# List of GL enumerants for glext.h header # # This is derived from the master GL enumerant registry (enum.spec). # # Unlike enum.spec, enumext.spec is # (1) Grouped by GL core version or extension number # (2) While it includes all extension and core enumerants, the # generator scripts for glext.h leave out VERSION_1_1 # tokens since it's assumed all today support at least # OpenGL 1.1 # (3) Has no 'Extensions' section, since enums are always # conditionally protected against multiple definition # by glextenum.pl. # (4) Is processed by glextenum.pl, which has evolved # from enum.pl - should merge back into one script. # glext.h version number - this should be automatically updated, # when changing either enum or template spec files. ############################################################################### # # OpenGL 1.0/1.1 enums (there is no VERSION_1_0 token) # ############################################################################### VERSION_1_1 enum: passthru: /* AttribMask */ DEPTH_BUFFER_BIT = 0x00000100 # AttribMask STENCIL_BUFFER_BIT = 0x00000400 # AttribMask COLOR_BUFFER_BIT = 0x00004000 # AttribMask passthru: /* Boolean */ FALSE = 0 # Boolean TRUE = 1 # Boolean passthru: /* BeginMode */ POINTS = 0x0000 # BeginMode LINES = 0x0001 # BeginMode LINE_LOOP = 0x0002 # BeginMode LINE_STRIP = 0x0003 # BeginMode TRIANGLES = 0x0004 # BeginMode TRIANGLE_STRIP = 0x0005 # BeginMode TRIANGLE_FAN = 0x0006 # BeginMode passthru: /* AlphaFunction */ NEVER = 0x0200 # AlphaFunction LESS = 0x0201 # AlphaFunction EQUAL = 0x0202 # AlphaFunction LEQUAL = 0x0203 # AlphaFunction GREATER = 0x0204 # AlphaFunction NOTEQUAL = 0x0205 # AlphaFunction GEQUAL = 0x0206 # AlphaFunction ALWAYS = 0x0207 # AlphaFunction passthru: /* BlendingFactorDest */ ZERO = 0 # BlendingFactorDest ONE = 1 # BlendingFactorDest SRC_COLOR = 0x0300 # BlendingFactorDest ONE_MINUS_SRC_COLOR = 0x0301 # BlendingFactorDest SRC_ALPHA = 0x0302 # BlendingFactorDest ONE_MINUS_SRC_ALPHA = 0x0303 # BlendingFactorDest DST_ALPHA = 0x0304 # BlendingFactorDest ONE_MINUS_DST_ALPHA = 0x0305 # BlendingFactorDest passthru: /* BlendingFactorSrc */ DST_COLOR = 0x0306 # BlendingFactorSrc ONE_MINUS_DST_COLOR = 0x0307 # BlendingFactorSrc SRC_ALPHA_SATURATE = 0x0308 # BlendingFactorSrc passthru: /* DrawBufferMode */ NONE = 0 # DrawBufferMode FRONT_LEFT = 0x0400 # DrawBufferMode FRONT_RIGHT = 0x0401 # DrawBufferMode BACK_LEFT = 0x0402 # DrawBufferMode BACK_RIGHT = 0x0403 # DrawBufferMode FRONT = 0x0404 # DrawBufferMode BACK = 0x0405 # DrawBufferMode LEFT = 0x0406 # DrawBufferMode RIGHT = 0x0407 # DrawBufferMode FRONT_AND_BACK = 0x0408 # DrawBufferMode passthru: /* ErrorCode */ NO_ERROR = 0 # ErrorCode INVALID_ENUM = 0x0500 # ErrorCode INVALID_VALUE = 0x0501 # ErrorCode INVALID_OPERATION = 0x0502 # ErrorCode OUT_OF_MEMORY = 0x0505 # ErrorCode passthru: /* FrontFaceDirection */ CW = 0x0900 # FrontFaceDirection CCW = 0x0901 # FrontFaceDirection passthru: /* GetPName */ POINT_SIZE = 0x0B11 # 1 F # GetPName POINT_SIZE_RANGE = 0x0B12 # 2 F # GetPName POINT_SIZE_GRANULARITY = 0x0B13 # 1 F # GetPName LINE_SMOOTH = 0x0B20 # 1 I # GetPName LINE_WIDTH = 0x0B21 # 1 F # GetPName LINE_WIDTH_RANGE = 0x0B22 # 2 F # GetPName LINE_WIDTH_GRANULARITY = 0x0B23 # 1 F # GetPName POLYGON_SMOOTH = 0x0B41 # 1 I # GetPName CULL_FACE = 0x0B44 # 1 I # GetPName CULL_FACE_MODE = 0x0B45 # 1 I # GetPName FRONT_FACE = 0x0B46 # 1 I # GetPName DEPTH_RANGE = 0x0B70 # 2 F # GetPName DEPTH_TEST = 0x0B71 # 1 I # GetPName DEPTH_WRITEMASK = 0x0B72 # 1 I # GetPName DEPTH_CLEAR_VALUE = 0x0B73 # 1 F # GetPName DEPTH_FUNC = 0x0B74 # 1 I # GetPName STENCIL_TEST = 0x0B90 # 1 I # GetPName STENCIL_CLEAR_VALUE = 0x0B91 # 1 I # GetPName STENCIL_FUNC = 0x0B92 # 1 I # GetPName STENCIL_VALUE_MASK = 0x0B93 # 1 I # GetPName STENCIL_FAIL = 0x0B94 # 1 I # GetPName STENCIL_PASS_DEPTH_FAIL = 0x0B95 # 1 I # GetPName STENCIL_PASS_DEPTH_PASS = 0x0B96 # 1 I # GetPName STENCIL_REF = 0x0B97 # 1 I # GetPName STENCIL_WRITEMASK = 0x0B98 # 1 I # GetPName VIEWPORT = 0x0BA2 # 4 I # GetPName DITHER = 0x0BD0 # 1 I # GetPName BLEND_DST = 0x0BE0 # 1 I # GetPName BLEND_SRC = 0x0BE1 # 1 I # GetPName BLEND = 0x0BE2 # 1 I # GetPName LOGIC_OP_MODE = 0x0BF0 # 1 I # GetPName COLOR_LOGIC_OP = 0x0BF2 # 1 I # GetPName DRAW_BUFFER = 0x0C01 # 1 I # GetPName READ_BUFFER = 0x0C02 # 1 I # GetPName SCISSOR_BOX = 0x0C10 # 4 I # GetPName SCISSOR_TEST = 0x0C11 # 1 I # GetPName COLOR_CLEAR_VALUE = 0x0C22 # 4 F # GetPName COLOR_WRITEMASK = 0x0C23 # 4 I # GetPName DOUBLEBUFFER = 0x0C32 # 1 I # GetPName STEREO = 0x0C33 # 1 I # GetPName LINE_SMOOTH_HINT = 0x0C52 # 1 I # GetPName POLYGON_SMOOTH_HINT = 0x0C53 # 1 I # GetPName UNPACK_SWAP_BYTES = 0x0CF0 # 1 I # GetPName UNPACK_LSB_FIRST = 0x0CF1 # 1 I # GetPName UNPACK_ROW_LENGTH = 0x0CF2 # 1 I # GetPName UNPACK_SKIP_ROWS = 0x0CF3 # 1 I # GetPName UNPACK_SKIP_PIXELS = 0x0CF4 # 1 I # GetPName UNPACK_ALIGNMENT = 0x0CF5 # 1 I # GetPName PACK_SWAP_BYTES = 0x0D00 # 1 I # GetPName PACK_LSB_FIRST = 0x0D01 # 1 I # GetPName PACK_ROW_LENGTH = 0x0D02 # 1 I # GetPName PACK_SKIP_ROWS = 0x0D03 # 1 I # GetPName PACK_SKIP_PIXELS = 0x0D04 # 1 I # GetPName PACK_ALIGNMENT = 0x0D05 # 1 I # GetPName MAX_TEXTURE_SIZE = 0x0D33 # 1 I # GetPName MAX_VIEWPORT_DIMS = 0x0D3A # 2 F # GetPName SUBPIXEL_BITS = 0x0D50 # 1 I # GetPName TEXTURE_1D = 0x0DE0 # 1 I # GetPName TEXTURE_2D = 0x0DE1 # 1 I # GetPName POLYGON_OFFSET_UNITS = 0x2A00 # 1 F # GetPName POLYGON_OFFSET_POINT = 0x2A01 # 1 I # GetPName POLYGON_OFFSET_LINE = 0x2A02 # 1 I # GetPName POLYGON_OFFSET_FILL = 0x8037 # 1 I # GetPName POLYGON_OFFSET_FACTOR = 0x8038 # 1 F # GetPName TEXTURE_BINDING_1D = 0x8068 # 1 I # GetPName TEXTURE_BINDING_2D = 0x8069 # 1 I # GetPName passthru: /* GetTextureParameter */ TEXTURE_WIDTH = 0x1000 # GetTextureParameter TEXTURE_HEIGHT = 0x1001 # GetTextureParameter TEXTURE_INTERNAL_FORMAT = 0x1003 # GetTextureParameter TEXTURE_BORDER_COLOR = 0x1004 # GetTextureParameter TEXTURE_BORDER = 0x1005 # GetTextureParameter TEXTURE_RED_SIZE = 0x805C # GetTextureParameter TEXTURE_GREEN_SIZE = 0x805D # GetTextureParameter TEXTURE_BLUE_SIZE = 0x805E # GetTextureParameter TEXTURE_ALPHA_SIZE = 0x805F # GetTextureParameter passthru: /* HintMode */ DONT_CARE = 0x1100 # HintMode FASTEST = 0x1101 # HintMode NICEST = 0x1102 # HintMode passthru: /* DataType */ BYTE = 0x1400 # DataType UNSIGNED_BYTE = 0x1401 # DataType SHORT = 0x1402 # DataType UNSIGNED_SHORT = 0x1403 # DataType INT = 0x1404 # DataType UNSIGNED_INT = 0x1405 # DataType FLOAT = 0x1406 # DataType DOUBLE = 0x140A # DataType passthru: /* LogicOp */ CLEAR = 0x1500 # LogicOp AND = 0x1501 # LogicOp AND_REVERSE = 0x1502 # LogicOp COPY = 0x1503 # LogicOp AND_INVERTED = 0x1504 # LogicOp NOOP = 0x1505 # LogicOp XOR = 0x1506 # LogicOp OR = 0x1507 # LogicOp NOR = 0x1508 # LogicOp EQUIV = 0x1509 # LogicOp INVERT = 0x150A # LogicOp OR_REVERSE = 0x150B # LogicOp COPY_INVERTED = 0x150C # LogicOp OR_INVERTED = 0x150D # LogicOp NAND = 0x150E # LogicOp SET = 0x150F # LogicOp passthru: /* MatrixMode (for gl3.h, FBO attachment type) */ TEXTURE = 0x1702 # MatrixMode passthru: /* PixelCopyType */ COLOR = 0x1800 # PixelCopyType DEPTH = 0x1801 # PixelCopyType STENCIL = 0x1802 # PixelCopyType passthru: /* PixelFormat */ STENCIL_INDEX = 0x1901 # PixelFormat DEPTH_COMPONENT = 0x1902 # PixelFormat RED = 0x1903 # PixelFormat GREEN = 0x1904 # PixelFormat BLUE = 0x1905 # PixelFormat ALPHA = 0x1906 # PixelFormat RGB = 0x1907 # PixelFormat RGBA = 0x1908 # PixelFormat passthru: /* PolygonMode */ POINT = 0x1B00 # PolygonMode LINE = 0x1B01 # PolygonMode FILL = 0x1B02 # PolygonMode passthru: /* StencilOp */ KEEP = 0x1E00 # StencilOp REPLACE = 0x1E01 # StencilOp INCR = 0x1E02 # StencilOp DECR = 0x1E03 # StencilOp passthru: /* StringName */ VENDOR = 0x1F00 # StringName RENDERER = 0x1F01 # StringName VERSION = 0x1F02 # StringName EXTENSIONS = 0x1F03 # StringName passthru: /* TextureMagFilter */ NEAREST = 0x2600 # TextureMagFilter LINEAR = 0x2601 # TextureMagFilter passthru: /* TextureMinFilter */ NEAREST_MIPMAP_NEAREST = 0x2700 # TextureMinFilter LINEAR_MIPMAP_NEAREST = 0x2701 # TextureMinFilter NEAREST_MIPMAP_LINEAR = 0x2702 # TextureMinFilter LINEAR_MIPMAP_LINEAR = 0x2703 # TextureMinFilter passthru: /* TextureParameterName */ TEXTURE_MAG_FILTER = 0x2800 # TextureParameterName TEXTURE_MIN_FILTER = 0x2801 # TextureParameterName TEXTURE_WRAP_S = 0x2802 # TextureParameterName TEXTURE_WRAP_T = 0x2803 # TextureParameterName passthru: /* TextureTarget */ PROXY_TEXTURE_1D = 0x8063 # TextureTarget PROXY_TEXTURE_2D = 0x8064 # TextureTarget passthru: /* TextureWrapMode */ REPEAT = 0x2901 # TextureWrapMode passthru: /* PixelInternalFormat */ R3_G3_B2 = 0x2A10 # PixelInternalFormat RGB4 = 0x804F # PixelInternalFormat RGB5 = 0x8050 # PixelInternalFormat RGB8 = 0x8051 # PixelInternalFormat RGB10 = 0x8052 # PixelInternalFormat RGB12 = 0x8053 # PixelInternalFormat RGB16 = 0x8054 # PixelInternalFormat RGBA2 = 0x8055 # PixelInternalFormat RGBA4 = 0x8056 # PixelInternalFormat RGB5_A1 = 0x8057 # PixelInternalFormat RGBA8 = 0x8058 # PixelInternalFormat RGB10_A2 = 0x8059 # PixelInternalFormat RGBA12 = 0x805A # PixelInternalFormat RGBA16 = 0x805B # PixelInternalFormat VERSION_1_1_DEPRECATED enum: passthru: /* AttribMask */ CURRENT_BIT = 0x00000001 # AttribMask POINT_BIT = 0x00000002 # AttribMask LINE_BIT = 0x00000004 # AttribMask POLYGON_BIT = 0x00000008 # AttribMask POLYGON_STIPPLE_BIT = 0x00000010 # AttribMask PIXEL_MODE_BIT = 0x00000020 # AttribMask LIGHTING_BIT = 0x00000040 # AttribMask FOG_BIT = 0x00000080 # AttribMask ACCUM_BUFFER_BIT = 0x00000200 # AttribMask VIEWPORT_BIT = 0x00000800 # AttribMask TRANSFORM_BIT = 0x00001000 # AttribMask ENABLE_BIT = 0x00002000 # AttribMask HINT_BIT = 0x00008000 # AttribMask EVAL_BIT = 0x00010000 # AttribMask LIST_BIT = 0x00020000 # AttribMask TEXTURE_BIT = 0x00040000 # AttribMask SCISSOR_BIT = 0x00080000 # AttribMask ALL_ATTRIB_BITS = 0xFFFFFFFF # AttribMask passthru: /* ClientAttribMask */ CLIENT_PIXEL_STORE_BIT = 0x00000001 # ClientAttribMask CLIENT_VERTEX_ARRAY_BIT = 0x00000002 # ClientAttribMask CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF # ClientAttribMask passthru: /* BeginMode */ QUADS = 0x0007 # BeginMode QUAD_STRIP = 0x0008 # BeginMode POLYGON = 0x0009 # BeginMode passthru: /* AccumOp */ ACCUM = 0x0100 # AccumOp LOAD = 0x0101 # AccumOp RETURN = 0x0102 # AccumOp MULT = 0x0103 # AccumOp ADD = 0x0104 # AccumOp passthru: /* DrawBufferMode */ AUX0 = 0x0409 # DrawBufferMode AUX1 = 0x040A # DrawBufferMode AUX2 = 0x040B # DrawBufferMode AUX3 = 0x040C # DrawBufferMode passthru: /* ErrorCode */ STACK_OVERFLOW = 0x0503 # ErrorCode STACK_UNDERFLOW = 0x0504 # ErrorCode passthru: /* FeedbackType */ 2D = 0x0600 # FeedbackType 3D = 0x0601 # FeedbackType 3D_COLOR = 0x0602 # FeedbackType 3D_COLOR_TEXTURE = 0x0603 # FeedbackType 4D_COLOR_TEXTURE = 0x0604 # FeedbackType passthru: /* FeedBackToken */ PASS_THROUGH_TOKEN = 0x0700 # FeedBackToken POINT_TOKEN = 0x0701 # FeedBackToken LINE_TOKEN = 0x0702 # FeedBackToken POLYGON_TOKEN = 0x0703 # FeedBackToken BITMAP_TOKEN = 0x0704 # FeedBackToken DRAW_PIXEL_TOKEN = 0x0705 # FeedBackToken COPY_PIXEL_TOKEN = 0x0706 # FeedBackToken LINE_RESET_TOKEN = 0x0707 # FeedBackToken passthru: /* FogMode */ EXP = 0x0800 # FogMode EXP2 = 0x0801 # FogMode passthru: /* GetMapQuery */ COEFF = 0x0A00 # GetMapQuery ORDER = 0x0A01 # GetMapQuery DOMAIN = 0x0A02 # GetMapQuery passthru: /* GetPixelMap */ PIXEL_MAP_I_TO_I = 0x0C70 # GetPixelMap PIXEL_MAP_S_TO_S = 0x0C71 # GetPixelMap PIXEL_MAP_I_TO_R = 0x0C72 # GetPixelMap PIXEL_MAP_I_TO_G = 0x0C73 # GetPixelMap PIXEL_MAP_I_TO_B = 0x0C74 # GetPixelMap PIXEL_MAP_I_TO_A = 0x0C75 # GetPixelMap PIXEL_MAP_R_TO_R = 0x0C76 # GetPixelMap PIXEL_MAP_G_TO_G = 0x0C77 # GetPixelMap PIXEL_MAP_B_TO_B = 0x0C78 # GetPixelMap PIXEL_MAP_A_TO_A = 0x0C79 # GetPixelMap passthru: /* GetPointervPName */ VERTEX_ARRAY_POINTER = 0x808E # GetPointervPName NORMAL_ARRAY_POINTER = 0x808F # GetPointervPName COLOR_ARRAY_POINTER = 0x8090 # GetPointervPName INDEX_ARRAY_POINTER = 0x8091 # GetPointervPName TEXTURE_COORD_ARRAY_POINTER = 0x8092 # GetPointervPName EDGE_FLAG_ARRAY_POINTER = 0x8093 # GetPointervPName FEEDBACK_BUFFER_POINTER = 0x0DF0 # GetPointervPName SELECTION_BUFFER_POINTER = 0x0DF3 # GetPointervPName passthru: /* GetPName */ CURRENT_COLOR = 0x0B00 # 4 F # GetPName CURRENT_INDEX = 0x0B01 # 1 F # GetPName CURRENT_NORMAL = 0x0B02 # 3 F # GetPName CURRENT_TEXTURE_COORDS = 0x0B03 # 4 F # GetPName CURRENT_RASTER_COLOR = 0x0B04 # 4 F # GetPName CURRENT_RASTER_INDEX = 0x0B05 # 1 F # GetPName CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 # 4 F # GetPName CURRENT_RASTER_POSITION = 0x0B07 # 4 F # GetPName CURRENT_RASTER_POSITION_VALID = 0x0B08 # 1 I # GetPName CURRENT_RASTER_DISTANCE = 0x0B09 # 1 F # GetPName POINT_SMOOTH = 0x0B10 # 1 I # GetPName LINE_STIPPLE = 0x0B24 # 1 I # GetPName LINE_STIPPLE_PATTERN = 0x0B25 # 1 I # GetPName LINE_STIPPLE_REPEAT = 0x0B26 # 1 I # GetPName LIST_MODE = 0x0B30 # 1 I # GetPName MAX_LIST_NESTING = 0x0B31 # 1 I # GetPName LIST_BASE = 0x0B32 # 1 I # GetPName LIST_INDEX = 0x0B33 # 1 I # GetPName POLYGON_MODE = 0x0B40 # 2 I # GetPName POLYGON_STIPPLE = 0x0B42 # 1 I # GetPName EDGE_FLAG = 0x0B43 # 1 I # GetPName LIGHTING = 0x0B50 # 1 I # GetPName LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 # 1 I # GetPName LIGHT_MODEL_TWO_SIDE = 0x0B52 # 1 I # GetPName LIGHT_MODEL_AMBIENT = 0x0B53 # 4 F # GetPName SHADE_MODEL = 0x0B54 # 1 I # GetPName COLOR_MATERIAL_FACE = 0x0B55 # 1 I # GetPName COLOR_MATERIAL_PARAMETER = 0x0B56 # 1 I # GetPName COLOR_MATERIAL = 0x0B57 # 1 I # GetPName FOG = 0x0B60 # 1 I # GetPName FOG_INDEX = 0x0B61 # 1 I # GetPName FOG_DENSITY = 0x0B62 # 1 F # GetPName FOG_START = 0x0B63 # 1 F # GetPName FOG_END = 0x0B64 # 1 F # GetPName FOG_MODE = 0x0B65 # 1 I # GetPName FOG_COLOR = 0x0B66 # 4 F # GetPName ACCUM_CLEAR_VALUE = 0x0B80 # 4 F # GetPName MATRIX_MODE = 0x0BA0 # 1 I # GetPName NORMALIZE = 0x0BA1 # 1 I # GetPName MODELVIEW_STACK_DEPTH = 0x0BA3 # 1 I # GetPName PROJECTION_STACK_DEPTH = 0x0BA4 # 1 I # GetPName TEXTURE_STACK_DEPTH = 0x0BA5 # 1 I # GetPName MODELVIEW_MATRIX = 0x0BA6 # 16 F # GetPName PROJECTION_MATRIX = 0x0BA7 # 16 F # GetPName TEXTURE_MATRIX = 0x0BA8 # 16 F # GetPName ATTRIB_STACK_DEPTH = 0x0BB0 # 1 I # GetPName CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 # 1 I # GetPName ALPHA_TEST = 0x0BC0 # 1 I # GetPName ALPHA_TEST_FUNC = 0x0BC1 # 1 I # GetPName ALPHA_TEST_REF = 0x0BC2 # 1 F # GetPName INDEX_LOGIC_OP = 0x0BF1 # 1 I # GetPName LOGIC_OP = 0x0BF1 # 1 I # GetPName AUX_BUFFERS = 0x0C00 # 1 I # GetPName INDEX_CLEAR_VALUE = 0x0C20 # 1 I # GetPName INDEX_WRITEMASK = 0x0C21 # 1 I # GetPName INDEX_MODE = 0x0C30 # 1 I # GetPName RGBA_MODE = 0x0C31 # 1 I # GetPName RENDER_MODE = 0x0C40 # 1 I # GetPName PERSPECTIVE_CORRECTION_HINT = 0x0C50 # 1 I # GetPName POINT_SMOOTH_HINT = 0x0C51 # 1 I # GetPName FOG_HINT = 0x0C54 # 1 I # GetPName TEXTURE_GEN_S = 0x0C60 # 1 I # GetPName TEXTURE_GEN_T = 0x0C61 # 1 I # GetPName TEXTURE_GEN_R = 0x0C62 # 1 I # GetPName TEXTURE_GEN_Q = 0x0C63 # 1 I # GetPName PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 # 1 I # GetPName PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 # 1 I # GetPName PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 # 1 I # GetPName PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 # 1 I # GetPName PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 # 1 I # GetPName PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 # 1 I # GetPName PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 # 1 I # GetPName PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 # 1 I # GetPName PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 # 1 I # GetPName PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 # 1 I # GetPName MAP_COLOR = 0x0D10 # 1 I # GetPName MAP_STENCIL = 0x0D11 # 1 I # GetPName INDEX_SHIFT = 0x0D12 # 1 I # GetPName INDEX_OFFSET = 0x0D13 # 1 I # GetPName RED_SCALE = 0x0D14 # 1 F # GetPName RED_BIAS = 0x0D15 # 1 F # GetPName ZOOM_X = 0x0D16 # 1 F # GetPName ZOOM_Y = 0x0D17 # 1 F # GetPName GREEN_SCALE = 0x0D18 # 1 F # GetPName GREEN_BIAS = 0x0D19 # 1 F # GetPName BLUE_SCALE = 0x0D1A # 1 F # GetPName BLUE_BIAS = 0x0D1B # 1 F # GetPName ALPHA_SCALE = 0x0D1C # 1 F # GetPName ALPHA_BIAS = 0x0D1D # 1 F # GetPName DEPTH_SCALE = 0x0D1E # 1 F # GetPName DEPTH_BIAS = 0x0D1F # 1 F # GetPName MAX_EVAL_ORDER = 0x0D30 # 1 I # GetPName MAX_LIGHTS = 0x0D31 # 1 I # GetPName MAX_CLIP_PLANES = 0x0D32 # 1 I # GetPName MAX_PIXEL_MAP_TABLE = 0x0D34 # 1 I # GetPName MAX_ATTRIB_STACK_DEPTH = 0x0D35 # 1 I # GetPName MAX_MODELVIEW_STACK_DEPTH = 0x0D36 # 1 I # GetPName MAX_NAME_STACK_DEPTH = 0x0D37 # 1 I # GetPName MAX_PROJECTION_STACK_DEPTH = 0x0D38 # 1 I # GetPName MAX_TEXTURE_STACK_DEPTH = 0x0D39 # 1 I # GetPName MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B # 1 I # GetPName INDEX_BITS = 0x0D51 # 1 I # GetPName RED_BITS = 0x0D52 # 1 I # GetPName GREEN_BITS = 0x0D53 # 1 I # GetPName BLUE_BITS = 0x0D54 # 1 I # GetPName ALPHA_BITS = 0x0D55 # 1 I # GetPName DEPTH_BITS = 0x0D56 # 1 I # GetPName STENCIL_BITS = 0x0D57 # 1 I # GetPName ACCUM_RED_BITS = 0x0D58 # 1 I # GetPName ACCUM_GREEN_BITS = 0x0D59 # 1 I # GetPName ACCUM_BLUE_BITS = 0x0D5A # 1 I # GetPName ACCUM_ALPHA_BITS = 0x0D5B # 1 I # GetPName NAME_STACK_DEPTH = 0x0D70 # 1 I # GetPName AUTO_NORMAL = 0x0D80 # 1 I # GetPName MAP1_COLOR_4 = 0x0D90 # 1 I # GetPName MAP1_INDEX = 0x0D91 # 1 I # GetPName MAP1_NORMAL = 0x0D92 # 1 I # GetPName MAP1_TEXTURE_COORD_1 = 0x0D93 # 1 I # GetPName MAP1_TEXTURE_COORD_2 = 0x0D94 # 1 I # GetPName MAP1_TEXTURE_COORD_3 = 0x0D95 # 1 I # GetPName MAP1_TEXTURE_COORD_4 = 0x0D96 # 1 I # GetPName MAP1_VERTEX_3 = 0x0D97 # 1 I # GetPName MAP1_VERTEX_4 = 0x0D98 # 1 I # GetPName MAP2_COLOR_4 = 0x0DB0 # 1 I # GetPName MAP2_INDEX = 0x0DB1 # 1 I # GetPName MAP2_NORMAL = 0x0DB2 # 1 I # GetPName MAP2_TEXTURE_COORD_1 = 0x0DB3 # 1 I # GetPName MAP2_TEXTURE_COORD_2 = 0x0DB4 # 1 I # GetPName MAP2_TEXTURE_COORD_3 = 0x0DB5 # 1 I # GetPName MAP2_TEXTURE_COORD_4 = 0x0DB6 # 1 I # GetPName MAP2_VERTEX_3 = 0x0DB7 # 1 I # GetPName MAP2_VERTEX_4 = 0x0DB8 # 1 I # GetPName MAP1_GRID_DOMAIN = 0x0DD0 # 2 F # GetPName MAP1_GRID_SEGMENTS = 0x0DD1 # 1 I # GetPName MAP2_GRID_DOMAIN = 0x0DD2 # 4 F # GetPName MAP2_GRID_SEGMENTS = 0x0DD3 # 2 I # GetPName FEEDBACK_BUFFER_SIZE = 0x0DF1 # 1 I # GetPName FEEDBACK_BUFFER_TYPE = 0x0DF2 # 1 I # GetPName SELECTION_BUFFER_SIZE = 0x0DF4 # 1 I # GetPName VERTEX_ARRAY = 0x8074 # 1 I # GetPName NORMAL_ARRAY = 0x8075 # 1 I # GetPName COLOR_ARRAY = 0x8076 # 1 I # GetPName INDEX_ARRAY = 0x8077 # 1 I # GetPName TEXTURE_COORD_ARRAY = 0x8078 # 1 I # GetPName EDGE_FLAG_ARRAY = 0x8079 # 1 I # GetPName VERTEX_ARRAY_SIZE = 0x807A # 1 I # GetPName VERTEX_ARRAY_TYPE = 0x807B # 1 I # GetPName VERTEX_ARRAY_STRIDE = 0x807C # 1 I # GetPName NORMAL_ARRAY_TYPE = 0x807E # 1 I # GetPName NORMAL_ARRAY_STRIDE = 0x807F # 1 I # GetPName COLOR_ARRAY_SIZE = 0x8081 # 1 I # GetPName COLOR_ARRAY_TYPE = 0x8082 # 1 I # GetPName COLOR_ARRAY_STRIDE = 0x8083 # 1 I # GetPName INDEX_ARRAY_TYPE = 0x8085 # 1 I # GetPName INDEX_ARRAY_STRIDE = 0x8086 # 1 I # GetPName TEXTURE_COORD_ARRAY_SIZE = 0x8088 # 1 I # GetPName TEXTURE_COORD_ARRAY_TYPE = 0x8089 # 1 I # GetPName TEXTURE_COORD_ARRAY_STRIDE = 0x808A # 1 I # GetPName EDGE_FLAG_ARRAY_STRIDE = 0x808C # 1 I # GetPName passthru: /* GetTextureParameter */ TEXTURE_COMPONENTS = 0x1003 # GetTextureParameter TEXTURE_LUMINANCE_SIZE = 0x8060 # GetTextureParameter TEXTURE_INTENSITY_SIZE = 0x8061 # GetTextureParameter TEXTURE_PRIORITY = 0x8066 # GetTextureParameter TEXTURE_RESIDENT = 0x8067 # GetTextureParameter passthru: /* LightParameter */ AMBIENT = 0x1200 # LightParameter DIFFUSE = 0x1201 # LightParameter SPECULAR = 0x1202 # LightParameter POSITION = 0x1203 # LightParameter SPOT_DIRECTION = 0x1204 # LightParameter SPOT_EXPONENT = 0x1205 # LightParameter SPOT_CUTOFF = 0x1206 # LightParameter CONSTANT_ATTENUATION = 0x1207 # LightParameter LINEAR_ATTENUATION = 0x1208 # LightParameter QUADRATIC_ATTENUATION = 0x1209 # LightParameter passthru: /* ListMode */ COMPILE = 0x1300 # ListMode COMPILE_AND_EXECUTE = 0x1301 # ListMode passthru: /* DataType */ 2_BYTES = 0x1407 # DataType 3_BYTES = 0x1408 # DataType 4_BYTES = 0x1409 # DataType passthru: /* MaterialParameter */ EMISSION = 0x1600 # MaterialParameter SHININESS = 0x1601 # MaterialParameter AMBIENT_AND_DIFFUSE = 0x1602 # MaterialParameter COLOR_INDEXES = 0x1603 # MaterialParameter passthru: /* MatrixMode */ MODELVIEW = 0x1700 # MatrixMode PROJECTION = 0x1701 # MatrixMode passthru: /* PixelFormat */ COLOR_INDEX = 0x1900 # PixelFormat LUMINANCE = 0x1909 # PixelFormat LUMINANCE_ALPHA = 0x190A # PixelFormat passthru: /* PixelType */ BITMAP = 0x1A00 # PixelType passthru: /* RenderingMode */ RENDER = 0x1C00 # RenderingMode FEEDBACK = 0x1C01 # RenderingMode SELECT = 0x1C02 # RenderingMode passthru: /* ShadingModel */ FLAT = 0x1D00 # ShadingModel SMOOTH = 0x1D01 # ShadingModel passthru: /* TextureCoordName */ S = 0x2000 # TextureCoordName T = 0x2001 # TextureCoordName R = 0x2002 # TextureCoordName Q = 0x2003 # TextureCoordName passthru: /* TextureEnvMode */ MODULATE = 0x2100 # TextureEnvMode DECAL = 0x2101 # TextureEnvMode passthru: /* TextureEnvParameter */ TEXTURE_ENV_MODE = 0x2200 # TextureEnvParameter TEXTURE_ENV_COLOR = 0x2201 # TextureEnvParameter passthru: /* TextureEnvTarget */ TEXTURE_ENV = 0x2300 # TextureEnvTarget passthru: /* TextureGenMode */ EYE_LINEAR = 0x2400 # TextureGenMode OBJECT_LINEAR = 0x2401 # TextureGenMode SPHERE_MAP = 0x2402 # TextureGenMode passthru: /* TextureGenParameter */ TEXTURE_GEN_MODE = 0x2500 # TextureGenParameter OBJECT_PLANE = 0x2501 # TextureGenParameter EYE_PLANE = 0x2502 # TextureGenParameter passthru: /* TextureWrapMode */ CLAMP = 0x2900 # TextureWrapMode passthru: /* PixelInternalFormat */ ALPHA4 = 0x803B # PixelInternalFormat ALPHA8 = 0x803C # PixelInternalFormat ALPHA12 = 0x803D # PixelInternalFormat ALPHA16 = 0x803E # PixelInternalFormat LUMINANCE4 = 0x803F # PixelInternalFormat LUMINANCE8 = 0x8040 # PixelInternalFormat LUMINANCE12 = 0x8041 # PixelInternalFormat LUMINANCE16 = 0x8042 # PixelInternalFormat LUMINANCE4_ALPHA4 = 0x8043 # PixelInternalFormat LUMINANCE6_ALPHA2 = 0x8044 # PixelInternalFormat LUMINANCE8_ALPHA8 = 0x8045 # PixelInternalFormat LUMINANCE12_ALPHA4 = 0x8046 # PixelInternalFormat LUMINANCE12_ALPHA12 = 0x8047 # PixelInternalFormat LUMINANCE16_ALPHA16 = 0x8048 # PixelInternalFormat INTENSITY = 0x8049 # PixelInternalFormat INTENSITY4 = 0x804A # PixelInternalFormat INTENSITY8 = 0x804B # PixelInternalFormat INTENSITY12 = 0x804C # PixelInternalFormat INTENSITY16 = 0x804D # PixelInternalFormat passthru: /* InterleavedArrayFormat */ V2F = 0x2A20 # InterleavedArrayFormat V3F = 0x2A21 # InterleavedArrayFormat C4UB_V2F = 0x2A22 # InterleavedArrayFormat C4UB_V3F = 0x2A23 # InterleavedArrayFormat C3F_V3F = 0x2A24 # InterleavedArrayFormat N3F_V3F = 0x2A25 # InterleavedArrayFormat C4F_N3F_V3F = 0x2A26 # InterleavedArrayFormat T2F_V3F = 0x2A27 # InterleavedArrayFormat T4F_V4F = 0x2A28 # InterleavedArrayFormat T2F_C4UB_V3F = 0x2A29 # InterleavedArrayFormat T2F_C3F_V3F = 0x2A2A # InterleavedArrayFormat T2F_N3F_V3F = 0x2A2B # InterleavedArrayFormat T2F_C4F_N3F_V3F = 0x2A2C # InterleavedArrayFormat T4F_C4F_N3F_V4F = 0x2A2D # InterleavedArrayFormat passthru: /* ClipPlaneName */ CLIP_PLANE0 = 0x3000 # 1 I # ClipPlaneName CLIP_PLANE1 = 0x3001 # 1 I # ClipPlaneName CLIP_PLANE2 = 0x3002 # 1 I # ClipPlaneName CLIP_PLANE3 = 0x3003 # 1 I # ClipPlaneName CLIP_PLANE4 = 0x3004 # 1 I # ClipPlaneName CLIP_PLANE5 = 0x3005 # 1 I # ClipPlaneName passthru: /* LightName */ LIGHT0 = 0x4000 # 1 I # LightName LIGHT1 = 0x4001 # 1 I # LightName LIGHT2 = 0x4002 # 1 I # LightName LIGHT3 = 0x4003 # 1 I # LightName LIGHT4 = 0x4004 # 1 I # LightName LIGHT5 = 0x4005 # 1 I # LightName LIGHT6 = 0x4006 # 1 I # LightName LIGHT7 = 0x4007 # 1 I # LightName ############################################################################### # # OpenGL 1.2 enums # ############################################################################### VERSION_1_2 enum: UNSIGNED_BYTE_3_3_2 = 0x8032 # Equivalent to EXT_packed_pixels UNSIGNED_SHORT_4_4_4_4 = 0x8033 UNSIGNED_SHORT_5_5_5_1 = 0x8034 UNSIGNED_INT_8_8_8_8 = 0x8035 UNSIGNED_INT_10_10_10_2 = 0x8036 TEXTURE_BINDING_3D = 0x806A # 1 I PACK_SKIP_IMAGES = 0x806B # 1 I PACK_IMAGE_HEIGHT = 0x806C # 1 F UNPACK_SKIP_IMAGES = 0x806D # 1 I UNPACK_IMAGE_HEIGHT = 0x806E # 1 F TEXTURE_3D = 0x806F # 1 I PROXY_TEXTURE_3D = 0x8070 TEXTURE_DEPTH = 0x8071 TEXTURE_WRAP_R = 0x8072 MAX_3D_TEXTURE_SIZE = 0x8073 # 1 I UNSIGNED_BYTE_2_3_3_REV = 0x8362 # New for OpenGL 1.2 UNSIGNED_SHORT_5_6_5 = 0x8363 UNSIGNED_SHORT_5_6_5_REV = 0x8364 UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 UNSIGNED_INT_8_8_8_8_REV = 0x8367 UNSIGNED_INT_2_10_10_10_REV = 0x8368 BGR = 0x80E0 BGRA = 0x80E1 MAX_ELEMENTS_VERTICES = 0x80E8 MAX_ELEMENTS_INDICES = 0x80E9 CLAMP_TO_EDGE = 0x812F # Equivalent to SGIS_texture_edge_clamp TEXTURE_MIN_LOD = 0x813A # Equivalent to SGIS_texture_lod TEXTURE_MAX_LOD = 0x813B TEXTURE_BASE_LEVEL = 0x813C TEXTURE_MAX_LEVEL = 0x813D SMOOTH_POINT_SIZE_RANGE = 0x0B12 # 2 F SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 # 1 F SMOOTH_LINE_WIDTH_RANGE = 0x0B22 # 2 F SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 # 1 F ALIASED_LINE_WIDTH_RANGE = 0x846E # 2 F VERSION_1_2_DEPRECATED enum: RESCALE_NORMAL = 0x803A # 1 I # Equivalent to EXT_rescale_normal LIGHT_MODEL_COLOR_CONTROL = 0x81F8 # 1 I SINGLE_COLOR = 0x81F9 SEPARATE_SPECULAR_COLOR = 0x81FA ALIASED_POINT_SIZE_RANGE = 0x846D # 2 F ARB_imaging enum: CONSTANT_COLOR = 0x8001 # Equivalent to EXT_blend_color ONE_MINUS_CONSTANT_COLOR = 0x8002 CONSTANT_ALPHA = 0x8003 ONE_MINUS_CONSTANT_ALPHA = 0x8004 BLEND_COLOR = 0x8005 # 4 F FUNC_ADD = 0x8006 # Equivalent to EXT_blend_minmax MIN = 0x8007 MAX = 0x8008 BLEND_EQUATION = 0x8009 # 1 I FUNC_SUBTRACT = 0x800A # Equivalent to EXT_blend_subtract FUNC_REVERSE_SUBTRACT = 0x800B ARB_imaging_DEPRECATED enum: CONVOLUTION_1D = 0x8010 # 1 I # Equivalent to EXT_convolution CONVOLUTION_2D = 0x8011 # 1 I SEPARABLE_2D = 0x8012 # 1 I CONVOLUTION_BORDER_MODE = 0x8013 CONVOLUTION_FILTER_SCALE = 0x8014 CONVOLUTION_FILTER_BIAS = 0x8015 REDUCE = 0x8016 CONVOLUTION_FORMAT = 0x8017 CONVOLUTION_WIDTH = 0x8018 CONVOLUTION_HEIGHT = 0x8019 MAX_CONVOLUTION_WIDTH = 0x801A MAX_CONVOLUTION_HEIGHT = 0x801B POST_CONVOLUTION_RED_SCALE = 0x801C # 1 F POST_CONVOLUTION_GREEN_SCALE = 0x801D # 1 F POST_CONVOLUTION_BLUE_SCALE = 0x801E # 1 F POST_CONVOLUTION_ALPHA_SCALE = 0x801F # 1 F POST_CONVOLUTION_RED_BIAS = 0x8020 # 1 F POST_CONVOLUTION_GREEN_BIAS = 0x8021 # 1 F POST_CONVOLUTION_BLUE_BIAS = 0x8022 # 1 F POST_CONVOLUTION_ALPHA_BIAS = 0x8023 # 1 F HISTOGRAM = 0x8024 # 1 I # Equivalent to EXT_histogram PROXY_HISTOGRAM = 0x8025 HISTOGRAM_WIDTH = 0x8026 HISTOGRAM_FORMAT = 0x8027 HISTOGRAM_RED_SIZE = 0x8028 HISTOGRAM_GREEN_SIZE = 0x8029 HISTOGRAM_BLUE_SIZE = 0x802A HISTOGRAM_ALPHA_SIZE = 0x802B HISTOGRAM_LUMINANCE_SIZE = 0x802C HISTOGRAM_SINK = 0x802D MINMAX = 0x802E # 1 I MINMAX_FORMAT = 0x802F MINMAX_SINK = 0x8030 TABLE_TOO_LARGE = 0x8031 COLOR_MATRIX = 0x80B1 # 16 F # Equivalent to SGI_color_matrix COLOR_MATRIX_STACK_DEPTH = 0x80B2 # 1 I MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 # 1 I POST_COLOR_MATRIX_RED_SCALE = 0x80B4 # 1 F POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 # 1 F POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 # 1 F POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 # 1 F POST_COLOR_MATRIX_RED_BIAS = 0x80B8 # 1 F POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 # 1 F POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA # 1 F POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB # 1 F COLOR_TABLE = 0x80D0 # 1 I # Equivalent to SGI_color_table POST_CONVOLUTION_COLOR_TABLE = 0x80D1 # 1 I POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 # 1 I PROXY_COLOR_TABLE = 0x80D3 PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 COLOR_TABLE_SCALE = 0x80D6 COLOR_TABLE_BIAS = 0x80D7 COLOR_TABLE_FORMAT = 0x80D8 COLOR_TABLE_WIDTH = 0x80D9 COLOR_TABLE_RED_SIZE = 0x80DA COLOR_TABLE_GREEN_SIZE = 0x80DB COLOR_TABLE_BLUE_SIZE = 0x80DC COLOR_TABLE_ALPHA_SIZE = 0x80DD COLOR_TABLE_LUMINANCE_SIZE = 0x80DE COLOR_TABLE_INTENSITY_SIZE = 0x80DF CONSTANT_BORDER = 0x8151 REPLICATE_BORDER = 0x8153 CONVOLUTION_BORDER_COLOR = 0x8154 ############################################################################### # # OpenGL 1.3 enums # ############################################################################### VERSION_1_3 enum: TEXTURE0 = 0x84C0 # Promoted from ARB_multitexture TEXTURE1 = 0x84C1 TEXTURE2 = 0x84C2 TEXTURE3 = 0x84C3 TEXTURE4 = 0x84C4 TEXTURE5 = 0x84C5 TEXTURE6 = 0x84C6 TEXTURE7 = 0x84C7 TEXTURE8 = 0x84C8 TEXTURE9 = 0x84C9 TEXTURE10 = 0x84CA TEXTURE11 = 0x84CB TEXTURE12 = 0x84CC TEXTURE13 = 0x84CD TEXTURE14 = 0x84CE TEXTURE15 = 0x84CF TEXTURE16 = 0x84D0 TEXTURE17 = 0x84D1 TEXTURE18 = 0x84D2 TEXTURE19 = 0x84D3 TEXTURE20 = 0x84D4 TEXTURE21 = 0x84D5 TEXTURE22 = 0x84D6 TEXTURE23 = 0x84D7 TEXTURE24 = 0x84D8 TEXTURE25 = 0x84D9 TEXTURE26 = 0x84DA TEXTURE27 = 0x84DB TEXTURE28 = 0x84DC TEXTURE29 = 0x84DD TEXTURE30 = 0x84DE TEXTURE31 = 0x84DF ACTIVE_TEXTURE = 0x84E0 # 1 I MULTISAMPLE = 0x809D # Promoted from ARB_multisample SAMPLE_ALPHA_TO_COVERAGE = 0x809E SAMPLE_ALPHA_TO_ONE = 0x809F SAMPLE_COVERAGE = 0x80A0 SAMPLE_BUFFERS = 0x80A8 SAMPLES = 0x80A9 SAMPLE_COVERAGE_VALUE = 0x80AA SAMPLE_COVERAGE_INVERT = 0x80AB TEXTURE_CUBE_MAP = 0x8513 TEXTURE_BINDING_CUBE_MAP = 0x8514 TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A PROXY_TEXTURE_CUBE_MAP = 0x851B MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C COMPRESSED_RGB = 0x84ED COMPRESSED_RGBA = 0x84EE TEXTURE_COMPRESSION_HINT = 0x84EF TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 TEXTURE_COMPRESSED = 0x86A1 NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 COMPRESSED_TEXTURE_FORMATS = 0x86A3 CLAMP_TO_BORDER = 0x812D # Promoted from ARB_texture_border_clamp VERSION_1_3_DEPRECATED enum: CLIENT_ACTIVE_TEXTURE = 0x84E1 # 1 I MAX_TEXTURE_UNITS = 0x84E2 # 1 I TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 # 16 F # Promoted from ARB_transpose_matrix TRANSPOSE_PROJECTION_MATRIX = 0x84E4 # 16 F TRANSPOSE_TEXTURE_MATRIX = 0x84E5 # 16 F TRANSPOSE_COLOR_MATRIX = 0x84E6 # 16 F MULTISAMPLE_BIT = 0x20000000 NORMAL_MAP = 0x8511 # Promoted from ARB_texture_cube_map REFLECTION_MAP = 0x8512 COMPRESSED_ALPHA = 0x84E9 # Promoted from ARB_texture_compression COMPRESSED_LUMINANCE = 0x84EA COMPRESSED_LUMINANCE_ALPHA = 0x84EB COMPRESSED_INTENSITY = 0x84EC COMBINE = 0x8570 # Promoted from ARB_texture_env_combine COMBINE_RGB = 0x8571 COMBINE_ALPHA = 0x8572 SOURCE0_RGB = 0x8580 SOURCE1_RGB = 0x8581 SOURCE2_RGB = 0x8582 SOURCE0_ALPHA = 0x8588 SOURCE1_ALPHA = 0x8589 SOURCE2_ALPHA = 0x858A OPERAND0_RGB = 0x8590 OPERAND1_RGB = 0x8591 OPERAND2_RGB = 0x8592 OPERAND0_ALPHA = 0x8598 OPERAND1_ALPHA = 0x8599 OPERAND2_ALPHA = 0x859A RGB_SCALE = 0x8573 ADD_SIGNED = 0x8574 INTERPOLATE = 0x8575 SUBTRACT = 0x84E7 CONSTANT = 0x8576 PRIMARY_COLOR = 0x8577 PREVIOUS = 0x8578 DOT3_RGB = 0x86AE # Promoted from ARB_texture_env_dot3 DOT3_RGBA = 0x86AF ############################################################################### # # OpenGL 1.4 enums # ############################################################################### VERSION_1_4 enum: BLEND_DST_RGB = 0x80C8 BLEND_SRC_RGB = 0x80C9 BLEND_DST_ALPHA = 0x80CA BLEND_SRC_ALPHA = 0x80CB POINT_FADE_THRESHOLD_SIZE = 0x8128 # 1 F DEPTH_COMPONENT16 = 0x81A5 DEPTH_COMPONENT24 = 0x81A6 DEPTH_COMPONENT32 = 0x81A7 MIRRORED_REPEAT = 0x8370 MAX_TEXTURE_LOD_BIAS = 0x84FD TEXTURE_LOD_BIAS = 0x8501 INCR_WRAP = 0x8507 DECR_WRAP = 0x8508 TEXTURE_DEPTH_SIZE = 0x884A TEXTURE_COMPARE_MODE = 0x884C TEXTURE_COMPARE_FUNC = 0x884D VERSION_1_4_DEPRECATED enum: POINT_SIZE_MIN = 0x8126 # 1 F POINT_SIZE_MAX = 0x8127 # 1 F POINT_DISTANCE_ATTENUATION = 0x8129 # 3 F GENERATE_MIPMAP = 0x8191 GENERATE_MIPMAP_HINT = 0x8192 # 1 I FOG_COORDINATE_SOURCE = 0x8450 # 1 I FOG_COORDINATE = 0x8451 FRAGMENT_DEPTH = 0x8452 CURRENT_FOG_COORDINATE = 0x8453 # 1 F FOG_COORDINATE_ARRAY_TYPE = 0x8454 # 1 I FOG_COORDINATE_ARRAY_STRIDE = 0x8455 # 1 I FOG_COORDINATE_ARRAY_POINTER = 0x8456 FOG_COORDINATE_ARRAY = 0x8457 # 1 I COLOR_SUM = 0x8458 # 1 I CURRENT_SECONDARY_COLOR = 0x8459 # 3 F SECONDARY_COLOR_ARRAY_SIZE = 0x845A # 1 I SECONDARY_COLOR_ARRAY_TYPE = 0x845B # 1 I SECONDARY_COLOR_ARRAY_STRIDE = 0x845C # 1 I SECONDARY_COLOR_ARRAY_POINTER = 0x845D SECONDARY_COLOR_ARRAY = 0x845E # 1 I TEXTURE_FILTER_CONTROL = 0x8500 DEPTH_TEXTURE_MODE = 0x884B COMPARE_R_TO_TEXTURE = 0x884E ############################################################################### # # OpenGL 1.5 enums # ############################################################################### VERSION_1_5 enum: BUFFER_SIZE = 0x8764 # ARB_vertex_buffer_object BUFFER_USAGE = 0x8765 # ARB_vertex_buffer_object QUERY_COUNTER_BITS = 0x8864 # ARB_occlusion_query CURRENT_QUERY = 0x8865 # ARB_occlusion_query QUERY_RESULT = 0x8866 # ARB_occlusion_query QUERY_RESULT_AVAILABLE = 0x8867 # ARB_occlusion_query ARRAY_BUFFER = 0x8892 # ARB_vertex_buffer_object ELEMENT_ARRAY_BUFFER = 0x8893 # ARB_vertex_buffer_object ARRAY_BUFFER_BINDING = 0x8894 # ARB_vertex_buffer_object ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 # ARB_vertex_buffer_object VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F # ARB_vertex_buffer_object READ_ONLY = 0x88B8 # ARB_vertex_buffer_object WRITE_ONLY = 0x88B9 # ARB_vertex_buffer_object READ_WRITE = 0x88BA # ARB_vertex_buffer_object BUFFER_ACCESS = 0x88BB # ARB_vertex_buffer_object BUFFER_MAPPED = 0x88BC # ARB_vertex_buffer_object BUFFER_MAP_POINTER = 0x88BD # ARB_vertex_buffer_object STREAM_DRAW = 0x88E0 # ARB_vertex_buffer_object STREAM_READ = 0x88E1 # ARB_vertex_buffer_object STREAM_COPY = 0x88E2 # ARB_vertex_buffer_object STATIC_DRAW = 0x88E4 # ARB_vertex_buffer_object STATIC_READ = 0x88E5 # ARB_vertex_buffer_object STATIC_COPY = 0x88E6 # ARB_vertex_buffer_object DYNAMIC_DRAW = 0x88E8 # ARB_vertex_buffer_object DYNAMIC_READ = 0x88E9 # ARB_vertex_buffer_object DYNAMIC_COPY = 0x88EA # ARB_vertex_buffer_object SAMPLES_PASSED = 0x8914 # ARB_occlusion_query VERSION_1_5_DEPRECATED enum: VERTEX_ARRAY_BUFFER_BINDING = 0x8896 # ARB_vertex_buffer_object NORMAL_ARRAY_BUFFER_BINDING = 0x8897 # ARB_vertex_buffer_object COLOR_ARRAY_BUFFER_BINDING = 0x8898 # ARB_vertex_buffer_object INDEX_ARRAY_BUFFER_BINDING = 0x8899 # ARB_vertex_buffer_object TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A # ARB_vertex_buffer_object EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B # ARB_vertex_buffer_object SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C # ARB_vertex_buffer_object FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D # ARB_vertex_buffer_object WEIGHT_ARRAY_BUFFER_BINDING = 0x889E # ARB_vertex_buffer_object FOG_COORD_SRC = 0x8450 # alias GL_FOG_COORDINATE_SOURCE FOG_COORD = 0x8451 # alias GL_FOG_COORDINATE CURRENT_FOG_COORD = 0x8453 # alias GL_CURRENT_FOG_COORDINATE FOG_COORD_ARRAY_TYPE = 0x8454 # alias GL_FOG_COORDINATE_ARRAY_TYPE FOG_COORD_ARRAY_STRIDE = 0x8455 # alias GL_FOG_COORDINATE_ARRAY_STRIDE FOG_COORD_ARRAY_POINTER = 0x8456 # alias GL_FOG_COORDINATE_ARRAY_POINTER FOG_COORD_ARRAY = 0x8457 # alias GL_FOG_COORDINATE_ARRAY FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D # alias GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING # New naming scheme SRC0_RGB = 0x8580 # alias GL_SOURCE0_RGB SRC1_RGB = 0x8581 # alias GL_SOURCE1_RGB SRC2_RGB = 0x8582 # alias GL_SOURCE2_RGB SRC0_ALPHA = 0x8588 # alias GL_SOURCE0_ALPHA SRC1_ALPHA = 0x8589 # alias GL_SOURCE1_ALPHA SRC2_ALPHA = 0x858A # alias GL_SOURCE2_ALPHA ############################################################################### # # OpenGL 2.0 enums # ############################################################################### VERSION_2_0 enum: BLEND_EQUATION_RGB = 0x8009 # EXT_blend_equation_separate # alias GL_BLEND_EQUATION VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 # ARB_vertex_shader VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 # ARB_vertex_shader VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 # ARB_vertex_shader VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 # ARB_vertex_shader CURRENT_VERTEX_ATTRIB = 0x8626 # ARB_vertex_shader VERTEX_PROGRAM_POINT_SIZE = 0x8642 # ARB_vertex_shader VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 # ARB_vertex_shader STENCIL_BACK_FUNC = 0x8800 # ARB_stencil_two_side STENCIL_BACK_FAIL = 0x8801 # ARB_stencil_two_side STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 # ARB_stencil_two_side STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 # ARB_stencil_two_side MAX_DRAW_BUFFERS = 0x8824 # ARB_draw_buffers DRAW_BUFFER0 = 0x8825 # ARB_draw_buffers DRAW_BUFFER1 = 0x8826 # ARB_draw_buffers DRAW_BUFFER2 = 0x8827 # ARB_draw_buffers DRAW_BUFFER3 = 0x8828 # ARB_draw_buffers DRAW_BUFFER4 = 0x8829 # ARB_draw_buffers DRAW_BUFFER5 = 0x882A # ARB_draw_buffers DRAW_BUFFER6 = 0x882B # ARB_draw_buffers DRAW_BUFFER7 = 0x882C # ARB_draw_buffers DRAW_BUFFER8 = 0x882D # ARB_draw_buffers DRAW_BUFFER9 = 0x882E # ARB_draw_buffers DRAW_BUFFER10 = 0x882F # ARB_draw_buffers DRAW_BUFFER11 = 0x8830 # ARB_draw_buffers DRAW_BUFFER12 = 0x8831 # ARB_draw_buffers DRAW_BUFFER13 = 0x8832 # ARB_draw_buffers DRAW_BUFFER14 = 0x8833 # ARB_draw_buffers DRAW_BUFFER15 = 0x8834 # ARB_draw_buffers BLEND_EQUATION_ALPHA = 0x883D # EXT_blend_equation_separate MAX_VERTEX_ATTRIBS = 0x8869 # ARB_vertex_shader VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A # ARB_vertex_shader MAX_TEXTURE_IMAGE_UNITS = 0x8872 # ARB_vertex_shader, ARB_fragment_shader FRAGMENT_SHADER = 0x8B30 # ARB_fragment_shader VERTEX_SHADER = 0x8B31 # ARB_vertex_shader MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 # ARB_fragment_shader MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A # ARB_vertex_shader MAX_VARYING_FLOATS = 0x8B4B # ARB_vertex_shader MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C # ARB_vertex_shader MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D # ARB_vertex_shader SHADER_TYPE = 0x8B4F # ARB_shader_objects FLOAT_VEC2 = 0x8B50 # ARB_shader_objects FLOAT_VEC3 = 0x8B51 # ARB_shader_objects FLOAT_VEC4 = 0x8B52 # ARB_shader_objects INT_VEC2 = 0x8B53 # ARB_shader_objects INT_VEC3 = 0x8B54 # ARB_shader_objects INT_VEC4 = 0x8B55 # ARB_shader_objects BOOL = 0x8B56 # ARB_shader_objects BOOL_VEC2 = 0x8B57 # ARB_shader_objects BOOL_VEC3 = 0x8B58 # ARB_shader_objects BOOL_VEC4 = 0x8B59 # ARB_shader_objects FLOAT_MAT2 = 0x8B5A # ARB_shader_objects FLOAT_MAT3 = 0x8B5B # ARB_shader_objects FLOAT_MAT4 = 0x8B5C # ARB_shader_objects SAMPLER_1D = 0x8B5D # ARB_shader_objects SAMPLER_2D = 0x8B5E # ARB_shader_objects SAMPLER_3D = 0x8B5F # ARB_shader_objects SAMPLER_CUBE = 0x8B60 # ARB_shader_objects SAMPLER_1D_SHADOW = 0x8B61 # ARB_shader_objects SAMPLER_2D_SHADOW = 0x8B62 # ARB_shader_objects DELETE_STATUS = 0x8B80 # ARB_shader_objects COMPILE_STATUS = 0x8B81 # ARB_shader_objects LINK_STATUS = 0x8B82 # ARB_shader_objects VALIDATE_STATUS = 0x8B83 # ARB_shader_objects INFO_LOG_LENGTH = 0x8B84 # ARB_shader_objects ATTACHED_SHADERS = 0x8B85 # ARB_shader_objects ACTIVE_UNIFORMS = 0x8B86 # ARB_shader_objects ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 # ARB_shader_objects SHADER_SOURCE_LENGTH = 0x8B88 # ARB_shader_objects ACTIVE_ATTRIBUTES = 0x8B89 # ARB_vertex_shader ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A # ARB_vertex_shader FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B # ARB_fragment_shader SHADING_LANGUAGE_VERSION = 0x8B8C # ARB_shading_language_100 CURRENT_PROGRAM = 0x8B8D # ARB_shader_objects (added for 2.0) POINT_SPRITE_COORD_ORIGIN = 0x8CA0 # ARB_point_sprite (added for 2.0) LOWER_LEFT = 0x8CA1 # ARB_point_sprite (added for 2.0) UPPER_LEFT = 0x8CA2 # ARB_point_sprite (added for 2.0) STENCIL_BACK_REF = 0x8CA3 # ARB_stencil_two_side STENCIL_BACK_VALUE_MASK = 0x8CA4 # ARB_stencil_two_side STENCIL_BACK_WRITEMASK = 0x8CA5 # ARB_stencil_two_side VERSION_2_0_DEPRECATED enum: VERTEX_PROGRAM_TWO_SIDE = 0x8643 # ARB_vertex_shader POINT_SPRITE = 0x8861 # ARB_point_sprite COORD_REPLACE = 0x8862 # ARB_point_sprite MAX_TEXTURE_COORDS = 0x8871 # ARB_vertex_shader, ARB_fragment_shader ############################################################################### # # OpenGL 2.1 enums # ############################################################################### VERSION_2_1 enum: PIXEL_PACK_BUFFER = 0x88EB # ARB_pixel_buffer_object PIXEL_UNPACK_BUFFER = 0x88EC # ARB_pixel_buffer_object PIXEL_PACK_BUFFER_BINDING = 0x88ED # ARB_pixel_buffer_object PIXEL_UNPACK_BUFFER_BINDING = 0x88EF # ARB_pixel_buffer_object FLOAT_MAT2x3 = 0x8B65 # New for 2.1 FLOAT_MAT2x4 = 0x8B66 # New for 2.1 FLOAT_MAT3x2 = 0x8B67 # New for 2.1 FLOAT_MAT3x4 = 0x8B68 # New for 2.1 FLOAT_MAT4x2 = 0x8B69 # New for 2.1 FLOAT_MAT4x3 = 0x8B6A # New for 2.1 SRGB = 0x8C40 # EXT_texture_sRGB SRGB8 = 0x8C41 # EXT_texture_sRGB SRGB_ALPHA = 0x8C42 # EXT_texture_sRGB SRGB8_ALPHA8 = 0x8C43 # EXT_texture_sRGB COMPRESSED_SRGB = 0x8C48 # EXT_texture_sRGB COMPRESSED_SRGB_ALPHA = 0x8C49 # EXT_texture_sRGB VERSION_2_1_DEPRECATED enum: CURRENT_RASTER_SECONDARY_COLOR = 0x845F # New for 2.1 SLUMINANCE_ALPHA = 0x8C44 # EXT_texture_sRGB SLUMINANCE8_ALPHA8 = 0x8C45 # EXT_texture_sRGB SLUMINANCE = 0x8C46 # EXT_texture_sRGB SLUMINANCE8 = 0x8C47 # EXT_texture_sRGB COMPRESSED_SLUMINANCE = 0x8C4A # EXT_texture_sRGB COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B # EXT_texture_sRGB ############################################################################### # # OpenGL 3.0 enums # ############################################################################### VERSION_3_0 enum: COMPARE_REF_TO_TEXTURE = 0x884E # alias GL_COMPARE_R_TO_TEXTURE_ARB CLIP_DISTANCE0 = 0x3000 # alias GL_CLIP_PLANE0 CLIP_DISTANCE1 = 0x3001 # alias GL_CLIP_PLANE1 CLIP_DISTANCE2 = 0x3002 # alias GL_CLIP_PLANE2 CLIP_DISTANCE3 = 0x3003 # alias GL_CLIP_PLANE3 CLIP_DISTANCE4 = 0x3004 # alias GL_CLIP_PLANE4 CLIP_DISTANCE5 = 0x3005 # alias GL_CLIP_PLANE5 CLIP_DISTANCE6 = 0x3006 CLIP_DISTANCE7 = 0x3007 MAX_CLIP_DISTANCES = 0x0D32 # alias GL_MAX_CLIP_PLANES MAJOR_VERSION = 0x821B MINOR_VERSION = 0x821C NUM_EXTENSIONS = 0x821D CONTEXT_FLAGS = 0x821E DEPTH_BUFFER = 0x8223 STENCIL_BUFFER = 0x8224 COMPRESSED_RED = 0x8225 COMPRESSED_RG = 0x8226 CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001 RGBA32F = 0x8814 RGB32F = 0x8815 RGBA16F = 0x881A RGB16F = 0x881B VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD MAX_ARRAY_TEXTURE_LAYERS = 0x88FF MIN_PROGRAM_TEXEL_OFFSET = 0x8904 MAX_PROGRAM_TEXEL_OFFSET = 0x8905 CLAMP_READ_COLOR = 0x891C FIXED_ONLY = 0x891D MAX_VARYING_COMPONENTS = 0x8B4B # alias GL_MAX_VARYING_FLOATS TEXTURE_1D_ARRAY = 0x8C18 PROXY_TEXTURE_1D_ARRAY = 0x8C19 TEXTURE_2D_ARRAY = 0x8C1A PROXY_TEXTURE_2D_ARRAY = 0x8C1B TEXTURE_BINDING_1D_ARRAY = 0x8C1C TEXTURE_BINDING_2D_ARRAY = 0x8C1D R11F_G11F_B10F = 0x8C3A UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B RGB9_E5 = 0x8C3D UNSIGNED_INT_5_9_9_9_REV = 0x8C3E TEXTURE_SHARED_SIZE = 0x8C3F TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 PRIMITIVES_GENERATED = 0x8C87 TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 RASTERIZER_DISCARD = 0x8C89 MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B INTERLEAVED_ATTRIBS = 0x8C8C SEPARATE_ATTRIBS = 0x8C8D TRANSFORM_FEEDBACK_BUFFER = 0x8C8E TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F RGBA32UI = 0x8D70 RGB32UI = 0x8D71 RGBA16UI = 0x8D76 RGB16UI = 0x8D77 RGBA8UI = 0x8D7C RGB8UI = 0x8D7D RGBA32I = 0x8D82 RGB32I = 0x8D83 RGBA16I = 0x8D88 RGB16I = 0x8D89 RGBA8I = 0x8D8E RGB8I = 0x8D8F RED_INTEGER = 0x8D94 GREEN_INTEGER = 0x8D95 BLUE_INTEGER = 0x8D96 RGB_INTEGER = 0x8D98 RGBA_INTEGER = 0x8D99 BGR_INTEGER = 0x8D9A BGRA_INTEGER = 0x8D9B SAMPLER_1D_ARRAY = 0x8DC0 SAMPLER_2D_ARRAY = 0x8DC1 SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 SAMPLER_CUBE_SHADOW = 0x8DC5 UNSIGNED_INT_VEC2 = 0x8DC6 UNSIGNED_INT_VEC3 = 0x8DC7 UNSIGNED_INT_VEC4 = 0x8DC8 INT_SAMPLER_1D = 0x8DC9 INT_SAMPLER_2D = 0x8DCA INT_SAMPLER_3D = 0x8DCB INT_SAMPLER_CUBE = 0x8DCC INT_SAMPLER_1D_ARRAY = 0x8DCE INT_SAMPLER_2D_ARRAY = 0x8DCF UNSIGNED_INT_SAMPLER_1D = 0x8DD1 UNSIGNED_INT_SAMPLER_2D = 0x8DD2 UNSIGNED_INT_SAMPLER_3D = 0x8DD3 UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 QUERY_WAIT = 0x8E13 QUERY_NO_WAIT = 0x8E14 QUERY_BY_REGION_WAIT = 0x8E15 QUERY_BY_REGION_NO_WAIT = 0x8E16 BUFFER_ACCESS_FLAGS = 0x911F BUFFER_MAP_LENGTH = 0x9120 BUFFER_MAP_OFFSET = 0x9121 passthru: /* Reuse tokens from ARB_depth_buffer_float */ use ARB_depth_buffer_float DEPTH_COMPONENT32F use ARB_depth_buffer_float DEPTH32F_STENCIL8 use ARB_depth_buffer_float FLOAT_32_UNSIGNED_INT_24_8_REV passthru: /* Reuse tokens from ARB_framebuffer_object */ use ARB_framebuffer_object INVALID_FRAMEBUFFER_OPERATION use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_RED_SIZE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_GREEN_SIZE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_BLUE_SIZE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE use ARB_framebuffer_object FRAMEBUFFER_DEFAULT use ARB_framebuffer_object FRAMEBUFFER_UNDEFINED use ARB_framebuffer_object DEPTH_STENCIL_ATTACHMENT use ARB_framebuffer_object INDEX use ARB_framebuffer_object MAX_RENDERBUFFER_SIZE use ARB_framebuffer_object DEPTH_STENCIL use ARB_framebuffer_object UNSIGNED_INT_24_8 use ARB_framebuffer_object DEPTH24_STENCIL8 use ARB_framebuffer_object TEXTURE_STENCIL_SIZE use ARB_framebuffer_object TEXTURE_RED_TYPE use ARB_framebuffer_object TEXTURE_GREEN_TYPE use ARB_framebuffer_object TEXTURE_BLUE_TYPE use ARB_framebuffer_object TEXTURE_ALPHA_TYPE use ARB_framebuffer_object TEXTURE_DEPTH_TYPE use ARB_framebuffer_object UNSIGNED_NORMALIZED use ARB_framebuffer_object FRAMEBUFFER_BINDING use ARB_framebuffer_object DRAW_FRAMEBUFFER_BINDING use ARB_framebuffer_object RENDERBUFFER_BINDING use ARB_framebuffer_object READ_FRAMEBUFFER use ARB_framebuffer_object DRAW_FRAMEBUFFER use ARB_framebuffer_object READ_FRAMEBUFFER_BINDING use ARB_framebuffer_object RENDERBUFFER_SAMPLES use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_OBJECT_NAME use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER use ARB_framebuffer_object FRAMEBUFFER_COMPLETE use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_ATTACHMENT use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_READ_BUFFER use ARB_framebuffer_object FRAMEBUFFER_UNSUPPORTED use ARB_framebuffer_object MAX_COLOR_ATTACHMENTS use ARB_framebuffer_object COLOR_ATTACHMENT0 use ARB_framebuffer_object COLOR_ATTACHMENT1 use ARB_framebuffer_object COLOR_ATTACHMENT2 use ARB_framebuffer_object COLOR_ATTACHMENT3 use ARB_framebuffer_object COLOR_ATTACHMENT4 use ARB_framebuffer_object COLOR_ATTACHMENT5 use ARB_framebuffer_object COLOR_ATTACHMENT6 use ARB_framebuffer_object COLOR_ATTACHMENT7 use ARB_framebuffer_object COLOR_ATTACHMENT8 use ARB_framebuffer_object COLOR_ATTACHMENT9 use ARB_framebuffer_object COLOR_ATTACHMENT10 use ARB_framebuffer_object COLOR_ATTACHMENT11 use ARB_framebuffer_object COLOR_ATTACHMENT12 use ARB_framebuffer_object COLOR_ATTACHMENT13 use ARB_framebuffer_object COLOR_ATTACHMENT14 use ARB_framebuffer_object COLOR_ATTACHMENT15 use ARB_framebuffer_object DEPTH_ATTACHMENT use ARB_framebuffer_object STENCIL_ATTACHMENT use ARB_framebuffer_object FRAMEBUFFER use ARB_framebuffer_object RENDERBUFFER use ARB_framebuffer_object RENDERBUFFER_WIDTH use ARB_framebuffer_object RENDERBUFFER_HEIGHT use ARB_framebuffer_object RENDERBUFFER_INTERNAL_FORMAT use ARB_framebuffer_object STENCIL_INDEX1 use ARB_framebuffer_object STENCIL_INDEX4 use ARB_framebuffer_object STENCIL_INDEX8 use ARB_framebuffer_object STENCIL_INDEX16 use ARB_framebuffer_object RENDERBUFFER_RED_SIZE use ARB_framebuffer_object RENDERBUFFER_GREEN_SIZE use ARB_framebuffer_object RENDERBUFFER_BLUE_SIZE use ARB_framebuffer_object RENDERBUFFER_ALPHA_SIZE use ARB_framebuffer_object RENDERBUFFER_DEPTH_SIZE use ARB_framebuffer_object RENDERBUFFER_STENCIL_SIZE use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_MULTISAMPLE use ARB_framebuffer_object MAX_SAMPLES passthru: /* Reuse tokens from ARB_framebuffer_sRGB */ use ARB_framebuffer_sRGB FRAMEBUFFER_SRGB passthru: /* Reuse tokens from ARB_half_float_vertex */ use ARB_half_float_vertex HALF_FLOAT passthru: /* Reuse tokens from ARB_map_buffer_range */ use ARB_map_buffer_range MAP_READ_BIT use ARB_map_buffer_range MAP_WRITE_BIT use ARB_map_buffer_range MAP_INVALIDATE_RANGE_BIT use ARB_map_buffer_range MAP_INVALIDATE_BUFFER_BIT use ARB_map_buffer_range MAP_FLUSH_EXPLICIT_BIT use ARB_map_buffer_range MAP_UNSYNCHRONIZED_BIT passthru: /* Reuse tokens from ARB_texture_compression_rgtc */ use ARB_texture_compression_rgtc COMPRESSED_RED_RGTC1 use ARB_texture_compression_rgtc COMPRESSED_SIGNED_RED_RGTC1 use ARB_texture_compression_rgtc COMPRESSED_RG_RGTC2 use ARB_texture_compression_rgtc COMPRESSED_SIGNED_RG_RGTC2 passthru: /* Reuse tokens from ARB_texture_rg */ use ARB_texture_rg RG use ARB_texture_rg RG_INTEGER use ARB_texture_rg R8 use ARB_texture_rg R16 use ARB_texture_rg RG8 use ARB_texture_rg RG16 use ARB_texture_rg R16F use ARB_texture_rg R32F use ARB_texture_rg RG16F use ARB_texture_rg RG32F use ARB_texture_rg R8I use ARB_texture_rg R8UI use ARB_texture_rg R16I use ARB_texture_rg R16UI use ARB_texture_rg R32I use ARB_texture_rg R32UI use ARB_texture_rg RG8I use ARB_texture_rg RG8UI use ARB_texture_rg RG16I use ARB_texture_rg RG16UI use ARB_texture_rg RG32I use ARB_texture_rg RG32UI passthru: /* Reuse tokens from ARB_vertex_array_object */ use ARB_vertex_array_object VERTEX_ARRAY_BINDING VERSION_3_0_DEPRECATED enum: CLAMP_VERTEX_COLOR = 0x891A CLAMP_FRAGMENT_COLOR = 0x891B ALPHA_INTEGER = 0x8D97 passthru: /* Reuse tokens from ARB_framebuffer_object */ use ARB_framebuffer_object TEXTURE_LUMINANCE_TYPE use ARB_framebuffer_object TEXTURE_INTENSITY_TYPE ############################################################################### # # OpenGL 3.1 enums # ############################################################################### VERSION_3_1 enum: SAMPLER_2D_RECT = 0x8B63 # ARB_shader_objects + ARB_texture_rectangle SAMPLER_2D_RECT_SHADOW = 0x8B64 # ARB_shader_objects + ARB_texture_rectangle SAMPLER_BUFFER = 0x8DC2 # EXT_gpu_shader4 + ARB_texture_buffer_object INT_SAMPLER_2D_RECT = 0x8DCD # EXT_gpu_shader4 + ARB_texture_rectangle INT_SAMPLER_BUFFER = 0x8DD0 # EXT_gpu_shader4 + ARB_texture_buffer_object UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 # EXT_gpu_shader4 + ARB_texture_rectangle UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 # EXT_gpu_shader4 + ARB_texture_buffer_object TEXTURE_BUFFER = 0x8C2A # ARB_texture_buffer_object MAX_TEXTURE_BUFFER_SIZE = 0x8C2B # ARB_texture_buffer_object TEXTURE_BINDING_BUFFER = 0x8C2C # ARB_texture_buffer_object TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D # ARB_texture_buffer_object TEXTURE_BUFFER_FORMAT = 0x8C2E # ARB_texture_buffer_object TEXTURE_RECTANGLE = 0x84F5 # ARB_texture_rectangle TEXTURE_BINDING_RECTANGLE = 0x84F6 # ARB_texture_rectangle PROXY_TEXTURE_RECTANGLE = 0x84F7 # ARB_texture_rectangle MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 # ARB_texture_rectangle RED_SNORM = 0x8F90 # 3.1 RG_SNORM = 0x8F91 # 3.1 RGB_SNORM = 0x8F92 # 3.1 RGBA_SNORM = 0x8F93 # 3.1 R8_SNORM = 0x8F94 # 3.1 RG8_SNORM = 0x8F95 # 3.1 RGB8_SNORM = 0x8F96 # 3.1 RGBA8_SNORM = 0x8F97 # 3.1 R16_SNORM = 0x8F98 # 3.1 RG16_SNORM = 0x8F99 # 3.1 RGB16_SNORM = 0x8F9A # 3.1 RGBA16_SNORM = 0x8F9B # 3.1 SIGNED_NORMALIZED = 0x8F9C # 3.1 PRIMITIVE_RESTART = 0x8F9D # 3.1 (different from NV_primitive_restart) PRIMITIVE_RESTART_INDEX = 0x8F9E # 3.1 (different from NV_primitive_restart) passthru: /* Reuse tokens from ARB_copy_buffer */ use ARB_copy_buffer COPY_READ_BUFFER use ARB_copy_buffer COPY_WRITE_BUFFER passthru: /* Would reuse tokens from ARB_draw_instanced, but it has none */ passthru: /* Reuse tokens from ARB_uniform_buffer_object */ use ARB_uniform_buffer_object UNIFORM_BUFFER use ARB_uniform_buffer_object UNIFORM_BUFFER_BINDING use ARB_uniform_buffer_object UNIFORM_BUFFER_START use ARB_uniform_buffer_object UNIFORM_BUFFER_SIZE use ARB_uniform_buffer_object MAX_VERTEX_UNIFORM_BLOCKS use ARB_uniform_buffer_object MAX_FRAGMENT_UNIFORM_BLOCKS use ARB_uniform_buffer_object MAX_COMBINED_UNIFORM_BLOCKS use ARB_uniform_buffer_object MAX_UNIFORM_BUFFER_BINDINGS use ARB_uniform_buffer_object MAX_UNIFORM_BLOCK_SIZE use ARB_uniform_buffer_object MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS use ARB_uniform_buffer_object MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS use ARB_uniform_buffer_object UNIFORM_BUFFER_OFFSET_ALIGNMENT use ARB_uniform_buffer_object ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH use ARB_uniform_buffer_object ACTIVE_UNIFORM_BLOCKS use ARB_uniform_buffer_object UNIFORM_TYPE use ARB_uniform_buffer_object UNIFORM_SIZE use ARB_uniform_buffer_object UNIFORM_NAME_LENGTH use ARB_uniform_buffer_object UNIFORM_BLOCK_INDEX use ARB_uniform_buffer_object UNIFORM_OFFSET use ARB_uniform_buffer_object UNIFORM_ARRAY_STRIDE use ARB_uniform_buffer_object UNIFORM_MATRIX_STRIDE use ARB_uniform_buffer_object UNIFORM_IS_ROW_MAJOR use ARB_uniform_buffer_object UNIFORM_BLOCK_BINDING use ARB_uniform_buffer_object UNIFORM_BLOCK_DATA_SIZE use ARB_uniform_buffer_object UNIFORM_BLOCK_NAME_LENGTH use ARB_uniform_buffer_object UNIFORM_BLOCK_ACTIVE_UNIFORMS use ARB_uniform_buffer_object UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES use ARB_uniform_buffer_object UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER use ARB_uniform_buffer_object UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER use ARB_uniform_buffer_object INVALID_INDEX ############################################################################### # # OpenGL 3.2 enums # ############################################################################### VERSION_3_2 enum: CONTEXT_CORE_PROFILE_BIT = 0x00000001 CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 LINES_ADJACENCY = 0x000A LINE_STRIP_ADJACENCY = 0x000B TRIANGLES_ADJACENCY = 0x000C TRIANGLE_STRIP_ADJACENCY = 0x000D PROGRAM_POINT_SIZE = 0x8642 MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 GEOMETRY_SHADER = 0x8DD9 GEOMETRY_VERTICES_OUT = 0x8916 GEOMETRY_INPUT_TYPE = 0x8917 GEOMETRY_OUTPUT_TYPE = 0x8918 MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 CONTEXT_PROFILE_MASK = 0x9126 use VERSION_3_0 MAX_VARYING_COMPONENTS use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER passthru: /* Reuse tokens from ARB_depth_clamp */ use ARB_depth_clamp DEPTH_CLAMP passthru: /* Would reuse tokens from ARB_draw_elements_base_vertex, but it has none */ passthru: /* Would reuse tokens from ARB_fragment_coord_conventions, but it has none */ passthru: /* Reuse tokens from ARB_provoking_vertex */ use ARB_provoking_vertex QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION use ARB_provoking_vertex FIRST_VERTEX_CONVENTION use ARB_provoking_vertex LAST_VERTEX_CONVENTION use ARB_provoking_vertex PROVOKING_VERTEX passthru: /* Reuse tokens from ARB_seamless_cube_map */ use ARB_seamless_cube_map TEXTURE_CUBE_MAP_SEAMLESS passthru: /* Reuse tokens from ARB_sync */ use ARB_sync MAX_SERVER_WAIT_TIMEOUT use ARB_sync OBJECT_TYPE use ARB_sync SYNC_CONDITION use ARB_sync SYNC_STATUS use ARB_sync SYNC_FLAGS use ARB_sync SYNC_FENCE use ARB_sync SYNC_GPU_COMMANDS_COMPLETE use ARB_sync UNSIGNALED use ARB_sync SIGNALED use ARB_sync ALREADY_SIGNALED use ARB_sync TIMEOUT_EXPIRED use ARB_sync CONDITION_SATISFIED use ARB_sync WAIT_FAILED use ARB_sync TIMEOUT_IGNORED use ARB_sync SYNC_FLUSH_COMMANDS_BIT use ARB_sync TIMEOUT_IGNORED passthru: /* Reuse tokens from ARB_texture_multisample */ use ARB_texture_multisample SAMPLE_POSITION use ARB_texture_multisample SAMPLE_MASK use ARB_texture_multisample SAMPLE_MASK_VALUE use ARB_texture_multisample MAX_SAMPLE_MASK_WORDS use ARB_texture_multisample TEXTURE_2D_MULTISAMPLE use ARB_texture_multisample PROXY_TEXTURE_2D_MULTISAMPLE use ARB_texture_multisample TEXTURE_2D_MULTISAMPLE_ARRAY use ARB_texture_multisample PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY use ARB_texture_multisample TEXTURE_BINDING_2D_MULTISAMPLE use ARB_texture_multisample TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY use ARB_texture_multisample TEXTURE_SAMPLES use ARB_texture_multisample TEXTURE_FIXED_SAMPLE_LOCATIONS use ARB_texture_multisample SAMPLER_2D_MULTISAMPLE use ARB_texture_multisample INT_SAMPLER_2D_MULTISAMPLE use ARB_texture_multisample UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE use ARB_texture_multisample SAMPLER_2D_MULTISAMPLE_ARRAY use ARB_texture_multisample INT_SAMPLER_2D_MULTISAMPLE_ARRAY use ARB_texture_multisample UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY use ARB_texture_multisample MAX_COLOR_TEXTURE_SAMPLES use ARB_texture_multisample MAX_DEPTH_TEXTURE_SAMPLES use ARB_texture_multisample MAX_INTEGER_SAMPLES passthru: /* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */ ############################################################################### # # ARB extensions, in ARB extension order # ############################################################################### ############################################################################### # ARB Extension #1 ARB_multitexture enum: TEXTURE0_ARB = 0x84C0 TEXTURE1_ARB = 0x84C1 TEXTURE2_ARB = 0x84C2 TEXTURE3_ARB = 0x84C3 TEXTURE4_ARB = 0x84C4 TEXTURE5_ARB = 0x84C5 TEXTURE6_ARB = 0x84C6 TEXTURE7_ARB = 0x84C7 TEXTURE8_ARB = 0x84C8 TEXTURE9_ARB = 0x84C9 TEXTURE10_ARB = 0x84CA TEXTURE11_ARB = 0x84CB TEXTURE12_ARB = 0x84CC TEXTURE13_ARB = 0x84CD TEXTURE14_ARB = 0x84CE TEXTURE15_ARB = 0x84CF TEXTURE16_ARB = 0x84D0 TEXTURE17_ARB = 0x84D1 TEXTURE18_ARB = 0x84D2 TEXTURE19_ARB = 0x84D3 TEXTURE20_ARB = 0x84D4 TEXTURE21_ARB = 0x84D5 TEXTURE22_ARB = 0x84D6 TEXTURE23_ARB = 0x84D7 TEXTURE24_ARB = 0x84D8 TEXTURE25_ARB = 0x84D9 TEXTURE26_ARB = 0x84DA TEXTURE27_ARB = 0x84DB TEXTURE28_ARB = 0x84DC TEXTURE29_ARB = 0x84DD TEXTURE30_ARB = 0x84DE TEXTURE31_ARB = 0x84DF ACTIVE_TEXTURE_ARB = 0x84E0 # 1 I CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1 # 1 I MAX_TEXTURE_UNITS_ARB = 0x84E2 # 1 I ############################################################################### # No new tokens # ARB Extension #2 - GLX_ARB_get_proc_address ############################################################################### # ARB Extension #3 ARB_transpose_matrix enum: TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3 # 16 F TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4 # 16 F TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5 # 16 F TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6 # 16 F ############################################################################### # No new tokens # ARB Extension #4 - WGL_ARB_buffer_region ############################################################################### # ARB Extension #5 ARB_multisample enum: MULTISAMPLE_ARB = 0x809D SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E SAMPLE_ALPHA_TO_ONE_ARB = 0x809F SAMPLE_COVERAGE_ARB = 0x80A0 SAMPLE_BUFFERS_ARB = 0x80A8 SAMPLES_ARB = 0x80A9 SAMPLE_COVERAGE_VALUE_ARB = 0x80AA SAMPLE_COVERAGE_INVERT_ARB = 0x80AB MULTISAMPLE_BIT_ARB = 0x20000000 ############################################################################### # No new tokens # ARB Extension #6 ARB_texture_env_add enum: ############################################################################### # ARB Extension #7 ARB_texture_cube_map enum: NORMAL_MAP_ARB = 0x8511 REFLECTION_MAP_ARB = 0x8512 TEXTURE_CUBE_MAP_ARB = 0x8513 TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514 TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515 TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516 TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517 TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518 TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519 TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C ############################################################################### # No new tokens # ARB Extension #8 - WGL_ARB_extensions_string # ARB Extension #9 - WGL_ARB_pixel_format # ARB Extension #10 - WGL_ARB_make_current_read # ARB Extension #11 - WGL_ARB_pbuffer ############################################################################### # ARB Extension #12 ARB_texture_compression enum: COMPRESSED_ALPHA_ARB = 0x84E9 COMPRESSED_LUMINANCE_ARB = 0x84EA COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB COMPRESSED_INTENSITY_ARB = 0x84EC COMPRESSED_RGB_ARB = 0x84ED COMPRESSED_RGBA_ARB = 0x84EE TEXTURE_COMPRESSION_HINT_ARB = 0x84EF TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0 TEXTURE_COMPRESSED_ARB = 0x86A1 NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2 COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3 ############################################################################### # ARB Extension #13 # Promoted from #36 SGIS_texture_border_clamp ARB_texture_border_clamp enum: CLAMP_TO_BORDER_ARB = 0x812D ############################################################################### # ARB Extension #14 - promoted from #54 EXT_point_parameters # Promoted from #54 {SGIS,EXT}_point_parameters ARB_point_parameters enum: POINT_SIZE_MIN_ARB = 0x8126 # 1 F POINT_SIZE_MAX_ARB = 0x8127 # 1 F POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 # 1 F POINT_DISTANCE_ATTENUATION_ARB = 0x8129 # 3 F ############################################################################### # ARB Extension #15 ARB_vertex_blend enum: MAX_VERTEX_UNITS_ARB = 0x86A4 ACTIVE_VERTEX_UNITS_ARB = 0x86A5 WEIGHT_SUM_UNITY_ARB = 0x86A6 VERTEX_BLEND_ARB = 0x86A7 CURRENT_WEIGHT_ARB = 0x86A8 WEIGHT_ARRAY_TYPE_ARB = 0x86A9 WEIGHT_ARRAY_STRIDE_ARB = 0x86AA WEIGHT_ARRAY_SIZE_ARB = 0x86AB WEIGHT_ARRAY_POINTER_ARB = 0x86AC WEIGHT_ARRAY_ARB = 0x86AD MODELVIEW0_ARB = 0x1700 MODELVIEW1_ARB = 0x850A MODELVIEW2_ARB = 0x8722 MODELVIEW3_ARB = 0x8723 MODELVIEW4_ARB = 0x8724 MODELVIEW5_ARB = 0x8725 MODELVIEW6_ARB = 0x8726 MODELVIEW7_ARB = 0x8727 MODELVIEW8_ARB = 0x8728 MODELVIEW9_ARB = 0x8729 MODELVIEW10_ARB = 0x872A MODELVIEW11_ARB = 0x872B MODELVIEW12_ARB = 0x872C MODELVIEW13_ARB = 0x872D MODELVIEW14_ARB = 0x872E MODELVIEW15_ARB = 0x872F MODELVIEW16_ARB = 0x8730 MODELVIEW17_ARB = 0x8731 MODELVIEW18_ARB = 0x8732 MODELVIEW19_ARB = 0x8733 MODELVIEW20_ARB = 0x8734 MODELVIEW21_ARB = 0x8735 MODELVIEW22_ARB = 0x8736 MODELVIEW23_ARB = 0x8737 MODELVIEW24_ARB = 0x8738 MODELVIEW25_ARB = 0x8739 MODELVIEW26_ARB = 0x873A MODELVIEW27_ARB = 0x873B MODELVIEW28_ARB = 0x873C MODELVIEW29_ARB = 0x873D MODELVIEW30_ARB = 0x873E MODELVIEW31_ARB = 0x873F ############################################################################### # ARB Extension #16 ARB_matrix_palette enum: MATRIX_PALETTE_ARB = 0x8840 MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841 MAX_PALETTE_MATRICES_ARB = 0x8842 CURRENT_PALETTE_MATRIX_ARB = 0x8843 MATRIX_INDEX_ARRAY_ARB = 0x8844 CURRENT_MATRIX_INDEX_ARB = 0x8845 MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846 MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847 MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848 MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849 ############################################################################### # ARB Extension #17 # Shares enum values with EXT_texture_env_combine ARB_texture_env_combine enum: COMBINE_ARB = 0x8570 COMBINE_RGB_ARB = 0x8571 COMBINE_ALPHA_ARB = 0x8572 SOURCE0_RGB_ARB = 0x8580 SOURCE1_RGB_ARB = 0x8581 SOURCE2_RGB_ARB = 0x8582 SOURCE0_ALPHA_ARB = 0x8588 SOURCE1_ALPHA_ARB = 0x8589 SOURCE2_ALPHA_ARB = 0x858A OPERAND0_RGB_ARB = 0x8590 OPERAND1_RGB_ARB = 0x8591 OPERAND2_RGB_ARB = 0x8592 OPERAND0_ALPHA_ARB = 0x8598 OPERAND1_ALPHA_ARB = 0x8599 OPERAND2_ALPHA_ARB = 0x859A RGB_SCALE_ARB = 0x8573 ADD_SIGNED_ARB = 0x8574 INTERPOLATE_ARB = 0x8575 SUBTRACT_ARB = 0x84E7 CONSTANT_ARB = 0x8576 PRIMARY_COLOR_ARB = 0x8577 PREVIOUS_ARB = 0x8578 ############################################################################### # No new tokens # ARB Extension #18 ARB_texture_env_crossbar enum: ############################################################################### # ARB Extension #19 # Promoted from #220 EXT_texture_env_dot3; enum values changed ARB_texture_env_dot3 enum: DOT3_RGB_ARB = 0x86AE DOT3_RGBA_ARB = 0x86AF ############################################################################### # No new tokens # ARB Extension #20 - WGL_ARB_render_texture ############################################################################### # ARB Extension #21 ARB_texture_mirrored_repeat enum: MIRRORED_REPEAT_ARB = 0x8370 ############################################################################### # ARB Extension #22 ARB_depth_texture enum: DEPTH_COMPONENT16_ARB = 0x81A5 DEPTH_COMPONENT24_ARB = 0x81A6 DEPTH_COMPONENT32_ARB = 0x81A7 TEXTURE_DEPTH_SIZE_ARB = 0x884A DEPTH_TEXTURE_MODE_ARB = 0x884B ############################################################################### # ARB Extension #23 ARB_shadow enum: TEXTURE_COMPARE_MODE_ARB = 0x884C TEXTURE_COMPARE_FUNC_ARB = 0x884D COMPARE_R_TO_TEXTURE_ARB = 0x884E ############################################################################### # ARB Extension #24 ARB_shadow_ambient enum: TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF ############################################################################### # No new tokens # ARB Extension #25 ARB_window_pos enum: ############################################################################### # ARB Extension #26 # ARB_vertex_program enums are shared by ARB_fragment_program are so marked. # Unfortunately, PROGRAM_BINDING_ARB does accidentally reuse 0x8677 - # this was a spec editing typo that's now uncorrectable. ARB_vertex_program enum: COLOR_SUM_ARB = 0x8458 VERTEX_PROGRAM_ARB = 0x8620 VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622 VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623 VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624 VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625 CURRENT_VERTEX_ATTRIB_ARB = 0x8626 PROGRAM_LENGTH_ARB = 0x8627 # shared PROGRAM_STRING_ARB = 0x8628 # shared MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E # shared MAX_PROGRAM_MATRICES_ARB = 0x862F # shared CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 # shared CURRENT_MATRIX_ARB = 0x8641 # shared VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642 VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643 VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645 PROGRAM_ERROR_POSITION_ARB = 0x864B # shared PROGRAM_BINDING_ARB = 0x8677 # shared MAX_VERTEX_ATTRIBS_ARB = 0x8869 VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A PROGRAM_ERROR_STRING_ARB = 0x8874 # shared PROGRAM_FORMAT_ASCII_ARB = 0x8875 # shared PROGRAM_FORMAT_ARB = 0x8876 # shared PROGRAM_INSTRUCTIONS_ARB = 0x88A0 # shared MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 # shared PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 # shared MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 # shared PROGRAM_TEMPORARIES_ARB = 0x88A4 # shared MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 # shared PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 # shared MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 # shared PROGRAM_PARAMETERS_ARB = 0x88A8 # shared MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 # shared PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA # shared MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB # shared PROGRAM_ATTRIBS_ARB = 0x88AC # shared MAX_PROGRAM_ATTRIBS_ARB = 0x88AD # shared PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE # shared MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF # shared PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 # shared MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 # shared PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 # shared MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3 # shared MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 # shared MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 # shared PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 # shared TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 # shared MATRIX0_ARB = 0x88C0 # shared MATRIX1_ARB = 0x88C1 # shared MATRIX2_ARB = 0x88C2 # shared MATRIX3_ARB = 0x88C3 # shared MATRIX4_ARB = 0x88C4 # shared MATRIX5_ARB = 0x88C5 # shared MATRIX6_ARB = 0x88C6 # shared MATRIX7_ARB = 0x88C7 # shared MATRIX8_ARB = 0x88C8 # shared MATRIX9_ARB = 0x88C9 # shared MATRIX10_ARB = 0x88CA # shared MATRIX11_ARB = 0x88CB # shared MATRIX12_ARB = 0x88CC # shared MATRIX13_ARB = 0x88CD # shared MATRIX14_ARB = 0x88CE # shared MATRIX15_ARB = 0x88CF # shared MATRIX16_ARB = 0x88D0 # shared MATRIX17_ARB = 0x88D1 # shared MATRIX18_ARB = 0x88D2 # shared MATRIX19_ARB = 0x88D3 # shared MATRIX20_ARB = 0x88D4 # shared MATRIX21_ARB = 0x88D5 # shared MATRIX22_ARB = 0x88D6 # shared MATRIX23_ARB = 0x88D7 # shared MATRIX24_ARB = 0x88D8 # shared MATRIX25_ARB = 0x88D9 # shared MATRIX26_ARB = 0x88DA # shared MATRIX27_ARB = 0x88DB # shared MATRIX28_ARB = 0x88DC # shared MATRIX29_ARB = 0x88DD # shared MATRIX30_ARB = 0x88DE # shared MATRIX31_ARB = 0x88DF # shared ############################################################################### # ARB Extension #27 # Some ARB_fragment_program enums are shared with ARB_vertex_program, # and are only included in that #define block, for now. ARB_fragment_program enum: # PROGRAM_LENGTH_ARB = 0x8627 # shared # PROGRAM_STRING_ARB = 0x8628 # shared # MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E # shared # MAX_PROGRAM_MATRICES_ARB = 0x862F # shared # CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 # shared # CURRENT_MATRIX_ARB = 0x8641 # shared # PROGRAM_ERROR_POSITION_ARB = 0x864B # shared # PROGRAM_BINDING_ARB = 0x8677 # shared FRAGMENT_PROGRAM_ARB = 0x8804 PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 MAX_TEXTURE_COORDS_ARB = 0x8871 MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 # PROGRAM_ERROR_STRING_ARB = 0x8874 # shared # PROGRAM_FORMAT_ASCII_ARB = 0x8875 # shared # PROGRAM_FORMAT_ARB = 0x8876 # shared # PROGRAM_INSTRUCTIONS_ARB = 0x88A0 # shared # MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 # shared # PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 # shared # MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 # shared # PROGRAM_TEMPORARIES_ARB = 0x88A4 # shared # MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 # shared # PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 # shared # MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 # shared # PROGRAM_PARAMETERS_ARB = 0x88A8 # shared # MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 # shared # PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA # shared # MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB # shared # PROGRAM_ATTRIBS_ARB = 0x88AC # shared # MAX_PROGRAM_ATTRIBS_ARB = 0x88AD # shared # PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE # shared # MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF # shared # PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 # shared # MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 # shared # PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 # shared # MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3 # shared # MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 # shared # MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 # shared # PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 # shared # TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 # shared # MATRIX0_ARB = 0x88C0 # shared # MATRIX1_ARB = 0x88C1 # shared # MATRIX2_ARB = 0x88C2 # shared # MATRIX3_ARB = 0x88C3 # shared # MATRIX4_ARB = 0x88C4 # shared # MATRIX5_ARB = 0x88C5 # shared # MATRIX6_ARB = 0x88C6 # shared # MATRIX7_ARB = 0x88C7 # shared # MATRIX8_ARB = 0x88C8 # shared # MATRIX9_ARB = 0x88C9 # shared # MATRIX10_ARB = 0x88CA # shared # MATRIX11_ARB = 0x88CB # shared # MATRIX12_ARB = 0x88CC # shared # MATRIX13_ARB = 0x88CD # shared # MATRIX14_ARB = 0x88CE # shared # MATRIX15_ARB = 0x88CF # shared # MATRIX16_ARB = 0x88D0 # shared # MATRIX17_ARB = 0x88D1 # shared # MATRIX18_ARB = 0x88D2 # shared # MATRIX19_ARB = 0x88D3 # shared # MATRIX20_ARB = 0x88D4 # shared # MATRIX21_ARB = 0x88D5 # shared # MATRIX22_ARB = 0x88D6 # shared # MATRIX23_ARB = 0x88D7 # shared # MATRIX24_ARB = 0x88D8 # shared # MATRIX25_ARB = 0x88D9 # shared # MATRIX26_ARB = 0x88DA # shared # MATRIX27_ARB = 0x88DB # shared # MATRIX28_ARB = 0x88DC # shared # MATRIX29_ARB = 0x88DD # shared # MATRIX30_ARB = 0x88DE # shared # MATRIX31_ARB = 0x88DF # shared ############################################################################### # ARB Extension #28 ARB_vertex_buffer_object enum: BUFFER_SIZE_ARB = 0x8764 BUFFER_USAGE_ARB = 0x8765 ARRAY_BUFFER_ARB = 0x8892 ELEMENT_ARRAY_BUFFER_ARB = 0x8893 ARRAY_BUFFER_BINDING_ARB = 0x8894 ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895 VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896 NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897 COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898 INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899 TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F READ_ONLY_ARB = 0x88B8 WRITE_ONLY_ARB = 0x88B9 READ_WRITE_ARB = 0x88BA BUFFER_ACCESS_ARB = 0x88BB BUFFER_MAPPED_ARB = 0x88BC BUFFER_MAP_POINTER_ARB = 0x88BD STREAM_DRAW_ARB = 0x88E0 STREAM_READ_ARB = 0x88E1 STREAM_COPY_ARB = 0x88E2 STATIC_DRAW_ARB = 0x88E4 STATIC_READ_ARB = 0x88E5 STATIC_COPY_ARB = 0x88E6 DYNAMIC_DRAW_ARB = 0x88E8 DYNAMIC_READ_ARB = 0x88E9 DYNAMIC_COPY_ARB = 0x88EA ############################################################################### # ARB Extension #29 ARB_occlusion_query enum: QUERY_COUNTER_BITS_ARB = 0x8864 CURRENT_QUERY_ARB = 0x8865 QUERY_RESULT_ARB = 0x8866 QUERY_RESULT_AVAILABLE_ARB = 0x8867 SAMPLES_PASSED_ARB = 0x8914 ############################################################################### # ARB Extension #30 ARB_shader_objects enum: PROGRAM_OBJECT_ARB = 0x8B40 SHADER_OBJECT_ARB = 0x8B48 OBJECT_TYPE_ARB = 0x8B4E OBJECT_SUBTYPE_ARB = 0x8B4F FLOAT_VEC2_ARB = 0x8B50 FLOAT_VEC3_ARB = 0x8B51 FLOAT_VEC4_ARB = 0x8B52 INT_VEC2_ARB = 0x8B53 INT_VEC3_ARB = 0x8B54 INT_VEC4_ARB = 0x8B55 BOOL_ARB = 0x8B56 BOOL_VEC2_ARB = 0x8B57 BOOL_VEC3_ARB = 0x8B58 BOOL_VEC4_ARB = 0x8B59 FLOAT_MAT2_ARB = 0x8B5A FLOAT_MAT3_ARB = 0x8B5B FLOAT_MAT4_ARB = 0x8B5C SAMPLER_1D_ARB = 0x8B5D SAMPLER_2D_ARB = 0x8B5E SAMPLER_3D_ARB = 0x8B5F SAMPLER_CUBE_ARB = 0x8B60 SAMPLER_1D_SHADOW_ARB = 0x8B61 SAMPLER_2D_SHADOW_ARB = 0x8B62 SAMPLER_2D_RECT_ARB = 0x8B63 SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 OBJECT_DELETE_STATUS_ARB = 0x8B80 OBJECT_COMPILE_STATUS_ARB = 0x8B81 OBJECT_LINK_STATUS_ARB = 0x8B82 OBJECT_VALIDATE_STATUS_ARB = 0x8B83 OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88 ############################################################################### # ARB Extension #31 # Additional enums are reused from ARB_vertex/fragment_program and ARB_shader_objects ARB_vertex_shader enum: VERTEX_SHADER_ARB = 0x8B31 MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A MAX_VARYING_FLOATS_ARB = 0x8B4B MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89 OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A ############################################################################### # ARB Extension #32 # Additional enums are reused from ARB_fragment_program and ARB_shader_objects ARB_fragment_shader enum: FRAGMENT_SHADER_ARB = 0x8B30 MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49 FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B ############################################################################### # ARB Extension #33 ARB_shading_language_100 enum: SHADING_LANGUAGE_VERSION_ARB = 0x8B8C ############################################################################### # ARB Extension #34 # No new tokens ARB_texture_non_power_of_two enum: ############################################################################### # ARB Extension #35 ARB_point_sprite enum: POINT_SPRITE_ARB = 0x8861 COORD_REPLACE_ARB = 0x8862 ############################################################################### # ARB Extension #36 # No new tokens ARB_fragment_program_shadow enum: ############################################################################### # ARB Extension #37 ARB_draw_buffers enum: MAX_DRAW_BUFFERS_ARB = 0x8824 DRAW_BUFFER0_ARB = 0x8825 DRAW_BUFFER1_ARB = 0x8826 DRAW_BUFFER2_ARB = 0x8827 DRAW_BUFFER3_ARB = 0x8828 DRAW_BUFFER4_ARB = 0x8829 DRAW_BUFFER5_ARB = 0x882A DRAW_BUFFER6_ARB = 0x882B DRAW_BUFFER7_ARB = 0x882C DRAW_BUFFER8_ARB = 0x882D DRAW_BUFFER9_ARB = 0x882E DRAW_BUFFER10_ARB = 0x882F DRAW_BUFFER11_ARB = 0x8830 DRAW_BUFFER12_ARB = 0x8831 DRAW_BUFFER13_ARB = 0x8832 DRAW_BUFFER14_ARB = 0x8833 DRAW_BUFFER15_ARB = 0x8834 ############################################################################### # ARB Extension #38 ARB_texture_rectangle enum: TEXTURE_RECTANGLE_ARB = 0x84F5 TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6 PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7 MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8 ############################################################################### # ARB Extension #39 ARB_color_buffer_float enum: RGBA_FLOAT_MODE_ARB = 0x8820 CLAMP_VERTEX_COLOR_ARB = 0x891A CLAMP_FRAGMENT_COLOR_ARB = 0x891B CLAMP_READ_COLOR_ARB = 0x891C FIXED_ONLY_ARB = 0x891D ############################################################################### # ARB Extension #40 ARB_half_float_pixel enum: HALF_FLOAT_ARB = 0x140B ############################################################################### # ARB Extension #41 ARB_texture_float enum: TEXTURE_RED_TYPE_ARB = 0x8C10 TEXTURE_GREEN_TYPE_ARB = 0x8C11 TEXTURE_BLUE_TYPE_ARB = 0x8C12 TEXTURE_ALPHA_TYPE_ARB = 0x8C13 TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14 TEXTURE_INTENSITY_TYPE_ARB = 0x8C15 TEXTURE_DEPTH_TYPE_ARB = 0x8C16 UNSIGNED_NORMALIZED_ARB = 0x8C17 RGBA32F_ARB = 0x8814 RGB32F_ARB = 0x8815 ALPHA32F_ARB = 0x8816 INTENSITY32F_ARB = 0x8817 LUMINANCE32F_ARB = 0x8818 LUMINANCE_ALPHA32F_ARB = 0x8819 RGBA16F_ARB = 0x881A RGB16F_ARB = 0x881B ALPHA16F_ARB = 0x881C INTENSITY16F_ARB = 0x881D LUMINANCE16F_ARB = 0x881E LUMINANCE_ALPHA16F_ARB = 0x881F ############################################################################### # ARB Extension #42 ARB_pixel_buffer_object enum: PIXEL_PACK_BUFFER_ARB = 0x88EB PIXEL_UNPACK_BUFFER_ARB = 0x88EC PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF ############################################################################### # ARB Extension #43 ARB_depth_buffer_float enum: DEPTH_COMPONENT32F = 0x8CAC DEPTH32F_STENCIL8 = 0x8CAD FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD ############################################################################### # ARB Extension #44 # No new tokens ARB_draw_instanced enum: ############################################################################### # ARB Extension #45 ARB_framebuffer_object enum: INVALID_FRAMEBUFFER_OPERATION = 0x0506 FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 FRAMEBUFFER_DEFAULT = 0x8218 FRAMEBUFFER_UNDEFINED = 0x8219 DEPTH_STENCIL_ATTACHMENT = 0x821A MAX_RENDERBUFFER_SIZE = 0x84E8 DEPTH_STENCIL = 0x84F9 UNSIGNED_INT_24_8 = 0x84FA DEPTH24_STENCIL8 = 0x88F0 TEXTURE_STENCIL_SIZE = 0x88F1 TEXTURE_RED_TYPE = 0x8C10 TEXTURE_GREEN_TYPE = 0x8C11 TEXTURE_BLUE_TYPE = 0x8C12 TEXTURE_ALPHA_TYPE = 0x8C13 TEXTURE_DEPTH_TYPE = 0x8C16 UNSIGNED_NORMALIZED = 0x8C17 FRAMEBUFFER_BINDING = 0x8CA6 DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING RENDERBUFFER_BINDING = 0x8CA7 READ_FRAMEBUFFER = 0x8CA8 DRAW_FRAMEBUFFER = 0x8CA9 READ_FRAMEBUFFER_BINDING = 0x8CAA RENDERBUFFER_SAMPLES = 0x8CAB FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 FRAMEBUFFER_COMPLETE = 0x8CD5 FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC FRAMEBUFFER_UNSUPPORTED = 0x8CDD MAX_COLOR_ATTACHMENTS = 0x8CDF COLOR_ATTACHMENT0 = 0x8CE0 COLOR_ATTACHMENT1 = 0x8CE1 COLOR_ATTACHMENT2 = 0x8CE2 COLOR_ATTACHMENT3 = 0x8CE3 COLOR_ATTACHMENT4 = 0x8CE4 COLOR_ATTACHMENT5 = 0x8CE5 COLOR_ATTACHMENT6 = 0x8CE6 COLOR_ATTACHMENT7 = 0x8CE7 COLOR_ATTACHMENT8 = 0x8CE8 COLOR_ATTACHMENT9 = 0x8CE9 COLOR_ATTACHMENT10 = 0x8CEA COLOR_ATTACHMENT11 = 0x8CEB COLOR_ATTACHMENT12 = 0x8CEC COLOR_ATTACHMENT13 = 0x8CED COLOR_ATTACHMENT14 = 0x8CEE COLOR_ATTACHMENT15 = 0x8CEF DEPTH_ATTACHMENT = 0x8D00 STENCIL_ATTACHMENT = 0x8D20 FRAMEBUFFER = 0x8D40 RENDERBUFFER = 0x8D41 RENDERBUFFER_WIDTH = 0x8D42 RENDERBUFFER_HEIGHT = 0x8D43 RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 STENCIL_INDEX1 = 0x8D46 STENCIL_INDEX4 = 0x8D47 STENCIL_INDEX8 = 0x8D48 STENCIL_INDEX16 = 0x8D49 RENDERBUFFER_RED_SIZE = 0x8D50 RENDERBUFFER_GREEN_SIZE = 0x8D51 RENDERBUFFER_BLUE_SIZE = 0x8D52 RENDERBUFFER_ALPHA_SIZE = 0x8D53 RENDERBUFFER_DEPTH_SIZE = 0x8D54 RENDERBUFFER_STENCIL_SIZE = 0x8D55 FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 MAX_SAMPLES = 0x8D57 ARB_framebuffer_object_DEPRECATED enum: INDEX = 0x8222 TEXTURE_LUMINANCE_TYPE = 0x8C14 TEXTURE_INTENSITY_TYPE = 0x8C15 ############################################################################### # ARB Extension #46 ARB_framebuffer_sRGB enum: FRAMEBUFFER_SRGB = 0x8DB9 ############################################################################### # ARB Extension #47 ARB_geometry_shader4 enum: LINES_ADJACENCY_ARB = 0x000A LINE_STRIP_ADJACENCY_ARB = 0x000B TRIANGLES_ADJACENCY_ARB = 0x000C TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D PROGRAM_POINT_SIZE_ARB = 0x8642 MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29 FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8 FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9 GEOMETRY_SHADER_ARB = 0x8DD9 GEOMETRY_VERTICES_OUT_ARB = 0x8DDA GEOMETRY_INPUT_TYPE_ARB = 0x8DDB GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0 MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1 use VERSION_3_0 MAX_VARYING_COMPONENTS use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER ############################################################################### # ARB Extension #48 ARB_half_float_vertex enum: HALF_FLOAT = 0x140B ############################################################################### # ARB Extension #49 ARB_instanced_arrays enum: VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE ############################################################################### # ARB Extension #50 ARB_map_buffer_range enum: MAP_READ_BIT = 0x0001 MAP_WRITE_BIT = 0x0002 MAP_INVALIDATE_RANGE_BIT = 0x0004 MAP_INVALIDATE_BUFFER_BIT = 0x0008 MAP_FLUSH_EXPLICIT_BIT = 0x0010 MAP_UNSYNCHRONIZED_BIT = 0x0020 ############################################################################### # ARB Extension #51 ARB_texture_buffer_object enum: TEXTURE_BUFFER_ARB = 0x8C2A MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B TEXTURE_BINDING_BUFFER_ARB = 0x8C2C TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E ############################################################################### # ARB Extension #52 ARB_texture_compression_rgtc enum: COMPRESSED_RED_RGTC1 = 0x8DBB COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC COMPRESSED_RG_RGTC2 = 0x8DBD COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE ############################################################################### # ARB Extension #53 ARB_texture_rg enum: RG = 0x8227 RG_INTEGER = 0x8228 R8 = 0x8229 R16 = 0x822A RG8 = 0x822B RG16 = 0x822C R16F = 0x822D R32F = 0x822E RG16F = 0x822F RG32F = 0x8230 R8I = 0x8231 R8UI = 0x8232 R16I = 0x8233 R16UI = 0x8234 R32I = 0x8235 R32UI = 0x8236 RG8I = 0x8237 RG8UI = 0x8238 RG16I = 0x8239 RG16UI = 0x823A RG32I = 0x823B RG32UI = 0x823C ############################################################################### # ARB Extension #54 ARB_vertex_array_object enum: VERTEX_ARRAY_BINDING = 0x85B5 ############################################################################### # No new tokens # ARB Extension #55 - WGL_ARB_create_context # ARB Extension #56 - GLX_ARB_create_context ############################################################################### # ARB Extension #57 ARB_uniform_buffer_object enum: UNIFORM_BUFFER = 0x8A11 UNIFORM_BUFFER_BINDING = 0x8A28 UNIFORM_BUFFER_START = 0x8A29 UNIFORM_BUFFER_SIZE = 0x8A2A MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F MAX_UNIFORM_BLOCK_SIZE = 0x8A30 MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 ACTIVE_UNIFORM_BLOCKS = 0x8A36 UNIFORM_TYPE = 0x8A37 UNIFORM_SIZE = 0x8A38 UNIFORM_NAME_LENGTH = 0x8A39 UNIFORM_BLOCK_INDEX = 0x8A3A UNIFORM_OFFSET = 0x8A3B UNIFORM_ARRAY_STRIDE = 0x8A3C UNIFORM_MATRIX_STRIDE = 0x8A3D UNIFORM_IS_ROW_MAJOR = 0x8A3E UNIFORM_BLOCK_BINDING = 0x8A3F UNIFORM_BLOCK_DATA_SIZE = 0x8A40 UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 INVALID_INDEX = 0xFFFFFFFFu ############################################################################### # ARB Extension #58 # No new tokens ARB_compatibility enum: passthru: /* ARB_compatibility just defines tokens from core 3.0 */ ############################################################################### # ARB Extension #59 ARB_copy_buffer enum: COPY_READ_BUFFER = 0x8F36 COPY_WRITE_BUFFER = 0x8F37 ############################################################################### # ARB Extension #60 # No new tokens ARB_shader_texture_lod enum: ############################################################################### # ARB Extension #61 ARB_depth_clamp enum: DEPTH_CLAMP = 0x864F ############################################################################### # No new tokens # ARB Extension #62 ARB_draw_elements_base_vertex enum: ############################################################################### # No new tokens # ARB Extension #63 ARB_fragment_coord_conventions enum: ############################################################################### # ARB Extension #64 ARB_provoking_vertex enum: QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C FIRST_VERTEX_CONVENTION = 0x8E4D LAST_VERTEX_CONVENTION = 0x8E4E PROVOKING_VERTEX = 0x8E4F ############################################################################### # ARB Extension #65 ARB_seamless_cube_map enum: TEXTURE_CUBE_MAP_SEAMLESS = 0x884F ############################################################################### # ARB Extension #66 ARB_sync enum: MAX_SERVER_WAIT_TIMEOUT = 0x9111 OBJECT_TYPE = 0x9112 SYNC_CONDITION = 0x9113 SYNC_STATUS = 0x9114 SYNC_FLAGS = 0x9115 SYNC_FENCE = 0x9116 SYNC_GPU_COMMANDS_COMPLETE = 0x9117 UNSIGNALED = 0x9118 SIGNALED = 0x9119 ALREADY_SIGNALED = 0x911A TIMEOUT_EXPIRED = 0x911B CONDITION_SATISFIED = 0x911C WAIT_FAILED = 0x911D SYNC_FLUSH_COMMANDS_BIT = 0x00000001 TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFull ############################################################################### # ARB Extension #67 ARB_texture_multisample enum: SAMPLE_POSITION = 0x8E50 SAMPLE_MASK = 0x8E51 SAMPLE_MASK_VALUE = 0x8E52 MAX_SAMPLE_MASK_WORDS = 0x8E59 TEXTURE_2D_MULTISAMPLE = 0x9100 PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 TEXTURE_SAMPLES = 0x9106 TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 SAMPLER_2D_MULTISAMPLE = 0x9108 INT_SAMPLER_2D_MULTISAMPLE = 0x9109 UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D MAX_COLOR_TEXTURE_SAMPLES = 0x910E MAX_DEPTH_TEXTURE_SAMPLES = 0x910F MAX_INTEGER_SAMPLES = 0x9110 ############################################################################### # ARB Extension #68 ARB_vertex_array_bgra enum: use VERSION_1_2 BGRA ############################################################################### # No new tokens # ARB Extension #69 ARB_draw_buffers_blend enum: ############################################################################### # ARB Extension #70 ARB_sample_shading enum: SAMPLE_SHADING = 0x8C36 MIN_SAMPLE_SHADING_VALUE = 0x8C37 ############################################################################### # ARB Extension #71 ARB_texture_cube_map_array enum: TEXTURE_CUBE_MAP_ARRAY = 0x9009 TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B SAMPLER_CUBE_MAP_ARRAY = 0x900C SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F ############################################################################### # ARB Extension #72 ARB_texture_gather enum: MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = 0x8F9F ############################################################################### # No new tokens # ARB Extension #73 ARB_texture_query_lod enum: ############################################################################### # No new tokens # ARB Extension #74 - WGL_ARB_create_context_profile # ARB Extension #75 - GLX_ARB_create_context_profile ############################################################################### # # non-ARB extensions follow, in registry order # ############################################################################### ############################################################################### # Extension #1 EXT_abgr enum: ABGR_EXT = 0x8000 ############################################################################### # Extension #2 EXT_blend_color enum: CONSTANT_COLOR_EXT = 0x8001 ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 CONSTANT_ALPHA_EXT = 0x8003 ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 BLEND_COLOR_EXT = 0x8005 # 4 F ############################################################################### # Extension #3 EXT_polygon_offset enum: POLYGON_OFFSET_EXT = 0x8037 POLYGON_OFFSET_FACTOR_EXT = 0x8038 POLYGON_OFFSET_BIAS_EXT = 0x8039 # 1 F ############################################################################### # Extension #4 EXT_texture enum: ALPHA4_EXT = 0x803B ALPHA8_EXT = 0x803C ALPHA12_EXT = 0x803D ALPHA16_EXT = 0x803E LUMINANCE4_EXT = 0x803F LUMINANCE8_EXT = 0x8040 LUMINANCE12_EXT = 0x8041 LUMINANCE16_EXT = 0x8042 LUMINANCE4_ALPHA4_EXT = 0x8043 LUMINANCE6_ALPHA2_EXT = 0x8044 LUMINANCE8_ALPHA8_EXT = 0x8045 LUMINANCE12_ALPHA4_EXT = 0x8046 LUMINANCE12_ALPHA12_EXT = 0x8047 LUMINANCE16_ALPHA16_EXT = 0x8048 INTENSITY_EXT = 0x8049 INTENSITY4_EXT = 0x804A INTENSITY8_EXT = 0x804B INTENSITY12_EXT = 0x804C INTENSITY16_EXT = 0x804D RGB2_EXT = 0x804E RGB4_EXT = 0x804F RGB5_EXT = 0x8050 RGB8_EXT = 0x8051 RGB10_EXT = 0x8052 RGB12_EXT = 0x8053 RGB16_EXT = 0x8054 RGBA2_EXT = 0x8055 RGBA4_EXT = 0x8056 RGB5_A1_EXT = 0x8057 RGBA8_EXT = 0x8058 RGB10_A2_EXT = 0x8059 RGBA12_EXT = 0x805A RGBA16_EXT = 0x805B TEXTURE_RED_SIZE_EXT = 0x805C TEXTURE_GREEN_SIZE_EXT = 0x805D TEXTURE_BLUE_SIZE_EXT = 0x805E TEXTURE_ALPHA_SIZE_EXT = 0x805F TEXTURE_LUMINANCE_SIZE_EXT = 0x8060 TEXTURE_INTENSITY_SIZE_EXT = 0x8061 REPLACE_EXT = 0x8062 PROXY_TEXTURE_1D_EXT = 0x8063 PROXY_TEXTURE_2D_EXT = 0x8064 TEXTURE_TOO_LARGE_EXT = 0x8065 ############################################################################### # Extension #5 - skipped ############################################################################### # Extension #6 EXT_texture3D enum: PACK_SKIP_IMAGES_EXT = 0x806B # 1 I PACK_IMAGE_HEIGHT_EXT = 0x806C # 1 F UNPACK_SKIP_IMAGES_EXT = 0x806D # 1 I UNPACK_IMAGE_HEIGHT_EXT = 0x806E # 1 F TEXTURE_3D_EXT = 0x806F # 1 I PROXY_TEXTURE_3D_EXT = 0x8070 TEXTURE_DEPTH_EXT = 0x8071 TEXTURE_WRAP_R_EXT = 0x8072 MAX_3D_TEXTURE_SIZE_EXT = 0x8073 # 1 I ############################################################################### # Extension #7 SGIS_texture_filter4 enum: FILTER4_SGIS = 0x8146 TEXTURE_FILTER4_SIZE_SGIS = 0x8147 ############################################################################### # Extension #8 - skipped ############################################################################### # No new tokens # Extension #9 EXT_subtexture enum: ############################################################################### # No new tokens # Extension #10 EXT_copy_texture enum: ############################################################################### # Extension #11 EXT_histogram enum: HISTOGRAM_EXT = 0x8024 # 1 I PROXY_HISTOGRAM_EXT = 0x8025 HISTOGRAM_WIDTH_EXT = 0x8026 HISTOGRAM_FORMAT_EXT = 0x8027 HISTOGRAM_RED_SIZE_EXT = 0x8028 HISTOGRAM_GREEN_SIZE_EXT = 0x8029 HISTOGRAM_BLUE_SIZE_EXT = 0x802A HISTOGRAM_ALPHA_SIZE_EXT = 0x802B HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C HISTOGRAM_SINK_EXT = 0x802D MINMAX_EXT = 0x802E # 1 I MINMAX_FORMAT_EXT = 0x802F MINMAX_SINK_EXT = 0x8030 TABLE_TOO_LARGE_EXT = 0x8031 ############################################################################### # Extension #12 EXT_convolution enum: CONVOLUTION_1D_EXT = 0x8010 # 1 I CONVOLUTION_2D_EXT = 0x8011 # 1 I SEPARABLE_2D_EXT = 0x8012 # 1 I CONVOLUTION_BORDER_MODE_EXT = 0x8013 CONVOLUTION_FILTER_SCALE_EXT = 0x8014 CONVOLUTION_FILTER_BIAS_EXT = 0x8015 REDUCE_EXT = 0x8016 CONVOLUTION_FORMAT_EXT = 0x8017 CONVOLUTION_WIDTH_EXT = 0x8018 CONVOLUTION_HEIGHT_EXT = 0x8019 MAX_CONVOLUTION_WIDTH_EXT = 0x801A MAX_CONVOLUTION_HEIGHT_EXT = 0x801B POST_CONVOLUTION_RED_SCALE_EXT = 0x801C # 1 F POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D # 1 F POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E # 1 F POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F # 1 F POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 # 1 F POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 # 1 F POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 # 1 F POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 # 1 F ############################################################################### # Extension #13 SGI_color_matrix enum: COLOR_MATRIX_SGI = 0x80B1 # 16 F COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 # 1 I MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 # 1 I POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 # 1 F POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 # 1 F POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 # 1 F POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 # 1 F POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 # 1 F POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 # 1 F POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA # 1 F POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB # 1 F ############################################################################### # Extension #14 SGI_color_table enum: COLOR_TABLE_SGI = 0x80D0 # 1 I POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 # 1 I POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 # 1 I PROXY_COLOR_TABLE_SGI = 0x80D3 PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 COLOR_TABLE_SCALE_SGI = 0x80D6 COLOR_TABLE_BIAS_SGI = 0x80D7 COLOR_TABLE_FORMAT_SGI = 0x80D8 COLOR_TABLE_WIDTH_SGI = 0x80D9 COLOR_TABLE_RED_SIZE_SGI = 0x80DA COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF ############################################################################### # Extension #15 SGIS_pixel_texture enum: PIXEL_TEXTURE_SGIS = 0x8353 # 1 I PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 # 1 I PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 # 1 I PIXEL_GROUP_COLOR_SGIS = 0x8356 # 1 I ############################################################################### # Extension #15a SGIX_pixel_texture enum: PIXEL_TEX_GEN_SGIX = 0x8139 # 1 I PIXEL_TEX_GEN_MODE_SGIX = 0x832B # 1 I ############################################################################### # Extension #16 SGIS_texture4D enum: PACK_SKIP_VOLUMES_SGIS = 0x8130 # 1 I PACK_IMAGE_DEPTH_SGIS = 0x8131 # 1 I UNPACK_SKIP_VOLUMES_SGIS = 0x8132 # 1 I UNPACK_IMAGE_DEPTH_SGIS = 0x8133 # 1 I TEXTURE_4D_SGIS = 0x8134 # 1 I PROXY_TEXTURE_4D_SGIS = 0x8135 TEXTURE_4DSIZE_SGIS = 0x8136 TEXTURE_WRAP_Q_SGIS = 0x8137 MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 # 1 I TEXTURE_4D_BINDING_SGIS = 0x814F # 1 I ############################################################################### # Extension #17 SGI_texture_color_table enum: TEXTURE_COLOR_TABLE_SGI = 0x80BC # 1 I PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD ############################################################################### # Extension #18 EXT_cmyka enum: CMYK_EXT = 0x800C CMYKA_EXT = 0x800D PACK_CMYK_HINT_EXT = 0x800E # 1 I UNPACK_CMYK_HINT_EXT = 0x800F # 1 I ############################################################################### # Extension #19 - skipped ############################################################################### # Extension #20 EXT_texture_object enum: TEXTURE_PRIORITY_EXT = 0x8066 TEXTURE_RESIDENT_EXT = 0x8067 TEXTURE_1D_BINDING_EXT = 0x8068 TEXTURE_2D_BINDING_EXT = 0x8069 TEXTURE_3D_BINDING_EXT = 0x806A # 1 I ############################################################################### # Extension #21 SGIS_detail_texture enum: DETAIL_TEXTURE_2D_SGIS = 0x8095 DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 # 1 I LINEAR_DETAIL_SGIS = 0x8097 LINEAR_DETAIL_ALPHA_SGIS = 0x8098 LINEAR_DETAIL_COLOR_SGIS = 0x8099 DETAIL_TEXTURE_LEVEL_SGIS = 0x809A DETAIL_TEXTURE_MODE_SGIS = 0x809B DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C ############################################################################### # Extension #22 SGIS_sharpen_texture enum: LINEAR_SHARPEN_SGIS = 0x80AD LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE LINEAR_SHARPEN_COLOR_SGIS = 0x80AF SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 ############################################################################### # Extension #23 EXT_packed_pixels enum: UNSIGNED_BYTE_3_3_2_EXT = 0x8032 UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 UNSIGNED_INT_8_8_8_8_EXT = 0x8035 UNSIGNED_INT_10_10_10_2_EXT = 0x8036 ############################################################################### # Extension #24 SGIS_texture_lod enum: TEXTURE_MIN_LOD_SGIS = 0x813A TEXTURE_MAX_LOD_SGIS = 0x813B TEXTURE_BASE_LEVEL_SGIS = 0x813C TEXTURE_MAX_LEVEL_SGIS = 0x813D ############################################################################### # Extension #25 SGIS_multisample enum: MULTISAMPLE_SGIS = 0x809D # 1 I SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E # 1 I SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F # 1 I SAMPLE_MASK_SGIS = 0x80A0 # 1 I 1PASS_SGIS = 0x80A1 2PASS_0_SGIS = 0x80A2 2PASS_1_SGIS = 0x80A3 4PASS_0_SGIS = 0x80A4 4PASS_1_SGIS = 0x80A5 4PASS_2_SGIS = 0x80A6 4PASS_3_SGIS = 0x80A7 SAMPLE_BUFFERS_SGIS = 0x80A8 # 1 I SAMPLES_SGIS = 0x80A9 # 1 I SAMPLE_MASK_VALUE_SGIS = 0x80AA # 1 F SAMPLE_MASK_INVERT_SGIS = 0x80AB # 1 I SAMPLE_PATTERN_SGIS = 0x80AC # 1 I ############################################################################### # Extension #26 - no specification? # SGIS_premultiply_blend enum: ############################################################################## # Extension #27 # Diamond ships an otherwise identical IBM_rescale_normal extension; # Dan Brokenshire says this is deprecated and should not be advertised. EXT_rescale_normal enum: RESCALE_NORMAL_EXT = 0x803A # 1 I ############################################################################### # Extension #28 - GLX_EXT_visual_info ############################################################################### # Extension #29 - skipped ############################################################################### # Extension #30 EXT_vertex_array enum: VERTEX_ARRAY_EXT = 0x8074 NORMAL_ARRAY_EXT = 0x8075 COLOR_ARRAY_EXT = 0x8076 INDEX_ARRAY_EXT = 0x8077 TEXTURE_COORD_ARRAY_EXT = 0x8078 EDGE_FLAG_ARRAY_EXT = 0x8079 VERTEX_ARRAY_SIZE_EXT = 0x807A VERTEX_ARRAY_TYPE_EXT = 0x807B VERTEX_ARRAY_STRIDE_EXT = 0x807C VERTEX_ARRAY_COUNT_EXT = 0x807D # 1 I NORMAL_ARRAY_TYPE_EXT = 0x807E NORMAL_ARRAY_STRIDE_EXT = 0x807F NORMAL_ARRAY_COUNT_EXT = 0x8080 # 1 I COLOR_ARRAY_SIZE_EXT = 0x8081 COLOR_ARRAY_TYPE_EXT = 0x8082 COLOR_ARRAY_STRIDE_EXT = 0x8083 COLOR_ARRAY_COUNT_EXT = 0x8084 # 1 I INDEX_ARRAY_TYPE_EXT = 0x8085 INDEX_ARRAY_STRIDE_EXT = 0x8086 INDEX_ARRAY_COUNT_EXT = 0x8087 # 1 I TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088 TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089 TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B # 1 I EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D # 1 I VERTEX_ARRAY_POINTER_EXT = 0x808E NORMAL_ARRAY_POINTER_EXT = 0x808F COLOR_ARRAY_POINTER_EXT = 0x8090 INDEX_ARRAY_POINTER_EXT = 0x8091 TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 ############################################################################### # Extension #31 EXT_misc_attribute enum: # MISC_BIT = 0x???? ############################################################################### # Extension #32 SGIS_generate_mipmap enum: GENERATE_MIPMAP_SGIS = 0x8191 GENERATE_MIPMAP_HINT_SGIS = 0x8192 # 1 I ############################################################################### # Extension #33 SGIX_clipmap enum: LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 MAX_CLIPMAP_DEPTH_SGIX = 0x8177 # 1 I MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 # 1 I NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F ############################################################################### # Extension #34 SGIX_shadow enum: TEXTURE_COMPARE_SGIX = 0x819A TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B TEXTURE_LEQUAL_R_SGIX = 0x819C TEXTURE_GEQUAL_R_SGIX = 0x819D ############################################################################### # Extension #35 SGIS_texture_edge_clamp enum: CLAMP_TO_EDGE_SGIS = 0x812F ############################################################################### # Extension #36 # Promoted to ARB_texture_border_clamp SGIS_texture_border_clamp enum: CLAMP_TO_BORDER_SGIS = 0x812D ############################################################################### # Extension #37 EXT_blend_minmax enum: FUNC_ADD_EXT = 0x8006 MIN_EXT = 0x8007 MAX_EXT = 0x8008 BLEND_EQUATION_EXT = 0x8009 # 1 I ############################################################################### # Extension #38 EXT_blend_subtract enum: FUNC_SUBTRACT_EXT = 0x800A FUNC_REVERSE_SUBTRACT_EXT = 0x800B ############################################################################### # No new tokens # Extension #39 EXT_blend_logic_op enum: ############################################################################### # Extension #40 - GLX_SGI_swap_control # Extension #41 - GLX_SGI_video_sync # Extension #42 - GLX_SGI_make_current_read # Extension #43 - GLX_SGIX_video_source # Extension #44 - GLX_EXT_visual_rating ############################################################################### # Extension #45 SGIX_interlace enum: INTERLACE_SGIX = 0x8094 # 1 I ############################################################################### # Extension #46 SGIX_pixel_tiles enum: PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E # 1 I PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F # 1 I PIXEL_TILE_WIDTH_SGIX = 0x8140 # 1 I PIXEL_TILE_HEIGHT_SGIX = 0x8141 # 1 I PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 # 1 I PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 # 1 I PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 # 1 I PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 # 1 I ############################################################################### # Extension #47 - GLX_EXT_import_context ############################################################################### # Extension #48 - skipped ############################################################################### # Extension #49 - GLX_SGIX_fbconfig # Extension #50 - GLX_SGIX_pbuffer ############################################################################### # Extension #51 SGIS_texture_select enum: DUAL_ALPHA4_SGIS = 0x8110 DUAL_ALPHA8_SGIS = 0x8111 DUAL_ALPHA12_SGIS = 0x8112 DUAL_ALPHA16_SGIS = 0x8113 DUAL_LUMINANCE4_SGIS = 0x8114 DUAL_LUMINANCE8_SGIS = 0x8115 DUAL_LUMINANCE12_SGIS = 0x8116 DUAL_LUMINANCE16_SGIS = 0x8117 DUAL_INTENSITY4_SGIS = 0x8118 DUAL_INTENSITY8_SGIS = 0x8119 DUAL_INTENSITY12_SGIS = 0x811A DUAL_INTENSITY16_SGIS = 0x811B DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D QUAD_ALPHA4_SGIS = 0x811E QUAD_ALPHA8_SGIS = 0x811F QUAD_LUMINANCE4_SGIS = 0x8120 QUAD_LUMINANCE8_SGIS = 0x8121 QUAD_INTENSITY4_SGIS = 0x8122 QUAD_INTENSITY8_SGIS = 0x8123 DUAL_TEXTURE_SELECT_SGIS = 0x8124 QUAD_TEXTURE_SELECT_SGIS = 0x8125 ############################################################################### # Extension #52 SGIX_sprite enum: SPRITE_SGIX = 0x8148 # 1 I SPRITE_MODE_SGIX = 0x8149 # 1 I SPRITE_AXIS_SGIX = 0x814A # 3 F SPRITE_TRANSLATION_SGIX = 0x814B # 3 F SPRITE_AXIAL_SGIX = 0x814C SPRITE_OBJECT_ALIGNED_SGIX = 0x814D SPRITE_EYE_ALIGNED_SGIX = 0x814E ############################################################################### # Extension #53 SGIX_texture_multi_buffer enum: TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E ############################################################################### # Extension #54 # EXT form promoted from SGIS form; both are included EXT_point_parameters enum: POINT_SIZE_MIN_EXT = 0x8126 # 1 F POINT_SIZE_MAX_EXT = 0x8127 # 1 F POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 # 1 F DISTANCE_ATTENUATION_EXT = 0x8129 # 3 F SGIS_point_parameters enum: POINT_SIZE_MIN_SGIS = 0x8126 # 1 F POINT_SIZE_MAX_SGIS = 0x8127 # 1 F POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 # 1 F DISTANCE_ATTENUATION_SGIS = 0x8129 # 3 F ############################################################################### # Extension #55 SGIX_instruments enum: INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 # 1 I ############################################################################### # Extension #56 SGIX_texture_scale_bias enum: POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B # 2 F POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C # 2 F ############################################################################### # Extension #57 SGIX_framezoom enum: FRAMEZOOM_SGIX = 0x818B # 1 I FRAMEZOOM_FACTOR_SGIX = 0x818C # 1 I MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D # 1 I ############################################################################### # No new tokens # Extension #58 SGIX_tag_sample_buffer enum: ############################################################################### # Extension #59 FfdMaskSGIX enum: TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001 GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002 SGIX_polynomial_ffd enum: GEOMETRY_DEFORMATION_SGIX = 0x8194 TEXTURE_DEFORMATION_SGIX = 0x8195 DEFORMATIONS_MASK_SGIX = 0x8196 # 1 I MAX_DEFORMATION_ORDER_SGIX = 0x8197 ############################################################################### # Extension #60 SGIX_reference_plane enum: REFERENCE_PLANE_SGIX = 0x817D # 1 I REFERENCE_PLANE_EQUATION_SGIX = 0x817E # 4 F ############################################################################### # No new tokens # Extension #61 SGIX_flush_raster enum: ############################################################################### # Extension #62 - GLX_SGIX_cushion ############################################################################### # Extension #63 SGIX_depth_texture enum: DEPTH_COMPONENT16_SGIX = 0x81A5 DEPTH_COMPONENT24_SGIX = 0x81A6 DEPTH_COMPONENT32_SGIX = 0x81A7 ############################################################################### # Extension #64 SGIS_fog_function enum: FOG_FUNC_SGIS = 0x812A FOG_FUNC_POINTS_SGIS = 0x812B # 1 I MAX_FOG_FUNC_POINTS_SGIS = 0x812C # 1 I ############################################################################### # Extension #65 SGIX_fog_offset enum: FOG_OFFSET_SGIX = 0x8198 # 1 I FOG_OFFSET_VALUE_SGIX = 0x8199 # 4 F ############################################################################### # Extension #66 HP_image_transform enum: IMAGE_SCALE_X_HP = 0x8155 IMAGE_SCALE_Y_HP = 0x8156 IMAGE_TRANSLATE_X_HP = 0x8157 IMAGE_TRANSLATE_Y_HP = 0x8158 IMAGE_ROTATE_ANGLE_HP = 0x8159 IMAGE_ROTATE_ORIGIN_X_HP = 0x815A IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B IMAGE_MAG_FILTER_HP = 0x815C IMAGE_MIN_FILTER_HP = 0x815D IMAGE_CUBIC_WEIGHT_HP = 0x815E CUBIC_HP = 0x815F AVERAGE_HP = 0x8160 IMAGE_TRANSFORM_2D_HP = 0x8161 POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162 PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163 ############################################################################### # Extension #67 HP_convolution_border_modes enum: IGNORE_BORDER_HP = 0x8150 CONSTANT_BORDER_HP = 0x8151 REPLICATE_BORDER_HP = 0x8153 CONVOLUTION_BORDER_COLOR_HP = 0x8154 ############################################################################### # Extension #68 # (Unknown token values???) INGR_palette_buffer enum: ############################################################################### # Extension #69 SGIX_texture_add_env enum: TEXTURE_ENV_BIAS_SGIX = 0x80BE ############################################################################### # Extension #70 - skipped # Extension #71 - skipped # Extension #72 - skipped # Extension #73 - skipped ############################################################################### # No new tokens # Extension #74 EXT_color_subtable enum: ############################################################################### # Extension #75 - GLU_EXT_object_space_tess ############################################################################### # Extension #76 PGI_vertex_hints enum: VERTEX_DATA_HINT_PGI = 0x1A22A VERTEX_CONSISTENT_HINT_PGI = 0x1A22B MATERIAL_SIDE_HINT_PGI = 0x1A22C MAX_VERTEX_HINT_PGI = 0x1A22D COLOR3_BIT_PGI = 0x00010000 COLOR4_BIT_PGI = 0x00020000 EDGEFLAG_BIT_PGI = 0x00040000 INDEX_BIT_PGI = 0x00080000 MAT_AMBIENT_BIT_PGI = 0x00100000 MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000 MAT_DIFFUSE_BIT_PGI = 0x00400000 MAT_EMISSION_BIT_PGI = 0x00800000 MAT_COLOR_INDEXES_BIT_PGI = 0x01000000 MAT_SHININESS_BIT_PGI = 0x02000000 MAT_SPECULAR_BIT_PGI = 0x04000000 NORMAL_BIT_PGI = 0x08000000 TEXCOORD1_BIT_PGI = 0x10000000 TEXCOORD2_BIT_PGI = 0x20000000 TEXCOORD3_BIT_PGI = 0x40000000 TEXCOORD4_BIT_PGI = 0x80000000 VERTEX23_BIT_PGI = 0x00000004 VERTEX4_BIT_PGI = 0x00000008 ############################################################################### # Extension #77 PGI_misc_hints enum: PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 CONSERVE_MEMORY_HINT_PGI = 0x1A1FD RECLAIM_MEMORY_HINT_PGI = 0x1A1FE NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202 NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 ALWAYS_FAST_HINT_PGI = 0x1A20C ALWAYS_SOFT_HINT_PGI = 0x1A20D ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 STRICT_LIGHTING_HINT_PGI = 0x1A217 STRICT_SCISSOR_HINT_PGI = 0x1A218 FULL_STIPPLE_HINT_PGI = 0x1A219 CLIP_NEAR_HINT_PGI = 0x1A220 CLIP_FAR_HINT_PGI = 0x1A221 WIDE_LINE_HINT_PGI = 0x1A222 BACK_NORMALS_HINT_PGI = 0x1A223 ############################################################################### # Extension #78 EXT_paletted_texture enum: COLOR_INDEX1_EXT = 0x80E2 COLOR_INDEX2_EXT = 0x80E3 COLOR_INDEX4_EXT = 0x80E4 COLOR_INDEX8_EXT = 0x80E5 COLOR_INDEX12_EXT = 0x80E6 COLOR_INDEX16_EXT = 0x80E7 TEXTURE_INDEX_SIZE_EXT = 0x80ED ############################################################################### # Extension #79 EXT_clip_volume_hint enum: CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 ############################################################################### # Extension #80 SGIX_list_priority enum: LIST_PRIORITY_SGIX = 0x8182 ############################################################################### # Extension #81 SGIX_ir_instrument1 enum: IR_INSTRUMENT1_SGIX = 0x817F # 1 I ############################################################################### # Extension #82 SGIX_calligraphic_fragment enum: CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 # 1 I ############################################################################### # Extension #83 - GLX_SGIX_video_resize ############################################################################### # Extension #84 SGIX_texture_lod_bias enum: TEXTURE_LOD_BIAS_S_SGIX = 0x818E TEXTURE_LOD_BIAS_T_SGIX = 0x818F TEXTURE_LOD_BIAS_R_SGIX = 0x8190 ############################################################################### # Extension #85 - skipped ############################################################################### # Extension #86 - GLX_SGIX_dmbuffer ############################################################################### # Extension #87 - skipped # Extension #88 - skipped # Extension #89 - skipped ############################################################################### # Extension #90 SGIX_shadow_ambient enum: SHADOW_AMBIENT_SGIX = 0x80BF ############################################################################### # Extension #91 - GLX_SGIX_swap_group # Extension #92 - GLX_SGIX_swap_barrier ############################################################################### # No new tokens # Extension #93 EXT_index_texture enum: ############################################################################### # Extension #94 # Promoted from SGI? EXT_index_material enum: INDEX_MATERIAL_EXT = 0x81B8 INDEX_MATERIAL_PARAMETER_EXT = 0x81B9 INDEX_MATERIAL_FACE_EXT = 0x81BA ############################################################################### # Extension #95 # Promoted from SGI? EXT_index_func enum: INDEX_TEST_EXT = 0x81B5 INDEX_TEST_FUNC_EXT = 0x81B6 INDEX_TEST_REF_EXT = 0x81B7 ############################################################################### # Extension #96 # Promoted from SGI? EXT_index_array_formats enum: IUI_V2F_EXT = 0x81AD IUI_V3F_EXT = 0x81AE IUI_N3F_V2F_EXT = 0x81AF IUI_N3F_V3F_EXT = 0x81B0 T2F_IUI_V2F_EXT = 0x81B1 T2F_IUI_V3F_EXT = 0x81B2 T2F_IUI_N3F_V2F_EXT = 0x81B3 T2F_IUI_N3F_V3F_EXT = 0x81B4 ############################################################################### # Extension #97 # Promoted from SGI? EXT_compiled_vertex_array enum: ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8 ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9 ############################################################################### # Extension #98 # Promoted from SGI? EXT_cull_vertex enum: CULL_VERTEX_EXT = 0x81AA CULL_VERTEX_EYE_POSITION_EXT = 0x81AB CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC ############################################################################### # Extension #99 - skipped ############################################################################### # Extension #100 - GLU_EXT_nurbs_tessellator ############################################################################### # Extension #101 SGIX_ycrcb enum: YCRCB_422_SGIX = 0x81BB YCRCB_444_SGIX = 0x81BC ############################################################################### # Extension #102 SGIX_fragment_lighting enum: FRAGMENT_LIGHTING_SGIX = 0x8400 # 1 I FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 # 1 I FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 # 1 I FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 # 1 I MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 # 1 I MAX_ACTIVE_LIGHTS_SGIX = 0x8405 # 1 I CURRENT_RASTER_NORMAL_SGIX = 0x8406 # 1 I LIGHT_ENV_MODE_SGIX = 0x8407 # 1 I FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 # 1 I FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 # 1 I FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A # 4 F FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B # 1 I FRAGMENT_LIGHT0_SGIX = 0x840C # 1 I FRAGMENT_LIGHT1_SGIX = 0x840D FRAGMENT_LIGHT2_SGIX = 0x840E FRAGMENT_LIGHT3_SGIX = 0x840F FRAGMENT_LIGHT4_SGIX = 0x8410 FRAGMENT_LIGHT5_SGIX = 0x8411 FRAGMENT_LIGHT6_SGIX = 0x8412 FRAGMENT_LIGHT7_SGIX = 0x8413 ############################################################################### # Extension #103 - skipped # Extension #104 - skipped # Extension #105 - skipped # Extension #106 - skipped # Extension #107 - skipped # Extension #108 - skipped # Extension #109 - skipped ############################################################################### # Extension #110 IBM_rasterpos_clip enum: RASTER_POSITION_UNCLIPPED_IBM = 0x19262 ############################################################################### # Extension #111 HP_texture_lighting enum: TEXTURE_LIGHTING_MODE_HP = 0x8167 TEXTURE_POST_SPECULAR_HP = 0x8168 TEXTURE_PRE_SPECULAR_HP = 0x8169 ############################################################################### # Extension #112 EXT_draw_range_elements enum: MAX_ELEMENTS_VERTICES_EXT = 0x80E8 MAX_ELEMENTS_INDICES_EXT = 0x80E9 ############################################################################### # Extension #113 WIN_phong_shading enum: PHONG_WIN = 0x80EA PHONG_HINT_WIN = 0x80EB ############################################################################### # Extension #114 WIN_specular_fog enum: FOG_SPECULAR_TEXTURE_WIN = 0x80EC ############################################################################### # Extension #115 - skipped # Extension #116 - skipped ############################################################################### # Extension #117 EXT_light_texture enum: FRAGMENT_MATERIAL_EXT = 0x8349 FRAGMENT_NORMAL_EXT = 0x834A FRAGMENT_COLOR_EXT = 0x834C ATTENUATION_EXT = 0x834D SHADOW_ATTENUATION_EXT = 0x834E TEXTURE_APPLICATION_MODE_EXT = 0x834F # 1 I TEXTURE_LIGHT_EXT = 0x8350 # 1 I TEXTURE_MATERIAL_FACE_EXT = 0x8351 # 1 I TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352 # 1 I use EXT_fog_coord FRAGMENT_DEPTH_EXT ############################################################################### # Extension #118 - skipped ############################################################################### # Extension #119 SGIX_blend_alpha_minmax enum: ALPHA_MIN_SGIX = 0x8320 ALPHA_MAX_SGIX = 0x8321 ############################################################################### # Extension #120 - skipped # Extension #121 - skipped # Extension #122 - skipped # Extension #123 - skipped # Extension #124 - skipped # Extension #125 - skipped ############################################################################### # Extension #126 SGIX_impact_pixel_texture enum: PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A ############################################################################### # Extension #127 - skipped # Extension #128 - skipped ############################################################################### # Extension #129 EXT_bgra enum: BGR_EXT = 0x80E0 BGRA_EXT = 0x80E1 ############################################################################### # Extension #130 - skipped # Extension #131 - skipped ############################################################################### # Extension #132 SGIX_async enum: ASYNC_MARKER_SGIX = 0x8329 ############################################################################### # Extension #133 SGIX_async_pixel enum: ASYNC_TEX_IMAGE_SGIX = 0x835C ASYNC_DRAW_PIXELS_SGIX = 0x835D ASYNC_READ_PIXELS_SGIX = 0x835E MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 ############################################################################### # Extension #134 SGIX_async_histogram enum: ASYNC_HISTOGRAM_SGIX = 0x832C MAX_ASYNC_HISTOGRAM_SGIX = 0x832D ############################################################################### # Intel has not implemented this; enums never assigned # Extension #135 INTEL_texture_scissor enum: # TEXTURE_SCISSOR_INTEL = 0x???? # TEXTURE_SCISSOR_INTEL = 0x???? # TEXTURE_SCISSOR_FUNC_INTEL = 0x???? # TEXTURE_SCISSOR_S_INTEL = 0x???? # TEXTURE_SCISSOR_T_INTEL = 0x???? # TEXTURE_SCISSOR_R_INTEL = 0x???? ############################################################################### # Extension #136 INTEL_parallel_arrays enum: PARALLEL_ARRAYS_INTEL = 0x83F4 VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5 NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6 COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7 TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8 ############################################################################### # Extension #137 HP_occlusion_test enum: OCCLUSION_TEST_HP = 0x8165 OCCLUSION_TEST_RESULT_HP = 0x8166 ############################################################################### # Extension #138 EXT_pixel_transform enum: PIXEL_TRANSFORM_2D_EXT = 0x8330 PIXEL_MAG_FILTER_EXT = 0x8331 PIXEL_MIN_FILTER_EXT = 0x8332 PIXEL_CUBIC_WEIGHT_EXT = 0x8333 CUBIC_EXT = 0x8334 AVERAGE_EXT = 0x8335 PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336 MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337 PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338 ############################################################################### # Unknown enum values # Extension #139 EXT_pixel_transform_color_table enum: # PIXEL_TRANSFORM_COLOR_TABLE_EXT # PROXY_PIXEL_TRANSFORM_COLOR_TABLE_EXT ############################################################################### # Extension #140 - skipped ############################################################################### # Extension #141 EXT_shared_texture_palette enum: SHARED_TEXTURE_PALETTE_EXT = 0x81FB ############################################################################### # Extension #142 - GLX_SGIS_blended_overlay ############################################################################### # Extension #143 - SGIS_shared_multisample # MULTISAMPLE_SUB_RECT_POSITION_SGIS = # MULTISAMPLE_SUB_RECT_DIMS_SGIS = ############################################################################### # Extension #144 EXT_separate_specular_color enum: LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 SINGLE_COLOR_EXT = 0x81F9 SEPARATE_SPECULAR_COLOR_EXT = 0x81FA ############################################################################### # Extension #145 EXT_secondary_color enum: COLOR_SUM_EXT = 0x8458 # 1 I CURRENT_SECONDARY_COLOR_EXT = 0x8459 # 3 F SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A # 1 I SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B # 1 I SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C # 1 I SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D SECONDARY_COLOR_ARRAY_EXT = 0x845E # 1 I ############################################################################### # Dead extension - EXT_texture_env_combine was finished instead # Extension #146 #EXT_texture_env enum: ############################################################################### # Extension #147 EXT_texture_perturb_normal enum: PERTURB_EXT = 0x85AE TEXTURE_NORMAL_EXT = 0x85AF ############################################################################### # No new tokens # Extension #148 # Diamond ships an otherwise identical IBM_multi_draw_arrays extension; # Dan Brokenshire says this is deprecated and should not be advertised. EXT_multi_draw_arrays enum: ############################################################################### # Extension #149 EXT_fog_coord enum: FOG_COORDINATE_SOURCE_EXT = 0x8450 # 1 I FOG_COORDINATE_EXT = 0x8451 FRAGMENT_DEPTH_EXT = 0x8452 CURRENT_FOG_COORDINATE_EXT = 0x8453 # 1 F FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454 # 1 I FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455 # 1 I FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456 FOG_COORDINATE_ARRAY_EXT = 0x8457 # 1 I ############################################################################### # Extension #150 - skipped # Extension #151 - skipped # Extension #152 - skipped # Extension #153 - skipped # Extension #154 - skipped ############################################################################### # Extension #155 REND_screen_coordinates enum: SCREEN_COORDINATES_REND = 0x8490 INVERTED_SCREEN_W_REND = 0x8491 ############################################################################### # Extension #156 EXT_coordinate_frame enum: TANGENT_ARRAY_EXT = 0x8439 BINORMAL_ARRAY_EXT = 0x843A CURRENT_TANGENT_EXT = 0x843B CURRENT_BINORMAL_EXT = 0x843C TANGENT_ARRAY_TYPE_EXT = 0x843E TANGENT_ARRAY_STRIDE_EXT = 0x843F BINORMAL_ARRAY_TYPE_EXT = 0x8440 BINORMAL_ARRAY_STRIDE_EXT = 0x8441 TANGENT_ARRAY_POINTER_EXT = 0x8442 BINORMAL_ARRAY_POINTER_EXT = 0x8443 MAP1_TANGENT_EXT = 0x8444 MAP2_TANGENT_EXT = 0x8445 MAP1_BINORMAL_EXT = 0x8446 MAP2_BINORMAL_EXT = 0x8447 ############################################################################### # Extension #157 - skipped ############################################################################### # Extension #158 EXT_texture_env_combine enum: COMBINE_EXT = 0x8570 COMBINE_RGB_EXT = 0x8571 COMBINE_ALPHA_EXT = 0x8572 RGB_SCALE_EXT = 0x8573 ADD_SIGNED_EXT = 0x8574 INTERPOLATE_EXT = 0x8575 CONSTANT_EXT = 0x8576 PRIMARY_COLOR_EXT = 0x8577 PREVIOUS_EXT = 0x8578 SOURCE0_RGB_EXT = 0x8580 SOURCE1_RGB_EXT = 0x8581 SOURCE2_RGB_EXT = 0x8582 SOURCE0_ALPHA_EXT = 0x8588 SOURCE1_ALPHA_EXT = 0x8589 SOURCE2_ALPHA_EXT = 0x858A OPERAND0_RGB_EXT = 0x8590 OPERAND1_RGB_EXT = 0x8591 OPERAND2_RGB_EXT = 0x8592 OPERAND0_ALPHA_EXT = 0x8598 OPERAND1_ALPHA_EXT = 0x8599 OPERAND2_ALPHA_EXT = 0x859A ############################################################################### # Extension #159 APPLE_specular_vector enum: LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0 ############################################################################### # Extension #160 APPLE_transform_hint enum: TRANSFORM_HINT_APPLE = 0x85B1 ############################################################################### # Extension #161 SGIX_fog_scale enum: FOG_SCALE_SGIX = 0x81FC FOG_SCALE_VALUE_SGIX = 0x81FD ############################################################################### # Extension #162 - skipped ############################################################################### # Extension #163 SUNX_constant_data enum: UNPACK_CONSTANT_DATA_SUNX = 0x81D5 TEXTURE_CONSTANT_DATA_SUNX = 0x81D6 ############################################################################### # Extension #164 SUN_global_alpha enum: GLOBAL_ALPHA_SUN = 0x81D9 GLOBAL_ALPHA_FACTOR_SUN = 0x81DA ############################################################################### # Extension #165 SUN_triangle_list enum: RESTART_SUN = 0x0001 REPLACE_MIDDLE_SUN = 0x0002 REPLACE_OLDEST_SUN = 0x0003 TRIANGLE_LIST_SUN = 0x81D7 REPLACEMENT_CODE_SUN = 0x81D8 REPLACEMENT_CODE_ARRAY_SUN = 0x85C0 REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1 REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2 REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3 R1UI_V3F_SUN = 0x85C4 R1UI_C4UB_V3F_SUN = 0x85C5 R1UI_C3F_V3F_SUN = 0x85C6 R1UI_N3F_V3F_SUN = 0x85C7 R1UI_C4F_N3F_V3F_SUN = 0x85C8 R1UI_T2F_V3F_SUN = 0x85C9 R1UI_T2F_N3F_V3F_SUN = 0x85CA R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB ############################################################################### # No new tokens # Extension #166 SUN_vertex enum: ############################################################################### # Extension #167 - WGL_EXT_display_color_table # Extension #168 - WGL_EXT_extensions_string # Extension #169 - WGL_EXT_make_current_read # Extension #170 - WGL_EXT_pixel_format # Extension #171 - WGL_EXT_pbuffer # Extension #172 - WGL_EXT_swap_control ############################################################################### # Extension #173 EXT_blend_func_separate enum: BLEND_DST_RGB_EXT = 0x80C8 BLEND_SRC_RGB_EXT = 0x80C9 BLEND_DST_ALPHA_EXT = 0x80CA BLEND_SRC_ALPHA_EXT = 0x80CB ############################################################################### # Extension #174 INGR_color_clamp enum: RED_MIN_CLAMP_INGR = 0x8560 GREEN_MIN_CLAMP_INGR = 0x8561 BLUE_MIN_CLAMP_INGR = 0x8562 ALPHA_MIN_CLAMP_INGR = 0x8563 RED_MAX_CLAMP_INGR = 0x8564 GREEN_MAX_CLAMP_INGR = 0x8565 BLUE_MAX_CLAMP_INGR = 0x8566 ALPHA_MAX_CLAMP_INGR = 0x8567 ############################################################################### # Extension #175 INGR_interlace_read enum: INTERLACE_READ_INGR = 0x8568 ############################################################################### # Extension #176 EXT_stencil_wrap enum: INCR_WRAP_EXT = 0x8507 DECR_WRAP_EXT = 0x8508 ############################################################################### # Extension #177 - skipped ############################################################################### # Extension #178 EXT_422_pixels enum: 422_EXT = 0x80CC 422_REV_EXT = 0x80CD 422_AVERAGE_EXT = 0x80CE 422_REV_AVERAGE_EXT = 0x80CF ############################################################################### # Extension #179 NV_texgen_reflection enum: NORMAL_MAP_NV = 0x8511 REFLECTION_MAP_NV = 0x8512 ############################################################################### # Extension #180 - skipped # Extension #181 - skipped ############################################################################### # Is this shipping? No extension number assigned. # Extension #? EXT_texture_cube_map enum: NORMAL_MAP_EXT = 0x8511 REFLECTION_MAP_EXT = 0x8512 TEXTURE_CUBE_MAP_EXT = 0x8513 TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514 TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515 TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516 TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517 TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518 TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519 TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C ############################################################################### # Extension #182 SUN_convolution_border_modes enum: WRAP_BORDER_SUN = 0x81D4 ############################################################################### # Extension #183 - GLX_SUN_transparent_index ############################################################################### # Extension #184 - skipped ############################################################################### # No new tokens # Extension #185 EXT_texture_env_add enum: ############################################################################### # Extension #186 EXT_texture_lod_bias enum: MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD TEXTURE_FILTER_CONTROL_EXT = 0x8500 TEXTURE_LOD_BIAS_EXT = 0x8501 ############################################################################### # Extension #187 EXT_texture_filter_anisotropic enum: TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF ############################################################################### # Extension #188 EXT_vertex_weighting enum: MODELVIEW0_STACK_DEPTH_EXT = GL_MODELVIEW_STACK_DEPTH MODELVIEW1_STACK_DEPTH_EXT = 0x8502 MODELVIEW0_MATRIX_EXT = GL_MODELVIEW_MATRIX MODELVIEW1_MATRIX_EXT = 0x8506 VERTEX_WEIGHTING_EXT = 0x8509 MODELVIEW0_EXT = GL_MODELVIEW MODELVIEW1_EXT = 0x850A CURRENT_VERTEX_WEIGHT_EXT = 0x850B VERTEX_WEIGHT_ARRAY_EXT = 0x850C VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510 ############################################################################### # Extension #189 NV_light_max_exponent enum: MAX_SHININESS_NV = 0x8504 MAX_SPOT_EXPONENT_NV = 0x8505 ############################################################################### # Extension #190 NV_vertex_array_range enum: VERTEX_ARRAY_RANGE_NV = 0x851D VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E VERTEX_ARRAY_RANGE_VALID_NV = 0x851F MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520 VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521 ############################################################################### # Extension #191 NV_register_combiners enum: REGISTER_COMBINERS_NV = 0x8522 VARIABLE_A_NV = 0x8523 VARIABLE_B_NV = 0x8524 VARIABLE_C_NV = 0x8525 VARIABLE_D_NV = 0x8526 VARIABLE_E_NV = 0x8527 VARIABLE_F_NV = 0x8528 VARIABLE_G_NV = 0x8529 CONSTANT_COLOR0_NV = 0x852A CONSTANT_COLOR1_NV = 0x852B PRIMARY_COLOR_NV = 0x852C SECONDARY_COLOR_NV = 0x852D SPARE0_NV = 0x852E SPARE1_NV = 0x852F DISCARD_NV = 0x8530 E_TIMES_F_NV = 0x8531 SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532 UNSIGNED_IDENTITY_NV = 0x8536 UNSIGNED_INVERT_NV = 0x8537 EXPAND_NORMAL_NV = 0x8538 EXPAND_NEGATE_NV = 0x8539 HALF_BIAS_NORMAL_NV = 0x853A HALF_BIAS_NEGATE_NV = 0x853B SIGNED_IDENTITY_NV = 0x853C SIGNED_NEGATE_NV = 0x853D SCALE_BY_TWO_NV = 0x853E SCALE_BY_FOUR_NV = 0x853F SCALE_BY_ONE_HALF_NV = 0x8540 BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541 COMBINER_INPUT_NV = 0x8542 COMBINER_MAPPING_NV = 0x8543 COMBINER_COMPONENT_USAGE_NV = 0x8544 COMBINER_AB_DOT_PRODUCT_NV = 0x8545 COMBINER_CD_DOT_PRODUCT_NV = 0x8546 COMBINER_MUX_SUM_NV = 0x8547 COMBINER_SCALE_NV = 0x8548 COMBINER_BIAS_NV = 0x8549 COMBINER_AB_OUTPUT_NV = 0x854A COMBINER_CD_OUTPUT_NV = 0x854B COMBINER_SUM_OUTPUT_NV = 0x854C MAX_GENERAL_COMBINERS_NV = 0x854D NUM_GENERAL_COMBINERS_NV = 0x854E COLOR_SUM_CLAMP_NV = 0x854F COMBINER0_NV = 0x8550 COMBINER1_NV = 0x8551 COMBINER2_NV = 0x8552 COMBINER3_NV = 0x8553 COMBINER4_NV = 0x8554 COMBINER5_NV = 0x8555 COMBINER6_NV = 0x8556 COMBINER7_NV = 0x8557 use ARB_multitexture TEXTURE0_ARB use ARB_multitexture TEXTURE1_ARB use BlendingFactorDest ZERO use DrawBufferMode NONE use GetPName FOG ############################################################################### # Extension #192 NV_fog_distance enum: FOG_DISTANCE_MODE_NV = 0x855A EYE_RADIAL_NV = 0x855B EYE_PLANE_ABSOLUTE_NV = 0x855C use TextureGenParameter EYE_PLANE ############################################################################### # Extension #193 NV_texgen_emboss enum: EMBOSS_LIGHT_NV = 0x855D EMBOSS_CONSTANT_NV = 0x855E EMBOSS_MAP_NV = 0x855F ############################################################################### # No new tokens # Extension #194 NV_blend_square enum: ############################################################################### # Extension #195 NV_texture_env_combine4 enum: COMBINE4_NV = 0x8503 SOURCE3_RGB_NV = 0x8583 SOURCE3_ALPHA_NV = 0x858B OPERAND3_RGB_NV = 0x8593 OPERAND3_ALPHA_NV = 0x859B ############################################################################### # No new tokens # Extension #196 MESA_resize_buffers enum: ############################################################################### # No new tokens # Extension #197 MESA_window_pos enum: ############################################################################### # Extension #198 EXT_texture_compression_s3tc enum: COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 ############################################################################### # Extension #199 IBM_cull_vertex enum: CULL_VERTEX_IBM = 103050 ############################################################################### # No new tokens # Extension #200 IBM_multimode_draw_arrays enum: ############################################################################### # Extension #201 IBM_vertex_array_lists enum: VERTEX_ARRAY_LIST_IBM = 103070 NORMAL_ARRAY_LIST_IBM = 103071 COLOR_ARRAY_LIST_IBM = 103072 INDEX_ARRAY_LIST_IBM = 103073 TEXTURE_COORD_ARRAY_LIST_IBM = 103074 EDGE_FLAG_ARRAY_LIST_IBM = 103075 FOG_COORDINATE_ARRAY_LIST_IBM = 103076 SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 COLOR_ARRAY_LIST_STRIDE_IBM = 103082 INDEX_ARRAY_LIST_STRIDE_IBM = 103083 TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 ############################################################################### # Extension #202 SGIX_subsample enum: PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 ############################################################################### # Extension #203 SGIX_ycrcb_subsample enum: PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 ############################################################################### # Extension #204 SGIX_ycrcba enum: YCRCB_SGIX = 0x8318 YCRCBA_SGIX = 0x8319 ############################################################################### # Extension #205 SGI_depth_pass_instrument enum: DEPTH_PASS_INSTRUMENT_SGIX = 0x8310 DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311 DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x8312 ############################################################################### # Extension #206 3DFX_texture_compression_FXT1 enum: COMPRESSED_RGB_FXT1_3DFX = 0x86B0 COMPRESSED_RGBA_FXT1_3DFX = 0x86B1 ############################################################################### # Extension #207 3DFX_multisample enum: MULTISAMPLE_3DFX = 0x86B2 SAMPLE_BUFFERS_3DFX = 0x86B3 SAMPLES_3DFX = 0x86B4 MULTISAMPLE_BIT_3DFX = 0x20000000 ############################################################################### # No new tokens # Extension #208 3DFX_tbuffer enum: ############################################################################### # Extension #209 EXT_multisample enum: MULTISAMPLE_EXT = 0x809D SAMPLE_ALPHA_TO_MASK_EXT = 0x809E SAMPLE_ALPHA_TO_ONE_EXT = 0x809F SAMPLE_MASK_EXT = 0x80A0 1PASS_EXT = 0x80A1 2PASS_0_EXT = 0x80A2 2PASS_1_EXT = 0x80A3 4PASS_0_EXT = 0x80A4 4PASS_1_EXT = 0x80A5 4PASS_2_EXT = 0x80A6 4PASS_3_EXT = 0x80A7 SAMPLE_BUFFERS_EXT = 0x80A8 # 1 I SAMPLES_EXT = 0x80A9 # 1 I SAMPLE_MASK_VALUE_EXT = 0x80AA # 1 F SAMPLE_MASK_INVERT_EXT = 0x80AB # 1 I SAMPLE_PATTERN_EXT = 0x80AC # 1 I MULTISAMPLE_BIT_EXT = 0x20000000 ############################################################################### # Extension #210 SGIX_vertex_preclip enum: VERTEX_PRECLIP_SGIX = 0x83EE VERTEX_PRECLIP_HINT_SGIX = 0x83EF ############################################################################### # Extension #211 SGIX_convolution_accuracy enum: CONVOLUTION_HINT_SGIX = 0x8316 # 1 I ############################################################################### # Extension #212 SGIX_resample enum: PACK_RESAMPLE_SGIX = 0x842C UNPACK_RESAMPLE_SGIX = 0x842D RESAMPLE_REPLICATE_SGIX = 0x842E RESAMPLE_ZERO_FILL_SGIX = 0x842F RESAMPLE_DECIMATE_SGIX = 0x8430 ############################################################################### # Extension #213 SGIS_point_line_texgen enum: EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 EYE_POINT_SGIS = 0x81F4 OBJECT_POINT_SGIS = 0x81F5 EYE_LINE_SGIS = 0x81F6 OBJECT_LINE_SGIS = 0x81F7 ############################################################################### # Extension #214 SGIS_texture_color_mask enum: TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF ############################################################################### # Extension #220 # Promoted to ARB_texture_env_dot3, enum values changed EXT_texture_env_dot3 enum: DOT3_RGB_EXT = 0x8740 DOT3_RGBA_EXT = 0x8741 ############################################################################### # Extension #221 ATI_texture_mirror_once enum: MIRROR_CLAMP_ATI = 0x8742 MIRROR_CLAMP_TO_EDGE_ATI = 0x8743 ############################################################################### # Extension #222 NV_fence enum: ALL_COMPLETED_NV = 0x84F2 FENCE_STATUS_NV = 0x84F3 FENCE_CONDITION_NV = 0x84F4 ############################################################################### # Extension #224 IBM_texture_mirrored_repeat enum: MIRRORED_REPEAT_IBM = 0x8370 ############################################################################### # Extension #225 NV_evaluators enum: EVAL_2D_NV = 0x86C0 EVAL_TRIANGULAR_2D_NV = 0x86C1 MAP_TESSELLATION_NV = 0x86C2 MAP_ATTRIB_U_ORDER_NV = 0x86C3 MAP_ATTRIB_V_ORDER_NV = 0x86C4 EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5 EVAL_VERTEX_ATTRIB0_NV = 0x86C6 EVAL_VERTEX_ATTRIB1_NV = 0x86C7 EVAL_VERTEX_ATTRIB2_NV = 0x86C8 EVAL_VERTEX_ATTRIB3_NV = 0x86C9 EVAL_VERTEX_ATTRIB4_NV = 0x86CA EVAL_VERTEX_ATTRIB5_NV = 0x86CB EVAL_VERTEX_ATTRIB6_NV = 0x86CC EVAL_VERTEX_ATTRIB7_NV = 0x86CD EVAL_VERTEX_ATTRIB8_NV = 0x86CE EVAL_VERTEX_ATTRIB9_NV = 0x86CF EVAL_VERTEX_ATTRIB10_NV = 0x86D0 EVAL_VERTEX_ATTRIB11_NV = 0x86D1 EVAL_VERTEX_ATTRIB12_NV = 0x86D2 EVAL_VERTEX_ATTRIB13_NV = 0x86D3 EVAL_VERTEX_ATTRIB14_NV = 0x86D4 EVAL_VERTEX_ATTRIB15_NV = 0x86D5 MAX_MAP_TESSELLATION_NV = 0x86D6 MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7 ############################################################################### # Extension #226 NV_packed_depth_stencil enum: DEPTH_STENCIL_NV = 0x84F9 UNSIGNED_INT_24_8_NV = 0x84FA ############################################################################### # Extension #227 NV_register_combiners2 enum: PER_STAGE_CONSTANTS_NV = 0x8535 ############################################################################### # No new tokens # Extension #228 NV_texture_compression_vtc enum: ############################################################################### # Extension #229 NV_texture_rectangle enum: TEXTURE_RECTANGLE_NV = 0x84F5 TEXTURE_BINDING_RECTANGLE_NV = 0x84F6 PROXY_TEXTURE_RECTANGLE_NV = 0x84F7 MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8 ############################################################################### # Extension #230 NV_texture_shader enum: OFFSET_TEXTURE_RECTANGLE_NV = 0x864C OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9 UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB DSDT_MAG_INTENSITY_NV = 0x86DC SHADER_CONSISTENT_NV = 0x86DD TEXTURE_SHADER_NV = 0x86DE SHADER_OPERATION_NV = 0x86DF CULL_MODES_NV = 0x86E0 OFFSET_TEXTURE_MATRIX_NV = 0x86E1 OFFSET_TEXTURE_SCALE_NV = 0x86E2 OFFSET_TEXTURE_BIAS_NV = 0x86E3 OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV PREVIOUS_TEXTURE_INPUT_NV = 0x86E4 CONST_EYE_NV = 0x86E5 PASS_THROUGH_NV = 0x86E6 CULL_FRAGMENT_NV = 0x86E7 OFFSET_TEXTURE_2D_NV = 0x86E8 DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9 DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA DOT_PRODUCT_NV = 0x86EC DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0 DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1 DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2 DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3 HILO_NV = 0x86F4 DSDT_NV = 0x86F5 DSDT_MAG_NV = 0x86F6 DSDT_MAG_VIB_NV = 0x86F7 HILO16_NV = 0x86F8 SIGNED_HILO_NV = 0x86F9 SIGNED_HILO16_NV = 0x86FA SIGNED_RGBA_NV = 0x86FB SIGNED_RGBA8_NV = 0x86FC SIGNED_RGB_NV = 0x86FE SIGNED_RGB8_NV = 0x86FF SIGNED_LUMINANCE_NV = 0x8701 SIGNED_LUMINANCE8_NV = 0x8702 SIGNED_LUMINANCE_ALPHA_NV = 0x8703 SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704 SIGNED_ALPHA_NV = 0x8705 SIGNED_ALPHA8_NV = 0x8706 SIGNED_INTENSITY_NV = 0x8707 SIGNED_INTENSITY8_NV = 0x8708 DSDT8_NV = 0x8709 DSDT8_MAG8_NV = 0x870A DSDT8_MAG8_INTENSITY8_NV = 0x870B SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D HI_SCALE_NV = 0x870E LO_SCALE_NV = 0x870F DS_SCALE_NV = 0x8710 DT_SCALE_NV = 0x8711 MAGNITUDE_SCALE_NV = 0x8712 VIBRANCE_SCALE_NV = 0x8713 HI_BIAS_NV = 0x8714 LO_BIAS_NV = 0x8715 DS_BIAS_NV = 0x8716 DT_BIAS_NV = 0x8717 MAGNITUDE_BIAS_NV = 0x8718 VIBRANCE_BIAS_NV = 0x8719 TEXTURE_BORDER_VALUES_NV = 0x871A TEXTURE_HI_SIZE_NV = 0x871B TEXTURE_LO_SIZE_NV = 0x871C TEXTURE_DS_SIZE_NV = 0x871D TEXTURE_DT_SIZE_NV = 0x871E TEXTURE_MAG_SIZE_NV = 0x871F ############################################################################### # Extension #231 NV_texture_shader2 enum: DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF ############################################################################### # Extension #232 NV_vertex_array_range2 enum: VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533 ############################################################################### # Extension #233 NV_vertex_program enum: VERTEX_PROGRAM_NV = 0x8620 VERTEX_STATE_PROGRAM_NV = 0x8621 ATTRIB_ARRAY_SIZE_NV = 0x8623 ATTRIB_ARRAY_STRIDE_NV = 0x8624 ATTRIB_ARRAY_TYPE_NV = 0x8625 CURRENT_ATTRIB_NV = 0x8626 PROGRAM_LENGTH_NV = 0x8627 PROGRAM_STRING_NV = 0x8628 MODELVIEW_PROJECTION_NV = 0x8629 IDENTITY_NV = 0x862A INVERSE_NV = 0x862B TRANSPOSE_NV = 0x862C INVERSE_TRANSPOSE_NV = 0x862D MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E MAX_TRACK_MATRICES_NV = 0x862F MATRIX0_NV = 0x8630 MATRIX1_NV = 0x8631 MATRIX2_NV = 0x8632 MATRIX3_NV = 0x8633 MATRIX4_NV = 0x8634 MATRIX5_NV = 0x8635 MATRIX6_NV = 0x8636 MATRIX7_NV = 0x8637 ################## # # Reserved: # # MATRIX8_NV = 0x8638 # MATRIX9_NV = 0x8639 # MATRIX10_NV = 0x863A # MATRIX11_NV = 0x863B # MATRIX12_NV = 0x863C # MATRIX13_NV = 0x863D # MATRIX14_NV = 0x863E # MATRIX15_NV = 0x863F # ################### CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640 CURRENT_MATRIX_NV = 0x8641 VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642 VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643 PROGRAM_PARAMETER_NV = 0x8644 ATTRIB_ARRAY_POINTER_NV = 0x8645 PROGRAM_TARGET_NV = 0x8646 PROGRAM_RESIDENT_NV = 0x8647 TRACK_MATRIX_NV = 0x8648 TRACK_MATRIX_TRANSFORM_NV = 0x8649 VERTEX_PROGRAM_BINDING_NV = 0x864A PROGRAM_ERROR_POSITION_NV = 0x864B VERTEX_ATTRIB_ARRAY0_NV = 0x8650 VERTEX_ATTRIB_ARRAY1_NV = 0x8651 VERTEX_ATTRIB_ARRAY2_NV = 0x8652 VERTEX_ATTRIB_ARRAY3_NV = 0x8653 VERTEX_ATTRIB_ARRAY4_NV = 0x8654 VERTEX_ATTRIB_ARRAY5_NV = 0x8655 VERTEX_ATTRIB_ARRAY6_NV = 0x8656 VERTEX_ATTRIB_ARRAY7_NV = 0x8657 VERTEX_ATTRIB_ARRAY8_NV = 0x8658 VERTEX_ATTRIB_ARRAY9_NV = 0x8659 VERTEX_ATTRIB_ARRAY10_NV = 0x865A VERTEX_ATTRIB_ARRAY11_NV = 0x865B VERTEX_ATTRIB_ARRAY12_NV = 0x865C VERTEX_ATTRIB_ARRAY13_NV = 0x865D VERTEX_ATTRIB_ARRAY14_NV = 0x865E VERTEX_ATTRIB_ARRAY15_NV = 0x865F MAP1_VERTEX_ATTRIB0_4_NV = 0x8660 MAP1_VERTEX_ATTRIB1_4_NV = 0x8661 MAP1_VERTEX_ATTRIB2_4_NV = 0x8662 MAP1_VERTEX_ATTRIB3_4_NV = 0x8663 MAP1_VERTEX_ATTRIB4_4_NV = 0x8664 MAP1_VERTEX_ATTRIB5_4_NV = 0x8665 MAP1_VERTEX_ATTRIB6_4_NV = 0x8666 MAP1_VERTEX_ATTRIB7_4_NV = 0x8667 MAP1_VERTEX_ATTRIB8_4_NV = 0x8668 MAP1_VERTEX_ATTRIB9_4_NV = 0x8669 MAP1_VERTEX_ATTRIB10_4_NV = 0x866A MAP1_VERTEX_ATTRIB11_4_NV = 0x866B MAP1_VERTEX_ATTRIB12_4_NV = 0x866C MAP1_VERTEX_ATTRIB13_4_NV = 0x866D MAP1_VERTEX_ATTRIB14_4_NV = 0x866E MAP1_VERTEX_ATTRIB15_4_NV = 0x866F MAP2_VERTEX_ATTRIB0_4_NV = 0x8670 MAP2_VERTEX_ATTRIB1_4_NV = 0x8671 MAP2_VERTEX_ATTRIB2_4_NV = 0x8672 MAP2_VERTEX_ATTRIB3_4_NV = 0x8673 MAP2_VERTEX_ATTRIB4_4_NV = 0x8674 MAP2_VERTEX_ATTRIB5_4_NV = 0x8675 MAP2_VERTEX_ATTRIB6_4_NV = 0x8676 MAP2_VERTEX_ATTRIB7_4_NV = 0x8677 MAP2_VERTEX_ATTRIB8_4_NV = 0x8678 MAP2_VERTEX_ATTRIB9_4_NV = 0x8679 MAP2_VERTEX_ATTRIB10_4_NV = 0x867A MAP2_VERTEX_ATTRIB11_4_NV = 0x867B MAP2_VERTEX_ATTRIB12_4_NV = 0x867C MAP2_VERTEX_ATTRIB13_4_NV = 0x867D MAP2_VERTEX_ATTRIB14_4_NV = 0x867E MAP2_VERTEX_ATTRIB15_4_NV = 0x867F ############################################################################### # Extension #235 SGIX_texture_coordinate_clamp enum: TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 TEXTURE_MAX_CLAMP_T_SGIX = 0x836A TEXTURE_MAX_CLAMP_R_SGIX = 0x836B ############################################################################### # Extension #236 SGIX_scalebias_hint enum: SCALEBIAS_HINT_SGIX = 0x8322 ############################################################################### # Extension #237 - GLX_OML_swap_method # Extension #238 - GLX_OML_sync_control ############################################################################### # Extension #239 OML_interlace enum: INTERLACE_OML = 0x8980 INTERLACE_READ_OML = 0x8981 ############################################################################### # Extension #240 OML_subsample enum: FORMAT_SUBSAMPLE_24_24_OML = 0x8982 FORMAT_SUBSAMPLE_244_244_OML = 0x8983 ############################################################################### # Extension #241 OML_resample enum: PACK_RESAMPLE_OML = 0x8984 UNPACK_RESAMPLE_OML = 0x8985 RESAMPLE_REPLICATE_OML = 0x8986 RESAMPLE_ZERO_FILL_OML = 0x8987 RESAMPLE_AVERAGE_OML = 0x8988 RESAMPLE_DECIMATE_OML = 0x8989 ############################################################################### # Extension #242 - WGL_OML_sync_control ############################################################################### # Extension #243 NV_copy_depth_to_color enum: DEPTH_STENCIL_TO_RGBA_NV = 0x886E DEPTH_STENCIL_TO_BGRA_NV = 0x886F ############################################################################### # Extension #244 ATI_envmap_bumpmap enum: BUMP_ROT_MATRIX_ATI = 0x8775 BUMP_ROT_MATRIX_SIZE_ATI = 0x8776 BUMP_NUM_TEX_UNITS_ATI = 0x8777 BUMP_TEX_UNITS_ATI = 0x8778 DUDV_ATI = 0x8779 DU8DV8_ATI = 0x877A BUMP_ENVMAP_ATI = 0x877B BUMP_TARGET_ATI = 0x877C ############################################################################### # Extension #245 ATI_fragment_shader enum: FRAGMENT_SHADER_ATI = 0x8920 REG_0_ATI = 0x8921 REG_1_ATI = 0x8922 REG_2_ATI = 0x8923 REG_3_ATI = 0x8924 REG_4_ATI = 0x8925 REG_5_ATI = 0x8926 REG_6_ATI = 0x8927 REG_7_ATI = 0x8928 REG_8_ATI = 0x8929 REG_9_ATI = 0x892A REG_10_ATI = 0x892B REG_11_ATI = 0x892C REG_12_ATI = 0x892D REG_13_ATI = 0x892E REG_14_ATI = 0x892F REG_15_ATI = 0x8930 REG_16_ATI = 0x8931 REG_17_ATI = 0x8932 REG_18_ATI = 0x8933 REG_19_ATI = 0x8934 REG_20_ATI = 0x8935 REG_21_ATI = 0x8936 REG_22_ATI = 0x8937 REG_23_ATI = 0x8938 REG_24_ATI = 0x8939 REG_25_ATI = 0x893A REG_26_ATI = 0x893B REG_27_ATI = 0x893C REG_28_ATI = 0x893D REG_29_ATI = 0x893E REG_30_ATI = 0x893F REG_31_ATI = 0x8940 CON_0_ATI = 0x8941 CON_1_ATI = 0x8942 CON_2_ATI = 0x8943 CON_3_ATI = 0x8944 CON_4_ATI = 0x8945 CON_5_ATI = 0x8946 CON_6_ATI = 0x8947 CON_7_ATI = 0x8948 CON_8_ATI = 0x8949 CON_9_ATI = 0x894A CON_10_ATI = 0x894B CON_11_ATI = 0x894C CON_12_ATI = 0x894D CON_13_ATI = 0x894E CON_14_ATI = 0x894F CON_15_ATI = 0x8950 CON_16_ATI = 0x8951 CON_17_ATI = 0x8952 CON_18_ATI = 0x8953 CON_19_ATI = 0x8954 CON_20_ATI = 0x8955 CON_21_ATI = 0x8956 CON_22_ATI = 0x8957 CON_23_ATI = 0x8958 CON_24_ATI = 0x8959 CON_25_ATI = 0x895A CON_26_ATI = 0x895B CON_27_ATI = 0x895C CON_28_ATI = 0x895D CON_29_ATI = 0x895E CON_30_ATI = 0x895F CON_31_ATI = 0x8960 MOV_ATI = 0x8961 ADD_ATI = 0x8963 MUL_ATI = 0x8964 SUB_ATI = 0x8965 DOT3_ATI = 0x8966 DOT4_ATI = 0x8967 MAD_ATI = 0x8968 LERP_ATI = 0x8969 CND_ATI = 0x896A CND0_ATI = 0x896B DOT2_ADD_ATI = 0x896C SECONDARY_INTERPOLATOR_ATI = 0x896D NUM_FRAGMENT_REGISTERS_ATI = 0x896E NUM_FRAGMENT_CONSTANTS_ATI = 0x896F NUM_PASSES_ATI = 0x8970 NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971 NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972 NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973 NUM_LOOPBACK_COMPONENTS_ATI = 0x8974 COLOR_ALPHA_PAIRING_ATI = 0x8975 SWIZZLE_STR_ATI = 0x8976 SWIZZLE_STQ_ATI = 0x8977 SWIZZLE_STR_DR_ATI = 0x8978 SWIZZLE_STQ_DQ_ATI = 0x8979 SWIZZLE_STRQ_ATI = 0x897A SWIZZLE_STRQ_DQ_ATI = 0x897B RED_BIT_ATI = 0x00000001 GREEN_BIT_ATI = 0x00000002 BLUE_BIT_ATI = 0x00000004 2X_BIT_ATI = 0x00000001 4X_BIT_ATI = 0x00000002 8X_BIT_ATI = 0x00000004 HALF_BIT_ATI = 0x00000008 QUARTER_BIT_ATI = 0x00000010 EIGHTH_BIT_ATI = 0x00000020 SATURATE_BIT_ATI = 0x00000040 2X_BIT_ATI = 0x00000001 COMP_BIT_ATI = 0x00000002 NEGATE_BIT_ATI = 0x00000004 BIAS_BIT_ATI = 0x00000008 ############################################################################### # Extension #246 ATI_pn_triangles enum: PN_TRIANGLES_ATI = 0x87F0 MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1 PN_TRIANGLES_POINT_MODE_ATI = 0x87F2 PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3 PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4 PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5 PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6 PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7 PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8 ############################################################################### # Extension #247 ATI_vertex_array_object enum: STATIC_ATI = 0x8760 DYNAMIC_ATI = 0x8761 PRESERVE_ATI = 0x8762 DISCARD_ATI = 0x8763 OBJECT_BUFFER_SIZE_ATI = 0x8764 OBJECT_BUFFER_USAGE_ATI = 0x8765 ARRAY_OBJECT_BUFFER_ATI = 0x8766 ARRAY_OBJECT_OFFSET_ATI = 0x8767 ############################################################################### # Extension #248 EXT_vertex_shader enum: VERTEX_SHADER_EXT = 0x8780 VERTEX_SHADER_BINDING_EXT = 0x8781 OP_INDEX_EXT = 0x8782 OP_NEGATE_EXT = 0x8783 OP_DOT3_EXT = 0x8784 OP_DOT4_EXT = 0x8785 OP_MUL_EXT = 0x8786 OP_ADD_EXT = 0x8787 OP_MADD_EXT = 0x8788 OP_FRAC_EXT = 0x8789 OP_MAX_EXT = 0x878A OP_MIN_EXT = 0x878B OP_SET_GE_EXT = 0x878C OP_SET_LT_EXT = 0x878D OP_CLAMP_EXT = 0x878E OP_FLOOR_EXT = 0x878F OP_ROUND_EXT = 0x8790 OP_EXP_BASE_2_EXT = 0x8791 OP_LOG_BASE_2_EXT = 0x8792 OP_POWER_EXT = 0x8793 OP_RECIP_EXT = 0x8794 OP_RECIP_SQRT_EXT = 0x8795 OP_SUB_EXT = 0x8796 OP_CROSS_PRODUCT_EXT = 0x8797 OP_MULTIPLY_MATRIX_EXT = 0x8798 OP_MOV_EXT = 0x8799 OUTPUT_VERTEX_EXT = 0x879A OUTPUT_COLOR0_EXT = 0x879B OUTPUT_COLOR1_EXT = 0x879C OUTPUT_TEXTURE_COORD0_EXT = 0x879D OUTPUT_TEXTURE_COORD1_EXT = 0x879E OUTPUT_TEXTURE_COORD2_EXT = 0x879F OUTPUT_TEXTURE_COORD3_EXT = 0x87A0 OUTPUT_TEXTURE_COORD4_EXT = 0x87A1 OUTPUT_TEXTURE_COORD5_EXT = 0x87A2 OUTPUT_TEXTURE_COORD6_EXT = 0x87A3 OUTPUT_TEXTURE_COORD7_EXT = 0x87A4 OUTPUT_TEXTURE_COORD8_EXT = 0x87A5 OUTPUT_TEXTURE_COORD9_EXT = 0x87A6 OUTPUT_TEXTURE_COORD10_EXT = 0x87A7 OUTPUT_TEXTURE_COORD11_EXT = 0x87A8 OUTPUT_TEXTURE_COORD12_EXT = 0x87A9 OUTPUT_TEXTURE_COORD13_EXT = 0x87AA OUTPUT_TEXTURE_COORD14_EXT = 0x87AB OUTPUT_TEXTURE_COORD15_EXT = 0x87AC OUTPUT_TEXTURE_COORD16_EXT = 0x87AD OUTPUT_TEXTURE_COORD17_EXT = 0x87AE OUTPUT_TEXTURE_COORD18_EXT = 0x87AF OUTPUT_TEXTURE_COORD19_EXT = 0x87B0 OUTPUT_TEXTURE_COORD20_EXT = 0x87B1 OUTPUT_TEXTURE_COORD21_EXT = 0x87B2 OUTPUT_TEXTURE_COORD22_EXT = 0x87B3 OUTPUT_TEXTURE_COORD23_EXT = 0x87B4 OUTPUT_TEXTURE_COORD24_EXT = 0x87B5 OUTPUT_TEXTURE_COORD25_EXT = 0x87B6 OUTPUT_TEXTURE_COORD26_EXT = 0x87B7 OUTPUT_TEXTURE_COORD27_EXT = 0x87B8 OUTPUT_TEXTURE_COORD28_EXT = 0x87B9 OUTPUT_TEXTURE_COORD29_EXT = 0x87BA OUTPUT_TEXTURE_COORD30_EXT = 0x87BB OUTPUT_TEXTURE_COORD31_EXT = 0x87BC OUTPUT_FOG_EXT = 0x87BD SCALAR_EXT = 0x87BE VECTOR_EXT = 0x87BF MATRIX_EXT = 0x87C0 VARIANT_EXT = 0x87C1 INVARIANT_EXT = 0x87C2 LOCAL_CONSTANT_EXT = 0x87C3 LOCAL_EXT = 0x87C4 MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5 MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6 MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7 MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8 MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9 MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF VERTEX_SHADER_VARIANTS_EXT = 0x87D0 VERTEX_SHADER_INVARIANTS_EXT = 0x87D1 VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2 VERTEX_SHADER_LOCALS_EXT = 0x87D3 VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4 X_EXT = 0x87D5 Y_EXT = 0x87D6 Z_EXT = 0x87D7 W_EXT = 0x87D8 NEGATIVE_X_EXT = 0x87D9 NEGATIVE_Y_EXT = 0x87DA NEGATIVE_Z_EXT = 0x87DB NEGATIVE_W_EXT = 0x87DC ZERO_EXT = 0x87DD ONE_EXT = 0x87DE NEGATIVE_ONE_EXT = 0x87DF NORMALIZED_RANGE_EXT = 0x87E0 FULL_RANGE_EXT = 0x87E1 CURRENT_VERTEX_EXT = 0x87E2 MVP_MATRIX_EXT = 0x87E3 VARIANT_VALUE_EXT = 0x87E4 VARIANT_DATATYPE_EXT = 0x87E5 VARIANT_ARRAY_STRIDE_EXT = 0x87E6 VARIANT_ARRAY_TYPE_EXT = 0x87E7 VARIANT_ARRAY_EXT = 0x87E8 VARIANT_ARRAY_POINTER_EXT = 0x87E9 INVARIANT_VALUE_EXT = 0x87EA INVARIANT_DATATYPE_EXT = 0x87EB LOCAL_CONSTANT_VALUE_EXT = 0x87EC LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED ############################################################################### # Extension #249 ATI_vertex_streams enum: MAX_VERTEX_STREAMS_ATI = 0x876B VERTEX_STREAM0_ATI = 0x876C VERTEX_STREAM1_ATI = 0x876D VERTEX_STREAM2_ATI = 0x876E VERTEX_STREAM3_ATI = 0x876F VERTEX_STREAM4_ATI = 0x8770 VERTEX_STREAM5_ATI = 0x8771 VERTEX_STREAM6_ATI = 0x8772 VERTEX_STREAM7_ATI = 0x8773 VERTEX_SOURCE_ATI = 0x8774 ############################################################################### # Extension #250 - WGL_I3D_digital_video_control # Extension #251 - WGL_I3D_gamma # Extension #252 - WGL_I3D_genlock # Extension #253 - WGL_I3D_image_buffer # Extension #254 - WGL_I3D_swap_frame_lock # Extension #255 - WGL_I3D_swap_frame_usage ############################################################################### # Extension #256 ATI_element_array enum: ELEMENT_ARRAY_ATI = 0x8768 ELEMENT_ARRAY_TYPE_ATI = 0x8769 ELEMENT_ARRAY_POINTER_ATI = 0x876A ############################################################################### # Extension #257 SUN_mesh_array enum: QUAD_MESH_SUN = 0x8614 TRIANGLE_MESH_SUN = 0x8615 ############################################################################### # Extension #258 SUN_slice_accum enum: SLICE_ACCUM_SUN = 0x85CC ############################################################################### # Extension #259 NV_multisample_filter_hint enum: MULTISAMPLE_FILTER_HINT_NV = 0x8534 ############################################################################### # Extension #260 NV_depth_clamp enum: DEPTH_CLAMP_NV = 0x864F ############################################################################### # Extension #261 NV_occlusion_query enum: PIXEL_COUNTER_BITS_NV = 0x8864 CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865 PIXEL_COUNT_NV = 0x8866 PIXEL_COUNT_AVAILABLE_NV = 0x8867 ############################################################################### # Extension #262 NV_point_sprite enum: POINT_SPRITE_NV = 0x8861 COORD_REPLACE_NV = 0x8862 POINT_SPRITE_R_MODE_NV = 0x8863 ############################################################################### # Extension #263 - WGL_NV_render_depth_texture # Extension #264 - WGL_NV_render_texture_rectangle ############################################################################### # Extension #265 NV_texture_shader3 enum: OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850 OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851 OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852 OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853 OFFSET_HILO_TEXTURE_2D_NV = 0x8854 OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855 OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856 OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857 DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858 DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859 DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A DOT_PRODUCT_PASS_THROUGH_NV = 0x885B DOT_PRODUCT_TEXTURE_1D_NV = 0x885C DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D HILO8_NV = 0x885E SIGNED_HILO8_NV = 0x885F FORCE_BLUE_TO_ONE_NV = 0x8860 ############################################################################### # No new tokens # Extension #266 NV_vertex_program1_1 enum: ############################################################################### # No new tokens # Extension #267 EXT_shadow_funcs enum: ############################################################################### # Extension #268 EXT_stencil_two_side enum: STENCIL_TEST_TWO_SIDE_EXT = 0x8910 ACTIVE_STENCIL_FACE_EXT = 0x8911 ############################################################################### # Extension #269 ATI_text_fragment_shader enum: TEXT_FRAGMENT_SHADER_ATI = 0x8200 ############################################################################### # Extension #270 APPLE_client_storage enum: UNPACK_CLIENT_STORAGE_APPLE = 0x85B2 ############################################################################### # Extension #271 # (extends ATI_element_array???) APPLE_element_array enum: ELEMENT_ARRAY_APPLE = 0x8768 ELEMENT_ARRAY_TYPE_APPLE = 0x8769 ELEMENT_ARRAY_POINTER_APPLE = 0x876A ############################################################################### # Extension #272 # ??? BUFFER_OBJECT_APPLE appears to be part of the shipping extension, # but is not in the spec in the registry. Also appears in # APPLE_object_purgeable below. APPLE_fence enum: DRAW_PIXELS_APPLE = 0x8A0A FENCE_APPLE = 0x8A0B ############################################################################### # Extension #273 APPLE_vertex_array_object enum: VERTEX_ARRAY_BINDING_APPLE = 0x85B5 ############################################################################### # Extension #274 # (How does this interact with NV_vertex_array_range???) APPLE_vertex_array_range enum: VERTEX_ARRAY_RANGE_APPLE = 0x851D VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521 STORAGE_CACHED_APPLE = 0x85BE STORAGE_SHARED_APPLE = 0x85BF ############################################################################### # Extension #275 APPLE_ycbcr_422 enum: YCBCR_422_APPLE = 0x85B9 UNSIGNED_SHORT_8_8_APPLE = 0x85BA UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB ############################################################################### # Extension #276 S3_s3tc enum: RGB_S3TC = 0x83A0 RGB4_S3TC = 0x83A1 RGBA_S3TC = 0x83A2 RGBA4_S3TC = 0x83A3 ############################################################################### # Extension #277 ATI_draw_buffers enum: MAX_DRAW_BUFFERS_ATI = 0x8824 DRAW_BUFFER0_ATI = 0x8825 DRAW_BUFFER1_ATI = 0x8826 DRAW_BUFFER2_ATI = 0x8827 DRAW_BUFFER3_ATI = 0x8828 DRAW_BUFFER4_ATI = 0x8829 DRAW_BUFFER5_ATI = 0x882A DRAW_BUFFER6_ATI = 0x882B DRAW_BUFFER7_ATI = 0x882C DRAW_BUFFER8_ATI = 0x882D DRAW_BUFFER9_ATI = 0x882E DRAW_BUFFER10_ATI = 0x882F DRAW_BUFFER11_ATI = 0x8830 DRAW_BUFFER12_ATI = 0x8831 DRAW_BUFFER13_ATI = 0x8832 DRAW_BUFFER14_ATI = 0x8833 DRAW_BUFFER15_ATI = 0x8834 ############################################################################### # Extension #278 # This is really a WGL extension, but if defined there are # some associated GL enumerants. ATI_pixel_format_float enum: TYPE_RGBA_FLOAT_ATI = 0x8820 COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835 ############################################################################### # Extension #279 ATI_texture_env_combine3 enum: MODULATE_ADD_ATI = 0x8744 MODULATE_SIGNED_ADD_ATI = 0x8745 MODULATE_SUBTRACT_ATI = 0x8746 ############################################################################### # Extension #280 ATI_texture_float enum: RGBA_FLOAT32_ATI = 0x8814 RGB_FLOAT32_ATI = 0x8815 ALPHA_FLOAT32_ATI = 0x8816 INTENSITY_FLOAT32_ATI = 0x8817 LUMINANCE_FLOAT32_ATI = 0x8818 LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819 RGBA_FLOAT16_ATI = 0x881A RGB_FLOAT16_ATI = 0x881B ALPHA_FLOAT16_ATI = 0x881C INTENSITY_FLOAT16_ATI = 0x881D LUMINANCE_FLOAT16_ATI = 0x881E LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F ############################################################################### # Extension #281 (also WGL_NV_float_buffer) NV_float_buffer enum: FLOAT_R_NV = 0x8880 FLOAT_RG_NV = 0x8881 FLOAT_RGB_NV = 0x8882 FLOAT_RGBA_NV = 0x8883 FLOAT_R16_NV = 0x8884 FLOAT_R32_NV = 0x8885 FLOAT_RG16_NV = 0x8886 FLOAT_RG32_NV = 0x8887 FLOAT_RGB16_NV = 0x8888 FLOAT_RGB32_NV = 0x8889 FLOAT_RGBA16_NV = 0x888A FLOAT_RGBA32_NV = 0x888B TEXTURE_FLOAT_COMPONENTS_NV = 0x888C FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D FLOAT_RGBA_MODE_NV = 0x888E ############################################################################### # Extension #282 NV_fragment_program enum: MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868 FRAGMENT_PROGRAM_NV = 0x8870 MAX_TEXTURE_COORDS_NV = 0x8871 MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872 FRAGMENT_PROGRAM_BINDING_NV = 0x8873 PROGRAM_ERROR_STRING_NV = 0x8874 ############################################################################### # Extension #283 NV_half_float enum: HALF_FLOAT_NV = 0x140B ############################################################################### # Extension #284 NV_pixel_data_range enum: WRITE_PIXEL_DATA_RANGE_NV = 0x8878 READ_PIXEL_DATA_RANGE_NV = 0x8879 WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D ############################################################################### # Extension #285 NV_primitive_restart enum: PRIMITIVE_RESTART_NV = 0x8558 PRIMITIVE_RESTART_INDEX_NV = 0x8559 ############################################################################### # Extension #286 NV_texture_expand_normal enum: TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F ############################################################################### # No new tokens # Extension #287 NV_vertex_program2 enum: ############################################################################### # No new tokens # Extension #288 ATI_map_object_buffer enum: ############################################################################### # Extension #289 ATI_separate_stencil enum: STENCIL_BACK_FUNC_ATI = 0x8800 STENCIL_BACK_FAIL_ATI = 0x8801 STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802 STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803 ############################################################################### # No new tokens # Extension #290 ATI_vertex_attrib_array_object enum: ############################################################################### # No new tokens # Extension #291 - OpenGL ES only, not in glext.h # OES_byte_coordinates enum: ############################################################################### # Extension #292 - OpenGL ES only, not in glext.h # OES_fixed_point enum: # FIXED_OES = 0x140C ############################################################################### # No new tokens # Extension #293 - OpenGL ES only, not in glext.h # OES_single_precision enum: ############################################################################### # Extension #294 - OpenGL ES only, not in glext.h # OES_compressed_paletted_texture enum: # PALETTE4_RGB8_OES = 0x8B90 # PALETTE4_RGBA8_OES = 0x8B91 # PALETTE4_R5_G6_B5_OES = 0x8B92 # PALETTE4_RGBA4_OES = 0x8B93 # PALETTE4_RGB5_A1_OES = 0x8B94 # PALETTE8_RGB8_OES = 0x8B95 # PALETTE8_RGBA8_OES = 0x8B96 # PALETTE8_R5_G6_B5_OES = 0x8B97 # PALETTE8_RGBA4_OES = 0x8B98 # PALETTE8_RGB5_A1_OES = 0x8B99 ############################################################################### # Extension #295 - This is an OpenGL ES extension, but also implemented in Mesa OES_read_format enum: IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B ############################################################################### # No new tokens # Extension #296 - OpenGL ES only, not in glext.h # OES_query_matrix enum: ############################################################################### # Extension #297 EXT_depth_bounds_test enum: DEPTH_BOUNDS_TEST_EXT = 0x8890 DEPTH_BOUNDS_EXT = 0x8891 ############################################################################### # Extension #298 EXT_texture_mirror_clamp enum: MIRROR_CLAMP_EXT = 0x8742 MIRROR_CLAMP_TO_EDGE_EXT = 0x8743 MIRROR_CLAMP_TO_BORDER_EXT = 0x8912 ############################################################################### # Extension #299 EXT_blend_equation_separate enum: BLEND_EQUATION_RGB_EXT = 0x8009 # alias GL_BLEND_EQUATION_EXT BLEND_EQUATION_ALPHA_EXT = 0x883D ############################################################################### # Extension #300 MESA_pack_invert enum: PACK_INVERT_MESA = 0x8758 ############################################################################### # Extension #301 MESA_ycbcr_texture enum: UNSIGNED_SHORT_8_8_MESA = 0x85BA UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB YCBCR_MESA = 0x8757 ############################################################################### # Extension #302 EXT_pixel_buffer_object enum: PIXEL_PACK_BUFFER_EXT = 0x88EB PIXEL_UNPACK_BUFFER_EXT = 0x88EC PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF ############################################################################### # No new tokens # Extension #303 NV_fragment_program_option enum: ############################################################################### # Extension #304 NV_fragment_program2 enum: MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4 MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5 MAX_PROGRAM_IF_DEPTH_NV = 0x88F6 MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7 MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8 ############################################################################### # Extension #305 NV_vertex_program2_option enum: use NV_fragment_program2 MAX_PROGRAM_EXEC_INSTRUCTIONS_NV use NV_fragment_program2 MAX_PROGRAM_CALL_DEPTH_NV ############################################################################### # Extension #306 NV_vertex_program3 enum: use ARB_vertex_shader MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB ############################################################################### # Extension #307 - GLX_SGIX_hyperpipe # Extension #308 - GLX_MESA_agp_offset # Extension #309 - GL_EXT_texture_compression_dxt1 (OpenGL ES only, subset of _s3tc version) ############################################################################### # Extension #310 EXT_framebuffer_object enum: INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 FRAMEBUFFER_BINDING_EXT = 0x8CA6 RENDERBUFFER_BINDING_EXT = 0x8CA7 FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 ## Removed 2005/09/26 in revision #117 of the extension: ## FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = 0x8CD8 FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD ## Removed 2005/05/31 in revision #113 of the extension: ## FRAMEBUFFER_STATUS_ERROR_EXT = 0x8CDE MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF COLOR_ATTACHMENT0_EXT = 0x8CE0 COLOR_ATTACHMENT1_EXT = 0x8CE1 COLOR_ATTACHMENT2_EXT = 0x8CE2 COLOR_ATTACHMENT3_EXT = 0x8CE3 COLOR_ATTACHMENT4_EXT = 0x8CE4 COLOR_ATTACHMENT5_EXT = 0x8CE5 COLOR_ATTACHMENT6_EXT = 0x8CE6 COLOR_ATTACHMENT7_EXT = 0x8CE7 COLOR_ATTACHMENT8_EXT = 0x8CE8 COLOR_ATTACHMENT9_EXT = 0x8CE9 COLOR_ATTACHMENT10_EXT = 0x8CEA COLOR_ATTACHMENT11_EXT = 0x8CEB COLOR_ATTACHMENT12_EXT = 0x8CEC COLOR_ATTACHMENT13_EXT = 0x8CED COLOR_ATTACHMENT14_EXT = 0x8CEE COLOR_ATTACHMENT15_EXT = 0x8CEF DEPTH_ATTACHMENT_EXT = 0x8D00 STENCIL_ATTACHMENT_EXT = 0x8D20 FRAMEBUFFER_EXT = 0x8D40 RENDERBUFFER_EXT = 0x8D41 RENDERBUFFER_WIDTH_EXT = 0x8D42 RENDERBUFFER_HEIGHT_EXT = 0x8D43 RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 # removed STENCIL_INDEX_EXT = 0x8D45 in rev. #114 of the spec STENCIL_INDEX1_EXT = 0x8D46 STENCIL_INDEX4_EXT = 0x8D47 STENCIL_INDEX8_EXT = 0x8D48 STENCIL_INDEX16_EXT = 0x8D49 RENDERBUFFER_RED_SIZE_EXT = 0x8D50 RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 ############################################################################### # No new tokens # Extension #311 GREMEDY_string_marker enum: ############################################################################### # Extension #312 EXT_packed_depth_stencil enum: DEPTH_STENCIL_EXT = 0x84F9 UNSIGNED_INT_24_8_EXT = 0x84FA DEPTH24_STENCIL8_EXT = 0x88F0 TEXTURE_STENCIL_SIZE_EXT = 0x88F1 ############################################################################### # Extension #313 - WGL_3DL_stereo_control ############################################################################### # Extension #314 EXT_stencil_clear_tag enum: STENCIL_TAG_BITS_EXT = 0x88F2 STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3 ############################################################################### # Extension #315 EXT_texture_sRGB enum: SRGB_EXT = 0x8C40 SRGB8_EXT = 0x8C41 SRGB_ALPHA_EXT = 0x8C42 SRGB8_ALPHA8_EXT = 0x8C43 SLUMINANCE_ALPHA_EXT = 0x8C44 SLUMINANCE8_ALPHA8_EXT = 0x8C45 SLUMINANCE_EXT = 0x8C46 SLUMINANCE8_EXT = 0x8C47 COMPRESSED_SRGB_EXT = 0x8C48 COMPRESSED_SRGB_ALPHA_EXT = 0x8C49 COMPRESSED_SLUMINANCE_EXT = 0x8C4A COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F ############################################################################### # Extension #316 EXT_framebuffer_blit enum: READ_FRAMEBUFFER_EXT = 0x8CA8 DRAW_FRAMEBUFFER_EXT = 0x8CA9 DRAW_FRAMEBUFFER_BINDING_EXT = GL_FRAMEBUFFER_BINDING_EXT READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA ############################################################################### # Extension #317 EXT_framebuffer_multisample enum: RENDERBUFFER_SAMPLES_EXT = 0x8CAB FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 MAX_SAMPLES_EXT = 0x8D57 ############################################################################### # Extension #318 MESAX_texture_stack enum: TEXTURE_1D_STACK_MESAX = 0x8759 TEXTURE_2D_STACK_MESAX = 0x875A PROXY_TEXTURE_1D_STACK_MESAX = 0x875B PROXY_TEXTURE_2D_STACK_MESAX = 0x875C TEXTURE_1D_STACK_BINDING_MESAX = 0x875D TEXTURE_2D_STACK_BINDING_MESAX = 0x875E ############################################################################### # Extension #319 EXT_timer_query enum: TIME_ELAPSED_EXT = 0x88BF ############################################################################### # No new tokens # Extension #320 EXT_gpu_program_parameters enum: ############################################################################### # Extension #321 APPLE_flush_buffer_range enum: BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12 BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13 ############################################################################### # Extension #322 NV_gpu_program4 enum: MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904 MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905 PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906 PROGRAM_RESULT_COMPONENTS_NV = 0x8907 MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908 MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909 MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5 MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6 ############################################################################### # Extension #323 NV_geometry_program4 enum: LINES_ADJACENCY_EXT = 0x000A LINE_STRIP_ADJACENCY_EXT = 0x000B TRIANGLES_ADJACENCY_EXT = 0x000C TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D GEOMETRY_PROGRAM_NV = 0x8C26 MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27 MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28 GEOMETRY_VERTICES_OUT_EXT = 0x8DDA GEOMETRY_INPUT_TYPE_EXT = 0x8DDB GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 PROGRAM_POINT_SIZE_EXT = 0x8642 ############################################################################### # Extension #324 EXT_geometry_shader4 enum: GEOMETRY_SHADER_EXT = 0x8DD9 use NV_geometry_program4 GEOMETRY_VERTICES_OUT_EXT use NV_geometry_program4 GEOMETRY_INPUT_TYPE_EXT use NV_geometry_program4 GEOMETRY_OUTPUT_TYPE_EXT use NV_geometry_program4 MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE MAX_VARYING_COMPONENTS_EXT = 0x8B4B MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 use NV_geometry_program4 LINES_ADJACENCY_EXT use NV_geometry_program4 LINE_STRIP_ADJACENCY_EXT use NV_geometry_program4 TRIANGLES_ADJACENCY_EXT use NV_geometry_program4 TRIANGLE_STRIP_ADJACENCY_EXT use NV_geometry_program4 FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT use NV_geometry_program4 FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT use NV_geometry_program4 FRAMEBUFFER_ATTACHMENT_LAYERED_EXT use NV_geometry_program4 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT use NV_geometry_program4 PROGRAM_POINT_SIZE_EXT ############################################################################### # Extension #325 NV_vertex_program4 enum: VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD ############################################################################### # Extension #326 EXT_gpu_shader4 enum: SAMPLER_1D_ARRAY_EXT = 0x8DC0 SAMPLER_2D_ARRAY_EXT = 0x8DC1 SAMPLER_BUFFER_EXT = 0x8DC2 SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3 SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4 SAMPLER_CUBE_SHADOW_EXT = 0x8DC5 UNSIGNED_INT_VEC2_EXT = 0x8DC6 UNSIGNED_INT_VEC3_EXT = 0x8DC7 UNSIGNED_INT_VEC4_EXT = 0x8DC8 INT_SAMPLER_1D_EXT = 0x8DC9 INT_SAMPLER_2D_EXT = 0x8DCA INT_SAMPLER_3D_EXT = 0x8DCB INT_SAMPLER_CUBE_EXT = 0x8DCC INT_SAMPLER_2D_RECT_EXT = 0x8DCD INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF INT_SAMPLER_BUFFER_EXT = 0x8DD0 UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1 UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2 UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3 UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4 UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5 UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6 UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7 UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 ############################################################################### # No new tokens # Extension #327 EXT_draw_instanced enum: ############################################################################### # Extension #328 EXT_packed_float enum: R11F_G11F_B10F_EXT = 0x8C3A UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C ############################################################################### # Extension #329 EXT_texture_array enum: TEXTURE_1D_ARRAY_EXT = 0x8C18 PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19 TEXTURE_2D_ARRAY_EXT = 0x8C1A PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E use NV_geometry_program4 FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT ############################################################################### # Extension #330 EXT_texture_buffer_object enum: TEXTURE_BUFFER_EXT = 0x8C2A MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B TEXTURE_BINDING_BUFFER_EXT = 0x8C2C TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E ############################################################################### # Extension #331 EXT_texture_compression_latc enum: COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70 COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71 COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72 COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73 ############################################################################### # Extension #332 EXT_texture_compression_rgtc enum: COMPRESSED_RED_RGTC1_EXT = 0x8DBB COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE ############################################################################### # Extension #333 EXT_texture_shared_exponent enum: RGB9_E5_EXT = 0x8C3D UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E TEXTURE_SHARED_SIZE_EXT = 0x8C3F ############################################################################### # Extension #334 NV_depth_buffer_float enum: DEPTH_COMPONENT32F_NV = 0x8DAB DEPTH32F_STENCIL8_NV = 0x8DAC FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF ############################################################################### # No new tokens # Extension #335 NV_fragment_program4 enum: ############################################################################### # Extension #336 NV_framebuffer_multisample_coverage enum: RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10 MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11 MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12 ############################################################################### # Extension #337 # ??? Also WGL/GLX extensions ??? EXT_framebuffer_sRGB enum: FRAMEBUFFER_SRGB_EXT = 0x8DB9 FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA ############################################################################### # No new tokens # Extension #338 NV_geometry_shader4 enum: ############################################################################### # Extension #339 NV_parameter_buffer_object enum: MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0 MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1 VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2 GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3 FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4 ############################################################################### # No new tokens # Extension #340 EXT_draw_buffers2 enum: ############################################################################### # Extension #341 NV_transform_feedback enum: BACK_PRIMARY_COLOR_NV = 0x8C77 BACK_SECONDARY_COLOR_NV = 0x8C78 TEXTURE_COORD_NV = 0x8C79 CLIP_DISTANCE_NV = 0x8C7A VERTEX_ID_NV = 0x8C7B PRIMITIVE_ID_NV = 0x8C7C GENERIC_ATTRIB_NV = 0x8C7D TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80 ACTIVE_VARYINGS_NV = 0x8C81 ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82 TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83 TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84 TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85 TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86 PRIMITIVES_GENERATED_NV = 0x8C87 TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88 RASTERIZER_DISCARD_NV = 0x8C89 MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV = 0x8C8A MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B INTERLEAVED_ATTRIBS_NV = 0x8C8C SEPARATE_ATTRIBS_NV = 0x8C8D TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F ############################################################################### # Extension #342 EXT_bindable_uniform enum: MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2 MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3 MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4 MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED UNIFORM_BUFFER_EXT = 0x8DEE UNIFORM_BUFFER_BINDING_EXT = 0x8DEF ############################################################################### # Extension #343 EXT_texture_integer enum: RGBA32UI_EXT = 0x8D70 RGB32UI_EXT = 0x8D71 ALPHA32UI_EXT = 0x8D72 INTENSITY32UI_EXT = 0x8D73 LUMINANCE32UI_EXT = 0x8D74 LUMINANCE_ALPHA32UI_EXT = 0x8D75 RGBA16UI_EXT = 0x8D76 RGB16UI_EXT = 0x8D77 ALPHA16UI_EXT = 0x8D78 INTENSITY16UI_EXT = 0x8D79 LUMINANCE16UI_EXT = 0x8D7A LUMINANCE_ALPHA16UI_EXT = 0x8D7B RGBA8UI_EXT = 0x8D7C RGB8UI_EXT = 0x8D7D ALPHA8UI_EXT = 0x8D7E INTENSITY8UI_EXT = 0x8D7F LUMINANCE8UI_EXT = 0x8D80 LUMINANCE_ALPHA8UI_EXT = 0x8D81 RGBA32I_EXT = 0x8D82 RGB32I_EXT = 0x8D83 ALPHA32I_EXT = 0x8D84 INTENSITY32I_EXT = 0x8D85 LUMINANCE32I_EXT = 0x8D86 LUMINANCE_ALPHA32I_EXT = 0x8D87 RGBA16I_EXT = 0x8D88 RGB16I_EXT = 0x8D89 ALPHA16I_EXT = 0x8D8A INTENSITY16I_EXT = 0x8D8B LUMINANCE16I_EXT = 0x8D8C LUMINANCE_ALPHA16I_EXT = 0x8D8D RGBA8I_EXT = 0x8D8E RGB8I_EXT = 0x8D8F ALPHA8I_EXT = 0x8D90 INTENSITY8I_EXT = 0x8D91 LUMINANCE8I_EXT = 0x8D92 LUMINANCE_ALPHA8I_EXT = 0x8D93 RED_INTEGER_EXT = 0x8D94 GREEN_INTEGER_EXT = 0x8D95 BLUE_INTEGER_EXT = 0x8D96 ALPHA_INTEGER_EXT = 0x8D97 RGB_INTEGER_EXT = 0x8D98 RGBA_INTEGER_EXT = 0x8D99 BGR_INTEGER_EXT = 0x8D9A BGRA_INTEGER_EXT = 0x8D9B LUMINANCE_INTEGER_EXT = 0x8D9C LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D RGBA_INTEGER_MODE_EXT = 0x8D9E ############################################################################### # Extension #344 - GLX_EXT_texture_from_pixmap ############################################################################### # No new tokens # Extension #345 GREMEDY_frame_terminator enum: ############################################################################### # Extension #346 NV_conditional_render enum: QUERY_WAIT_NV = 0x8E13 QUERY_NO_WAIT_NV = 0x8E14 QUERY_BY_REGION_WAIT_NV = 0x8E15 QUERY_BY_REGION_NO_WAIT_NV = 0x8E16 ############################################################################### # Extension #347 NV_present_video enum: FRAME_NV = 0x8E26 FIELDS_NV = 0x8E27 CURRENT_TIME_NV = 0x8E28 NUM_FILL_STREAMS_NV = 0x8E29 PRESENT_TIME_NV = 0x8E2A PRESENT_DURATION_NV = 0x8E2B ############################################################################### # Extension #348 - GLX_NV_video_out # Extension #349 - WGL_NV_video_out # Extension #350 - GLX_NV_swap_group # Extension #351 - WGL_NV_swap_group ############################################################################### # Extension #352 EXT_transform_feedback enum: TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84 TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85 TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F INTERLEAVED_ATTRIBS_EXT = 0x8C8C SEPARATE_ATTRIBS_EXT = 0x8C8D PRIMITIVES_GENERATED_EXT = 0x8C87 TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88 RASTERIZER_DISCARD_EXT = 0x8C89 MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80 TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83 TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76 ############################################################################### # Extension #353 EXT_direct_state_access enum: PROGRAM_MATRIX_EXT = 0x8E2D TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F ############################################################################### # Extension #354 EXT_vertex_array_bgra enum: use VERSION_1_2 BGRA ############################################################################### # Extension #355 - WGL_NV_gpu_affinity ############################################################################### # Extension #356 EXT_texture_swizzle enum: TEXTURE_SWIZZLE_R_EXT = 0x8E42 TEXTURE_SWIZZLE_G_EXT = 0x8E43 TEXTURE_SWIZZLE_B_EXT = 0x8E44 TEXTURE_SWIZZLE_A_EXT = 0x8E45 TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46 ############################################################################### # Extension #357 NV_explicit_multisample enum: SAMPLE_POSITION_NV = 0x8E50 SAMPLE_MASK_NV = 0x8E51 SAMPLE_MASK_VALUE_NV = 0x8E52 TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53 TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54 TEXTURE_RENDERBUFFER_NV = 0x8E55 SAMPLER_RENDERBUFFER_NV = 0x8E56 INT_SAMPLER_RENDERBUFFER_NV = 0x8E57 UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58 MAX_SAMPLE_MASK_WORDS_NV = 0x8E59 ############################################################################### # Extension #358 NV_transform_feedback2 enum: TRANSFORM_FEEDBACK_NV = 0x8E22 TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23 TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24 TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25 ############################################################################### # Extension #359 ATI_meminfo enum: VBO_FREE_MEMORY_ATI = 0x87FB TEXTURE_FREE_MEMORY_ATI = 0x87FC RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD ############################################################################### # Extension #360 AMD_performance_monitor enum: COUNTER_TYPE_AMD = 0x8BC0 COUNTER_RANGE_AMD = 0x8BC1 UNSIGNED_INT64_AMD = 0x8BC2 PERCENTAGE_AMD = 0x8BC3 PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 PERFMON_RESULT_SIZE_AMD = 0x8BC5 PERFMON_RESULT_AMD = 0x8BC6 ############################################################################### # Extension #361 - WGL_AMD_gpu_association ############################################################################### # No new tokens # Extension #362 AMD_texture_texture4 enum: ############################################################################### # Extension #363 AMD_vertex_shader_tesselator enum: SAMPLER_BUFFER_AMD = 0x9001 INT_SAMPLER_BUFFER_AMD = 0x9002 UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 TESSELLATION_MODE_AMD = 0x9004 TESSELLATION_FACTOR_AMD = 0x9005 DISCRETE_AMD = 0x9006 CONTINUOUS_AMD = 0x9007 ############################################################################### # Extension #364 EXT_provoking_vertex enum: QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C FIRST_VERTEX_CONVENTION_EXT = 0x8E4D LAST_VERTEX_CONVENTION_EXT = 0x8E4E PROVOKING_VERTEX_EXT = 0x8E4F ############################################################################### # Extension #365 EXT_texture_snorm enum: ALPHA_SNORM = 0x9010 LUMINANCE_SNORM = 0x9011 LUMINANCE_ALPHA_SNORM = 0x9012 INTENSITY_SNORM = 0x9013 ALPHA8_SNORM = 0x9014 LUMINANCE8_SNORM = 0x9015 LUMINANCE8_ALPHA8_SNORM = 0x9016 INTENSITY8_SNORM = 0x9017 ALPHA16_SNORM = 0x9018 LUMINANCE16_SNORM = 0x9019 LUMINANCE16_ALPHA16_SNORM = 0x901A INTENSITY16_SNORM = 0x901B use VERSION_3_1 R_SNORM use VERSION_3_1 RG_SNORM use VERSION_3_1 RGB_SNORM use VERSION_3_1 RGBA_SNORM use VERSION_3_1 R8_SNORM use VERSION_3_1 RG8_SNORM use VERSION_3_1 RGB8_SNORM use VERSION_3_1 RGBA8_SNORM use VERSION_3_1 R16_SNORM use VERSION_3_1 RG16_SNORM use VERSION_3_1 RGB16_SNORM use VERSION_3_1 RGBA16_SNORM use VERSION_3_1 SIGNED_NORMALIZED ############################################################################### # No new tokens # Extension #366 AMD_draw_buffers_blend enum: ############################################################################### # Extension #367 APPLE_texture_range enum: TEXTURE_RANGE_LENGTH_APPLE = 0x85B7 TEXTURE_RANGE_POINTER_APPLE = 0x85B8 TEXTURE_STORAGE_HINT_APPLE = 0x85BC STORAGE_PRIVATE_APPLE = 0x85BD use APPLE_vertex_array_range STORAGE_CACHED_APPLE use APPLE_vertex_array_range STORAGE_SHARED_APPLE ############################################################################### # Extension #368 APPLE_float_pixels enum: HALF_APPLE = 0x140B RGBA_FLOAT32_APPLE = 0x8814 RGB_FLOAT32_APPLE = 0x8815 ALPHA_FLOAT32_APPLE = 0x8816 INTENSITY_FLOAT32_APPLE = 0x8817 LUMINANCE_FLOAT32_APPLE = 0x8818 LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819 RGBA_FLOAT16_APPLE = 0x881A RGB_FLOAT16_APPLE = 0x881B ALPHA_FLOAT16_APPLE = 0x881C INTENSITY_FLOAT16_APPLE = 0x881D LUMINANCE_FLOAT16_APPLE = 0x881E LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F COLOR_FLOAT_APPLE = 0x8A0F ############################################################################### # Extension #369 APPLE_vertex_program_evaluators enum: VERTEX_ATTRIB_MAP1_APPLE = 0x8A00 VERTEX_ATTRIB_MAP2_APPLE = 0x8A01 VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02 VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03 VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04 VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05 VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06 VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07 VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08 VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09 ############################################################################### # Extension #370 APPLE_aux_depth_stencil enum: AUX_DEPTH_STENCIL_APPLE = 0x8A14 ############################################################################### # Extension #371 APPLE_object_purgeable enum: BUFFER_OBJECT_APPLE = 0x85B3 RELEASED_APPLE = 0x8A19 VOLATILE_APPLE = 0x8A1A RETAINED_APPLE = 0x8A1B UNDEFINED_APPLE = 0x8A1C PURGEABLE_APPLE = 0x8A1D ############################################################################### # Extension #372 APPLE_row_bytes enum: PACK_ROW_BYTES_APPLE = 0x8A15 UNPACK_ROW_BYTES_APPLE = 0x8A16 ############################################################################### #------------------------------------------------------------------------------ # # OpenTK edits for type safety # #------------------------------------------------------------------------------ # Version 1.2 # Light Model (http://www.opengl.org/sdk/docs/man/xhtml/glLightModel.xml) LightModelParameter enum: LIGHT_MODEL_COLOR_CONTROL = 0x81F8 # 1 I LightModelColorControl enum: SINGLE_COLOR = 0x81F9 SEPARATE_SPECULAR_COLOR = 0x81FA GetPName enum: LIGHT_MODEL_COLOR_CONTROL = 0x81F8 # Rescale Normal (http://www.opengl.org/registry/specs/EXT/rescale_normal.txt) EnableCap enum: RESCALE_NORMAL = 0x803A # 1 I # Equivalent to EXT_rescale_normal # Draw Range Elements (http://www.opengl.org/sdk/docs/man/xhtml/glGet.xml) GetPName enum: MAX_ELEMENTS_VERTICES = 0x80E8 MAX_ELEMENTS_INDICES = 0x80E9 # 3d textures (http://www.opengl.org/sdk/docs/man/xhtml/glTexImage3D.xml) # http://www.opengl.org/sdk/docs/man/xhtml/glPixelStore.xml TextureTarget enum: TEXTURE_3D = 0x806F # 1 I PROXY_TEXTURE_3D = 0x8070 PixelType enum: UNSIGNED_BYTE_3_3_2 = 0x8032 # Equivalent to EXT_packed_pixels UNSIGNED_SHORT_4_4_4_4 = 0x8033 UNSIGNED_SHORT_5_5_5_1 = 0x8034 UNSIGNED_INT_8_8_8_8 = 0x8035 UNSIGNED_INT_10_10_10_2 = 0x8036 UNSIGNED_BYTE_2_3_3_REVERSED = 0x8362 # New for OpenGL 1.2 UNSIGNED_SHORT_5_6_5 = 0x8363 UNSIGNED_SHORT_5_6_5_REVERSED = 0x8364 UNSIGNED_SHORT_4_4_4_4_REVERSED = 0x8365 UNSIGNED_SHORT_1_5_5_5_REVERSED = 0x8366 UNSIGNED_INT_8_8_8_8_REVERSED = 0x8367 UNSIGNED_INT_2_10_10_10_REVERSED = 0x8368 PixelFormat enum: BGR = 0x80E0 BGRA = 0x80E1 GetPName enum: TEXTURE_BINDING_3D = 0x806A # 1 I SMOOTH_POINT_SIZE_RANGE = 0x0B12 # 2 F SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 # 1 F SMOOTH_LINE_WIDTH_RANGE = 0x0B22 # 2 F SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 # 1 F ALIASED_POINT_SIZE_RANGE = 0x846D # 2 F ALIASED_LINE_WIDTH_RANGE = 0x846E # 2 F MAX_3D_TEXTURE_SIZE = 0x8073 # 1 I GetTextureParameter enum: TEXTURE_MIN_LOD = 0x813A # Equivalent to SGIS_texture_lod TEXTURE_MAX_LOD = 0x813B TEXTURE_BASE_LEVEL = 0x813C TEXTURE_MAX_LEVEL = 0x813D TEXTURE_DEPTH = 0x8071 TEXTURE_WRAP_R = 0x8072 TextureParameterName enum: CLAMP_TO_EDGE = 0x812F # Equivalent to SGIS_texture_edge_clamp use GetTextureParameter TEXTURE_MIN_LOD use GetTextureParameter TEXTURE_MAX_LOD use GetTextureParameter TEXTURE_BASE_LEVEL use GetTextureParameter TEXTURE_MAX_LEVEL use GetTextureParameter TEXTURE_DEPTH use GetTextureParameter TEXTURE_WRAP_R TextureWrapMode enum: CLAMP_TO_EDGE = 0x812F # Equivalent to SGIS_texture_edge_clamp PixelStoreParameter enum: PACK_SKIP_IMAGES = 0x806B # 1 I PACK_IMAGE_HEIGHT = 0x806C # 1 F UNPACK_SKIP_IMAGES = 0x806D # 1 I UNPACK_IMAGE_HEIGHT = 0x806E # 1 F MatrixMode enum: use PixelCopyType COLOR # Supported by the ARB_imaging extension BlendEquationMode enum: FUNC_ADD = 0x8006 # Equivalent to EXT_blend_minmax MIN = 0x8007 MAX = 0x8008 FUNC_SUBTRACT = 0x800A # Equivalent to EXT_blend_subtract FUNC_REVERSE_SUBTRACT = 0x800B # Promoted from EXT_blend_color (pg. 178 of GL3.1 spec). BlendingFactorDest enum: CONSTANT_COLOR = 0x8001 ONE_MINUS_CONSTANT_COLOR = 0x8002 CONSTANT_ALPHA = 0x8003 ONE_MINUS_CONSTANT_ALPHA = 0x8004 BlendingFactorSrc enum: CONSTANT_COLOR = 0x8001 ONE_MINUS_CONSTANT_COLOR = 0x8002 CONSTANT_ALPHA = 0x8003 ONE_MINUS_CONSTANT_ALPHA = 0x8004 # Promoted from SGI_color_table ColorTableTarget enum: use SGI_color_table COLOR_TABLE use SGI_color_table POST_CONVOLUTION_COLOR_TABLE use SGI_color_table POST_COLOR_MATRIX_COLOR_TABLE use SGI_color_table PROXY_COLOR_TABLE use SGI_color_table PROXY_POST_CONVOLUTION_COLOR_TABLE use SGI_color_table PROXY_POST_COLOR_MATRIX_COLOR_TABLE ColorTableParameterPName enum: use SGI_color_table COLOR_TABLE_SCALE use SGI_color_table COLOR_TABLE_BIAS GetColorTableParameterPName enum: use SGI_color_table COLOR_TABLE_SCALE use SGI_color_table COLOR_TABLE_BIAS use SGI_color_table COLOR_TABLE_FORMAT use SGI_color_table COLOR_TABLE_WIDTH use SGI_color_table COLOR_TABLE_RED_SIZE use SGI_color_table COLOR_TABLE_GREEN_SIZE use SGI_color_table COLOR_TABLE_BLUE_SIZE use SGI_color_table COLOR_TABLE_ALPHA_SIZE use SGI_color_table COLOR_TABLE_LUMINANCE_SIZE use SGI_color_table COLOR_TABLE_INTENSITY_SIZE EnableCap enum: use SGI_color_table COLOR_TABLE use SGI_color_table POST_CONVOLUTION_COLOR_TABLE use SGI_color_table POST_COLOR_MATRIX_COLOR_TABLE # Promoted from EXT_convolution ConvolutionParameter enum: use EXT_convolution CONVOLUTION_BORDER_MODE use EXT_convolution CONVOLUTION_FILTER_SCALE use EXT_convolution CONVOLUTION_FILTER_BIAS ConvolutionTarget enum: use EXT_convolution CONVOLUTION_1D use EXT_convolution CONVOLUTION_2D # Version 1.3 # Texture Parameter (http://www.opengl.org/sdk/docs/man/xhtml/glTexParameter.xml) TextureParameterName enum: CLAMP_TO_BORDER = 0x812D # Promoted from ARB_texture_border_clamp TextureWrapMode enum: CLAMP_TO_BORDER = 0x812D # Promoted from ARB_texture_border_clamp # Multisample (http://www.opengl.org/registry/specs/ARB/multisample.txt) EnableCap enum: MULTISAMPLE = 0x809D # Promoted from ARB_multisample SAMPLE_ALPHA_TO_COVERAGE = 0x809E SAMPLE_ALPHA_TO_ONE = 0x809F SAMPLE_COVERAGE = 0x80A0 GetPName enum: MULTISAMPLE = 0x809D # Promoted from ARB_multisample SAMPLE_ALPHA_TO_COVERAGE = 0x809E SAMPLE_ALPHA_TO_ONE = 0x809F SAMPLE_COVERAGE = 0x80A0 SAMPLE_BUFFERS = 0x80A8 SAMPLES = 0x80A9 SAMPLE_COVERAGE_VALUE = 0x80AA SAMPLE_COVERAGE_INVERT = 0x80AB AttribMask enum: MULTISAMPLE_BIT = 0x20000000 # Texture Environment Combine, Crossbar and Dot3 # http://www.opengl.org/sdk/docs/man/xhtml/glTexEnv.xml # http://www.opengl.org/registry/specs/ARB/texture_env_combine.txt # http://www.opengl.org/registry/specs/ARB/texture_env_crossbar.txt # http://www.opengl.org/registry/specs/ARB/texture_env_dot3.txt TextureEnvMode enum: COMBINE = 0x8570 # Promoted from ARB_texture_env_combine TextureEnvParameter enum: COMBINE_RGB = 0x8571 COMBINE_ALPHA = 0x8572 SOURCE0_RGB = 0x8580 SRC1_RGB = 0x8581 SRC2_RGB = 0x8582 SRC0_ALPHA = 0x8588 SRC1_ALPHA = 0x8589 SRC2_ALPHA = 0x858A OPERAND0_RGB = 0x8590 OPERAND1_RGB = 0x8591 OPERAND2_RGB = 0x8592 OPERAND0_ALPHA = 0x8598 OPERAND1_ALPHA = 0x8599 OPERAND2_ALPHA = 0x859A RGB_SCALE = 0x8573 use GetPName ALPHA_SCALE # Accepted by GL.TexGen when the pname parameter value is CombineRgb or CombineAlpha. TextureEnvModeCombine enum: use StencilOp REPLACE use TextureEnvMode MODULATE use AccumOp ADD ADD_SIGNED = 0x8574 INTERPOLATE = 0x8575 SUBTRACT = 0x84E7 DOT3_RGB = 0x86AE # Promoted from ARB_texture_env_dot3 DOT3_RGBA = 0x86AF # Accepted by GL.TexGen when the pname parameter value is Source0Rgb, Source1Rgb, Source2Rgb, Source0Alpha, Source1Alpha, or Source2Alpha. TextureEnvModeSource enum: use MatrixMode TEXTURE CONSTANT = 0x8576 PRIMARY_COLOR = 0x8577 PREVIOUS = 0x8578 TEXTURE0 = 0x84C0 # Promoted from ARB_multitexture TEXTURE1 = 0x84C1 TEXTURE2 = 0x84C2 TEXTURE3 = 0x84C3 TEXTURE4 = 0x84C4 TEXTURE5 = 0x84C5 TEXTURE6 = 0x84C6 TEXTURE7 = 0x84C7 TEXTURE8 = 0x84C8 TEXTURE9 = 0x84C9 TEXTURE10 = 0x84CA TEXTURE11 = 0x84CB TEXTURE12 = 0x84CC TEXTURE13 = 0x84CD TEXTURE14 = 0x84CE TEXTURE15 = 0x84CF TEXTURE16 = 0x84D0 TEXTURE17 = 0x84D1 TEXTURE18 = 0x84D2 TEXTURE19 = 0x84D3 TEXTURE20 = 0x84D4 TEXTURE21 = 0x84D5 TEXTURE22 = 0x84D6 TEXTURE23 = 0x84D7 TEXTURE24 = 0x84D8 TEXTURE25 = 0x84D9 TEXTURE26 = 0x84DA TEXTURE27 = 0x84DB TEXTURE28 = 0x84DC TEXTURE29 = 0x84DD TEXTURE30 = 0x84DE TEXTURE31 = 0x84DF # Accepted by GL.TexGen when the pname parameter value is Operand0Rgb, Operand1Rgb, or Operand2Rgb. TextureEnvModeOperandRgb enum: use BlendingFactorDest SRC_COLOR use BlendingFactorDest ONE_MINUS_SRC_COLOR use BlendingFactorDest SRC_ALPHA use BlendingFactorDest ONE_MINUS_SRC_ALPHA # Accepted by GL.TexGen when the pname parameter value is Operand0Alpha, Operand1Alpha, or Operand2Alpha. TextureEnvModeOperandAlpha enum: use BlendingFactorDest SRC_ALPHA use BlendingFactorDest ONE_MINUS_SRC_ALPHA # Accepted by GL.TexGen when the pname parameter value is RgbScale or AlphaScale. TextureEnvModeScale enum: ONE = 1 TWO = 2 FOUR = 4 # Transpose Matrix (http://www.opengl.org/registry/specs/ARB/transpose_matrix.txt) GetPName enum: TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 # 16 F # Promoted from ARB_transpose_matrix TRANSPOSE_PROJECTION_MATRIX = 0x84E4 # 16 F TRANSPOSE_TEXTURE_MATRIX = 0x84E5 # 16 F TRANSPOSE_COLOR_MATRIX = 0x84E6 # 16 F # Cube Maps (http://www.opengl.org/registry/specs/ARB/texture_cube_map.txt) TextureGenMode enum: NORMAL_MAP = 0x8511 # Promoted from ARB_texture_cube_map REFLECTION_MAP = 0x8512 EnableCap enum: TEXTURE_CUBE_MAP = 0x8513 TextureTarget enum: TEXTURE_CUBE_MAP = 0x8513 TEXTURE_BINDING_CUBE_MAP = 0x8514 TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A PROXY_TEXTURE_CUBE_MAP = 0x851B GetPName enum: TEXTURE_CUBE_MAP = 0x8513 TEXTURE_BINDING_CUBE_MAP = 0x8514 MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C # Multitexture (http://www.opengl.org/documentation/specs/version1.2/opengl1.2.1.pdf) GetPName enum: ACTIVE_TEXTURE = 0x84E0 # 1 I CLIENT_ACTIVE_TEXTURE = 0x84E1 # 1 I MAX_TEXTURE_UNITS = 0x84E2 # 1 I TextureUnit enum: TEXTURE0 = 0x84C0 # Promoted from ARB_multitexture TEXTURE1 = 0x84C1 TEXTURE2 = 0x84C2 TEXTURE3 = 0x84C3 TEXTURE4 = 0x84C4 TEXTURE5 = 0x84C5 TEXTURE6 = 0x84C6 TEXTURE7 = 0x84C7 TEXTURE8 = 0x84C8 TEXTURE9 = 0x84C9 TEXTURE10 = 0x84CA TEXTURE11 = 0x84CB TEXTURE12 = 0x84CC TEXTURE13 = 0x84CD TEXTURE14 = 0x84CE TEXTURE15 = 0x84CF TEXTURE16 = 0x84D0 TEXTURE17 = 0x84D1 TEXTURE18 = 0x84D2 TEXTURE19 = 0x84D3 TEXTURE20 = 0x84D4 TEXTURE21 = 0x84D5 TEXTURE22 = 0x84D6 TEXTURE23 = 0x84D7 TEXTURE24 = 0x84D8 TEXTURE25 = 0x84D9 TEXTURE26 = 0x84DA TEXTURE27 = 0x84DB TEXTURE28 = 0x84DC TEXTURE29 = 0x84DD TEXTURE30 = 0x84DE TEXTURE31 = 0x84DF # Compressed Textures (http://www.opengl.org/registry/specs/ARB/texture_compression.txt) PixelInternalFormat enum: COMPRESSED_ALPHA = 0x84E9 # Promoted from ARB_texture_compression COMPRESSED_LUMINANCE = 0x84EA COMPRESSED_LUMINANCE_ALPHA = 0x84EB COMPRESSED_INTENSITY = 0x84EC COMPRESSED_RGB = 0x84ED COMPRESSED_RGBA = 0x84EE HintTarget enum: TEXTURE_COMPRESSION_HINT = 0x84EF GetTextureParameter enum: TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 TEXTURE_COMPRESSED = 0x86A1 GetPName enum: TEXTURE_COMPRESSION_HINT = 0x84EF NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 COMPRESSED_TEXTURE_FORMATS = 0x86A3 # Version 1.4 # Generate Mipmap (http://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt) TextureParameterName enum: GENERATE_MIPMAP = 0x8191 GetPName enum: GENERATE_MIPMAP_HINT = 0x8192 # 1 I GetTextureParameter enum: GENERATE_MIPMAP = 0x8191 HintTarget enum: GENERATE_MIPMAP_HINT = 0x8192 # 1 I # Stencil Wrap (http://www.opengl.org/registry/specs/EXT/stencil_wrap.txt) StencilOp enum: INCR_WRAP = 0x8507 DECR_WRAP = 0x8508 # Texture LOD Bias (http://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt) TextureEnvTarget enum: TEXTURE_FILTER_CONTROL = 0x8500 TextureEnvParameter enum: TEXTURE_LOD_BIAS = 0x8501 GetPName enum: MAX_TEXTURE_LOD_BIAS = 0x84FD # Blendfunc Separate (http://www.opengl.org/registry/specs/EXT/blend_func_separate.txt) GetPName enum: BLEND_DST_RGB = 0x80C8 BLEND_SRC_RGB = 0x80C9 BLEND_DST_ALPHA = 0x80CA BLEND_SRC_ALPHA = 0x80CB # Texture Filter Control TextureEnvTarget enum: TEXTURE_FILTER_CONTROL = 0x8500 # Depth Texture PixelInternalFormat enum: use PixelFormat DEPTH_COMPONENT DEPTH_COMPONENT16 = 0x81a5 DEPTH_COMPONENT24 = 0x81a6 DEPTH_COMPONENT32 = 0x81a7 GetTextureParameter enum: TEXTURE_DEPTH_SIZE = 0x884A DEPTH_TEXTURE_MODE = 0x884B TextureParameterName enum: DEPTH_TEXTURE_MODE = 0x884B # Texture Wrap Mode TextureWrapMode enum: MIRRORED_REPEAT = 0x8370 # Shadow (http://opengl.org/registry/specs/ARB/shadow.txt) TextureParameterName enum: TEXTURE_COMPARE_MODE = 0x884C TEXTURE_COMPARE_FUNC = 0x884D GetTextureParameter enum: TEXTURE_COMPARE_MODE = 0x884C TEXTURE_COMPARE_FUNC = 0x884D TextureCompareMode enum: COMPARE_R_TO_TEXTURE = 0x884E # Shadow Ambient (http://opengl.org/registry/specs/ARB/shadow_ambient.txt) TextureParameterName enum: TEXTURE_COMPARE_FAIL_VALUE = 0x80BF # Fog (http://www.opengl.org/registry/specs/EXT/fog_coord.txt) FogPointerType enum: use DataType FLOAT use DataType DOUBLE FogParameter enum: FOG_COORD_SRC = 0x8450 FogMode enum: FOG_COORD = 0x8451 FRAGMENT_DEPTH = 0x8452 GetPName enum: CURRENT_FOG_COORD = 0x8453 FOG_COORD_ARRAY_TYPE = 0x8454 FOG_COORD_ARRAY_STRIDE = 0x8455 GetPointervPName enum: FOG_COORD_ARRAY_POINTER = 0x8456 EnableCap enum: FOG_COORD_ARRAY = 0x8457 # Secondary Color (http://www.opengl.org/registry/specs/EXT/secondary_color.txt) EnableCap enum: COLOR_SUM = 0x8458 SECONDARY_COLOR_ARRAY = 0x845E GetPName enum: COLOR_SUM = 0x8458 CURRENT_SECONDARY_COLOR = 0x8459 SECONDARY_COLOR_ARRAY_SIZE = 0x845A SECONDARY_COLOR_ARRAY_TYPE = 0x845B SECONDARY_COLOR_ARRAY_STRIDE = 0x845C GetPointervPName enum: SECONDARY_COLOR_ARRAY_POINTER = 0x845D # Point Parameters (http://www.opengl.org/registry/specs/ARB/point_parameters.txt) PointParameterName enum: POINT_SIZE_MIN = 0x8126 POINT_SIZE_MAX = 0x8127 POINT_FADE_THRESHOLD_SIZE = 0x8128 # this token is only accepted by GL.PointParameterv not GL.PointParameter POINT_DISTANCE_ATTENUATION = 0x8129 GetPName enum: POINT_SIZE_MIN = 0x8126 POINT_SIZE_MAX = 0x8127 POINT_FADE_THRESHOLD_SIZE = 0x8128 # this token is only accepted by GL.PointParameterv not GL.PointParameter POINT_DISTANCE_ATTENUATION = 0x8129 # Version 1.5 # Occlusion Query QueryTarget enum: SAMPLES_PASSED = 0x8914 GetQueryParam enum: QUERY_COUNTER_BITS = 0x8864 CURRENT_QUERY = 0x8865 GetQueryObjectParam enum: QUERY_RESULT = 0x8866 QUERY_RESULT_AVAILABLE = 0x8867 # Buffer Objects (http://www.opengl.org/sdk/docs/man/xhtml/glBindBuffer.xml) BufferTarget enum: ARRAY_BUFFER = 0x8892 # ARB_vertex_buffer_object ELEMENT_ARRAY_BUFFER = 0x8893 # ARB_vertex_buffer_object BufferUsageHint enum: STREAM_DRAW = 0x88E0 # ARB_vertex_buffer_object STREAM_READ = 0x88E1 # ARB_vertex_buffer_object STREAM_COPY = 0x88E2 # ARB_vertex_buffer_object STATIC_DRAW = 0x88E4 # ARB_vertex_buffer_object STATIC_READ = 0x88E5 # ARB_vertex_buffer_object STATIC_COPY = 0x88E6 # ARB_vertex_buffer_object DYNAMIC_DRAW = 0x88E8 # ARB_vertex_buffer_object DYNAMIC_READ = 0x88E9 # ARB_vertex_buffer_object DYNAMIC_COPY = 0x88EA # ARB_vertex_buffer_object BufferAccess enum: READ_ONLY = 0x88B8 # ARB_vertex_buffer_object WRITE_ONLY = 0x88B9 # ARB_vertex_buffer_object READ_WRITE = 0x88BA # ARB_vertex_buffer_object BufferParameterName enum: BUFFER_SIZE = 0x8764 # ARB_vertex_buffer_object BUFFER_USAGE = 0x8765 # ARB_vertex_buffer_object BUFFER_ACCESS = 0x88BB # ARB_vertex_buffer_object BUFFER_MAPPED = 0x88BC # ARB_vertex_buffer_object BufferPointer enum: BUFFER_MAP_POINTER = 0x88BD # ARB_vertex_buffer_object GetPName enum: ARRAY_BUFFER_BINDING = 0x8894 # ARB_vertex_buffer_object ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 # ARB_vertex_buffer_object VERTEX_ARRAY_BUFFER_BINDING = 0x8896 # ARB_vertex_buffer_object NORMAL_ARRAY_BUFFER_BINDING = 0x8897 # ARB_vertex_buffer_object COLOR_ARRAY_BUFFER_BINDING = 0x8898 # ARB_vertex_buffer_object INDEX_ARRAY_BUFFER_BINDING = 0x8899 # ARB_vertex_buffer_object TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A # ARB_vertex_buffer_object EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B # ARB_vertex_buffer_object SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C # ARB_vertex_buffer_object FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D # ARB_vertex_buffer_object WEIGHT_ARRAY_BUFFER_BINDING = 0x889E # ARB_vertex_buffer_object VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F # ARB_vertex_buffer_object # Version 2.0 # Two Side Stencil # http://www.opengl.org/sdk/docs/man/xhtml/glStencilFuncSeparate.xml # http://www.opengl.org/sdk/docs/man/xhtml/glStencilMaskSeparate.xml # http://www.opengl.org/sdk/docs/man/xhtml/glStencilOpSeparate.xml GetPName enum: STENCIL_BACK_FUNC = 0x8800 # ARB_stencil_two_side STENCIL_BACK_FAIL = 0x8801 # ARB_stencil_two_side STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 # ARB_stencil_two_side STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 # ARB_stencil_two_side STENCIL_BACK_REF = 0x8CA3 # ARB_stencil_two_side STENCIL_BACK_VALUE_MASK = 0x8CA4 # ARB_stencil_two_side STENCIL_BACK_WRITEMASK = 0x8CA5 # ARB_stencil_two_side # Blend equation separate (http://www.opengl.org/registry/specs/EXT/blend_equation_separate.txt) GetPName enum: BLEND_EQUATION_RGB = 0x8009 # EXT_blend_equation_separate BLEND_EQUATION_ALPHA = 0x883D # EXT_blend_equation_separate # Shader Objects # http://www.opengl.org/sdk/docs/man/xhtml/glCreateShader.xml # http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniform.xml ShaderType enum: FRAGMENT_SHADER = 0x8B30 # ARB_fragment_shader VERTEX_SHADER = 0x8B31 # ARB_vertex_shader GEOMETRY_SHADER_EXT = 0x8DD9 # EXT_geometry_shader4 -- not core EnableCap enum: VERTEX_PROGRAM_POINT_SIZE = 0x8642 # ARB_vertex_shader VERTEX_PROGRAM_TWO_SIDE = 0x8643 # ARB_vertex_shader GetPName enum: FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B # ARB_fragment_shader MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 # ARB_fragment_shader MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A # ARB_vertex_shader MAX_VARYING_FLOATS = 0x8B4B # ARB_vertex_shader MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C # ARB_vertex_shader MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D # ARB_vertex_shader MAX_TEXTURE_COORDS = 0x8871 # ARB_vertex_shader, ARB_fragment_shader MAX_TEXTURE_IMAGE_UNITS = 0x8872 # ARB_vertex_shader, ARB_fragment_shader MAX_VERTEX_ATTRIBS = 0x8869 # ARB_vertex_shader CURRENT_PROGRAM = 0x8B8D # ARB_shader_objects (added for 2.0) HintTarget enum: FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B # ARB_fragment_shader ActiveUniformType enum: use DataType FLOAT FLOAT_VEC2 = 0x8B50 # ARB_shader_objects FLOAT_VEC3 = 0x8B51 # ARB_shader_objects FLOAT_VEC4 = 0x8B52 # ARB_shader_objects use DataType INT INT_VEC2 = 0x8B53 # ARB_shader_objects INT_VEC3 = 0x8B54 # ARB_shader_objects INT_VEC4 = 0x8B55 # ARB_shader_objects BOOL = 0x8B56 # ARB_shader_objects BOOL_VEC2 = 0x8B57 # ARB_shader_objects BOOL_VEC3 = 0x8B58 # ARB_shader_objects BOOL_VEC4 = 0x8B59 # ARB_shader_objects FLOAT_MAT2 = 0x8B5A # ARB_shader_objects FLOAT_MAT3 = 0x8B5B # ARB_shader_objects FLOAT_MAT4 = 0x8B5C # ARB_shader_objects SAMPLER_1D = 0x8B5D # ARB_shader_objects SAMPLER_2D = 0x8B5E # ARB_shader_objects SAMPLER_3D = 0x8B5F # ARB_shader_objects SAMPLER_CUBE = 0x8B60 # ARB_shader_objects SAMPLER_1D_SHADOW = 0x8B61 # ARB_shader_objects SAMPLER_2D_SHADOW = 0x8B62 # ARB_shader_objects ActiveAttribType enum: use DataType FLOAT FLOAT_VEC2 = 0x8B50 # ARB_shader_objects FLOAT_VEC3 = 0x8B51 # ARB_shader_objects FLOAT_VEC4 = 0x8B52 # ARB_shader_objects FLOAT_MAT2 = 0x8B5A # ARB_shader_objects FLOAT_MAT3 = 0x8B5B # ARB_shader_objects FLOAT_MAT4 = 0x8B5C # ARB_shader_objects VertexAttribPointerType enum: use DataType BYTE use DataType UNSIGNED_BYTE use DataType SHORT use DataType UNSIGNED_SHORT use DataType INT use DataType UNSIGNED_INT use DataType FLOAT use DataType DOUBLE # Shading Language StringName enum: SHADING_LANGUAGE_VERSION = 0x8B8C # Used in GetShader (http://www.opengl.org/sdk/docs/man/xhtml/glGetShader.xml) ShaderParameter enum: DELETE_STATUS = 0x8B80 # ARB_shader_objects COMPILE_STATUS = 0x8B81 # ARB_shader_objects INFO_LOG_LENGTH = 0x8B84 # ARB_shader_objects SHADER_SOURCE_LENGTH = 0x8B88 # ARB_shader_objects SHADER_TYPE = 0x8B4F # ARB_shader_objects # Used in GetProgram (http://www.opengl.org/sdk/docs/man/xhtml/glGetProgram.xml) ProgramParameter enum: DELETE_STATUS = 0x8B80 # ARB_shader_objects LINK_STATUS = 0x8B82 # ARB_shader_objects VALIDATE_STATUS = 0x8B83 # ARB_shader_objects INFO_LOG_LENGTH = 0x8B84 # ARB_shader_objects ATTACHED_SHADERS = 0x8B85 # ARB_shader_objects ACTIVE_UNIFORMS = 0x8B86 # ARB_shader_objects ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 # ARB_shader_objects ACTIVE_ATTRIBUTES = 0x8B89 # ARB_vertex_shader ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A # ARB_vertex_shader VertexAttribParameter enum: # VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 # ARB_vertex_shader # VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 # ARB_vertex_shader # VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 # ARB_vertex_shader # VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 # ARB_vertex_shader # CURRENT_VERTEX_ATTRIB = 0x8626 # ARB_vertex_shader # VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A # ARB_vertex_shader ARRAY_ENABLED = 0x8622 # ARB_vertex_shader ARRAY_SIZE = 0x8623 # ARB_vertex_shader ARRAY_STRIDE = 0x8624 # ARB_vertex_shader ARRAY_TYPE = 0x8625 # ARB_vertex_shader CURRENT_VERTEX_ATTRIB = 0x8626 # ARB_vertex_shader ARRAY_NORMALIZED = 0x886A # ARB_vertex_shader VertexAttribPointerParameter enum: # VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 # ARB_vertex_shader ARRAY_POINTER = 0x8645 # ARB_vertex_shader # Half Float (http://www.opengl.org/registry/specs/ARB/half_float_pixel.txt) PixelType enum: HALF_FLOAT = 0x140B # Draw Buffers (http://www.opengl.org/registry/specs/ARB/draw_buffers.txt) # Monoscopic contexts include only left buffers, while stereoscopic contexts include both left and right buffers. Likewise, single buffered contexts include only front buffers, while double buffered contexts include both front and back buffers. DrawBuffersEnum enum: use DrawBufferMode NONE use DrawBufferMode FRONT_LEFT use DrawBufferMode FRONT_RIGHT use DrawBufferMode BACK_LEFT use DrawBufferMode BACK_RIGHT use DrawBufferMode AUX0 use DrawBufferMode AUX1 use DrawBufferMode AUX2 use DrawBufferMode AUX3 GetPName enum: MAX_DRAW_BUFFERS = 0x8824 DRAW_BUFFER0 = 0x8825 DRAW_BUFFER1 = 0x8826 DRAW_BUFFER2 = 0x8827 DRAW_BUFFER3 = 0x8828 DRAW_BUFFER4 = 0x8829 DRAW_BUFFER5 = 0x882A DRAW_BUFFER6 = 0x882B DRAW_BUFFER7 = 0x882C DRAW_BUFFER8 = 0x882D DRAW_BUFFER9 = 0x882E DRAW_BUFFER10 = 0x882F DRAW_BUFFER11 = 0x8830 DRAW_BUFFER12 = 0x8831 DRAW_BUFFER13 = 0x8832 DRAW_BUFFER14 = 0x8833 DRAW_BUFFER15 = 0x8834 # Point Sprites # http://opengl.org/registry/specs/ARB/point_sprite.txt # http://www.opengl.org/sdk/docs/man/xhtml/glPointParameter.xml PointParameterName enum: POINT_SPRITE_COORD_ORIGIN = 0x8CA0 # ARB_point_sprite (added for 2.0) # Specifies the coordinate origin of the Point Sprite. PointSpriteCoordOriginParameter enum: LOWER_LEFT = 0x8CA1 # ARB_point_sprite (added for 2.0) UPPER_LEFT = 0x8CA2 # ARB_point_sprite (added for 2.0) EnableCap enum: POINT_SPRITE = 0x8861 TextureEnvTarget enum: POINT_SPRITE = 0x8861 TextureEnvParameter enum: COORD_REPLACE = 0x8862 # This Enum may only be used with GL.TexEnv if target is PointSprite and pname is CoordReplace. TextureEnvModePointSprite enum: use Boolean TRUE use Boolean FALSE GetPName enum: POINT_SPRITE = 0x8861 # Version 2.1 # Raster Secondary Color (http://www.opengl.org/sdk/docs/man/xhtml/glGet.xml) GetPName enum: CURRENT_RASTER_SECONDARY_COLOR = 0x845F # New for 2.1 # Shader Uniforms (http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniform.xml) ActiveUniformType enum: FLOAT_MAT2x3 = 0x8B65 # New for 2.1 FLOAT_MAT2x4 = 0x8B66 # New for 2.1 FLOAT_MAT3x2 = 0x8B67 # New for 2.1 FLOAT_MAT3x4 = 0x8B68 # New for 2.1 FLOAT_MAT4x2 = 0x8B69 # New for 2.1 FLOAT_MAT4x3 = 0x8B6A # New for 2.1 # Pixel Buffer Objects http://www.opengl.org/sdk/docs/man/xhtml/glBindBuffer.xml BufferTarget enum: PIXEL_PACK_BUFFER = 0x88EB # ARB_pixel_buffer_object PIXEL_UNPACK_BUFFER = 0x88EC # ARB_pixel_buffer_object GetPName enum: PIXEL_PACK_BUFFER_BINDING = 0x88ED # ARB_pixel_buffer_object PIXEL_UNPACK_BUFFER_BINDING = 0x88EF # ARB_pixel_buffer_object # sRGB textures (http://www.opengl.org/registry/specs/EXT/texture_sRGB.txt) PixelInternalFormat enum: SRGB = 0x8C40 # EXT_texture_sRGB SRGB8 = 0x8C41 # EXT_texture_sRGB SRGB_ALPHA = 0x8C42 # EXT_texture_sRGB SRGB8_ALPHA8 = 0x8C43 # EXT_texture_sRGB SLUMINANCE_ALPHA = 0x8C44 # EXT_texture_sRGB SLUMINANCE8_ALPHA8 = 0x8C45 # EXT_texture_sRGB SLUMINANCE = 0x8C46 # EXT_texture_sRGB SLUMINANCE8 = 0x8C47 # EXT_texture_sRGB COMPRESSED_SRGB = 0x8C48 # EXT_texture_sRGB COMPRESSED_SRGB_ALPHA = 0x8C49 # EXT_texture_sRGB COMPRESSED_SLUMINANCE = 0x8C4A # EXT_texture_sRGB COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B # EXT_texture_sRGB # Format only valid for 2D Textures COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C # Format only valid for 2D Textures COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D # Format only valid for 2D Textures COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E # Format only valid for 2D Textures COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F # Version 3.0 # Promoted from ARB_color_buffer_float ClampColorTarget enum: CLAMP_VERTEX_COLOR = 0x891A CLAMP_FRAGMENT_COLOR = 0x891B CLAMP_READ_COLOR = 0x891C ClampColorMode enum: FIXED_ONLY = 0x891D use Boolean TRUE use Boolean FALSE GetPName enum: RGBA_FLOAT_MODE = 0x8820 use ClampColorTarget CLAMP_VERTEX_COLOR use ClampColorTarget CLAMP_FRAGMENT_COLOR use ClampColorTarget CLAMP_READ_COLOR # Promoted from ARB_texture_float GetTextureParameter enum: TEXTURE_RED_TYPE = 0x8C10 TEXTURE_GREEN_TYPE = 0x8C11 TEXTURE_BLUE_TYPE = 0x8C12 TEXTURE_ALPHA_TYPE = 0x8C13 TEXTURE_LUMINANCE_TYPE = 0x8C14 TEXTURE_INTENSITY_TYPE = 0x8C15 TEXTURE_DEPTH_TYPE = 0x8C16 # Page 180 of glspec30.20080923.pdf PixelInternalFormat enum: RGBA32F = 0x8814 RGB32F = 0x8815 RGBA16F = 0x881A RGB16F = 0x881B use ARB_depth_buffer_float DEPTH_COMPONENT32F use ARB_depth_buffer_float DEPTH32F_STENCIL8 use ARB_depth_buffer_float FLOAT_32_UNSIGNED_INT_24_8_REV # Promoted from EXT_texture_integer PixelInternalFormat enum: RGBA32UI = 0x8D70 RGB32UI = 0x8D71 RGBA16UI = 0x8D76 RGB16UI = 0x8D77 RGBA8UI = 0x8D7C RGB8UI = 0x8D7D RGBA32I = 0x8D82 RGB32I = 0x8D83 RGBA16I = 0x8D88 RGB16I = 0x8D89 RGBA8I = 0x8D8E RGB8I = 0x8D8F PixelFormat enum: RED_INTEGER = 0x8D94 GREEN_INTEGER = 0x8D95 BLUE_INTEGER = 0x8D96 ALPHA_INTEGER = 0x8D97 RGB_INTEGER = 0x8D98 RGBA_INTEGER = 0x8D99 BGR_INTEGER = 0x8D9A BGRA_INTEGER = 0x8D9B # Promoted from ARB_texture_rg PixelInternalFormat enum: use ARB_texture_rg R8 use ARB_texture_rg R16 use ARB_texture_rg RG8 use ARB_texture_rg RG16 use ARB_texture_rg R16F use ARB_texture_rg R32F use ARB_texture_rg RG16F use ARB_texture_rg RG32F use ARB_texture_rg R8I use ARB_texture_rg R8UI use ARB_texture_rg R16I use ARB_texture_rg R16UI use ARB_texture_rg R32I use ARB_texture_rg R32UI use ARB_texture_rg RG8I use ARB_texture_rg RG8UI use ARB_texture_rg RG16I use ARB_texture_rg RG16UI use ARB_texture_rg RG32I use ARB_texture_rg RG32UI PixelFormat enum: use ARB_texture_rg RG use ARB_texture_rg RG_INTEGER TextureParameterName enum: RED = 0x1903 # Promoted from ARB_texture_compression_rgtc PixelInternalFormat enum: use ARB_texture_compression_rgtc COMPRESSED_RED_RGTC1 use ARB_texture_compression_rgtc COMPRESSED_SIGNED_RED_RGTC1 use ARB_texture_compression_rgtc COMPRESSED_RG_RGTC2 use ARB_texture_compression_rgtc COMPRESSED_SIGNED_RG_RGTC2 COMPRESSED_RED = 0x8225 COMPRESSED_RG = 0x8226 # Promoted from EXT_texture_array TextureTarget enum: TEXTURE_1D_ARRAY = 0x8C18 PROXY_TEXTURE_1D_ARRAY = 0x8C19 TEXTURE_2D_ARRAY = 0x8C1A PROXY_TEXTURE_2D_ARRAY = 0x8C1B GetPName enum: TEXTURE_BINDING_1D_ARRAY = 0x8C1C TEXTURE_BINDING_2D_ARRAY = 0x8C1D MAX_ARRAY_TEXTURE_LAYERS = 0x88FF TextureCompareMode enum: COMPARE_REF_TO_TEXTURE = GL_COMPARE_R_TO_TEXTURE_ARB ActiveUniformType enum: SAMPLER_1D_ARRAY = 0x8DC0 SAMPLER_2D_ARRAY = 0x8DC1 SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 # Promoted from ARB_framebuffer_object BlitFramebufferFilter enum: use TextureMagFilter LINEAR use TextureMagFilter NEAREST FramebufferTarget enum: use ARB_framebuffer_object READ_FRAMEBUFFER use ARB_framebuffer_object DRAW_FRAMEBUFFER use ARB_framebuffer_object FRAMEBUFFER FramebufferParameterName enum: use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_RED_SIZE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_GREEN_SIZE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_BLUE_SIZE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_OBJECT_NAME use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE use ARB_framebuffer_object FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER FramebufferAttachment enum: use ARB_framebuffer_object COLOR_ATTACHMENT0 use ARB_framebuffer_object COLOR_ATTACHMENT1 use ARB_framebuffer_object COLOR_ATTACHMENT2 use ARB_framebuffer_object COLOR_ATTACHMENT3 use ARB_framebuffer_object COLOR_ATTACHMENT4 use ARB_framebuffer_object COLOR_ATTACHMENT5 use ARB_framebuffer_object COLOR_ATTACHMENT6 use ARB_framebuffer_object COLOR_ATTACHMENT7 use ARB_framebuffer_object COLOR_ATTACHMENT8 use ARB_framebuffer_object COLOR_ATTACHMENT9 use ARB_framebuffer_object COLOR_ATTACHMENT10 use ARB_framebuffer_object COLOR_ATTACHMENT11 use ARB_framebuffer_object COLOR_ATTACHMENT12 use ARB_framebuffer_object COLOR_ATTACHMENT13 use ARB_framebuffer_object COLOR_ATTACHMENT14 use ARB_framebuffer_object COLOR_ATTACHMENT15 use ARB_framebuffer_object DEPTH_ATTACHMENT use ARB_framebuffer_object STENCIL_ATTACHMENT use ARB_framebuffer_object DEPTH_STENCIL_ATTACHMENT # These tokens are only valid when the current FramebufferBinding is non-zero # See page 182 of the 3.1 specs. DrawBuffersEnum enum: use ARB_framebuffer_object COLOR_ATTACHMENT0 use ARB_framebuffer_object COLOR_ATTACHMENT1 use ARB_framebuffer_object COLOR_ATTACHMENT2 use ARB_framebuffer_object COLOR_ATTACHMENT3 use ARB_framebuffer_object COLOR_ATTACHMENT4 use ARB_framebuffer_object COLOR_ATTACHMENT5 use ARB_framebuffer_object COLOR_ATTACHMENT6 use ARB_framebuffer_object COLOR_ATTACHMENT7 use ARB_framebuffer_object COLOR_ATTACHMENT8 use ARB_framebuffer_object COLOR_ATTACHMENT9 use ARB_framebuffer_object COLOR_ATTACHMENT10 use ARB_framebuffer_object COLOR_ATTACHMENT11 use ARB_framebuffer_object COLOR_ATTACHMENT12 use ARB_framebuffer_object COLOR_ATTACHMENT13 use ARB_framebuffer_object COLOR_ATTACHMENT14 use ARB_framebuffer_object COLOR_ATTACHMENT15 # These tokens are only valid when the current FramebufferBinding is non-zero # See page 182 of the 3.1 specs. DrawBufferMode enum: use ARB_framebuffer_object COLOR_ATTACHMENT0 use ARB_framebuffer_object COLOR_ATTACHMENT1 use ARB_framebuffer_object COLOR_ATTACHMENT2 use ARB_framebuffer_object COLOR_ATTACHMENT3 use ARB_framebuffer_object COLOR_ATTACHMENT4 use ARB_framebuffer_object COLOR_ATTACHMENT5 use ARB_framebuffer_object COLOR_ATTACHMENT6 use ARB_framebuffer_object COLOR_ATTACHMENT7 use ARB_framebuffer_object COLOR_ATTACHMENT8 use ARB_framebuffer_object COLOR_ATTACHMENT9 use ARB_framebuffer_object COLOR_ATTACHMENT10 use ARB_framebuffer_object COLOR_ATTACHMENT11 use ARB_framebuffer_object COLOR_ATTACHMENT12 use ARB_framebuffer_object COLOR_ATTACHMENT13 use ARB_framebuffer_object COLOR_ATTACHMENT14 use ARB_framebuffer_object COLOR_ATTACHMENT15 FramebufferAttachmentObjectType enum: NONE = 0 use ARB_framebuffer_object FRAMEBUFFER_DEFAULT use MatrixMode TEXTURE use ARB_framebuffer_object RENDERBUFFER FramebufferAttachmentComponentType enum: use DataType FLOAT use DataType INT use ARB_framebuffer_object UNSIGNED_NORMALIZED use ARB_framebuffer_object INDEX FramebufferErrorCode enum: use ARB_framebuffer_object FRAMEBUFFER_COMPLETE use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_ATTACHMENT use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_READ_BUFFER use ARB_framebuffer_object FRAMEBUFFER_UNSUPPORTED use ARB_framebuffer_object FRAMEBUFFER_INCOMPLETE_MULTISAMPLE use ARB_framebuffer_object FRAMEBUFFER_UNDEFINED RenderbufferTarget enum: use ARB_framebuffer_object RENDERBUFFER RenderbufferParameterName enum: use ARB_framebuffer_object RENDERBUFFER_SAMPLES use ARB_framebuffer_object RENDERBUFFER_WIDTH use ARB_framebuffer_object RENDERBUFFER_HEIGHT use ARB_framebuffer_object RENDERBUFFER_INTERNAL_FORMAT use ARB_framebuffer_object RENDERBUFFER_RED_SIZE use ARB_framebuffer_object RENDERBUFFER_GREEN_SIZE use ARB_framebuffer_object RENDERBUFFER_BLUE_SIZE use ARB_framebuffer_object RENDERBUFFER_ALPHA_SIZE use ARB_framebuffer_object RENDERBUFFER_DEPTH_SIZE use ARB_framebuffer_object RENDERBUFFER_STENCIL_SIZE RenderbufferStorage enum: use PixelInternalFormat ALPHA4 use PixelInternalFormat ALPHA8 use PixelInternalFormat ALPHA12 use PixelInternalFormat ALPHA16 use PixelInternalFormat R8 use PixelInternalFormat R16 use PixelInternalFormat RG8 use PixelInternalFormat RG16 use PixelInternalFormat R3_G3_B2 use PixelInternalFormat RGB4 use PixelInternalFormat RGB5 use PixelInternalFormat RGB8 use PixelInternalFormat RGB10 use PixelInternalFormat RGB12 use PixelInternalFormat RGB16 use PixelInternalFormat RGBA2 use PixelInternalFormat RGBA4 use PixelInternalFormat RGB5 A1 use PixelInternalFormat RGBA8 use PixelInternalFormat RGB10_A2 use PixelInternalFormat RGBA12 use PixelInternalFormat RGBA16 use PixelInternalFormat SRGB8 use PixelInternalFormat SRGB8_ALPHA8 use PixelInternalFormat R16F use PixelInternalFormat RG16F use PixelInternalFormat RGB16F use PixelInternalFormat RGBA16F use PixelInternalFormat R32F use PixelInternalFormat RG32F use PixelInternalFormat RGB32F use PixelInternalFormat RGBA32F use PixelInternalFormat R11F_G11F_B10F use PixelInternalFormat RGB9_E5 use PixelInternalFormat R8I use PixelInternalFormat R8UI use PixelInternalFormat R16I use PixelInternalFormat R16UI use PixelInternalFormat R32I use PixelInternalFormat R32UI use PixelInternalFormat RG8I use PixelInternalFormat RG8UI use PixelInternalFormat RG16I use PixelInternalFormat RG16UI use PixelInternalFormat RG32I use PixelInternalFormat RG32UI use PixelInternalFormat RGB8I use PixelInternalFormat RGB8UI use PixelInternalFormat RGB16I use PixelInternalFormat RGB16UI use PixelInternalFormat RGB32I use PixelInternalFormat RGB32UI use PixelInternalFormat RGBA8I use PixelInternalFormat RGBA8UI use PixelInternalFormat RGBA16I use PixelInternalFormat RGBA16UI use PixelInternalFormat RGBA32I use PixelInternalFormat RGBA32UI use PixelInternalFormat DEPTH_COMPONENT16 use PixelInternalFormat DEPTH_COMPONENT24 use PixelInternalFormat DEPTH_COMPONENT32 use PixelInternalFormat DEPTH_COMPONENT32F use PixelInternalFormat DEPTH24_STENCIL8 use PixelInternalFormat DEPTH32F_STENCIL8 use ARB_framebuffer_object STENCIL_INDEX1 use ARB_framebuffer_object STENCIL_INDEX4 use ARB_framebuffer_object STENCIL_INDEX8 use ARB_framebuffer_object STENCIL_INDEX16 GetPName enum: use ARB_framebuffer_object MAX_SAMPLES use ARB_framebuffer_object MAX_COLOR_ATTACHMENTS use ARB_framebuffer_object FRAMEBUFFER_BINDING use ARB_framebuffer_object DRAW_FRAMEBUFFER_BINDING use ARB_framebuffer_object READ_FRAMEBUFFER_BINDING use ARB_framebuffer_object RENDERBUFFER_BINDING use ARB_framebuffer_object MAX_RENDERBUFFER_SIZE ErrorCode enum: use ARB_framebuffer_object INVALID_FRAMEBUFFER_OPERATION PixelFormat enum: use ARB_framebuffer_object DEPTH_STENCIL PixelInternalFormat enum: use ARB_framebuffer_object DEPTH_STENCIL use ARB_framebuffer_object DEPTH24_STENCIL8 PixelType enum: use ARB_framebuffer_object UNSIGNED_INT_24_8 GetTextureParameter enum: use ARB_framebuffer_object TEXTURE_STENCIL_SIZE use ARB_framebuffer_object TEXTURE_RED_TYPE use ARB_framebuffer_object TEXTURE_GREEN_TYPE use ARB_framebuffer_object TEXTURE_BLUE_TYPE use ARB_framebuffer_object TEXTURE_ALPHA_TYPE use ARB_framebuffer_object TEXTURE_LUMINANCE_TYPE use ARB_framebuffer_object TEXTURE_INTENSITY_TYPE use ARB_framebuffer_object TEXTURE_DEPTH_TYPE # Promoted from ARB_depth_buffer_float PixelType enum: use ARB_depth_buffer_float FLOAT_32_UNSIGNED_INT_24_8_REV # Promoted from ARB_framebuffer_sRGB EnableCap enum: use ARB_framebuffer_sRGB FRAMEBUFFER_SRGB GetPName enum: use ARB_framebuffer_sRGB FRAMEBUFFER_SRGB # Promoted from ARB_half_float_vertex VertexAttribPointerType enum: use ARB_half_float_vertex HALF_FLOAT VertexPointerType enum: use ARB_half_float_vertex HALF_FLOAT NormalPointerType enum: use ARB_half_float_vertex HALF_FLOAT ColorPointerType enum: use ARB_half_float_vertex HALF_FLOAT FogPointerType enum: use ARB_half_float_vertex HALF_FLOAT TexCoordPointerType enum: use ARB_half_float_vertex HALF_FLOAT # Promoted from ARB_vertex_array_objects GetPName enum: use ARB_vertex_array_object VERTEX_ARRAY_BINDING # Promoted from EXT_gpu_shader4 VertexAttribParameter enum: VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD ActiveUniformType enum: SAMPLER_CUBE_SHADOW = 0x8DC5 UNSIGNED_INT_VEC2 = 0x8DC6 UNSIGNED_INT_VEC3 = 0x8DC7 UNSIGNED_INT_VEC4 = 0x8DC8 INT_SAMPLER_1D = 0x8DC9 INT_SAMPLER_2D = 0x8DCA INT_SAMPLER_3D = 0x8DCB INT_SAMPLER_CUBE = 0x8DCC INT_SAMPLER_1D_ARRAY = 0x8DCE INT_SAMPLER_2D_ARRAY = 0x8DCF UNSIGNED_INT_SAMPLER_1D = 0x8DD1 UNSIGNED_INT_SAMPLER_2D = 0x8DD2 UNSIGNED_INT_SAMPLER_3D = 0x8DD3 UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 GetPName enum: MIN_PROGRAM_TEXEL_OFFSET = 0x8904 MAX_PROGRAM_TEXEL_OFFSET = 0x8905 # Promoted from EXT_packed_float PixelType enum: UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B PixelInternalFormat enum: R11F_G11F_B10F = 0x8C3A RenderbufferStorage enum: use PixelInternalFormat R11F_G11F_B10F # Promoted from EXT_texture_ shared_exponent PixelType enum: UNSIGNED_INT_5_9_9_9_REV = 0x8C3E PixelInternalFormat enum: RGB9_E5 = 0x8C3D RenderbufferStorage enum: use PixelInternalFormat RGB9_E5 GetTextureParameter enum: TEXTURE_SHARED_SIZE = 0x8C3F # Promoted from ARB_map_buffer_range BufferAccessMask enum: use ARB_map_buffer_range MAP_READ_BIT use ARB_map_buffer_range MAP_WRITE_BIT use ARB_map_buffer_range MAP_INVALIDATE_RANGE_BIT use ARB_map_buffer_range MAP_INVALIDATE_BUFFER_BIT use ARB_map_buffer_range MAP_FLUSH_EXPLICIT_BIT use ARB_map_buffer_range MAP_UNSYNCHRONIZED_BIT # Promoted from NV_conditional_render: ConditionalRenderType enum: QUERY_WAIT = 0x8E13 QUERY_NO_WAIT = 0x8E14 QUERY_BY_REGION_WAIT = 0x8E15 QUERY_BY_REGION_NO_WAIT = 0x8E16 # Promoted from EXT_draw_buffers2 # Promoted from EXT_transform_feedback GetIndexedPName enum: TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F GetPName enum: MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B ProgramParameter enum: TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 QueryTarget enum: PRIMITIVES_GENERATED = 0x8C87 TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 EnableCap enum: RASTERIZER_DISCARD = 0x8C89 TransformFeedbackMode enum: INTERLEAVED_ATTRIBS = 0x8C8C SEPARATE_ATTRIBS = 0x8C8D BufferTarget enum: TRANSFORM_FEEDBACK_BUFFER = 0x8C8E BeginFeedbackMode enum: use BeginMode Points use BeginMode Lines use BeginMode Triangles # Other OpenGL 3.0 changes: GetPName enum: MAJOR_VERSION = 0x821B MINOR_VERSION = 0x821C NUM_EXTENSIONS = 0x821D CONTEXT_FLAGS = 0x821E StringName enum: use StringName EXTENSIONS # Used in GetStringi IndexedEnableCap enum: use GetPName BLEND # For ClearBuffer function, see specs pg. 189. ClearBuffer enum: use VERSION_1_1 COLOR use VERSION_1_1 DEPTH use VERSION_1_1 STENCIL use VERSION_3_0 DEPTH_STENCIL # Version 3.1 # Promoted from ARB_copy_buffer BufferTarget enum: use ARB_copy_buffer COPY_READ_BUFFER use ARB_copy_buffer COPY_WRITE_BUFFER # Promoted from ARB_uniform_buffer_object BufferTarget enum: use ARB_uniform_buffer_object UNIFORM_BUFFER GetPName enum: use ARB_uniform_buffer_object MAX_VERTEX_UNIFORM_BLOCKS use ARB_uniform_buffer_object MAX_GEOMETRY_UNIFORM_BLOCKS use ARB_uniform_buffer_object MAX_FRAGMENT_UNIFORM_BLOCKS use ARB_uniform_buffer_object MAX_COMBINED_UNIFORM_BLOCKS use ARB_uniform_buffer_object MAX_UNIFORM_BUFFER_BINDINGS use ARB_uniform_buffer_object MAX_UNIFORM_BLOCK_SIZE use ARB_uniform_buffer_object MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS use ARB_uniform_buffer_object MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS use ARB_uniform_buffer_object MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS use ARB_uniform_buffer_object UNIFORM_BUFFER_OFFSET_ALIGNMENT GetIndexedPName enum: use ARB_uniform_buffer_object UNIFORM_BUFFER_BINDING use ARB_uniform_buffer_object UNIFORM_BUFFER_START use ARB_uniform_buffer_object UNIFORM_BUFFER_SIZE ProgramParameter enum: use ARB_uniform_buffer_object ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH use ARB_uniform_buffer_object ACTIVE_UNIFORM_BLOCKS # Used in TexBuffer TextureBufferTarget enum: use VERSION_3_1 TEXTURE_BUFFER SizedInternalFormat enum: use PixelInternalFormat R8 use PixelInternalFormat R16 use PixelInternalFormat R16F use PixelInternalFormat R32F use PixelInternalFormat R8I use PixelInternalFormat R16I use PixelInternalFormat R32I use PixelInternalFormat R8UI use PixelInternalFormat R16UI use PixelInternalFormat R32UI use PixelInternalFormat RG8 use PixelInternalFormat RG16 use PixelInternalFormat RG16F use PixelInternalFormat RG32F use PixelInternalFormat RG8I use PixelInternalFormat RG16I use PixelInternalFormat RG32I use PixelInternalFormat RG8UI use PixelInternalFormat RG16UI use PixelInternalFormat RG32UI use PixelInternalFormat RGBA8 use PixelInternalFormat RGBA16 use PixelInternalFormat RGBA16F use PixelInternalFormat RGBA32F use PixelInternalFormat RGBA8I use PixelInternalFormat RGBA16I use PixelInternalFormat RGBA32I use PixelInternalFormat RGBA8UI use PixelInternalFormat RGBA16UI use PixelInternalFormat RGBA32UI # Non-core # APPLE_flush_buffer_range Buffer_Parameter_Apple enum: use APPLE_flush_buffer_range BUFFER_SERIALIZED_MODIFY_APPLE use APPLE_flush_buffer_range BUFFER_FLUSHING_UNMAP_APPLE # ARB_instanced_arrays VertexAttribParameterARB enum: ARRAY_DIVISOR = 0x88FE # Version ARB # ARB_vertex_program AssemblyProgramTargetARB enum: FRAGMENT_PROGRAM = 0x8804 VERTEX_PROGRAM = 0x8620 use NV_geometry_program4 GEOMETRY_PROGRAM_NV AssemblyProgramFormatARB enum: PROGRAM_FORMAT_ASCII_ARB = 0x8875 # shared AssemblyProgramParameterARB enum: PROGRAM_LENGTH = 0x8627 PROGRAM_FORMAT = 0x8876 PROGRAM_BINDING = 0x8677 PROGRAM_INSTRUCTION = 0x88A0 MAX_PROGRAM_INSTRUCTIONS = 0x88A1 PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2 MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3 PROGRAM_TEMPORARIES = 0x88A4 MAX_PROGRAM_TEMPORARIES = 0x88A5 PROGRAM_NATIVE_TEMPORARIES = 0x88A6 MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7 PROGRAM_PARAMETERS = 0x88A8 MAX_PROGRAM_PARAMETERS = 0x88A9 PROGRAM_NATIVE_PARAMETERS = 0x88AA MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB PROGRAM_ATTRIBS = 0x88AC MAX_PROGRAM_ATTRIBS = 0x88AD PROGRAM_NATIVE_ATTRIBS = 0x88AE MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF PROGRAM_ADDRESS_REGISTERS = 0x88B0 MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1 PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2 MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3 MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4 MAX_PROGRAM_ENV_PARAMETERS = 0x88B5 PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6 PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 AssemblyProgramStringParameterARB enum: PROGRAM_STRING = 0x8628 MatrixModeARB enum: use MatrixMode MODELVIEW use MatrixMode PROJECTION use MatrixMode TEXTURE use MatrixMode COLOR MATRIX0 = 0x88C0 MATRIX1 = 0x88C1 MATRIX2 = 0x88C2 MATRIX3 = 0x88C3 MATRIX4 = 0x88C4 MATRIX5 = 0x88C5 MATRIX6 = 0x88C6 MATRIX7 = 0x88C7 MATRIX8 = 0x88C8 MATRIX9 = 0x88C9 MATRIX10 = 0x88CA MATRIX11 = 0x88CB MATRIX12 = 0x88CC MATRIX13 = 0x88CD MATRIX14 = 0x88CE MATRIX15 = 0x88CF MATRIX16 = 0x88D0 MATRIX17 = 0x88D1 MATRIX18 = 0x88D2 MATRIX19 = 0x88D3 MATRIX20 = 0x88D4 MATRIX21 = 0x88D5 MATRIX22 = 0x88D6 MATRIX23 = 0x88D7 MATRIX24 = 0x88D8 MATRIX25 = 0x88D9 MATRIX26 = 0x88DA MATRIX27 = 0x88DB MATRIX28 = 0x88DC MATRIX29 = 0x88DD MATRIX30 = 0x88DE MATRIX31 = 0x88DF VertexAttribParameterARB enum: ARRAY_ENABLED = 0x8622 ARRAY_SIZE = 0x8623 ARRAY_STRIDE = 0x8624 ARRAY_TYPE = 0x8625 CURRENT_VERTEX_ATTRIB = 0x8626 ARRAY_NORMALIZED = 0x886A VertexAttribPointerParameterARB enum: ARRAY_POINTER = 0x8645 VertexAttribPointerTypeARB enum: use DataType BYTE use DataType UNSIGNED_BYTE use DataType SHORT use DataType UNSIGNED_SHORT use DataType INT use DataType UNSIGNED_INT use DataType FLOAT use DataType DOUBLE # ARB_fragment_program: BufferTargetARB enum: ARRAY_BUFFER = 0x8892 ELEMENT_ARRAY_BUFFER = 0x8893 BufferUsageARB enum: STREAM_DRAW = 0x88E0 STREAM_READ = 0x88E1 STREAM_COPY = 0x88E2 STATIC_DRAW = 0x88E4 STATIC_READ = 0x88E5 STATIC_COPY = 0x88E6 DYNAMIC_DRAW = 0x88E8 DYNAMIC_READ = 0x88E9 DYNAMIC_COPY = 0x88EA BufferAccessARB enum: READ_ONLY = 0x88B8 WRITE_ONLY = 0x88B9 READ_WRITE = 0x88BA BufferParameterNameARB enum: BUFFER_SIZE = 0x8764 BUFFER_USAGE = 0x8765 BUFFER_ACCESS = 0x88BB BUFFER_MAPPED = 0x88BC BufferPointerNameARB enum: BUFFER_MAP_POINTER = 0x88BD # Version EXT # EXT_framebuffer: GenerateMipmapTarget enum: use TextureTarget TEXTURE_1D use TextureTarget TEXTURE_2D use TextureTarget TEXTURE_3D use TextureTarget TEXTURE_CUBE_MAP FramebufferTarget enum: FRAMEBUFFER_EXT = 0x8D40 RenderbufferTarget enum: RENDERBUFFER_EXT = 0x8D41 RenderbufferStorage enum: STENCIL_INDEX1_EXT = 0x8D46 STENCIL_INDEX4_EXT = 0x8D47 STENCIL_INDEX8_EXT = 0x8D48 STENCIL_INDEX16_EXT = 0x8D49 FramebufferErrorCode enum: FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD FramebufferAttachment enum: COLOR_ATTACHMENT0_EXT = 0x8CE0 COLOR_ATTACHMENT1_EXT = 0x8CE1 COLOR_ATTACHMENT2_EXT = 0x8CE2 COLOR_ATTACHMENT3_EXT = 0x8CE3 COLOR_ATTACHMENT4_EXT = 0x8CE4 COLOR_ATTACHMENT5_EXT = 0x8CE5 COLOR_ATTACHMENT6_EXT = 0x8CE6 COLOR_ATTACHMENT7_EXT = 0x8CE7 COLOR_ATTACHMENT8_EXT = 0x8CE8 COLOR_ATTACHMENT9_EXT = 0x8CE9 COLOR_ATTACHMENT10_EXT = 0x8CEA COLOR_ATTACHMENT11_EXT = 0x8CEB COLOR_ATTACHMENT12_EXT = 0x8CEC COLOR_ATTACHMENT13_EXT = 0x8CED COLOR_ATTACHMENT14_EXT = 0x8CEE COLOR_ATTACHMENT15_EXT = 0x8CEF DEPTH_ATTACHMENT_EXT = 0x8D00 STENCIL_ATTACHMENT_EXT = 0x8D20 FramebufferParameterName enum: FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 RenderbufferParameterName enum: RENDERBUFFER_WIDTH_EXT = 0x8D42 RENDERBUFFER_HEIGHT_EXT = 0x8D43 RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 RENDERBUFFER_RED_SIZE_EXT = 0x8D50 RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 GetPName enum: FRAMEBUFFER_BINDING_EXT = 0x8CA6 RENDERBUFFER_BINDING_EXT = 0x8CA7 MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 ErrorCode enum: INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 # End (don't remove, or the last token may be missed!)