#region --- License --- /* Licensed under the MIT/X11 license. * Copyright (c) 2006-2008 the OpenTK Team. * This notice may not be removed from any source distribution. * See license.txt for licensing detailed licensing details. */ #endregion using System; using System.Collections.Generic; using System.Text; using OpenTK.Platform; namespace OpenTK.Graphics { /// <summary> /// Provides methods for creating and interacting with an OpenGL context. /// </summary> public interface IGraphicsContext : IDisposable { /// <summary>Swaps buffers, presenting the rendered scene to the user.</summary> void SwapBuffers(); /// <summary>Makes the GraphicsContext current in the calling thread.</summary> /// <param name="window">An OpenTK.Platform.IWindowInfo structure that points to a valid window.</param> /// <remarks> /// <para>OpenGL commands in one thread, affect the GraphicsContext which is current in that thread.</para> /// <para>It is an error to issue an OpenGL command in a thread without a current GraphicsContext.</para> /// </remarks> void MakeCurrent(IWindowInfo window); /// <summary> /// Gets a <see cref="System.Boolean"/> indicating whether this instance is current in the calling thread. /// </summary> bool IsCurrent { get; } /// <summary> /// Gets a <see cref="System.Boolean"/> indicating whether this instance has been disposed. /// It is an error to access any instance methods if this property returns true. /// </summary> bool IsDisposed { get; } /// <summary> /// Gets or sets a value indicating whether VSync is enabled. When VSync is /// enabled, <see cref="SwapBuffers()"/> calls will be synced to the refresh /// rate of the <see cref="DisplayDevice"/> that contains improving visual /// quality and reducing CPU usage. However, systems that cannot maintain /// the requested rendering rate will suffer from large jumps in performance. /// This can be counteracted by increasing the <see cref="SwapInterval"/> /// value. /// </summary> [Obsolete("Use SwapInterval property instead.")] bool VSync { get; set; } /// <summary> /// Gets or sets a positive integer in the range [1, n), indicating the number of /// <see cref="DisplayDevice"/> refreshes between consecutive /// <see cref="SwapBuffers()"/> calls. The maximum value for n is /// implementation-dependent. The default value is 1. /// This value will only affect instances where <see cref="VSync"/> is enabled. /// Invalid values will be clamped to the valid range. /// </summary> int SwapInterval { get; set; } /// <summary> /// Updates the graphics context. This must be called when the region the graphics context /// is drawn to is resized. /// </summary> /// <param name="window"></param> void Update(IWindowInfo window); /// <summary>Gets the GraphicsMode of this instance.</summary> GraphicsMode GraphicsMode { get; } /// <summary> /// Gets or sets a System.Boolean, indicating whether automatic error checking should be performed. /// </summary> /// <remarks> /// <para>It is an error to enable error checking inside a Begin()-End() region.</para> /// <para>This method only affects the debug version of OpenTK.dll.</para> /// </remarks> bool ErrorChecking { get; set; } /// <summary> /// Loads all OpenGL entry points. Requires this instance to be current on the calling thread. /// </summary> void LoadAll(); } // Functions for internal use by OpenTK. // TODO: RegisterForDisposal/DisposeResources for 0.3.15 (GC & OpenGL) // TODO: Remove or move GetDisplayModes to another class. /// <summary> /// Provides methods to create new GraphicsContexts. Should only be used for extending OpenTK. /// </summary> public interface IGraphicsContextInternal { /// <summary> /// Gets the internal implementation of the current instance. /// </summary> IGraphicsContext Implementation { get; } /// <summary> /// Loads all OpenGL entry points. Requires this instance to be current on the calling thread. /// </summary> void LoadAll(); /// <summary> /// Gets a handle to the OpenGL rendering context. /// </summary> ContextHandle Context { get; } /// <summary> /// Gets the address of an OpenGL extension function. /// </summary> /// <param name="function">The name of the OpenGL function (e.g. "glGetString")</param> /// <returns> /// A pointer to the specified function or IntPtr.Zero if the function isn't /// available in the current opengl context. /// </returns> IntPtr GetAddress(string function); } }