using System; using System.Collections.Generic; using System.Text; namespace OpenTK.Input { interface IGamePadDriver { /// <summary> /// Retrieves the combined <see cref="OpenTK.Input.GamePadState"/> for all gamepad devices. /// </summary> /// <returns>A <see cref="OpenTK.Input.GamePadState"/> structure containing the combined state for all gamepad devices.</returns> GamePadState GetState(); /// <summary> /// Retrieves the <see cref="OpenTK.Input.GamePadState"/> for the specified gamepad device. /// </summary> /// <param name="index">The index of the keyboard device.</param> /// <returns>A <see cref="OpenTK.Input.GamePadState"/> structure containing the state of the gamepad device.</returns> GamePadState GetState(int index); /// <summary> /// Retrieves the device name for the gamepad device. /// </summary> /// <param name="index">The index of the gamepad device.</param> /// <returns>A <see cref="System.String"/> with the name of the specified device or <see cref="System.String.Empty"/>.</returns> /// <remarks> /// <para>If no device exists at the specified index, the return value is <see cref="System.String.Empty"/>.</para></remarks> string GetDeviceName(int index); } }