#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System; using System.Collections.Generic; using System.Text; using System.Drawing; using System.Diagnostics; using OpenTK; using OpenTK.OpenGL; namespace Examples.Tutorial { public class T01_Simple_Window : GameWindow, IExample { public T01_Simple_Window() { this.CreateWindow(new DisplayMode(800, 600)); } /// /// Override the OnRenderFrame method to add your drawing code. /// Do not forget to call base.OnRenderFrame() so that event listeners /// will be notified every time a frame is drawn! /// /// Not used. public override void OnRenderFrame(EventArgs e) { GL.Clear(GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT); GL.Begin(GL.Enums.BeginMode.TRIANGLES); GL.Color3(Color.SpringGreen); GL.Vertex2(-1.0f, 1.0f); GL.Color3(Color.SteelBlue); GL.Vertex2(0.0f, -1.0f); GL.Color3(Color.PeachPuff); GL.Vertex2(1.0f, 1.0f); GL.End(); Context.SwapBuffers(); base.OnRenderFrame(e); } #region IExample Members public void Launch() { this.Run(); } #endregion } }