#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Diagnostics;
using OpenTK;
using OpenTK.OpenGL;
namespace Examples.Tutorial
{
public class T01_Simple_Window : GameWindow, IExample
{
public T01_Simple_Window()
{
this.CreateWindow(new DisplayMode(800, 600));
}
///
/// Override the OnRenderFrame method to add your drawing code.
/// Do not forget to call base.OnRenderFrame() so that event listeners
/// will be notified every time a frame is drawn!
///
/// Not used.
public override void OnRenderFrame(EventArgs e)
{
GL.Clear(GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT);
GL.Begin(GL.Enums.BeginMode.TRIANGLES);
GL.Color3(Color.SpringGreen);
GL.Vertex2(-1.0f, 1.0f);
GL.Color3(Color.SteelBlue);
GL.Vertex2(0.0f, -1.0f);
GL.Color3(Color.PeachPuff);
GL.Vertex2(1.0f, 1.0f);
GL.End();
Context.SwapBuffers();
base.OnRenderFrame(e);
}
#region IExample Members
public void Launch()
{
this.Run();
}
#endregion
}
}