#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2009 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Diagnostics; using System.Text; namespace OpenTK.Platform { using Graphics; using Input; sealed class Factory : IPlatformFactory { #region Fields bool disposed; static IPlatformFactory default_implementation, embedded_implementation; #endregion #region Constructors static Factory() { // Ensure we are correctly initialized. Toolkit.Init(); // Create regular platform backend if (Configuration.RunningOnSdl2) Default = new SDL2.Sdl2Factory(); else if (Configuration.RunningOnWindows) Default = new Windows.WinFactory(); else if (Configuration.RunningOnMacOS) Default = new MacOS.MacOSFactory(); else if (Configuration.RunningOnX11) Default = new X11.X11Factory(); else Default = new UnsupportedPlatform(); // Create embedded platform backend for EGL / OpenGL ES. // Todo: we could probably delay this until the embedded // factory is actually accessed. This might improve startup // times slightly. if (Configuration.RunningOnSdl2) { // SDL supports both EGL and desktop backends // using the same API. Embedded = Default; } else if (Egl.Egl.IsSupported) { if (Configuration.RunningOnWindows) Embedded = new Egl.EglWinPlatformFactory(); else if (Configuration.RunningOnMacOS) Embedded = new Egl.EglMacPlatformFactory(); else if (Configuration.RunningOnX11) Embedded = new Egl.EglX11PlatformFactory(); else Embedded = new UnsupportedPlatform(); } else { Embedded = new UnsupportedPlatform(); } if (Default is UnsupportedPlatform && !(Embedded is UnsupportedPlatform)) Default = Embedded; } #endregion #region Public Members public static IPlatformFactory Default { get { return default_implementation; } private set { default_implementation = value; } } public static IPlatformFactory Embedded { get { return embedded_implementation; } private set { embedded_implementation = value; } } #endregion #region IPlatformFactory Members public INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device) { return default_implementation.CreateNativeWindow(x, y, width, height, title, mode, options, device); } public IDisplayDeviceDriver CreateDisplayDeviceDriver() { return default_implementation.CreateDisplayDeviceDriver(); } public IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags) { return default_implementation.CreateGLContext(mode, window, shareContext, directRendering, major, minor, flags); } public IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags) { return default_implementation.CreateGLContext(handle, window, shareContext, directRendering, major, minor, flags); } public GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext() { return default_implementation.CreateGetCurrentGraphicsContext(); } public IGraphicsMode CreateGraphicsMode() { return default_implementation.CreateGraphicsMode(); } public IKeyboardDriver2 CreateKeyboardDriver() { return default_implementation.CreateKeyboardDriver(); } public IMouseDriver2 CreateMouseDriver() { return default_implementation.CreateMouseDriver(); } public IGamePadDriver CreateGamePadDriver() { return default_implementation.CreateGamePadDriver(); } public IJoystickDriver2 CreateJoystickDriver() { return default_implementation.CreateJoystickDriver(); } public IJoystickDriver CreateLegacyJoystickDriver() { return default_implementation.CreateLegacyJoystickDriver(); } class UnsupportedPlatform : PlatformFactoryBase { #region Fields bool disposed; static readonly string error_string = "Please, refer to http://www.opentk.com for more information."; #endregion #region IPlatformFactory Members public override INativeWindow CreateNativeWindow(int x, int y, int width, int height, string title, GraphicsMode mode, GameWindowFlags options, DisplayDevice device) { throw new PlatformNotSupportedException(error_string); } public override IDisplayDeviceDriver CreateDisplayDeviceDriver() { throw new PlatformNotSupportedException(error_string); } public override IGraphicsContext CreateGLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags) { throw new PlatformNotSupportedException(error_string); } public override IGraphicsContext CreateGLContext(ContextHandle handle, IWindowInfo window, IGraphicsContext shareContext, bool directRendering, int major, int minor, GraphicsContextFlags flags) { throw new PlatformNotSupportedException(error_string); } public override GraphicsContext.GetCurrentContextDelegate CreateGetCurrentGraphicsContext() { throw new PlatformNotSupportedException(error_string); } public override IGraphicsMode CreateGraphicsMode() { throw new PlatformNotSupportedException(error_string); } public override IKeyboardDriver2 CreateKeyboardDriver() { throw new PlatformNotSupportedException(error_string); } public override IMouseDriver2 CreateMouseDriver() { throw new PlatformNotSupportedException(error_string); } public override IJoystickDriver2 CreateJoystickDriver() { throw new PlatformNotSupportedException(error_string); } #endregion } #endregion #region IDisposable Members void Dispose(bool manual) { if (!disposed) { if (manual) { Default.Dispose(); if (Embedded != Default) { Embedded.Dispose(); } } else { Debug.Print("{0} leaked, did you forget to call Dispose()?", GetType()); } disposed = true; } } public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } ~Factory() { Dispose(false); } #endregion } }