#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System; using System.Text; using System.IO; using System.Security; using System.Security.Permissions; using System.Threading; using System.Collections.Generic; using System.CodeDom; using System.Diagnostics; namespace Bind { enum GeneratorMode { GL2, GL3, Wgl, Glx, Glu } static class MainClass { static GeneratorMode mode; static internal IBind Generator; static void Main(string[] arguments) { Debug.Listeners.Clear(); Debug.Listeners.Add(new TextWriterTraceListener(Console.Out)); Debug.AutoFlush = true; Trace.Listeners.Clear(); Trace.Listeners.Add(new TextWriterTraceListener(Console.Out)); Trace.AutoFlush = true; Console.WriteLine("OpenGL binding generator {0} for OpenTK.", System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString()); Console.WriteLine("For comments, bugs and suggestions visit http://opentk.sourceforge.net"); //Console.WriteLine(" - the OpenTK team ;-)"); Console.WriteLine(); try { foreach (string a in arguments) { if (a.StartsWith("--") || a.StartsWith("-") || a.StartsWith("/")) { string[] b = a.Split(new char[] { '-', '/', ':', '=' }, StringSplitOptions.RemoveEmptyEntries); switch (b[0]) { case "?": case "help": Console.WriteLine("Help not implemented yet."); return; case "in": case "input": Settings.InputPath = b[1]; break; case "out": case "output": Settings.OutputPath = b[1]; break; case "mode": string arg = b[1].ToLower(); mode = arg == "gl2" ? GeneratorMode.GL2 : arg == "gl3" ? GeneratorMode.GL3 : arg == "wgl" ? GeneratorMode.Wgl : arg == "glu" ? GeneratorMode.Glu : arg == "glx" ? GeneratorMode.Glx : GeneratorMode.GL2; break; case "namespace": case "ns": Settings.OutputNamespace = b[1]; break; //case "gl": // Settings.OutputClass = b[1]; // break; //case "glu": // Settings.OutputClass = b[1]; // break; case "legacy": Settings.Compatibility = b[1].ToLower() == "tao" ? Settings.Legacy.Tao : Settings.Legacy.None; break; case "class": Settings.OutputClass = b[1]; break; default: throw new ArgumentException( String.Format("Argument {0} not recognized. Use the '/?' switch for help.", a) ); } } } } catch (NullReferenceException e) { Console.WriteLine("Argument error ({0}). Please use the '/?' switch for help.", e.ToString()); return; } catch (ArgumentException e) { Console.WriteLine("Argument error ({0}). Please use the '/?' switch for help.", e.ToString()); return; } try { long ticks = System.DateTime.Now.Ticks; switch (mode) { case GeneratorMode.GL2: Generator = new Bind.GL2.Generator(); break; case GeneratorMode.Wgl: Generator = new Bind.Wgl.Generator(); break; case GeneratorMode.Glu: break; case GeneratorMode.Glx: break; case GeneratorMode.GL3: default: throw new NotImplementedException(String.Format("Mode {0} not implemented.", mode)); } Generator.Process(); ticks = System.DateTime.Now.Ticks - ticks; Console.WriteLine(); Console.WriteLine("Bindings generated in {0} seconds.", ticks / (double)10000000.0); Console.WriteLine(); Console.WriteLine("Press any key to continue..."); Console.ReadKey(true); } catch (SecurityException e) { Console.WriteLine("Security violation \"{0}\" in method \"{1}\".", e.Message, e.Method); Console.WriteLine("This application does not have permission to take the requested actions."); } catch (NotImplementedException e) { Console.WriteLine(e.Message); Console.WriteLine("The requested functionality is not implemented yet."); } } } }