using System; using System.Collections.Generic; using System.IO; using System.Xml.XPath; using Bind.GL2; using Bind.Structures; using Delegate=Bind.Structures.Delegate; using Enum=Bind.Structures.Enum; namespace Bind.ES { // Generation implementation for OpenGL ES 3.1 class ES31Generator : Generator { public ES31Generator(Settings settings) : base(settings) { Settings.DefaultOutputPath = Path.Combine( Settings.DefaultOutputPath, "../ES31"); Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES31"; Settings.DefaultImportsFile = "ES31.Core.cs"; Settings.DefaultDelegatesFile = "ES31.Delegates.cs"; Settings.DefaultEnumsFile = "ES31.Enums.cs"; Settings.DefaultWrappersFile = "ES31.cs"; Settings.DefaultDocPath = Path.Combine( Settings.DefaultDocPath, "ES31"); Settings.OverridesFiles.Add("GL2/overrides.xml"); Settings.OverridesFiles.Add("GL2/ES/3.1"); Profile = "gles2"; Version = "2.0|3.0|3.1"; // For compatibility with OpenTK 1.0 and Xamarin, generate // overloads using the "All" enum in addition to strongly-typed enums. // This can be disabled by passing "-o:-keep_untyped_enums" as a cmdline parameter. Settings.DefaultCompatibility |= Settings.Legacy.KeepUntypedEnums; //Settings.DefaultCompatibility |= Settings.Legacy.UseDllImports; } } }