#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System; using System.Collections.Generic; using System.Text; using System.Drawing; using OpenTK; using OpenTK.Fonts; using OpenTK.OpenGL; using OpenTK.Input; namespace Examples.Tutorial { class Fonts : GameWindow, IExample { public Fonts() : base(new DisplayMode(800, 600), String.Format("OpenTK | Tutorial {0}: Fonts", order)) { this.VSync = VSyncMode.On; } TextureFont serif; string[] poem = Resources.Poem.Replace('\r', ' ').Split('\n'); float scroll_speed; float scroll_position; float initial_position; float warparound_position; float current_position; public override void OnLoad(EventArgs e) { GL.Enable(GL.Enums.EnableCap.TEXTURE_2D); serif = new TextureFont(new Font(FontFamily.GenericSerif, 24, FontStyle.Regular, GraphicsUnit.Pixel)); serif.LoadGlyphs("ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789abcdefghijklmnopqrstuvwxyz,.!?"); scroll_speed = 4/(float)Height; initial_position = -1.0f - 64 / (float)Height; // 64 pixels below the bottom of the screen; warparound_position = 7.0f; current_position = initial_position; } protected override void OnResize(OpenTK.Platform.ResizeEventArgs e) { GL.Viewport(0, 0, Width, Height); GL.MatrixMode(GL.Enums.MatrixMode.PROJECTION); GL.LoadIdentity(); GL.Ortho(-1.0, 1.0, -1.0, 1.0, 0.0, 16.0); } public override void OnUpdateFrame(UpdateFrameEventArgs e) { if (Keyboard[Key.Space]) scroll_speed = 0.0f; if (Keyboard[Key.Down]) scroll_speed -= 1 / (float)Height; if (Keyboard[Key.Up]) scroll_speed += 1 / (float)Height; if (Keyboard[Key.Escape]) this.Exit(); } public override void OnRenderFrame(RenderFrameEventArgs e) { GL.MatrixMode(GL.Enums.MatrixMode.MODELVIEW); GL.LoadIdentity(); // We'll start printing from the lower left corner of the screen. The text // will slowly move updwards - the user can control the movement speed with // the keyboard arrows and the space bar. current_position += scroll_speed * (float)e.ScaleFactor; if (current_position > 0.0f && current_position > warparound_position) current_position = initial_position; else if (current_position < 0.0f && current_position < initial_position) current_position = warparound_position; scroll_position = ((int)(current_position * (float)Height)) / (float)Height; // Round to closest pixel. GL.Translate(-1.0f, scroll_position, 0.0f); GL.Clear(GL.Enums.ClearBufferMask.COLOR_BUFFER_BIT); float line_spacing = -2.0f * serif.LineSpacing / (float)Height; foreach (string line in poem) { serif.Print(line); GL.Translate(0.0f, line_spacing, 0.0f); // Move to the next line. } SwapBuffers(); } #region IExample Members public void Launch() { Run(30.0, 85.0); } public static readonly int order = 6; #endregion } }