#region License // // JoystickHatState.cs // // Author: // Stefanos A. // // Copyright (c) 2006-2014 Stefanos Apostolopoulos // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #endregion using System; namespace OpenTK.Input { /// /// Describes the state of a joystick hat. /// public struct JoystickHatState : IEquatable { HatPosition position; internal JoystickHatState(HatPosition pos) { position = pos; } /// /// Gets a value indicating /// the position of this hat. /// /// The position. public HatPosition Position { get { return position; } } /// /// Gets a indicating /// whether this hat lies in the top hemicircle. /// /// true if this hat lies in the top hemicircle; otherwise, false. public bool IsUp { get { return Position == HatPosition.Up || Position == HatPosition.UpLeft || Position == HatPosition.UpRight; } } /// /// Gets a indicating /// whether this hat lies in the bottom hemicircle. /// /// true if this hat lies in the bottom hemicircle; otherwise, false. public bool IsDown { get { return Position == HatPosition.Down || Position == HatPosition.DownLeft || Position == HatPosition.DownRight; } } /// /// Gets a indicating /// whether this hat lies in the left hemicircle. /// /// true if this hat lies in the left hemicircle; otherwise, false. public bool IsLeft { get { return Position == HatPosition.Left || Position == HatPosition.UpLeft || Position == HatPosition.DownLeft; } } /// /// Gets a indicating /// whether this hat lies in the right hemicircle. /// /// true if this hat lies in the right hemicircle; otherwise, false. public bool IsRight { get { return Position == HatPosition.Right || Position == HatPosition.UpRight || Position == HatPosition.DownRight; } } /// /// Returns a that represents the current . /// /// A that represents the current . public override string ToString() { return String.Format( "{{{0}{1}{2}{3}}}", IsUp ? "U" : String.Empty, IsLeft ? "L" : String.Empty, IsDown ? "D" : String.Empty, IsRight ? "R" : String.Empty); } /// /// Serves as a hash function for a object. /// /// A hash code for this instance that is suitable for use in hashing algorithms and data structures such as a /// hash table. public override int GetHashCode() { return Position.GetHashCode(); } /// /// Determines whether the specified is equal to the current . /// /// The to compare with the current . /// true if the specified is equal to the current /// ; otherwise, false. public override bool Equals(object obj) { return obj is JoystickHatState && Equals((JoystickHatState)obj); } #region IEquatable implementation /// /// Determines whether the specified is equal to the current . /// /// The to compare with the current . /// true if the specified is equal to the current /// ; otherwise, false. public bool Equals(JoystickHatState other) { return Position == other.Position; } #endregion } }