#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using OpenTK.Input; namespace OpenTK.Platform.SDL2 { using Code = SDL.SDL_Scancode; class Sdl2KeyMap : Dictionary { public Sdl2KeyMap() { Add(Code.SDL_SCANCODE_ESCAPE, Key.Escape); // Function keys for (int i = 0; i < 12; i++) { Add(Code.SDL_SCANCODE_F1 + i, Key.F1 + i); } // Number keys (0-9) Add(Code.SDL_SCANCODE_0, Key.Number0); for (int i = 1; i < 9; i++) { Add(Code.SDL_SCANCODE_1 + i, Key.Number1 + i); } // Letters (A-Z) for (int i = 0; i < 26; i++) { Add(Code.SDL_SCANCODE_A + i, Key.A + i); } Add(Code.SDL_SCANCODE_TAB, Key.Tab); Add(Code.SDL_SCANCODE_CAPSLOCK, Key.CapsLock); Add(Code.SDL_SCANCODE_LCTRL, Key.ControlLeft); Add(Code.SDL_SCANCODE_LSHIFT, Key.ShiftLeft); Add(Code.SDL_SCANCODE_LALT, Key.WinLeft); Add(Code.SDL_SCANCODE_MENU, Key.AltLeft); Add(Code.SDL_SCANCODE_SPACE, Key.Space); Add(Code.SDL_SCANCODE_RALT, Key.AltRight); //Add(Code., Key.WinRight); Add(Code.SDL_SCANCODE_APPLICATION, Key.Menu); Add(Code.SDL_SCANCODE_RCTRL, Key.ControlRight); Add(Code.SDL_SCANCODE_RSHIFT, Key.ShiftRight); Add(Code.SDL_SCANCODE_RETURN, Key.Enter); Add(Code.SDL_SCANCODE_BACKSPACE, Key.BackSpace); Add(Code.SDL_SCANCODE_SEMICOLON, Key.Semicolon); // Varies by keyboard, ;: on Win2K/US Add(Code.SDL_SCANCODE_SLASH, Key.Slash); // Varies by keyboard, /? on Win2K/US //Add(Code., Key.Tilde); // Varies by keyboard, `~ on Win2K/US Add(Code.SDL_SCANCODE_LEFTBRACKET, Key.BracketLeft); // Varies by keyboard, [{ on Win2K/US Add(Code.SDL_SCANCODE_BACKSLASH, Key.BackSlash); // Varies by keyboard, \| on Win2K/US Add(Code.SDL_SCANCODE_RIGHTBRACKET, Key.BracketRight); // Varies by keyboard, ]} on Win2K/US Add(Code.SDL_SCANCODE_APOSTROPHE, Key.Quote); // Varies by keyboard, '" on Win2K/US Add(Code.SDL_SCANCODE_EQUALS, Key.Plus); Add(Code.SDL_SCANCODE_COMMA, Key.Comma); // Invariant: , Add(Code.SDL_SCANCODE_MINUS, Key.Minus); // Invariant: - Add(Code.SDL_SCANCODE_PERIOD, Key.Period); // Invariant: . Add(Code.SDL_SCANCODE_HOME, Key.Home); Add(Code.SDL_SCANCODE_END, Key.End); Add(Code.SDL_SCANCODE_DELETE, Key.Delete); Add(Code.SDL_SCANCODE_PAGEUP, Key.PageUp); Add(Code.SDL_SCANCODE_PAGEDOWN, Key.PageDown); Add(Code.SDL_SCANCODE_PAUSE, Key.Pause); Add(Code.SDL_SCANCODE_NUMLOCKCLEAR, Key.NumLock); Add(Code.SDL_SCANCODE_SCROLLLOCK, Key.ScrollLock); Add(Code.SDL_SCANCODE_PRINTSCREEN, Key.PrintScreen); Add(Code.SDL_SCANCODE_CLEAR, Key.Clear); Add(Code.SDL_SCANCODE_INSERT, Key.Insert); Add(Code.SDL_SCANCODE_SLEEP, Key.Sleep); // Keypad for (int i = 0; i < 9; i++) { Add(Code.SDL_SCANCODE_KP_1 + i, Key.Keypad1 + i); } Add(Code.SDL_SCANCODE_KP_0, Key.Keypad0); // Note: SDL2 goes KP_1..KP_9, then KP_0 Add(Code.SDL_SCANCODE_KP_DECIMAL, Key.KeypadDecimal); Add(Code.SDL_SCANCODE_KP_PLUS, Key.KeypadAdd); Add(Code.SDL_SCANCODE_KP_MINUS, Key.KeypadSubtract); Add(Code.SDL_SCANCODE_KP_DIVIDE, Key.KeypadDivide); Add(Code.SDL_SCANCODE_KP_MULTIPLY, Key.KeypadMultiply); // Navigation Add(Code.SDL_SCANCODE_UP, Key.Up); Add(Code.SDL_SCANCODE_DOWN, Key.Down); Add(Code.SDL_SCANCODE_LEFT, Key.Left); Add(Code.SDL_SCANCODE_RIGHT, Key.Right); } } }