#region License // // X11Input.cs // // Author: // thefiddler // // Copyright (c) 2006-2014 // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #endregion using System; using System.Diagnostics; using OpenTK.Input; namespace OpenTK.Platform.X11 { class X11Input : IInputDriver2 { readonly X11Mouse mouse = new X11Mouse(); readonly X11Keyboard keyboard = new X11Keyboard(); readonly X11Joystick joystick = new X11Joystick(); readonly IGamePadDriver gamepad = new MappedGamePadDriver(); internal X11Input() { Debug.WriteLine("Using X11 core input driver."); Debug.WriteLine("[Warning] Mouse functionality will be significantly reduced."); Debug.WriteLine("[Warning] Copy OpenTK.dll.config to use the XI2 input driver instead."); } #region IInputDriver2 Members public IMouseDriver2 MouseDriver { get { return mouse; } } public IKeyboardDriver2 KeyboardDriver { get { return keyboard; } } public IGamePadDriver GamePadDriver { get { return gamepad; } } public IJoystickDriver2 JoystickDriver { get { return joystick; } } #endregion #region IDisposable Members public void Dispose() { joystick.Dispose(); } #endregion } }