#region --- License ---
/* Licensed under the MIT/X11 license.
* Copyright (c) 2006-2008 the OpenTK Team.
* This notice may not be removed from any source distribution.
* See license.txt for licensing detailed licensing details.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using OpenTK.Platform;
namespace OpenTK.Graphics
{
///
/// Provides methods for creating and interacting with an OpenGL context.
///
public interface IGraphicsContext : IDisposable
{
/// Swaps buffers, presenting the rendered scene to the user.
void SwapBuffers();
/// Makes the GraphicsContext current in the calling thread.
/// An OpenTK.Platform.IWindowInfo structure that points to a valid window.
///
/// OpenGL commands in one thread, affect the GraphicsContext which is current in that thread.
/// It is an error to issue an OpenGL command in a thread without a current GraphicsContext.
///
void MakeCurrent(IWindowInfo window);
///
/// Gets or sets a System.Boolean indicating whether the GraphicsContext is current in the calling thread.
///
bool IsCurrent { get; /*set;*/ }
///
/// Raised when a Context is destroyed.
///
event DestroyEvent Destroy;
///
/// Gets or sets a value indicating whether VSyncing is enabled.
///
bool VSync { get; set; }
///
/// Updates the graphics context. This must be called when the region the graphics context
/// is drawn to is resized.
///
///
void Update(IWindowInfo window);
}
public delegate void DestroyEvent(T sender, EventArgs e);
// Functions for internal use by OpenTK.
// TODO: RegisterForDisposal/DisposeResources for 0.3.15 (GC & OpenGL)
// TODO: Remove or move GetDisplayModes to another class.
///
/// Provides methods to create new GraphicsContexts. Should only be used for extending OpenTK.
///
public interface IGraphicsContextInternal
{
IGraphicsContext Implementation { get; }
/////
///// Creates an OpenGL context with the specified direct/indirect rendering mode and sharing state with the
///// specified IGraphicsContext.
/////
///// Set to true for direct rendering or false otherwise.
///// The source IGraphicsContext to share state from..
/////
//void CreateContext(bool direct, IGraphicsContext source);
/// Prepares the entry points for OpenGL.
void LoadAll();
///
/// Gets a handle to the OpenGL rendering context.
///
ContextHandle Context { get; }
//
// Gets the IWindowInfo describing the window associated with this context.
//
//IWindowInfo Info { get; }
/// Gets the GraphicsMode of the context.
GraphicsMode GraphicsMode { get; }
/////
///// Gets a System.IntPtr containing the handle to the OpenGL context which is current in the
///// calling thread, or IntPtr.Zero if no OpenGL context is current.
/////
///// A System.IntPtr that holds the handle to the current OpenGL context.
//ContextHandle GetCurrentContext();
///
/// Registers an OpenGL resource for disposal.
///
/// The OpenGL resource to dispose.
///
/// You may not destroy OpenGL resources in finalizers, since they run in
/// a different thread. To avoid this problem, use this method to register
/// a resource for disposal during the finalizer call, and call DisposeResources()
/// from the main thread to dispose it.
///
void RegisterForDisposal(IDisposable resource);
///
/// Disposes all registered OpenGL resources.
///
void DisposeResources();
///
/// Gets the address of an OpenGL extension function.
///
/// The name of the OpenGL function (e.g. "glGetString")
///
/// A pointer to the specified function or IntPtr.Zero if the function isn't
/// available in the current opengl context.
///
// ///
IntPtr GetAddress(string function);
}
}