2010
Khronos Group
glDeleteFramebuffers
3G
glDeleteFramebuffers
delete framebuffer objects
C Specification
void glDeleteFramebuffers
GLsizei n
GLuint *framebuffers
Parameters
n
Specifies the number of framebuffer objects to be deleted.
framebuffers
A pointer to an array containing n framebuffer objects to be deleted.
Description
glDeleteFramebuffers deletes the n framebuffer objects whose names are stored in
the array addressed by framebuffers. The name zero is reserved by the GL and is silently ignored, should it
occur in framebuffers, as are other unused names. Once a framebuffer object is deleted, its name is again
unused and it has no attachments. If a framebuffer that is currently bound to one or more of the targets GL_DRAW_FRAMEBUFFER
or GL_READ_FRAMEBUFFER is deleted, it is as though glBindFramebuffer
had been executed with the corresponding target and framebuffer zero.
Errors
GL_INVALID_VALUE is generated if n is negative.
See Also
glGenFramebuffers,
glBindFramebuffer,
glCheckFramebufferStatus
Copyright
Copyright 2010 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.