/* Copyright (c) 2006 Stephen Apostolopoulos * See license.txt for license info */ using System; using System.Collections.Generic; using System.Text; namespace OpenTK.OpenGL.Bind { static class Translation { public static char[] Separators = { ' ', '\n', ',', '(', ')', ';', '#' }; public static char[] Whitespace = { ' ' }; public static char[] Braces = { '(', ')' }; public static char[] Comma = { ',' }; /// /// Searches for a possible translation for the parameter given. /// /// The parameter to be translated. /// The translation of the parameter, or the parameter itself if no translation is found. public static string Get(string str) { foreach (KeyValuePair pair in translations) if (pair.Key == str) return pair.Value; return str; } static Dictionary parameter_names = new Dictionary(); static Dictionary parameter_types = new Dictionary(); static Dictionary old_dictionary = new Dictionary(); #region Constructor static Translation() { parameter_names.Add("base", "@base"); parameter_names.Add("object", "@object"); parameter_names.Add("string", "@string"); parameter_names.Add("ref", "reference"); parameter_names.Add("params", "parameters"); parameter_names.Add("in", "@in"); parameter_types.Add("Boolean", "bool"); parameter_types.Add("BooleanPointer", "bool[]"); parameter_types.Add("Char", "char"); parameter_types.Add("CharPointer", "string"); parameter_types.Add("CheckedFloat32", "float"); parameter_types.Add("CheckedInt32", "int"); parameter_types.Add("ClampedColorF", "float"); parameter_types.Add("ClampedFloat32", "float"); parameter_types.Add("ClampedFloat64", "double"); parameter_types.Add("ClampedStencilValue", "int"); parameter_types.Add("ColorB", "byte"); parameter_types.Add("ColorS", "short"); parameter_types.Add("ColorI", "int"); parameter_types.Add("ColorUB", "byte"); parameter_types.Add("ColorUS", "ushort"); parameter_types.Add("ColorUI", "uint"); parameter_types.Add("ColorF", "float"); parameter_types.Add("ColorD", "double"); parameter_types.Add("ColorIndexValueD", "double"); parameter_types.Add("ColorIndexValueF", "float"); parameter_types.Add("ColorIndexValueI", "int"); parameter_types.Add("ColorIndexValueS", "short"); parameter_types.Add("ColorIndexValueUB", "byte"); parameter_types.Add("CompressedTextureARB", "void"); parameter_types.Add("ControlPointNV", "void"); parameter_types.Add("CoordF", "float"); parameter_types.Add("CoordD", "double"); parameter_types.Add("CoordI", "int"); parameter_types.Add("CoordS", "short"); parameter_types.Add("FeedbackElement", "float"); parameter_types.Add("FenceNV", "uint"); ///////////////////////////////////// parameter_types.Add("Int8", "byte"); parameter_types.Add("Int16", "short"); parameter_types.Add("Int32", "int"); parameter_types.Add("UInt8", "byte"); parameter_types.Add("UInt16", "ushort"); parameter_types.Add("UInt32", "uint"); parameter_types.Add("Float32", "float"); parameter_types.Add("Float64", "double"); parameter_types.Add("ConstFloat32", "float"); parameter_types.Add("ConstInt32", "double"); parameter_types.Add("ConstUInt32", "uint"); parameter_types.Add("ConstVoid", "object"); parameter_types.Add("ConstVoidPointer", "object"); parameter_types.Add("String", "string"); parameter_types.Add("Void", "object"); parameter_types.Add("VoidPointer", "object"); parameter_types.Add("void", "void"); parameter_types.Add("Float32Pointer", "float"); parameter_types.Add("Float32Double", "double"); /////////////////////////////////////// parameter_types.Add("List", "uint"); parameter_types.Add("SizeI", "int"); parameter_types.Add("LineStipple", "ushort"); parameter_types.Add("WinCoord", "int"); parameter_types.Add("Texture", "uint"); parameter_types.Add("TextureComponentCount", "int"); parameter_types.Add("SelectName", "uint"); parameter_types.Add("MaskedColorIndexValueF", "float"); parameter_types.Add("MaskedColorIndexValueI", "uint"); parameter_types.Add("MaskedStencilValue", "uint"); parameter_types.Add("StencilValue", "int"); parameter_types.Add("DrawElementsType", "uint"); parameter_types.Add("BlendEquationMode", "Enums.BlendEquationModeEXT"); parameter_types.Add("ColorTableTarget", "Enums.ColorTableTargetSGI"); parameter_types.Add("ColorTableParameterPName", "Enums.ColorTableParameterPNameSGI"); parameter_types.Add("ConvolutionTarget", "Enums.ConvolutionTargetEXT"); parameter_types.Add("ConvolutionParameter", "Enums.ConvolutionParameterEXT"); parameter_types.Add("GetColorTableParameterPName", "Enums.GetColorTableParameterPNameSGI"); parameter_types.Add("GetConvolutionParameterPName", "Enums.GetConvolutionParameter"); // May not be correct, but was the closest I could find. parameter_types.Add("SeparableTarget", "Enums.SeparableTargetEXT"); parameter_types.Add("HistogramTarget", "Enums.HistogramTargetEXT"); parameter_types.Add("GetHistogramParameterPName", "Enums.GetHistogramParameterPNameEXT"); parameter_types.Add("MinmaxTarget", "Enums.MinmaxTargetEXT"); parameter_types.Add("GetMinmaxParameterPName", "Enums.GetMinmaxParameterPNameEXT"); parameter_types.Add("TextureUnit", "uint"); parameter_types.Add("BlendFuncSeparateParameterEXT", "uint"); parameter_types.Add("FogPointerTypeEXT", "uint"); parameter_types.Add("PointParameterNameARB", "Enums.PointParameterNameSGIS"); parameter_types.Add("GLenum", "uint"); parameter_types.Add("VertexBufferTargetARB", "uint"); parameter_types.Add("VertexBufferUsageARB", "uint"); parameter_types.Add("VertexBufferSize", "IntPtr"); parameter_types.Add("VertexBufferOffset", "IntPtr"); parameter_types.Add("VertexBufferPNameARB", "uint"); parameter_types.Add("VertexBufferAccessARB", "uint"); parameter_types.Add("VertexBufferPointerNameARB", "uint"); parameter_types.Add("VertexAttribPropertyARB", "uint"); parameter_types.Add("VertexAttribPointerPropertyARB", "uint"); parameter_types.Add("VertexAttribPointerTypeARB", "uint"); parameter_types.Add("VertexBufferSizeARB", "IntPtr"); parameter_types.Add("VertexBufferOffsetARB", "IntPtr"); parameter_types.Add("DrawBufferModeATI", "Enums.DrawBufferMode"); parameter_types.Add("StencilFaceDirection", "uint"); parameter_types.Add("WeightPointerTypeARB", "uint"); parameter_types.Add("MatrixIndexPointerTypeARB", "uint"); parameter_types.Add("ProgramFormatARB", "uint"); parameter_types.Add("ProgramPropertyARB", "uint"); parameter_types.Add("ProgramTargetARB", "uint"); parameter_types.Add("ProgramStringPropertyARB", "uint"); parameter_types.Add("handleARB", "uint"); parameter_types.Add("charARB", "char"); // Maybe this should be byte? parameter_types.Add("charPointerARB", "string"); parameter_types.Add("ClampColorTargetARB", "uint"); parameter_types.Add("ClampColorModeARB", "uint"); parameter_types.Add("TextureFilterSGIS", "uint"); parameter_types.Add("PixelTexGenModeSGIX", "uint"); parameter_types.Add("SpriteParameterNameSGIX", "uint"); parameter_types.Add("ImageTransformTargetHP", "uint"); parameter_types.Add("ImageTransformPNameHP", "uint"); parameter_types.Add("HintTargetPGI", "uint"); parameter_types.Add("IndexMaterialParameterEXT", "uint"); parameter_types.Add("IndexFunctionEXT", "uint"); parameter_types.Add("CullParameterEXT", "uint"); parameter_types.Add("FragmentLightParameterSGIX", "uint"); parameter_types.Add("FragmentLightNameSGIX", "uint"); parameter_types.Add("LightTextureModeEXT", "uint"); parameter_types.Add("LightTexturePNameEXT", "uint"); parameter_types.Add("PixelTransformTargetEXT", "uint"); parameter_types.Add("PixelTransformPNameEXT", "uint"); parameter_types.Add("TextureNormalModeEXT", "uint"); parameter_types.Add("TangentPointerTypeEXT", "uint"); parameter_types.Add("BinormalPointerTypeEXT", "uint"); parameter_types.Add("ReplacementCodeTypeSUN", "uint"); parameter_types.Add("ReplacementCodeSUN", "uint"); parameter_types.Add("VertexWeightPointerTypeEXT", "uint"); parameter_types.Add("CombinerParameterNV", "uint"); parameter_types.Add("CombinerMappingNV", "uint"); parameter_types.Add("CombinerPortionNV", "uint"); parameter_types.Add("CombinerRegisterNV", "uint"); parameter_types.Add("CombinerStageNV", "uint"); parameter_types.Add("CombinerVariableNV", "uint"); parameter_types.Add("CombinerScaleNV", "uint"); parameter_types.Add("CombinerBiasNV", "uint"); parameter_types.Add("CombinerComponentUsageNV", "uint"); parameter_types.Add("SecondaryColorPointerTypeIBM", "uint"); parameter_types.Add("FogPointerTypeIBM", "uint"); parameter_types.Add("SamplePatternEXT", "uint"); parameter_types.Add("IglooParameterSGIX", "object"); parameter_types.Add("IglooFunctionSelectSGIX", "uint"); parameter_types.Add("FenceParameterNameNV", "uint"); parameter_types.Add("FenceConditionNV", "uint"); parameter_types.Add("MapTypeNV", "uint"); parameter_types.Add("EvalTargetNV", "uint"); parameter_types.Add("MapParameterNV", "uint"); parameter_types.Add("MapAttribParameterNV", "uint"); parameter_types.Add("EvalMapsModeNV", "uint"); parameter_types.Add("VertexAttribEnumNV", "uint"); parameter_types.Add("ProgramCharacterNV", "uint"); parameter_types.Add("TexBumpParameterATI", "uint"); parameter_types.Add("GetTexBumpParameterATI", "uint"); parameter_types.Add("SwizzleOpATI", "uint"); parameter_types.Add("FragmentOpATI", "uint"); parameter_types.Add("PNTrianglesPNameATI", "uint"); parameter_types.Add("ArrayObjectUsageATI", "uint"); parameter_types.Add("PreserveModeATI", "uint"); parameter_types.Add("ArrayObjectPNameATI", "uint"); parameter_types.Add("ScalarType", "uint"); parameter_types.Add("VertexShaderOpEXT", "uint"); parameter_types.Add("VertexShaderCoordOutEXT", "uint"); parameter_types.Add("VertexShaderWriteMaskEXT", "uint"); parameter_types.Add("ParameterRangeEXT", "uint"); parameter_types.Add("DataTypeEXT", "uint"); parameter_types.Add("VertexShaderStorageTypeEXT", "uint"); parameter_types.Add("VertexShaderTextureUnitParameter", "uint"); parameter_types.Add("VertexShaderParameterEXT", "uint"); parameter_types.Add("VariantCapEXT", "uint"); parameter_types.Add("GetVariantValueEXT", "uint"); parameter_types.Add("VertexStreamATI", "uint"); parameter_types.Add("ElementPointerTypeATI", "uint"); parameter_types.Add("OcclusionQueryParameterNameNV", "uint"); parameter_types.Add("ObjectTypeAPPLE", "uint"); parameter_types.Add("VertexArrayPNameAPPLE", "uint"); parameter_types.Add("Half16NV", "ushort"); parameter_types.Add("PixelDataRangeTargetNV", "uint"); //parameter_types.Add("", ""); //parameter_types.Add("", ""); //parameter_types.Add("", ""); //parameter_types.Add("", ""); //parameter_types.Add("", ""); //parameter_types.Add("", ""); //parameter_types.Add("", ""); //parameter_types.Add("", ""); } #endregion #region Old key pairs static KeyValuePair[] translations = new KeyValuePair[] { // Pointer types. //new KeyValuePair("GLhandleARB*", "IntPtr"), //new KeyValuePair("GLhalfARB*", "IntPtr"), //new KeyValuePair("GLhalfNV*", "IntPtr"), //new KeyValuePair("GLcharARB*", "IntPtr"), //new KeyValuePair("GLenum*", "IntPtr"), //new KeyValuePair("GLboolean*", "IntPtr"), //new KeyValuePair("GLbitfield*", "IntPtr"), //new KeyValuePair("GLvoid*", "IntPtr"), //new KeyValuePair("GLchar*", "IntPtr"), //new KeyValuePair("GLbyte*", "IntPtr"), //new KeyValuePair("GLshort*", "IntPtr"), //new KeyValuePair("GLint*", "IntPtr"), //new KeyValuePair("GLubyte*", "IntPtr"), //new KeyValuePair("GLushort*", "IntPtr"), //new KeyValuePair("GLuint*", "IntPtr"), //new KeyValuePair("GLsizei*", "IntPtr"), //new KeyValuePair("GLfloat*", "IntPtr"), //new KeyValuePair("GLclampf*", "IntPtr"), //new KeyValuePair("GLdouble*", "IntPtr"), //new KeyValuePair("GLclampd*", "IntPtr"), new KeyValuePair("GLvoid*", "Array"), // ARB and NV types (these should come before normal types to guard against double translation). new KeyValuePair("GLsizeiptrARB", "IntPtr"), new KeyValuePair("GLintptrARB", "IntPtr"), new KeyValuePair("GLhandleARB", "uint"), new KeyValuePair("GLhalfARB", "ushort"), new KeyValuePair("GLhalfNV", "ushort"), new KeyValuePair("GLcharARB", "char"), // Normal types. new KeyValuePair("GLsizeiptr", "IntPtr"), new KeyValuePair("GLintptr", "IntPtr"), new KeyValuePair("GLenum", "uint"), new KeyValuePair("GLboolean", "bool"), new KeyValuePair("GLbitfield", "uint"), new KeyValuePair("GLvoid", "void"), new KeyValuePair("GLchar", "char"), new KeyValuePair("GLbyte", "sbyte"), new KeyValuePair("GLshort", "short"), new KeyValuePair("GLint", "int"), new KeyValuePair("GLubyte", "byte"), new KeyValuePair("GLushort", "ushort"), new KeyValuePair("GLuint", "uint"), new KeyValuePair("GLsizei", "int"), new KeyValuePair("GLfloat", "float"), new KeyValuePair("GLclampf", "float"), new KeyValuePair("GLdouble", "double"), new KeyValuePair("GLclampd", "double"), new KeyValuePair("void", "void"), // For return parameters. // Special. //new KeyValuePair("*", "[]"), new KeyValuePair("const", String.Empty), // Since we cannot marshal nested arrays... //new KeyValuePair("char[][]", "string[]"), //new KeyValuePair("#define", "const uint "), //new KeyValuePair(" *", "[] "), //new KeyValuePair("GLAPI", String.Empty), //new KeyValuePair("APIENTRY", String.Empty), //new KeyValuePair("APIENTRYP", String.Empty), //new KeyValuePair("\n", ""), //new KeyValuePair(" out", " output"), //new KeyValuePair(" ", " "), }; #endregion #region Translate function list public static void Translate(List function_list, List wrapper_list) { string s; foreach (Function f in function_list) { Function wf = new Function(); wf.ReturnValue = f.ReturnValue; wf.Name = f.Name; if (parameter_types.TryGetValue(f.ReturnValue, out s)) f.ReturnValue = s; else f.ReturnValue = "Enums." + f.ReturnValue; // You may not marshal by return type (the return type must be defined). if (f.ReturnValue == "object") { f.ReturnValue = "IntPtr"; wf.ReturnValue = "object"; f.NeedsWrapper = true; } foreach (Parameter p in f.Parameters) { Parameter wp = new Parameter(); wp.Name = p.Name; wp.Type = p.Type; wp.Array = p.Array; wp.Flow = p.Flow; wf.Parameters.Add(wp); if (parameter_names.TryGetValue(p.Name, out s)) { p.Name = s; wp.Name = s; } if (parameter_types.TryGetValue(p.Type, out s)) { p.Type = s; wp.Type = s; } else { p.Type = "Enums." + p.Type; wp.Type = p.Type; } if (p.Type == "object") { p.Array = false; p.Type = "object"; p.UnmanagedType = System.Runtime.InteropServices.UnmanagedType.AsAny; //p.Type = "IntPtr"; //wp.Array = false; //f.NeedsWrapper = true; } if (p.Type == "void" && p.Array) { p.Array = false; p.Type = "object"; p.UnmanagedType = System.Runtime.InteropServices.UnmanagedType.AsAny; //p.Type = "IntPtr"; //wp.Type = "object"; //wp.Array = true; //f.NeedsWrapper = true; } if (p.Array) { p.Type = p.Type + "[]"; wp.Type = wp.Type + "[]"; } //if (p.Flow == Parameter.FlowDirection.Out && p.Type.Contains("string")) // p.Type.Replace("string", "StringBuilder"); if (p.Type.Contains("[][]")) { p.Type = "ref " + p.Type.Replace("[][]", "[]"); wp.Type = "ref " + wp.Type.Replace("[][]", "[]"); } } if (f.NeedsWrapper) { f.Name = f.Name + "_"; wrapper_list.Add(wf); } } } #endregion #region Translate enum hashtable public static void Translate(System.Collections.Hashtable e_table) { foreach (Enum e in e_table.Values) { if (Char.IsDigit(e.Name[0])) e.Name = e.Name.Insert(0, "_"); if (e.Name == "Boolean") continue; foreach (Constant c in e.ConstantCollection.Values) { if (Char.IsDigit(c.Name[0])) c.Name = c.Name.Insert(0, "_"); if (c.Value.Contains(".") && Char.IsDigit(c.Value[c.Value.IndexOf('.') + 1])) c.Value = c.Value.Insert(c.Value.IndexOf('.') + 1, "_"); } } } #endregion } }