{\rtf1\ansi\ansicpg1253\deff0{\fonttbl{\f0\fnil\fcharset0 Arial;}} {\colortbl ;\red163\green21\blue21;} {\*\generator Msftedit 5.41.21.2509;}\viewkind4\uc1\pard\cf1\lang1033\b\fs28 Introduction\b0\fs22\par \par This sample demonstrates the use of texture matrices to animate textures.\par \b\fs28\par Controls\par \b0\fs22\par Press Esc or click the close button to exit.\par Move the mouse to rotate the camera.\par \par \b\fs28 Implementation\par \b0\fs22\par 1. The OnLoad event handler loads the wormhole texture and builds a display list for a "wormhole" object.\par \par 2. The OnRenderFrame event handler modifies the texture matrix to give the illusion of animation and renders the wormhole.\par }