<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN" "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd"> <refentry id="glCompressedTexSubImage3D"> <refmeta> <refmetainfo> <copyright> <year>1991-2006</year> <holder>Silicon Graphics, Inc.</holder> </copyright> </refmetainfo> <refentrytitle>glCompressedTexSubImage3D</refentrytitle> <manvolnum>3G</manvolnum> </refmeta> <refnamediv> <refname>glCompressedTexSubImage3D</refname> <refpurpose>specify a three-dimensional texture subimage in a compressed format</refpurpose> </refnamediv> <refsynopsisdiv><title>C Specification</title> <funcsynopsis> <funcprototype> <funcdef>void <function>glCompressedTexSubImage3D</function></funcdef> <paramdef>GLenum <parameter>target</parameter></paramdef> <paramdef>GLint <parameter>level</parameter></paramdef> <paramdef>GLint <parameter>xoffset</parameter></paramdef> <paramdef>GLint <parameter>yoffset</parameter></paramdef> <paramdef>GLint <parameter>zoffset</parameter></paramdef> <paramdef>GLsizei <parameter>width</parameter></paramdef> <paramdef>GLsizei <parameter>height</parameter></paramdef> <paramdef>GLsizei <parameter>depth</parameter></paramdef> <paramdef>GLenum <parameter>format</parameter></paramdef> <paramdef>GLsizei <parameter>imageSize</parameter></paramdef> <paramdef>const GLvoid * <parameter>data</parameter></paramdef> </funcprototype> </funcsynopsis> </refsynopsisdiv> <!-- eqn: ignoring delim $$ --> <refsect1 id="parameters"><title>Parameters</title> <variablelist> <varlistentry> <term><parameter>target</parameter></term> <listitem> <para> Specifies the target texture. Must be <constant>GL_TEXTURE_3D</constant>. </para> </listitem> </varlistentry> <varlistentry> <term><parameter>level</parameter></term> <listitem> <para> Specifies the level-of-detail number. Level 0 is the base image level. Level <emphasis>n</emphasis> is the <emphasis>n</emphasis>th mipmap reduction image. </para> </listitem> </varlistentry> <varlistentry> <term><parameter>xoffset</parameter></term> <listitem> <para> Specifies a texel offset in the x direction within the texture array. </para> </listitem> </varlistentry> <varlistentry> <term><parameter>yoffset</parameter></term> <listitem> <para> Specifies a texel offset in the y direction within the texture array. </para> </listitem> </varlistentry> <varlistentry> <term><parameter>width</parameter></term> <listitem> <para> Specifies the width of the texture subimage. </para> </listitem> </varlistentry> <varlistentry> <term><parameter>height</parameter></term> <listitem> <para> Specifies the height of the texture subimage. </para> </listitem> </varlistentry> <varlistentry> <term><parameter>depth</parameter></term> <listitem> <para> Specifies the depth of the texture subimage. </para> </listitem> </varlistentry> <varlistentry> <term><parameter>format</parameter></term> <listitem> <para> Specifies the format of the compressed image data stored at address <parameter>data</parameter>. </para> </listitem> </varlistentry> <varlistentry> <term><parameter>imageSize</parameter></term> <listitem> <para> Specifies the number of unsigned bytes of image data starting at the address specified by <parameter>data</parameter>. </para> </listitem> </varlistentry> <varlistentry> <term><parameter>data</parameter></term> <listitem> <para> Specifies a pointer to the compressed image data in memory. </para> </listitem> </varlistentry> </variablelist> </refsect1> <refsect1 id="description"><title>Description</title> <para> Texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is enabled. To enable and disable three-dimensional texturing, call <citerefentry><refentrytitle>glEnable</refentrytitle></citerefentry> and <citerefentry><refentrytitle>glDisable</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_3D</constant>. </para> <para> <function>glCompressedTexSubImage3D</function> redefines a contiguous subregion of an existing three-dimensional texture image. The texels referenced by <parameter>data</parameter> replace the portion of the existing texture array with x indices <parameter>xoffset</parameter> and <inlineequation><mml:math> <!-- eqn: xoffset + width - 1:--> <mml:mrow> <mml:mi mathvariant="italic">xoffset</mml:mi> <mml:mo>+</mml:mo> <mml:mi mathvariant="italic">width</mml:mi> <mml:mo>-</mml:mo> <mml:mn>1</mml:mn> </mml:mrow> </mml:math></inlineequation>, and the y indices <parameter>yoffset</parameter> and <inlineequation><mml:math> <!-- eqn: yoffset + height - 1:--> <mml:mrow> <mml:mi mathvariant="italic">yoffset</mml:mi> <mml:mo>+</mml:mo> <mml:mi mathvariant="italic">height</mml:mi> <mml:mo>-</mml:mo> <mml:mn>1</mml:mn> </mml:mrow> </mml:math></inlineequation>, and the z indices <parameter>zoffset</parameter> and <inlineequation><mml:math> <!-- eqn: zoffset + depth - 1:--> <mml:mrow> <mml:mi mathvariant="italic">zoffset</mml:mi> <mml:mo>+</mml:mo> <mml:mi mathvariant="italic">depth</mml:mi> <mml:mo>-</mml:mo> <mml:mn>1</mml:mn> </mml:mrow> </mml:math></inlineequation>, inclusive. This region may not include any texels outside the range of the texture array as it was originally specified. It is not an error to specify a subtexture with width of 0, but such a specification has no effect. </para> <para> <parameter>format</parameter> must be an extension-specified compressed-texture format. The <parameter>format</parameter> of the compressed texture image is selected by the GL implementation that compressed it (see <citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>) and should be queried at the time the texture was compressed with <citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry>. </para> <para> If a non-zero named buffer object is bound to the <constant>GL_PIXEL_UNPACK_BUFFER</constant> target (see <citerefentry><refentrytitle>glBindBuffer</refentrytitle></citerefentry>) while a texture image is specified, <parameter>data</parameter> is treated as a byte offset into the buffer object's data store. </para> </refsect1> <refsect1 id="notes"><title>Notes</title> <para> <function>glCompressedTexSubImage3D</function> is available only if the GL version is 1.3 or greater. </para> </refsect1> <refsect1 id="errors"><title>Errors</title> <para> <constant>GL_INVALID_ENUM</constant> is generated if <parameter>format</parameter> is one of these generic compressed internal formats: <constant>GL_COMPRESSED_ALPHA</constant>, <constant>GL_COMPRESSED_LUMINANCE</constant>, <constant>GL_COMPRESSED_LUMINANCE_ALPHA</constant>, <constant>GL_COMPRESSED_INTENSITY</constant>, <constant>GL_COMPRESSED_RGB</constant>, <constant>GL_COMPRESSED_RGBA</constant>, <constant>GL_COMPRESSED_SLUMINANCE</constant>, <constant>GL_COMPRESSED_SLUMINANCE_ALPHA</constant>, <constant>GL_COMPRESSED_SRGB</constant>, <constant>GL_COMPRESSED_SRGBA</constant>, or <constant>GL_COMPRESSED_SRGB_ALPHA</constant>. </para> <para> <constant>GL_INVALID_VALUE</constant> is generated if <parameter>imageSize</parameter> is not consistent with the format, dimensions, and contents of the specified compressed image data. </para> <para> <constant>GL_INVALID_OPERATION</constant> is generated if parameter combinations are not supported by the specific compressed internal format as specified in the specific texture compression extension. </para> <para> <constant>GL_INVALID_OPERATION</constant> is generated if a non-zero buffer object name is bound to the <constant>GL_PIXEL_UNPACK_BUFFER</constant> target and the buffer object's data store is currently mapped. </para> <para> <constant>GL_INVALID_OPERATION</constant> is generated if a non-zero buffer object name is bound to the <constant>GL_PIXEL_UNPACK_BUFFER</constant> target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size. </para> <para> <constant>GL_INVALID_OPERATION</constant> is generated if <function>glCompressedTexSubImage3D</function> is executed between the execution of <citerefentry><refentrytitle>glBegin</refentrytitle></citerefentry> and the corresponding execution of <citerefentry><refentrytitle>glEnd</refentrytitle></citerefentry>. </para> <para> Undefined results, including abnormal program termination, are generated if <parameter>data</parameter> is not encoded in a manner consistent with the extension specification defining the internal compression format. </para> </refsect1> <refsect1 id="associatedgets"><title>Associated Gets</title> <para> <citerefentry><refentrytitle>glGetCompressedTexImage</refentrytitle></citerefentry> </para> <para> <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_COMPRESSED</constant> </para> <para> <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry> with argument <constant>GL_PIXEL_UNPACK_BUFFER_BINDING</constant> </para> <para> <citerefentry><refentrytitle>glGetTexLevelParameter</refentrytitle></citerefentry> with arguments <constant>GL_TEXTURE_INTERNAL_FORMAT</constant> and <constant>GL_TEXTURE_COMPRESSED_IMAGE_SIZE</constant> </para> <para> <citerefentry><refentrytitle>glIsEnabled</refentrytitle></citerefentry> with argument <constant>GL_TEXTURE_3D</constant> </para> </refsect1> <refsect1 id="seealso"><title>See Also</title> <para> <citerefentry><refentrytitle>glActiveTexture</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glColorTable</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glCompressedTexImage1D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glCompressedTexImage2D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glCompressedTexImage3D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glCompressedTexSubImage1D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glCompressedTexSubImage2D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glConvolutionFilter1D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glCopyPixels</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glCopyTexImage1D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glCopyTexImage2D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glCopyTexSubImage1D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glCopyTexSubImage2D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glCopyTexSubImage3D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glDrawPixels</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glMatrixMode</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glPixelStore</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glPixelTransfer</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glTexEnv</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glTexGen</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glTexSubImage1D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glTexSubImage2D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glTexSubImage3D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glTexParameter</refentrytitle></citerefentry> </para> </refsect1> <refsect1 id="Copyright"><title>Copyright</title> <para> Copyright <trademark class="copyright"></trademark> 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see <ulink url="http://oss.sgi.com/projects/FreeB/">http://oss.sgi.com/projects/FreeB/</ulink>. </para> </refsect1> </refentry>