using System; using System.Collections.Generic; using System.Text; namespace OpenTK.Platform.Windows { /// <summary>Describes a win32 window.</summary> public sealed class WinWindowInfo : IWindowInfo { IntPtr handle, dc; WinWindowInfo parent; bool disposed; #region --- Constructors --- internal WinWindowInfo() { } internal WinWindowInfo(IntPtr handle, WinWindowInfo parent) { this.handle = handle; this.parent = parent; } #endregion #region --- Public Methods --- public IntPtr WindowHandle { get { return handle; } set { handle = value; } } public WinWindowInfo Parent { get { return parent; } set { parent = value; } } public IntPtr DeviceContext { get { if (dc == IntPtr.Zero) dc = Functions.GetDC(this.WindowHandle); return dc; } //set { dc = value; } } #region public override string ToString() /// <summary>Returns a System.String that represents the current window.</summary> /// <returns>A System.String that represents the current window.</returns> public override string ToString() { return String.Format("Windows.WindowInfo: Handle {0}, Parent ({1})", this.WindowHandle, this.Parent != null ? this.Parent.ToString() : "null"); } /// <summary>Checks if <c>this</c> and <c>obj</c> reference the same win32 window.</summary> /// <param name="obj">The object to check against.</param> /// <returns>True if <c>this</c> and <c>obj</c> reference the same win32 window; false otherwise.</returns> public override bool Equals(object obj) { if (obj == null) return false; if (this.GetType() != obj.GetType()) return false; WinWindowInfo info = (WinWindowInfo)obj; if (info == null) return false; // TODO: Assumes windows will always have unique handles. return handle.Equals(info.handle); } /// <summary>Returns the hash code for this instance.</summary> /// <returns>A hash code for the current <c>WinWindowInfo</c>.</returns> public override int GetHashCode() { return handle.GetHashCode(); } #endregion #endregion #region --- IDisposable --- #region public void Dispose() /// <summary>Releases the unmanaged resources consumed by this instance.</summary> public void Dispose() { this.Dispose(true); GC.SuppressFinalize(this); } #endregion #region void Dispose(bool manual) void Dispose(bool manual) { if (!disposed) { if (this.dc != IntPtr.Zero) Functions.ReleaseDC(this.handle, this.dc); if (manual) { if (parent != null) parent.Dispose(); } disposed = true; } } #endregion #region ~WinWindowInfo() ~WinWindowInfo() { this.Dispose(false); } #endregion #endregion } }