#define COMPAT_REV1519 // Keeps compatibility with revision 1519
#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.ComponentModel;
#if !MINIMAL
using System.Drawing;
#endif
using System.Text;
namespace OpenTK.Input
{
///
/// Represents a mouse device and provides methods to query its status.
///
public sealed class MouseDevice : IInputDevice
{
#region --- Fields ---
string description;
IntPtr id;
int numButtons, numWheels;
readonly bool[] button_state = new bool[Enum.GetValues(typeof(MouseButton)).Length];
float wheel, last_wheel;
Point pos = new Point(), last_pos = new Point();
MouseMoveEventArgs move_args = new MouseMoveEventArgs();
MouseButtonEventArgs button_args = new MouseButtonEventArgs();
MouseWheelEventArgs wheel_args = new MouseWheelEventArgs();
#if COMPAT_REV1519
int wheel_last_accessed = 0;
Point pos_last_accessed = new Point();
#endif
#endregion
#region --- IInputDevice Members ---
#region public string Description
///
/// Gets a string describing this MouseDevice.
///
public string Description
{
get { return description; }
internal set { description = value; }
}
#endregion
#region public InputDeviceType DeviceType
///
/// Gets a value indicating the InputDeviceType of this InputDevice.
///
public InputDeviceType DeviceType
{
get { return InputDeviceType.Mouse; }
}
#endregion
#endregion
#region --- Public Members ---
#region public int NumberOfButtons
///
/// Gets an integer representing the number of buttons on this MouseDevice.
///
public int NumberOfButtons
{
get { return numButtons; }
internal set { numButtons = value; }
}
#endregion
#region public int NumberOfWheels
///
/// Gets an integer representing the number of wheels on this MouseDevice.
///
public int NumberOfWheels
{
get { return numWheels; }
internal set { numWheels = value; }
}
#endregion
#region public IntPtr DeviceID
///
/// Gets an IntPtr representing a device dependent ID.
///
public IntPtr DeviceID
{
get { return id; }
internal set { id = value; }
}
#endregion
#region public int Wheel
///
/// Gets the absolute wheel position in integer units.
/// To support high-precision mice, it is recommended to use instead.
///
public int Wheel
{
get { return (int)Math.Round(wheel, MidpointRounding.AwayFromZero); }
internal set { WheelPrecise = value; }
}
///
/// Gets the absolute wheel position in floating-point units.
///
public float WheelPrecise
{
get { return wheel; }
internal set
{
wheel = value;
wheel_args.X = pos.X;
wheel_args.Y = pos.Y;
wheel_args.ValuePrecise = wheel;
wheel_args.DeltaPrecise = wheel - last_wheel;
WheelChanged(this, wheel_args);
last_wheel = wheel;
}
}
#endregion
#region public int X
///
/// Gets an integer representing the absolute x position of the pointer, in window pixel coordinates.
///
public int X
{
get { return pos.X; }
}
#endregion
#region public int Y
///
/// Gets an integer representing the absolute y position of the pointer, in window pixel coordinates.
///
public int Y
{
get { return pos.Y; }
}
#endregion
#region public bool this[MouseButton b]
///
/// Gets a System.Boolean indicating the state of the specified MouseButton.
///
/// The MouseButton to check.
/// True if the MouseButton is pressed, false otherwise.
public bool this[MouseButton button]
{
get
{
return button_state[(int)button];
}
internal set
{
bool previous_state = button_state[(int)button];
button_state[(int)button] = value;
button_args.X = pos.X;
button_args.Y = pos.Y;
button_args.Button = button;
button_args.IsPressed = value;
if (value && !previous_state)
ButtonDown(this, button_args);
else if (!value && previous_state)
ButtonUp(this, button_args);
}
}
#endregion
#endregion
#region --- Internal Members ---
#region internal Point Position
///
/// Sets a System.Drawing.Point representing the absolute position of the pointer, in window pixel coordinates.
///
internal Point Position
{
set
{
pos = value;
move_args.X = pos.X;
move_args.Y = pos.Y;
move_args.XDelta = pos.X - last_pos.X;
move_args.YDelta = pos.Y - last_pos.Y;
Move(this, move_args);
last_pos = pos;
}
}
#endregion
#endregion
#region --- Events ---
///
/// Occurs when the mouse's position is moved.
///
public event EventHandler Move = delegate { };
///
/// Occurs when a button is pressed.
///
public event EventHandler ButtonDown = delegate { };
///
/// Occurs when a button is released.
///
public event EventHandler ButtonUp = delegate { };
///
/// Occurs when one of the mouse wheels is moved.
///
public event EventHandler WheelChanged = delegate { };
#region --- Overrides ---
///
/// Calculates the hash code for this instance.
///
///
public override int GetHashCode()
{
return (int)(numButtons ^ numWheels ^ id.GetHashCode() ^ description.GetHashCode());
}
///
/// Returns a that describes this instance.
///
/// A that describes this instance.
public override string ToString()
{
return String.Format("ID: {0} ({1}). Buttons: {2}, Wheels: {3}",
DeviceID, Description, NumberOfButtons, NumberOfWheels);
}
#endregion
#endregion
#region COMPAT_REV1519
#if COMPAT_REV1519
#region public int WheelDelta
///
/// Gets an integer representing the relative wheel movement.
///
[Obsolete("WheelDelta is only defined for a single WheelChanged event. Use the OpenTK.Input.MouseWheelEventArgs::Delta property with the OpenTK.Input.MouseDevice::WheelChanged event.", false)]
public int WheelDelta
{
get
{
int result = (int)Math.Round(wheel - wheel_last_accessed, MidpointRounding.AwayFromZero);
wheel_last_accessed = (int)wheel;
return result;
}
}
#endregion
#region public int XDelta
///
/// Gets an integer representing the relative x movement of the pointer, in pixel coordinates.
///
[Obsolete("XDelta is only defined for a single Move event. Use the OpenTK.Input.MouseMoveEventArgs::Delta property with the OpenTK.Input.MouseDevice::Move event.", false)]
public int XDelta
{
get
{
int result = pos.X - pos_last_accessed.X;
pos_last_accessed.X = pos.X;
return result;
}
}
#endregion
#region public int YDelta
///
/// Gets an integer representing the relative y movement of the pointer, in pixel coordinates.
///
[Obsolete("YDelta is only defined for a single Move event. Use the OpenTK.Input.MouseMoveEventArgs::Delta property with the OpenTK.Input.MouseDevice::Move event.", false)]
public int YDelta
{
get
{
int result = pos.Y - pos_last_accessed.Y;
pos_last_accessed.Y = pos.Y;
return result;
}
}
#endregion
#endif
#endregion
}
#region Event Arguments
///
/// Defines the event data for events.
///
///
///
/// Do not cache instances of this type outside their event handler.
/// If necessary, you can clone an instance using the
/// constructor.
///
///
public class MouseEventArgs : EventArgs
{
#region Fields
int x, y;
#endregion
#region Constructors
///
/// Constructs a new instance.
///
public MouseEventArgs()
{
}
///
/// Constructs a new instance.
///
/// The X position.
/// The Y position.
public MouseEventArgs(int x, int y)
{
this.x = x;
this.y = y;
}
///
/// Constructs a new instance.
///
/// The instance to clone.
public MouseEventArgs(MouseEventArgs args)
: this(args.x, args.y)
{
}
#endregion
#region Public Members
///
/// Gets the X position of the mouse for the event.
///
public int X { get { return x; } internal set { x = value; } }
///
/// Gets the Y position of the mouse for the event.
///
public int Y { get { return y; } internal set { y = value; } }
///
/// Gets a System.Drawing.Points representing the location of the mouse for the event.
///
public Point Position { get { return new Point(x, y); } }
#endregion
}
///
/// Defines the event data for events.
///
///
///
/// Do not cache instances of this type outside their event handler.
/// If necessary, you can clone an instance using the
/// constructor.
///
///
public class MouseMoveEventArgs : MouseEventArgs
{
#region Fields
int x_delta, y_delta;
#endregion
#region Constructors
///
/// Constructs a new instance.
///
public MouseMoveEventArgs() { }
///
/// Constructs a new instance.
///
/// The X position.
/// The Y position.
/// The change in X position produced by this event.
/// The change in Y position produced by this event.
public MouseMoveEventArgs(int x, int y, int xDelta, int yDelta)
: base(x, y)
{
XDelta = xDelta;
YDelta = yDelta;
}
///
/// Constructs a new instance.
///
/// The instance to clone.
public MouseMoveEventArgs(MouseMoveEventArgs args)
: this(args.X, args.Y, args.XDelta, args.YDelta)
{
}
#endregion
#region Public Members
///
/// Gets the change in X position produced by this event.
///
public int XDelta { get { return x_delta; } internal set { x_delta = value; } }
///
/// Gets the change in Y position produced by this event.
///
public int YDelta { get { return y_delta; } internal set { y_delta = value; } }
#endregion
}
///
/// Defines the event data for and events.
///
///
///
/// Do not cache instances of this type outside their event handler.
/// If necessary, you can clone an instance using the
/// constructor.
///
///
public class MouseButtonEventArgs : MouseEventArgs
{
#region Fields
MouseButton button;
bool pressed;
#endregion
#region Constructors
///
/// Constructs a new instance.
///
public MouseButtonEventArgs() { }
///
/// Constructs a new instance.
///
/// The X position.
/// The Y position.
/// The mouse button for the event.
/// The current state of the button.
public MouseButtonEventArgs(int x, int y, MouseButton button, bool pressed)
: base(x, y)
{
this.button = button;
this.pressed = pressed;
}
///
/// Constructs a new instance.
///
/// The instance to clone.
public MouseButtonEventArgs(MouseButtonEventArgs args)
: this(args.X, args.Y, args.Button, args.IsPressed)
{
}
#endregion
#region Public Members
///
/// The mouse button for the event.
///
public MouseButton Button { get { return button; } internal set { button = value; } }
///
/// Gets a System.Boolean representing the state of the mouse button for the event.
///
public bool IsPressed { get { return pressed; } internal set { pressed = value; } }
#endregion
}
///
/// Defines the event data for events.
///
///
///
/// Do not cache instances of this type outside their event handler.
/// If necessary, you can clone an instance using the
/// constructor.
///
///
public class MouseWheelEventArgs : MouseEventArgs
{
#region Fields
float value;
float delta;
#endregion
#region Constructors
///
/// Constructs a new instance.
///
public MouseWheelEventArgs() { }
///
/// Constructs a new instance.
///
/// The X position.
/// The Y position.
/// The value of the wheel.
/// The change in value of the wheel for this event.
public MouseWheelEventArgs(int x, int y, int value, int delta)
: base(x, y)
{
this.value = value;
this.delta = delta;
}
///
/// Constructs a new instance.
///
/// The instance to clone.
public MouseWheelEventArgs(MouseWheelEventArgs args)
: this(args.X, args.Y, args.Value, args.Delta)
{
}
#endregion
#region Public Members
///
/// Gets the value of the wheel in integer units.
/// To support high-precision mice, it is recommended to use instead.
///
public int Value { get { return (int)Math.Round(value, MidpointRounding.AwayFromZero); } }
///
/// Gets the change in value of the wheel for this event in integer units.
/// To support high-precision mice, it is recommended to use instead.
///
public int Delta { get { return (int)Math.Round(delta, MidpointRounding.AwayFromZero); } }
///
/// Gets the precise value of the wheel in floating-point units.
///
public float ValuePrecise { get { return value; } internal set { this.value = value; } }
///
/// Gets the precise change in value of the wheel for this event in floating-point units.
///
public float DeltaPrecise { get { return delta; } internal set { delta = value; } }
#endregion
}
#endregion
}