#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2008 the Open Toolkit library, except where noted. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Text; using System.Drawing; using System.Drawing.Imaging; using System.Diagnostics; using OpenTK.Graphics.OpenGL; namespace OpenTK.Graphics { abstract class Texture2D : IGraphicsResource, IEquatable { #region Fields IGraphicsContext context; int id; int width, height; bool disposed; TextureMagFilter mag_filter = TextureMagFilter.Linear; TextureMinFilter min_filter = TextureMinFilter.Linear; #endregion #region Constructors public Texture2D(int width, int height) { if (width <= 0) throw new ArgumentOutOfRangeException("width"); if (height <= 0) throw new ArgumentOutOfRangeException("height"); Width = width; Height = height; } #endregion #region Public Members #region public int Width /// Gets the width of the texture. public int Width { get { return width; } private set { width = value; } } #endregion #region public int Height /// Gets the height of the texture. public int Height { get { return height; } private set { height = value; } } #endregion #region MagnificationFilter public TextureMagFilter MagnificationFilter { get { return mag_filter; } set { mag_filter = value; } } #endregion #region MinificationFilter public TextureMinFilter MinificationFilter { get { return min_filter; } set { min_filter = value; } } #endregion #region Bind public void Bind() { GL.BindTexture(TextureTarget.Texture2D, (this as IGraphicsResource).Id); } #endregion #region WriteRegion public void WriteRegion(Rectangle source, Rectangle target, int mipLevel, Bitmap bitmap) { if (bitmap == null) throw new ArgumentNullException("data"); GraphicsUnit unit = GraphicsUnit.Pixel; if (!bitmap.GetBounds(ref unit).Contains(source)) throw new InvalidOperationException("The source Rectangle is larger than the Bitmap."); if (mipLevel < 0) throw new ArgumentOutOfRangeException("mipLevel"); Bind(); BitmapData data = null; GL.PushClientAttrib(ClientAttribMask.ClientPixelStoreBit); try { data = bitmap.LockBits(source, ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); GL.PixelStore(PixelStoreParameter.UnpackAlignment, 1); GL.PixelStore(PixelStoreParameter.UnpackRowLength, bitmap.Width); GL.TexSubImage2D(TextureTarget.Texture2D, mipLevel, target.Left, target.Top, target.Width, target.Height, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0); } finally { GL.PopClientAttrib(); if (data != null) bitmap.UnlockBits(data); } } #endregion #region ReadRegion public TextureRegion2D ReadRegion(Rectangle rect, int mipLevel) { if (mipLevel < 0) throw new ArgumentOutOfRangeException("miplevel"); TextureRegion2D region = new TextureRegion2D(rect); GL.GetTexImage(TextureTarget.Texture2D, mipLevel, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, region.Data); return region; } #endregion #region Equals public override bool Equals(object obj) { if (obj is Texture2D) return this.Equals((Texture2D)obj); return false; } #endregion #region public override int GetHashCode() public override int GetHashCode() { return (this as IGraphicsResource).Id; } #endregion #region public overrid string ToString() public override string ToString() { return String.Format("Texture2D #{0} ({1}x{2}, {3})", (this as IGraphicsResource).Id.ToString(), Width.ToString(), Height.ToString(), InternalFormat.ToString()); } #endregion #endregion #region Protected Members #region InternalFormat protected abstract PixelInternalFormat InternalFormat { get; } #endregion #endregion #region Private Members int CreateTexture(int width, int height) { int id = GL.GenTexture(); if (id == 0) throw new GraphicsResourceException(String.Format("Texture creation failed, (Error: {0})", GL.GetError())); SetDefaultTextureParameters(id); GL.TexImage2D(TextureTarget.Texture2D, 0, InternalFormat, Width, Height, 0, OpenTK.Graphics.OpenGL.PixelFormat.Rgba, PixelType.UnsignedByte, IntPtr.Zero); return id; } void SetDefaultTextureParameters(int id) { // Ensure the texture is allocated. GL.BindTexture(TextureTarget.Texture2D, id); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)All.Linear); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)All.Linear); if (GL.SupportsExtension("Version12")) { GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)All.ClampToEdge); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)All.ClampToEdge); } else { GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)All.Clamp); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)All.Clamp); } } #endregion #region IGraphicsResource Members #region IGraphicsResource.Context IGraphicsContext IGraphicsResource.Context { get { return context; } } #endregion #region IGraphicsResource.Id int IGraphicsResource.Id { get { if (id == 0) { GraphicsContext.Assert(); context = GraphicsContext.CurrentContext; id = CreateTexture(Width, Height); } return id; } } #endregion #endregion #region IEquatable Members public bool Equals(Texture2D other) { return (this as IGraphicsResource).Id == (other as IGraphicsResource).Id; } #endregion #region IDisposable Members public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } void Dispose(bool manual) { if (!disposed) { if (manual) { GL.DeleteTexture(id); } else { Debug.Print("[Warning] {0} leaked.", this); } disposed = true; } } ~Texture2D() { Dispose(false); } #endregion } }