2012 Khronos Group glDispatchCompute 3G glDispatchCompute launch one or more compute work groups C Specification void glDispatchCompute GLuint num_groups_x GLuint num_groups_y GLuint num_groups_z Parameters num_groups_x The number of work groups to be launched in the X dimension. num_groups_y The number of work groups to be launched in the Y dimension. num_groups_z The number of work groups to be launched in the Z dimension. Description glDispatchCompute launches one or more compute work groups. Each work group is processed by the active program object for the compute shader stage. While the individual shader invocations within a work group are executed as a unit, work groups are executed completely independently and in unspecified order. num_groups_x, num_groups_y and num_groups_z specify the number of local work groups that will be dispatched in the X, Y and Z dimensions, respectively. Errors GL_INVALID_OPERATION is generated if there is no active program for the compute shader stage. GL_INVALID_VALUE is generated if any of num_groups_x, num_groups_y, or num_groups_z is greater than or equal to the maximum work-group count for the corresponding dimension. Associated Gets glGet with argument GL_MAX_COMPUTE_WORK_GROUP_COUNT See Also glDispatchComputeIndirect. Copyright Copyright 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.