2011
Khronos Group
glTexStorage1D
3G
glTexStorage1D
simultaneously specify storage for all levels of a one-dimensional texture
C Specification
void glTexStorage1D
GLenum target
GLsizei levels
GLenum internalformat
GLsizei width
Parameters
target
Specify the target of the operation. target must be
either GL_TEXTURE_1D or GL_PROXY_TEXTURE_1D.
levels
Specify the number of texture levels.
internalformat
Specifies the sized internal format to be used to store texture image data.
width
Specifies the width of the texture, in texels.
Description
glTexStorage1D specifies the storage requirements for all levels
of a one-dimensional texture simultaneously. Once a texture is specified with this
command, the format and dimensions of all levels become immutable unless it is a proxy
texture. The contents of the image may still be modified, however, its storage requirements
may not change. Such a texture is referred to as an immutable-format
texture.
Calling glTexStorage1D is equivalent, assuming no errors are generated,
to executing the following pseudo-code:
Since no texture data is actually provided, the values used in the pseudo-code
for format and type are
irrelevant and may be considered to be any values that are legal for the
chosen internalformat enumerant. internalformat
must be one of the sized internal formats given in Table 1 below, one of the sized depth-component
formats GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT24, or
GL_DEPTH_COMPONENT16, one of the combined depth-stencil formats,
GL_DEPTH32F_STENCIL8, or GL_DEPTH24_STENCIL8, or the
stencil-only format, GL_STENCIL_INDEX8. Upon success,
the value of GL_TEXTURE_IMMUTABLE_FORMAT becomes
GL_TRUE. The value of GL_TEXTURE_IMMUTABLE_FORMAT
may be discovered by calling glGetTexParameter
with pname set to GL_TEXTURE_IMMUTABLE_FORMAT.
No further changes to the dimensions or format of the texture object may be
made. Using any command that might alter the dimensions or format of the
texture object (such as glTexImage1D or
another call to glTexStorage1D) will result in the
generation of a GL_INVALID_OPERATION error, even if it
would not, in fact, alter the dimensions or format of the object.
Notes
GL_STENCIL_INDEX8 is accepted for internalformat
only if the GL version is 4.4 or higher.
Errors
GL_INVALID_ENUM is generated if internalformat is not a
valid sized internal format.
GL_INVALID_ENUM is generated if target is not
GL_TEXTURE_1D or GL_TEXTURE_2D.
GL_INVALID_VALUE is generated if width or levels
are less than 1.
GL_INVALID_OPERATION is generated if levels is greater than
log
2
width
+
1
.
See Also
glTexImage1D,
glTexStorage2D,
glTexStorage3D.
Copyright
Copyright 2011 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.