2010
Khronos Group
glBindProgramPipeline
3G
glBindProgramPipeline
bind a program pipeline to the current context
C Specification
void glBindProgramPipeline
GLuint pipeline
Parameters
pipeline
Specifies the name of the pipeline object to bind to the context.
Description
glBindProgramPipeline binds a program pipeline object to the current
context. pipeline must be a name previously returned from a call
to glGenProgramPipelines. If
no program pipeline exists with name pipeline then a new pipeline object
is created with that name and initialized to the default state vector.
When a program pipeline object is bound using glBindProgramPipeline, any previous
binding is broken and is replaced with a binding to the specified pipeline object. If pipeline
is zero, the previous binding is broken and is not replaced, leaving no pipeline object bound.
If no current program object has been established by glUseProgram,
the program objects used for each stage and for uniform updates are taken from the bound program
pipeline object, if any. If there is a current program object established by glUseProgram,
the bound program pipeline object has no effect on rendering or uniform updates. When a bound program
pipeline object is used for rendering, individual shader executables are taken from its program objects.
Errors
GL_INVALID_OPERATION is generated if pipeline is not zero or
a name previously returned from a call to glGenProgramPipelines
or if such a name has been deleted by a call to
glDeleteProgramPipelines.
See Also
glCreateShader,
glCreateProgram,
glCompileShader,
glLinkProgram,
glGenProgramPipelines,
glDeleteProgramPipelines,
glIsProgramPipeline
Copyright
Copyright 2010 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.