glCompileShader
3G
glCompileShader
Compiles a shader object
C Specification
void glCompileShader
GLuint shader
Parameters
shader
Specifies the shader object to be
compiled.
Description
glCompileShader compiles the source
code strings that have been stored in the shader object
specified by shader.
The compilation status will be stored as part of the
shader object's state. This value will be set to
GL_TRUE if the shader was compiled without
errors and is ready for use, and GL_FALSE
otherwise. It can be queried by calling
glGetShader
with arguments shader and
GL_COMPILE_STATUS.
Compilation of a shader can fail for a number of reasons
as specified by the OpenGL Shading Language Specification.
Whether or not the compilation was successful, information about
the compilation can be obtained from the shader object's
information log by calling
glGetShaderInfoLog.
Errors
GL_INVALID_VALUE is generated if
shader is not a value generated by
OpenGL.
GL_INVALID_OPERATION is generated if
shader is not a shader object.
Associated Gets
glGetShaderInfoLog
with argument shader
glGetShader
with arguments shader and
GL_COMPILE_STATUS
glIsShader
See Also
glCreateShader,
glLinkProgram,
glShaderSource
Copyright
Copyright 2003-2005 3Dlabs Inc. Ltd.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.