glProgramUniform
3G
glProgramUniform
glProgramUniform1f
glProgramUniform2f
glProgramUniform3f
glProgramUniform4f
glProgramUniform1i
glProgramUniform2i
glProgramUniform3i
glProgramUniform4i
glProgramUniform1ui
glProgramUniform2ui
glProgramUniform3ui
glProgramUniform4ui
glProgramUniform1fv
glProgramUniform2fv
glProgramUniform3fv
glProgramUniform4fv
glProgramUniform1iv
glProgramUniform2iv
glProgramUniform3iv
glProgramUniform4iv
glProgramUniform1uiv
glProgramUniform2uiv
glProgramUniform3uiv
glProgramUniform4uiv
glProgramUniformMatrix2fv
glProgramUniformMatrix3fv
glProgramUniformMatrix4fv
glProgramUniformMatrix2x3fv
glProgramUniformMatrix3x2fv
glProgramUniformMatrix2x4fv
glProgramUniformMatrix4x2fv
glProgramUniformMatrix3x4fv
glProgramUniformMatrix4x3fv
Specify the value of a uniform variable for a specified program object
C Specification
void glProgramUniform1f
GLuint program
GLint location
GLfloat v0
void glProgramUniform2f
GLuint program
GLint location
GLfloat v0
GLfloat v1
void glProgramUniform3f
GLuint program
GLint location
GLfloat v0
GLfloat v1
GLfloat v2
void glProgramUniform4f
GLuint program
GLint location
GLfloat v0
GLfloat v1
GLfloat v2
GLfloat v3
void glProgramUniform1i
GLuint program
GLint location
GLint v0
void glProgramUniform2i
GLuint program
GLint location
GLint v0
GLint v1
void glProgramUniform3i
GLuint program
GLint location
GLint v0
GLint v1
GLint v2
void glProgramUniform4i
GLuint program
GLint location
GLint v0
GLint v1
GLint v2
GLint v3
void glProgramUniform1ui
GLuint program
GLint location
GLuint v0
void glProgramUniform2ui
GLuint program
GLint location
GLint v0
GLuint v1
void glProgramUniform3ui
GLuint program
GLint location
GLint v0
GLint v1
GLuint v2
void glProgramUniform4ui
GLuint program
GLint location
GLint v0
GLint v1
GLint v2
GLuint v3
Parameters
program
Specifies the handle of the program containing the uniform
variable to be modified.
location
Specifies the location of the uniform variable
to be modified.
v0,
v1,
v2,
v3
Specifies the new values to be used for the
specified uniform variable.
C Specification
void glProgramUniform1fv
GLuint program
GLint location
GLsizei count
const GLfloat *value
void glProgramUniform2fv
GLuint program
GLint location
GLsizei count
const GLfloat *value
void glProgramUniform3fv
GLuint program
GLint location
GLsizei count
const GLfloat *value
void glProgramUniform4fv
GLuint program
GLint location
GLsizei count
const GLfloat *value
void glProgramUniform1iv
GLuint program
GLint location
GLsizei count
const GLint *value
void glProgramUniform2iv
GLuint program
GLint location
GLsizei count
const GLint *value
void glProgramUniform3iv
GLuint program
GLint location
GLsizei count
const GLint *value
void glProgramUniform4iv
GLuint program
GLint location
GLsizei count
const GLint *value
void glProgramUniform1uiv
GLuint program
GLint location
GLsizei count
const GLuint *value
void glProgramUniform2uiv
GLuint program
GLint location
GLsizei count
const GLuint *value
void glProgramUniform3uiv
GLuint program
GLint location
GLsizei count
const GLuint *value
void glProgramUniform4uiv
GLuint program
GLint location
GLsizei count
const GLuint *value
Parameters
program
Specifies the handle of the program containing the uniform
variable to be modified.
location
Specifies the location of the uniform value to
be modified.
count
Specifies the number of elements that are to
be modified. This should be 1 if the targeted
uniform variable is not an array, and 1 or more if it is
an array.
value
Specifies a pointer to an array of
count values that will be
used to update the specified uniform
variable.
C Specification
void glProgramUniformMatrix2fv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix3fv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix4fv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix2x3fv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix3x2fv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix2x4fv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix4x2fv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix3x4fv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glProgramUniformMatrix4x3fv
GLuint program
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
Parameters
program
Specifies the handle of the program containing the uniform
variable to be modified.
location
Specifies the location of the uniform value to
be modified.
count
Specifies the number of matrices that are to
be modified. This should be 1 if the targeted
uniform variable is not an array of matrices, and 1 or more if it is
an array of matrices.
transpose
Specifies whether to transpose the matrix as
the values are loaded into the uniform
variable.
value
Specifies a pointer to an array of
count values that will be
used to update the specified uniform
variable.
Description
glProgramUniform modifies the value of a
uniform variable or a uniform variable array. The location of
the uniform variable to be modified is specified by
location, which should be a value
returned by
glGetUniformLocation.
glProgramUniform operates on the program object
specified by program.
The commands glProgramUniform{1|2|3|4}{f|i|ui}
are used to change the value of the uniform variable specified
by location using the values passed as
arguments. The number specified in the command should match the
number of components in the data type of the specified uniform
variable (e.g., 1 for float
, int
, unsigned int
, bool
;
2 for vec2
, ivec2
, uvec2
, bvec2
, etc.). The suffix
f indicates that floating-point values are
being passed; the suffix i indicates that
integer values are being passed; the suffix ui indicates that
unsigned integer values are being passed, and this type should also match
the data type of the specified uniform variable. The
i variants of this function should be used
to provide values for uniform variables defined as int
, ivec2
,
ivec3
, ivec4
, or arrays of these. The
ui variants of this function should be used
to provide values for uniform variables defined as unsigned int
, uvec2
,
uvec3
, uvec4
, or arrays of these. The f
variants should be used to provide values for uniform variables
of type float
, vec2
, vec3
, vec4
, or arrays of these. Either the
i, ui or f variants
may be used to provide values for uniform variables of type
bool
, bvec2
, bvec3
, bvec4
, or arrays of these. The uniform
variable will be set to false
if the input value is 0 or 0.0f,
and it will be set to true
otherwise.
All active uniform variables defined in a program object
are initialized to 0 when the program object is linked
successfully. They retain the values assigned to them by a call
to glProgramUniform until the next successful
link operation occurs on the program object, when they are once
again initialized to 0.
The commands glProgramUniform{1|2|3|4}{f|i|ui}v
can be used to modify a single uniform variable or a uniform
variable array. These commands pass a count and a pointer to the
values to be loaded into a uniform variable or a uniform
variable array. A count of 1 should be used if modifying the
value of a single uniform variable, and a count of 1 or greater
can be used to modify an entire array or part of an array. When
loading n elements starting at an arbitrary
position m in a uniform variable array,
elements m + n - 1 in
the array will be replaced with the new values. If
m + n - 1 is
larger than the size of the uniform variable array, values for
all array elements beyond the end of the array will be ignored.
The number specified in the name of the command indicates the
number of components for each element in
value, and it should match the number of
components in the data type of the specified uniform variable
(e.g., 1 for float
, int
, bool
;
2 for vec2
, ivec2
, bvec2
, etc.). The data
type specified in the name of the command must match the data
type for the specified uniform variable as described previously
for glProgramUniform{1|2|3|4}{f|i|ui}.
For uniform variable arrays, each element of the array is
considered to be of the type indicated in the name of the
command (e.g., glProgramUniform3f or
glProgramUniform3fv can be used to load a uniform
variable array of type vec3). The number of elements of the
uniform variable array to be modified is specified by
count
The commands
glProgramUniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv
are used to modify a matrix or an array of matrices. The numbers in the
command name are interpreted as the dimensionality of the matrix.
The number 2 indicates a 2 × 2 matrix
(i.e., 4 values), the number 3 indicates a
3 × 3 matrix (i.e., 9 values), and the number
4 indicates a 4 × 4 matrix (i.e., 16
values). Non-square matrix dimensionality is explicit, with the first
number representing the number of columns and the second number
representing the number of rows. For example,
2x4 indicates a 2 × 4 matrix with 2 columns
and 4 rows (i.e., 8 values).
If transpose is
GL_FALSE, each matrix is assumed to be
supplied in column major order. If
transpose is
GL_TRUE, each matrix is assumed to be
supplied in row major order. The count
argument indicates the number of matrices to be passed. A count
of 1 should be used if modifying the value of a single matrix,
and a count greater than 1 can be used to modify an array of
matrices.
Notes
glProgramUniform1i and
glProgramUniform1iv are the only two functions
that may be used to load uniform variables defined as sampler
types. Loading samplers with any other function will result in a
GL_INVALID_OPERATION error.
If count is greater than 1 and the
indicated uniform variable is not an array, a
GL_INVALID_OPERATION error is generated and the
specified uniform variable will remain unchanged.
Other than the preceding exceptions, if the type and size
of the uniform variable as defined in the shader do not match
the type and size specified in the name of the command used to
load its value, a GL_INVALID_OPERATION error will
be generated and the specified uniform variable will remain
unchanged.
If location is a value other than
-1 and it does not represent a valid uniform variable location
in within program, an error will be generated, and
no changes will be made to the uniform variable storage of
program. If location is
equal to -1, the data passed in will be silently ignored and the
specified uniform variable will not be changed.
Errors
GL_INVALID_OPERATION is generated if
program does not refer to a program object owned
by the GL.
GL_INVALID_OPERATION is generated if the
size of the uniform variable declared in the shader does not
match the size indicated by the glProgramUniform
command.
GL_INVALID_OPERATION is generated if one of
the signed or unsigned integer variants of this function is used to load a uniform
variable of type float
, vec2
, vec3
, vec4
, or an array of these,
or if one of the floating-point variants of this function is
used to load a uniform variable of type int
, ivec2
, ivec3
,
ivec4
, unsigned int
, uvec2
, uvec3
,
uvec4
, or an array of these.
GL_INVALID_OPERATION is generated if one of
the signed integer variants of this function is used to load a uniform
variable of type unsigned int
, uvec2
, uvec3
,
uvec4
, or an array of these.
GL_INVALID_OPERATION is generated if one of
the unsigned integer variants of this function is used to load a uniform
variable of type int
, ivec2
, ivec3
,
ivec4
, or an array of these.
GL_INVALID_OPERATION is generated if
location is an invalid uniform location
for program and
location is not equal to -1.
GL_INVALID_VALUE is generated if
count is less than 0.
GL_INVALID_OPERATION is generated if
count is greater than 1 and the indicated
uniform variable is not an array variable.
GL_INVALID_OPERATION is generated if a
sampler is loaded using a command other than
glProgramUniform1i and
glProgramUniform1iv.
Associated Gets
glGetActiveUniform
with the handle of a program object and the index of an active uniform variable
glGetUniform
with the handle of a program object and the location of a
uniform variable
glGetUniformLocation
with the handle of a program object and the name of a uniform
variable
See Also
glLinkProgram,
glUseProgram
Copyright
Copyright 2003-2005 3Dlabs Inc. Ltd.
Copyright 2010 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.