2013 Khronos Group glTexBufferRange 3G glTexBufferRange bind a range of a buffer's data store to a buffer texture C Specification void glTexBufferRange GLenum target GLenum internalFormat GLuint buffer GLintptr offset GLsizeiptr size Parameters target Specifies the target of the operation and must be GL_TEXTURE_BUFFER. internalFormat Specifies the internal format of the data in the store belonging to buffer. buffer Specifies the name of the buffer object whose storage to attach to the active buffer texture. offset Specifies the offset of the start of the range of the buffer's data store to attach. size Specifies the size of the range of the buffer's data store to attach. Description glTexBufferRange attaches the a range of the data store of the buffer object named buffer to the active buffer texture, and specifies the internal format for the texel array found in the attached buffer object. If buffer is zero, any buffer object attached to the buffer texture is detached and no new buffer object is attached. If buffer is non-zero, it must be the name of an existing buffer object. target must be GL_TEXTURE_BUFFER. The start of the range is specified by offset and the size of the range is specified by size, both measured in basic machine units. offset must be greater than or equal to zero, size must be greater than zero, and the sum of offset and size not exceed the value of GL_BUFFER_SIZE for buffer. Furthermore, offset must be an integer multiple of the value of GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT. internalformat specifies the storage format, and must be one of the following sized internal formats: Component Sized Internal Format Base Type Components Norm 0 1 2 3 GL_R8 ubyte 1 YES R 0 0 1 GL_R16 ushort 1 YES R 0 0 1 GL_R16F half 1 NO R 0 0 1 GL_R32F float 1 NO R 0 0 1 GL_R8I byte 1 NO R 0 0 1 GL_R16I short 1 NO R 0 0 1 GL_R32I int 1 NO R 0 0 1 GL_R8UI ubyte 1 NO R 0 0 1 GL_R16UI ushort 1 NO R 0 0 1 GL_R32UI uint 1 NO R 0 0 1 GL_RG8 ubyte 2 YES R G 0 1 GL_RG16 ushort 2 YES R G 0 1 GL_RG16F half 2 NO R G 0 1 GL_RG32F float 2 NO R G 0 1 GL_RG8I byte 2 NO R G 0 1 GL_RG16I short 2 NO R G 0 1 GL_RG32I int 2 NO R G 0 1 GL_RG8UI ubyte 2 NO R G 0 1 GL_RG16UI ushort 2 NO R G 0 1 GL_RG32UI uint 2 NO R G 0 1 GL_RGB32F float 3 NO R G B 1 GL_RGB32I int 3 NO R G B 1 GL_RGB32UI uint 3 NO R G B 1 GL_RGBA8 uint 4 YES R G B A GL_RGBA16 short 4 YES R G B A GL_RGBA16F half 4 NO R G B A GL_RGBA32F float 4 NO R G B A GL_RGBA8I byte 4 NO R G B A GL_RGBA16I short 4 NO R G B A GL_RGBA32I int 4 NO R G B A GL_RGBA8UI ubyte 4 NO R G B A GL_RGBA16UI ushort 4 NO R G B A GL_RGBA32UI uint 4 NO R G B A Errors GL_INVALID_ENUM is generated if target is not GL_TEXTURE_BUFFER. GL_INVALID_VALUE is generated if offset is less than zero. GL_INVALID_VALUE is generated if size is less than or equal to zero. GL_INVALID_VALUE is generated if offset + size is greater than the value of GL_BUFFER_SIZE for buffer. GL_INVALID_VALUE is generated if offset is not an integer multiple of the value of GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT. Associated Gets glGet with argument GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT glGetTexLevelParameter with arguments GL_TEXTURE_BUFFER_OFFSET or GL_TEXTURE_BUFFER_SIZE. See Also glTexBuffer. Copyright Copyright 2013 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.