#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System; using System.Collections.Generic; using System.Text; using System.Drawing; using System.Diagnostics; using OpenTK; using OpenTK.Graphics.OpenGL; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL.Enums; using OpenTK.Input; namespace Examples.Tutorial { /// /// Demonstrates the GameWindow class. /// [Example("Simple Window", ExampleCategory.Tutorial, 1)] public class T01_Simple_Window : GameWindow { public T01_Simple_Window() : base(800, 600) { Keyboard.KeyDown += new OpenTK.Input.KeyDownEvent(Keyboard_KeyDown); } #region Keyboard_KeyDown /// /// Occurs when a key is pressed. /// /// The KeyboardDevice which generated this event. /// The key that was pressed. void Keyboard_KeyDown(KeyboardDevice sender, Key key) { if (sender[Key.Escape]) this.Exit(); if ((sender[Key.AltLeft] || sender[Key.AltRight]) && (sender[Key.Enter] || sender[Key.KeypadEnter])) if (this.WindowState == WindowState.Fullscreen) this.WindowState = WindowState.Normal; else this.WindowState = WindowState.Fullscreen; } #endregion #region OnLoad /// /// Setup OpenGL and load resources here. /// /// Not used. public override void OnLoad(EventArgs e) { GL.ClearColor(Color.MidnightBlue); } #endregion #region OnResize /// /// Respond to resize events here. /// /// Contains information on the new GameWindow size. /// There is no need to call the base implementation. protected override void OnResize(OpenTK.Platform.ResizeEventArgs e) { GL.Viewport(0, 0, Width, Height); GL.MatrixMode(MatrixMode.Projection); GL.LoadIdentity(); GL.Ortho(-1.0, 1.0, -1.0, 1.0, 0.0, 4.0); base.OnResize(e); } #endregion #region OnUpdateFrame /// /// Add your game logic here. /// /// Contains timing information. /// There is no need to call the base implementation. public override void OnUpdateFrame(UpdateFrameEventArgs e) { // Nothing to do! } #endregion #region OnRenderFrame /// /// Add your game rendering code here. /// /// Contains timing information. /// There is no need to call the base implementation. public override void OnRenderFrame(RenderFrameEventArgs e) { GL.Clear(ClearBufferMask.ColorBufferBit); GL.Begin(BeginMode.Triangles); GL.Color3(Color.MidnightBlue); GL.Vertex2(-1.0f, 1.0f); GL.Color3(Color.SpringGreen); GL.Vertex2(0.0f, -1.0f); GL.Color3(Color.Ivory); GL.Vertex2(1.0f, 1.0f); GL.End(); this.SwapBuffers(); } #endregion #region public static void Main() /// /// Entry point of this example. /// [STAThread] public static void Main() { using (T01_Simple_Window example = new T01_Simple_Window()) { // Get the title and category of this example using reflection. Utilities.SetWindowTitle(example); example.Run(30.0, 0.0); } } #endregion } }