//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2015 Stefanos Apostolopoulos for the Open Toolkit Library
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
using System;
namespace OpenTK.Graphics.ES31
{
///
/// Not used directly.
///
public enum AccumOp : int
{
///
/// Original was GL_ACCUM = 0x0100
///
Accum = ((int)0x0100),
///
/// Original was GL_LOAD = 0x0101
///
Load = ((int)0x0101),
///
/// Original was GL_RETURN = 0x0102
///
Return = ((int)0x0102),
///
/// Original was GL_MULT = 0x0103
///
Mult = ((int)0x0103),
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104),
}
///
/// Not used directly.
///
public enum ActiveAttribType : int
{
///
/// Original was GL_INT = 0X1404
///
Int = ((int)0X1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_Float = 0X1406
///
Float = ((int)0X1406),
///
/// Original was GL_FLOAT_VEC2 = 0x8B50
///
FloatVec2 = ((int)0x8B50),
///
/// Original was GL_FLOAT_VEC3 = 0x8B51
///
FloatVec3 = ((int)0x8B51),
///
/// Original was GL_FLOAT_VEC4 = 0x8B52
///
FloatVec4 = ((int)0x8B52),
///
/// Original was GL_INT_VEC2 = 0x8B53
///
IntVec2 = ((int)0x8B53),
///
/// Original was GL_INT_VEC3 = 0x8B54
///
IntVec3 = ((int)0x8B54),
///
/// Original was GL_INT_VEC4 = 0x8B55
///
IntVec4 = ((int)0x8B55),
///
/// Original was GL_FLOAT_MAT2 = 0x8B5A
///
FloatMat2 = ((int)0x8B5A),
///
/// Original was GL_FLOAT_MAT3 = 0x8B5B
///
FloatMat3 = ((int)0x8B5B),
///
/// Original was GL_FLOAT_MAT4 = 0x8B5C
///
FloatMat4 = ((int)0x8B5C),
///
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
///
FloatMat2x3 = ((int)0x8B65),
///
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
///
FloatMat2x4 = ((int)0x8B66),
///
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
///
FloatMat3x2 = ((int)0x8B67),
///
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
///
FloatMat3x4 = ((int)0x8B68),
///
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
///
FloatMat4x2 = ((int)0x8B69),
///
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
///
FloatMat4x3 = ((int)0x8B6A),
///
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
///
UnsignedIntVec2 = ((int)0x8DC6),
///
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
///
UnsignedIntVec3 = ((int)0x8DC7),
///
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
///
UnsignedIntVec4 = ((int)0x8DC8),
}
///
/// Not used directly.
///
public enum ActiveUniformBlockParameter : int
{
///
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
///
UniformBlockBinding = ((int)0x8A3F),
///
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
///
UniformBlockDataSize = ((int)0x8A40),
///
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
///
UniformBlockNameLength = ((int)0x8A41),
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
///
UniformBlockActiveUniforms = ((int)0x8A42),
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
///
UniformBlockActiveUniformIndices = ((int)0x8A43),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
///
UniformBlockReferencedByVertexShader = ((int)0x8A44),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
///
UniformBlockReferencedByFragmentShader = ((int)0x8A46),
}
///
/// Not used directly.
///
public enum ActiveUniformParameter : int
{
///
/// Original was GL_UNIFORM_TYPE = 0x8A37
///
UniformType = ((int)0x8A37),
///
/// Original was GL_UNIFORM_SIZE = 0x8A38
///
UniformSize = ((int)0x8A38),
///
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
///
UniformNameLength = ((int)0x8A39),
///
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
///
UniformBlockIndex = ((int)0x8A3A),
///
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
///
UniformOffset = ((int)0x8A3B),
///
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
///
UniformArrayStride = ((int)0x8A3C),
///
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
///
UniformMatrixStride = ((int)0x8A3D),
///
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
///
UniformIsRowMajor = ((int)0x8A3E),
}
///
/// Not used directly.
///
public enum ActiveUniformType : int
{
///
/// Original was GL_Int = 0X1404
///
Int = ((int)0X1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_Float = 0X1406
///
Float = ((int)0X1406),
///
/// Original was GL_FLOAT_VEC2 = 0x8B50
///
FloatVec2 = ((int)0x8B50),
///
/// Original was GL_FLOAT_VEC3 = 0x8B51
///
FloatVec3 = ((int)0x8B51),
///
/// Original was GL_FLOAT_VEC4 = 0x8B52
///
FloatVec4 = ((int)0x8B52),
///
/// Original was GL_INT_VEC2 = 0x8B53
///
IntVec2 = ((int)0x8B53),
///
/// Original was GL_INT_VEC3 = 0x8B54
///
IntVec3 = ((int)0x8B54),
///
/// Original was GL_INT_VEC4 = 0x8B55
///
IntVec4 = ((int)0x8B55),
///
/// Original was GL_Bool = 0X8b56
///
Bool = ((int)0X8b56),
///
/// Original was GL_BOOL_VEC2 = 0x8B57
///
BoolVec2 = ((int)0x8B57),
///
/// Original was GL_BOOL_VEC3 = 0x8B58
///
BoolVec3 = ((int)0x8B58),
///
/// Original was GL_BOOL_VEC4 = 0x8B59
///
BoolVec4 = ((int)0x8B59),
///
/// Original was GL_FLOAT_MAT2 = 0x8B5A
///
FloatMat2 = ((int)0x8B5A),
///
/// Original was GL_FLOAT_MAT3 = 0x8B5B
///
FloatMat3 = ((int)0x8B5B),
///
/// Original was GL_FLOAT_MAT4 = 0x8B5C
///
FloatMat4 = ((int)0x8B5C),
///
/// Original was GL_SAMPLER_2D = 0x8B5E
///
Sampler2D = ((int)0x8B5E),
///
/// Original was GL_SAMPLER_3D = 0x8B5F
///
Sampler3D = ((int)0x8B5F),
///
/// Original was GL_SAMPLER_CUBE = 0x8B60
///
SamplerCube = ((int)0x8B60),
///
/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
///
Sampler2DShadow = ((int)0x8B62),
///
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
///
FloatMat2x3 = ((int)0x8B65),
///
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
///
FloatMat2x4 = ((int)0x8B66),
///
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
///
FloatMat3x4 = ((int)0x8B68),
///
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
///
FloatMat4x2 = ((int)0x8B69),
///
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
///
FloatMat4x3 = ((int)0x8B6A),
///
/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
///
Sampler2DArray = ((int)0x8DC1),
///
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
///
Sampler2DArrayShadow = ((int)0x8DC4),
///
/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
///
SamplerCubeShadow = ((int)0x8DC5),
///
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
///
UnsignedIntVec2 = ((int)0x8DC6),
///
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
///
UnsignedIntVec3 = ((int)0x8DC7),
///
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
///
UnsignedIntVec4 = ((int)0x8DC8),
///
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
///
IntSampler2D = ((int)0x8DCA),
///
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
///
IntSampler3D = ((int)0x8DCB),
///
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
///
IntSamplerCube = ((int)0x8DCC),
///
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
///
IntSampler2DArray = ((int)0x8DCF),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
///
UnsignedIntSampler2D = ((int)0x8DD2),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
///
UnsignedIntSampler3D = ((int)0x8DD3),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
///
UnsignedIntSamplerCube = ((int)0x8DD4),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
///
UnsignedIntSampler2DArray = ((int)0x8DD7),
///
/// Original was GL_GL_IMAGE_2D = 0x904D
///
GlImage2D = ((int)0x904D),
///
/// Original was GL_GL_IMAGE_3D = 0x904E
///
GlImage3D = ((int)0x904E),
///
/// Original was GL_GL_IMAGE_CUBE = 0x9050
///
GlImageCube = ((int)0x9050),
///
/// Original was GL_GL_IMAGE_2D_ARRAY = 0x9053
///
GlImage2DArray = ((int)0x9053),
///
/// Original was GL_GL_INT_IMAGE_2D = 0x9058
///
GlIntImage2D = ((int)0x9058),
///
/// Original was GL_GL_INT_IMAGE_3D = 0x9059
///
GlIntImage3D = ((int)0x9059),
///
/// Original was GL_GL_INT_IMAGE_CUBE = 0x905B
///
GlIntImageCube = ((int)0x905B),
///
/// Original was GL_GL_INT_IMAGE_2D_ARRAY = 0x905E
///
GlIntImage2DArray = ((int)0x905E),
///
/// Original was GL_GL_UNSIGNED_INT_IMAGE_2D = 0x9063
///
GlUnsignedIntImage2D = ((int)0x9063),
///
/// Original was GL_GL_UNSIGNED_INT_IMAGE_3D = 0x9064
///
GlUnsignedIntImage3D = ((int)0x9064),
///
/// Original was GL_GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
///
GlUnsignedIntImageCube = ((int)0x9066),
///
/// Original was GL_GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
///
GlUnsignedIntImage2DArray = ((int)0x9069),
///
/// Original was GL_GL_SAMPLER_2D_MULTISAMPLE = 0x9108
///
GlSampler2DMultisample = ((int)0x9108),
///
/// Original was GL_GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
///
GlIntSampler2DMultisample = ((int)0x9109),
///
/// Original was GL_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
///
GlUnsignedIntSampler2DMultisample = ((int)0x910A),
///
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
///
UnsignedIntAtomicCounter = ((int)0x92DB),
}
///
/// Not used directly.
///
public enum ActiveVariableType : int
{
///
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
///
UnsignedIntAtomicCounter = ((int)0x92DB),
}
///
/// Used in GL.Amd.GetPerfMonitorCounterData, GL.Amd.GetPerfMonitorCounterInfo and 226 other functions
///
public enum All : int
{
///
/// Original was GL_FALSE = 0
///
False = ((int)0),
///
/// Original was GL_LAYOUT_DEFAULT_INTEL = 0
///
LayoutDefaultIntel = ((int)0),
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0),
///
/// Original was GL_NONE = 0
///
None = ((int)0),
///
/// Original was GL_NONE_OES = 0
///
NoneOes = ((int)0),
///
/// Original was GL_Zero = 0
///
Zero = ((int)0),
///
/// Original was GL_Points = 0X0000
///
Points = ((int)0X0000),
///
/// Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000
///
PerfquerySingleContextIntel = ((int)0x00000000),
///
/// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
///
ClientPixelStoreBit = ((int)0x00000001),
///
/// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001
///
ColorBufferBit0Qcom = ((int)0x00000001),
///
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
///
ContextCoreProfileBit = ((int)0x00000001),
///
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
///
ContextFlagForwardCompatibleBit = ((int)0x00000001),
///
/// Original was GL_CURRENT_BIT = 0x00000001
///
CurrentBit = ((int)0x00000001),
///
/// Original was GL_GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
///
GlVertexAttribArrayBarrierBit = ((int)0x00000001),
///
/// Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001
///
PerfqueryGlobalContextIntel = ((int)0x00000001),
///
/// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
///
QueryDepthPassEventBitAmd = ((int)0x00000001),
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
///
SyncFlushCommandsBit = ((int)0x00000001),
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001
///
SyncFlushCommandsBitApple = ((int)0x00000001),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
///
VertexAttribArrayBarrierBit = ((int)0x00000001),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
///
VertexAttribArrayBarrierBitExt = ((int)0x00000001),
///
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
///
VertexShaderBit = ((int)0x00000001),
///
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
///
VertexShaderBitExt = ((int)0x00000001),
///
/// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
///
ClientVertexArrayBit = ((int)0x00000002),
///
/// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002
///
ColorBufferBit1Qcom = ((int)0x00000002),
///
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
///
ContextCompatibilityProfileBit = ((int)0x00000002),
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
///
ContextFlagDebugBit = ((int)0x00000002),
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
///
ContextFlagDebugBitKhr = ((int)0x00000002),
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
///
ElementArrayBarrierBit = ((int)0x00000002),
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
///
ElementArrayBarrierBitExt = ((int)0x00000002),
///
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
///
FragmentShaderBit = ((int)0x00000002),
///
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
///
FragmentShaderBitExt = ((int)0x00000002),
///
/// Original was GL_GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
///
GlElementArrayBarrierBit = ((int)0x00000002),
///
/// Original was GL_POINT_BIT = 0x00000002
///
PointBit = ((int)0x00000002),
///
/// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
///
QueryDepthFailEventBitAmd = ((int)0x00000002),
///
/// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004
///
ColorBufferBit2Qcom = ((int)0x00000004),
///
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
///
ContextFlagRobustAccessBitArb = ((int)0x00000004),
///
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
///
GeometryShaderBit = ((int)0x00000004),
///
/// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004
///
GeometryShaderBitExt = ((int)0x00000004),
///
/// Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004
///
GlUniformBarrierBit = ((int)0x00000004),
///
/// Original was GL_LINE_BIT = 0x00000004
///
LineBit = ((int)0x00000004),
///
/// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
///
QueryStencilFailEventBitAmd = ((int)0x00000004),
///
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
///
UniformBarrierBit = ((int)0x00000004),
///
/// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
///
UniformBarrierBitExt = ((int)0x00000004),
///
/// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008
///
ColorBufferBit3Qcom = ((int)0x00000008),
///
/// Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
GlTextureFetchBarrierBit = ((int)0x00000008),
///
/// Original was GL_POLYGON_BIT = 0x00000008
///
PolygonBit = ((int)0x00000008),
///
/// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
///
QueryDepthBoundsFailEventBitAmd = ((int)0x00000008),
///
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
///
TessControlShaderBit = ((int)0x00000008),
///
/// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008
///
TessControlShaderBitExt = ((int)0x00000008),
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
TextureFetchBarrierBit = ((int)0x00000008),
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
///
TextureFetchBarrierBitExt = ((int)0x00000008),
///
/// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010
///
ColorBufferBit4Qcom = ((int)0x00000010),
///
/// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010
///
PolygonStippleBit = ((int)0x00000010),
///
/// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
///
ShaderGlobalAccessBarrierBitNv = ((int)0x00000010),
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
///
TessEvaluationShaderBit = ((int)0x00000010),
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010
///
TessEvaluationShaderBitExt = ((int)0x00000010),
///
/// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020
///
ColorBufferBit5Qcom = ((int)0x00000020),
///
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
///
ComputeShaderBit = ((int)0x00000020),
///
/// Original was GL_GL_COMPUTE_SHADER_BIT = 0x00000020
///
GlComputeShaderBit = ((int)0x00000020),
///
/// Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
GlShaderImageAccessBarrierBit = ((int)0x00000020),
///
/// Original was GL_PIXEL_MODE_BIT = 0x00000020
///
PixelModeBit = ((int)0x00000020),
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
ShaderImageAccessBarrierBit = ((int)0x00000020),
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
///
ShaderImageAccessBarrierBitExt = ((int)0x00000020),
///
/// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040
///
ColorBufferBit6Qcom = ((int)0x00000040),
///
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
///
CommandBarrierBit = ((int)0x00000040),
///
/// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
///
CommandBarrierBitExt = ((int)0x00000040),
///
/// Original was GL_GL_COMMAND_BARRIER_BIT = 0x00000040
///
GlCommandBarrierBit = ((int)0x00000040),
///
/// Original was GL_LIGHTING_BIT = 0x00000040
///
LightingBit = ((int)0x00000040),
///
/// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080
///
ColorBufferBit7Qcom = ((int)0x00000080),
///
/// Original was GL_FOG_BIT = 0x00000080
///
FogBit = ((int)0x00000080),
///
/// Original was GL_GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
///
GlPixelBufferBarrierBit = ((int)0x00000080),
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
///
PixelBufferBarrierBit = ((int)0x00000080),
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
///
PixelBufferBarrierBitExt = ((int)0x00000080),
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
DepthBufferBit = ((int)0x00000100),
///
/// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100
///
DepthBufferBit0Qcom = ((int)0x00000100),
///
/// Original was GL_GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
///
GlTextureUpdateBarrierBit = ((int)0x00000100),
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
///
TextureUpdateBarrierBit = ((int)0x00000100),
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
///
TextureUpdateBarrierBitExt = ((int)0x00000100),
///
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
///
AccumBufferBit = ((int)0x00000200),
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
///
BufferUpdateBarrierBit = ((int)0x00000200),
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
///
BufferUpdateBarrierBitExt = ((int)0x00000200),
///
/// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200
///
DepthBufferBit1Qcom = ((int)0x00000200),
///
/// Original was GL_GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
///
GlBufferUpdateBarrierBit = ((int)0x00000200),
///
/// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400
///
DepthBufferBit2Qcom = ((int)0x00000400),
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
FramebufferBarrierBit = ((int)0x00000400),
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
///
FramebufferBarrierBitExt = ((int)0x00000400),
///
/// Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
GlFramebufferBarrierBit = ((int)0x00000400),
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
StencilBufferBit = ((int)0x00000400),
///
/// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800
///
DepthBufferBit3Qcom = ((int)0x00000800),
///
/// Original was GL_GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
///
GlTransformFeedbackBarrierBit = ((int)0x00000800),
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
///
TransformFeedbackBarrierBit = ((int)0x00000800),
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
///
TransformFeedbackBarrierBitExt = ((int)0x00000800),
///
/// Original was GL_VIEWPORT_BIT = 0x00000800
///
ViewportBit = ((int)0x00000800),
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
AtomicCounterBarrierBit = ((int)0x00001000),
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
///
AtomicCounterBarrierBitExt = ((int)0x00001000),
///
/// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000
///
DepthBufferBit4Qcom = ((int)0x00001000),
///
/// Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
GlAtomicCounterBarrierBit = ((int)0x00001000),
///
/// Original was GL_TRANSFORM_BIT = 0x00001000
///
TransformBit = ((int)0x00001000),
///
/// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000
///
DepthBufferBit5Qcom = ((int)0x00002000),
///
/// Original was GL_ENABLE_BIT = 0x00002000
///
EnableBit = ((int)0x00002000),
///
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
///
ShaderStorageBarrierBit = ((int)0x00002000),
///
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
///
ClientMappedBufferBarrierBit = ((int)0x00004000),
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
ColorBufferBit = ((int)0x00004000),
///
/// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000
///
DepthBufferBit6Qcom = ((int)0x00004000),
///
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
///
CoverageBufferBitNv = ((int)0x00008000),
///
/// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000
///
DepthBufferBit7Qcom = ((int)0x00008000),
///
/// Original was GL_HINT_BIT = 0x00008000
///
HintBit = ((int)0x00008000),
///
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
///
QueryBufferBarrierBit = ((int)0x00008000),
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001),
///
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
///
MapReadBitExt = ((int)0x0001),
///
/// Original was GL_Lines = 0X0001
///
Lines = ((int)0X0001),
///
/// Original was GL_EVAL_BIT = 0x00010000
///
EvalBit = ((int)0x00010000),
///
/// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000
///
StencilBufferBit0Qcom = ((int)0x00010000),
///
/// Original was GL_LINE_LOOP = 0x0002
///
LineLoop = ((int)0x0002),
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002),
///
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
///
MapWriteBitExt = ((int)0x0002),
///
/// Original was GL_LIST_BIT = 0x00020000
///
ListBit = ((int)0x00020000),
///
/// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000
///
StencilBufferBit1Qcom = ((int)0x00020000),
///
/// Original was GL_LINE_STRIP = 0x0003
///
LineStrip = ((int)0x0003),
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
///
MapInvalidateRangeBit = ((int)0x0004),
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
///
MapInvalidateRangeBitExt = ((int)0x0004),
///
/// Original was GL_Triangles = 0X0004
///
Triangles = ((int)0X0004),
///
/// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000
///
StencilBufferBit2Qcom = ((int)0x00040000),
///
/// Original was GL_TEXTURE_BIT = 0x00040000
///
TextureBit = ((int)0x00040000),
///
/// Original was GL_TRIANGLE_STRIP = 0x0005
///
TriangleStrip = ((int)0x0005),
///
/// Original was GL_TRIANGLE_FAN = 0x0006
///
TriangleFan = ((int)0x0006),
///
/// Original was GL_QUADS = 0x0007
///
Quads = ((int)0x0007),
///
/// Original was GL_QUADS_EXT = 0x0007
///
QuadsExt = ((int)0x0007),
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
///
MapInvalidateBufferBit = ((int)0x0008),
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
///
MapInvalidateBufferBitExt = ((int)0x0008),
///
/// Original was GL_QUAD_STRIP = 0x0008
///
QuadStrip = ((int)0x0008),
///
/// Original was GL_SCISSOR_BIT = 0x00080000
///
ScissorBit = ((int)0x00080000),
///
/// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000
///
StencilBufferBit3Qcom = ((int)0x00080000),
///
/// Original was GL_POLYGON = 0x0009
///
Polygon = ((int)0x0009),
///
/// Original was GL_LINES_ADJACENCY = 0x000A
///
LinesAdjacency = ((int)0x000A),
///
/// Original was GL_LINES_ADJACENCY_ARB = 0x000A
///
LinesAdjacencyArb = ((int)0x000A),
///
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
///
LinesAdjacencyExt = ((int)0x000A),
///
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
///
LineStripAdjacency = ((int)0x000B),
///
/// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
///
LineStripAdjacencyArb = ((int)0x000B),
///
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
///
LineStripAdjacencyExt = ((int)0x000B),
///
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
///
TrianglesAdjacency = ((int)0x000C),
///
/// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
///
TrianglesAdjacencyArb = ((int)0x000C),
///
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
///
TrianglesAdjacencyExt = ((int)0x000C),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
///
TriangleStripAdjacency = ((int)0x000D),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
///
TriangleStripAdjacencyArb = ((int)0x000D),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
///
TriangleStripAdjacencyExt = ((int)0x000D),
///
/// Original was GL_PATCHES = 0x000E
///
Patches = ((int)0x000E),
///
/// Original was GL_PATCHES_EXT = 0x000E
///
PatchesExt = ((int)0x000E),
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
///
MapFlushExplicitBit = ((int)0x0010),
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
///
MapFlushExplicitBitExt = ((int)0x0010),
///
/// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000
///
StencilBufferBit4Qcom = ((int)0x00100000),
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
///
MapUnsynchronizedBit = ((int)0x0020),
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
///
MapUnsynchronizedBitExt = ((int)0x0020),
///
/// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000
///
StencilBufferBit5Qcom = ((int)0x00200000),
///
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
///
MapPersistentBit = ((int)0x0040),
///
/// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000
///
StencilBufferBit6Qcom = ((int)0x00400000),
///
/// Original was GL_MAP_COHERENT_BIT = 0x0080
///
MapCoherentBit = ((int)0x0080),
///
/// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000
///
StencilBufferBit7Qcom = ((int)0x00800000),
///
/// Original was GL_ACCUM = 0x0100
///
Accum = ((int)0x0100),
///
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
///
DynamicStorageBit = ((int)0x0100),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000
///
MultisampleBufferBit0Qcom = ((int)0x01000000),
///
/// Original was GL_LOAD = 0x0101
///
Load = ((int)0x0101),
///
/// Original was GL_RETURN = 0x0102
///
Return = ((int)0x0102),
///
/// Original was GL_MULT = 0x0103
///
Mult = ((int)0x0103),
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104),
///
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
///
ClientStorageBit = ((int)0x0200),
///
/// Original was GL_Never = 0X0200
///
Never = ((int)0X0200),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000
///
MultisampleBufferBit1Qcom = ((int)0x02000000),
///
/// Original was GL_Less = 0X0201
///
Less = ((int)0X0201),
///
/// Original was GL_Equal = 0X0202
///
Equal = ((int)0X0202),
///
/// Original was GL_Lequal = 0X0203
///
Lequal = ((int)0X0203),
///
/// Original was GL_Greater = 0X0204
///
Greater = ((int)0X0204),
///
/// Original was GL_Notequal = 0X0205
///
Notequal = ((int)0X0205),
///
/// Original was GL_Gequal = 0X0206
///
Gequal = ((int)0X0206),
///
/// Original was GL_Always = 0X0207
///
Always = ((int)0X0207),
///
/// Original was GL_SRC_COLOR = 0x0300
///
SrcColor = ((int)0x0300),
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
OneMinusSrcColor = ((int)0x0301),
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302),
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303),
///
/// Original was GL_DST_ALPHA = 0x0304
///
DstAlpha = ((int)0x0304),
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
OneMinusDstAlpha = ((int)0x0305),
///
/// Original was GL_DST_COLOR = 0x0306
///
DstColor = ((int)0x0306),
///
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
///
OneMinusDstColor = ((int)0x0307),
///
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
///
SrcAlphaSaturate = ((int)0x0308),
///
/// Original was GL_FRONT_LEFT = 0x0400
///
FrontLeft = ((int)0x0400),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000
///
MultisampleBufferBit2Qcom = ((int)0x04000000),
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
FrontRight = ((int)0x0401),
///
/// Original was GL_BACK_LEFT = 0x0402
///
BackLeft = ((int)0x0402),
///
/// Original was GL_BACK_RIGHT = 0x0403
///
BackRight = ((int)0x0403),
///
/// Original was GL_Front = 0X0404
///
Front = ((int)0X0404),
///
/// Original was GL_Back = 0X0405
///
Back = ((int)0X0405),
///
/// Original was GL_LEFT = 0x0406
///
Left = ((int)0x0406),
///
/// Original was GL_RIGHT = 0x0407
///
Right = ((int)0x0407),
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408),
///
/// Original was GL_AUX0 = 0x0409
///
Aux0 = ((int)0x0409),
///
/// Original was GL_AUX1 = 0x040A
///
Aux1 = ((int)0x040A),
///
/// Original was GL_AUX2 = 0x040B
///
Aux2 = ((int)0x040B),
///
/// Original was GL_AUX3 = 0x040C
///
Aux3 = ((int)0x040C),
///
/// Original was GL_INVALID_ENUM = 0x0500
///
InvalidEnum = ((int)0x0500),
///
/// Original was GL_INVALID_VALUE = 0x0501
///
InvalidValue = ((int)0x0501),
///
/// Original was GL_INVALID_OPERATION = 0x0502
///
InvalidOperation = ((int)0x0502),
///
/// Original was GL_STACK_OVERFLOW = 0x0503
///
StackOverflow = ((int)0x0503),
///
/// Original was GL_STACK_OVERFLOW_KHR = 0x0503
///
StackOverflowKhr = ((int)0x0503),
///
/// Original was GL_STACK_UNDERFLOW = 0x0504
///
StackUnderflow = ((int)0x0504),
///
/// Original was GL_STACK_UNDERFLOW_KHR = 0x0504
///
StackUnderflowKhr = ((int)0x0504),
///
/// Original was GL_OUT_OF_MEMORY = 0x0505
///
OutOfMemory = ((int)0x0505),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
///
InvalidFramebufferOperation = ((int)0x0506),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
///
InvalidFramebufferOperationExt = ((int)0x0506),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
///
InvalidFramebufferOperationOes = ((int)0x0506),
///
/// Original was GL_CONTEXT_LOST = 0x0507
///
ContextLost = ((int)0x0507),
///
/// Original was GL_CONTEXT_LOST_KHR = 0x0507
///
ContextLostKhr = ((int)0x0507),
///
/// Original was GL_2D = 0x0600
///
Gl2D = ((int)0x0600),
///
/// Original was GL_3D = 0x0601
///
Gl3D = ((int)0x0601),
///
/// Original was GL_3D_COLOR = 0x0602
///
Gl3DColor = ((int)0x0602),
///
/// Original was GL_3D_COLOR_TEXTURE = 0x0603
///
Gl3DColorTexture = ((int)0x0603),
///
/// Original was GL_4D_COLOR_TEXTURE = 0x0604
///
Gl4DColorTexture = ((int)0x0604),
///
/// Original was GL_PASS_THROUGH_TOKEN = 0x0700
///
PassThroughToken = ((int)0x0700),
///
/// Original was GL_POINT_TOKEN = 0x0701
///
PointToken = ((int)0x0701),
///
/// Original was GL_LINE_TOKEN = 0x0702
///
LineToken = ((int)0x0702),
///
/// Original was GL_POLYGON_TOKEN = 0x0703
///
PolygonToken = ((int)0x0703),
///
/// Original was GL_BITMAP_TOKEN = 0x0704
///
BitmapToken = ((int)0x0704),
///
/// Original was GL_DRAW_PIXEL_TOKEN = 0x0705
///
DrawPixelToken = ((int)0x0705),
///
/// Original was GL_COPY_PIXEL_TOKEN = 0x0706
///
CopyPixelToken = ((int)0x0706),
///
/// Original was GL_LINE_RESET_TOKEN = 0x0707
///
LineResetToken = ((int)0x0707),
///
/// Original was GL_EXP = 0x0800
///
Exp = ((int)0x0800),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000
///
MultisampleBufferBit3Qcom = ((int)0x08000000),
///
/// Original was GL_EXP2 = 0x0801
///
Exp2 = ((int)0x0801),
///
/// Original was GL_Cw = 0X0900
///
Cw = ((int)0X0900),
///
/// Original was GL_Ccw = 0X0901
///
Ccw = ((int)0X0901),
///
/// Original was GL_COEFF = 0x0A00
///
Coeff = ((int)0x0A00),
///
/// Original was GL_ORDER = 0x0A01
///
Order = ((int)0x0A01),
///
/// Original was GL_DOMAIN = 0x0A02
///
Domain = ((int)0x0A02),
///
/// Original was GL_CURRENT_COLOR = 0x0B00
///
CurrentColor = ((int)0x0B00),
///
/// Original was GL_CURRENT_INDEX = 0x0B01
///
CurrentIndex = ((int)0x0B01),
///
/// Original was GL_CURRENT_NORMAL = 0x0B02
///
CurrentNormal = ((int)0x0B02),
///
/// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03
///
CurrentTextureCoords = ((int)0x0B03),
///
/// Original was GL_CURRENT_RASTER_COLOR = 0x0B04
///
CurrentRasterColor = ((int)0x0B04),
///
/// Original was GL_CURRENT_RASTER_INDEX = 0x0B05
///
CurrentRasterIndex = ((int)0x0B05),
///
/// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
///
CurrentRasterTextureCoords = ((int)0x0B06),
///
/// Original was GL_CURRENT_RASTER_POSITION = 0x0B07
///
CurrentRasterPosition = ((int)0x0B07),
///
/// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
///
CurrentRasterPositionValid = ((int)0x0B08),
///
/// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09
///
CurrentRasterDistance = ((int)0x0B09),
///
/// Original was GL_POINT_SMOOTH = 0x0B10
///
PointSmooth = ((int)0x0B10),
///
/// Original was GL_POINT_SIZE = 0x0B11
///
PointSize = ((int)0x0B11),
///
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
///
PointSizeRange = ((int)0x0B12),
///
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
///
SmoothPointSizeRange = ((int)0x0B12),
///
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
///
PointSizeGranularity = ((int)0x0B13),
///
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
///
SmoothPointSizeGranularity = ((int)0x0B13),
///
/// Original was GL_LINE_SMOOTH = 0x0B20
///
LineSmooth = ((int)0x0B20),
///
/// Original was GL_LINE_WIDTH = 0x0B21
///
LineWidth = ((int)0x0B21),
///
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
///
LineWidthRange = ((int)0x0B22),
///
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
///
SmoothLineWidthRange = ((int)0x0B22),
///
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
///
LineWidthGranularity = ((int)0x0B23),
///
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
///
SmoothLineWidthGranularity = ((int)0x0B23),
///
/// Original was GL_LINE_STIPPLE = 0x0B24
///
LineStipple = ((int)0x0B24),
///
/// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25
///
LineStipplePattern = ((int)0x0B25),
///
/// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26
///
LineStippleRepeat = ((int)0x0B26),
///
/// Original was GL_LIST_MODE = 0x0B30
///
ListMode = ((int)0x0B30),
///
/// Original was GL_MAX_LIST_NESTING = 0x0B31
///
MaxListNesting = ((int)0x0B31),
///
/// Original was GL_LIST_BASE = 0x0B32
///
ListBase = ((int)0x0B32),
///
/// Original was GL_LIST_INDEX = 0x0B33
///
ListIndex = ((int)0x0B33),
///
/// Original was GL_POLYGON_MODE = 0x0B40
///
PolygonMode = ((int)0x0B40),
///
/// Original was GL_POLYGON_SMOOTH = 0x0B41
///
PolygonSmooth = ((int)0x0B41),
///
/// Original was GL_POLYGON_STIPPLE = 0x0B42
///
PolygonStipple = ((int)0x0B42),
///
/// Original was GL_EDGE_FLAG = 0x0B43
///
EdgeFlag = ((int)0x0B43),
///
/// Original was GL_CULL_FACE = 0x0B44
///
CullFace = ((int)0x0B44),
///
/// Original was GL_CULL_FACE_MODE = 0x0B45
///
CullFaceMode = ((int)0x0B45),
///
/// Original was GL_FRONT_FACE = 0x0B46
///
FrontFace = ((int)0x0B46),
///
/// Original was GL_LIGHTING = 0x0B50
///
Lighting = ((int)0x0B50),
///
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
///
LightModelLocalViewer = ((int)0x0B51),
///
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
///
LightModelTwoSide = ((int)0x0B52),
///
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
///
LightModelAmbient = ((int)0x0B53),
///
/// Original was GL_SHADE_MODEL = 0x0B54
///
ShadeModel = ((int)0x0B54),
///
/// Original was GL_COLOR_MATERIAL_FACE = 0x0B55
///
ColorMaterialFace = ((int)0x0B55),
///
/// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56
///
ColorMaterialParameter = ((int)0x0B56),
///
/// Original was GL_COLOR_MATERIAL = 0x0B57
///
ColorMaterial = ((int)0x0B57),
///
/// Original was GL_FOG = 0x0B60
///
Fog = ((int)0x0B60),
///
/// Original was GL_FOG_INDEX = 0x0B61
///
FogIndex = ((int)0x0B61),
///
/// Original was GL_FOG_DENSITY = 0x0B62
///
FogDensity = ((int)0x0B62),
///
/// Original was GL_FOG_START = 0x0B63
///
FogStart = ((int)0x0B63),
///
/// Original was GL_FOG_END = 0x0B64
///
FogEnd = ((int)0x0B64),
///
/// Original was GL_FOG_MODE = 0x0B65
///
FogMode = ((int)0x0B65),
///
/// Original was GL_FOG_COLOR = 0x0B66
///
FogColor = ((int)0x0B66),
///
/// Original was GL_DEPTH_RANGE = 0x0B70
///
DepthRange = ((int)0x0B70),
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
DepthTest = ((int)0x0B71),
///
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
///
DepthWritemask = ((int)0x0B72),
///
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
///
DepthClearValue = ((int)0x0B73),
///
/// Original was GL_DEPTH_FUNC = 0x0B74
///
DepthFunc = ((int)0x0B74),
///
/// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80
///
AccumClearValue = ((int)0x0B80),
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
StencilTest = ((int)0x0B90),
///
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
///
StencilClearValue = ((int)0x0B91),
///
/// Original was GL_STENCIL_FUNC = 0x0B92
///
StencilFunc = ((int)0x0B92),
///
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
///
StencilValueMask = ((int)0x0B93),
///
/// Original was GL_STENCIL_FAIL = 0x0B94
///
StencilFail = ((int)0x0B94),
///
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
///
StencilPassDepthFail = ((int)0x0B95),
///
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
///
StencilPassDepthPass = ((int)0x0B96),
///
/// Original was GL_STENCIL_REF = 0x0B97
///
StencilRef = ((int)0x0B97),
///
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
///
StencilWritemask = ((int)0x0B98),
///
/// Original was GL_MATRIX_MODE = 0x0BA0
///
MatrixMode = ((int)0x0BA0),
///
/// Original was GL_NORMALIZE = 0x0BA1
///
Normalize = ((int)0x0BA1),
///
/// Original was GL_Viewport = 0X0ba2
///
Viewport = ((int)0X0ba2),
///
/// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
///
Modelview0StackDepthExt = ((int)0x0BA3),
///
/// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3
///
ModelviewStackDepth = ((int)0x0BA3),
///
/// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4
///
ProjectionStackDepth = ((int)0x0BA4),
///
/// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5
///
TextureStackDepth = ((int)0x0BA5),
///
/// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
///
Modelview0MatrixExt = ((int)0x0BA6),
///
/// Original was GL_MODELVIEW_MATRIX = 0x0BA6
///
ModelviewMatrix = ((int)0x0BA6),
///
/// Original was GL_PROJECTION_MATRIX = 0x0BA7
///
ProjectionMatrix = ((int)0x0BA7),
///
/// Original was GL_TEXTURE_MATRIX = 0x0BA8
///
TextureMatrix = ((int)0x0BA8),
///
/// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0
///
AttribStackDepth = ((int)0x0BB0),
///
/// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
///
ClientAttribStackDepth = ((int)0x0BB1),
///
/// Original was GL_ALPHA_TEST = 0x0BC0
///
AlphaTest = ((int)0x0BC0),
///
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
///
AlphaTestQcom = ((int)0x0BC0),
///
/// Original was GL_ALPHA_TEST_FUNC = 0x0BC1
///
AlphaTestFunc = ((int)0x0BC1),
///
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
///
AlphaTestFuncQcom = ((int)0x0BC1),
///
/// Original was GL_ALPHA_TEST_REF = 0x0BC2
///
AlphaTestRef = ((int)0x0BC2),
///
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
///
AlphaTestRefQcom = ((int)0x0BC2),
///
/// Original was GL_Dither = 0X0bd0
///
Dither = ((int)0X0bd0),
///
/// Original was GL_BLEND_DST = 0x0BE0
///
BlendDst = ((int)0x0BE0),
///
/// Original was GL_BLEND_SRC = 0x0BE1
///
BlendSrc = ((int)0x0BE1),
///
/// Original was GL_Blend = 0X0be2
///
Blend = ((int)0X0be2),
///
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
///
LogicOpMode = ((int)0x0BF0),
///
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
///
IndexLogicOp = ((int)0x0BF1),
///
/// Original was GL_LOGIC_OP = 0x0BF1
///
LogicOp = ((int)0x0BF1),
///
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
///
ColorLogicOp = ((int)0x0BF2),
///
/// Original was GL_AUX_BUFFERS = 0x0C00
///
AuxBuffers = ((int)0x0C00),
///
/// Original was GL_DRAW_BUFFER = 0x0C01
///
DrawBuffer = ((int)0x0C01),
///
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
///
DrawBufferExt = ((int)0x0C01),
///
/// Original was GL_READ_BUFFER = 0x0C02
///
ReadBuffer = ((int)0x0C02),
///
/// Original was GL_READ_BUFFER_EXT = 0x0C02
///
ReadBufferExt = ((int)0x0C02),
///
/// Original was GL_READ_BUFFER_NV = 0x0C02
///
ReadBufferNv = ((int)0x0C02),
///
/// Original was GL_SCISSOR_BOX = 0x0C10
///
ScissorBox = ((int)0x0C10),
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11),
///
/// Original was GL_INDEX_CLEAR_VALUE = 0x0C20
///
IndexClearValue = ((int)0x0C20),
///
/// Original was GL_INDEX_WRITEMASK = 0x0C21
///
IndexWritemask = ((int)0x0C21),
///
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
///
ColorClearValue = ((int)0x0C22),
///
/// Original was GL_COLOR_WRITEMASK = 0x0C23
///
ColorWritemask = ((int)0x0C23),
///
/// Original was GL_INDEX_MODE = 0x0C30
///
IndexMode = ((int)0x0C30),
///
/// Original was GL_RGBA_MODE = 0x0C31
///
RgbaMode = ((int)0x0C31),
///
/// Original was GL_DOUBLEBUFFER = 0x0C32
///
Doublebuffer = ((int)0x0C32),
///
/// Original was GL_STEREO = 0x0C33
///
Stereo = ((int)0x0C33),
///
/// Original was GL_RENDER_MODE = 0x0C40
///
RenderMode = ((int)0x0C40),
///
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
///
PerspectiveCorrectionHint = ((int)0x0C50),
///
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
///
PointSmoothHint = ((int)0x0C51),
///
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
///
LineSmoothHint = ((int)0x0C52),
///
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
///
PolygonSmoothHint = ((int)0x0C53),
///
/// Original was GL_FOG_HINT = 0x0C54
///
FogHint = ((int)0x0C54),
///
/// Original was GL_TEXTURE_GEN_S = 0x0C60
///
TextureGenS = ((int)0x0C60),
///
/// Original was GL_TEXTURE_GEN_T = 0x0C61
///
TextureGenT = ((int)0x0C61),
///
/// Original was GL_TEXTURE_GEN_R = 0x0C62
///
TextureGenR = ((int)0x0C62),
///
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
///
TextureGenQ = ((int)0x0C63),
///
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
///
PixelMapIToI = ((int)0x0C70),
///
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
///
PixelMapSToS = ((int)0x0C71),
///
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
///
PixelMapIToR = ((int)0x0C72),
///
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
///
PixelMapIToG = ((int)0x0C73),
///
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
///
PixelMapIToB = ((int)0x0C74),
///
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
///
PixelMapIToA = ((int)0x0C75),
///
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
///
PixelMapRToR = ((int)0x0C76),
///
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
///
PixelMapGToG = ((int)0x0C77),
///
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
///
PixelMapBToB = ((int)0x0C78),
///
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
///
PixelMapAToA = ((int)0x0C79),
///
/// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
///
PixelMapIToISize = ((int)0x0CB0),
///
/// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
///
PixelMapSToSSize = ((int)0x0CB1),
///
/// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
///
PixelMapIToRSize = ((int)0x0CB2),
///
/// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
///
PixelMapIToGSize = ((int)0x0CB3),
///
/// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
///
PixelMapIToBSize = ((int)0x0CB4),
///
/// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
///
PixelMapIToASize = ((int)0x0CB5),
///
/// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
///
PixelMapRToRSize = ((int)0x0CB6),
///
/// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
///
PixelMapGToGSize = ((int)0x0CB7),
///
/// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
///
PixelMapBToBSize = ((int)0x0CB8),
///
/// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
///
PixelMapAToASize = ((int)0x0CB9),
///
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
///
UnpackSwapBytes = ((int)0x0CF0),
///
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
///
UnpackLsbFirst = ((int)0x0CF1),
///
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
///
UnpackRowLength = ((int)0x0CF2),
///
/// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
///
UnpackRowLengthExt = ((int)0x0CF2),
///
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
///
UnpackSkipRows = ((int)0x0CF3),
///
/// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
///
UnpackSkipRowsExt = ((int)0x0CF3),
///
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
///
UnpackSkipPixels = ((int)0x0CF4),
///
/// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
///
UnpackSkipPixelsExt = ((int)0x0CF4),
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
UnpackAlignment = ((int)0x0CF5),
///
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
///
PackSwapBytes = ((int)0x0D00),
///
/// Original was GL_PACK_LSB_FIRST = 0x0D01
///
PackLsbFirst = ((int)0x0D01),
///
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
///
PackRowLength = ((int)0x0D02),
///
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
///
PackSkipRows = ((int)0x0D03),
///
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
///
PackSkipPixels = ((int)0x0D04),
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
PackAlignment = ((int)0x0D05),
///
/// Original was GL_MAP_COLOR = 0x0D10
///
MapColor = ((int)0x0D10),
///
/// Original was GL_MAP_STENCIL = 0x0D11
///
MapStencil = ((int)0x0D11),
///
/// Original was GL_INDEX_SHIFT = 0x0D12
///
IndexShift = ((int)0x0D12),
///
/// Original was GL_INDEX_OFFSET = 0x0D13
///
IndexOffset = ((int)0x0D13),
///
/// Original was GL_RED_SCALE = 0x0D14
///
RedScale = ((int)0x0D14),
///
/// Original was GL_RED_BIAS = 0x0D15
///
RedBias = ((int)0x0D15),
///
/// Original was GL_ZOOM_X = 0x0D16
///
ZoomX = ((int)0x0D16),
///
/// Original was GL_ZOOM_Y = 0x0D17
///
ZoomY = ((int)0x0D17),
///
/// Original was GL_GREEN_SCALE = 0x0D18
///
GreenScale = ((int)0x0D18),
///
/// Original was GL_GREEN_BIAS = 0x0D19
///
GreenBias = ((int)0x0D19),
///
/// Original was GL_BLUE_SCALE = 0x0D1A
///
BlueScale = ((int)0x0D1A),
///
/// Original was GL_BLUE_BIAS = 0x0D1B
///
BlueBias = ((int)0x0D1B),
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
AlphaScale = ((int)0x0D1C),
///
/// Original was GL_ALPHA_BIAS = 0x0D1D
///
AlphaBias = ((int)0x0D1D),
///
/// Original was GL_DEPTH_SCALE = 0x0D1E
///
DepthScale = ((int)0x0D1E),
///
/// Original was GL_DEPTH_BIAS = 0x0D1F
///
DepthBias = ((int)0x0D1F),
///
/// Original was GL_MAX_EVAL_ORDER = 0x0D30
///
MaxEvalOrder = ((int)0x0D30),
///
/// Original was GL_MAX_LIGHTS = 0x0D31
///
MaxLights = ((int)0x0D31),
///
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
///
MaxClipDistances = ((int)0x0D32),
///
/// Original was GL_MAX_CLIP_PLANES = 0x0D32
///
MaxClipPlanes = ((int)0x0D32),
///
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
///
MaxTextureSize = ((int)0x0D33),
///
/// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34
///
MaxPixelMapTable = ((int)0x0D34),
///
/// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
///
MaxAttribStackDepth = ((int)0x0D35),
///
/// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
///
MaxModelviewStackDepth = ((int)0x0D36),
///
/// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37
///
MaxNameStackDepth = ((int)0x0D37),
///
/// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
///
MaxProjectionStackDepth = ((int)0x0D38),
///
/// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
///
MaxTextureStackDepth = ((int)0x0D39),
///
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
///
MaxViewportDims = ((int)0x0D3A),
///
/// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
///
MaxClientAttribStackDepth = ((int)0x0D3B),
///
/// Original was GL_SUBPIXEL_BITS = 0x0D50
///
SubpixelBits = ((int)0x0D50),
///
/// Original was GL_INDEX_BITS = 0x0D51
///
IndexBits = ((int)0x0D51),
///
/// Original was GL_RED_BITS = 0x0D52
///
RedBits = ((int)0x0D52),
///
/// Original was GL_GREEN_BITS = 0x0D53
///
GreenBits = ((int)0x0D53),
///
/// Original was GL_BLUE_BITS = 0x0D54
///
BlueBits = ((int)0x0D54),
///
/// Original was GL_ALPHA_BITS = 0x0D55
///
AlphaBits = ((int)0x0D55),
///
/// Original was GL_DEPTH_BITS = 0x0D56
///
DepthBits = ((int)0x0D56),
///
/// Original was GL_STENCIL_BITS = 0x0D57
///
StencilBits = ((int)0x0D57),
///
/// Original was GL_ACCUM_RED_BITS = 0x0D58
///
AccumRedBits = ((int)0x0D58),
///
/// Original was GL_ACCUM_GREEN_BITS = 0x0D59
///
AccumGreenBits = ((int)0x0D59),
///
/// Original was GL_ACCUM_BLUE_BITS = 0x0D5A
///
AccumBlueBits = ((int)0x0D5A),
///
/// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B
///
AccumAlphaBits = ((int)0x0D5B),
///
/// Original was GL_NAME_STACK_DEPTH = 0x0D70
///
NameStackDepth = ((int)0x0D70),
///
/// Original was GL_AUTO_NORMAL = 0x0D80
///
AutoNormal = ((int)0x0D80),
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
Map1Color4 = ((int)0x0D90),
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
Map1Index = ((int)0x0D91),
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
Map1Normal = ((int)0x0D92),
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
Map1TextureCoord1 = ((int)0x0D93),
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
Map1TextureCoord2 = ((int)0x0D94),
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
Map1TextureCoord3 = ((int)0x0D95),
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
Map1TextureCoord4 = ((int)0x0D96),
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
Map1Vertex3 = ((int)0x0D97),
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
Map1Vertex4 = ((int)0x0D98),
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
Map2Color4 = ((int)0x0DB0),
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
Map2Index = ((int)0x0DB1),
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
Map2Normal = ((int)0x0DB2),
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
Map2TextureCoord1 = ((int)0x0DB3),
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
Map2TextureCoord2 = ((int)0x0DB4),
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
Map2TextureCoord3 = ((int)0x0DB5),
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
Map2TextureCoord4 = ((int)0x0DB6),
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
Map2Vertex3 = ((int)0x0DB7),
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
Map2Vertex4 = ((int)0x0DB8),
///
/// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0
///
Map1GridDomain = ((int)0x0DD0),
///
/// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1
///
Map1GridSegments = ((int)0x0DD1),
///
/// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2
///
Map2GridDomain = ((int)0x0DD2),
///
/// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3
///
Map2GridSegments = ((int)0x0DD3),
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0),
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1),
///
/// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
///
FeedbackBufferPointer = ((int)0x0DF0),
///
/// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
///
FeedbackBufferSize = ((int)0x0DF1),
///
/// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
///
FeedbackBufferType = ((int)0x0DF2),
///
/// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3
///
SelectionBufferPointer = ((int)0x0DF3),
///
/// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4
///
SelectionBufferSize = ((int)0x0DF4),
///
/// Original was GL_GL_TEXTURE_WIDTH = 0x1000
///
GlTextureWidth = ((int)0x1000),
///
/// Original was GL_TEXTURE_WIDTH = 0x1000
///
TextureWidth = ((int)0x1000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000
///
MultisampleBufferBit4Qcom = ((int)0x10000000),
///
/// Original was GL_GL_TEXTURE_HEIGHT = 0x1001
///
GlTextureHeight = ((int)0x1001),
///
/// Original was GL_TEXTURE_HEIGHT = 0x1001
///
TextureHeight = ((int)0x1001),
///
/// Original was GL_GL_TEXTURE_INTERNAL_FORMAT = 0x1003
///
GlTextureInternalFormat = ((int)0x1003),
///
/// Original was GL_TEXTURE_COMPONENTS = 0x1003
///
TextureComponents = ((int)0x1003),
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
///
TextureInternalFormat = ((int)0x1003),
///
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
///
TextureBorderColor = ((int)0x1004),
///
/// Original was GL_TEXTURE_BORDER_COLOR_EXT = 0x1004
///
TextureBorderColorExt = ((int)0x1004),
///
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
///
TextureBorderColorNv = ((int)0x1004),
///
/// Original was GL_TEXTURE_BORDER = 0x1005
///
TextureBorder = ((int)0x1005),
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100),
///
/// Original was GL_Fastest = 0X1101
///
Fastest = ((int)0X1101),
///
/// Original was GL_Nicest = 0X1102
///
Nicest = ((int)0X1102),
///
/// Original was GL_AMBIENT = 0x1200
///
Ambient = ((int)0x1200),
///
/// Original was GL_DIFFUSE = 0x1201
///
Diffuse = ((int)0x1201),
///
/// Original was GL_SPECULAR = 0x1202
///
Specular = ((int)0x1202),
///
/// Original was GL_POSITION = 0x1203
///
Position = ((int)0x1203),
///
/// Original was GL_SPOT_DIRECTION = 0x1204
///
SpotDirection = ((int)0x1204),
///
/// Original was GL_SPOT_EXPONENT = 0x1205
///
SpotExponent = ((int)0x1205),
///
/// Original was GL_SPOT_CUTOFF = 0x1206
///
SpotCutoff = ((int)0x1206),
///
/// Original was GL_CONSTANT_ATTENUATION = 0x1207
///
ConstantAttenuation = ((int)0x1207),
///
/// Original was GL_LINEAR_ATTENUATION = 0x1208
///
LinearAttenuation = ((int)0x1208),
///
/// Original was GL_QUADRATIC_ATTENUATION = 0x1209
///
QuadraticAttenuation = ((int)0x1209),
///
/// Original was GL_COMPILE = 0x1300
///
Compile = ((int)0x1300),
///
/// Original was GL_COMPILE_AND_EXECUTE = 0x1301
///
CompileAndExecute = ((int)0x1301),
///
/// Original was GL_Byte = 0X1400
///
Byte = ((int)0X1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401),
///
/// Original was GL_Short = 0X1402
///
Short = ((int)0X1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_Int = 0X1404
///
Int = ((int)0X1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_Float = 0X1406
///
Float = ((int)0X1406),
///
/// Original was GL_2_BYTES = 0x1407
///
Gl2Bytes = ((int)0x1407),
///
/// Original was GL_3_BYTES = 0x1408
///
Gl3Bytes = ((int)0x1408),
///
/// Original was GL_4_BYTES = 0x1409
///
Gl4Bytes = ((int)0x1409),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B),
///
/// Original was GL_Fixed = 0X140c
///
Fixed = ((int)0X140c),
///
/// Original was GL_CLEAR = 0x1500
///
Clear = ((int)0x1500),
///
/// Original was GL_AND = 0x1501
///
And = ((int)0x1501),
///
/// Original was GL_AND_REVERSE = 0x1502
///
AndReverse = ((int)0x1502),
///
/// Original was GL_COPY = 0x1503
///
Copy = ((int)0x1503),
///
/// Original was GL_AND_INVERTED = 0x1504
///
AndInverted = ((int)0x1504),
///
/// Original was GL_NOOP = 0x1505
///
Noop = ((int)0x1505),
///
/// Original was GL_XOR = 0x1506
///
Xor = ((int)0x1506),
///
/// Original was GL_XOR_NV = 0x1506
///
XorNv = ((int)0x1506),
///
/// Original was GL_OR = 0x1507
///
Or = ((int)0x1507),
///
/// Original was GL_NOR = 0x1508
///
Nor = ((int)0x1508),
///
/// Original was GL_EQUIV = 0x1509
///
Equiv = ((int)0x1509),
///
/// Original was GL_Invert = 0X150a
///
Invert = ((int)0X150a),
///
/// Original was GL_OR_REVERSE = 0x150B
///
OrReverse = ((int)0x150B),
///
/// Original was GL_COPY_INVERTED = 0x150C
///
CopyInverted = ((int)0x150C),
///
/// Original was GL_OR_INVERTED = 0x150D
///
OrInverted = ((int)0x150D),
///
/// Original was GL_NAND = 0x150E
///
Nand = ((int)0x150E),
///
/// Original was GL_SET = 0x150F
///
Set = ((int)0x150F),
///
/// Original was GL_EMISSION = 0x1600
///
Emission = ((int)0x1600),
///
/// Original was GL_SHININESS = 0x1601
///
Shininess = ((int)0x1601),
///
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
///
AmbientAndDiffuse = ((int)0x1602),
///
/// Original was GL_COLOR_INDEXES = 0x1603
///
ColorIndexes = ((int)0x1603),
///
/// Original was GL_MODELVIEW = 0x1700
///
Modelview = ((int)0x1700),
///
/// Original was GL_MODELVIEW0_EXT = 0x1700
///
Modelview0Ext = ((int)0x1700),
///
/// Original was GL_PROJECTION = 0x1701
///
Projection = ((int)0x1701),
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702),
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800),
///
/// Original was GL_COLOR_EXT = 0x1800
///
ColorExt = ((int)0x1800),
///
/// Original was GL_DEPTH = 0x1801
///
Depth = ((int)0x1801),
///
/// Original was GL_DEPTH_EXT = 0x1801
///
DepthExt = ((int)0x1801),
///
/// Original was GL_STENCIL = 0x1802
///
Stencil = ((int)0x1802),
///
/// Original was GL_STENCIL_EXT = 0x1802
///
StencilExt = ((int)0x1802),
///
/// Original was GL_COLOR_INDEX = 0x1900
///
ColorIndex = ((int)0x1900),
///
/// Original was GL_STENCIL_INDEX = 0x1901
///
StencilIndex = ((int)0x1901),
///
/// Original was GL_STENCIL_INDEX_OES = 0x1901
///
StencilIndexOes = ((int)0x1901),
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
DepthComponent = ((int)0x1902),
///
/// Original was GL_RED = 0x1903
///
Red = ((int)0x1903),
///
/// Original was GL_RED_EXT = 0x1903
///
RedExt = ((int)0x1903),
///
/// Original was GL_RED_NV = 0x1903
///
RedNv = ((int)0x1903),
///
/// Original was GL_GREEN = 0x1904
///
Green = ((int)0x1904),
///
/// Original was GL_GREEN_NV = 0x1904
///
GreenNv = ((int)0x1904),
///
/// Original was GL_BLUE = 0x1905
///
Blue = ((int)0x1905),
///
/// Original was GL_BLUE_NV = 0x1905
///
BlueNv = ((int)0x1905),
///
/// Original was GL_Alpha = 0X1906
///
Alpha = ((int)0X1906),
///
/// Original was GL_Rgb = 0X1907
///
Rgb = ((int)0X1907),
///
/// Original was GL_Rgba = 0X1908
///
Rgba = ((int)0X1908),
///
/// Original was GL_Luminance = 0X1909
///
Luminance = ((int)0X1909),
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A),
///
/// Original was GL_BITMAP = 0x1A00
///
Bitmap = ((int)0x1A00),
///
/// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
///
PreferDoublebufferHintPgi = ((int)0x1A1F8),
///
/// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
///
ConserveMemoryHintPgi = ((int)0x1A1FD),
///
/// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
///
ReclaimMemoryHintPgi = ((int)0x1A1FE),
///
/// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
///
NativeGraphicsBeginHintPgi = ((int)0x1A203),
///
/// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
///
NativeGraphicsEndHintPgi = ((int)0x1A204),
///
/// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
///
AlwaysFastHintPgi = ((int)0x1A20C),
///
/// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
///
AlwaysSoftHintPgi = ((int)0x1A20D),
///
/// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
///
AllowDrawObjHintPgi = ((int)0x1A20E),
///
/// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
///
AllowDrawWinHintPgi = ((int)0x1A20F),
///
/// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
///
AllowDrawFrgHintPgi = ((int)0x1A210),
///
/// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
///
AllowDrawMemHintPgi = ((int)0x1A211),
///
/// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
///
StrictDepthfuncHintPgi = ((int)0x1A216),
///
/// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
///
StrictLightingHintPgi = ((int)0x1A217),
///
/// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
///
StrictScissorHintPgi = ((int)0x1A218),
///
/// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
///
FullStippleHintPgi = ((int)0x1A219),
///
/// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
///
ClipNearHintPgi = ((int)0x1A220),
///
/// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
///
ClipFarHintPgi = ((int)0x1A221),
///
/// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
///
WideLineHintPgi = ((int)0x1A222),
///
/// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
///
BackNormalsHintPgi = ((int)0x1A223),
///
/// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
///
VertexDataHintPgi = ((int)0x1A22A),
///
/// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
///
VertexConsistentHintPgi = ((int)0x1A22B),
///
/// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
///
MaterialSideHintPgi = ((int)0x1A22C),
///
/// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
///
MaxVertexHintPgi = ((int)0x1A22D),
///
/// Original was GL_POINT = 0x1B00
///
Point = ((int)0x1B00),
///
/// Original was GL_LINE = 0x1B01
///
Line = ((int)0x1B01),
///
/// Original was GL_FILL = 0x1B02
///
Fill = ((int)0x1B02),
///
/// Original was GL_RENDER = 0x1C00
///
Render = ((int)0x1C00),
///
/// Original was GL_FEEDBACK = 0x1C01
///
Feedback = ((int)0x1C01),
///
/// Original was GL_SELECT = 0x1C02
///
Select = ((int)0x1C02),
///
/// Original was GL_FLAT = 0x1D00
///
Flat = ((int)0x1D00),
///
/// Original was GL_SMOOTH = 0x1D01
///
Smooth = ((int)0x1D01),
///
/// Original was GL_Keep = 0X1e00
///
Keep = ((int)0X1e00),
///
/// Original was GL_Replace = 0X1e01
///
Replace = ((int)0X1e01),
///
/// Original was GL_Incr = 0X1e02
///
Incr = ((int)0X1e02),
///
/// Original was GL_Decr = 0X1e03
///
Decr = ((int)0X1e03),
///
/// Original was GL_Vendor = 0X1f00
///
Vendor = ((int)0X1f00),
///
/// Original was GL_Renderer = 0X1f01
///
Renderer = ((int)0X1f01),
///
/// Original was GL_Version = 0X1f02
///
Version = ((int)0X1f02),
///
/// Original was GL_Extensions = 0X1f03
///
Extensions = ((int)0X1f03),
///
/// Original was GL_S = 0x2000
///
S = ((int)0x2000),
///
/// Original was GL_MULTISAMPLE_BIT = 0x20000000
///
MultisampleBit = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
///
MultisampleBit3Dfx = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
///
MultisampleBitArb = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
///
MultisampleBitExt = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000
///
MultisampleBufferBit5Qcom = ((int)0x20000000),
///
/// Original was GL_T = 0x2001
///
T = ((int)0x2001),
///
/// Original was GL_R = 0x2002
///
R = ((int)0x2002),
///
/// Original was GL_Q = 0x2003
///
Q = ((int)0x2003),
///
/// Original was GL_MODULATE = 0x2100
///
Modulate = ((int)0x2100),
///
/// Original was GL_DECAL = 0x2101
///
Decal = ((int)0x2101),
///
/// Original was GL_TEXTURE_ENV_MODE = 0x2200
///
TextureEnvMode = ((int)0x2200),
///
/// Original was GL_TEXTURE_ENV_COLOR = 0x2201
///
TextureEnvColor = ((int)0x2201),
///
/// Original was GL_TEXTURE_ENV = 0x2300
///
TextureEnv = ((int)0x2300),
///
/// Original was GL_EYE_LINEAR = 0x2400
///
EyeLinear = ((int)0x2400),
///
/// Original was GL_OBJECT_LINEAR = 0x2401
///
ObjectLinear = ((int)0x2401),
///
/// Original was GL_SPHERE_MAP = 0x2402
///
SphereMap = ((int)0x2402),
///
/// Original was GL_TEXTURE_GEN_MODE = 0x2500
///
TextureGenMode = ((int)0x2500),
///
/// Original was GL_OBJECT_PLANE = 0x2501
///
ObjectPlane = ((int)0x2501),
///
/// Original was GL_EYE_PLANE = 0x2502
///
EyePlane = ((int)0x2502),
///
/// Original was GL_Nearest = 0X2600
///
Nearest = ((int)0X2600),
///
/// Original was GL_Linear = 0X2601
///
Linear = ((int)0X2601),
///
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
///
NearestMipmapNearest = ((int)0x2700),
///
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
///
LinearMipmapNearest = ((int)0x2701),
///
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
///
NearestMipmapLinear = ((int)0x2702),
///
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
///
LinearMipmapLinear = ((int)0x2703),
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
TextureMagFilter = ((int)0x2800),
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
TextureMinFilter = ((int)0x2801),
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
TextureWrapS = ((int)0x2802),
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
TextureWrapT = ((int)0x2803),
///
/// Original was GL_CLAMP = 0x2900
///
Clamp = ((int)0x2900),
///
/// Original was GL_REPEAT = 0x2901
///
Repeat = ((int)0x2901),
///
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
///
PolygonOffsetUnits = ((int)0x2A00),
///
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
///
PolygonOffsetPoint = ((int)0x2A01),
///
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
///
PolygonOffsetLine = ((int)0x2A02),
///
/// Original was GL_R3_G3_B2 = 0x2A10
///
R3G3B2 = ((int)0x2A10),
///
/// Original was GL_V2F = 0x2A20
///
V2f = ((int)0x2A20),
///
/// Original was GL_V3F = 0x2A21
///
V3f = ((int)0x2A21),
///
/// Original was GL_C4UB_V2F = 0x2A22
///
C4ubV2f = ((int)0x2A22),
///
/// Original was GL_C4UB_V3F = 0x2A23
///
C4ubV3f = ((int)0x2A23),
///
/// Original was GL_C3F_V3F = 0x2A24
///
C3fV3f = ((int)0x2A24),
///
/// Original was GL_N3F_V3F = 0x2A25
///
N3fV3f = ((int)0x2A25),
///
/// Original was GL_C4F_N3F_V3F = 0x2A26
///
C4fN3fV3f = ((int)0x2A26),
///
/// Original was GL_T2F_V3F = 0x2A27
///
T2fV3f = ((int)0x2A27),
///
/// Original was GL_T4F_V4F = 0x2A28
///
T4fV4f = ((int)0x2A28),
///
/// Original was GL_T2F_C4UB_V3F = 0x2A29
///
T2fC4ubV3f = ((int)0x2A29),
///
/// Original was GL_T2F_C3F_V3F = 0x2A2A
///
T2fC3fV3f = ((int)0x2A2A),
///
/// Original was GL_T2F_N3F_V3F = 0x2A2B
///
T2fN3fV3f = ((int)0x2A2B),
///
/// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C
///
T2fC4fN3fV3f = ((int)0x2A2C),
///
/// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D
///
T4fC4fN3fV4f = ((int)0x2A2D),
///
/// Original was GL_CLIP_DISTANCE0 = 0x3000
///
ClipDistance0 = ((int)0x3000),
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
ClipPlane0 = ((int)0x3000),
///
/// Original was GL_CLIP_DISTANCE1 = 0x3001
///
ClipDistance1 = ((int)0x3001),
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
ClipPlane1 = ((int)0x3001),
///
/// Original was GL_CLIP_DISTANCE2 = 0x3002
///
ClipDistance2 = ((int)0x3002),
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
ClipPlane2 = ((int)0x3002),
///
/// Original was GL_CLIP_DISTANCE3 = 0x3003
///
ClipDistance3 = ((int)0x3003),
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
ClipPlane3 = ((int)0x3003),
///
/// Original was GL_CLIP_DISTANCE4 = 0x3004
///
ClipDistance4 = ((int)0x3004),
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
ClipPlane4 = ((int)0x3004),
///
/// Original was GL_CLIP_DISTANCE5 = 0x3005
///
ClipDistance5 = ((int)0x3005),
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
ClipPlane5 = ((int)0x3005),
///
/// Original was GL_CLIP_DISTANCE6 = 0x3006
///
ClipDistance6 = ((int)0x3006),
///
/// Original was GL_CLIP_DISTANCE7 = 0x3007
///
ClipDistance7 = ((int)0x3007),
///
/// Original was GL_LIGHT0 = 0x4000
///
Light0 = ((int)0x4000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000
///
MultisampleBufferBit6Qcom = ((int)0x40000000),
///
/// Original was GL_LIGHT1 = 0x4001
///
Light1 = ((int)0x4001),
///
/// Original was GL_LIGHT2 = 0x4002
///
Light2 = ((int)0x4002),
///
/// Original was GL_LIGHT3 = 0x4003
///
Light3 = ((int)0x4003),
///
/// Original was GL_LIGHT4 = 0x4004
///
Light4 = ((int)0x4004),
///
/// Original was GL_LIGHT5 = 0x4005
///
Light5 = ((int)0x4005),
///
/// Original was GL_LIGHT6 = 0x4006
///
Light6 = ((int)0x4006),
///
/// Original was GL_LIGHT7 = 0x4007
///
Light7 = ((int)0x4007),
///
/// Original was GL_ABGR_EXT = 0x8000
///
AbgrExt = ((int)0x8000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000
///
MultisampleBufferBit7Qcom = unchecked((int)0x80000000),
///
/// Original was GL_CONSTANT_COLOR = 0x8001
///
ConstantColor = ((int)0x8001),
///
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
///
ConstantColorExt = ((int)0x8001),
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
///
OneMinusConstantColor = ((int)0x8002),
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
///
OneMinusConstantColorExt = ((int)0x8002),
///
/// Original was GL_CONSTANT_ALPHA = 0x8003
///
ConstantAlpha = ((int)0x8003),
///
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
///
ConstantAlphaExt = ((int)0x8003),
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
///
OneMinusConstantAlpha = ((int)0x8004),
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
///
OneMinusConstantAlphaExt = ((int)0x8004),
///
/// Original was GL_BLEND_COLOR = 0x8005
///
BlendColor = ((int)0x8005),
///
/// Original was GL_BLEND_COLOR_EXT = 0x8005
///
BlendColorExt = ((int)0x8005),
///
/// Original was GL_FUNC_ADD = 0x8006
///
FuncAdd = ((int)0x8006),
///
/// Original was GL_FUNC_ADD_EXT = 0x8006
///
FuncAddExt = ((int)0x8006),
///
/// Original was GL_MIN = 0x8007
///
Min = ((int)0x8007),
///
/// Original was GL_MIN_EXT = 0x8007
///
MinExt = ((int)0x8007),
///
/// Original was GL_MAX = 0x8008
///
Max = ((int)0x8008),
///
/// Original was GL_MAX_EXT = 0x8008
///
MaxExt = ((int)0x8008),
///
/// Original was GL_BLEND_EQUATION = 0x8009
///
BlendEquation = ((int)0x8009),
///
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
///
BlendEquationExt = ((int)0x8009),
///
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
///
BlendEquationRgb = ((int)0x8009),
///
/// Original was GL_FUNC_SUBTRACT = 0x800A
///
FuncSubtract = ((int)0x800A),
///
/// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
///
FuncSubtractExt = ((int)0x800A),
///
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
///
FuncReverseSubtract = ((int)0x800B),
///
/// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
///
FuncReverseSubtractExt = ((int)0x800B),
///
/// Original was GL_CMYK_EXT = 0x800C
///
CmykExt = ((int)0x800C),
///
/// Original was GL_CMYKA_EXT = 0x800D
///
CmykaExt = ((int)0x800D),
///
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
///
PackCmykHintExt = ((int)0x800E),
///
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
///
UnpackCmykHintExt = ((int)0x800F),
///
/// Original was GL_CONVOLUTION_1D = 0x8010
///
Convolution1D = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
Convolution1DExt = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_2D = 0x8011
///
Convolution2D = ((int)0x8011),
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
Convolution2DExt = ((int)0x8011),
///
/// Original was GL_SEPARABLE_2D = 0x8012
///
Separable2D = ((int)0x8012),
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
Separable2DExt = ((int)0x8012),
///
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
///
ConvolutionBorderMode = ((int)0x8013),
///
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
///
ConvolutionBorderModeExt = ((int)0x8013),
///
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
///
ConvolutionFilterScale = ((int)0x8014),
///
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
///
ConvolutionFilterScaleExt = ((int)0x8014),
///
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
///
ConvolutionFilterBias = ((int)0x8015),
///
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
///
ConvolutionFilterBiasExt = ((int)0x8015),
///
/// Original was GL_REDUCE = 0x8016
///
Reduce = ((int)0x8016),
///
/// Original was GL_REDUCE_EXT = 0x8016
///
ReduceExt = ((int)0x8016),
///
/// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
///
ConvolutionFormatExt = ((int)0x8017),
///
/// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
///
ConvolutionWidthExt = ((int)0x8018),
///
/// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
///
ConvolutionHeightExt = ((int)0x8019),
///
/// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
///
MaxConvolutionWidthExt = ((int)0x801A),
///
/// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
///
MaxConvolutionHeightExt = ((int)0x801B),
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
///
PostConvolutionRedScale = ((int)0x801C),
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
///
PostConvolutionRedScaleExt = ((int)0x801C),
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
///
PostConvolutionGreenScale = ((int)0x801D),
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
///
PostConvolutionGreenScaleExt = ((int)0x801D),
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
///
PostConvolutionBlueScale = ((int)0x801E),
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
///
PostConvolutionBlueScaleExt = ((int)0x801E),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
///
PostConvolutionAlphaScale = ((int)0x801F),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
///
PostConvolutionAlphaScaleExt = ((int)0x801F),
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
///
PostConvolutionRedBias = ((int)0x8020),
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
///
PostConvolutionRedBiasExt = ((int)0x8020),
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
///
PostConvolutionGreenBias = ((int)0x8021),
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
///
PostConvolutionGreenBiasExt = ((int)0x8021),
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
///
PostConvolutionBlueBias = ((int)0x8022),
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
///
PostConvolutionBlueBiasExt = ((int)0x8022),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
///
PostConvolutionAlphaBias = ((int)0x8023),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
///
PostConvolutionAlphaBiasExt = ((int)0x8023),
///
/// Original was GL_HISTOGRAM = 0x8024
///
Histogram = ((int)0x8024),
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
HistogramExt = ((int)0x8024),
///
/// Original was GL_PROXY_HISTOGRAM = 0x8025
///
ProxyHistogram = ((int)0x8025),
///
/// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
///
ProxyHistogramExt = ((int)0x8025),
///
/// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
///
HistogramWidthExt = ((int)0x8026),
///
/// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
///
HistogramFormatExt = ((int)0x8027),
///
/// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
///
HistogramRedSizeExt = ((int)0x8028),
///
/// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
///
HistogramGreenSizeExt = ((int)0x8029),
///
/// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
///
HistogramBlueSizeExt = ((int)0x802A),
///
/// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
///
HistogramAlphaSizeExt = ((int)0x802B),
///
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
///
HistogramLuminanceSizeExt = ((int)0x802C),
///
/// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
///
HistogramSinkExt = ((int)0x802D),
///
/// Original was GL_MINMAX = 0x802E
///
Minmax = ((int)0x802E),
///
/// Original was GL_MINMAX_EXT = 0x802E
///
MinmaxExt = ((int)0x802E),
///
/// Original was GL_MINMAX_FORMAT = 0x802F
///
MinmaxFormat = ((int)0x802F),
///
/// Original was GL_MINMAX_FORMAT_EXT = 0x802F
///
MinmaxFormatExt = ((int)0x802F),
///
/// Original was GL_MINMAX_SINK = 0x8030
///
MinmaxSink = ((int)0x8030),
///
/// Original was GL_MINMAX_SINK_EXT = 0x8030
///
MinmaxSinkExt = ((int)0x8030),
///
/// Original was GL_TABLE_TOO_LARGE = 0x8031
///
TableTooLarge = ((int)0x8031),
///
/// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
///
TableTooLargeExt = ((int)0x8031),
///
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
///
UnsignedByte332 = ((int)0x8032),
///
/// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
///
UnsignedByte332Ext = ((int)0x8032),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
///
UnsignedShort4444 = ((int)0x8033),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
///
UnsignedShort4444Ext = ((int)0x8033),
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
///
UnsignedShort5551 = ((int)0x8034),
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
///
UnsignedShort5551Ext = ((int)0x8034),
///
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
///
UnsignedInt8888 = ((int)0x8035),
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
///
UnsignedInt8888Ext = ((int)0x8035),
///
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
///
UnsignedInt1010102 = ((int)0x8036),
///
/// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
///
UnsignedInt1010102Ext = ((int)0x8036),
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
PolygonOffsetFill = ((int)0x8037),
///
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
///
PolygonOffsetFactor = ((int)0x8038),
///
/// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
///
PolygonOffsetBiasExt = ((int)0x8039),
///
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
///
RescaleNormalExt = ((int)0x803A),
///
/// Original was GL_ALPHA4 = 0x803B
///
Alpha4 = ((int)0x803B),
///
/// Original was GL_ALPHA8 = 0x803C
///
Alpha8 = ((int)0x803C),
///
/// Original was GL_ALPHA8_EXT = 0x803C
///
Alpha8Ext = ((int)0x803C),
///
/// Original was GL_ALPHA8_OES = 0x803C
///
Alpha8Oes = ((int)0x803C),
///
/// Original was GL_ALPHA12 = 0x803D
///
Alpha12 = ((int)0x803D),
///
/// Original was GL_ALPHA16 = 0x803E
///
Alpha16 = ((int)0x803E),
///
/// Original was GL_LUMINANCE4 = 0x803F
///
Luminance4 = ((int)0x803F),
///
/// Original was GL_LUMINANCE8 = 0x8040
///
Luminance8 = ((int)0x8040),
///
/// Original was GL_LUMINANCE8_EXT = 0x8040
///
Luminance8Ext = ((int)0x8040),
///
/// Original was GL_LUMINANCE8_OES = 0x8040
///
Luminance8Oes = ((int)0x8040),
///
/// Original was GL_LUMINANCE12 = 0x8041
///
Luminance12 = ((int)0x8041),
///
/// Original was GL_LUMINANCE16 = 0x8042
///
Luminance16 = ((int)0x8042),
///
/// Original was GL_LUMINANCE4_ALPHA4 = 0x8043
///
Luminance4Alpha4 = ((int)0x8043),
///
/// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043
///
Luminance4Alpha4Oes = ((int)0x8043),
///
/// Original was GL_LUMINANCE6_ALPHA2 = 0x8044
///
Luminance6Alpha2 = ((int)0x8044),
///
/// Original was GL_LUMINANCE8_ALPHA8 = 0x8045
///
Luminance8Alpha8 = ((int)0x8045),
///
/// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045
///
Luminance8Alpha8Ext = ((int)0x8045),
///
/// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045
///
Luminance8Alpha8Oes = ((int)0x8045),
///
/// Original was GL_LUMINANCE12_ALPHA4 = 0x8046
///
Luminance12Alpha4 = ((int)0x8046),
///
/// Original was GL_LUMINANCE12_ALPHA12 = 0x8047
///
Luminance12Alpha12 = ((int)0x8047),
///
/// Original was GL_LUMINANCE16_ALPHA16 = 0x8048
///
Luminance16Alpha16 = ((int)0x8048),
///
/// Original was GL_INTENSITY = 0x8049
///
Intensity = ((int)0x8049),
///
/// Original was GL_INTENSITY4 = 0x804A
///
Intensity4 = ((int)0x804A),
///
/// Original was GL_INTENSITY8 = 0x804B
///
Intensity8 = ((int)0x804B),
///
/// Original was GL_INTENSITY12 = 0x804C
///
Intensity12 = ((int)0x804C),
///
/// Original was GL_INTENSITY16 = 0x804D
///
Intensity16 = ((int)0x804D),
///
/// Original was GL_RGB2_EXT = 0x804E
///
Rgb2Ext = ((int)0x804E),
///
/// Original was GL_RGB4 = 0x804F
///
Rgb4 = ((int)0x804F),
///
/// Original was GL_RGB5 = 0x8050
///
Rgb5 = ((int)0x8050),
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051),
///
/// Original was GL_RGB8_OES = 0x8051
///
Rgb8Oes = ((int)0x8051),
///
/// Original was GL_RGB10 = 0x8052
///
Rgb10 = ((int)0x8052),
///
/// Original was GL_RGB10_EXT = 0x8052
///
Rgb10Ext = ((int)0x8052),
///
/// Original was GL_RGB12 = 0x8053
///
Rgb12 = ((int)0x8053),
///
/// Original was GL_RGB16 = 0x8054
///
Rgb16 = ((int)0x8054),
///
/// Original was GL_RGBA2 = 0x8055
///
Rgba2 = ((int)0x8055),
///
/// Original was GL_RGBA4_OES = 0x8056
///
Rgba4Oes = ((int)0x8056),
///
/// Original was GL_Rgba4 = 0X8056
///
Rgba4 = ((int)0X8056),
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057),
///
/// Original was GL_RGB5_A1_OES = 0x8057
///
Rgb5A1Oes = ((int)0x8057),
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058),
///
/// Original was GL_RGBA8_OES = 0x8058
///
Rgba8Oes = ((int)0x8058),
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059),
///
/// Original was GL_RGB10_A2_EXT = 0x8059
///
Rgb10A2Ext = ((int)0x8059),
///
/// Original was GL_RGBA12 = 0x805A
///
Rgba12 = ((int)0x805A),
///
/// Original was GL_RGBA16 = 0x805B
///
Rgba16 = ((int)0x805B),
///
/// Original was GL_GL_TEXTURE_RED_SIZE = 0x805C
///
GlTextureRedSize = ((int)0x805C),
///
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
///
TextureRedSize = ((int)0x805C),
///
/// Original was GL_GL_TEXTURE_GREEN_SIZE = 0x805D
///
GlTextureGreenSize = ((int)0x805D),
///
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
///
TextureGreenSize = ((int)0x805D),
///
/// Original was GL_GL_TEXTURE_BLUE_SIZE = 0x805E
///
GlTextureBlueSize = ((int)0x805E),
///
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
///
TextureBlueSize = ((int)0x805E),
///
/// Original was GL_GL_TEXTURE_ALPHA_SIZE = 0x805F
///
GlTextureAlphaSize = ((int)0x805F),
///
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
///
TextureAlphaSize = ((int)0x805F),
///
/// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060
///
TextureLuminanceSize = ((int)0x8060),
///
/// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061
///
TextureIntensitySize = ((int)0x8061),
///
/// Original was GL_REPLACE_EXT = 0x8062
///
ReplaceExt = ((int)0x8062),
///
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
///
ProxyTexture1D = ((int)0x8063),
///
/// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
///
ProxyTexture1DExt = ((int)0x8063),
///
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
///
ProxyTexture2D = ((int)0x8064),
///
/// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
///
ProxyTexture2DExt = ((int)0x8064),
///
/// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
///
TextureTooLargeExt = ((int)0x8065),
///
/// Original was GL_TEXTURE_PRIORITY = 0x8066
///
TexturePriority = ((int)0x8066),
///
/// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
///
TexturePriorityExt = ((int)0x8066),
///
/// Original was GL_TEXTURE_RESIDENT = 0x8067
///
TextureResident = ((int)0x8067),
///
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
///
TextureBinding1D = ((int)0x8068),
///
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
///
TextureBinding2D = ((int)0x8069),
///
/// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
///
Texture3DBindingExt = ((int)0x806A),
///
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
///
TextureBinding3D = ((int)0x806A),
///
/// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A
///
TextureBinding3DOes = ((int)0x806A),
///
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
///
PackSkipImages = ((int)0x806B),
///
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
///
PackSkipImagesExt = ((int)0x806B),
///
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
///
PackImageHeight = ((int)0x806C),
///
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
///
PackImageHeightExt = ((int)0x806C),
///
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
///
UnpackSkipImages = ((int)0x806D),
///
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
///
UnpackSkipImagesExt = ((int)0x806D),
///
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
///
UnpackImageHeight = ((int)0x806E),
///
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
///
UnpackImageHeightExt = ((int)0x806E),
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F),
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
Texture3DExt = ((int)0x806F),
///
/// Original was GL_TEXTURE_3D_OES = 0x806F
///
Texture3DOes = ((int)0x806F),
///
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
///
ProxyTexture3D = ((int)0x8070),
///
/// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
///
ProxyTexture3DExt = ((int)0x8070),
///
/// Original was GL_GL_TEXTURE_DEPTH = 0x8071
///
GlTextureDepth = ((int)0x8071),
///
/// Original was GL_TEXTURE_DEPTH = 0x8071
///
TextureDepth = ((int)0x8071),
///
/// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
///
TextureDepthExt = ((int)0x8071),
///
/// Original was GL_TEXTURE_WRAP_R = 0x8072
///
TextureWrapR = ((int)0x8072),
///
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
///
TextureWrapRExt = ((int)0x8072),
///
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
///
TextureWrapROes = ((int)0x8072),
///
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
///
Max3DTextureSize = ((int)0x8073),
///
/// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
///
Max3DTextureSizeExt = ((int)0x8073),
///
/// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073
///
Max3DTextureSizeOes = ((int)0x8073),
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074),
///
/// Original was GL_VERTEX_ARRAY_KHR = 0x8074
///
VertexArrayKhr = ((int)0x8074),
///
/// Original was GL_NORMAL_ARRAY = 0x8075
///
NormalArray = ((int)0x8075),
///
/// Original was GL_COLOR_ARRAY = 0x8076
///
ColorArray = ((int)0x8076),
///
/// Original was GL_INDEX_ARRAY = 0x8077
///
IndexArray = ((int)0x8077),
///
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
///
TextureCoordArray = ((int)0x8078),
///
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
///
EdgeFlagArray = ((int)0x8079),
///
/// Original was GL_VERTEX_ARRAY_SIZE = 0x807A
///
VertexArraySize = ((int)0x807A),
///
/// Original was GL_VERTEX_ARRAY_TYPE = 0x807B
///
VertexArrayType = ((int)0x807B),
///
/// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C
///
VertexArrayStride = ((int)0x807C),
///
/// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
///
VertexArrayCountExt = ((int)0x807D),
///
/// Original was GL_NORMAL_ARRAY_TYPE = 0x807E
///
NormalArrayType = ((int)0x807E),
///
/// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F
///
NormalArrayStride = ((int)0x807F),
///
/// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
///
NormalArrayCountExt = ((int)0x8080),
///
/// Original was GL_COLOR_ARRAY_SIZE = 0x8081
///
ColorArraySize = ((int)0x8081),
///
/// Original was GL_COLOR_ARRAY_TYPE = 0x8082
///
ColorArrayType = ((int)0x8082),
///
/// Original was GL_COLOR_ARRAY_STRIDE = 0x8083
///
ColorArrayStride = ((int)0x8083),
///
/// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
///
ColorArrayCountExt = ((int)0x8084),
///
/// Original was GL_INDEX_ARRAY_TYPE = 0x8085
///
IndexArrayType = ((int)0x8085),
///
/// Original was GL_INDEX_ARRAY_STRIDE = 0x8086
///
IndexArrayStride = ((int)0x8086),
///
/// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
///
IndexArrayCountExt = ((int)0x8087),
///
/// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
///
TextureCoordArraySize = ((int)0x8088),
///
/// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
///
TextureCoordArrayType = ((int)0x8089),
///
/// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
///
TextureCoordArrayStride = ((int)0x808A),
///
/// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
///
TextureCoordArrayCountExt = ((int)0x808B),
///
/// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
///
EdgeFlagArrayStride = ((int)0x808C),
///
/// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
///
EdgeFlagArrayCountExt = ((int)0x808D),
///
/// Original was GL_VERTEX_ARRAY_POINTER = 0x808E
///
VertexArrayPointer = ((int)0x808E),
///
/// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
///
VertexArrayPointerExt = ((int)0x808E),
///
/// Original was GL_NORMAL_ARRAY_POINTER = 0x808F
///
NormalArrayPointer = ((int)0x808F),
///
/// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
///
NormalArrayPointerExt = ((int)0x808F),
///
/// Original was GL_COLOR_ARRAY_POINTER = 0x8090
///
ColorArrayPointer = ((int)0x8090),
///
/// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
///
ColorArrayPointerExt = ((int)0x8090),
///
/// Original was GL_INDEX_ARRAY_POINTER = 0x8091
///
IndexArrayPointer = ((int)0x8091),
///
/// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
///
IndexArrayPointerExt = ((int)0x8091),
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
///
TextureCoordArrayPointer = ((int)0x8092),
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
///
TextureCoordArrayPointerExt = ((int)0x8092),
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
///
EdgeFlagArrayPointer = ((int)0x8093),
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
///
EdgeFlagArrayPointerExt = ((int)0x8093),
///
/// Original was GL_INTERLACE_SGIX = 0x8094
///
InterlaceSgix = ((int)0x8094),
///
/// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
///
DetailTexture2DSgis = ((int)0x8095),
///
/// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
///
DetailTexture2DBindingSgis = ((int)0x8096),
///
/// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
///
LinearDetailSgis = ((int)0x8097),
///
/// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
///
LinearDetailAlphaSgis = ((int)0x8098),
///
/// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
///
LinearDetailColorSgis = ((int)0x8099),
///
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
///
DetailTextureLevelSgis = ((int)0x809A),
///
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
///
DetailTextureModeSgis = ((int)0x809B),
///
/// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
///
DetailTextureFuncPointsSgis = ((int)0x809C),
///
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
///
MultisampleSgis = ((int)0x809D),
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
///
SampleAlphaToCoverage = ((int)0x809E),
///
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
///
SampleAlphaToMaskSgis = ((int)0x809E),
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
///
SampleAlphaToOneSgis = ((int)0x809F),
///
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
///
SampleCoverage = ((int)0x80A0),
///
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
///
SampleMaskSgis = ((int)0x80A0),
///
/// Original was GL_1PASS_EXT = 0x80A1
///
Gl1PassExt = ((int)0x80A1),
///
/// Original was GL_1PASS_SGIS = 0x80A1
///
Gl1PassSgis = ((int)0x80A1),
///
/// Original was GL_2PASS_0_EXT = 0x80A2
///
Gl2Pass0Ext = ((int)0x80A2),
///
/// Original was GL_2PASS_0_SGIS = 0x80A2
///
Gl2Pass0Sgis = ((int)0x80A2),
///
/// Original was GL_2PASS_1_EXT = 0x80A3
///
Gl2Pass1Ext = ((int)0x80A3),
///
/// Original was GL_2PASS_1_SGIS = 0x80A3
///
Gl2Pass1Sgis = ((int)0x80A3),
///
/// Original was GL_4PASS_0_EXT = 0x80A4
///
Gl4Pass0Ext = ((int)0x80A4),
///
/// Original was GL_4PASS_0_SGIS = 0x80A4
///
Gl4Pass0Sgis = ((int)0x80A4),
///
/// Original was GL_4PASS_1_EXT = 0x80A5
///
Gl4Pass1Ext = ((int)0x80A5),
///
/// Original was GL_4PASS_1_SGIS = 0x80A5
///
Gl4Pass1Sgis = ((int)0x80A5),
///
/// Original was GL_4PASS_2_EXT = 0x80A6
///
Gl4Pass2Ext = ((int)0x80A6),
///
/// Original was GL_4PASS_2_SGIS = 0x80A6
///
Gl4Pass2Sgis = ((int)0x80A6),
///
/// Original was GL_4PASS_3_EXT = 0x80A7
///
Gl4Pass3Ext = ((int)0x80A7),
///
/// Original was GL_4PASS_3_SGIS = 0x80A7
///
Gl4Pass3Sgis = ((int)0x80A7),
///
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
///
SampleBuffers = ((int)0x80A8),
///
/// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
///
SampleBuffersSgis = ((int)0x80A8),
///
/// Original was GL_SAMPLES_SGIS = 0x80A9
///
SamplesSgis = ((int)0x80A9),
///
/// Original was GL_Samples = 0X80a9
///
Samples = ((int)0X80a9),
///
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
///
SampleCoverageValue = ((int)0x80AA),
///
/// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
///
SampleMaskValueSgis = ((int)0x80AA),
///
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
///
SampleCoverageInvert = ((int)0x80AB),
///
/// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
///
SampleMaskInvertSgis = ((int)0x80AB),
///
/// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
///
SamplePatternSgis = ((int)0x80AC),
///
/// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
///
LinearSharpenSgis = ((int)0x80AD),
///
/// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
///
LinearSharpenAlphaSgis = ((int)0x80AE),
///
/// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
///
LinearSharpenColorSgis = ((int)0x80AF),
///
/// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
///
SharpenTextureFuncPointsSgis = ((int)0x80B0),
///
/// Original was GL_COLOR_MATRIX_SGI = 0x80B1
///
ColorMatrixSgi = ((int)0x80B1),
///
/// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
///
ColorMatrixStackDepthSgi = ((int)0x80B2),
///
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
///
MaxColorMatrixStackDepthSgi = ((int)0x80B3),
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
///
PostColorMatrixRedScale = ((int)0x80B4),
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
///
PostColorMatrixRedScaleSgi = ((int)0x80B4),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
///
PostColorMatrixGreenScale = ((int)0x80B5),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
///
PostColorMatrixGreenScaleSgi = ((int)0x80B5),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
///
PostColorMatrixBlueScale = ((int)0x80B6),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
///
PostColorMatrixBlueScaleSgi = ((int)0x80B6),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
///
PostColorMatrixAlphaScale = ((int)0x80B7),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
///
PostColorMatrixAlphaScaleSgi = ((int)0x80B7),
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
///
PostColorMatrixRedBias = ((int)0x80B8),
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
///
PostColorMatrixRedBiasSgi = ((int)0x80B8),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
///
PostColorMatrixGreenBias = ((int)0x80B9),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
///
PostColorMatrixGreenBiasSgi = ((int)0x80B9),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
///
PostColorMatrixBlueBias = ((int)0x80BA),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
///
PostColorMatrixBlueBiasSgi = ((int)0x80BA),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
///
PostColorMatrixAlphaBias = ((int)0x80BB),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
///
PostColorMatrixAlphaBiasSgi = ((int)0x80BB),
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
TextureColorTableSgi = ((int)0x80BC),
///
/// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
///
ProxyTextureColorTableSgi = ((int)0x80BD),
///
/// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
///
TextureEnvBiasSgix = ((int)0x80BE),
///
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
///
ShadowAmbientSgix = ((int)0x80BF),
///
/// Original was GL_BLEND_DST_RGB = 0x80C8
///
BlendDstRgb = ((int)0x80C8),
///
/// Original was GL_BLEND_SRC_RGB = 0x80C9
///
BlendSrcRgb = ((int)0x80C9),
///
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
///
BlendDstAlpha = ((int)0x80CA),
///
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
///
BlendSrcAlpha = ((int)0x80CB),
///
/// Original was GL_COLOR_TABLE = 0x80D0
///
ColorTable = ((int)0x80D0),
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
ColorTableSgi = ((int)0x80D0),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
///
PostConvolutionColorTable = ((int)0x80D1),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
PostConvolutionColorTableSgi = ((int)0x80D1),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
///
PostColorMatrixColorTable = ((int)0x80D2),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
PostColorMatrixColorTableSgi = ((int)0x80D2),
///
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
///
ProxyColorTable = ((int)0x80D3),
///
/// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
///
ProxyColorTableSgi = ((int)0x80D3),
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
///
ProxyPostConvolutionColorTable = ((int)0x80D4),
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
///
ProxyPostConvolutionColorTableSgi = ((int)0x80D4),
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
///
ProxyPostColorMatrixColorTable = ((int)0x80D5),
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
///
ProxyPostColorMatrixColorTableSgi = ((int)0x80D5),
///
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
///
ColorTableScale = ((int)0x80D6),
///
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
///
ColorTableScaleSgi = ((int)0x80D6),
///
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
///
ColorTableBias = ((int)0x80D7),
///
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
///
ColorTableBiasSgi = ((int)0x80D7),
///
/// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
///
ColorTableFormatSgi = ((int)0x80D8),
///
/// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
///
ColorTableWidthSgi = ((int)0x80D9),
///
/// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
///
ColorTableRedSizeSgi = ((int)0x80DA),
///
/// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
///
ColorTableGreenSizeSgi = ((int)0x80DB),
///
/// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
///
ColorTableBlueSizeSgi = ((int)0x80DC),
///
/// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
///
ColorTableAlphaSizeSgi = ((int)0x80DD),
///
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
///
ColorTableLuminanceSizeSgi = ((int)0x80DE),
///
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
///
ColorTableIntensitySizeSgi = ((int)0x80DF),
///
/// Original was GL_BGRA_EXT = 0x80E1
///
BgraExt = ((int)0x80E1),
///
/// Original was GL_BGRA_IMG = 0x80E1
///
BgraImg = ((int)0x80E1),
///
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
///
MaxElementsVertices = ((int)0x80E8),
///
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
///
MaxElementsIndices = ((int)0x80E9),
///
/// Original was GL_PHONG_HINT_WIN = 0x80EB
///
PhongHintWin = ((int)0x80EB),
///
/// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
///
ClipVolumeClippingHintExt = ((int)0x80F0),
///
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
///
DualAlpha4Sgis = ((int)0x8110),
///
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
///
DualAlpha8Sgis = ((int)0x8111),
///
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
///
DualAlpha12Sgis = ((int)0x8112),
///
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
///
DualAlpha16Sgis = ((int)0x8113),
///
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
///
DualLuminance4Sgis = ((int)0x8114),
///
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
///
DualLuminance8Sgis = ((int)0x8115),
///
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
///
DualLuminance12Sgis = ((int)0x8116),
///
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
///
DualLuminance16Sgis = ((int)0x8117),
///
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
///
DualIntensity4Sgis = ((int)0x8118),
///
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
///
DualIntensity8Sgis = ((int)0x8119),
///
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
///
DualIntensity12Sgis = ((int)0x811A),
///
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
///
DualIntensity16Sgis = ((int)0x811B),
///
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
///
DualLuminanceAlpha4Sgis = ((int)0x811C),
///
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
///
DualLuminanceAlpha8Sgis = ((int)0x811D),
///
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
///
QuadAlpha4Sgis = ((int)0x811E),
///
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
///
QuadAlpha8Sgis = ((int)0x811F),
///
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
///
QuadLuminance4Sgis = ((int)0x8120),
///
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
///
QuadLuminance8Sgis = ((int)0x8121),
///
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
///
QuadIntensity4Sgis = ((int)0x8122),
///
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
///
QuadIntensity8Sgis = ((int)0x8123),
///
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
///
DualTextureSelectSgis = ((int)0x8124),
///
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
///
QuadTextureSelectSgis = ((int)0x8125),
///
/// Original was GL_POINT_SIZE_MIN = 0x8126
///
PointSizeMin = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MIN_ARB = 0x8126
///
PointSizeMinArb = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MIN_EXT = 0x8126
///
PointSizeMinExt = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
///
PointSizeMinSgis = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MAX = 0x8127
///
PointSizeMax = ((int)0x8127),
///
/// Original was GL_POINT_SIZE_MAX_ARB = 0x8127
///
PointSizeMaxArb = ((int)0x8127),
///
/// Original was GL_POINT_SIZE_MAX_EXT = 0x8127
///
PointSizeMaxExt = ((int)0x8127),
///
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
///
PointSizeMaxSgis = ((int)0x8127),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
///
PointFadeThresholdSize = ((int)0x8128),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
///
PointFadeThresholdSizeArb = ((int)0x8128),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
///
PointFadeThresholdSizeExt = ((int)0x8128),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
///
PointFadeThresholdSizeSgis = ((int)0x8128),
///
/// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
///
DistanceAttenuationExt = ((int)0x8129),
///
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
///
DistanceAttenuationSgis = ((int)0x8129),
///
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
///
PointDistanceAttenuation = ((int)0x8129),
///
/// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
///
PointDistanceAttenuationArb = ((int)0x8129),
///
/// Original was GL_FOG_FUNC_SGIS = 0x812A
///
FogFuncSgis = ((int)0x812A),
///
/// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
///
FogFuncPointsSgis = ((int)0x812B),
///
/// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
///
MaxFogFuncPointsSgis = ((int)0x812C),
///
/// Original was GL_CLAMP_TO_BORDER = 0x812D
///
ClampToBorder = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
///
ClampToBorderArb = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_EXT = 0x812D
///
ClampToBorderExt = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
///
ClampToBorderNv = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
///
ClampToBorderSgis = ((int)0x812D),
///
/// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
///
TextureMultiBufferHintSgix = ((int)0x812E),
///
/// Original was GL_CLAMP_TO_EDGE = 0x812F
///
ClampToEdge = ((int)0x812F),
///
/// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
///
ClampToEdgeSgis = ((int)0x812F),
///
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
///
PackSkipVolumesSgis = ((int)0x8130),
///
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
///
PackImageDepthSgis = ((int)0x8131),
///
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
///
UnpackSkipVolumesSgis = ((int)0x8132),
///
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
///
UnpackImageDepthSgis = ((int)0x8133),
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
Texture4DSgis = ((int)0x8134),
///
/// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
///
ProxyTexture4DSgis = ((int)0x8135),
///
/// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
///
Texture4DsizeSgis = ((int)0x8136),
///
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
///
TextureWrapQSgis = ((int)0x8137),
///
/// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
///
Max4DTextureSizeSgis = ((int)0x8138),
///
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
///
PixelTexGenSgix = ((int)0x8139),
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
TextureMinLod = ((int)0x813A),
///
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
///
TextureMinLodSgis = ((int)0x813A),
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
TextureMaxLod = ((int)0x813B),
///
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
///
TextureMaxLodSgis = ((int)0x813B),
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
TextureBaseLevel = ((int)0x813C),
///
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
///
TextureBaseLevelSgis = ((int)0x813C),
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
TextureMaxLevel = ((int)0x813D),
///
/// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D
///
TextureMaxLevelApple = ((int)0x813D),
///
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
///
TextureMaxLevelSgis = ((int)0x813D),
///
/// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
///
PixelTileBestAlignmentSgix = ((int)0x813E),
///
/// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
///
PixelTileCacheIncrementSgix = ((int)0x813F),
///
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
///
PixelTileWidthSgix = ((int)0x8140),
///
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
///
PixelTileHeightSgix = ((int)0x8141),
///
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
///
PixelTileGridWidthSgix = ((int)0x8142),
///
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
///
PixelTileGridHeightSgix = ((int)0x8143),
///
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
///
PixelTileGridDepthSgix = ((int)0x8144),
///
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
///
PixelTileCacheSizeSgix = ((int)0x8145),
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
Filter4Sgis = ((int)0x8146),
///
/// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
///
TextureFilter4SizeSgis = ((int)0x8147),
///
/// Original was GL_SPRITE_SGIX = 0x8148
///
SpriteSgix = ((int)0x8148),
///
/// Original was GL_SPRITE_MODE_SGIX = 0x8149
///
SpriteModeSgix = ((int)0x8149),
///
/// Original was GL_SPRITE_AXIS_SGIX = 0x814A
///
SpriteAxisSgix = ((int)0x814A),
///
/// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
///
SpriteTranslationSgix = ((int)0x814B),
///
/// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
///
Texture4DBindingSgis = ((int)0x814F),
///
/// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
///
LinearClipmapLinearSgix = ((int)0x8170),
///
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
///
TextureClipmapCenterSgix = ((int)0x8171),
///
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
///
TextureClipmapFrameSgix = ((int)0x8172),
///
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
///
TextureClipmapOffsetSgix = ((int)0x8173),
///
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
///
TextureClipmapVirtualDepthSgix = ((int)0x8174),
///
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
///
TextureClipmapLodOffsetSgix = ((int)0x8175),
///
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
///
TextureClipmapDepthSgix = ((int)0x8176),
///
/// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
///
MaxClipmapDepthSgix = ((int)0x8177),
///
/// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
///
MaxClipmapVirtualDepthSgix = ((int)0x8178),
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
///
PostTextureFilterBiasSgix = ((int)0x8179),
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
///
PostTextureFilterScaleSgix = ((int)0x817A),
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
///
PostTextureFilterBiasRangeSgix = ((int)0x817B),
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
///
PostTextureFilterScaleRangeSgix = ((int)0x817C),
///
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
///
ReferencePlaneSgix = ((int)0x817D),
///
/// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
///
ReferencePlaneEquationSgix = ((int)0x817E),
///
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
///
IrInstrument1Sgix = ((int)0x817F),
///
/// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
///
InstrumentBufferPointerSgix = ((int)0x8180),
///
/// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
///
InstrumentMeasurementsSgix = ((int)0x8181),
///
/// Original was GL_LIST_PRIORITY_SGIX = 0x8182
///
ListPrioritySgix = ((int)0x8182),
///
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
///
CalligraphicFragmentSgix = ((int)0x8183),
///
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
///
PixelTexGenQCeilingSgix = ((int)0x8184),
///
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
///
PixelTexGenQRoundSgix = ((int)0x8185),
///
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
///
PixelTexGenQFloorSgix = ((int)0x8186),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
///
PixelTexGenAlphaReplaceSgix = ((int)0x8187),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
///
PixelTexGenAlphaNoReplaceSgix = ((int)0x8188),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
///
PixelTexGenAlphaLsSgix = ((int)0x8189),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
///
PixelTexGenAlphaMsSgix = ((int)0x818A),
///
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
///
FramezoomSgix = ((int)0x818B),
///
/// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
///
FramezoomFactorSgix = ((int)0x818C),
///
/// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
///
MaxFramezoomFactorSgix = ((int)0x818D),
///
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
///
TextureLodBiasSSgix = ((int)0x818E),
///
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
///
TextureLodBiasTSgix = ((int)0x818F),
///
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
///
TextureLodBiasRSgix = ((int)0x8190),
///
/// Original was GL_GENERATE_MIPMAP = 0x8191
///
GenerateMipmap = ((int)0x8191),
///
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
///
GenerateMipmapSgis = ((int)0x8191),
///
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
///
GenerateMipmapHint = ((int)0x8192),
///
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
///
GenerateMipmapHintSgis = ((int)0x8192),
///
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
///
GeometryDeformationSgix = ((int)0x8194),
///
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
///
TextureDeformationSgix = ((int)0x8195),
///
/// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
///
DeformationsMaskSgix = ((int)0x8196),
///
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
///
FogOffsetSgix = ((int)0x8198),
///
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
///
FogOffsetValueSgix = ((int)0x8199),
///
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
///
TextureCompareSgix = ((int)0x819A),
///
/// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
///
TextureCompareOperatorSgix = ((int)0x819B),
///
/// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
///
TextureLequalRSgix = ((int)0x819C),
///
/// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
///
TextureGequalRSgix = ((int)0x819D),
///
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
///
DepthComponent16 = ((int)0x81A5),
///
/// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5
///
DepthComponent16Oes = ((int)0x81A5),
///
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
///
DepthComponent16Sgix = ((int)0x81A5),
///
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
///
DepthComponent24 = ((int)0x81A6),
///
/// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6
///
DepthComponent24Oes = ((int)0x81A6),
///
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
///
DepthComponent24Sgix = ((int)0x81A6),
///
/// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
///
DepthComponent32Oes = ((int)0x81A7),
///
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
///
DepthComponent32Sgix = ((int)0x81A7),
///
/// Original was GL_YCRCB_422_SGIX = 0x81BB
///
Ycrcb422Sgix = ((int)0x81BB),
///
/// Original was GL_YCRCB_444_SGIX = 0x81BC
///
Ycrcb444Sgix = ((int)0x81BC),
///
/// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
///
EyeDistanceToPointSgis = ((int)0x81F0),
///
/// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
///
ObjectDistanceToPointSgis = ((int)0x81F1),
///
/// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
///
EyeDistanceToLineSgis = ((int)0x81F2),
///
/// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
///
ObjectDistanceToLineSgis = ((int)0x81F3),
///
/// Original was GL_EYE_POINT_SGIS = 0x81F4
///
EyePointSgis = ((int)0x81F4),
///
/// Original was GL_OBJECT_POINT_SGIS = 0x81F5
///
ObjectPointSgis = ((int)0x81F5),
///
/// Original was GL_EYE_LINE_SGIS = 0x81F6
///
EyeLineSgis = ((int)0x81F6),
///
/// Original was GL_OBJECT_LINE_SGIS = 0x81F7
///
ObjectLineSgis = ((int)0x81F7),
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
///
LightModelColorControl = ((int)0x81F8),
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
///
LightModelColorControlExt = ((int)0x81F8),
///
/// Original was GL_SINGLE_COLOR = 0x81F9
///
SingleColor = ((int)0x81F9),
///
/// Original was GL_SINGLE_COLOR_EXT = 0x81F9
///
SingleColorExt = ((int)0x81F9),
///
/// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
///
SeparateSpecularColor = ((int)0x81FA),
///
/// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
///
SeparateSpecularColorExt = ((int)0x81FA),
///
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
///
SharedTexturePaletteExt = ((int)0x81FB),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
///
FramebufferAttachmentColorEncoding = ((int)0x8210),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210
///
FramebufferAttachmentColorEncodingExt = ((int)0x8210),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
///
FramebufferAttachmentComponentType = ((int)0x8211),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211
///
FramebufferAttachmentComponentTypeExt = ((int)0x8211),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
///
FramebufferAttachmentRedSize = ((int)0x8212),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
///
FramebufferAttachmentGreenSize = ((int)0x8213),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
///
FramebufferAttachmentBlueSize = ((int)0x8214),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
///
FramebufferAttachmentAlphaSize = ((int)0x8215),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
///
FramebufferAttachmentDepthSize = ((int)0x8216),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
///
FramebufferAttachmentStencilSize = ((int)0x8217),
///
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
///
FramebufferDefault = ((int)0x8218),
///
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
///
FramebufferUndefined = ((int)0x8219),
///
/// Original was GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219
///
FramebufferUndefinedOes = ((int)0x8219),
///
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
///
DepthStencilAttachment = ((int)0x821A),
///
/// Original was GL_MAJOR_VERSION = 0x821B
///
MajorVersion = ((int)0x821B),
///
/// Original was GL_MINOR_VERSION = 0x821C
///
MinorVersion = ((int)0x821C),
///
/// Original was GL_NUM_EXTENSIONS = 0x821D
///
NumExtensions = ((int)0x821D),
///
/// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
///
PrimitiveRestartForPatchesSupported = ((int)0x8221),
///
/// Original was GL_RG = 0x8227
///
Rg = ((int)0x8227),
///
/// Original was GL_RG_EXT = 0x8227
///
RgExt = ((int)0x8227),
///
/// Original was GL_RG_INTEGER = 0x8228
///
RgInteger = ((int)0x8228),
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229),
///
/// Original was GL_R8_EXT = 0x8229
///
R8Ext = ((int)0x8229),
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B),
///
/// Original was GL_RG8_EXT = 0x822B
///
Rg8Ext = ((int)0x822B),
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D),
///
/// Original was GL_R16F_EXT = 0x822D
///
R16fExt = ((int)0x822D),
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E),
///
/// Original was GL_R32F_EXT = 0x822E
///
R32fExt = ((int)0x822E),
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F),
///
/// Original was GL_RG16F_EXT = 0x822F
///
Rg16fExt = ((int)0x822F),
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230),
///
/// Original was GL_RG32F_EXT = 0x8230
///
Rg32fExt = ((int)0x8230),
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231),
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232),
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233),
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234),
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235),
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236),
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237),
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238),
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239),
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A),
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B),
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C),
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
///
DebugOutputSynchronous = ((int)0x8242),
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242
///
DebugOutputSynchronousKhr = ((int)0x8242),
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
///
DebugNextLoggedMessageLength = ((int)0x8243),
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243
///
DebugNextLoggedMessageLengthKhr = ((int)0x8243),
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
///
DebugCallbackFunction = ((int)0x8244),
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244
///
DebugCallbackFunctionKhr = ((int)0x8244),
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
///
DebugCallbackUserParam = ((int)0x8245),
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245
///
DebugCallbackUserParamKhr = ((int)0x8245),
///
/// Original was GL_DEBUG_SOURCE_API = 0x8246
///
DebugSourceApi = ((int)0x8246),
///
/// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246
///
DebugSourceApiKhr = ((int)0x8246),
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
///
DebugSourceWindowSystem = ((int)0x8247),
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247
///
DebugSourceWindowSystemKhr = ((int)0x8247),
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
///
DebugSourceShaderCompiler = ((int)0x8248),
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248
///
DebugSourceShaderCompilerKhr = ((int)0x8248),
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
DebugSourceThirdParty = ((int)0x8249),
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249
///
DebugSourceThirdPartyKhr = ((int)0x8249),
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
DebugSourceApplication = ((int)0x824A),
///
/// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A
///
DebugSourceApplicationKhr = ((int)0x824A),
///
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
///
DebugSourceOther = ((int)0x824B),
///
/// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B
///
DebugSourceOtherKhr = ((int)0x824B),
///
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
///
DebugTypeError = ((int)0x824C),
///
/// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C
///
DebugTypeErrorKhr = ((int)0x824C),
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
///
DebugTypeDeprecatedBehavior = ((int)0x824D),
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D
///
DebugTypeDeprecatedBehaviorKhr = ((int)0x824D),
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
///
DebugTypeUndefinedBehavior = ((int)0x824E),
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E
///
DebugTypeUndefinedBehaviorKhr = ((int)0x824E),
///
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
///
DebugTypePortability = ((int)0x824F),
///
/// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F
///
DebugTypePortabilityKhr = ((int)0x824F),
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
///
DebugTypePerformance = ((int)0x8250),
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250
///
DebugTypePerformanceKhr = ((int)0x8250),
///
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
///
DebugTypeOther = ((int)0x8251),
///
/// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251
///
DebugTypeOtherKhr = ((int)0x8251),
///
/// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252
///
LoseContextOnReset = ((int)0x8252),
///
/// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252
///
LoseContextOnResetExt = ((int)0x8252),
///
/// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252
///
LoseContextOnResetKhr = ((int)0x8252),
///
/// Original was GL_GUILTY_CONTEXT_RESET = 0x8253
///
GuiltyContextReset = ((int)0x8253),
///
/// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253
///
GuiltyContextResetExt = ((int)0x8253),
///
/// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253
///
GuiltyContextResetKhr = ((int)0x8253),
///
/// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254
///
InnocentContextReset = ((int)0x8254),
///
/// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254
///
InnocentContextResetExt = ((int)0x8254),
///
/// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254
///
InnocentContextResetKhr = ((int)0x8254),
///
/// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255
///
UnknownContextReset = ((int)0x8255),
///
/// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255
///
UnknownContextResetExt = ((int)0x8255),
///
/// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255
///
UnknownContextResetKhr = ((int)0x8255),
///
/// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256
///
ResetNotificationStrategy = ((int)0x8256),
///
/// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256
///
ResetNotificationStrategyExt = ((int)0x8256),
///
/// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256
///
ResetNotificationStrategyKhr = ((int)0x8256),
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257),
///
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
///
ProgramSeparable = ((int)0x8258),
///
/// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258
///
ProgramSeparableExt = ((int)0x8258),
///
/// Original was GL_ACTIVE_PROGRAM = 0x8259
///
ActiveProgram = ((int)0x8259),
///
/// Original was GL_ACTIVE_PROGRAM_EXT = 0x8259
///
ActiveProgramExt = ((int)0x8259),
///
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
///
ProgramPipelineBinding = ((int)0x825A),
///
/// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A
///
ProgramPipelineBindingExt = ((int)0x825A),
///
/// Original was GL_LAYER_PROVOKING_VERTEX_EXT = 0x825E
///
LayerProvokingVertexExt = ((int)0x825E),
///
/// Original was GL_UNDEFINED_VERTEX_EXT = 0x8260
///
UndefinedVertexExt = ((int)0x8260),
///
/// Original was GL_NO_RESET_NOTIFICATION = 0x8261
///
NoResetNotification = ((int)0x8261),
///
/// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261
///
NoResetNotificationExt = ((int)0x8261),
///
/// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261
///
NoResetNotificationKhr = ((int)0x8261),
///
/// Original was GL_GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
///
GlMaxComputeSharedMemorySize = ((int)0x8262),
///
/// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
///
MaxComputeSharedMemorySize = ((int)0x8262),
///
/// Original was GL_GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
///
GlMaxComputeUniformComponents = ((int)0x8263),
///
/// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
///
MaxComputeUniformComponents = ((int)0x8263),
///
/// Original was GL_GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
///
GlMaxComputeAtomicCounterBuffers = ((int)0x8264),
///
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
///
MaxComputeAtomicCounterBuffers = ((int)0x8264),
///
/// Original was GL_GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
///
GlMaxComputeAtomicCounters = ((int)0x8265),
///
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
///
MaxComputeAtomicCounters = ((int)0x8265),
///
/// Original was GL_GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
///
GlMaxCombinedComputeUniformComponents = ((int)0x8266),
///
/// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
///
MaxCombinedComputeUniformComponents = ((int)0x8266),
///
/// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
///
ComputeWorkGroupSize = ((int)0x8267),
///
/// Original was GL_GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
///
GlComputeWorkGroupSize = ((int)0x8267),
///
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
///
DebugTypeMarker = ((int)0x8268),
///
/// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268
///
DebugTypeMarkerKhr = ((int)0x8268),
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
///
DebugTypePushGroup = ((int)0x8269),
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269
///
DebugTypePushGroupKhr = ((int)0x8269),
///
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
///
DebugTypePopGroup = ((int)0x826A),
///
/// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A
///
DebugTypePopGroupKhr = ((int)0x826A),
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
///
DebugSeverityNotification = ((int)0x826B),
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B
///
DebugSeverityNotificationKhr = ((int)0x826B),
///
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
///
MaxDebugGroupStackDepth = ((int)0x826C),
///
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C
///
MaxDebugGroupStackDepthKhr = ((int)0x826C),
///
/// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
///
DebugGroupStackDepth = ((int)0x826D),
///
/// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D
///
DebugGroupStackDepthKhr = ((int)0x826D),
///
/// Original was GL_GL_MAX_UNIFORM_LOCATIONS = 0x826E
///
GlMaxUniformLocations = ((int)0x826E),
///
/// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E
///
MaxUniformLocations = ((int)0x826E),
///
/// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4
///
VertexAttribBinding = ((int)0x82D4),
///
/// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
///
VertexAttribRelativeOffset = ((int)0x82D5),
///
/// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6
///
VertexBindingDivisor = ((int)0x82D6),
///
/// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
///
VertexBindingOffset = ((int)0x82D7),
///
/// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8
///
VertexBindingStride = ((int)0x82D8),
///
/// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
///
MaxVertexAttribRelativeOffset = ((int)0x82D9),
///
/// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
///
MaxVertexAttribBindings = ((int)0x82DA),
///
/// Original was GL_TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB
///
TextureViewMinLevelExt = ((int)0x82DB),
///
/// Original was GL_TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC
///
TextureViewNumLevelsExt = ((int)0x82DC),
///
/// Original was GL_TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD
///
TextureViewMinLayerExt = ((int)0x82DD),
///
/// Original was GL_TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE
///
TextureViewNumLayersExt = ((int)0x82DE),
///
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
///
TextureImmutableLevels = ((int)0x82DF),
///
/// Original was GL_BUFFER = 0x82E0
///
Buffer = ((int)0x82E0),
///
/// Original was GL_BUFFER_KHR = 0x82E0
///
BufferKhr = ((int)0x82E0),
///
/// Original was GL_SHADER = 0x82E1
///
Shader = ((int)0x82E1),
///
/// Original was GL_SHADER_KHR = 0x82E1
///
ShaderKhr = ((int)0x82E1),
///
/// Original was GL_PROGRAM = 0x82E2
///
Program = ((int)0x82E2),
///
/// Original was GL_PROGRAM_KHR = 0x82E2
///
ProgramKhr = ((int)0x82E2),
///
/// Original was GL_QUERY = 0x82E3
///
Query = ((int)0x82E3),
///
/// Original was GL_QUERY_KHR = 0x82E3
///
QueryKhr = ((int)0x82E3),
///
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
///
ProgramPipeline = ((int)0x82E4),
///
/// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
///
MaxVertexAttribStride = ((int)0x82E5),
///
/// Original was GL_SAMPLER = 0x82E6
///
Sampler = ((int)0x82E6),
///
/// Original was GL_SAMPLER_KHR = 0x82E6
///
SamplerKhr = ((int)0x82E6),
///
/// Original was GL_DISPLAY_LIST = 0x82E7
///
DisplayList = ((int)0x82E7),
///
/// Original was GL_MAX_LABEL_LENGTH = 0x82E8
///
MaxLabelLength = ((int)0x82E8),
///
/// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8
///
MaxLabelLengthKhr = ((int)0x82E8),
///
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
///
ContextReleaseBehavior = ((int)0x82FB),
///
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB
///
ContextReleaseBehaviorKhr = ((int)0x82FB),
///
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
///
ContextReleaseBehaviorFlush = ((int)0x82FC),
///
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC
///
ContextReleaseBehaviorFlushKhr = ((int)0x82FC),
///
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
///
ConvolutionHintSgix = ((int)0x8316),
///
/// Original was GL_ALPHA_MIN_SGIX = 0x8320
///
AlphaMinSgix = ((int)0x8320),
///
/// Original was GL_ALPHA_MAX_SGIX = 0x8321
///
AlphaMaxSgix = ((int)0x8321),
///
/// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
///
ScalebiasHintSgix = ((int)0x8322),
///
/// Original was GL_ASYNC_MARKER_SGIX = 0x8329
///
AsyncMarkerSgix = ((int)0x8329),
///
/// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
///
PixelTexGenModeSgix = ((int)0x832B),
///
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
///
AsyncHistogramSgix = ((int)0x832C),
///
/// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
///
MaxAsyncHistogramSgix = ((int)0x832D),
///
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
///
PixelTextureSgis = ((int)0x8353),
///
/// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
///
PixelFragmentRgbSourceSgis = ((int)0x8354),
///
/// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
///
PixelFragmentAlphaSourceSgis = ((int)0x8355),
///
/// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
///
LineQualityHintSgix = ((int)0x835B),
///
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
///
AsyncTexImageSgix = ((int)0x835C),
///
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
///
AsyncDrawPixelsSgix = ((int)0x835D),
///
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
///
AsyncReadPixelsSgix = ((int)0x835E),
///
/// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
///
MaxAsyncTexImageSgix = ((int)0x835F),
///
/// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
///
MaxAsyncDrawPixelsSgix = ((int)0x8360),
///
/// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
///
MaxAsyncReadPixelsSgix = ((int)0x8361),
///
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
///
UnsignedShort565 = ((int)0x8363),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365
///
UnsignedShort4444RevExt = ((int)0x8365),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365
///
UnsignedShort4444RevImg = ((int)0x8365),
///
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366
///
UnsignedShort1555RevExt = ((int)0x8366),
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368),
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368
///
UnsignedInt2101010RevExt = ((int)0x8368),
///
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
///
TextureMaxClampSSgix = ((int)0x8369),
///
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
///
TextureMaxClampTSgix = ((int)0x836A),
///
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
///
TextureMaxClampRSgix = ((int)0x836B),
///
/// Original was GL_MIRRORED_REPEAT = 0x8370
///
MirroredRepeat = ((int)0x8370),
///
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
///
VertexPreclipSgix = ((int)0x83EE),
///
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
///
VertexPreclipHintSgix = ((int)0x83EF),
///
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
///
CompressedRgbS3tcDxt1Ext = ((int)0x83F0),
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
///
CompressedRgbaS3tcDxt1Ext = ((int)0x83F1),
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2
///
CompressedRgbaS3tcDxt3Angle = ((int)0x83F2),
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
///
CompressedRgbaS3tcDxt3Ext = ((int)0x83F2),
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3
///
CompressedRgbaS3tcDxt5Angle = ((int)0x83F3),
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
///
CompressedRgbaS3tcDxt5Ext = ((int)0x83F3),
///
/// Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9
///
PerfqueryDonotFlushIntel = ((int)0x83F9),
///
/// Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA
///
PerfqueryFlushIntel = ((int)0x83FA),
///
/// Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB
///
PerfqueryWaitIntel = ((int)0x83FB),
///
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
///
FragmentLightingSgix = ((int)0x8400),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
///
FragmentColorMaterialSgix = ((int)0x8401),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
///
FragmentColorMaterialFaceSgix = ((int)0x8402),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
///
FragmentColorMaterialParameterSgix = ((int)0x8403),
///
/// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
///
MaxFragmentLightsSgix = ((int)0x8404),
///
/// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
///
MaxActiveLightsSgix = ((int)0x8405),
///
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
///
LightEnvModeSgix = ((int)0x8407),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
///
FragmentLightModelLocalViewerSgix = ((int)0x8408),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
///
FragmentLightModelTwoSideSgix = ((int)0x8409),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
///
FragmentLightModelAmbientSgix = ((int)0x840A),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
///
FragmentLightModelNormalInterpolationSgix = ((int)0x840B),
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
FragmentLight0Sgix = ((int)0x840C),
///
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
///
FragmentLight1Sgix = ((int)0x840D),
///
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
///
FragmentLight2Sgix = ((int)0x840E),
///
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
///
FragmentLight3Sgix = ((int)0x840F),
///
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
///
FragmentLight4Sgix = ((int)0x8410),
///
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
///
FragmentLight5Sgix = ((int)0x8411),
///
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
///
FragmentLight6Sgix = ((int)0x8412),
///
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
///
FragmentLight7Sgix = ((int)0x8413),
///
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
///
PackResampleSgix = ((int)0x842C),
///
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
///
UnpackResampleSgix = ((int)0x842D),
///
/// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
///
ResampleReplicateSgix = ((int)0x842E),
///
/// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
///
ResampleZeroFillSgix = ((int)0x842F),
///
/// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
///
ResampleDecimateSgix = ((int)0x8430),
///
/// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
///
NearestClipmapNearestSgix = ((int)0x844D),
///
/// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
///
NearestClipmapLinearSgix = ((int)0x844E),
///
/// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
///
LinearClipmapNearestSgix = ((int)0x844F),
///
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
///
AliasedPointSizeRange = ((int)0x846D),
///
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
///
AliasedLineWidthRange = ((int)0x846E),
///
/// Original was GL_Texture0 = 0X84c0
///
Texture0 = ((int)0X84c0),
///
/// Original was GL_Texture1 = 0X84c1
///
Texture1 = ((int)0X84c1),
///
/// Original was GL_Texture2 = 0X84c2
///
Texture2 = ((int)0X84c2),
///
/// Original was GL_Texture3 = 0X84c3
///
Texture3 = ((int)0X84c3),
///
/// Original was GL_Texture4 = 0X84c4
///
Texture4 = ((int)0X84c4),
///
/// Original was GL_Texture5 = 0X84c5
///
Texture5 = ((int)0X84c5),
///
/// Original was GL_Texture6 = 0X84c6
///
Texture6 = ((int)0X84c6),
///
/// Original was GL_Texture7 = 0X84c7
///
Texture7 = ((int)0X84c7),
///
/// Original was GL_Texture8 = 0X84c8
///
Texture8 = ((int)0X84c8),
///
/// Original was GL_Texture9 = 0X84c9
///
Texture9 = ((int)0X84c9),
///
/// Original was GL_Texture10 = 0X84ca
///
Texture10 = ((int)0X84ca),
///
/// Original was GL_Texture11 = 0X84cb
///
Texture11 = ((int)0X84cb),
///
/// Original was GL_Texture12 = 0X84cc
///
Texture12 = ((int)0X84cc),
///
/// Original was GL_Texture13 = 0X84cd
///
Texture13 = ((int)0X84cd),
///
/// Original was GL_Texture14 = 0X84ce
///
Texture14 = ((int)0X84ce),
///
/// Original was GL_Texture15 = 0X84cf
///
Texture15 = ((int)0X84cf),
///
/// Original was GL_Texture16 = 0X84d0
///
Texture16 = ((int)0X84d0),
///
/// Original was GL_Texture17 = 0X84d1
///
Texture17 = ((int)0X84d1),
///
/// Original was GL_Texture18 = 0X84d2
///
Texture18 = ((int)0X84d2),
///
/// Original was GL_Texture19 = 0X84d3
///
Texture19 = ((int)0X84d3),
///
/// Original was GL_Texture20 = 0X84d4
///
Texture20 = ((int)0X84d4),
///
/// Original was GL_Texture21 = 0X84d5
///
Texture21 = ((int)0X84d5),
///
/// Original was GL_Texture22 = 0X84d6
///
Texture22 = ((int)0X84d6),
///
/// Original was GL_Texture23 = 0X84d7
///
Texture23 = ((int)0X84d7),
///
/// Original was GL_Texture24 = 0X84d8
///
Texture24 = ((int)0X84d8),
///
/// Original was GL_Texture25 = 0X84d9
///
Texture25 = ((int)0X84d9),
///
/// Original was GL_Texture26 = 0X84da
///
Texture26 = ((int)0X84da),
///
/// Original was GL_Texture27 = 0X84db
///
Texture27 = ((int)0X84db),
///
/// Original was GL_Texture28 = 0X84dc
///
Texture28 = ((int)0X84dc),
///
/// Original was GL_Texture29 = 0X84dd
///
Texture29 = ((int)0X84dd),
///
/// Original was GL_Texture30 = 0X84de
///
Texture30 = ((int)0X84de),
///
/// Original was GL_Texture31 = 0X84df
///
Texture31 = ((int)0X84df),
///
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
///
ActiveTexture = ((int)0x84E0),
///
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
///
MaxRenderbufferSize = ((int)0x84E8),
///
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
///
TextureCompressionHint = ((int)0x84EF),
///
/// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
///
TextureCompressionHintArb = ((int)0x84EF),
///
/// Original was GL_ALL_COMPLETED_NV = 0x84F2
///
AllCompletedNv = ((int)0x84F2),
///
/// Original was GL_FENCE_STATUS_NV = 0x84F3
///
FenceStatusNv = ((int)0x84F3),
///
/// Original was GL_FENCE_CONDITION_NV = 0x84F4
///
FenceConditionNv = ((int)0x84F4),
///
/// Original was GL_DEPTH_STENCIL = 0x84F9
///
DepthStencil = ((int)0x84F9),
///
/// Original was GL_DEPTH_STENCIL_OES = 0x84F9
///
DepthStencilOes = ((int)0x84F9),
///
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
///
UnsignedInt248 = ((int)0x84FA),
///
/// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA
///
UnsignedInt248Oes = ((int)0x84FA),
///
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
///
MaxTextureLodBias = ((int)0x84FD),
///
/// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
///
TextureMaxAnisotropyExt = ((int)0x84FE),
///
/// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
///
MaxTextureMaxAnisotropyExt = ((int)0x84FF),
///
/// Original was GL_INCR_WRAP = 0x8507
///
IncrWrap = ((int)0x8507),
///
/// Original was GL_DECR_WRAP = 0x8508
///
DecrWrap = ((int)0x8508),
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513),
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
///
TextureBindingCubeMap = ((int)0x8514),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
///
TextureCubeMapPositiveX = ((int)0x8515),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
///
TextureCubeMapNegativeX = ((int)0x8516),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
///
TextureCubeMapPositiveY = ((int)0x8517),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
///
TextureCubeMapNegativeY = ((int)0x8518),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
///
TextureCubeMapPositiveZ = ((int)0x8519),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
///
TextureCubeMapNegativeZ = ((int)0x851A),
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
///
MaxCubeMapTextureSize = ((int)0x851C),
///
/// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
///
VertexArrayStorageHintApple = ((int)0x851F),
///
/// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
///
MultisampleFilterHintNv = ((int)0x8534),
///
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
///
PackSubsampleRateSgix = ((int)0x85A0),
///
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
///
UnpackSubsampleRateSgix = ((int)0x85A1),
///
/// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
///
PixelSubsample4444Sgix = ((int)0x85A2),
///
/// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
///
PixelSubsample2424Sgix = ((int)0x85A3),
///
/// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
///
PixelSubsample4242Sgix = ((int)0x85A4),
///
/// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
///
TransformHintApple = ((int)0x85B1),
///
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
///
VertexArrayBinding = ((int)0x85B5),
///
/// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5
///
VertexArrayBindingOes = ((int)0x85B5),
///
/// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA
///
UnsignedShort88Apple = ((int)0x85BA),
///
/// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
///
UnsignedShort88RevApple = ((int)0x85BB),
///
/// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
///
TextureStorageHintApple = ((int)0x85BC),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
///
VertexAttribArrayEnabled = ((int)0x8622),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
///
VertexAttribArraySize = ((int)0x8623),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
///
VertexAttribArrayStride = ((int)0x8624),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
///
VertexAttribArrayType = ((int)0x8625),
///
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
///
CurrentVertexAttrib = ((int)0x8626),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
///
VertexAttribArrayPointer = ((int)0x8645),
///
/// Original was GL_GL_TEXTURE_COMPRESSED = 0x86A1
///
GlTextureCompressed = ((int)0x86A1),
///
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
///
TextureCompressed = ((int)0x86A1),
///
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
///
NumCompressedTextureFormats = ((int)0x86A2),
///
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
///
CompressedTextureFormats = ((int)0x86A3),
///
/// Original was GL_Z400_BINARY_AMD = 0x8740
///
Z400BinaryAmd = ((int)0x8740),
///
/// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
///
ProgramBinaryLength = ((int)0x8741),
///
/// Original was GL_PROGRAM_BINARY_LENGTH_OES = 0x8741
///
ProgramBinaryLengthOes = ((int)0x8741),
///
/// Original was GL_BUFFER_SIZE = 0x8764
///
BufferSize = ((int)0x8764),
///
/// Original was GL_BUFFER_USAGE = 0x8765
///
BufferUsage = ((int)0x8765),
///
/// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE
///
AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE),
///
/// Original was GL_3DC_X_AMD = 0x87F9
///
Gl3DcXAmd = ((int)0x87F9),
///
/// Original was GL_3DC_XY_AMD = 0x87FA
///
Gl3DcXyAmd = ((int)0x87FA),
///
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
///
NumProgramBinaryFormats = ((int)0x87FE),
///
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE
///
NumProgramBinaryFormatsOes = ((int)0x87FE),
///
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
///
ProgramBinaryFormats = ((int)0x87FF),
///
/// Original was GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF
///
ProgramBinaryFormatsOes = ((int)0x87FF),
///
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
///
StencilBackFunc = ((int)0x8800),
///
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
///
StencilBackFail = ((int)0x8801),
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
///
StencilBackPassDepthFail = ((int)0x8802),
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
///
StencilBackPassDepthPass = ((int)0x8803),
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814),
///
/// Original was GL_RGBA32F_EXT = 0x8814
///
Rgba32fExt = ((int)0x8814),
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815),
///
/// Original was GL_RGB32F_EXT = 0x8815
///
Rgb32fExt = ((int)0x8815),
///
/// Original was GL_ALPHA32F_EXT = 0x8816
///
Alpha32fExt = ((int)0x8816),
///
/// Original was GL_LUMINANCE32F_EXT = 0x8818
///
Luminance32fExt = ((int)0x8818),
///
/// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819
///
LuminanceAlpha32fExt = ((int)0x8819),
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A),
///
/// Original was GL_RGBA16F_EXT = 0x881A
///
Rgba16fExt = ((int)0x881A),
///
/// Original was GL_RGB16F = 0x881B
///
Rgb16f = ((int)0x881B),
///
/// Original was GL_RGB16F_EXT = 0x881B
///
Rgb16fExt = ((int)0x881B),
///
/// Original was GL_ALPHA16F_EXT = 0x881C
///
Alpha16fExt = ((int)0x881C),
///
/// Original was GL_LUMINANCE16F_EXT = 0x881E
///
Luminance16fExt = ((int)0x881E),
///
/// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F
///
LuminanceAlpha16fExt = ((int)0x881F),
///
/// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823
///
WriteonlyRenderingQcom = ((int)0x8823),
///
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
///
MaxDrawBuffers = ((int)0x8824),
///
/// Original was GL_MAX_DRAW_BUFFERS_EXT = 0x8824
///
MaxDrawBuffersExt = ((int)0x8824),
///
/// Original was GL_MAX_DRAW_BUFFERS_NV = 0x8824
///
MaxDrawBuffersNv = ((int)0x8824),
///
/// Original was GL_DRAW_BUFFER0 = 0x8825
///
DrawBuffer0 = ((int)0x8825),
///
/// Original was GL_DRAW_BUFFER0_EXT = 0x8825
///
DrawBuffer0Ext = ((int)0x8825),
///
/// Original was GL_DRAW_BUFFER0_NV = 0x8825
///
DrawBuffer0Nv = ((int)0x8825),
///
/// Original was GL_DRAW_BUFFER1 = 0x8826
///
DrawBuffer1 = ((int)0x8826),
///
/// Original was GL_DRAW_BUFFER1_EXT = 0x8826
///
DrawBuffer1Ext = ((int)0x8826),
///
/// Original was GL_DRAW_BUFFER1_NV = 0x8826
///
DrawBuffer1Nv = ((int)0x8826),
///
/// Original was GL_DRAW_BUFFER2 = 0x8827
///
DrawBuffer2 = ((int)0x8827),
///
/// Original was GL_DRAW_BUFFER2_EXT = 0x8827
///
DrawBuffer2Ext = ((int)0x8827),
///
/// Original was GL_DRAW_BUFFER2_NV = 0x8827
///
DrawBuffer2Nv = ((int)0x8827),
///
/// Original was GL_DRAW_BUFFER3 = 0x8828
///
DrawBuffer3 = ((int)0x8828),
///
/// Original was GL_DRAW_BUFFER3_EXT = 0x8828
///
DrawBuffer3Ext = ((int)0x8828),
///
/// Original was GL_DRAW_BUFFER3_NV = 0x8828
///
DrawBuffer3Nv = ((int)0x8828),
///
/// Original was GL_DRAW_BUFFER4 = 0x8829
///
DrawBuffer4 = ((int)0x8829),
///
/// Original was GL_DRAW_BUFFER4_EXT = 0x8829
///
DrawBuffer4Ext = ((int)0x8829),
///
/// Original was GL_DRAW_BUFFER4_NV = 0x8829
///
DrawBuffer4Nv = ((int)0x8829),
///
/// Original was GL_DRAW_BUFFER5 = 0x882A
///
DrawBuffer5 = ((int)0x882A),
///
/// Original was GL_DRAW_BUFFER5_EXT = 0x882A
///
DrawBuffer5Ext = ((int)0x882A),
///
/// Original was GL_DRAW_BUFFER5_NV = 0x882A
///
DrawBuffer5Nv = ((int)0x882A),
///
/// Original was GL_DRAW_BUFFER6 = 0x882B
///
DrawBuffer6 = ((int)0x882B),
///
/// Original was GL_DRAW_BUFFER6_EXT = 0x882B
///
DrawBuffer6Ext = ((int)0x882B),
///
/// Original was GL_DRAW_BUFFER6_NV = 0x882B
///
DrawBuffer6Nv = ((int)0x882B),
///
/// Original was GL_DRAW_BUFFER7 = 0x882C
///
DrawBuffer7 = ((int)0x882C),
///
/// Original was GL_DRAW_BUFFER7_EXT = 0x882C
///
DrawBuffer7Ext = ((int)0x882C),
///
/// Original was GL_DRAW_BUFFER7_NV = 0x882C
///
DrawBuffer7Nv = ((int)0x882C),
///
/// Original was GL_DRAW_BUFFER8 = 0x882D
///
DrawBuffer8 = ((int)0x882D),
///
/// Original was GL_DRAW_BUFFER8_EXT = 0x882D
///
DrawBuffer8Ext = ((int)0x882D),
///
/// Original was GL_DRAW_BUFFER8_NV = 0x882D
///
DrawBuffer8Nv = ((int)0x882D),
///
/// Original was GL_DRAW_BUFFER9 = 0x882E
///
DrawBuffer9 = ((int)0x882E),
///
/// Original was GL_DRAW_BUFFER9_EXT = 0x882E
///
DrawBuffer9Ext = ((int)0x882E),
///
/// Original was GL_DRAW_BUFFER9_NV = 0x882E
///
DrawBuffer9Nv = ((int)0x882E),
///
/// Original was GL_DRAW_BUFFER10 = 0x882F
///
DrawBuffer10 = ((int)0x882F),
///
/// Original was GL_DRAW_BUFFER10_EXT = 0x882F
///
DrawBuffer10Ext = ((int)0x882F),
///
/// Original was GL_DRAW_BUFFER10_NV = 0x882F
///
DrawBuffer10Nv = ((int)0x882F),
///
/// Original was GL_DRAW_BUFFER11 = 0x8830
///
DrawBuffer11 = ((int)0x8830),
///
/// Original was GL_DRAW_BUFFER11_EXT = 0x8830
///
DrawBuffer11Ext = ((int)0x8830),
///
/// Original was GL_DRAW_BUFFER11_NV = 0x8830
///
DrawBuffer11Nv = ((int)0x8830),
///
/// Original was GL_DRAW_BUFFER12 = 0x8831
///
DrawBuffer12 = ((int)0x8831),
///
/// Original was GL_DRAW_BUFFER12_EXT = 0x8831
///
DrawBuffer12Ext = ((int)0x8831),
///
/// Original was GL_DRAW_BUFFER12_NV = 0x8831
///
DrawBuffer12Nv = ((int)0x8831),
///
/// Original was GL_DRAW_BUFFER13 = 0x8832
///
DrawBuffer13 = ((int)0x8832),
///
/// Original was GL_DRAW_BUFFER13_EXT = 0x8832
///
DrawBuffer13Ext = ((int)0x8832),
///
/// Original was GL_DRAW_BUFFER13_NV = 0x8832
///
DrawBuffer13Nv = ((int)0x8832),
///
/// Original was GL_DRAW_BUFFER14 = 0x8833
///
DrawBuffer14 = ((int)0x8833),
///
/// Original was GL_DRAW_BUFFER14_EXT = 0x8833
///
DrawBuffer14Ext = ((int)0x8833),
///
/// Original was GL_DRAW_BUFFER14_NV = 0x8833
///
DrawBuffer14Nv = ((int)0x8833),
///
/// Original was GL_DRAW_BUFFER15 = 0x8834
///
DrawBuffer15 = ((int)0x8834),
///
/// Original was GL_DRAW_BUFFER15_EXT = 0x8834
///
DrawBuffer15Ext = ((int)0x8834),
///
/// Original was GL_DRAW_BUFFER15_NV = 0x8834
///
DrawBuffer15Nv = ((int)0x8834),
///
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
///
BlendEquationAlpha = ((int)0x883D),
///
/// Original was GL_GL_TEXTURE_DEPTH_SIZE = 0x884A
///
GlTextureDepthSize = ((int)0x884A),
///
/// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A
///
TextureDepthSize = ((int)0x884A),
///
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
///
TextureCompareMode = ((int)0x884C),
///
/// Original was GL_TEXTURE_COMPARE_MODE_EXT = 0x884C
///
TextureCompareModeExt = ((int)0x884C),
///
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
///
TextureCompareFunc = ((int)0x884D),
///
/// Original was GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D
///
TextureCompareFuncExt = ((int)0x884D),
///
/// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
///
CompareRefToTexture = ((int)0x884E),
///
/// Original was GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E
///
CompareRefToTextureExt = ((int)0x884E),
///
/// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864
///
QueryCounterBitsExt = ((int)0x8864),
///
/// Original was GL_CURRENT_QUERY = 0x8865
///
CurrentQuery = ((int)0x8865),
///
/// Original was GL_CURRENT_QUERY_EXT = 0x8865
///
CurrentQueryExt = ((int)0x8865),
///
/// Original was GL_QUERY_RESULT = 0x8866
///
QueryResult = ((int)0x8866),
///
/// Original was GL_QUERY_RESULT_EXT = 0x8866
///
QueryResultExt = ((int)0x8866),
///
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
///
QueryResultAvailable = ((int)0x8867),
///
/// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867
///
QueryResultAvailableExt = ((int)0x8867),
///
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
///
MaxVertexAttribs = ((int)0x8869),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
///
VertexAttribArrayNormalized = ((int)0x886A),
///
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C
///
MaxTessControlInputComponentsExt = ((int)0x886C),
///
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D
///
MaxTessEvaluationInputComponentsExt = ((int)0x886D),
///
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
///
MaxTextureImageUnits = ((int)0x8872),
///
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F
///
GeometryShaderInvocationsExt = ((int)0x887F),
///
/// Original was GL_ARRAY_BUFFER = 0x8892
///
ArrayBuffer = ((int)0x8892),
///
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
///
ElementArrayBuffer = ((int)0x8893),
///
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
///
ArrayBufferBinding = ((int)0x8894),
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
///
ElementArrayBufferBinding = ((int)0x8895),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
///
VertexAttribArrayBufferBinding = ((int)0x889F),
///
/// Original was GL_READ_ONLY = 0x88B8
///
ReadOnly = ((int)0x88B8),
///
/// Original was GL_WRITE_ONLY = 0x88B9
///
WriteOnly = ((int)0x88B9),
///
/// Original was GL_WRITE_ONLY_OES = 0x88B9
///
WriteOnlyOes = ((int)0x88B9),
///
/// Original was GL_READ_WRITE = 0x88BA
///
ReadWrite = ((int)0x88BA),
///
/// Original was GL_BUFFER_ACCESS_OES = 0x88BB
///
BufferAccessOes = ((int)0x88BB),
///
/// Original was GL_BUFFER_MAPPED = 0x88BC
///
BufferMapped = ((int)0x88BC),
///
/// Original was GL_BUFFER_MAPPED_OES = 0x88BC
///
BufferMappedOes = ((int)0x88BC),
///
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
///
BufferMapPointer = ((int)0x88BD),
///
/// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD
///
BufferMapPointerOes = ((int)0x88BD),
///
/// Original was GL_TIME_ELAPSED_EXT = 0x88BF
///
TimeElapsedExt = ((int)0x88BF),
///
/// Original was GL_STREAM_DRAW = 0x88E0
///
StreamDraw = ((int)0x88E0),
///
/// Original was GL_STREAM_READ = 0x88E1
///
StreamRead = ((int)0x88E1),
///
/// Original was GL_STREAM_COPY = 0x88E2
///
StreamCopy = ((int)0x88E2),
///
/// Original was GL_STATIC_DRAW = 0x88E4
///
StaticDraw = ((int)0x88E4),
///
/// Original was GL_STATIC_READ = 0x88E5
///
StaticRead = ((int)0x88E5),
///
/// Original was GL_STATIC_COPY = 0x88E6
///
StaticCopy = ((int)0x88E6),
///
/// Original was GL_DYNAMIC_DRAW = 0x88E8
///
DynamicDraw = ((int)0x88E8),
///
/// Original was GL_DYNAMIC_READ = 0x88E9
///
DynamicRead = ((int)0x88E9),
///
/// Original was GL_DYNAMIC_COPY = 0x88EA
///
DynamicCopy = ((int)0x88EA),
///
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
///
PixelPackBuffer = ((int)0x88EB),
///
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
///
PixelUnpackBuffer = ((int)0x88EC),
///
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
///
PixelPackBufferBinding = ((int)0x88ED),
///
/// Original was GL_ETC1_SRGB8_NV = 0x88EE
///
Etc1Srgb8Nv = ((int)0x88EE),
///
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
///
PixelUnpackBufferBinding = ((int)0x88EF),
///
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
///
Depth24Stencil8 = ((int)0x88F0),
///
/// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
///
Depth24Stencil8Oes = ((int)0x88F0),
///
/// Original was GL_GL_TEXTURE_STENCIL_SIZE = 0x88F1
///
GlTextureStencilSize = ((int)0x88F1),
///
/// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
///
TextureStencilSize = ((int)0x88F1),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
///
VertexAttribArrayInteger = ((int)0x88FD),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
///
VertexAttribArrayDivisor = ((int)0x88FE),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE
///
VertexAttribArrayDivisorAngle = ((int)0x88FE),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE
///
VertexAttribArrayDivisorExt = ((int)0x88FE),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE
///
VertexAttribArrayDivisorNv = ((int)0x88FE),
///
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
///
MaxArrayTextureLayers = ((int)0x88FF),
///
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
///
MinProgramTexelOffset = ((int)0x8904),
///
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
///
MaxProgramTexelOffset = ((int)0x8905),
///
/// Original was GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916
///
GeometryLinkedVerticesOutExt = ((int)0x8916),
///
/// Original was GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917
///
GeometryLinkedInputTypeExt = ((int)0x8917),
///
/// Original was GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918
///
GeometryLinkedOutputTypeExt = ((int)0x8918),
///
/// Original was GL_SAMPLER_BINDING = 0x8919
///
SamplerBinding = ((int)0x8919),
///
/// Original was GL_PACK_RESAMPLE_OML = 0x8984
///
PackResampleOml = ((int)0x8984),
///
/// Original was GL_UNPACK_RESAMPLE_OML = 0x8985
///
UnpackResampleOml = ((int)0x8985),
///
/// Original was GL_UNIFORM_BUFFER = 0x8A11
///
UniformBuffer = ((int)0x8A11),
///
/// Original was GL_RGB_422_APPLE = 0x8A1F
///
Rgb422Apple = ((int)0x8A1F),
///
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
///
UniformBufferBinding = ((int)0x8A28),
///
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
///
UniformBufferStart = ((int)0x8A29),
///
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
///
UniformBufferSize = ((int)0x8A2A),
///
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
///
MaxVertexUniformBlocks = ((int)0x8A2B),
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C
///
MaxGeometryUniformBlocksExt = ((int)0x8A2C),
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
///
MaxFragmentUniformBlocks = ((int)0x8A2D),
///
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
///
MaxCombinedUniformBlocks = ((int)0x8A2E),
///
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
///
MaxUniformBufferBindings = ((int)0x8A2F),
///
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
///
MaxUniformBlockSize = ((int)0x8A30),
///
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
///
MaxCombinedVertexUniformComponents = ((int)0x8A31),
///
/// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32
///
MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32),
///
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
///
MaxCombinedFragmentUniformComponents = ((int)0x8A33),
///
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
///
UniformBufferOffsetAlignment = ((int)0x8A34),
///
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
///
ActiveUniformBlockMaxNameLength = ((int)0x8A35),
///
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
///
ActiveUniformBlocks = ((int)0x8A36),
///
/// Original was GL_UNIFORM_TYPE = 0x8A37
///
UniformType = ((int)0x8A37),
///
/// Original was GL_UNIFORM_SIZE = 0x8A38
///
UniformSize = ((int)0x8A38),
///
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
///
UniformNameLength = ((int)0x8A39),
///
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
///
UniformBlockIndex = ((int)0x8A3A),
///
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
///
UniformOffset = ((int)0x8A3B),
///
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
///
UniformArrayStride = ((int)0x8A3C),
///
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
///
UniformMatrixStride = ((int)0x8A3D),
///
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
///
UniformIsRowMajor = ((int)0x8A3E),
///
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
///
UniformBlockBinding = ((int)0x8A3F),
///
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
///
UniformBlockDataSize = ((int)0x8A40),
///
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
///
UniformBlockNameLength = ((int)0x8A41),
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
///
UniformBlockActiveUniforms = ((int)0x8A42),
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
///
UniformBlockActiveUniformIndices = ((int)0x8A43),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
///
UniformBlockReferencedByVertexShader = ((int)0x8A44),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
///
UniformBlockReferencedByFragmentShader = ((int)0x8A46),
///
/// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48
///
TextureSrgbDecodeExt = ((int)0x8A48),
///
/// Original was GL_DECODE_EXT = 0x8A49
///
DecodeExt = ((int)0x8A49),
///
/// Original was GL_SKIP_DECODE_EXT = 0x8A4A
///
SkipDecodeExt = ((int)0x8A4A),
///
/// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F
///
ProgramPipelineObjectExt = ((int)0x8A4F),
///
/// Original was GL_RGB_RAW_422_APPLE = 0x8A51
///
RgbRaw422Apple = ((int)0x8A51),
///
/// Original was GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52
///
FragmentShaderDiscardsSamplesExt = ((int)0x8A52),
///
/// Original was GL_SYNC_OBJECT_APPLE = 0x8A53
///
SyncObjectApple = ((int)0x8A53),
///
/// Original was GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54
///
CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54),
///
/// Original was GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55
///
CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56
///
CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57
///
CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57),
///
/// Original was GL_FRAGMENT_SHADER = 0x8B30
///
FragmentShader = ((int)0x8B30),
///
/// Original was GL_VERTEX_SHADER = 0x8B31
///
VertexShader = ((int)0x8B31),
///
/// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40
///
ProgramObjectExt = ((int)0x8B40),
///
/// Original was GL_SHADER_OBJECT_EXT = 0x8B48
///
ShaderObjectExt = ((int)0x8B48),
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
///
MaxFragmentUniformComponents = ((int)0x8B49),
///
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
///
MaxVertexUniformComponents = ((int)0x8B4A),
///
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
///
MaxVaryingComponents = ((int)0x8B4B),
///
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
///
MaxVertexTextureImageUnits = ((int)0x8B4C),
///
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
///
MaxCombinedTextureImageUnits = ((int)0x8B4D),
///
/// Original was GL_SHADER_TYPE = 0x8B4F
///
ShaderType = ((int)0x8B4F),
///
/// Original was GL_FLOAT_VEC2 = 0x8B50
///
FloatVec2 = ((int)0x8B50),
///
/// Original was GL_FLOAT_VEC3 = 0x8B51
///
FloatVec3 = ((int)0x8B51),
///
/// Original was GL_FLOAT_VEC4 = 0x8B52
///
FloatVec4 = ((int)0x8B52),
///
/// Original was GL_INT_VEC2 = 0x8B53
///
IntVec2 = ((int)0x8B53),
///
/// Original was GL_INT_VEC3 = 0x8B54
///
IntVec3 = ((int)0x8B54),
///
/// Original was GL_INT_VEC4 = 0x8B55
///
IntVec4 = ((int)0x8B55),
///
/// Original was GL_Bool = 0X8b56
///
Bool = ((int)0X8b56),
///
/// Original was GL_BOOL_VEC2 = 0x8B57
///
BoolVec2 = ((int)0x8B57),
///
/// Original was GL_BOOL_VEC3 = 0x8B58
///
BoolVec3 = ((int)0x8B58),
///
/// Original was GL_BOOL_VEC4 = 0x8B59
///
BoolVec4 = ((int)0x8B59),
///
/// Original was GL_FLOAT_MAT2 = 0x8B5A
///
FloatMat2 = ((int)0x8B5A),
///
/// Original was GL_FLOAT_MAT3 = 0x8B5B
///
FloatMat3 = ((int)0x8B5B),
///
/// Original was GL_FLOAT_MAT4 = 0x8B5C
///
FloatMat4 = ((int)0x8B5C),
///
/// Original was GL_SAMPLER_2D = 0x8B5E
///
Sampler2D = ((int)0x8B5E),
///
/// Original was GL_SAMPLER_3D = 0x8B5F
///
Sampler3D = ((int)0x8B5F),
///
/// Original was GL_SAMPLER_3D_OES = 0x8B5F
///
Sampler3DOes = ((int)0x8B5F),
///
/// Original was GL_SAMPLER_CUBE = 0x8B60
///
SamplerCube = ((int)0x8B60),
///
/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
///
Sampler2DShadow = ((int)0x8B62),
///
/// Original was GL_SAMPLER_2D_SHADOW_EXT = 0x8B62
///
Sampler2DShadowExt = ((int)0x8B62),
///
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
///
FloatMat2x3 = ((int)0x8B65),
///
/// Original was GL_FLOAT_MAT2x3_NV = 0x8B65
///
FloatMat2x3Nv = ((int)0x8B65),
///
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
///
FloatMat2x4 = ((int)0x8B66),
///
/// Original was GL_FLOAT_MAT2x4_NV = 0x8B66
///
FloatMat2x4Nv = ((int)0x8B66),
///
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
///
FloatMat3x2 = ((int)0x8B67),
///
/// Original was GL_FLOAT_MAT3x2_NV = 0x8B67
///
FloatMat3x2Nv = ((int)0x8B67),
///
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
///
FloatMat3x4 = ((int)0x8B68),
///
/// Original was GL_FLOAT_MAT3x4_NV = 0x8B68
///
FloatMat3x4Nv = ((int)0x8B68),
///
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
///
FloatMat4x2 = ((int)0x8B69),
///
/// Original was GL_FLOAT_MAT4x2_NV = 0x8B69
///
FloatMat4x2Nv = ((int)0x8B69),
///
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
///
FloatMat4x3 = ((int)0x8B6A),
///
/// Original was GL_FLOAT_MAT4x3_NV = 0x8B6A
///
FloatMat4x3Nv = ((int)0x8B6A),
///
/// Original was GL_DELETE_STATUS = 0x8B80
///
DeleteStatus = ((int)0x8B80),
///
/// Original was GL_COMPILE_STATUS = 0x8B81
///
CompileStatus = ((int)0x8B81),
///
/// Original was GL_LINK_STATUS = 0x8B82
///
LinkStatus = ((int)0x8B82),
///
/// Original was GL_VALIDATE_STATUS = 0x8B83
///
ValidateStatus = ((int)0x8B83),
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84),
///
/// Original was GL_ATTACHED_SHADERS = 0x8B85
///
AttachedShaders = ((int)0x8B85),
///
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
///
ActiveUniforms = ((int)0x8B86),
///
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
///
ActiveUniformMaxLength = ((int)0x8B87),
///
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
///
ShaderSourceLength = ((int)0x8B88),
///
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
///
ActiveAttributes = ((int)0x8B89),
///
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
///
ActiveAttributeMaxLength = ((int)0x8B8A),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
///
FragmentShaderDerivativeHint = ((int)0x8B8B),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
///
FragmentShaderDerivativeHintArb = ((int)0x8B8B),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
///
FragmentShaderDerivativeHintOes = ((int)0x8B8B),
///
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
///
ShadingLanguageVersion = ((int)0x8B8C),
///
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
///
CurrentProgram = ((int)0x8B8D),
///
/// Original was GL_PALETTE4_RGB8_OES = 0x8B90
///
Palette4Rgb8Oes = ((int)0x8B90),
///
/// Original was GL_PALETTE4_RGBA8_OES = 0x8B91
///
Palette4Rgba8Oes = ((int)0x8B91),
///
/// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92
///
Palette4R5G6B5Oes = ((int)0x8B92),
///
/// Original was GL_PALETTE4_RGBA4_OES = 0x8B93
///
Palette4Rgba4Oes = ((int)0x8B93),
///
/// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94
///
Palette4Rgb5A1Oes = ((int)0x8B94),
///
/// Original was GL_PALETTE8_RGB8_OES = 0x8B95
///
Palette8Rgb8Oes = ((int)0x8B95),
///
/// Original was GL_PALETTE8_RGBA8_OES = 0x8B96
///
Palette8Rgba8Oes = ((int)0x8B96),
///
/// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97
///
Palette8R5G6B5Oes = ((int)0x8B97),
///
/// Original was GL_PALETTE8_RGBA4_OES = 0x8B98
///
Palette8Rgba4Oes = ((int)0x8B98),
///
/// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99
///
Palette8Rgb5A1Oes = ((int)0x8B99),
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
///
ImplementationColorReadType = ((int)0x8B9A),
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
///
ImplementationColorReadFormat = ((int)0x8B9B),
///
/// Original was GL_COUNTER_TYPE_AMD = 0x8BC0
///
CounterTypeAmd = ((int)0x8BC0),
///
/// Original was GL_COUNTER_RANGE_AMD = 0x8BC1
///
CounterRangeAmd = ((int)0x8BC1),
///
/// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2
///
UnsignedInt64Amd = ((int)0x8BC2),
///
/// Original was GL_PERCENTAGE_AMD = 0x8BC3
///
PercentageAmd = ((int)0x8BC3),
///
/// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4
///
PerfmonResultAvailableAmd = ((int)0x8BC4),
///
/// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5
///
PerfmonResultSizeAmd = ((int)0x8BC5),
///
/// Original was GL_PERFMON_RESULT_AMD = 0x8BC6
///
PerfmonResultAmd = ((int)0x8BC6),
///
/// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2
///
TextureWidthQcom = ((int)0x8BD2),
///
/// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3
///
TextureHeightQcom = ((int)0x8BD3),
///
/// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4
///
TextureDepthQcom = ((int)0x8BD4),
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5
///
TextureInternalFormatQcom = ((int)0x8BD5),
///
/// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6
///
TextureFormatQcom = ((int)0x8BD6),
///
/// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7
///
TextureTypeQcom = ((int)0x8BD7),
///
/// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8
///
TextureImageValidQcom = ((int)0x8BD8),
///
/// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9
///
TextureNumLevelsQcom = ((int)0x8BD9),
///
/// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA
///
TextureTargetQcom = ((int)0x8BDA),
///
/// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB
///
TextureObjectValidQcom = ((int)0x8BDB),
///
/// Original was GL_STATE_RESTORE = 0x8BDC
///
StateRestore = ((int)0x8BDC),
///
/// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00
///
CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00),
///
/// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01
///
CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01),
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02
///
CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02),
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03
///
CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03),
///
/// Original was GL_SGX_BINARY_IMG = 0x8C0A
///
SgxBinaryImg = ((int)0x8C0A),
///
/// Original was GL_GL_TEXTURE_RED_TYPE = 0x8C10
///
GlTextureRedType = ((int)0x8C10),
///
/// Original was GL_TEXTURE_RED_TYPE = 0x8C10
///
TextureRedType = ((int)0x8C10),
///
/// Original was GL_GL_TEXTURE_GREEN_TYPE = 0x8C11
///
GlTextureGreenType = ((int)0x8C11),
///
/// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
///
TextureGreenType = ((int)0x8C11),
///
/// Original was GL_GL_TEXTURE_BLUE_TYPE = 0x8C12
///
GlTextureBlueType = ((int)0x8C12),
///
/// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
///
TextureBlueType = ((int)0x8C12),
///
/// Original was GL_GL_TEXTURE_ALPHA_TYPE = 0x8C13
///
GlTextureAlphaType = ((int)0x8C13),
///
/// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
///
TextureAlphaType = ((int)0x8C13),
///
/// Original was GL_GL_TEXTURE_DEPTH_TYPE = 0x8C16
///
GlTextureDepthType = ((int)0x8C16),
///
/// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
///
TextureDepthType = ((int)0x8C16),
///
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
///
UnsignedNormalized = ((int)0x8C17),
///
/// Original was GL_UNSIGNED_NORMALIZED_EXT = 0x8C17
///
UnsignedNormalizedExt = ((int)0x8C17),
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A),
///
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
///
TextureBinding2DArray = ((int)0x8C1D),
///
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29
///
MaxGeometryTextureImageUnitsExt = ((int)0x8C29),
///
/// Original was GL_TEXTURE_BUFFER_BINDING_EXT = 0x8C2A
///
TextureBufferBindingExt = ((int)0x8C2A),
///
/// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A
///
TextureBufferExt = ((int)0x8C2A),
///
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B
///
MaxTextureBufferSizeExt = ((int)0x8C2B),
///
/// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C
///
TextureBindingBufferExt = ((int)0x8C2C),
///
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D
///
TextureBufferDataStoreBindingExt = ((int)0x8C2D),
///
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
///
AnySamplesPassed = ((int)0x8C2F),
///
/// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F
///
AnySamplesPassedExt = ((int)0x8C2F),
///
/// Original was GL_SAMPLE_SHADING_OES = 0x8C36
///
SampleShadingOes = ((int)0x8C36),
///
/// Original was GL_MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37
///
MinSampleShadingValueOes = ((int)0x8C37),
///
/// Original was GL_R11F_G11F_B10F = 0x8C3A
///
R11fG11fB10f = ((int)0x8C3A),
///
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
///
UnsignedInt10F11F11FRev = ((int)0x8C3B),
///
/// Original was GL_RGB9_E5 = 0x8C3D
///
Rgb9E5 = ((int)0x8C3D),
///
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
///
UnsignedInt5999Rev = ((int)0x8C3E),
///
/// Original was GL_GL_TEXTURE_SHARED_SIZE = 0x8C3F
///
GlTextureSharedSize = ((int)0x8C3F),
///
/// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F
///
TextureSharedSize = ((int)0x8C3F),
///
/// Original was GL_SRGB = 0x8C40
///
Srgb = ((int)0x8C40),
///
/// Original was GL_SRGB_EXT = 0x8C40
///
SrgbExt = ((int)0x8C40),
///
/// Original was GL_SRGB8 = 0x8C41
///
Srgb8 = ((int)0x8C41),
///
/// Original was GL_SRGB8_NV = 0x8C41
///
Srgb8Nv = ((int)0x8C41),
///
/// Original was GL_SRGB_ALPHA_EXT = 0x8C42
///
SrgbAlphaExt = ((int)0x8C42),
///
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
///
Srgb8Alpha8 = ((int)0x8C43),
///
/// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43
///
Srgb8Alpha8Ext = ((int)0x8C43),
///
/// Original was GL_SLUMINANCE_ALPHA_NV = 0x8C44
///
SluminanceAlphaNv = ((int)0x8C44),
///
/// Original was GL_SLUMINANCE8_ALPHA8_NV = 0x8C45
///
Sluminance8Alpha8Nv = ((int)0x8C45),
///
/// Original was GL_SLUMINANCE_NV = 0x8C46
///
SluminanceNv = ((int)0x8C46),
///
/// Original was GL_SLUMINANCE8_NV = 0x8C47
///
Sluminance8Nv = ((int)0x8C47),
///
/// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C
///
CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D
///
CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E
///
CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F
///
CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F),
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
///
TransformFeedbackVaryingMaxLength = ((int)0x8C76),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
///
TransformFeedbackBufferMode = ((int)0x8C7F),
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
///
MaxTransformFeedbackSeparateComponents = ((int)0x8C80),
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
///
TransformFeedbackVaryings = ((int)0x8C83),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
///
TransformFeedbackBufferStart = ((int)0x8C84),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
///
TransformFeedbackBufferSize = ((int)0x8C85),
///
/// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87
///
PrimitivesGeneratedExt = ((int)0x8C87),
///
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
///
TransformFeedbackPrimitivesWritten = ((int)0x8C88),
///
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
///
RasterizerDiscard = ((int)0x8C89),
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
///
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A),
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
///
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B),
///
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
///
InterleavedAttribs = ((int)0x8C8C),
///
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
///
SeparateAttribs = ((int)0x8C8D),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
///
TransformFeedbackBuffer = ((int)0x8C8E),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
///
TransformFeedbackBufferBinding = ((int)0x8C8F),
///
/// Original was GL_ATC_RGB_AMD = 0x8C92
///
AtcRgbAmd = ((int)0x8C92),
///
/// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93
///
AtcRgbaExplicitAlphaAmd = ((int)0x8C93),
///
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
///
StencilBackRef = ((int)0x8CA3),
///
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
///
StencilBackValueMask = ((int)0x8CA4),
///
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
///
StencilBackWritemask = ((int)0x8CA5),
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
///
DrawFramebufferBinding = ((int)0x8CA6),
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6
///
DrawFramebufferBindingAngle = ((int)0x8CA6),
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6
///
DrawFramebufferBindingApple = ((int)0x8CA6),
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6
///
DrawFramebufferBindingNv = ((int)0x8CA6),
///
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
///
FramebufferBinding = ((int)0x8CA6),
///
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
///
RenderbufferBinding = ((int)0x8CA7),
///
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
///
ReadFramebuffer = ((int)0x8CA8),
///
/// Original was GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8
///
ReadFramebufferAngle = ((int)0x8CA8),
///
/// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8
///
ReadFramebufferApple = ((int)0x8CA8),
///
/// Original was GL_READ_FRAMEBUFFER_NV = 0x8CA8
///
ReadFramebufferNv = ((int)0x8CA8),
///
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
///
DrawFramebuffer = ((int)0x8CA9),
///
/// Original was GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9
///
DrawFramebufferAngle = ((int)0x8CA9),
///
/// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9
///
DrawFramebufferApple = ((int)0x8CA9),
///
/// Original was GL_DRAW_FRAMEBUFFER_NV = 0x8CA9
///
DrawFramebufferNv = ((int)0x8CA9),
///
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
///
ReadFramebufferBinding = ((int)0x8CAA),
///
/// Original was GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA
///
ReadFramebufferBindingAngle = ((int)0x8CAA),
///
/// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA
///
ReadFramebufferBindingApple = ((int)0x8CAA),
///
/// Original was GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA
///
ReadFramebufferBindingNv = ((int)0x8CAA),
///
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
///
RenderbufferSamples = ((int)0x8CAB),
///
/// Original was GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB
///
RenderbufferSamplesAngle = ((int)0x8CAB),
///
/// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB
///
RenderbufferSamplesApple = ((int)0x8CAB),
///
/// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB
///
RenderbufferSamplesExt = ((int)0x8CAB),
///
/// Original was GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB
///
RenderbufferSamplesNv = ((int)0x8CAB),
///
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
///
DepthComponent32f = ((int)0x8CAC),
///
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
///
Depth32fStencil8 = ((int)0x8CAD),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
///
FramebufferAttachmentObjectType = ((int)0x8CD0),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
///
FramebufferAttachmentObjectName = ((int)0x8CD1),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
///
FramebufferAttachmentTextureLevel = ((int)0x8CD2),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4
///
FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
///
FramebufferAttachmentTextureLayer = ((int)0x8CD4),
///
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
///
FramebufferComplete = ((int)0x8CD5),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
///
FramebufferIncompleteAttachment = ((int)0x8CD6),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
///
FramebufferIncompleteMissingAttachment = ((int)0x8CD7),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
///
FramebufferIncompleteDimensions = ((int)0x8CD9),
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
///
FramebufferUnsupported = ((int)0x8CDD),
///
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
///
MaxColorAttachments = ((int)0x8CDF),
///
/// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
///
MaxColorAttachmentsExt = ((int)0x8CDF),
///
/// Original was GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF
///
MaxColorAttachmentsNv = ((int)0x8CDF),
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0),
///
/// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
///
ColorAttachment0Ext = ((int)0x8CE0),
///
/// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0
///
ColorAttachment0Nv = ((int)0x8CE0),
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1),
///
/// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
///
ColorAttachment1Ext = ((int)0x8CE1),
///
/// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1
///
ColorAttachment1Nv = ((int)0x8CE1),
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2),
///
/// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
///
ColorAttachment2Ext = ((int)0x8CE2),
///
/// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2
///
ColorAttachment2Nv = ((int)0x8CE2),
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3),
///
/// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
///
ColorAttachment3Ext = ((int)0x8CE3),
///
/// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3
///
ColorAttachment3Nv = ((int)0x8CE3),
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4),
///
/// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
///
ColorAttachment4Ext = ((int)0x8CE4),
///
/// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4
///
ColorAttachment4Nv = ((int)0x8CE4),
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5),
///
/// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
///
ColorAttachment5Ext = ((int)0x8CE5),
///
/// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5
///
ColorAttachment5Nv = ((int)0x8CE5),
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6),
///
/// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
///
ColorAttachment6Ext = ((int)0x8CE6),
///
/// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6
///
ColorAttachment6Nv = ((int)0x8CE6),
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7),
///
/// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
///
ColorAttachment7Ext = ((int)0x8CE7),
///
/// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7
///
ColorAttachment7Nv = ((int)0x8CE7),
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8),
///
/// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
///
ColorAttachment8Ext = ((int)0x8CE8),
///
/// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8
///
ColorAttachment8Nv = ((int)0x8CE8),
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9),
///
/// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
///
ColorAttachment9Ext = ((int)0x8CE9),
///
/// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9
///
ColorAttachment9Nv = ((int)0x8CE9),
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA),
///
/// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
///
ColorAttachment10Ext = ((int)0x8CEA),
///
/// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA
///
ColorAttachment10Nv = ((int)0x8CEA),
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB),
///
/// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
///
ColorAttachment11Ext = ((int)0x8CEB),
///
/// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB
///
ColorAttachment11Nv = ((int)0x8CEB),
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC),
///
/// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
///
ColorAttachment12Ext = ((int)0x8CEC),
///
/// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC
///
ColorAttachment12Nv = ((int)0x8CEC),
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED),
///
/// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED
///
ColorAttachment13Ext = ((int)0x8CED),
///
/// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED
///
ColorAttachment13Nv = ((int)0x8CED),
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE),
///
/// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
///
ColorAttachment14Ext = ((int)0x8CEE),
///
/// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE
///
ColorAttachment14Nv = ((int)0x8CEE),
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF),
///
/// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
///
ColorAttachment15Ext = ((int)0x8CEF),
///
/// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF
///
ColorAttachment15Nv = ((int)0x8CEF),
///
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
///
DepthAttachment = ((int)0x8D00),
///
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
///
StencilAttachment = ((int)0x8D20),
///
/// Original was GL_Framebuffer = 0X8d40
///
Framebuffer = ((int)0X8d40),
///
/// Original was GL_Renderbuffer = 0X8d41
///
Renderbuffer = ((int)0X8d41),
///
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
///
RenderbufferWidth = ((int)0x8D42),
///
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
///
RenderbufferHeight = ((int)0x8D43),
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
///
RenderbufferInternalFormat = ((int)0x8D44),
///
/// Original was GL_STENCIL_INDEX1_OES = 0x8D46
///
StencilIndex1Oes = ((int)0x8D46),
///
/// Original was GL_STENCIL_INDEX4_OES = 0x8D47
///
StencilIndex4Oes = ((int)0x8D47),
///
/// Original was GL_STENCIL_INDEX8 = 0x8D48
///
StencilIndex8 = ((int)0x8D48),
///
/// Original was GL_STENCIL_INDEX8_OES = 0x8D48
///
StencilIndex8Oes = ((int)0x8D48),
///
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
///
RenderbufferRedSize = ((int)0x8D50),
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
///
RenderbufferGreenSize = ((int)0x8D51),
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
///
RenderbufferBlueSize = ((int)0x8D52),
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
///
RenderbufferAlphaSize = ((int)0x8D53),
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
///
RenderbufferDepthSize = ((int)0x8D54),
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
///
RenderbufferStencilSize = ((int)0x8D55),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
///
FramebufferIncompleteMultisample = ((int)0x8D56),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56
///
FramebufferIncompleteMultisampleAngle = ((int)0x8D56),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56
///
FramebufferIncompleteMultisampleApple = ((int)0x8D56),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
///
FramebufferIncompleteMultisampleExt = ((int)0x8D56),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56
///
FramebufferIncompleteMultisampleNv = ((int)0x8D56),
///
/// Original was GL_MAX_SAMPLES = 0x8D57
///
MaxSamples = ((int)0x8D57),
///
/// Original was GL_MAX_SAMPLES_ANGLE = 0x8D57
///
MaxSamplesAngle = ((int)0x8D57),
///
/// Original was GL_MAX_SAMPLES_APPLE = 0x8D57
///
MaxSamplesApple = ((int)0x8D57),
///
/// Original was GL_MAX_SAMPLES_EXT = 0x8D57
///
MaxSamplesExt = ((int)0x8D57),
///
/// Original was GL_MAX_SAMPLES_NV = 0x8D57
///
MaxSamplesNv = ((int)0x8D57),
///
/// Original was GL_HALF_FLOAT_OES = 0x8D61
///
HalfFloatOes = ((int)0x8D61),
///
/// Original was GL_RGB565_OES = 0x8D62
///
Rgb565Oes = ((int)0x8D62),
///
/// Original was GL_Rgb565 = 0X8d62
///
Rgb565 = ((int)0X8d62),
///
/// Original was GL_ETC1_RGB8_OES = 0x8D64
///
Etc1Rgb8Oes = ((int)0x8D64),
///
/// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65
///
TextureExternalOes = ((int)0x8D65),
///
/// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66
///
SamplerExternalOes = ((int)0x8D66),
///
/// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67
///
TextureBindingExternalOes = ((int)0x8D67),
///
/// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68
///
RequiredTextureImageUnitsOes = ((int)0x8D68),
///
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
///
PrimitiveRestartFixedIndex = ((int)0x8D69),
///
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
///
AnySamplesPassedConservative = ((int)0x8D6A),
///
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A
///
AnySamplesPassedConservativeExt = ((int)0x8D6A),
///
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
///
MaxElementIndex = ((int)0x8D6B),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C
///
FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C),
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70),
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71),
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76),
///
/// Original was GL_RGB16UI = 0x8D77
///
Rgb16ui = ((int)0x8D77),
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C),
///
/// Original was GL_RGB8UI = 0x8D7D
///
Rgb8ui = ((int)0x8D7D),
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82),
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83),
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88),
///
/// Original was GL_RGB16I = 0x8D89
///
Rgb16i = ((int)0x8D89),
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E),
///
/// Original was GL_RGB8I = 0x8D8F
///
Rgb8i = ((int)0x8D8F),
///
/// Original was GL_RED_INTEGER = 0x8D94
///
RedInteger = ((int)0x8D94),
///
/// Original was GL_RGB_INTEGER = 0x8D98
///
RgbInteger = ((int)0x8D98),
///
/// Original was GL_RGBA_INTEGER = 0x8D99
///
RgbaInteger = ((int)0x8D99),
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7
///
FramebufferAttachmentLayeredExt = ((int)0x8DA7),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8
///
FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8),
///
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
///
Float32UnsignedInt248Rev = ((int)0x8DAD),
///
/// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9
///
FramebufferSrgbExt = ((int)0x8DB9),
///
/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
///
Sampler2DArray = ((int)0x8DC1),
///
/// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2
///
SamplerBufferExt = ((int)0x8DC2),
///
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
///
Sampler2DArrayShadow = ((int)0x8DC4),
///
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4
///
Sampler2DArrayShadowNv = ((int)0x8DC4),
///
/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
///
SamplerCubeShadow = ((int)0x8DC5),
///
/// Original was GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5
///
SamplerCubeShadowNv = ((int)0x8DC5),
///
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
///
UnsignedIntVec2 = ((int)0x8DC6),
///
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
///
UnsignedIntVec3 = ((int)0x8DC7),
///
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
///
UnsignedIntVec4 = ((int)0x8DC8),
///
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
///
IntSampler2D = ((int)0x8DCA),
///
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
///
IntSampler3D = ((int)0x8DCB),
///
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
///
IntSamplerCube = ((int)0x8DCC),
///
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
///
IntSampler2DArray = ((int)0x8DCF),
///
/// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0
///
IntSamplerBufferExt = ((int)0x8DD0),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
///
UnsignedIntSampler2D = ((int)0x8DD2),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
///
UnsignedIntSampler3D = ((int)0x8DD3),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
///
UnsignedIntSamplerCube = ((int)0x8DD4),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
///
UnsignedIntSampler2DArray = ((int)0x8DD7),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8
///
UnsignedIntSamplerBufferExt = ((int)0x8DD8),
///
/// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9
///
GeometryShaderExt = ((int)0x8DD9),
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF
///
MaxGeometryUniformComponentsExt = ((int)0x8DDF),
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0
///
MaxGeometryOutputVerticesExt = ((int)0x8DE0),
///
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1
///
MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1),
///
/// Original was GL_LOW_FLOAT = 0x8DF0
///
LowFloat = ((int)0x8DF0),
///
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
///
MediumFloat = ((int)0x8DF1),
///
/// Original was GL_HIGH_FLOAT = 0x8DF2
///
HighFloat = ((int)0x8DF2),
///
/// Original was GL_LOW_INT = 0x8DF3
///
LowInt = ((int)0x8DF3),
///
/// Original was GL_MEDIUM_INT = 0x8DF4
///
MediumInt = ((int)0x8DF4),
///
/// Original was GL_HIGH_INT = 0x8DF5
///
HighInt = ((int)0x8DF5),
///
/// Original was GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6
///
UnsignedInt1010102Oes = ((int)0x8DF6),
///
/// Original was GL_INT_10_10_10_2_OES = 0x8DF7
///
Int1010102Oes = ((int)0x8DF7),
///
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
///
ShaderBinaryFormats = ((int)0x8DF8),
///
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
///
NumShaderBinaryFormats = ((int)0x8DF9),
///
/// Original was GL_SHADER_COMPILER = 0x8DFA
///
ShaderCompiler = ((int)0x8DFA),
///
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
///
MaxVertexUniformVectors = ((int)0x8DFB),
///
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
///
MaxVaryingVectors = ((int)0x8DFC),
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
///
MaxFragmentUniformVectors = ((int)0x8DFD),
///
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E
///
MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E),
///
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F
///
MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F),
///
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
///
TransformFeedback = ((int)0x8E22),
///
/// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
///
TransformFeedbackPaused = ((int)0x8E23),
///
/// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
///
TransformFeedbackActive = ((int)0x8E24),
///
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
///
TransformFeedbackBinding = ((int)0x8E25),
///
/// Original was GL_TIMESTAMP_EXT = 0x8E28
///
TimestampExt = ((int)0x8E28),
///
/// Original was GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C
///
DepthComponent16NonlinearNv = ((int)0x8E2C),
///
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
///
TextureSwizzleR = ((int)0x8E42),
///
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
///
TextureSwizzleG = ((int)0x8E43),
///
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
///
TextureSwizzleB = ((int)0x8E44),
///
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
///
TextureSwizzleA = ((int)0x8E45),
///
/// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D
///
FirstVertexConventionExt = ((int)0x8E4D),
///
/// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E
///
LastVertexConventionExt = ((int)0x8E4E),
///
/// Original was GL_GL_SAMPLE_POSITION = 0x8E50
///
GlSamplePosition = ((int)0x8E50),
///
/// Original was GL_SAMPLE_POSITION = 0x8E50
///
SamplePosition = ((int)0x8E50),
///
/// Original was GL_GL_SAMPLE_MASK = 0x8E51
///
GlSampleMask = ((int)0x8E51),
///
/// Original was GL_SAMPLE_MASK = 0x8E51
///
SampleMask = ((int)0x8E51),
///
/// Original was GL_GL_SAMPLE_MASK_VALUE = 0x8E52
///
GlSampleMaskValue = ((int)0x8E52),
///
/// Original was GL_SAMPLE_MASK_VALUE = 0x8E52
///
SampleMaskValue = ((int)0x8E52),
///
/// Original was GL_GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
///
GlMaxSampleMaskWords = ((int)0x8E59),
///
/// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
///
MaxSampleMaskWords = ((int)0x8E59),
///
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A
///
MaxGeometryShaderInvocationsExt = ((int)0x8E5A),
///
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B
///
MinFragmentInterpolationOffsetOes = ((int)0x8E5B),
///
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C
///
MaxFragmentInterpolationOffsetOes = ((int)0x8E5C),
///
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D
///
FragmentInterpolationOffsetBitsOes = ((int)0x8E5D),
///
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
///
MinProgramTextureGatherOffset = ((int)0x8E5E),
///
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
///
MaxProgramTextureGatherOffset = ((int)0x8E5F),
///
/// Original was GL_PATCH_VERTICES_EXT = 0x8E72
///
PatchVerticesExt = ((int)0x8E72),
///
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75
///
TessControlOutputVerticesExt = ((int)0x8E75),
///
/// Original was GL_TESS_GEN_MODE_EXT = 0x8E76
///
TessGenModeExt = ((int)0x8E76),
///
/// Original was GL_TESS_GEN_SPACING_EXT = 0x8E77
///
TessGenSpacingExt = ((int)0x8E77),
///
/// Original was GL_TESS_GEN_VERTEX_ORDER_EXT = 0x8E78
///
TessGenVertexOrderExt = ((int)0x8E78),
///
/// Original was GL_TESS_GEN_POINT_MODE_EXT = 0x8E79
///
TessGenPointModeExt = ((int)0x8E79),
///
/// Original was GL_ISOLINES_EXT = 0x8E7A
///
IsolinesExt = ((int)0x8E7A),
///
/// Original was GL_FRACTIONAL_ODD_EXT = 0x8E7B
///
FractionalOddExt = ((int)0x8E7B),
///
/// Original was GL_FRACTIONAL_EVEN_EXT = 0x8E7C
///
FractionalEvenExt = ((int)0x8E7C),
///
/// Original was GL_MAX_PATCH_VERTICES_EXT = 0x8E7D
///
MaxPatchVerticesExt = ((int)0x8E7D),
///
/// Original was GL_MAX_TESS_GEN_LEVEL_EXT = 0x8E7E
///
MaxTessGenLevelExt = ((int)0x8E7E),
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F
///
MaxTessControlUniformComponentsExt = ((int)0x8E7F),
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80
///
MaxTessEvaluationUniformComponentsExt = ((int)0x8E80),
///
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81
///
MaxTessControlTextureImageUnitsExt = ((int)0x8E81),
///
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82
///
MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82),
///
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83
///
MaxTessControlOutputComponentsExt = ((int)0x8E83),
///
/// Original was GL_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84
///
MaxTessPatchComponentsExt = ((int)0x8E84),
///
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85
///
MaxTessControlTotalOutputComponentsExt = ((int)0x8E85),
///
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86
///
MaxTessEvaluationOutputComponentsExt = ((int)0x8E86),
///
/// Original was GL_TESS_EVALUATION_SHADER_EXT = 0x8E87
///
TessEvaluationShaderExt = ((int)0x8E87),
///
/// Original was GL_TESS_CONTROL_SHADER_EXT = 0x8E88
///
TessControlShaderExt = ((int)0x8E88),
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89
///
MaxTessControlUniformBlocksExt = ((int)0x8E89),
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A
///
MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A),
///
/// Original was GL_COVERAGE_COMPONENT_NV = 0x8ED0
///
CoverageComponentNv = ((int)0x8ED0),
///
/// Original was GL_COVERAGE_COMPONENT4_NV = 0x8ED1
///
CoverageComponent4Nv = ((int)0x8ED1),
///
/// Original was GL_COVERAGE_ATTACHMENT_NV = 0x8ED2
///
CoverageAttachmentNv = ((int)0x8ED2),
///
/// Original was GL_COVERAGE_BUFFERS_NV = 0x8ED3
///
CoverageBuffersNv = ((int)0x8ED3),
///
/// Original was GL_COVERAGE_SAMPLES_NV = 0x8ED4
///
CoverageSamplesNv = ((int)0x8ED4),
///
/// Original was GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5
///
CoverageAllFragmentsNv = ((int)0x8ED5),
///
/// Original was GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6
///
CoverageEdgeFragmentsNv = ((int)0x8ED6),
///
/// Original was GL_COVERAGE_AUTOMATIC_NV = 0x8ED7
///
CoverageAutomaticNv = ((int)0x8ED7),
///
/// Original was GL_COPY_READ_BUFFER = 0x8F36
///
CopyReadBuffer = ((int)0x8F36),
///
/// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36
///
CopyReadBufferBinding = ((int)0x8F36),
///
/// Original was GL_COPY_READ_BUFFER_NV = 0x8F36
///
CopyReadBufferNv = ((int)0x8F36),
///
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
///
CopyWriteBuffer = ((int)0x8F37),
///
/// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
///
CopyWriteBufferBinding = ((int)0x8F37),
///
/// Original was GL_COPY_WRITE_BUFFER_NV = 0x8F37
///
CopyWriteBufferNv = ((int)0x8F37),
///
/// Original was GL_MAX_IMAGE_UNITS = 0x8F38
///
MaxImageUnits = ((int)0x8F38),
///
/// Original was GL_GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
///
GlMaxCombinedShaderOutputResources = ((int)0x8F39),
///
/// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
///
MaxCombinedShaderOutputResources = ((int)0x8F39),
///
/// Original was GL_GL_IMAGE_BINDING_NAME = 0x8F3A
///
GlImageBindingName = ((int)0x8F3A),
///
/// Original was GL_IMAGE_BINDING_NAME = 0x8F3A
///
ImageBindingName = ((int)0x8F3A),
///
/// Original was GL_GL_IMAGE_BINDING_LEVEL = 0x8F3B
///
GlImageBindingLevel = ((int)0x8F3B),
///
/// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B
///
ImageBindingLevel = ((int)0x8F3B),
///
/// Original was GL_GL_IMAGE_BINDING_LAYERED = 0x8F3C
///
GlImageBindingLayered = ((int)0x8F3C),
///
/// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C
///
ImageBindingLayered = ((int)0x8F3C),
///
/// Original was GL_GL_IMAGE_BINDING_LAYER = 0x8F3D
///
GlImageBindingLayer = ((int)0x8F3D),
///
/// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D
///
ImageBindingLayer = ((int)0x8F3D),
///
/// Original was GL_GL_IMAGE_BINDING_ACCESS = 0x8F3E
///
GlImageBindingAccess = ((int)0x8F3E),
///
/// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E
///
ImageBindingAccess = ((int)0x8F3E),
///
/// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
///
DrawIndirectBuffer = ((int)0x8F3F),
///
/// Original was GL_GL_DRAW_INDIRECT_BUFFER = 0x8F3F
///
GlDrawIndirectBuffer = ((int)0x8F3F),
///
/// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
///
DrawIndirectBufferBinding = ((int)0x8F43),
///
/// Original was GL_GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
///
GlDrawIndirectBufferBinding = ((int)0x8F43),
///
/// Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F
///
VertexBindingBuffer = ((int)0x8F4F),
///
/// Original was GL_MALI_SHADER_BINARY_ARM = 0x8F60
///
MaliShaderBinaryArm = ((int)0x8F60),
///
/// Original was GL_MALI_PROGRAM_BINARY_ARM = 0x8F61
///
MaliProgramBinaryArm = ((int)0x8F61),
///
/// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8F63
///
MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63),
///
/// Original was GL_SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8F64
///
ShaderPixelLocalStorageExt = ((int)0x8F64),
///
/// Original was GL_FETCH_PER_SAMPLE_ARM = 0x8F65
///
FetchPerSampleArm = ((int)0x8F65),
///
/// Original was GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66
///
FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66),
///
/// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8F67
///
MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67),
///
/// Original was GL_R8_SNORM = 0x8F94
///
R8Snorm = ((int)0x8F94),
///
/// Original was GL_RG8_SNORM = 0x8F95
///
Rg8Snorm = ((int)0x8F95),
///
/// Original was GL_RGB8_SNORM = 0x8F96
///
Rgb8Snorm = ((int)0x8F96),
///
/// Original was GL_RGBA8_SNORM = 0x8F97
///
Rgba8Snorm = ((int)0x8F97),
///
/// Original was GL_SIGNED_NORMALIZED = 0x8F9C
///
SignedNormalized = ((int)0x8F9C),
///
/// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0
///
PerfmonGlobalModeQcom = ((int)0x8FA0),
///
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
///
BinningControlHintQcom = ((int)0x8FB0),
///
/// Original was GL_CPU_OPTIMIZED_QCOM = 0x8FB1
///
CpuOptimizedQcom = ((int)0x8FB1),
///
/// Original was GL_GPU_OPTIMIZED_QCOM = 0x8FB2
///
GpuOptimizedQcom = ((int)0x8FB2),
///
/// Original was GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3
///
RenderDirectToFramebufferQcom = ((int)0x8FB3),
///
/// Original was GL_GPU_DISJOINT_EXT = 0x8FBB
///
GpuDisjointExt = ((int)0x8FBB),
///
/// Original was GL_SHADER_BINARY_VIV = 0x8FC4
///
ShaderBinaryViv = ((int)0x8FC4),
///
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009
///
TextureCubeMapArrayExt = ((int)0x9009),
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A
///
TextureBindingCubeMapArrayExt = ((int)0x900A),
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C
///
SamplerCubeMapArrayExt = ((int)0x900C),
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D
///
SamplerCubeMapArrayShadowExt = ((int)0x900D),
///
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E
///
IntSamplerCubeMapArrayExt = ((int)0x900E),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F
///
UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F),
///
/// Original was GL_GL_IMAGE_2D = 0x904D
///
GlImage2D = ((int)0x904D),
///
/// Original was GL_IMAGE_2D = 0x904D
///
Image2D = ((int)0x904D),
///
/// Original was GL_GL_IMAGE_3D = 0x904E
///
GlImage3D = ((int)0x904E),
///
/// Original was GL_IMAGE_3D = 0x904E
///
Image3D = ((int)0x904E),
///
/// Original was GL_GL_IMAGE_CUBE = 0x9050
///
GlImageCube = ((int)0x9050),
///
/// Original was GL_IMAGE_CUBE = 0x9050
///
ImageCube = ((int)0x9050),
///
/// Original was GL_IMAGE_BUFFER_EXT = 0x9051
///
ImageBufferExt = ((int)0x9051),
///
/// Original was GL_GL_IMAGE_2D_ARRAY = 0x9053
///
GlImage2DArray = ((int)0x9053),
///
/// Original was GL_IMAGE_2D_ARRAY = 0x9053
///
Image2DArray = ((int)0x9053),
///
/// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054
///
ImageCubeMapArrayExt = ((int)0x9054),
///
/// Original was GL_GL_INT_IMAGE_2D = 0x9058
///
GlIntImage2D = ((int)0x9058),
///
/// Original was GL_INT_IMAGE_2D = 0x9058
///
IntImage2D = ((int)0x9058),
///
/// Original was GL_GL_INT_IMAGE_3D = 0x9059
///
GlIntImage3D = ((int)0x9059),
///
/// Original was GL_INT_IMAGE_3D = 0x9059
///
IntImage3D = ((int)0x9059),
///
/// Original was GL_GL_INT_IMAGE_CUBE = 0x905B
///
GlIntImageCube = ((int)0x905B),
///
/// Original was GL_INT_IMAGE_CUBE = 0x905B
///
IntImageCube = ((int)0x905B),
///
/// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C
///
IntImageBufferExt = ((int)0x905C),
///
/// Original was GL_GL_INT_IMAGE_2D_ARRAY = 0x905E
///
GlIntImage2DArray = ((int)0x905E),
///
/// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
///
IntImage2DArray = ((int)0x905E),
///
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F
///
IntImageCubeMapArrayExt = ((int)0x905F),
///
/// Original was GL_GL_UNSIGNED_INT_IMAGE_2D = 0x9063
///
GlUnsignedIntImage2D = ((int)0x9063),
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
///
UnsignedIntImage2D = ((int)0x9063),
///
/// Original was GL_GL_UNSIGNED_INT_IMAGE_3D = 0x9064
///
GlUnsignedIntImage3D = ((int)0x9064),
///
/// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
///
UnsignedIntImage3D = ((int)0x9064),
///
/// Original was GL_GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
///
GlUnsignedIntImageCube = ((int)0x9066),
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
///
UnsignedIntImageCube = ((int)0x9066),
///
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067
///
UnsignedIntImageBufferExt = ((int)0x9067),
///
/// Original was GL_GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
///
GlUnsignedIntImage2DArray = ((int)0x9069),
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
///
UnsignedIntImage2DArray = ((int)0x9069),
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A
///
UnsignedIntImageCubeMapArrayExt = ((int)0x906A),
///
/// Original was GL_GL_IMAGE_BINDING_FORMAT = 0x906E
///
GlImageBindingFormat = ((int)0x906E),
///
/// Original was GL_IMAGE_BINDING_FORMAT = 0x906E
///
ImageBindingFormat = ((int)0x906E),
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F),
///
/// Original was GL_GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
///
GlImageFormatCompatibilityType = ((int)0x90C7),
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
///
ImageFormatCompatibilityType = ((int)0x90C7),
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
///
ImageFormatCompatibilityBySize = ((int)0x90C8),
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
///
ImageFormatCompatibilityByClass = ((int)0x90C9),
///
/// Original was GL_GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
///
GlMaxVertexImageUniforms = ((int)0x90CA),
///
/// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
///
MaxVertexImageUniforms = ((int)0x90CA),
///
/// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB
///
MaxTessControlImageUniformsExt = ((int)0x90CB),
///
/// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC
///
MaxTessEvaluationImageUniformsExt = ((int)0x90CC),
///
/// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD
///
MaxGeometryImageUniformsExt = ((int)0x90CD),
///
/// Original was GL_GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
///
GlMaxFragmentImageUniforms = ((int)0x90CE),
///
/// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
///
MaxFragmentImageUniforms = ((int)0x90CE),
///
/// Original was GL_GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
///
GlMaxCombinedImageUniforms = ((int)0x90CF),
///
/// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
///
MaxCombinedImageUniforms = ((int)0x90CF),
///
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
///
ShaderStorageBuffer = ((int)0x90D2),
///
/// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
///
ShaderStorageBufferBinding = ((int)0x90D3),
///
/// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4
///
ShaderStorageBufferStart = ((int)0x90D4),
///
/// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
///
ShaderStorageBufferSize = ((int)0x90D5),
///
/// Original was GL_GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
///
GlMaxVertexShaderStorageBlocks = ((int)0x90D6),
///
/// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
///
MaxVertexShaderStorageBlocks = ((int)0x90D6),
///
/// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7
///
MaxGeometryShaderStorageBlocksExt = ((int)0x90D7),
///
/// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8
///
MaxTessControlShaderStorageBlocksExt = ((int)0x90D8),
///
/// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9
///
MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9),
///
/// Original was GL_GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
///
GlMaxFragmentShaderStorageBlocks = ((int)0x90DA),
///
/// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
///
MaxFragmentShaderStorageBlocks = ((int)0x90DA),
///
/// Original was GL_GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
///
GlMaxComputeShaderStorageBlocks = ((int)0x90DB),
///
/// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
///
MaxComputeShaderStorageBlocks = ((int)0x90DB),
///
/// Original was GL_GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
///
GlMaxCombinedShaderStorageBlocks = ((int)0x90DC),
///
/// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
///
MaxCombinedShaderStorageBlocks = ((int)0x90DC),
///
/// Original was GL_GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
///
GlMaxShaderStorageBufferBindings = ((int)0x90DD),
///
/// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
///
MaxShaderStorageBufferBindings = ((int)0x90DD),
///
/// Original was GL_GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
///
GlMaxShaderStorageBlockSize = ((int)0x90DE),
///
/// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
///
MaxShaderStorageBlockSize = ((int)0x90DE),
///
/// Original was GL_GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
///
GlShaderStorageBufferOffsetAlignment = ((int)0x90DF),
///
/// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
///
ShaderStorageBufferOffsetAlignment = ((int)0x90DF),
///
/// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
///
DepthStencilTextureMode = ((int)0x90EA),
///
/// Original was GL_GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
///
GlMaxComputeWorkGroupInvocations = ((int)0x90EB),
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
///
MaxComputeWorkGroupInvocations = ((int)0x90EB),
///
/// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
///
DispatchIndirectBuffer = ((int)0x90EE),
///
/// Original was GL_GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
///
GlDispatchIndirectBuffer = ((int)0x90EE),
///
/// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
///
DispatchIndirectBufferBinding = ((int)0x90EF),
///
/// Original was GL_GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
///
GlDispatchIndirectBufferBinding = ((int)0x90EF),
///
/// Original was GL_COLOR_ATTACHMENT_EXT = 0x90F0
///
ColorAttachmentExt = ((int)0x90F0),
///
/// Original was GL_MULTIVIEW_EXT = 0x90F1
///
MultiviewExt = ((int)0x90F1),
///
/// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2
///
MaxMultiviewBuffersExt = ((int)0x90F2),
///
/// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3
///
ContextRobustAccess = ((int)0x90F3),
///
/// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3
///
ContextRobustAccessExt = ((int)0x90F3),
///
/// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3
///
ContextRobustAccessKhr = ((int)0x90F3),
///
/// Original was GL_GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
GlTexture2DMultisample = ((int)0x9100),
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100),
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102
///
Texture2DMultisampleArrayOes = ((int)0x9102),
///
/// Original was GL_GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
///
GlTextureBinding2DMultisample = ((int)0x9104),
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
///
TextureBinding2DMultisample = ((int)0x9104),
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105
///
TextureBinding2DMultisampleArrayOes = ((int)0x9105),
///
/// Original was GL_GL_TEXTURE_SAMPLES = 0x9106
///
GlTextureSamples = ((int)0x9106),
///
/// Original was GL_TEXTURE_SAMPLES = 0x9106
///
TextureSamples = ((int)0x9106),
///
/// Original was GL_GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
///
GlTextureFixedSampleLocations = ((int)0x9107),
///
/// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
///
TextureFixedSampleLocations = ((int)0x9107),
///
/// Original was GL_GL_SAMPLER_2D_MULTISAMPLE = 0x9108
///
GlSampler2DMultisample = ((int)0x9108),
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
///
Sampler2DMultisample = ((int)0x9108),
///
/// Original was GL_GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
///
GlIntSampler2DMultisample = ((int)0x9109),
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
///
IntSampler2DMultisample = ((int)0x9109),
///
/// Original was GL_GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
///
GlUnsignedIntSampler2DMultisample = ((int)0x910A),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
///
UnsignedIntSampler2DMultisample = ((int)0x910A),
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B
///
Sampler2DMultisampleArrayOes = ((int)0x910B),
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C
///
IntSampler2DMultisampleArrayOes = ((int)0x910C),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D
///
UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D),
///
/// Original was GL_GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
///
GlMaxColorTextureSamples = ((int)0x910E),
///
/// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
///
MaxColorTextureSamples = ((int)0x910E),
///
/// Original was GL_GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
///
GlMaxDepthTextureSamples = ((int)0x910F),
///
/// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
///
MaxDepthTextureSamples = ((int)0x910F),
///
/// Original was GL_GL_MAX_INTEGER_SAMPLES = 0x9110
///
GlMaxIntegerSamples = ((int)0x9110),
///
/// Original was GL_MAX_INTEGER_SAMPLES = 0x9110
///
MaxIntegerSamples = ((int)0x9110),
///
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
///
MaxServerWaitTimeout = ((int)0x9111),
///
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111
///
MaxServerWaitTimeoutApple = ((int)0x9111),
///
/// Original was GL_OBJECT_TYPE = 0x9112
///
ObjectType = ((int)0x9112),
///
/// Original was GL_OBJECT_TYPE_APPLE = 0x9112
///
ObjectTypeApple = ((int)0x9112),
///
/// Original was GL_SYNC_CONDITION = 0x9113
///
SyncCondition = ((int)0x9113),
///
/// Original was GL_SYNC_CONDITION_APPLE = 0x9113
///
SyncConditionApple = ((int)0x9113),
///
/// Original was GL_SYNC_STATUS = 0x9114
///
SyncStatus = ((int)0x9114),
///
/// Original was GL_SYNC_STATUS_APPLE = 0x9114
///
SyncStatusApple = ((int)0x9114),
///
/// Original was GL_SYNC_FLAGS = 0x9115
///
SyncFlags = ((int)0x9115),
///
/// Original was GL_SYNC_FLAGS_APPLE = 0x9115
///
SyncFlagsApple = ((int)0x9115),
///
/// Original was GL_SYNC_FENCE = 0x9116
///
SyncFence = ((int)0x9116),
///
/// Original was GL_SYNC_FENCE_APPLE = 0x9116
///
SyncFenceApple = ((int)0x9116),
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
///
SyncGpuCommandsComplete = ((int)0x9117),
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117
///
SyncGpuCommandsCompleteApple = ((int)0x9117),
///
/// Original was GL_UNSIGNALED = 0x9118
///
Unsignaled = ((int)0x9118),
///
/// Original was GL_UNSIGNALED_APPLE = 0x9118
///
UnsignaledApple = ((int)0x9118),
///
/// Original was GL_SIGNALED = 0x9119
///
Signaled = ((int)0x9119),
///
/// Original was GL_SIGNALED_APPLE = 0x9119
///
SignaledApple = ((int)0x9119),
///
/// Original was GL_ALREADY_SIGNALED = 0x911A
///
AlreadySignaled = ((int)0x911A),
///
/// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A
///
AlreadySignaledApple = ((int)0x911A),
///
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
///
TimeoutExpired = ((int)0x911B),
///
/// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B
///
TimeoutExpiredApple = ((int)0x911B),
///
/// Original was GL_CONDITION_SATISFIED = 0x911C
///
ConditionSatisfied = ((int)0x911C),
///
/// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C
///
ConditionSatisfiedApple = ((int)0x911C),
///
/// Original was GL_WAIT_FAILED = 0x911D
///
WaitFailed = ((int)0x911D),
///
/// Original was GL_WAIT_FAILED_APPLE = 0x911D
///
WaitFailedApple = ((int)0x911D),
///
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
///
BufferAccessFlags = ((int)0x911F),
///
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
///
BufferMapLength = ((int)0x9120),
///
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
///
BufferMapOffset = ((int)0x9121),
///
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
///
MaxVertexOutputComponents = ((int)0x9122),
///
/// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123
///
MaxGeometryInputComponentsExt = ((int)0x9123),
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124
///
MaxGeometryOutputComponentsExt = ((int)0x9124),
///
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
///
MaxFragmentInputComponents = ((int)0x9125),
///
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
///
TextureImmutableFormat = ((int)0x912F),
///
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F
///
TextureImmutableFormatExt = ((int)0x912F),
///
/// Original was GL_SGX_PROGRAM_BINARY_IMG = 0x9130
///
SgxProgramBinaryImg = ((int)0x9130),
///
/// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133
///
RenderbufferSamplesImg = ((int)0x9133),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134
///
FramebufferIncompleteMultisampleImg = ((int)0x9134),
///
/// Original was GL_MAX_SAMPLES_IMG = 0x9135
///
MaxSamplesImg = ((int)0x9135),
///
/// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136
///
TextureSamplesImg = ((int)0x9136),
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137
///
CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137),
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138
///
CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138),
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
///
MaxDebugMessageLength = ((int)0x9143),
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143
///
MaxDebugMessageLengthKhr = ((int)0x9143),
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
///
MaxDebugLoggedMessages = ((int)0x9144),
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144
///
MaxDebugLoggedMessagesKhr = ((int)0x9144),
///
/// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
///
DebugLoggedMessages = ((int)0x9145),
///
/// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145
///
DebugLoggedMessagesKhr = ((int)0x9145),
///
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
///
DebugSeverityHigh = ((int)0x9146),
///
/// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146
///
DebugSeverityHighKhr = ((int)0x9146),
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
///
DebugSeverityMedium = ((int)0x9147),
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147
///
DebugSeverityMediumKhr = ((int)0x9147),
///
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
///
DebugSeverityLow = ((int)0x9148),
///
/// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148
///
DebugSeverityLowKhr = ((int)0x9148),
///
/// Original was GL_BUFFER_OBJECT_EXT = 0x9151
///
BufferObjectExt = ((int)0x9151),
///
/// Original was GL_QUERY_OBJECT_EXT = 0x9153
///
QueryObjectExt = ((int)0x9153),
///
/// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154
///
VertexArrayObjectExt = ((int)0x9154),
///
/// Original was GL_TEXTURE_BUFFER_OFFSET_EXT = 0x919D
///
TextureBufferOffsetExt = ((int)0x919D),
///
/// Original was GL_TEXTURE_BUFFER_SIZE_EXT = 0x919E
///
TextureBufferSizeExt = ((int)0x919E),
///
/// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F
///
TextureBufferOffsetAlignmentExt = ((int)0x919F),
///
/// Original was GL_COMPUTE_SHADER = 0x91B9
///
ComputeShader = ((int)0x91B9),
///
/// Original was GL_GL_COMPUTE_SHADER = 0x91B9
///
GlComputeShader = ((int)0x91B9),
///
/// Original was GL_GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
///
GlMaxComputeUniformBlocks = ((int)0x91BB),
///
/// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
///
MaxComputeUniformBlocks = ((int)0x91BB),
///
/// Original was GL_GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
///
GlMaxComputeTextureImageUnits = ((int)0x91BC),
///
/// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
///
MaxComputeTextureImageUnits = ((int)0x91BC),
///
/// Original was GL_GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
///
GlMaxComputeImageUniforms = ((int)0x91BD),
///
/// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
///
MaxComputeImageUniforms = ((int)0x91BD),
///
/// Original was GL_GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
///
GlMaxComputeWorkGroupCount = ((int)0x91BE),
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
///
MaxComputeWorkGroupCount = ((int)0x91BE),
///
/// Original was GL_GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
///
GlMaxComputeWorkGroupSize = ((int)0x91BF),
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
///
MaxComputeWorkGroupSize = ((int)0x91BF),
///
/// Original was GL_SHADER_BINARY_DMP = 0x9250
///
ShaderBinaryDmp = ((int)0x9250),
///
/// Original was GL_GCCSO_SHADER_BINARY_FJ = 0x9260
///
GccsoShaderBinaryFj = ((int)0x9260),
///
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
///
CompressedR11Eac = ((int)0x9270),
///
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
///
CompressedSignedR11Eac = ((int)0x9271),
///
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
///
CompressedRg11Eac = ((int)0x9272),
///
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
///
CompressedSignedRg11Eac = ((int)0x9273),
///
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
///
CompressedRgb8Etc2 = ((int)0x9274),
///
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
///
CompressedSrgb8Etc2 = ((int)0x9275),
///
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
///
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276),
///
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
///
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277),
///
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
///
CompressedRgba8Etc2Eac = ((int)0x9278),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
///
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279),
///
/// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280
///
BlendPremultipliedSrcNv = ((int)0x9280),
///
/// Original was GL_BLEND_OVERLAP_NV = 0x9281
///
BlendOverlapNv = ((int)0x9281),
///
/// Original was GL_UNCORRELATED_NV = 0x9282
///
UncorrelatedNv = ((int)0x9282),
///
/// Original was GL_DISJOINT_NV = 0x9283
///
DisjointNv = ((int)0x9283),
///
/// Original was GL_CONJOINT_NV = 0x9284
///
ConjointNv = ((int)0x9284),
///
/// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285
///
BlendAdvancedCoherentKhr = ((int)0x9285),
///
/// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285
///
BlendAdvancedCoherentNv = ((int)0x9285),
///
/// Original was GL_SRC_NV = 0x9286
///
SrcNv = ((int)0x9286),
///
/// Original was GL_DST_NV = 0x9287
///
DstNv = ((int)0x9287),
///
/// Original was GL_SRC_OVER_NV = 0x9288
///
SrcOverNv = ((int)0x9288),
///
/// Original was GL_DST_OVER_NV = 0x9289
///
DstOverNv = ((int)0x9289),
///
/// Original was GL_SRC_IN_NV = 0x928A
///
SrcInNv = ((int)0x928A),
///
/// Original was GL_DST_IN_NV = 0x928B
///
DstInNv = ((int)0x928B),
///
/// Original was GL_SRC_OUT_NV = 0x928C
///
SrcOutNv = ((int)0x928C),
///
/// Original was GL_DST_OUT_NV = 0x928D
///
DstOutNv = ((int)0x928D),
///
/// Original was GL_SRC_ATOP_NV = 0x928E
///
SrcAtopNv = ((int)0x928E),
///
/// Original was GL_DST_ATOP_NV = 0x928F
///
DstAtopNv = ((int)0x928F),
///
/// Original was GL_PLUS_NV = 0x9291
///
PlusNv = ((int)0x9291),
///
/// Original was GL_PLUS_DARKER_NV = 0x9292
///
PlusDarkerNv = ((int)0x9292),
///
/// Original was GL_MULTIPLY_KHR = 0x9294
///
MultiplyKhr = ((int)0x9294),
///
/// Original was GL_MULTIPLY_NV = 0x9294
///
MultiplyNv = ((int)0x9294),
///
/// Original was GL_SCREEN_KHR = 0x9295
///
ScreenKhr = ((int)0x9295),
///
/// Original was GL_SCREEN_NV = 0x9295
///
ScreenNv = ((int)0x9295),
///
/// Original was GL_OVERLAY_KHR = 0x9296
///
OverlayKhr = ((int)0x9296),
///
/// Original was GL_OVERLAY_NV = 0x9296
///
OverlayNv = ((int)0x9296),
///
/// Original was GL_DARKEN_KHR = 0x9297
///
DarkenKhr = ((int)0x9297),
///
/// Original was GL_DARKEN_NV = 0x9297
///
DarkenNv = ((int)0x9297),
///
/// Original was GL_LIGHTEN_KHR = 0x9298
///
LightenKhr = ((int)0x9298),
///
/// Original was GL_LIGHTEN_NV = 0x9298
///
LightenNv = ((int)0x9298),
///
/// Original was GL_COLORDODGE_KHR = 0x9299
///
ColordodgeKhr = ((int)0x9299),
///
/// Original was GL_COLORDODGE_NV = 0x9299
///
ColordodgeNv = ((int)0x9299),
///
/// Original was GL_COLORBURN_KHR = 0x929A
///
ColorburnKhr = ((int)0x929A),
///
/// Original was GL_COLORBURN_NV = 0x929A
///
ColorburnNv = ((int)0x929A),
///
/// Original was GL_HARDLIGHT_KHR = 0x929B
///
HardlightKhr = ((int)0x929B),
///
/// Original was GL_HARDLIGHT_NV = 0x929B
///
HardlightNv = ((int)0x929B),
///
/// Original was GL_SOFTLIGHT_KHR = 0x929C
///
SoftlightKhr = ((int)0x929C),
///
/// Original was GL_SOFTLIGHT_NV = 0x929C
///
SoftlightNv = ((int)0x929C),
///
/// Original was GL_DIFFERENCE_KHR = 0x929E
///
DifferenceKhr = ((int)0x929E),
///
/// Original was GL_DIFFERENCE_NV = 0x929E
///
DifferenceNv = ((int)0x929E),
///
/// Original was GL_MINUS_NV = 0x929F
///
MinusNv = ((int)0x929F),
///
/// Original was GL_EXCLUSION_KHR = 0x92A0
///
ExclusionKhr = ((int)0x92A0),
///
/// Original was GL_EXCLUSION_NV = 0x92A0
///
ExclusionNv = ((int)0x92A0),
///
/// Original was GL_CONTRAST_NV = 0x92A1
///
ContrastNv = ((int)0x92A1),
///
/// Original was GL_INVERT_RGB_NV = 0x92A3
///
InvertRgbNv = ((int)0x92A3),
///
/// Original was GL_LINEARDODGE_NV = 0x92A4
///
LineardodgeNv = ((int)0x92A4),
///
/// Original was GL_LINEARBURN_NV = 0x92A5
///
LinearburnNv = ((int)0x92A5),
///
/// Original was GL_VIVIDLIGHT_NV = 0x92A6
///
VividlightNv = ((int)0x92A6),
///
/// Original was GL_LINEARLIGHT_NV = 0x92A7
///
LinearlightNv = ((int)0x92A7),
///
/// Original was GL_PINLIGHT_NV = 0x92A8
///
PinlightNv = ((int)0x92A8),
///
/// Original was GL_HARDMIX_NV = 0x92A9
///
HardmixNv = ((int)0x92A9),
///
/// Original was GL_HSL_HUE_KHR = 0x92AD
///
HslHueKhr = ((int)0x92AD),
///
/// Original was GL_HSL_HUE_NV = 0x92AD
///
HslHueNv = ((int)0x92AD),
///
/// Original was GL_HSL_SATURATION_KHR = 0x92AE
///
HslSaturationKhr = ((int)0x92AE),
///
/// Original was GL_HSL_SATURATION_NV = 0x92AE
///
HslSaturationNv = ((int)0x92AE),
///
/// Original was GL_HSL_COLOR_KHR = 0x92AF
///
HslColorKhr = ((int)0x92AF),
///
/// Original was GL_HSL_COLOR_NV = 0x92AF
///
HslColorNv = ((int)0x92AF),
///
/// Original was GL_HSL_LUMINOSITY_KHR = 0x92B0
///
HslLuminosityKhr = ((int)0x92B0),
///
/// Original was GL_HSL_LUMINOSITY_NV = 0x92B0
///
HslLuminosityNv = ((int)0x92B0),
///
/// Original was GL_PLUS_CLAMPED_NV = 0x92B1
///
PlusClampedNv = ((int)0x92B1),
///
/// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2
///
PlusClampedAlphaNv = ((int)0x92B2),
///
/// Original was GL_MINUS_CLAMPED_NV = 0x92B3
///
MinusClampedNv = ((int)0x92B3),
///
/// Original was GL_INVERT_OVG_NV = 0x92B4
///
InvertOvgNv = ((int)0x92B4),
///
/// Original was GL_PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE
///
PrimitiveBoundingBoxExt = ((int)0x92BE),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
///
AtomicCounterBuffer = ((int)0x92C0),
///
/// Original was GL_GL_ATOMIC_COUNTER_BUFFER = 0x92C0
///
GlAtomicCounterBuffer = ((int)0x92C0),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
///
AtomicCounterBufferBinding = ((int)0x92C1),
///
/// Original was GL_GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
///
GlAtomicCounterBufferBinding = ((int)0x92C1),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
///
AtomicCounterBufferStart = ((int)0x92C2),
///
/// Original was GL_GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
///
GlAtomicCounterBufferStart = ((int)0x92C2),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
///
AtomicCounterBufferSize = ((int)0x92C3),
///
/// Original was GL_GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
///
GlAtomicCounterBufferSize = ((int)0x92C3),
///
/// Original was GL_GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
///
GlMaxVertexAtomicCounterBuffers = ((int)0x92CC),
///
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
///
MaxVertexAtomicCounterBuffers = ((int)0x92CC),
///
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD
///
MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD),
///
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE
///
MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE),
///
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF
///
MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF),
///
/// Original was GL_GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
///
GlMaxFragmentAtomicCounterBuffers = ((int)0x92D0),
///
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
///
MaxFragmentAtomicCounterBuffers = ((int)0x92D0),
///
/// Original was GL_GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
///
GlMaxCombinedAtomicCounterBuffers = ((int)0x92D1),
///
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
///
MaxCombinedAtomicCounterBuffers = ((int)0x92D1),
///
/// Original was GL_GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
///
GlMaxVertexAtomicCounters = ((int)0x92D2),
///
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
///
MaxVertexAtomicCounters = ((int)0x92D2),
///
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3
///
MaxTessControlAtomicCountersExt = ((int)0x92D3),
///
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4
///
MaxTessEvaluationAtomicCountersExt = ((int)0x92D4),
///
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5
///
MaxGeometryAtomicCountersExt = ((int)0x92D5),
///
/// Original was GL_GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
///
GlMaxFragmentAtomicCounters = ((int)0x92D6),
///
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
///
MaxFragmentAtomicCounters = ((int)0x92D6),
///
/// Original was GL_GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
///
GlMaxCombinedAtomicCounters = ((int)0x92D7),
///
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
///
MaxCombinedAtomicCounters = ((int)0x92D7),
///
/// Original was GL_GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
///
GlMaxAtomicCounterBufferSize = ((int)0x92D8),
///
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
///
MaxAtomicCounterBufferSize = ((int)0x92D8),
///
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
///
ActiveAtomicCounterBuffers = ((int)0x92D9),
///
/// Original was GL_GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
///
GlActiveAtomicCounterBuffers = ((int)0x92D9),
///
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
///
UnsignedIntAtomicCounter = ((int)0x92DB),
///
/// Original was GL_GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
///
GlMaxAtomicCounterBufferBindings = ((int)0x92DC),
///
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
///
MaxAtomicCounterBufferBindings = ((int)0x92DC),
///
/// Original was GL_DEBUG_OUTPUT = 0x92E0
///
DebugOutput = ((int)0x92E0),
///
/// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0
///
DebugOutputKhr = ((int)0x92E0),
///
/// Original was GL_UNIFORM = 0x92E1
///
Uniform = ((int)0x92E1),
///
/// Original was GL_UNIFORM_BLOCK = 0x92E2
///
UniformBlock = ((int)0x92E2),
///
/// Original was GL_PROGRAM_INPUT = 0x92E3
///
ProgramInput = ((int)0x92E3),
///
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
///
ProgramOutput = ((int)0x92E4),
///
/// Original was GL_BUFFER_VARIABLE = 0x92E5
///
BufferVariable = ((int)0x92E5),
///
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
///
ShaderStorageBlock = ((int)0x92E6),
///
/// Original was GL_IS_PER_PATCH_EXT = 0x92E7
///
IsPerPatchExt = ((int)0x92E7),
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
///
TransformFeedbackVarying = ((int)0x92F4),
///
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
///
ActiveResources = ((int)0x92F5),
///
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
///
MaxNameLength = ((int)0x92F6),
///
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
///
MaxNumActiveVariables = ((int)0x92F7),
///
/// Original was GL_NAME_LENGTH = 0x92F9
///
NameLength = ((int)0x92F9),
///
/// Original was GL_TYPE = 0x92FA
///
Type = ((int)0x92FA),
///
/// Original was GL_ARRAY_SIZE = 0x92FB
///
ArraySize = ((int)0x92FB),
///
/// Original was GL_OFFSET = 0x92FC
///
Offset = ((int)0x92FC),
///
/// Original was GL_BLOCK_INDEX = 0x92FD
///
BlockIndex = ((int)0x92FD),
///
/// Original was GL_ARRAY_STRIDE = 0x92FE
///
ArrayStride = ((int)0x92FE),
///
/// Original was GL_MATRIX_STRIDE = 0x92FF
///
MatrixStride = ((int)0x92FF),
///
/// Original was GL_IS_ROW_MAJOR = 0x9300
///
IsRowMajor = ((int)0x9300),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
///
AtomicCounterBufferIndex = ((int)0x9301),
///
/// Original was GL_BUFFER_BINDING = 0x9302
///
BufferBinding = ((int)0x9302),
///
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
///
BufferDataSize = ((int)0x9303),
///
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
///
NumActiveVariables = ((int)0x9304),
///
/// Original was GL_ACTIVE_VARIABLES = 0x9305
///
ActiveVariables = ((int)0x9305),
///
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
///
ReferencedByVertexShader = ((int)0x9306),
///
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307
///
ReferencedByTessControlShaderExt = ((int)0x9307),
///
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308
///
ReferencedByTessEvaluationShaderExt = ((int)0x9308),
///
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309
///
ReferencedByGeometryShaderExt = ((int)0x9309),
///
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
///
ReferencedByFragmentShader = ((int)0x930A),
///
/// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
///
ReferencedByComputeShader = ((int)0x930B),
///
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
///
TopLevelArraySize = ((int)0x930C),
///
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
///
TopLevelArrayStride = ((int)0x930D),
///
/// Original was GL_LOCATION = 0x930E
///
Location = ((int)0x930E),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
///
FramebufferDefaultWidth = ((int)0x9310),
///
/// Original was GL_GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
///
GlFramebufferDefaultWidth = ((int)0x9310),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
///
FramebufferDefaultHeight = ((int)0x9311),
///
/// Original was GL_GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
///
GlFramebufferDefaultHeight = ((int)0x9311),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312
///
FramebufferDefaultLayersExt = ((int)0x9312),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
///
FramebufferDefaultSamples = ((int)0x9313),
///
/// Original was GL_GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
///
GlFramebufferDefaultSamples = ((int)0x9313),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
///
FramebufferDefaultFixedSampleLocations = ((int)0x9314),
///
/// Original was GL_GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
///
GlFramebufferDefaultFixedSampleLocations = ((int)0x9314),
///
/// Original was GL_GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
///
GlMaxFramebufferWidth = ((int)0x9315),
///
/// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
///
MaxFramebufferWidth = ((int)0x9315),
///
/// Original was GL_GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
///
GlMaxFramebufferHeight = ((int)0x9316),
///
/// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
///
MaxFramebufferHeight = ((int)0x9316),
///
/// Original was GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317
///
MaxFramebufferLayersExt = ((int)0x9317),
///
/// Original was GL_GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
///
GlMaxFramebufferSamples = ((int)0x9318),
///
/// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
///
MaxFramebufferSamples = ((int)0x9318),
///
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
///
NumSampleCounts = ((int)0x9380),
///
/// Original was GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0
///
TranslatedShaderSourceLengthAngle = ((int)0x93A0),
///
/// Original was GL_BGRA8_EXT = 0x93A1
///
Bgra8Ext = ((int)0x93A1),
///
/// Original was GL_TEXTURE_USAGE_ANGLE = 0x93A2
///
TextureUsageAngle = ((int)0x93A2),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3
///
FramebufferAttachmentAngle = ((int)0x93A3),
///
/// Original was GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4
///
PackReverseRowOrderAngle = ((int)0x93A4),
///
/// Original was GL_PROGRAM_BINARY_ANGLE = 0x93A6
///
ProgramBinaryAngle = ((int)0x93A6),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
///
CompressedRgbaAstc4X4Khr = ((int)0x93B0),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
///
CompressedRgbaAstc5X4Khr = ((int)0x93B1),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
///
CompressedRgbaAstc5X5Khr = ((int)0x93B2),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
///
CompressedRgbaAstc6X5Khr = ((int)0x93B3),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
///
CompressedRgbaAstc6X6Khr = ((int)0x93B4),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
///
CompressedRgbaAstc8X5Khr = ((int)0x93B5),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
///
CompressedRgbaAstc8X6Khr = ((int)0x93B6),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
///
CompressedRgbaAstc8X8Khr = ((int)0x93B7),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
///
CompressedRgbaAstc10X5Khr = ((int)0x93B8),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
///
CompressedRgbaAstc10X6Khr = ((int)0x93B9),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
///
CompressedRgbaAstc10X8Khr = ((int)0x93BA),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
///
CompressedRgbaAstc10X10Khr = ((int)0x93BB),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
///
CompressedRgbaAstc12X10Khr = ((int)0x93BC),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
///
CompressedRgbaAstc12X12Khr = ((int)0x93BD),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0
///
CompressedRgbaAstc3X3x3Oes = ((int)0x93C0),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1
///
CompressedRgbaAstc4X3x3Oes = ((int)0x93C1),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2
///
CompressedRgbaAstc4X4x3Oes = ((int)0x93C2),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3
///
CompressedRgbaAstc4X4x4Oes = ((int)0x93C3),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4
///
CompressedRgbaAstc5X4x4Oes = ((int)0x93C4),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5
///
CompressedRgbaAstc5X5x4Oes = ((int)0x93C5),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6
///
CompressedRgbaAstc5X5x5Oes = ((int)0x93C6),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7
///
CompressedRgbaAstc6X5x5Oes = ((int)0x93C7),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8
///
CompressedRgbaAstc6X6x5Oes = ((int)0x93C8),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9
///
CompressedRgbaAstc6X6x6Oes = ((int)0x93C9),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
///
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
///
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
///
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
///
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
///
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
///
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
///
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
///
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
///
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
///
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
///
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
///
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
///
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
///
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0
///
CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1
///
CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2
///
CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3
///
CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4
///
CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5
///
CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6
///
CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7
///
CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8
///
CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9
///
CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93F0
///
CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93F1
///
CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1),
///
/// Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0
///
PerfqueryCounterEventIntel = ((int)0x94F0),
///
/// Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1
///
PerfqueryCounterDurationNormIntel = ((int)0x94F1),
///
/// Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2
///
PerfqueryCounterDurationRawIntel = ((int)0x94F2),
///
/// Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3
///
PerfqueryCounterThroughputIntel = ((int)0x94F3),
///
/// Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4
///
PerfqueryCounterRawIntel = ((int)0x94F4),
///
/// Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5
///
PerfqueryCounterTimestampIntel = ((int)0x94F5),
///
/// Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8
///
PerfqueryCounterDataUint32Intel = ((int)0x94F8),
///
/// Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9
///
PerfqueryCounterDataUint64Intel = ((int)0x94F9),
///
/// Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA
///
PerfqueryCounterDataFloatIntel = ((int)0x94FA),
///
/// Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB
///
PerfqueryCounterDataDoubleIntel = ((int)0x94FB),
///
/// Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC
///
PerfqueryCounterDataBool32Intel = ((int)0x94FC),
///
/// Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD
///
PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD),
///
/// Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE
///
PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE),
///
/// Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF
///
PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF),
///
/// Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500
///
PerfqueryGpaExtendedCountersIntel = ((int)0x9500),
///
/// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
AllAttribBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
AllBarrierBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
///
AllBarrierBitsExt = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
///
AllShaderBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
///
AllShaderBitsExt = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
ClientAllAttribBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
GlAllBarrierBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_INVALID_INDEX = 0xFFFFFFFF
///
InvalidIndex = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
///
QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
///
TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF),
///
/// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF
///
TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF),
///
/// Original was GL_LAYOUT_LINEAR_INTEL = 1
///
LayoutLinearIntel = ((int)1),
///
/// Original was GL_One = 1
///
One = ((int)1),
///
/// Original was GL_TRUE = 1
///
True = ((int)1),
///
/// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
///
LayoutLinearCpuCachedIntel = ((int)2),
}
///
/// Not used directly.
///
public enum AlphaFunction : int
{
///
/// Original was GL_NEVER = 0x0200
///
Never = ((int)0x0200),
///
/// Original was GL_LESS = 0x0201
///
Less = ((int)0x0201),
///
/// Original was GL_EQUAL = 0x0202
///
Equal = ((int)0x0202),
///
/// Original was GL_LEQUAL = 0x0203
///
Lequal = ((int)0x0203),
///
/// Original was GL_GREATER = 0x0204
///
Greater = ((int)0x0204),
///
/// Original was GL_NOTEQUAL = 0x0205
///
Notequal = ((int)0x0205),
///
/// Original was GL_GEQUAL = 0x0206
///
Gequal = ((int)0x0206),
///
/// Original was GL_ALWAYS = 0x0207
///
Always = ((int)0x0207),
}
///
/// Not used directly.
///
public enum AmdCompressed3DcTexture : int
{
///
/// Original was GL_3DC_X_AMD = 0x87F9
///
Gl3DcXAmd = ((int)0x87F9),
///
/// Original was GL_3DC_XY_AMD = 0x87FA
///
Gl3DcXyAmd = ((int)0x87FA),
}
///
/// Not used directly.
///
public enum AmdCompressedAtcTexture : int
{
///
/// Original was GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE
///
AtcRgbaInterpolatedAlphaAmd = ((int)0x87EE),
///
/// Original was GL_ATC_RGB_AMD = 0x8C92
///
AtcRgbAmd = ((int)0x8C92),
///
/// Original was GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93
///
AtcRgbaExplicitAlphaAmd = ((int)0x8C93),
}
///
/// Not used directly.
///
public enum AmdPerformanceMonitor : int
{
///
/// Original was GL_COUNTER_TYPE_AMD = 0x8BC0
///
CounterTypeAmd = ((int)0x8BC0),
///
/// Original was GL_COUNTER_RANGE_AMD = 0x8BC1
///
CounterRangeAmd = ((int)0x8BC1),
///
/// Original was GL_UNSIGNED_INT64_AMD = 0x8BC2
///
UnsignedInt64Amd = ((int)0x8BC2),
///
/// Original was GL_PERCENTAGE_AMD = 0x8BC3
///
PercentageAmd = ((int)0x8BC3),
///
/// Original was GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4
///
PerfmonResultAvailableAmd = ((int)0x8BC4),
///
/// Original was GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5
///
PerfmonResultSizeAmd = ((int)0x8BC5),
///
/// Original was GL_PERFMON_RESULT_AMD = 0x8BC6
///
PerfmonResultAmd = ((int)0x8BC6),
}
///
/// Not used directly.
///
public enum AmdProgramBinaryZ400 : int
{
///
/// Original was GL_Z400_BINARY_AMD = 0x8740
///
Z400BinaryAmd = ((int)0x8740),
}
///
/// Not used directly.
///
public enum AndroidExtensionPackEs31a : int
{
}
///
/// Not used directly.
///
public enum AngleDepthTexture : int
{
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
DepthComponent = ((int)0x1902),
///
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
///
DepthComponent16 = ((int)0x81A5),
///
/// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
///
DepthComponent32Oes = ((int)0x81A7),
///
/// Original was GL_DEPTH_STENCIL_OES = 0x84F9
///
DepthStencilOes = ((int)0x84F9),
///
/// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA
///
UnsignedInt248Oes = ((int)0x84FA),
///
/// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
///
Depth24Stencil8Oes = ((int)0x88F0),
}
///
/// Not used directly.
///
public enum AngleFramebufferBlit : int
{
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6
///
DrawFramebufferBindingAngle = ((int)0x8CA6),
///
/// Original was GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8
///
ReadFramebufferAngle = ((int)0x8CA8),
///
/// Original was GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9
///
DrawFramebufferAngle = ((int)0x8CA9),
///
/// Original was GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA
///
ReadFramebufferBindingAngle = ((int)0x8CAA),
}
///
/// Not used directly.
///
public enum AngleFramebufferMultisample : int
{
///
/// Original was GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB
///
RenderbufferSamplesAngle = ((int)0x8CAB),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56
///
FramebufferIncompleteMultisampleAngle = ((int)0x8D56),
///
/// Original was GL_MAX_SAMPLES_ANGLE = 0x8D57
///
MaxSamplesAngle = ((int)0x8D57),
}
///
/// Not used directly.
///
public enum AngleInstancedArrays : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE
///
VertexAttribArrayDivisorAngle = ((int)0x88FE),
}
///
/// Not used directly.
///
public enum AnglePackReverseRowOrder : int
{
///
/// Original was GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4
///
PackReverseRowOrderAngle = ((int)0x93A4),
}
///
/// Not used directly.
///
public enum AngleProgramBinary : int
{
///
/// Original was GL_PROGRAM_BINARY_ANGLE = 0x93A6
///
ProgramBinaryAngle = ((int)0x93A6),
}
///
/// Not used directly.
///
public enum AngleTextureCompressionDxt3 : int
{
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2
///
CompressedRgbaS3tcDxt3Angle = ((int)0x83F2),
}
///
/// Not used directly.
///
public enum AngleTextureCompressionDxt5 : int
{
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3
///
CompressedRgbaS3tcDxt5Angle = ((int)0x83F3),
}
///
/// Not used directly.
///
public enum AngleTextureUsage : int
{
///
/// Original was GL_TEXTURE_USAGE_ANGLE = 0x93A2
///
TextureUsageAngle = ((int)0x93A2),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3
///
FramebufferAttachmentAngle = ((int)0x93A3),
}
///
/// Not used directly.
///
public enum AngleTranslatedShaderSource : int
{
///
/// Original was GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0
///
TranslatedShaderSourceLengthAngle = ((int)0x93A0),
}
///
/// Not used directly.
///
public enum AppleCopyTextureLevels : int
{
}
///
/// Not used directly.
///
public enum AppleFramebufferMultisample : int
{
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6
///
DrawFramebufferBindingApple = ((int)0x8CA6),
///
/// Original was GL_READ_FRAMEBUFFER_APPLE = 0x8CA8
///
ReadFramebufferApple = ((int)0x8CA8),
///
/// Original was GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9
///
DrawFramebufferApple = ((int)0x8CA9),
///
/// Original was GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA
///
ReadFramebufferBindingApple = ((int)0x8CAA),
///
/// Original was GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB
///
RenderbufferSamplesApple = ((int)0x8CAB),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56
///
FramebufferIncompleteMultisampleApple = ((int)0x8D56),
///
/// Original was GL_MAX_SAMPLES_APPLE = 0x8D57
///
MaxSamplesApple = ((int)0x8D57),
}
///
/// Not used directly.
///
public enum AppleRgb422 : int
{
///
/// Original was GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA
///
UnsignedShort88Apple = ((int)0x85BA),
///
/// Original was GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB
///
UnsignedShort88RevApple = ((int)0x85BB),
///
/// Original was GL_RGB_422_APPLE = 0x8A1F
///
Rgb422Apple = ((int)0x8A1F),
///
/// Original was GL_RGB_RAW_422_APPLE = 0x8A51
///
RgbRaw422Apple = ((int)0x8A51),
}
///
/// Not used directly.
///
public enum AppleSync : int
{
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001
///
SyncFlushCommandsBitApple = ((int)0x00000001),
///
/// Original was GL_SYNC_OBJECT_APPLE = 0x8A53
///
SyncObjectApple = ((int)0x8A53),
///
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111
///
MaxServerWaitTimeoutApple = ((int)0x9111),
///
/// Original was GL_OBJECT_TYPE_APPLE = 0x9112
///
ObjectTypeApple = ((int)0x9112),
///
/// Original was GL_SYNC_CONDITION_APPLE = 0x9113
///
SyncConditionApple = ((int)0x9113),
///
/// Original was GL_SYNC_STATUS_APPLE = 0x9114
///
SyncStatusApple = ((int)0x9114),
///
/// Original was GL_SYNC_FLAGS_APPLE = 0x9115
///
SyncFlagsApple = ((int)0x9115),
///
/// Original was GL_SYNC_FENCE_APPLE = 0x9116
///
SyncFenceApple = ((int)0x9116),
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117
///
SyncGpuCommandsCompleteApple = ((int)0x9117),
///
/// Original was GL_UNSIGNALED_APPLE = 0x9118
///
UnsignaledApple = ((int)0x9118),
///
/// Original was GL_SIGNALED_APPLE = 0x9119
///
SignaledApple = ((int)0x9119),
///
/// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A
///
AlreadySignaledApple = ((int)0x911A),
///
/// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B
///
TimeoutExpiredApple = ((int)0x911B),
///
/// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C
///
ConditionSatisfiedApple = ((int)0x911C),
///
/// Original was GL_WAIT_FAILED_APPLE = 0x911D
///
WaitFailedApple = ((int)0x911D),
///
/// Original was GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF
///
TimeoutIgnoredApple = unchecked((int)0xFFFFFFFFFFFFFFFF),
}
///
/// Not used directly.
///
public enum AppleTextureFormatBgra8888 : int
{
///
/// Original was GL_BGRA_EXT = 0x80E1
///
BgraExt = ((int)0x80E1),
///
/// Original was GL_BGRA8_EXT = 0x93A1
///
Bgra8Ext = ((int)0x93A1),
}
///
/// Not used directly.
///
public enum AppleTextureMaxLevel : int
{
///
/// Original was GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D
///
TextureMaxLevelApple = ((int)0x813D),
}
///
/// Not used directly.
///
public enum ArmMaliProgramBinary : int
{
///
/// Original was GL_MALI_PROGRAM_BINARY_ARM = 0x8F61
///
MaliProgramBinaryArm = ((int)0x8F61),
}
///
/// Not used directly.
///
public enum ArmMaliShaderBinary : int
{
///
/// Original was GL_MALI_SHADER_BINARY_ARM = 0x8F60
///
MaliShaderBinaryArm = ((int)0x8F60),
}
///
/// Not used directly.
///
public enum ArmRgba8 : int
{
}
///
/// Not used directly.
///
public enum ArmShaderFramebufferFetch : int
{
///
/// Original was GL_FETCH_PER_SAMPLE_ARM = 0x8F65
///
FetchPerSampleArm = ((int)0x8F65),
///
/// Original was GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66
///
FragmentShaderFramebufferFetchMrtArm = ((int)0x8F66),
}
///
/// Not used directly.
///
public enum ArmShaderFramebufferFetchDepthStencil : int
{
}
///
/// Not used directly.
///
[Flags]
public enum AttribMask : int
{
///
/// Original was GL_CURRENT_BIT = 0x00000001
///
CurrentBit = ((int)0x00000001),
///
/// Original was GL_POINT_BIT = 0x00000002
///
PointBit = ((int)0x00000002),
///
/// Original was GL_LINE_BIT = 0x00000004
///
LineBit = ((int)0x00000004),
///
/// Original was GL_POLYGON_BIT = 0x00000008
///
PolygonBit = ((int)0x00000008),
///
/// Original was GL_POLYGON_STIPPLE_BIT = 0x00000010
///
PolygonStippleBit = ((int)0x00000010),
///
/// Original was GL_PIXEL_MODE_BIT = 0x00000020
///
PixelModeBit = ((int)0x00000020),
///
/// Original was GL_LIGHTING_BIT = 0x00000040
///
LightingBit = ((int)0x00000040),
///
/// Original was GL_FOG_BIT = 0x00000080
///
FogBit = ((int)0x00000080),
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
DepthBufferBit = ((int)0x00000100),
///
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
///
AccumBufferBit = ((int)0x00000200),
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
StencilBufferBit = ((int)0x00000400),
///
/// Original was GL_VIEWPORT_BIT = 0x00000800
///
ViewportBit = ((int)0x00000800),
///
/// Original was GL_TRANSFORM_BIT = 0x00001000
///
TransformBit = ((int)0x00001000),
///
/// Original was GL_ENABLE_BIT = 0x00002000
///
EnableBit = ((int)0x00002000),
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
ColorBufferBit = ((int)0x00004000),
///
/// Original was GL_HINT_BIT = 0x00008000
///
HintBit = ((int)0x00008000),
///
/// Original was GL_EVAL_BIT = 0x00010000
///
EvalBit = ((int)0x00010000),
///
/// Original was GL_LIST_BIT = 0x00020000
///
ListBit = ((int)0x00020000),
///
/// Original was GL_TEXTURE_BIT = 0x00040000
///
TextureBit = ((int)0x00040000),
///
/// Original was GL_SCISSOR_BIT = 0x00080000
///
ScissorBit = ((int)0x00080000),
///
/// Original was GL_MULTISAMPLE_BIT = 0x20000000
///
MultisampleBit = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BIT_3DFX = 0x20000000
///
MultisampleBit3Dfx = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BIT_ARB = 0x20000000
///
MultisampleBitArb = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BIT_EXT = 0x20000000
///
MultisampleBitExt = ((int)0x20000000),
///
/// Original was GL_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
AllAttribBits = unchecked((int)0xFFFFFFFF),
}
///
/// Not used directly.
///
public enum BeginMode : int
{
///
/// Original was GL_Points = 0X0000
///
Points = ((int)0X0000),
///
/// Original was GL_Lines = 0X0001
///
Lines = ((int)0X0001),
///
/// Original was GL_LineLoop = 0X0002
///
LineLoop = ((int)0X0002),
///
/// Original was GL_LineStrip = 0X0003
///
LineStrip = ((int)0X0003),
///
/// Original was GL_Triangles = 0X0004
///
Triangles = ((int)0X0004),
///
/// Original was GL_TriangleStrip = 0X0005
///
TriangleStrip = ((int)0X0005),
///
/// Original was GL_TriangleFan = 0X0006
///
TriangleFan = ((int)0X0006),
}
///
/// Used in GL.BlendEquation
///
public enum BlendEquationMode : int
{
///
/// Original was GL_FUNC_ADD = 0x8006
///
FuncAdd = ((int)0x8006),
///
/// Original was GL_MIN = 0x8007
///
Min = ((int)0x8007),
///
/// Original was GL_MAX = 0x8008
///
Max = ((int)0x8008),
///
/// Original was GL_FUNC_SUBTRACT = 0x800A
///
FuncSubtract = ((int)0x800A),
///
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
///
FuncReverseSubtract = ((int)0x800B),
}
///
/// Used in GL.BlendEquationSeparate, GL.Ext.BlendEquation
///
public enum BlendEquationModeExt : int
{
///
/// Original was GL_LOGIC_OP = 0x0BF1
///
LogicOp = ((int)0x0BF1),
///
/// Original was GL_FUNC_ADD_EXT = 0x8006
///
FuncAddExt = ((int)0x8006),
///
/// Original was GL_MIN_EXT = 0x8007
///
MinExt = ((int)0x8007),
///
/// Original was GL_MAX_EXT = 0x8008
///
MaxExt = ((int)0x8008),
///
/// Original was GL_FUNC_SUBTRACT_EXT = 0x800A
///
FuncSubtractExt = ((int)0x800A),
///
/// Original was GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B
///
FuncReverseSubtractExt = ((int)0x800B),
///
/// Original was GL_ALPHA_MIN_SGIX = 0x8320
///
AlphaMinSgix = ((int)0x8320),
///
/// Original was GL_ALPHA_MAX_SGIX = 0x8321
///
AlphaMaxSgix = ((int)0x8321),
}
///
/// Used in GL.BlendFunc
///
public enum BlendingFactorDest : int
{
///
/// Original was GL_Zero = 0
///
Zero = ((int)0),
///
/// Original was GL_SRC_COLOR = 0x0300
///
SrcColor = ((int)0x0300),
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
OneMinusSrcColor = ((int)0x0301),
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302),
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303),
///
/// Original was GL_DST_ALPHA = 0x0304
///
DstAlpha = ((int)0x0304),
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
OneMinusDstAlpha = ((int)0x0305),
///
/// Original was GL_DST_COLOR = 0x0306
///
DstColor = ((int)0x0306),
///
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
///
OneMinusDstColor = ((int)0x0307),
///
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
///
SrcAlphaSaturate = ((int)0x0308),
///
/// Original was GL_CONSTANT_COLOR = 0x8001
///
ConstantColor = ((int)0x8001),
///
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
///
ConstantColorExt = ((int)0x8001),
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
///
OneMinusConstantColor = ((int)0x8002),
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
///
OneMinusConstantColorExt = ((int)0x8002),
///
/// Original was GL_CONSTANT_ALPHA = 0x8003
///
ConstantAlpha = ((int)0x8003),
///
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
///
ConstantAlphaExt = ((int)0x8003),
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
///
OneMinusConstantAlpha = ((int)0x8004),
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
///
OneMinusConstantAlphaExt = ((int)0x8004),
///
/// Original was GL_One = 1
///
One = ((int)1),
}
///
/// Used in GL.BlendFunc
///
public enum BlendingFactorSrc : int
{
///
/// Original was GL_Zero = 0
///
Zero = ((int)0),
///
/// Original was GL_SRC_COLOR = 0x0300
///
SrcColor = ((int)0x0300),
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
OneMinusSrcColor = ((int)0x0301),
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302),
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303),
///
/// Original was GL_DST_ALPHA = 0x0304
///
DstAlpha = ((int)0x0304),
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
OneMinusDstAlpha = ((int)0x0305),
///
/// Original was GL_DST_COLOR = 0x0306
///
DstColor = ((int)0x0306),
///
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
///
OneMinusDstColor = ((int)0x0307),
///
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
///
SrcAlphaSaturate = ((int)0x0308),
///
/// Original was GL_CONSTANT_COLOR = 0x8001
///
ConstantColor = ((int)0x8001),
///
/// Original was GL_CONSTANT_COLOR_EXT = 0x8001
///
ConstantColorExt = ((int)0x8001),
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
///
OneMinusConstantColor = ((int)0x8002),
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002
///
OneMinusConstantColorExt = ((int)0x8002),
///
/// Original was GL_CONSTANT_ALPHA = 0x8003
///
ConstantAlpha = ((int)0x8003),
///
/// Original was GL_CONSTANT_ALPHA_EXT = 0x8003
///
ConstantAlphaExt = ((int)0x8003),
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
///
OneMinusConstantAlpha = ((int)0x8004),
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004
///
OneMinusConstantAlphaExt = ((int)0x8004),
///
/// Original was GL_One = 1
///
One = ((int)1),
}
///
/// Not used directly.
///
public enum BlitFramebufferFilter : int
{
///
/// Original was GL_NEAREST = 0X2600
///
Nearest = ((int)0X2600),
///
/// Original was GL_LINEAR = 0X2601
///
Linear = ((int)0X2601),
}
///
/// Not used directly.
///
public enum Boolean : int
{
///
/// Original was GL_FALSE = 0
///
False = ((int)0),
///
/// Original was GL_TRUE = 1
///
True = ((int)1),
}
///
/// Used in GL.MapBufferRange
///
[Flags]
public enum BufferAccessMask : int
{
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001),
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002),
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
///
MapInvalidateRangeBit = ((int)0x0004),
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
///
MapInvalidateBufferBit = ((int)0x0008),
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
///
MapFlushExplicitBit = ((int)0x0010),
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
///
MapUnsynchronizedBit = ((int)0x0020),
}
///
/// Not used directly.
///
public enum BufferParameterName : int
{
///
/// Original was GL_BUFFER_SIZE = 0x8764
///
BufferSize = ((int)0x8764),
///
/// Original was GL_BUFFER_USAGE = 0x8765
///
BufferUsage = ((int)0x8765),
///
/// Original was GL_BUFFER_MAPPED = 0x88BC
///
BufferMapped = ((int)0x88BC),
///
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
///
BufferMapPointer = ((int)0x88BD),
///
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
///
BufferAccessFlags = ((int)0x911F),
///
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
///
BufferMapLength = ((int)0x9120),
///
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
///
BufferMapOffset = ((int)0x9121),
}
///
/// Not used directly.
///
public enum BufferPointer : int
{
///
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
///
BufferMapPointer = ((int)0x88BD),
///
/// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD
///
BufferMapPointerOes = ((int)0x88BD),
}
///
/// Not used directly.
///
public enum BufferRangeTarget : int
{
///
/// Original was GL_UNIFORM_BUFFER = 0x8A11
///
UniformBuffer = ((int)0x8A11),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
///
TransformFeedbackBuffer = ((int)0x8C8E),
}
///
/// Not used directly.
///
public enum BufferTarget : int
{
///
/// Original was GL_ARRAY_BUFFER = 0x8892
///
ArrayBuffer = ((int)0x8892),
///
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
///
ElementArrayBuffer = ((int)0x8893),
///
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
///
PixelPackBuffer = ((int)0x88EB),
///
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
///
PixelUnpackBuffer = ((int)0x88EC),
///
/// Original was GL_UNIFORM_BUFFER = 0x8A11
///
UniformBuffer = ((int)0x8A11),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
///
TransformFeedbackBuffer = ((int)0x8C8E),
///
/// Original was GL_COPY_READ_BUFFER = 0x8F36
///
CopyReadBuffer = ((int)0x8F36),
///
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
///
CopyWriteBuffer = ((int)0x8F37),
///
/// Original was GL_GL_DRAW_INDIRECT_BUFFER = 0x8F3F
///
GlDrawIndirectBuffer = ((int)0x8F3F),
///
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
///
ShaderStorageBuffer = ((int)0x90D2),
///
/// Original was GL_GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
///
GlDispatchIndirectBuffer = ((int)0x90EE),
///
/// Original was GL_GL_ATOMIC_COUNTER_BUFFER = 0x92C0
///
GlAtomicCounterBuffer = ((int)0x92C0),
}
///
/// Not used directly.
///
public enum BufferUsage : int
{
///
/// Original was GL_StreamDraw = 0X88e0
///
StreamDraw = ((int)0X88e0),
///
/// Original was GL_StaticDraw = 0X88e4
///
StaticDraw = ((int)0X88e4),
///
/// Original was GL_DynamicDraw = 0X88e8
///
DynamicDraw = ((int)0X88e8),
}
///
/// Not used directly.
///
public enum BufferUsageHint : int
{
///
/// Original was GL_STREAM_DRAW = 0x88E0
///
StreamDraw = ((int)0x88E0),
///
/// Original was GL_STREAM_READ = 0x88E1
///
StreamRead = ((int)0x88E1),
///
/// Original was GL_STREAM_COPY = 0x88E2
///
StreamCopy = ((int)0x88E2),
///
/// Original was GL_STATIC_DRAW = 0x88E4
///
StaticDraw = ((int)0x88E4),
///
/// Original was GL_STATIC_READ = 0x88E5
///
StaticRead = ((int)0x88E5),
///
/// Original was GL_STATIC_COPY = 0x88E6
///
StaticCopy = ((int)0x88E6),
///
/// Original was GL_DYNAMIC_DRAW = 0x88E8
///
DynamicDraw = ((int)0x88E8),
///
/// Original was GL_DYNAMIC_READ = 0x88E9
///
DynamicRead = ((int)0x88E9),
///
/// Original was GL_DYNAMIC_COPY = 0x88EA
///
DynamicCopy = ((int)0x88EA),
}
///
/// Not used directly.
///
public enum ClearBuffer : int
{
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800),
///
/// Original was GL_DEPTH = 0x1801
///
Depth = ((int)0x1801),
///
/// Original was GL_STENCIL = 0x1802
///
Stencil = ((int)0x1802),
}
///
/// Not used directly.
///
public enum ClearBufferCombined : int
{
///
/// Original was GL_DEPTH_STENCIL = 0x84F9
///
DepthStencil = ((int)0x84F9),
}
///
/// Used in GL.BlitFramebuffer, GL.Clear
///
[Flags]
public enum ClearBufferMask : int
{
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
DepthBufferBit = ((int)0x00000100),
///
/// Original was GL_ACCUM_BUFFER_BIT = 0x00000200
///
AccumBufferBit = ((int)0x00000200),
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
StencilBufferBit = ((int)0x00000400),
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
ColorBufferBit = ((int)0x00004000),
///
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
///
CoverageBufferBitNv = ((int)0x00008000),
}
///
/// Not used directly.
///
[Flags]
public enum ClientAttribMask : int
{
///
/// Original was GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
///
ClientPixelStoreBit = ((int)0x00000001),
///
/// Original was GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
///
ClientVertexArrayBit = ((int)0x00000002),
///
/// Original was GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
///
ClientAllAttribBits = unchecked((int)0xFFFFFFFF),
}
///
/// Not used directly.
///
public enum ClientWaitSyncFlags : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0),
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
///
SyncFlushCommandsBit = ((int)0x00000001),
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001
///
SyncFlushCommandsBitApple = ((int)0x00000001),
}
///
/// Not used directly.
///
public enum ClipPlaneName : int
{
///
/// Original was GL_CLIP_DISTANCE0 = 0x3000
///
ClipDistance0 = ((int)0x3000),
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
ClipPlane0 = ((int)0x3000),
///
/// Original was GL_CLIP_DISTANCE1 = 0x3001
///
ClipDistance1 = ((int)0x3001),
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
ClipPlane1 = ((int)0x3001),
///
/// Original was GL_CLIP_DISTANCE2 = 0x3002
///
ClipDistance2 = ((int)0x3002),
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
ClipPlane2 = ((int)0x3002),
///
/// Original was GL_CLIP_DISTANCE3 = 0x3003
///
ClipDistance3 = ((int)0x3003),
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
ClipPlane3 = ((int)0x3003),
///
/// Original was GL_CLIP_DISTANCE4 = 0x3004
///
ClipDistance4 = ((int)0x3004),
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
ClipPlane4 = ((int)0x3004),
///
/// Original was GL_CLIP_DISTANCE5 = 0x3005
///
ClipDistance5 = ((int)0x3005),
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
ClipPlane5 = ((int)0x3005),
///
/// Original was GL_CLIP_DISTANCE6 = 0x3006
///
ClipDistance6 = ((int)0x3006),
///
/// Original was GL_CLIP_DISTANCE7 = 0x3007
///
ClipDistance7 = ((int)0x3007),
}
///
/// Not used directly.
///
public enum ColorMaterialFace : int
{
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404),
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405),
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408),
}
///
/// Not used directly.
///
public enum ColorMaterialParameter : int
{
///
/// Original was GL_AMBIENT = 0x1200
///
Ambient = ((int)0x1200),
///
/// Original was GL_DIFFUSE = 0x1201
///
Diffuse = ((int)0x1201),
///
/// Original was GL_SPECULAR = 0x1202
///
Specular = ((int)0x1202),
///
/// Original was GL_EMISSION = 0x1600
///
Emission = ((int)0x1600),
///
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
///
AmbientAndDiffuse = ((int)0x1602),
}
///
/// Not used directly.
///
public enum ColorPointerType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401),
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
}
///
/// Not used directly.
///
public enum ColorTableParameterPNameSgi : int
{
///
/// Original was GL_COLOR_TABLE_SCALE = 0x80D6
///
ColorTableScale = ((int)0x80D6),
///
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
///
ColorTableScaleSgi = ((int)0x80D6),
///
/// Original was GL_COLOR_TABLE_BIAS = 0x80D7
///
ColorTableBias = ((int)0x80D7),
///
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
///
ColorTableBiasSgi = ((int)0x80D7),
}
///
/// Not used directly.
///
public enum ColorTableTargetSgi : int
{
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
TextureColorTableSgi = ((int)0x80BC),
///
/// Original was GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD
///
ProxyTextureColorTableSgi = ((int)0x80BD),
///
/// Original was GL_COLOR_TABLE = 0x80D0
///
ColorTable = ((int)0x80D0),
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
ColorTableSgi = ((int)0x80D0),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
///
PostConvolutionColorTable = ((int)0x80D1),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
PostConvolutionColorTableSgi = ((int)0x80D1),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
///
PostColorMatrixColorTable = ((int)0x80D2),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
PostColorMatrixColorTableSgi = ((int)0x80D2),
///
/// Original was GL_PROXY_COLOR_TABLE = 0x80D3
///
ProxyColorTable = ((int)0x80D3),
///
/// Original was GL_PROXY_COLOR_TABLE_SGI = 0x80D3
///
ProxyColorTableSgi = ((int)0x80D3),
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
///
ProxyPostConvolutionColorTable = ((int)0x80D4),
///
/// Original was GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4
///
ProxyPostConvolutionColorTableSgi = ((int)0x80D4),
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
///
ProxyPostColorMatrixColorTable = ((int)0x80D5),
///
/// Original was GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5
///
ProxyPostColorMatrixColorTableSgi = ((int)0x80D5),
}
///
/// Not used directly.
///
public enum CompressedInternalFormat : int
{
///
/// Original was GL_ETC1_RGB8_OES = 0x8D64
///
Etc1Rgb8Oes = ((int)0x8D64),
///
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
///
CompressedR11Eac = ((int)0x9270),
///
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
///
CompressedSignedR11Eac = ((int)0x9271),
///
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
///
CompressedRg11Eac = ((int)0x9272),
///
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
///
CompressedSignedRg11Eac = ((int)0x9273),
///
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
///
CompressedRgb8Etc2 = ((int)0x9274),
///
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
///
CompressedSrgb8Etc2 = ((int)0x9275),
///
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
///
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276),
///
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
///
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277),
///
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
///
CompressedRgba8Etc2Eac = ((int)0x9278),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
///
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279),
}
///
/// Not used directly.
///
[Flags]
public enum ContextFlagMask : int
{
///
/// Original was GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001
///
ContextFlagForwardCompatibleBit = ((int)0x00000001),
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
///
ContextFlagDebugBit = ((int)0x00000002),
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
///
ContextFlagDebugBitKhr = ((int)0x00000002),
///
/// Original was GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004
///
ContextFlagRobustAccessBitArb = ((int)0x00000004),
}
///
/// Not used directly.
///
[Flags]
public enum ContextProfileMask : int
{
///
/// Original was GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001
///
ContextCoreProfileBit = ((int)0x00000001),
///
/// Original was GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002
///
ContextCompatibilityProfileBit = ((int)0x00000002),
}
///
/// Not used directly.
///
public enum ConvolutionBorderModeExt : int
{
///
/// Original was GL_REDUCE = 0x8016
///
Reduce = ((int)0x8016),
///
/// Original was GL_REDUCE_EXT = 0x8016
///
ReduceExt = ((int)0x8016),
}
///
/// Not used directly.
///
public enum ConvolutionParameterExt : int
{
///
/// Original was GL_CONVOLUTION_BORDER_MODE = 0x8013
///
ConvolutionBorderMode = ((int)0x8013),
///
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
///
ConvolutionBorderModeExt = ((int)0x8013),
///
/// Original was GL_CONVOLUTION_FILTER_SCALE = 0x8014
///
ConvolutionFilterScale = ((int)0x8014),
///
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
///
ConvolutionFilterScaleExt = ((int)0x8014),
///
/// Original was GL_CONVOLUTION_FILTER_BIAS = 0x8015
///
ConvolutionFilterBias = ((int)0x8015),
///
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
///
ConvolutionFilterBiasExt = ((int)0x8015),
}
///
/// Not used directly.
///
public enum ConvolutionTargetExt : int
{
///
/// Original was GL_CONVOLUTION_1D = 0x8010
///
Convolution1D = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
Convolution1DExt = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_2D = 0x8011
///
Convolution2D = ((int)0x8011),
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
Convolution2DExt = ((int)0x8011),
}
///
/// Used in GL.CullFace
///
public enum CullFaceMode : int
{
///
/// Original was GL_Front = 0X0404
///
Front = ((int)0X0404),
///
/// Original was GL_Back = 0X0405
///
Back = ((int)0X0405),
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408),
}
///
/// Not used directly.
///
public enum DataType : int
{
}
///
/// Not used directly.
///
public enum DebugSeverity : int
{
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
///
DebugSeverityNotification = ((int)0x826B),
///
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
///
DebugSeverityHigh = ((int)0x9146),
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
///
DebugSeverityMedium = ((int)0x9147),
///
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
///
DebugSeverityLow = ((int)0x9148),
}
///
/// Not used directly.
///
public enum DebugSeverityControl : int
{
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100),
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
///
DebugSeverityNotification = ((int)0x826B),
///
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
///
DebugSeverityHigh = ((int)0x9146),
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
///
DebugSeverityMedium = ((int)0x9147),
///
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
///
DebugSeverityLow = ((int)0x9148),
}
///
/// Not used directly.
///
public enum DebugSource : int
{
///
/// Original was GL_DEBUG_SOURCE_API = 0x8246
///
DebugSourceApi = ((int)0x8246),
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
///
DebugSourceWindowSystem = ((int)0x8247),
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
///
DebugSourceShaderCompiler = ((int)0x8248),
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
DebugSourceThirdParty = ((int)0x8249),
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
DebugSourceApplication = ((int)0x824A),
///
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
///
DebugSourceOther = ((int)0x824B),
}
///
/// Not used directly.
///
public enum DebugSourceControl : int
{
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100),
///
/// Original was GL_DEBUG_SOURCE_API = 0x8246
///
DebugSourceApi = ((int)0x8246),
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
///
DebugSourceWindowSystem = ((int)0x8247),
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
///
DebugSourceShaderCompiler = ((int)0x8248),
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
DebugSourceThirdParty = ((int)0x8249),
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
DebugSourceApplication = ((int)0x824A),
///
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
///
DebugSourceOther = ((int)0x824B),
}
///
/// Not used directly.
///
public enum DebugSourceExternal : int
{
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
DebugSourceThirdParty = ((int)0x8249),
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
DebugSourceApplication = ((int)0x824A),
}
///
/// Not used directly.
///
public enum DebugType : int
{
///
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
///
DebugTypeError = ((int)0x824C),
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
///
DebugTypeDeprecatedBehavior = ((int)0x824D),
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
///
DebugTypeUndefinedBehavior = ((int)0x824E),
///
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
///
DebugTypePortability = ((int)0x824F),
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
///
DebugTypePerformance = ((int)0x8250),
///
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
///
DebugTypeOther = ((int)0x8251),
///
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
///
DebugTypeMarker = ((int)0x8268),
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
///
DebugTypePushGroup = ((int)0x8269),
///
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
///
DebugTypePopGroup = ((int)0x826A),
}
///
/// Not used directly.
///
public enum DebugTypeControl : int
{
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100),
///
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
///
DebugTypeError = ((int)0x824C),
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
///
DebugTypeDeprecatedBehavior = ((int)0x824D),
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
///
DebugTypeUndefinedBehavior = ((int)0x824E),
///
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
///
DebugTypePortability = ((int)0x824F),
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
///
DebugTypePerformance = ((int)0x8250),
///
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
///
DebugTypeOther = ((int)0x8251),
///
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
///
DebugTypeMarker = ((int)0x8268),
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
///
DebugTypePushGroup = ((int)0x8269),
///
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
///
DebugTypePopGroup = ((int)0x826A),
}
///
/// Used in GL.DepthFunc
///
public enum DepthFunction : int
{
///
/// Original was GL_Never = 0X0200
///
Never = ((int)0X0200),
///
/// Original was GL_Less = 0X0201
///
Less = ((int)0X0201),
///
/// Original was GL_Equal = 0X0202
///
Equal = ((int)0X0202),
///
/// Original was GL_Lequal = 0X0203
///
Lequal = ((int)0X0203),
///
/// Original was GL_Greater = 0X0204
///
Greater = ((int)0X0204),
///
/// Original was GL_Notequal = 0X0205
///
Notequal = ((int)0X0205),
///
/// Original was GL_Gequal = 0X0206
///
Gequal = ((int)0X0206),
///
/// Original was GL_Always = 0X0207
///
Always = ((int)0X0207),
}
///
/// Not used directly.
///
public enum DmpShaderBinary : int
{
///
/// Original was GL_SHADER_BINARY_DMP = 0x9250
///
ShaderBinaryDmp = ((int)0x9250),
}
///
/// Not used directly.
///
public enum DrawBufferMode : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0),
///
/// Original was GL_NONE_OES = 0
///
NoneOes = ((int)0),
///
/// Original was GL_FRONT_LEFT = 0x0400
///
FrontLeft = ((int)0x0400),
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
FrontRight = ((int)0x0401),
///
/// Original was GL_BACK_LEFT = 0x0402
///
BackLeft = ((int)0x0402),
///
/// Original was GL_BACK_RIGHT = 0x0403
///
BackRight = ((int)0x0403),
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404),
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405),
///
/// Original was GL_LEFT = 0x0406
///
Left = ((int)0x0406),
///
/// Original was GL_RIGHT = 0x0407
///
Right = ((int)0x0407),
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408),
///
/// Original was GL_AUX0 = 0x0409
///
Aux0 = ((int)0x0409),
///
/// Original was GL_AUX1 = 0x040A
///
Aux1 = ((int)0x040A),
///
/// Original was GL_AUX2 = 0x040B
///
Aux2 = ((int)0x040B),
///
/// Original was GL_AUX3 = 0x040C
///
Aux3 = ((int)0x040C),
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0),
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1),
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2),
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3),
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4),
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5),
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6),
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7),
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8),
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9),
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA),
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB),
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC),
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED),
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE),
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF),
}
///
/// Used in GL.DrawElements, GL.DrawElementsInstanced and 3 other functions
///
public enum DrawElementsType : int
{
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
}
///
/// Used in GL.Disable, GL.Enable and 1 other function
///
public enum EnableCap : int
{
///
/// Original was GL_POINT_SMOOTH = 0x0B10
///
PointSmooth = ((int)0x0B10),
///
/// Original was GL_LINE_SMOOTH = 0x0B20
///
LineSmooth = ((int)0x0B20),
///
/// Original was GL_LINE_STIPPLE = 0x0B24
///
LineStipple = ((int)0x0B24),
///
/// Original was GL_POLYGON_SMOOTH = 0x0B41
///
PolygonSmooth = ((int)0x0B41),
///
/// Original was GL_POLYGON_STIPPLE = 0x0B42
///
PolygonStipple = ((int)0x0B42),
///
/// Original was GL_CULL_FACE = 0x0B44
///
CullFace = ((int)0x0B44),
///
/// Original was GL_LIGHTING = 0x0B50
///
Lighting = ((int)0x0B50),
///
/// Original was GL_COLOR_MATERIAL = 0x0B57
///
ColorMaterial = ((int)0x0B57),
///
/// Original was GL_FOG = 0x0B60
///
Fog = ((int)0x0B60),
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
DepthTest = ((int)0x0B71),
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
StencilTest = ((int)0x0B90),
///
/// Original was GL_NORMALIZE = 0x0BA1
///
Normalize = ((int)0x0BA1),
///
/// Original was GL_ALPHA_TEST = 0x0BC0
///
AlphaTest = ((int)0x0BC0),
///
/// Original was GL_Dither = 0X0bd0
///
Dither = ((int)0X0bd0),
///
/// Original was GL_Blend = 0X0be2
///
Blend = ((int)0X0be2),
///
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
///
IndexLogicOp = ((int)0x0BF1),
///
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
///
ColorLogicOp = ((int)0x0BF2),
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11),
///
/// Original was GL_TEXTURE_GEN_S = 0x0C60
///
TextureGenS = ((int)0x0C60),
///
/// Original was GL_TEXTURE_GEN_T = 0x0C61
///
TextureGenT = ((int)0x0C61),
///
/// Original was GL_TEXTURE_GEN_R = 0x0C62
///
TextureGenR = ((int)0x0C62),
///
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
///
TextureGenQ = ((int)0x0C63),
///
/// Original was GL_AUTO_NORMAL = 0x0D80
///
AutoNormal = ((int)0x0D80),
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
Map1Color4 = ((int)0x0D90),
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
Map1Index = ((int)0x0D91),
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
Map1Normal = ((int)0x0D92),
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
Map1TextureCoord1 = ((int)0x0D93),
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
Map1TextureCoord2 = ((int)0x0D94),
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
Map1TextureCoord3 = ((int)0x0D95),
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
Map1TextureCoord4 = ((int)0x0D96),
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
Map1Vertex3 = ((int)0x0D97),
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
Map1Vertex4 = ((int)0x0D98),
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
Map2Color4 = ((int)0x0DB0),
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
Map2Index = ((int)0x0DB1),
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
Map2Normal = ((int)0x0DB2),
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
Map2TextureCoord1 = ((int)0x0DB3),
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
Map2TextureCoord2 = ((int)0x0DB4),
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
Map2TextureCoord3 = ((int)0x0DB5),
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
Map2TextureCoord4 = ((int)0x0DB6),
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
Map2Vertex3 = ((int)0x0DB7),
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
Map2Vertex4 = ((int)0x0DB8),
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0),
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1),
///
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
///
PolygonOffsetPoint = ((int)0x2A01),
///
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
///
PolygonOffsetLine = ((int)0x2A02),
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
ClipPlane0 = ((int)0x3000),
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
ClipPlane1 = ((int)0x3001),
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
ClipPlane2 = ((int)0x3002),
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
ClipPlane3 = ((int)0x3003),
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
ClipPlane4 = ((int)0x3004),
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
ClipPlane5 = ((int)0x3005),
///
/// Original was GL_LIGHT0 = 0x4000
///
Light0 = ((int)0x4000),
///
/// Original was GL_LIGHT1 = 0x4001
///
Light1 = ((int)0x4001),
///
/// Original was GL_LIGHT2 = 0x4002
///
Light2 = ((int)0x4002),
///
/// Original was GL_LIGHT3 = 0x4003
///
Light3 = ((int)0x4003),
///
/// Original was GL_LIGHT4 = 0x4004
///
Light4 = ((int)0x4004),
///
/// Original was GL_LIGHT5 = 0x4005
///
Light5 = ((int)0x4005),
///
/// Original was GL_LIGHT6 = 0x4006
///
Light6 = ((int)0x4006),
///
/// Original was GL_LIGHT7 = 0x4007
///
Light7 = ((int)0x4007),
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
Convolution1DExt = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
Convolution2DExt = ((int)0x8011),
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
Separable2DExt = ((int)0x8012),
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
HistogramExt = ((int)0x8024),
///
/// Original was GL_MINMAX_EXT = 0x802E
///
MinmaxExt = ((int)0x802E),
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
PolygonOffsetFill = ((int)0x8037),
///
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
///
RescaleNormalExt = ((int)0x803A),
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
Texture3DExt = ((int)0x806F),
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074),
///
/// Original was GL_NORMAL_ARRAY = 0x8075
///
NormalArray = ((int)0x8075),
///
/// Original was GL_COLOR_ARRAY = 0x8076
///
ColorArray = ((int)0x8076),
///
/// Original was GL_INDEX_ARRAY = 0x8077
///
IndexArray = ((int)0x8077),
///
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
///
TextureCoordArray = ((int)0x8078),
///
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
///
EdgeFlagArray = ((int)0x8079),
///
/// Original was GL_INTERLACE_SGIX = 0x8094
///
InterlaceSgix = ((int)0x8094),
///
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
///
MultisampleSgis = ((int)0x809D),
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
///
SampleAlphaToCoverage = ((int)0x809E),
///
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
///
SampleAlphaToMaskSgis = ((int)0x809E),
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
///
SampleAlphaToOneSgis = ((int)0x809F),
///
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
///
SampleCoverage = ((int)0x80A0),
///
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
///
SampleMaskSgis = ((int)0x80A0),
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
TextureColorTableSgi = ((int)0x80BC),
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
ColorTableSgi = ((int)0x80D0),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
PostConvolutionColorTableSgi = ((int)0x80D1),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
PostColorMatrixColorTableSgi = ((int)0x80D2),
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
Texture4DSgis = ((int)0x8134),
///
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
///
PixelTexGenSgix = ((int)0x8139),
///
/// Original was GL_SPRITE_SGIX = 0x8148
///
SpriteSgix = ((int)0x8148),
///
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
///
ReferencePlaneSgix = ((int)0x817D),
///
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
///
IrInstrument1Sgix = ((int)0x817F),
///
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
///
CalligraphicFragmentSgix = ((int)0x8183),
///
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
///
FramezoomSgix = ((int)0x818B),
///
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
///
FogOffsetSgix = ((int)0x8198),
///
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
///
SharedTexturePaletteExt = ((int)0x81FB),
///
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
///
AsyncHistogramSgix = ((int)0x832C),
///
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
///
PixelTextureSgis = ((int)0x8353),
///
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
///
AsyncTexImageSgix = ((int)0x835C),
///
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
///
AsyncDrawPixelsSgix = ((int)0x835D),
///
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
///
AsyncReadPixelsSgix = ((int)0x835E),
///
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
///
FragmentLightingSgix = ((int)0x8400),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
///
FragmentColorMaterialSgix = ((int)0x8401),
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
FragmentLight0Sgix = ((int)0x840C),
///
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
///
FragmentLight1Sgix = ((int)0x840D),
///
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
///
FragmentLight2Sgix = ((int)0x840E),
///
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
///
FragmentLight3Sgix = ((int)0x840F),
///
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
///
FragmentLight4Sgix = ((int)0x8410),
///
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
///
FragmentLight5Sgix = ((int)0x8411),
///
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
///
FragmentLight6Sgix = ((int)0x8412),
///
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
///
FragmentLight7Sgix = ((int)0x8413),
///
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
///
RasterizerDiscard = ((int)0x8C89),
///
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
///
PrimitiveRestartFixedIndex = ((int)0x8D69),
///
/// Original was GL_GL_SAMPLE_MASK = 0x8E51
///
GlSampleMask = ((int)0x8E51),
}
///
/// Not used directly.
///
public enum ErrorCode : int
{
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0),
///
/// Original was GL_INVALID_ENUM = 0x0500
///
InvalidEnum = ((int)0x0500),
///
/// Original was GL_INVALID_VALUE = 0x0501
///
InvalidValue = ((int)0x0501),
///
/// Original was GL_INVALID_OPERATION = 0x0502
///
InvalidOperation = ((int)0x0502),
///
/// Original was GL_STACK_OVERFLOW = 0x0503
///
StackOverflow = ((int)0x0503),
///
/// Original was GL_STACK_UNDERFLOW = 0x0504
///
StackUnderflow = ((int)0x0504),
///
/// Original was GL_OUT_OF_MEMORY = 0x0505
///
OutOfMemory = ((int)0x0505),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
///
InvalidFramebufferOperation = ((int)0x0506),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506
///
InvalidFramebufferOperationExt = ((int)0x0506),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506
///
InvalidFramebufferOperationOes = ((int)0x0506),
///
/// Original was GL_CONTEXT_LOST = 0x0507
///
ContextLost = ((int)0x0507),
///
/// Original was GL_TABLE_TOO_LARGE = 0x8031
///
TableTooLarge = ((int)0x8031),
///
/// Original was GL_TABLE_TOO_LARGE_EXT = 0x8031
///
TableTooLargeExt = ((int)0x8031),
///
/// Original was GL_TEXTURE_TOO_LARGE_EXT = 0x8065
///
TextureTooLargeExt = ((int)0x8065),
}
///
/// Not used directly.
///
public enum EsVersion20 : int
{
///
/// Original was GL_FALSE = 0
///
False = ((int)0),
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0),
///
/// Original was GL_NONE = 0
///
None = ((int)0),
///
/// Original was GL_ZERO = 0
///
Zero = ((int)0),
///
/// Original was GL_POINTS = 0x0000
///
Points = ((int)0x0000),
///
/// Original was GL_DEPTH_BUFFER_BIT = 0x00000100
///
DepthBufferBit = ((int)0x00000100),
///
/// Original was GL_STENCIL_BUFFER_BIT = 0x00000400
///
StencilBufferBit = ((int)0x00000400),
///
/// Original was GL_COLOR_BUFFER_BIT = 0x00004000
///
ColorBufferBit = ((int)0x00004000),
///
/// Original was GL_LINES = 0x0001
///
Lines = ((int)0x0001),
///
/// Original was GL_LINE_LOOP = 0x0002
///
LineLoop = ((int)0x0002),
///
/// Original was GL_LINE_STRIP = 0x0003
///
LineStrip = ((int)0x0003),
///
/// Original was GL_TRIANGLES = 0x0004
///
Triangles = ((int)0x0004),
///
/// Original was GL_TRIANGLE_STRIP = 0x0005
///
TriangleStrip = ((int)0x0005),
///
/// Original was GL_TRIANGLE_FAN = 0x0006
///
TriangleFan = ((int)0x0006),
///
/// Original was GL_NEVER = 0x0200
///
Never = ((int)0x0200),
///
/// Original was GL_LESS = 0x0201
///
Less = ((int)0x0201),
///
/// Original was GL_EQUAL = 0x0202
///
Equal = ((int)0x0202),
///
/// Original was GL_LEQUAL = 0x0203
///
Lequal = ((int)0x0203),
///
/// Original was GL_GREATER = 0x0204
///
Greater = ((int)0x0204),
///
/// Original was GL_NOTEQUAL = 0x0205
///
Notequal = ((int)0x0205),
///
/// Original was GL_GEQUAL = 0x0206
///
Gequal = ((int)0x0206),
///
/// Original was GL_ALWAYS = 0x0207
///
Always = ((int)0x0207),
///
/// Original was GL_SRC_COLOR = 0x0300
///
SrcColor = ((int)0x0300),
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
OneMinusSrcColor = ((int)0x0301),
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302),
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303),
///
/// Original was GL_DST_ALPHA = 0x0304
///
DstAlpha = ((int)0x0304),
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
OneMinusDstAlpha = ((int)0x0305),
///
/// Original was GL_DST_COLOR = 0x0306
///
DstColor = ((int)0x0306),
///
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
///
OneMinusDstColor = ((int)0x0307),
///
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
///
SrcAlphaSaturate = ((int)0x0308),
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404),
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405),
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408),
///
/// Original was GL_INVALID_ENUM = 0x0500
///
InvalidEnum = ((int)0x0500),
///
/// Original was GL_INVALID_VALUE = 0x0501
///
InvalidValue = ((int)0x0501),
///
/// Original was GL_INVALID_OPERATION = 0x0502
///
InvalidOperation = ((int)0x0502),
///
/// Original was GL_OUT_OF_MEMORY = 0x0505
///
OutOfMemory = ((int)0x0505),
///
/// Original was GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506
///
InvalidFramebufferOperation = ((int)0x0506),
///
/// Original was GL_CW = 0x0900
///
Cw = ((int)0x0900),
///
/// Original was GL_CCW = 0x0901
///
Ccw = ((int)0x0901),
///
/// Original was GL_LINE_WIDTH = 0x0B21
///
LineWidth = ((int)0x0B21),
///
/// Original was GL_CULL_FACE = 0x0B44
///
CullFace = ((int)0x0B44),
///
/// Original was GL_CULL_FACE_MODE = 0x0B45
///
CullFaceMode = ((int)0x0B45),
///
/// Original was GL_FRONT_FACE = 0x0B46
///
FrontFace = ((int)0x0B46),
///
/// Original was GL_DEPTH_RANGE = 0x0B70
///
DepthRange = ((int)0x0B70),
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
DepthTest = ((int)0x0B71),
///
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
///
DepthWritemask = ((int)0x0B72),
///
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
///
DepthClearValue = ((int)0x0B73),
///
/// Original was GL_DEPTH_FUNC = 0x0B74
///
DepthFunc = ((int)0x0B74),
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
StencilTest = ((int)0x0B90),
///
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
///
StencilClearValue = ((int)0x0B91),
///
/// Original was GL_STENCIL_FUNC = 0x0B92
///
StencilFunc = ((int)0x0B92),
///
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
///
StencilValueMask = ((int)0x0B93),
///
/// Original was GL_STENCIL_FAIL = 0x0B94
///
StencilFail = ((int)0x0B94),
///
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
///
StencilPassDepthFail = ((int)0x0B95),
///
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
///
StencilPassDepthPass = ((int)0x0B96),
///
/// Original was GL_STENCIL_REF = 0x0B97
///
StencilRef = ((int)0x0B97),
///
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
///
StencilWritemask = ((int)0x0B98),
///
/// Original was GL_VIEWPORT = 0x0BA2
///
Viewport = ((int)0x0BA2),
///
/// Original was GL_DITHER = 0x0BD0
///
Dither = ((int)0x0BD0),
///
/// Original was GL_BLEND = 0x0BE2
///
Blend = ((int)0x0BE2),
///
/// Original was GL_SCISSOR_BOX = 0x0C10
///
ScissorBox = ((int)0x0C10),
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11),
///
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
///
ColorClearValue = ((int)0x0C22),
///
/// Original was GL_COLOR_WRITEMASK = 0x0C23
///
ColorWritemask = ((int)0x0C23),
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
UnpackAlignment = ((int)0x0CF5),
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
PackAlignment = ((int)0x0D05),
///
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
///
MaxTextureSize = ((int)0x0D33),
///
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
///
MaxViewportDims = ((int)0x0D3A),
///
/// Original was GL_SUBPIXEL_BITS = 0x0D50
///
SubpixelBits = ((int)0x0D50),
///
/// Original was GL_RED_BITS = 0x0D52
///
RedBits = ((int)0x0D52),
///
/// Original was GL_GREEN_BITS = 0x0D53
///
GreenBits = ((int)0x0D53),
///
/// Original was GL_BLUE_BITS = 0x0D54
///
BlueBits = ((int)0x0D54),
///
/// Original was GL_ALPHA_BITS = 0x0D55
///
AlphaBits = ((int)0x0D55),
///
/// Original was GL_DEPTH_BITS = 0x0D56
///
DepthBits = ((int)0x0D56),
///
/// Original was GL_STENCIL_BITS = 0x0D57
///
StencilBits = ((int)0x0D57),
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1),
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100),
///
/// Original was GL_FASTEST = 0x1101
///
Fastest = ((int)0x1101),
///
/// Original was GL_NICEST = 0x1102
///
Nicest = ((int)0x1102),
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401),
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_FIXED = 0x140C
///
Fixed = ((int)0x140C),
///
/// Original was GL_INVERT = 0x150A
///
Invert = ((int)0x150A),
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702),
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
DepthComponent = ((int)0x1902),
///
/// Original was GL_ALPHA = 0x1906
///
Alpha = ((int)0x1906),
///
/// Original was GL_RGB = 0x1907
///
Rgb = ((int)0x1907),
///
/// Original was GL_RGBA = 0x1908
///
Rgba = ((int)0x1908),
///
/// Original was GL_LUMINANCE = 0x1909
///
Luminance = ((int)0x1909),
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A),
///
/// Original was GL_KEEP = 0x1E00
///
Keep = ((int)0x1E00),
///
/// Original was GL_REPLACE = 0x1E01
///
Replace = ((int)0x1E01),
///
/// Original was GL_INCR = 0x1E02
///
Incr = ((int)0x1E02),
///
/// Original was GL_DECR = 0x1E03
///
Decr = ((int)0x1E03),
///
/// Original was GL_VENDOR = 0x1F00
///
Vendor = ((int)0x1F00),
///
/// Original was GL_RENDERER = 0x1F01
///
Renderer = ((int)0x1F01),
///
/// Original was GL_VERSION = 0x1F02
///
Version = ((int)0x1F02),
///
/// Original was GL_EXTENSIONS = 0x1F03
///
Extensions = ((int)0x1F03),
///
/// Original was GL_NEAREST = 0x2600
///
Nearest = ((int)0x2600),
///
/// Original was GL_LINEAR = 0x2601
///
Linear = ((int)0x2601),
///
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
///
NearestMipmapNearest = ((int)0x2700),
///
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
///
LinearMipmapNearest = ((int)0x2701),
///
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
///
NearestMipmapLinear = ((int)0x2702),
///
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
///
LinearMipmapLinear = ((int)0x2703),
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
TextureMagFilter = ((int)0x2800),
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
TextureMinFilter = ((int)0x2801),
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
TextureWrapS = ((int)0x2802),
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
TextureWrapT = ((int)0x2803),
///
/// Original was GL_REPEAT = 0x2901
///
Repeat = ((int)0x2901),
///
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
///
PolygonOffsetUnits = ((int)0x2A00),
///
/// Original was GL_CONSTANT_COLOR = 0x8001
///
ConstantColor = ((int)0x8001),
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
///
OneMinusConstantColor = ((int)0x8002),
///
/// Original was GL_CONSTANT_ALPHA = 0x8003
///
ConstantAlpha = ((int)0x8003),
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
///
OneMinusConstantAlpha = ((int)0x8004),
///
/// Original was GL_BLEND_COLOR = 0x8005
///
BlendColor = ((int)0x8005),
///
/// Original was GL_FUNC_ADD = 0x8006
///
FuncAdd = ((int)0x8006),
///
/// Original was GL_BLEND_EQUATION = 0x8009
///
BlendEquation = ((int)0x8009),
///
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
///
BlendEquationRgb = ((int)0x8009),
///
/// Original was GL_FUNC_SUBTRACT = 0x800A
///
FuncSubtract = ((int)0x800A),
///
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
///
FuncReverseSubtract = ((int)0x800B),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
///
UnsignedShort4444 = ((int)0x8033),
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
///
UnsignedShort5551 = ((int)0x8034),
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
PolygonOffsetFill = ((int)0x8037),
///
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
///
PolygonOffsetFactor = ((int)0x8038),
///
/// Original was GL_RGBA4 = 0x8056
///
Rgba4 = ((int)0x8056),
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057),
///
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
///
TextureBinding2D = ((int)0x8069),
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
///
SampleAlphaToCoverage = ((int)0x809E),
///
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
///
SampleCoverage = ((int)0x80A0),
///
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
///
SampleBuffers = ((int)0x80A8),
///
/// Original was GL_SAMPLES = 0x80A9
///
Samples = ((int)0x80A9),
///
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
///
SampleCoverageValue = ((int)0x80AA),
///
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
///
SampleCoverageInvert = ((int)0x80AB),
///
/// Original was GL_BLEND_DST_RGB = 0x80C8
///
BlendDstRgb = ((int)0x80C8),
///
/// Original was GL_BLEND_SRC_RGB = 0x80C9
///
BlendSrcRgb = ((int)0x80C9),
///
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
///
BlendDstAlpha = ((int)0x80CA),
///
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
///
BlendSrcAlpha = ((int)0x80CB),
///
/// Original was GL_CLAMP_TO_EDGE = 0x812F
///
ClampToEdge = ((int)0x812F),
///
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
///
GenerateMipmapHint = ((int)0x8192),
///
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
///
DepthComponent16 = ((int)0x81A5),
///
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
///
UnsignedShort565 = ((int)0x8363),
///
/// Original was GL_MIRRORED_REPEAT = 0x8370
///
MirroredRepeat = ((int)0x8370),
///
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
///
AliasedPointSizeRange = ((int)0x846D),
///
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
///
AliasedLineWidthRange = ((int)0x846E),
///
/// Original was GL_TEXTURE0 = 0x84C0
///
Texture0 = ((int)0x84C0),
///
/// Original was GL_TEXTURE1 = 0x84C1
///
Texture1 = ((int)0x84C1),
///
/// Original was GL_TEXTURE2 = 0x84C2
///
Texture2 = ((int)0x84C2),
///
/// Original was GL_TEXTURE3 = 0x84C3
///
Texture3 = ((int)0x84C3),
///
/// Original was GL_TEXTURE4 = 0x84C4
///
Texture4 = ((int)0x84C4),
///
/// Original was GL_TEXTURE5 = 0x84C5
///
Texture5 = ((int)0x84C5),
///
/// Original was GL_TEXTURE6 = 0x84C6
///
Texture6 = ((int)0x84C6),
///
/// Original was GL_TEXTURE7 = 0x84C7
///
Texture7 = ((int)0x84C7),
///
/// Original was GL_TEXTURE8 = 0x84C8
///
Texture8 = ((int)0x84C8),
///
/// Original was GL_TEXTURE9 = 0x84C9
///
Texture9 = ((int)0x84C9),
///
/// Original was GL_TEXTURE10 = 0x84CA
///
Texture10 = ((int)0x84CA),
///
/// Original was GL_TEXTURE11 = 0x84CB
///
Texture11 = ((int)0x84CB),
///
/// Original was GL_TEXTURE12 = 0x84CC
///
Texture12 = ((int)0x84CC),
///
/// Original was GL_TEXTURE13 = 0x84CD
///
Texture13 = ((int)0x84CD),
///
/// Original was GL_TEXTURE14 = 0x84CE
///
Texture14 = ((int)0x84CE),
///
/// Original was GL_TEXTURE15 = 0x84CF
///
Texture15 = ((int)0x84CF),
///
/// Original was GL_TEXTURE16 = 0x84D0
///
Texture16 = ((int)0x84D0),
///
/// Original was GL_TEXTURE17 = 0x84D1
///
Texture17 = ((int)0x84D1),
///
/// Original was GL_TEXTURE18 = 0x84D2
///
Texture18 = ((int)0x84D2),
///
/// Original was GL_TEXTURE19 = 0x84D3
///
Texture19 = ((int)0x84D3),
///
/// Original was GL_TEXTURE20 = 0x84D4
///
Texture20 = ((int)0x84D4),
///
/// Original was GL_TEXTURE21 = 0x84D5
///
Texture21 = ((int)0x84D5),
///
/// Original was GL_TEXTURE22 = 0x84D6
///
Texture22 = ((int)0x84D6),
///
/// Original was GL_TEXTURE23 = 0x84D7
///
Texture23 = ((int)0x84D7),
///
/// Original was GL_TEXTURE24 = 0x84D8
///
Texture24 = ((int)0x84D8),
///
/// Original was GL_TEXTURE25 = 0x84D9
///
Texture25 = ((int)0x84D9),
///
/// Original was GL_TEXTURE26 = 0x84DA
///
Texture26 = ((int)0x84DA),
///
/// Original was GL_TEXTURE27 = 0x84DB
///
Texture27 = ((int)0x84DB),
///
/// Original was GL_TEXTURE28 = 0x84DC
///
Texture28 = ((int)0x84DC),
///
/// Original was GL_TEXTURE29 = 0x84DD
///
Texture29 = ((int)0x84DD),
///
/// Original was GL_TEXTURE30 = 0x84DE
///
Texture30 = ((int)0x84DE),
///
/// Original was GL_TEXTURE31 = 0x84DF
///
Texture31 = ((int)0x84DF),
///
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
///
ActiveTexture = ((int)0x84E0),
///
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
///
MaxRenderbufferSize = ((int)0x84E8),
///
/// Original was GL_INCR_WRAP = 0x8507
///
IncrWrap = ((int)0x8507),
///
/// Original was GL_DECR_WRAP = 0x8508
///
DecrWrap = ((int)0x8508),
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513),
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
///
TextureBindingCubeMap = ((int)0x8514),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
///
TextureCubeMapPositiveX = ((int)0x8515),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
///
TextureCubeMapNegativeX = ((int)0x8516),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
///
TextureCubeMapPositiveY = ((int)0x8517),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
///
TextureCubeMapNegativeY = ((int)0x8518),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
///
TextureCubeMapPositiveZ = ((int)0x8519),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
///
TextureCubeMapNegativeZ = ((int)0x851A),
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
///
MaxCubeMapTextureSize = ((int)0x851C),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
///
VertexAttribArrayEnabled = ((int)0x8622),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
///
VertexAttribArraySize = ((int)0x8623),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
///
VertexAttribArrayStride = ((int)0x8624),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
///
VertexAttribArrayType = ((int)0x8625),
///
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
///
CurrentVertexAttrib = ((int)0x8626),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
///
VertexAttribArrayPointer = ((int)0x8645),
///
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
///
NumCompressedTextureFormats = ((int)0x86A2),
///
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
///
CompressedTextureFormats = ((int)0x86A3),
///
/// Original was GL_BUFFER_SIZE = 0x8764
///
BufferSize = ((int)0x8764),
///
/// Original was GL_BUFFER_USAGE = 0x8765
///
BufferUsage = ((int)0x8765),
///
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
///
StencilBackFunc = ((int)0x8800),
///
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
///
StencilBackFail = ((int)0x8801),
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
///
StencilBackPassDepthFail = ((int)0x8802),
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
///
StencilBackPassDepthPass = ((int)0x8803),
///
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
///
BlendEquationAlpha = ((int)0x883D),
///
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
///
MaxVertexAttribs = ((int)0x8869),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
///
VertexAttribArrayNormalized = ((int)0x886A),
///
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
///
MaxTextureImageUnits = ((int)0x8872),
///
/// Original was GL_ARRAY_BUFFER = 0x8892
///
ArrayBuffer = ((int)0x8892),
///
/// Original was GL_ELEMENT_ARRAY_BUFFER = 0x8893
///
ElementArrayBuffer = ((int)0x8893),
///
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
///
ArrayBufferBinding = ((int)0x8894),
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
///
ElementArrayBufferBinding = ((int)0x8895),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
///
VertexAttribArrayBufferBinding = ((int)0x889F),
///
/// Original was GL_STREAM_DRAW = 0x88E0
///
StreamDraw = ((int)0x88E0),
///
/// Original was GL_STATIC_DRAW = 0x88E4
///
StaticDraw = ((int)0x88E4),
///
/// Original was GL_DYNAMIC_DRAW = 0x88E8
///
DynamicDraw = ((int)0x88E8),
///
/// Original was GL_FRAGMENT_SHADER = 0x8B30
///
FragmentShader = ((int)0x8B30),
///
/// Original was GL_VERTEX_SHADER = 0x8B31
///
VertexShader = ((int)0x8B31),
///
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
///
MaxVertexTextureImageUnits = ((int)0x8B4C),
///
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
///
MaxCombinedTextureImageUnits = ((int)0x8B4D),
///
/// Original was GL_SHADER_TYPE = 0x8B4F
///
ShaderType = ((int)0x8B4F),
///
/// Original was GL_FLOAT_VEC2 = 0x8B50
///
FloatVec2 = ((int)0x8B50),
///
/// Original was GL_FLOAT_VEC3 = 0x8B51
///
FloatVec3 = ((int)0x8B51),
///
/// Original was GL_FLOAT_VEC4 = 0x8B52
///
FloatVec4 = ((int)0x8B52),
///
/// Original was GL_INT_VEC2 = 0x8B53
///
IntVec2 = ((int)0x8B53),
///
/// Original was GL_INT_VEC3 = 0x8B54
///
IntVec3 = ((int)0x8B54),
///
/// Original was GL_INT_VEC4 = 0x8B55
///
IntVec4 = ((int)0x8B55),
///
/// Original was GL_BOOL = 0x8B56
///
Bool = ((int)0x8B56),
///
/// Original was GL_BOOL_VEC2 = 0x8B57
///
BoolVec2 = ((int)0x8B57),
///
/// Original was GL_BOOL_VEC3 = 0x8B58
///
BoolVec3 = ((int)0x8B58),
///
/// Original was GL_BOOL_VEC4 = 0x8B59
///
BoolVec4 = ((int)0x8B59),
///
/// Original was GL_FLOAT_MAT2 = 0x8B5A
///
FloatMat2 = ((int)0x8B5A),
///
/// Original was GL_FLOAT_MAT3 = 0x8B5B
///
FloatMat3 = ((int)0x8B5B),
///
/// Original was GL_FLOAT_MAT4 = 0x8B5C
///
FloatMat4 = ((int)0x8B5C),
///
/// Original was GL_SAMPLER_2D = 0x8B5E
///
Sampler2D = ((int)0x8B5E),
///
/// Original was GL_SAMPLER_CUBE = 0x8B60
///
SamplerCube = ((int)0x8B60),
///
/// Original was GL_DELETE_STATUS = 0x8B80
///
DeleteStatus = ((int)0x8B80),
///
/// Original was GL_COMPILE_STATUS = 0x8B81
///
CompileStatus = ((int)0x8B81),
///
/// Original was GL_LINK_STATUS = 0x8B82
///
LinkStatus = ((int)0x8B82),
///
/// Original was GL_VALIDATE_STATUS = 0x8B83
///
ValidateStatus = ((int)0x8B83),
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84),
///
/// Original was GL_ATTACHED_SHADERS = 0x8B85
///
AttachedShaders = ((int)0x8B85),
///
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
///
ActiveUniforms = ((int)0x8B86),
///
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
///
ActiveUniformMaxLength = ((int)0x8B87),
///
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
///
ShaderSourceLength = ((int)0x8B88),
///
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
///
ActiveAttributes = ((int)0x8B89),
///
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
///
ActiveAttributeMaxLength = ((int)0x8B8A),
///
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
///
ShadingLanguageVersion = ((int)0x8B8C),
///
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
///
CurrentProgram = ((int)0x8B8D),
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
///
ImplementationColorReadType = ((int)0x8B9A),
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
///
ImplementationColorReadFormat = ((int)0x8B9B),
///
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
///
StencilBackRef = ((int)0x8CA3),
///
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
///
StencilBackValueMask = ((int)0x8CA4),
///
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
///
StencilBackWritemask = ((int)0x8CA5),
///
/// Original was GL_FRAMEBUFFER_BINDING = 0x8CA6
///
FramebufferBinding = ((int)0x8CA6),
///
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
///
RenderbufferBinding = ((int)0x8CA7),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
///
FramebufferAttachmentObjectType = ((int)0x8CD0),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
///
FramebufferAttachmentObjectName = ((int)0x8CD1),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
///
FramebufferAttachmentTextureLevel = ((int)0x8CD2),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3),
///
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
///
FramebufferComplete = ((int)0x8CD5),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
///
FramebufferIncompleteAttachment = ((int)0x8CD6),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
///
FramebufferIncompleteMissingAttachment = ((int)0x8CD7),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
///
FramebufferIncompleteDimensions = ((int)0x8CD9),
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
///
FramebufferUnsupported = ((int)0x8CDD),
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0),
///
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
///
DepthAttachment = ((int)0x8D00),
///
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
///
StencilAttachment = ((int)0x8D20),
///
/// Original was GL_FRAMEBUFFER = 0x8D40
///
Framebuffer = ((int)0x8D40),
///
/// Original was GL_RENDERBUFFER = 0x8D41
///
Renderbuffer = ((int)0x8D41),
///
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
///
RenderbufferWidth = ((int)0x8D42),
///
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
///
RenderbufferHeight = ((int)0x8D43),
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
///
RenderbufferInternalFormat = ((int)0x8D44),
///
/// Original was GL_STENCIL_INDEX8 = 0x8D48
///
StencilIndex8 = ((int)0x8D48),
///
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
///
RenderbufferRedSize = ((int)0x8D50),
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
///
RenderbufferGreenSize = ((int)0x8D51),
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
///
RenderbufferBlueSize = ((int)0x8D52),
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
///
RenderbufferAlphaSize = ((int)0x8D53),
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
///
RenderbufferDepthSize = ((int)0x8D54),
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
///
RenderbufferStencilSize = ((int)0x8D55),
///
/// Original was GL_RGB565 = 0x8D62
///
Rgb565 = ((int)0x8D62),
///
/// Original was GL_LOW_FLOAT = 0x8DF0
///
LowFloat = ((int)0x8DF0),
///
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
///
MediumFloat = ((int)0x8DF1),
///
/// Original was GL_HIGH_FLOAT = 0x8DF2
///
HighFloat = ((int)0x8DF2),
///
/// Original was GL_LOW_INT = 0x8DF3
///
LowInt = ((int)0x8DF3),
///
/// Original was GL_MEDIUM_INT = 0x8DF4
///
MediumInt = ((int)0x8DF4),
///
/// Original was GL_HIGH_INT = 0x8DF5
///
HighInt = ((int)0x8DF5),
///
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
///
ShaderBinaryFormats = ((int)0x8DF8),
///
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
///
NumShaderBinaryFormats = ((int)0x8DF9),
///
/// Original was GL_SHADER_COMPILER = 0x8DFA
///
ShaderCompiler = ((int)0x8DFA),
///
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
///
MaxVertexUniformVectors = ((int)0x8DFB),
///
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
///
MaxVaryingVectors = ((int)0x8DFC),
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
///
MaxFragmentUniformVectors = ((int)0x8DFD),
///
/// Original was GL_ONE = 1
///
One = ((int)1),
///
/// Original was GL_TRUE = 1
///
True = ((int)1),
}
///
/// Not used directly.
///
public enum EsVersion30 : int
{
///
/// Original was GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001
///
SyncFlushCommandsBit = ((int)0x00000001),
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001),
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002),
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
///
MapInvalidateRangeBit = ((int)0x0004),
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
///
MapInvalidateBufferBit = ((int)0x0008),
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
///
MapFlushExplicitBit = ((int)0x0010),
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
///
MapUnsynchronizedBit = ((int)0x0020),
///
/// Original was GL_READ_BUFFER = 0x0C02
///
ReadBuffer = ((int)0x0C02),
///
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
///
UnpackRowLength = ((int)0x0CF2),
///
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
///
UnpackSkipRows = ((int)0x0CF3),
///
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
///
UnpackSkipPixels = ((int)0x0CF4),
///
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
///
PackRowLength = ((int)0x0D02),
///
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
///
PackSkipRows = ((int)0x0D03),
///
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
///
PackSkipPixels = ((int)0x0D04),
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B),
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800),
///
/// Original was GL_DEPTH = 0x1801
///
Depth = ((int)0x1801),
///
/// Original was GL_STENCIL = 0x1802
///
Stencil = ((int)0x1802),
///
/// Original was GL_RED = 0x1903
///
Red = ((int)0x1903),
///
/// Original was GL_GREEN = 0x1904
///
Green = ((int)0x1904),
///
/// Original was GL_BLUE = 0x1905
///
Blue = ((int)0x1905),
///
/// Original was GL_MIN = 0x8007
///
Min = ((int)0x8007),
///
/// Original was GL_MAX = 0x8008
///
Max = ((int)0x8008),
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051),
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058),
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059),
///
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
///
TextureBinding3D = ((int)0x806A),
///
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
///
UnpackSkipImages = ((int)0x806D),
///
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
///
UnpackImageHeight = ((int)0x806E),
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F),
///
/// Original was GL_TEXTURE_WRAP_R = 0x8072
///
TextureWrapR = ((int)0x8072),
///
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
///
Max3DTextureSize = ((int)0x8073),
///
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
///
MaxElementsVertices = ((int)0x80E8),
///
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
///
MaxElementsIndices = ((int)0x80E9),
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
TextureMinLod = ((int)0x813A),
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
TextureMaxLod = ((int)0x813B),
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
TextureBaseLevel = ((int)0x813C),
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
TextureMaxLevel = ((int)0x813D),
///
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
///
DepthComponent24 = ((int)0x81A6),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
///
FramebufferAttachmentColorEncoding = ((int)0x8210),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
///
FramebufferAttachmentComponentType = ((int)0x8211),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
///
FramebufferAttachmentRedSize = ((int)0x8212),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
///
FramebufferAttachmentGreenSize = ((int)0x8213),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
///
FramebufferAttachmentBlueSize = ((int)0x8214),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
///
FramebufferAttachmentAlphaSize = ((int)0x8215),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
///
FramebufferAttachmentDepthSize = ((int)0x8216),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
///
FramebufferAttachmentStencilSize = ((int)0x8217),
///
/// Original was GL_FRAMEBUFFER_DEFAULT = 0x8218
///
FramebufferDefault = ((int)0x8218),
///
/// Original was GL_FRAMEBUFFER_UNDEFINED = 0x8219
///
FramebufferUndefined = ((int)0x8219),
///
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
///
DepthStencilAttachment = ((int)0x821A),
///
/// Original was GL_MAJOR_VERSION = 0x821B
///
MajorVersion = ((int)0x821B),
///
/// Original was GL_MINOR_VERSION = 0x821C
///
MinorVersion = ((int)0x821C),
///
/// Original was GL_NUM_EXTENSIONS = 0x821D
///
NumExtensions = ((int)0x821D),
///
/// Original was GL_RG = 0x8227
///
Rg = ((int)0x8227),
///
/// Original was GL_RG_INTEGER = 0x8228
///
RgInteger = ((int)0x8228),
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229),
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B),
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D),
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E),
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F),
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230),
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231),
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232),
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233),
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234),
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235),
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236),
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237),
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238),
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239),
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A),
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B),
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C),
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257),
///
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
///
TextureImmutableLevels = ((int)0x82DF),
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368),
///
/// Original was GL_DEPTH_STENCIL = 0x84F9
///
DepthStencil = ((int)0x84F9),
///
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
///
UnsignedInt248 = ((int)0x84FA),
///
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
///
MaxTextureLodBias = ((int)0x84FD),
///
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
///
VertexArrayBinding = ((int)0x85B5),
///
/// Original was GL_PROGRAM_BINARY_LENGTH = 0x8741
///
ProgramBinaryLength = ((int)0x8741),
///
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
///
NumProgramBinaryFormats = ((int)0x87FE),
///
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
///
ProgramBinaryFormats = ((int)0x87FF),
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814),
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815),
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A),
///
/// Original was GL_RGB16F = 0x881B
///
Rgb16f = ((int)0x881B),
///
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
///
MaxDrawBuffers = ((int)0x8824),
///
/// Original was GL_DRAW_BUFFER0 = 0x8825
///
DrawBuffer0 = ((int)0x8825),
///
/// Original was GL_DRAW_BUFFER1 = 0x8826
///
DrawBuffer1 = ((int)0x8826),
///
/// Original was GL_DRAW_BUFFER2 = 0x8827
///
DrawBuffer2 = ((int)0x8827),
///
/// Original was GL_DRAW_BUFFER3 = 0x8828
///
DrawBuffer3 = ((int)0x8828),
///
/// Original was GL_DRAW_BUFFER4 = 0x8829
///
DrawBuffer4 = ((int)0x8829),
///
/// Original was GL_DRAW_BUFFER5 = 0x882A
///
DrawBuffer5 = ((int)0x882A),
///
/// Original was GL_DRAW_BUFFER6 = 0x882B
///
DrawBuffer6 = ((int)0x882B),
///
/// Original was GL_DRAW_BUFFER7 = 0x882C
///
DrawBuffer7 = ((int)0x882C),
///
/// Original was GL_DRAW_BUFFER8 = 0x882D
///
DrawBuffer8 = ((int)0x882D),
///
/// Original was GL_DRAW_BUFFER9 = 0x882E
///
DrawBuffer9 = ((int)0x882E),
///
/// Original was GL_DRAW_BUFFER10 = 0x882F
///
DrawBuffer10 = ((int)0x882F),
///
/// Original was GL_DRAW_BUFFER11 = 0x8830
///
DrawBuffer11 = ((int)0x8830),
///
/// Original was GL_DRAW_BUFFER12 = 0x8831
///
DrawBuffer12 = ((int)0x8831),
///
/// Original was GL_DRAW_BUFFER13 = 0x8832
///
DrawBuffer13 = ((int)0x8832),
///
/// Original was GL_DRAW_BUFFER14 = 0x8833
///
DrawBuffer14 = ((int)0x8833),
///
/// Original was GL_DRAW_BUFFER15 = 0x8834
///
DrawBuffer15 = ((int)0x8834),
///
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
///
TextureCompareMode = ((int)0x884C),
///
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
///
TextureCompareFunc = ((int)0x884D),
///
/// Original was GL_COMPARE_REF_TO_TEXTURE = 0x884E
///
CompareRefToTexture = ((int)0x884E),
///
/// Original was GL_CURRENT_QUERY = 0x8865
///
CurrentQuery = ((int)0x8865),
///
/// Original was GL_QUERY_RESULT = 0x8866
///
QueryResult = ((int)0x8866),
///
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
///
QueryResultAvailable = ((int)0x8867),
///
/// Original was GL_BUFFER_MAPPED = 0x88BC
///
BufferMapped = ((int)0x88BC),
///
/// Original was GL_BUFFER_MAP_POINTER = 0x88BD
///
BufferMapPointer = ((int)0x88BD),
///
/// Original was GL_STREAM_READ = 0x88E1
///
StreamRead = ((int)0x88E1),
///
/// Original was GL_STREAM_COPY = 0x88E2
///
StreamCopy = ((int)0x88E2),
///
/// Original was GL_STATIC_READ = 0x88E5
///
StaticRead = ((int)0x88E5),
///
/// Original was GL_STATIC_COPY = 0x88E6
///
StaticCopy = ((int)0x88E6),
///
/// Original was GL_DYNAMIC_READ = 0x88E9
///
DynamicRead = ((int)0x88E9),
///
/// Original was GL_DYNAMIC_COPY = 0x88EA
///
DynamicCopy = ((int)0x88EA),
///
/// Original was GL_PIXEL_PACK_BUFFER = 0x88EB
///
PixelPackBuffer = ((int)0x88EB),
///
/// Original was GL_PIXEL_UNPACK_BUFFER = 0x88EC
///
PixelUnpackBuffer = ((int)0x88EC),
///
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
///
PixelPackBufferBinding = ((int)0x88ED),
///
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
///
PixelUnpackBufferBinding = ((int)0x88EF),
///
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
///
Depth24Stencil8 = ((int)0x88F0),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
///
VertexAttribArrayInteger = ((int)0x88FD),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
///
VertexAttribArrayDivisor = ((int)0x88FE),
///
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
///
MaxArrayTextureLayers = ((int)0x88FF),
///
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
///
MinProgramTexelOffset = ((int)0x8904),
///
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
///
MaxProgramTexelOffset = ((int)0x8905),
///
/// Original was GL_SAMPLER_BINDING = 0x8919
///
SamplerBinding = ((int)0x8919),
///
/// Original was GL_UNIFORM_BUFFER = 0x8A11
///
UniformBuffer = ((int)0x8A11),
///
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
///
UniformBufferBinding = ((int)0x8A28),
///
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
///
UniformBufferStart = ((int)0x8A29),
///
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
///
UniformBufferSize = ((int)0x8A2A),
///
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
///
MaxVertexUniformBlocks = ((int)0x8A2B),
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
///
MaxFragmentUniformBlocks = ((int)0x8A2D),
///
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
///
MaxCombinedUniformBlocks = ((int)0x8A2E),
///
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
///
MaxUniformBufferBindings = ((int)0x8A2F),
///
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
///
MaxUniformBlockSize = ((int)0x8A30),
///
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
///
MaxCombinedVertexUniformComponents = ((int)0x8A31),
///
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
///
MaxCombinedFragmentUniformComponents = ((int)0x8A33),
///
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
///
UniformBufferOffsetAlignment = ((int)0x8A34),
///
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
///
ActiveUniformBlockMaxNameLength = ((int)0x8A35),
///
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
///
ActiveUniformBlocks = ((int)0x8A36),
///
/// Original was GL_UNIFORM_TYPE = 0x8A37
///
UniformType = ((int)0x8A37),
///
/// Original was GL_UNIFORM_SIZE = 0x8A38
///
UniformSize = ((int)0x8A38),
///
/// Original was GL_UNIFORM_NAME_LENGTH = 0x8A39
///
UniformNameLength = ((int)0x8A39),
///
/// Original was GL_UNIFORM_BLOCK_INDEX = 0x8A3A
///
UniformBlockIndex = ((int)0x8A3A),
///
/// Original was GL_UNIFORM_OFFSET = 0x8A3B
///
UniformOffset = ((int)0x8A3B),
///
/// Original was GL_UNIFORM_ARRAY_STRIDE = 0x8A3C
///
UniformArrayStride = ((int)0x8A3C),
///
/// Original was GL_UNIFORM_MATRIX_STRIDE = 0x8A3D
///
UniformMatrixStride = ((int)0x8A3D),
///
/// Original was GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E
///
UniformIsRowMajor = ((int)0x8A3E),
///
/// Original was GL_UNIFORM_BLOCK_BINDING = 0x8A3F
///
UniformBlockBinding = ((int)0x8A3F),
///
/// Original was GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40
///
UniformBlockDataSize = ((int)0x8A40),
///
/// Original was GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41
///
UniformBlockNameLength = ((int)0x8A41),
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42
///
UniformBlockActiveUniforms = ((int)0x8A42),
///
/// Original was GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43
///
UniformBlockActiveUniformIndices = ((int)0x8A43),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44
///
UniformBlockReferencedByVertexShader = ((int)0x8A44),
///
/// Original was GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46
///
UniformBlockReferencedByFragmentShader = ((int)0x8A46),
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
///
MaxFragmentUniformComponents = ((int)0x8B49),
///
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
///
MaxVertexUniformComponents = ((int)0x8B4A),
///
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
///
MaxVaryingComponents = ((int)0x8B4B),
///
/// Original was GL_SAMPLER_3D = 0x8B5F
///
Sampler3D = ((int)0x8B5F),
///
/// Original was GL_SAMPLER_2D_SHADOW = 0x8B62
///
Sampler2DShadow = ((int)0x8B62),
///
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
///
FloatMat2x3 = ((int)0x8B65),
///
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
///
FloatMat2x4 = ((int)0x8B66),
///
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
///
FloatMat3x2 = ((int)0x8B67),
///
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
///
FloatMat3x4 = ((int)0x8B68),
///
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
///
FloatMat4x2 = ((int)0x8B69),
///
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
///
FloatMat4x3 = ((int)0x8B6A),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
///
FragmentShaderDerivativeHint = ((int)0x8B8B),
///
/// Original was GL_UNSIGNED_NORMALIZED = 0x8C17
///
UnsignedNormalized = ((int)0x8C17),
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A),
///
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
///
TextureBinding2DArray = ((int)0x8C1D),
///
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
///
AnySamplesPassed = ((int)0x8C2F),
///
/// Original was GL_R11F_G11F_B10F = 0x8C3A
///
R11fG11fB10f = ((int)0x8C3A),
///
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
///
UnsignedInt10F11F11FRev = ((int)0x8C3B),
///
/// Original was GL_RGB9_E5 = 0x8C3D
///
Rgb9E5 = ((int)0x8C3D),
///
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
///
UnsignedInt5999Rev = ((int)0x8C3E),
///
/// Original was GL_SRGB = 0x8C40
///
Srgb = ((int)0x8C40),
///
/// Original was GL_SRGB8 = 0x8C41
///
Srgb8 = ((int)0x8C41),
///
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
///
Srgb8Alpha8 = ((int)0x8C43),
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
///
TransformFeedbackVaryingMaxLength = ((int)0x8C76),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
///
TransformFeedbackBufferMode = ((int)0x8C7F),
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
///
MaxTransformFeedbackSeparateComponents = ((int)0x8C80),
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
///
TransformFeedbackVaryings = ((int)0x8C83),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
///
TransformFeedbackBufferStart = ((int)0x8C84),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
///
TransformFeedbackBufferSize = ((int)0x8C85),
///
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
///
TransformFeedbackPrimitivesWritten = ((int)0x8C88),
///
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
///
RasterizerDiscard = ((int)0x8C89),
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
///
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A),
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
///
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B),
///
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
///
InterleavedAttribs = ((int)0x8C8C),
///
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
///
SeparateAttribs = ((int)0x8C8D),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E
///
TransformFeedbackBuffer = ((int)0x8C8E),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
///
TransformFeedbackBufferBinding = ((int)0x8C8F),
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
///
DrawFramebufferBinding = ((int)0x8CA6),
///
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
///
ReadFramebuffer = ((int)0x8CA8),
///
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
///
DrawFramebuffer = ((int)0x8CA9),
///
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
///
ReadFramebufferBinding = ((int)0x8CAA),
///
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
///
RenderbufferSamples = ((int)0x8CAB),
///
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
///
DepthComponent32f = ((int)0x8CAC),
///
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
///
Depth32fStencil8 = ((int)0x8CAD),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
///
FramebufferAttachmentTextureLayer = ((int)0x8CD4),
///
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
///
MaxColorAttachments = ((int)0x8CDF),
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1),
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2),
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3),
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4),
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5),
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6),
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7),
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8),
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9),
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA),
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB),
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC),
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED),
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE),
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56
///
FramebufferIncompleteMultisample = ((int)0x8D56),
///
/// Original was GL_MAX_SAMPLES = 0x8D57
///
MaxSamples = ((int)0x8D57),
///
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
///
PrimitiveRestartFixedIndex = ((int)0x8D69),
///
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
///
AnySamplesPassedConservative = ((int)0x8D6A),
///
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
///
MaxElementIndex = ((int)0x8D6B),
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70),
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71),
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76),
///
/// Original was GL_RGB16UI = 0x8D77
///
Rgb16ui = ((int)0x8D77),
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C),
///
/// Original was GL_RGB8UI = 0x8D7D
///
Rgb8ui = ((int)0x8D7D),
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82),
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83),
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88),
///
/// Original was GL_RGB16I = 0x8D89
///
Rgb16i = ((int)0x8D89),
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E),
///
/// Original was GL_RGB8I = 0x8D8F
///
Rgb8i = ((int)0x8D8F),
///
/// Original was GL_RED_INTEGER = 0x8D94
///
RedInteger = ((int)0x8D94),
///
/// Original was GL_RGB_INTEGER = 0x8D98
///
RgbInteger = ((int)0x8D98),
///
/// Original was GL_RGBA_INTEGER = 0x8D99
///
RgbaInteger = ((int)0x8D99),
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F),
///
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
///
Float32UnsignedInt248Rev = ((int)0x8DAD),
///
/// Original was GL_SAMPLER_2D_ARRAY = 0x8DC1
///
Sampler2DArray = ((int)0x8DC1),
///
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4
///
Sampler2DArrayShadow = ((int)0x8DC4),
///
/// Original was GL_SAMPLER_CUBE_SHADOW = 0x8DC5
///
SamplerCubeShadow = ((int)0x8DC5),
///
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
///
UnsignedIntVec2 = ((int)0x8DC6),
///
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
///
UnsignedIntVec3 = ((int)0x8DC7),
///
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
///
UnsignedIntVec4 = ((int)0x8DC8),
///
/// Original was GL_INT_SAMPLER_2D = 0x8DCA
///
IntSampler2D = ((int)0x8DCA),
///
/// Original was GL_INT_SAMPLER_3D = 0x8DCB
///
IntSampler3D = ((int)0x8DCB),
///
/// Original was GL_INT_SAMPLER_CUBE = 0x8DCC
///
IntSamplerCube = ((int)0x8DCC),
///
/// Original was GL_INT_SAMPLER_2D_ARRAY = 0x8DCF
///
IntSampler2DArray = ((int)0x8DCF),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2
///
UnsignedIntSampler2D = ((int)0x8DD2),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3
///
UnsignedIntSampler3D = ((int)0x8DD3),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4
///
UnsignedIntSamplerCube = ((int)0x8DD4),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7
///
UnsignedIntSampler2DArray = ((int)0x8DD7),
///
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
///
TransformFeedback = ((int)0x8E22),
///
/// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
///
TransformFeedbackPaused = ((int)0x8E23),
///
/// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
///
TransformFeedbackActive = ((int)0x8E24),
///
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
///
TransformFeedbackBinding = ((int)0x8E25),
///
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
///
TextureSwizzleR = ((int)0x8E42),
///
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
///
TextureSwizzleG = ((int)0x8E43),
///
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
///
TextureSwizzleB = ((int)0x8E44),
///
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
///
TextureSwizzleA = ((int)0x8E45),
///
/// Original was GL_COPY_READ_BUFFER = 0x8F36
///
CopyReadBuffer = ((int)0x8F36),
///
/// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36
///
CopyReadBufferBinding = ((int)0x8F36),
///
/// Original was GL_COPY_WRITE_BUFFER = 0x8F37
///
CopyWriteBuffer = ((int)0x8F37),
///
/// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
///
CopyWriteBufferBinding = ((int)0x8F37),
///
/// Original was GL_R8_SNORM = 0x8F94
///
R8Snorm = ((int)0x8F94),
///
/// Original was GL_RG8_SNORM = 0x8F95
///
Rg8Snorm = ((int)0x8F95),
///
/// Original was GL_RGB8_SNORM = 0x8F96
///
Rgb8Snorm = ((int)0x8F96),
///
/// Original was GL_RGBA8_SNORM = 0x8F97
///
Rgba8Snorm = ((int)0x8F97),
///
/// Original was GL_SIGNED_NORMALIZED = 0x8F9C
///
SignedNormalized = ((int)0x8F9C),
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F),
///
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
///
MaxServerWaitTimeout = ((int)0x9111),
///
/// Original was GL_OBJECT_TYPE = 0x9112
///
ObjectType = ((int)0x9112),
///
/// Original was GL_SYNC_CONDITION = 0x9113
///
SyncCondition = ((int)0x9113),
///
/// Original was GL_SYNC_STATUS = 0x9114
///
SyncStatus = ((int)0x9114),
///
/// Original was GL_SYNC_FLAGS = 0x9115
///
SyncFlags = ((int)0x9115),
///
/// Original was GL_SYNC_FENCE = 0x9116
///
SyncFence = ((int)0x9116),
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
///
SyncGpuCommandsComplete = ((int)0x9117),
///
/// Original was GL_UNSIGNALED = 0x9118
///
Unsignaled = ((int)0x9118),
///
/// Original was GL_SIGNALED = 0x9119
///
Signaled = ((int)0x9119),
///
/// Original was GL_ALREADY_SIGNALED = 0x911A
///
AlreadySignaled = ((int)0x911A),
///
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
///
TimeoutExpired = ((int)0x911B),
///
/// Original was GL_CONDITION_SATISFIED = 0x911C
///
ConditionSatisfied = ((int)0x911C),
///
/// Original was GL_WAIT_FAILED = 0x911D
///
WaitFailed = ((int)0x911D),
///
/// Original was GL_BUFFER_ACCESS_FLAGS = 0x911F
///
BufferAccessFlags = ((int)0x911F),
///
/// Original was GL_BUFFER_MAP_LENGTH = 0x9120
///
BufferMapLength = ((int)0x9120),
///
/// Original was GL_BUFFER_MAP_OFFSET = 0x9121
///
BufferMapOffset = ((int)0x9121),
///
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
///
MaxVertexOutputComponents = ((int)0x9122),
///
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
///
MaxFragmentInputComponents = ((int)0x9125),
///
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
///
TextureImmutableFormat = ((int)0x912F),
///
/// Original was GL_COMPRESSED_R11_EAC = 0x9270
///
CompressedR11Eac = ((int)0x9270),
///
/// Original was GL_COMPRESSED_SIGNED_R11_EAC = 0x9271
///
CompressedSignedR11Eac = ((int)0x9271),
///
/// Original was GL_COMPRESSED_RG11_EAC = 0x9272
///
CompressedRg11Eac = ((int)0x9272),
///
/// Original was GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273
///
CompressedSignedRg11Eac = ((int)0x9273),
///
/// Original was GL_COMPRESSED_RGB8_ETC2 = 0x9274
///
CompressedRgb8Etc2 = ((int)0x9274),
///
/// Original was GL_COMPRESSED_SRGB8_ETC2 = 0x9275
///
CompressedSrgb8Etc2 = ((int)0x9275),
///
/// Original was GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276
///
CompressedRgb8PunchthroughAlpha1Etc2 = ((int)0x9276),
///
/// Original was GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277
///
CompressedSrgb8PunchthroughAlpha1Etc2 = ((int)0x9277),
///
/// Original was GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278
///
CompressedRgba8Etc2Eac = ((int)0x9278),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279
///
CompressedSrgb8Alpha8Etc2Eac = ((int)0x9279),
///
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
///
NumSampleCounts = ((int)0x9380),
///
/// Original was GL_INVALID_INDEX = 0xFFFFFFFF
///
InvalidIndex = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF
///
TimeoutIgnored = unchecked((int)0xFFFFFFFFFFFFFFFF),
}
///
/// Not used directly.
///
public enum EsVersion31 : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
///
VertexAttribArrayBarrierBit = ((int)0x00000001),
///
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
///
VertexShaderBit = ((int)0x00000001),
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
///
ElementArrayBarrierBit = ((int)0x00000002),
///
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
///
FragmentShaderBit = ((int)0x00000002),
///
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
///
UniformBarrierBit = ((int)0x00000004),
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
TextureFetchBarrierBit = ((int)0x00000008),
///
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
///
ComputeShaderBit = ((int)0x00000020),
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
ShaderImageAccessBarrierBit = ((int)0x00000020),
///
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
///
CommandBarrierBit = ((int)0x00000040),
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
///
PixelBufferBarrierBit = ((int)0x00000080),
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
///
TextureUpdateBarrierBit = ((int)0x00000100),
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
///
BufferUpdateBarrierBit = ((int)0x00000200),
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
FramebufferBarrierBit = ((int)0x00000400),
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
///
TransformFeedbackBarrierBit = ((int)0x00000800),
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
AtomicCounterBarrierBit = ((int)0x00001000),
///
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
///
ShaderStorageBarrierBit = ((int)0x00002000),
///
/// Original was GL_TEXTURE_WIDTH = 0x1000
///
TextureWidth = ((int)0x1000),
///
/// Original was GL_TEXTURE_HEIGHT = 0x1001
///
TextureHeight = ((int)0x1001),
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
///
TextureInternalFormat = ((int)0x1003),
///
/// Original was GL_STENCIL_INDEX = 0x1901
///
StencilIndex = ((int)0x1901),
///
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
///
TextureRedSize = ((int)0x805C),
///
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
///
TextureGreenSize = ((int)0x805D),
///
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
///
TextureBlueSize = ((int)0x805E),
///
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
///
TextureAlphaSize = ((int)0x805F),
///
/// Original was GL_TEXTURE_DEPTH = 0x8071
///
TextureDepth = ((int)0x8071),
///
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
///
ProgramSeparable = ((int)0x8258),
///
/// Original was GL_ACTIVE_PROGRAM = 0x8259
///
ActiveProgram = ((int)0x8259),
///
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
///
ProgramPipelineBinding = ((int)0x825A),
///
/// Original was GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
///
MaxComputeSharedMemorySize = ((int)0x8262),
///
/// Original was GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
///
MaxComputeUniformComponents = ((int)0x8263),
///
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
///
MaxComputeAtomicCounterBuffers = ((int)0x8264),
///
/// Original was GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
///
MaxComputeAtomicCounters = ((int)0x8265),
///
/// Original was GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
///
MaxCombinedComputeUniformComponents = ((int)0x8266),
///
/// Original was GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
///
ComputeWorkGroupSize = ((int)0x8267),
///
/// Original was GL_MAX_UNIFORM_LOCATIONS = 0x826E
///
MaxUniformLocations = ((int)0x826E),
///
/// Original was GL_VERTEX_ATTRIB_BINDING = 0x82D4
///
VertexAttribBinding = ((int)0x82D4),
///
/// Original was GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5
///
VertexAttribRelativeOffset = ((int)0x82D5),
///
/// Original was GL_VERTEX_BINDING_DIVISOR = 0x82D6
///
VertexBindingDivisor = ((int)0x82D6),
///
/// Original was GL_VERTEX_BINDING_OFFSET = 0x82D7
///
VertexBindingOffset = ((int)0x82D7),
///
/// Original was GL_VERTEX_BINDING_STRIDE = 0x82D8
///
VertexBindingStride = ((int)0x82D8),
///
/// Original was GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9
///
MaxVertexAttribRelativeOffset = ((int)0x82D9),
///
/// Original was GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA
///
MaxVertexAttribBindings = ((int)0x82DA),
///
/// Original was GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5
///
MaxVertexAttribStride = ((int)0x82E5),
///
/// Original was GL_TEXTURE_COMPRESSED = 0x86A1
///
TextureCompressed = ((int)0x86A1),
///
/// Original was GL_TEXTURE_DEPTH_SIZE = 0x884A
///
TextureDepthSize = ((int)0x884A),
///
/// Original was GL_READ_ONLY = 0x88B8
///
ReadOnly = ((int)0x88B8),
///
/// Original was GL_WRITE_ONLY = 0x88B9
///
WriteOnly = ((int)0x88B9),
///
/// Original was GL_READ_WRITE = 0x88BA
///
ReadWrite = ((int)0x88BA),
///
/// Original was GL_TEXTURE_STENCIL_SIZE = 0x88F1
///
TextureStencilSize = ((int)0x88F1),
///
/// Original was GL_TEXTURE_RED_TYPE = 0x8C10
///
TextureRedType = ((int)0x8C10),
///
/// Original was GL_TEXTURE_GREEN_TYPE = 0x8C11
///
TextureGreenType = ((int)0x8C11),
///
/// Original was GL_TEXTURE_BLUE_TYPE = 0x8C12
///
TextureBlueType = ((int)0x8C12),
///
/// Original was GL_TEXTURE_ALPHA_TYPE = 0x8C13
///
TextureAlphaType = ((int)0x8C13),
///
/// Original was GL_TEXTURE_DEPTH_TYPE = 0x8C16
///
TextureDepthType = ((int)0x8C16),
///
/// Original was GL_TEXTURE_SHARED_SIZE = 0x8C3F
///
TextureSharedSize = ((int)0x8C3F),
///
/// Original was GL_SAMPLE_POSITION = 0x8E50
///
SamplePosition = ((int)0x8E50),
///
/// Original was GL_SAMPLE_MASK = 0x8E51
///
SampleMask = ((int)0x8E51),
///
/// Original was GL_SAMPLE_MASK_VALUE = 0x8E52
///
SampleMaskValue = ((int)0x8E52),
///
/// Original was GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
///
MaxSampleMaskWords = ((int)0x8E59),
///
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
///
MinProgramTextureGatherOffset = ((int)0x8E5E),
///
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
///
MaxProgramTextureGatherOffset = ((int)0x8E5F),
///
/// Original was GL_MAX_IMAGE_UNITS = 0x8F38
///
MaxImageUnits = ((int)0x8F38),
///
/// Original was GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
///
MaxCombinedShaderOutputResources = ((int)0x8F39),
///
/// Original was GL_IMAGE_BINDING_NAME = 0x8F3A
///
ImageBindingName = ((int)0x8F3A),
///
/// Original was GL_IMAGE_BINDING_LEVEL = 0x8F3B
///
ImageBindingLevel = ((int)0x8F3B),
///
/// Original was GL_IMAGE_BINDING_LAYERED = 0x8F3C
///
ImageBindingLayered = ((int)0x8F3C),
///
/// Original was GL_IMAGE_BINDING_LAYER = 0x8F3D
///
ImageBindingLayer = ((int)0x8F3D),
///
/// Original was GL_IMAGE_BINDING_ACCESS = 0x8F3E
///
ImageBindingAccess = ((int)0x8F3E),
///
/// Original was GL_DRAW_INDIRECT_BUFFER = 0x8F3F
///
DrawIndirectBuffer = ((int)0x8F3F),
///
/// Original was GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
///
DrawIndirectBufferBinding = ((int)0x8F43),
///
/// Original was GL_VERTEX_BINDING_BUFFER = 0x8F4F
///
VertexBindingBuffer = ((int)0x8F4F),
///
/// Original was GL_IMAGE_2D = 0x904D
///
Image2D = ((int)0x904D),
///
/// Original was GL_IMAGE_3D = 0x904E
///
Image3D = ((int)0x904E),
///
/// Original was GL_IMAGE_CUBE = 0x9050
///
ImageCube = ((int)0x9050),
///
/// Original was GL_IMAGE_2D_ARRAY = 0x9053
///
Image2DArray = ((int)0x9053),
///
/// Original was GL_INT_IMAGE_2D = 0x9058
///
IntImage2D = ((int)0x9058),
///
/// Original was GL_INT_IMAGE_3D = 0x9059
///
IntImage3D = ((int)0x9059),
///
/// Original was GL_INT_IMAGE_CUBE = 0x905B
///
IntImageCube = ((int)0x905B),
///
/// Original was GL_INT_IMAGE_2D_ARRAY = 0x905E
///
IntImage2DArray = ((int)0x905E),
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D = 0x9063
///
UnsignedIntImage2D = ((int)0x9063),
///
/// Original was GL_UNSIGNED_INT_IMAGE_3D = 0x9064
///
UnsignedIntImage3D = ((int)0x9064),
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066
///
UnsignedIntImageCube = ((int)0x9066),
///
/// Original was GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069
///
UnsignedIntImage2DArray = ((int)0x9069),
///
/// Original was GL_IMAGE_BINDING_FORMAT = 0x906E
///
ImageBindingFormat = ((int)0x906E),
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
///
ImageFormatCompatibilityType = ((int)0x90C7),
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8
///
ImageFormatCompatibilityBySize = ((int)0x90C8),
///
/// Original was GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9
///
ImageFormatCompatibilityByClass = ((int)0x90C9),
///
/// Original was GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
///
MaxVertexImageUniforms = ((int)0x90CA),
///
/// Original was GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
///
MaxFragmentImageUniforms = ((int)0x90CE),
///
/// Original was GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
///
MaxCombinedImageUniforms = ((int)0x90CF),
///
/// Original was GL_SHADER_STORAGE_BUFFER = 0x90D2
///
ShaderStorageBuffer = ((int)0x90D2),
///
/// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
///
ShaderStorageBufferBinding = ((int)0x90D3),
///
/// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4
///
ShaderStorageBufferStart = ((int)0x90D4),
///
/// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
///
ShaderStorageBufferSize = ((int)0x90D5),
///
/// Original was GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
///
MaxVertexShaderStorageBlocks = ((int)0x90D6),
///
/// Original was GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
///
MaxFragmentShaderStorageBlocks = ((int)0x90DA),
///
/// Original was GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
///
MaxComputeShaderStorageBlocks = ((int)0x90DB),
///
/// Original was GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
///
MaxCombinedShaderStorageBlocks = ((int)0x90DC),
///
/// Original was GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
///
MaxShaderStorageBufferBindings = ((int)0x90DD),
///
/// Original was GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
///
MaxShaderStorageBlockSize = ((int)0x90DE),
///
/// Original was GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
///
ShaderStorageBufferOffsetAlignment = ((int)0x90DF),
///
/// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
///
DepthStencilTextureMode = ((int)0x90EA),
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
///
MaxComputeWorkGroupInvocations = ((int)0x90EB),
///
/// Original was GL_DISPATCH_INDIRECT_BUFFER = 0x90EE
///
DispatchIndirectBuffer = ((int)0x90EE),
///
/// Original was GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
///
DispatchIndirectBufferBinding = ((int)0x90EF),
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
Texture2DMultisample = ((int)0x9100),
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
///
TextureBinding2DMultisample = ((int)0x9104),
///
/// Original was GL_TEXTURE_SAMPLES = 0x9106
///
TextureSamples = ((int)0x9106),
///
/// Original was GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
///
TextureFixedSampleLocations = ((int)0x9107),
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE = 0x9108
///
Sampler2DMultisample = ((int)0x9108),
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109
///
IntSampler2DMultisample = ((int)0x9109),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A
///
UnsignedIntSampler2DMultisample = ((int)0x910A),
///
/// Original was GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
///
MaxColorTextureSamples = ((int)0x910E),
///
/// Original was GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
///
MaxDepthTextureSamples = ((int)0x910F),
///
/// Original was GL_MAX_INTEGER_SAMPLES = 0x9110
///
MaxIntegerSamples = ((int)0x9110),
///
/// Original was GL_COMPUTE_SHADER = 0x91B9
///
ComputeShader = ((int)0x91B9),
///
/// Original was GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
///
MaxComputeUniformBlocks = ((int)0x91BB),
///
/// Original was GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
///
MaxComputeTextureImageUnits = ((int)0x91BC),
///
/// Original was GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
///
MaxComputeImageUniforms = ((int)0x91BD),
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
///
MaxComputeWorkGroupCount = ((int)0x91BE),
///
/// Original was GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
///
MaxComputeWorkGroupSize = ((int)0x91BF),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
///
AtomicCounterBuffer = ((int)0x92C0),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
///
AtomicCounterBufferBinding = ((int)0x92C1),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
///
AtomicCounterBufferStart = ((int)0x92C2),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
///
AtomicCounterBufferSize = ((int)0x92C3),
///
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
///
MaxVertexAtomicCounterBuffers = ((int)0x92CC),
///
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
///
MaxFragmentAtomicCounterBuffers = ((int)0x92D0),
///
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
///
MaxCombinedAtomicCounterBuffers = ((int)0x92D1),
///
/// Original was GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
///
MaxVertexAtomicCounters = ((int)0x92D2),
///
/// Original was GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
///
MaxFragmentAtomicCounters = ((int)0x92D6),
///
/// Original was GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
///
MaxCombinedAtomicCounters = ((int)0x92D7),
///
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
///
MaxAtomicCounterBufferSize = ((int)0x92D8),
///
/// Original was GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
///
ActiveAtomicCounterBuffers = ((int)0x92D9),
///
/// Original was GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB
///
UnsignedIntAtomicCounter = ((int)0x92DB),
///
/// Original was GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
///
MaxAtomicCounterBufferBindings = ((int)0x92DC),
///
/// Original was GL_UNIFORM = 0x92E1
///
Uniform = ((int)0x92E1),
///
/// Original was GL_UNIFORM_BLOCK = 0x92E2
///
UniformBlock = ((int)0x92E2),
///
/// Original was GL_PROGRAM_INPUT = 0x92E3
///
ProgramInput = ((int)0x92E3),
///
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
///
ProgramOutput = ((int)0x92E4),
///
/// Original was GL_BUFFER_VARIABLE = 0x92E5
///
BufferVariable = ((int)0x92E5),
///
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
///
ShaderStorageBlock = ((int)0x92E6),
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
///
TransformFeedbackVarying = ((int)0x92F4),
///
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
///
ActiveResources = ((int)0x92F5),
///
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
///
MaxNameLength = ((int)0x92F6),
///
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
///
MaxNumActiveVariables = ((int)0x92F7),
///
/// Original was GL_NAME_LENGTH = 0x92F9
///
NameLength = ((int)0x92F9),
///
/// Original was GL_TYPE = 0x92FA
///
Type = ((int)0x92FA),
///
/// Original was GL_ARRAY_SIZE = 0x92FB
///
ArraySize = ((int)0x92FB),
///
/// Original was GL_OFFSET = 0x92FC
///
Offset = ((int)0x92FC),
///
/// Original was GL_BLOCK_INDEX = 0x92FD
///
BlockIndex = ((int)0x92FD),
///
/// Original was GL_ARRAY_STRIDE = 0x92FE
///
ArrayStride = ((int)0x92FE),
///
/// Original was GL_MATRIX_STRIDE = 0x92FF
///
MatrixStride = ((int)0x92FF),
///
/// Original was GL_IS_ROW_MAJOR = 0x9300
///
IsRowMajor = ((int)0x9300),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
///
AtomicCounterBufferIndex = ((int)0x9301),
///
/// Original was GL_BUFFER_BINDING = 0x9302
///
BufferBinding = ((int)0x9302),
///
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
///
BufferDataSize = ((int)0x9303),
///
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
///
NumActiveVariables = ((int)0x9304),
///
/// Original was GL_ACTIVE_VARIABLES = 0x9305
///
ActiveVariables = ((int)0x9305),
///
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
///
ReferencedByVertexShader = ((int)0x9306),
///
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
///
ReferencedByFragmentShader = ((int)0x930A),
///
/// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
///
ReferencedByComputeShader = ((int)0x930B),
///
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
///
TopLevelArraySize = ((int)0x930C),
///
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
///
TopLevelArrayStride = ((int)0x930D),
///
/// Original was GL_LOCATION = 0x930E
///
Location = ((int)0x930E),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
///
FramebufferDefaultWidth = ((int)0x9310),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
///
FramebufferDefaultHeight = ((int)0x9311),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
///
FramebufferDefaultSamples = ((int)0x9313),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
///
FramebufferDefaultFixedSampleLocations = ((int)0x9314),
///
/// Original was GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
///
MaxFramebufferWidth = ((int)0x9315),
///
/// Original was GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
///
MaxFramebufferHeight = ((int)0x9316),
///
/// Original was GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
///
MaxFramebufferSamples = ((int)0x9318),
///
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
AllBarrierBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
///
AllShaderBits = unchecked((int)0xFFFFFFFF),
}
///
/// Not used directly.
///
public enum ExtBlendMinmax : int
{
///
/// Original was GL_FUNC_ADD_EXT = 0x8006
///
FuncAddExt = ((int)0x8006),
///
/// Original was GL_MIN_EXT = 0x8007
///
MinExt = ((int)0x8007),
///
/// Original was GL_MAX_EXT = 0x8008
///
MaxExt = ((int)0x8008),
///
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
///
BlendEquationExt = ((int)0x8009),
}
///
/// Not used directly.
///
public enum ExtColorBufferHalfFloat : int
{
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211
///
FramebufferAttachmentComponentTypeExt = ((int)0x8211),
///
/// Original was GL_R16F_EXT = 0x822D
///
R16fExt = ((int)0x822D),
///
/// Original was GL_RG16F_EXT = 0x822F
///
Rg16fExt = ((int)0x822F),
///
/// Original was GL_RGBA16F_EXT = 0x881A
///
Rgba16fExt = ((int)0x881A),
///
/// Original was GL_RGB16F_EXT = 0x881B
///
Rgb16fExt = ((int)0x881B),
///
/// Original was GL_UNSIGNED_NORMALIZED_EXT = 0x8C17
///
UnsignedNormalizedExt = ((int)0x8C17),
}
///
/// Not used directly.
///
public enum ExtCopyImage : int
{
}
///
/// Not used directly.
///
public enum ExtDebugLabel : int
{
///
/// Original was GL_SAMPLER = 0x82E6
///
Sampler = ((int)0x82E6),
///
/// Original was GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F
///
ProgramPipelineObjectExt = ((int)0x8A4F),
///
/// Original was GL_PROGRAM_OBJECT_EXT = 0x8B40
///
ProgramObjectExt = ((int)0x8B40),
///
/// Original was GL_SHADER_OBJECT_EXT = 0x8B48
///
ShaderObjectExt = ((int)0x8B48),
///
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
///
TransformFeedback = ((int)0x8E22),
///
/// Original was GL_BUFFER_OBJECT_EXT = 0x9151
///
BufferObjectExt = ((int)0x9151),
///
/// Original was GL_QUERY_OBJECT_EXT = 0x9153
///
QueryObjectExt = ((int)0x9153),
///
/// Original was GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154
///
VertexArrayObjectExt = ((int)0x9154),
}
///
/// Not used directly.
///
public enum ExtDebugMarker : int
{
}
///
/// Not used directly.
///
public enum ExtDiscardFramebuffer : int
{
///
/// Original was GL_COLOR_EXT = 0x1800
///
ColorExt = ((int)0x1800),
///
/// Original was GL_DEPTH_EXT = 0x1801
///
DepthExt = ((int)0x1801),
///
/// Original was GL_STENCIL_EXT = 0x1802
///
StencilExt = ((int)0x1802),
}
///
/// Not used directly.
///
public enum ExtDisjointTimerQuery : int
{
///
/// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864
///
QueryCounterBitsExt = ((int)0x8864),
///
/// Original was GL_CURRENT_QUERY_EXT = 0x8865
///
CurrentQueryExt = ((int)0x8865),
///
/// Original was GL_QUERY_RESULT_EXT = 0x8866
///
QueryResultExt = ((int)0x8866),
///
/// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867
///
QueryResultAvailableExt = ((int)0x8867),
///
/// Original was GL_TIME_ELAPSED_EXT = 0x88BF
///
TimeElapsedExt = ((int)0x88BF),
///
/// Original was GL_TIMESTAMP_EXT = 0x8E28
///
TimestampExt = ((int)0x8E28),
///
/// Original was GL_GPU_DISJOINT_EXT = 0x8FBB
///
GpuDisjointExt = ((int)0x8FBB),
}
///
/// Not used directly.
///
public enum ExtDrawBuffers : int
{
///
/// Original was GL_MAX_DRAW_BUFFERS_EXT = 0x8824
///
MaxDrawBuffersExt = ((int)0x8824),
///
/// Original was GL_DRAW_BUFFER0_EXT = 0x8825
///
DrawBuffer0Ext = ((int)0x8825),
///
/// Original was GL_DRAW_BUFFER1_EXT = 0x8826
///
DrawBuffer1Ext = ((int)0x8826),
///
/// Original was GL_DRAW_BUFFER2_EXT = 0x8827
///
DrawBuffer2Ext = ((int)0x8827),
///
/// Original was GL_DRAW_BUFFER3_EXT = 0x8828
///
DrawBuffer3Ext = ((int)0x8828),
///
/// Original was GL_DRAW_BUFFER4_EXT = 0x8829
///
DrawBuffer4Ext = ((int)0x8829),
///
/// Original was GL_DRAW_BUFFER5_EXT = 0x882A
///
DrawBuffer5Ext = ((int)0x882A),
///
/// Original was GL_DRAW_BUFFER6_EXT = 0x882B
///
DrawBuffer6Ext = ((int)0x882B),
///
/// Original was GL_DRAW_BUFFER7_EXT = 0x882C
///
DrawBuffer7Ext = ((int)0x882C),
///
/// Original was GL_DRAW_BUFFER8_EXT = 0x882D
///
DrawBuffer8Ext = ((int)0x882D),
///
/// Original was GL_DRAW_BUFFER9_EXT = 0x882E
///
DrawBuffer9Ext = ((int)0x882E),
///
/// Original was GL_DRAW_BUFFER10_EXT = 0x882F
///
DrawBuffer10Ext = ((int)0x882F),
///
/// Original was GL_DRAW_BUFFER11_EXT = 0x8830
///
DrawBuffer11Ext = ((int)0x8830),
///
/// Original was GL_DRAW_BUFFER12_EXT = 0x8831
///
DrawBuffer12Ext = ((int)0x8831),
///
/// Original was GL_DRAW_BUFFER13_EXT = 0x8832
///
DrawBuffer13Ext = ((int)0x8832),
///
/// Original was GL_DRAW_BUFFER14_EXT = 0x8833
///
DrawBuffer14Ext = ((int)0x8833),
///
/// Original was GL_DRAW_BUFFER15_EXT = 0x8834
///
DrawBuffer15Ext = ((int)0x8834),
///
/// Original was GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF
///
MaxColorAttachmentsExt = ((int)0x8CDF),
///
/// Original was GL_COLOR_ATTACHMENT0_EXT = 0x8CE0
///
ColorAttachment0Ext = ((int)0x8CE0),
///
/// Original was GL_COLOR_ATTACHMENT1_EXT = 0x8CE1
///
ColorAttachment1Ext = ((int)0x8CE1),
///
/// Original was GL_COLOR_ATTACHMENT2_EXT = 0x8CE2
///
ColorAttachment2Ext = ((int)0x8CE2),
///
/// Original was GL_COLOR_ATTACHMENT3_EXT = 0x8CE3
///
ColorAttachment3Ext = ((int)0x8CE3),
///
/// Original was GL_COLOR_ATTACHMENT4_EXT = 0x8CE4
///
ColorAttachment4Ext = ((int)0x8CE4),
///
/// Original was GL_COLOR_ATTACHMENT5_EXT = 0x8CE5
///
ColorAttachment5Ext = ((int)0x8CE5),
///
/// Original was GL_COLOR_ATTACHMENT6_EXT = 0x8CE6
///
ColorAttachment6Ext = ((int)0x8CE6),
///
/// Original was GL_COLOR_ATTACHMENT7_EXT = 0x8CE7
///
ColorAttachment7Ext = ((int)0x8CE7),
///
/// Original was GL_COLOR_ATTACHMENT8_EXT = 0x8CE8
///
ColorAttachment8Ext = ((int)0x8CE8),
///
/// Original was GL_COLOR_ATTACHMENT9_EXT = 0x8CE9
///
ColorAttachment9Ext = ((int)0x8CE9),
///
/// Original was GL_COLOR_ATTACHMENT10_EXT = 0x8CEA
///
ColorAttachment10Ext = ((int)0x8CEA),
///
/// Original was GL_COLOR_ATTACHMENT11_EXT = 0x8CEB
///
ColorAttachment11Ext = ((int)0x8CEB),
///
/// Original was GL_COLOR_ATTACHMENT12_EXT = 0x8CEC
///
ColorAttachment12Ext = ((int)0x8CEC),
///
/// Original was GL_COLOR_ATTACHMENT13_EXT = 0x8CED
///
ColorAttachment13Ext = ((int)0x8CED),
///
/// Original was GL_COLOR_ATTACHMENT14_EXT = 0x8CEE
///
ColorAttachment14Ext = ((int)0x8CEE),
///
/// Original was GL_COLOR_ATTACHMENT15_EXT = 0x8CEF
///
ColorAttachment15Ext = ((int)0x8CEF),
}
///
/// Not used directly.
///
public enum ExtDrawBuffersIndexed : int
{
///
/// Original was GL_ZERO = 0
///
Zero = ((int)0),
///
/// Original was GL_SRC_COLOR = 0x0300
///
SrcColor = ((int)0x0300),
///
/// Original was GL_ONE_MINUS_SRC_COLOR = 0x0301
///
OneMinusSrcColor = ((int)0x0301),
///
/// Original was GL_SRC_ALPHA = 0x0302
///
SrcAlpha = ((int)0x0302),
///
/// Original was GL_ONE_MINUS_SRC_ALPHA = 0x0303
///
OneMinusSrcAlpha = ((int)0x0303),
///
/// Original was GL_DST_ALPHA = 0x0304
///
DstAlpha = ((int)0x0304),
///
/// Original was GL_ONE_MINUS_DST_ALPHA = 0x0305
///
OneMinusDstAlpha = ((int)0x0305),
///
/// Original was GL_DST_COLOR = 0x0306
///
DstColor = ((int)0x0306),
///
/// Original was GL_ONE_MINUS_DST_COLOR = 0x0307
///
OneMinusDstColor = ((int)0x0307),
///
/// Original was GL_SRC_ALPHA_SATURATE = 0x0308
///
SrcAlphaSaturate = ((int)0x0308),
///
/// Original was GL_BLEND = 0x0BE2
///
Blend = ((int)0x0BE2),
///
/// Original was GL_COLOR_WRITEMASK = 0x0C23
///
ColorWritemask = ((int)0x0C23),
///
/// Original was GL_CONSTANT_COLOR = 0x8001
///
ConstantColor = ((int)0x8001),
///
/// Original was GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
///
OneMinusConstantColor = ((int)0x8002),
///
/// Original was GL_CONSTANT_ALPHA = 0x8003
///
ConstantAlpha = ((int)0x8003),
///
/// Original was GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
///
OneMinusConstantAlpha = ((int)0x8004),
///
/// Original was GL_FUNC_ADD = 0x8006
///
FuncAdd = ((int)0x8006),
///
/// Original was GL_MIN = 0x8007
///
Min = ((int)0x8007),
///
/// Original was GL_MAX = 0x8008
///
Max = ((int)0x8008),
///
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
///
BlendEquationRgb = ((int)0x8009),
///
/// Original was GL_FUNC_SUBTRACT = 0x800A
///
FuncSubtract = ((int)0x800A),
///
/// Original was GL_FUNC_REVERSE_SUBTRACT = 0x800B
///
FuncReverseSubtract = ((int)0x800B),
///
/// Original was GL_BLEND_DST_RGB = 0x80C8
///
BlendDstRgb = ((int)0x80C8),
///
/// Original was GL_BLEND_SRC_RGB = 0x80C9
///
BlendSrcRgb = ((int)0x80C9),
///
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
///
BlendDstAlpha = ((int)0x80CA),
///
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
///
BlendSrcAlpha = ((int)0x80CB),
///
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
///
BlendEquationAlpha = ((int)0x883D),
///
/// Original was GL_ONE = 1
///
One = ((int)1),
}
///
/// Not used directly.
///
public enum ExtDrawInstanced : int
{
}
///
/// Not used directly.
///
public enum ExtGeometryPointSize : int
{
}
///
/// Not used directly.
///
public enum ExtGeometryShader : int
{
///
/// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004
///
GeometryShaderBitExt = ((int)0x00000004),
///
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
///
LinesAdjacencyExt = ((int)0x000A),
///
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
///
LineStripAdjacencyExt = ((int)0x000B),
///
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
///
TrianglesAdjacencyExt = ((int)0x000C),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
///
TriangleStripAdjacencyExt = ((int)0x000D),
///
/// Original was GL_LAYER_PROVOKING_VERTEX_EXT = 0x825E
///
LayerProvokingVertexExt = ((int)0x825E),
///
/// Original was GL_UNDEFINED_VERTEX_EXT = 0x8260
///
UndefinedVertexExt = ((int)0x8260),
///
/// Original was GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F
///
GeometryShaderInvocationsExt = ((int)0x887F),
///
/// Original was GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916
///
GeometryLinkedVerticesOutExt = ((int)0x8916),
///
/// Original was GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917
///
GeometryLinkedInputTypeExt = ((int)0x8917),
///
/// Original was GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918
///
GeometryLinkedOutputTypeExt = ((int)0x8918),
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C
///
MaxGeometryUniformBlocksExt = ((int)0x8A2C),
///
/// Original was GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32
///
MaxCombinedGeometryUniformComponentsExt = ((int)0x8A32),
///
/// Original was GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29
///
MaxGeometryTextureImageUnitsExt = ((int)0x8C29),
///
/// Original was GL_PRIMITIVES_GENERATED_EXT = 0x8C87
///
PrimitivesGeneratedExt = ((int)0x8C87),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7
///
FramebufferAttachmentLayeredExt = ((int)0x8DA7),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8
///
FramebufferIncompleteLayerTargetsExt = ((int)0x8DA8),
///
/// Original was GL_GEOMETRY_SHADER_EXT = 0x8DD9
///
GeometryShaderExt = ((int)0x8DD9),
///
/// Original was GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF
///
MaxGeometryUniformComponentsExt = ((int)0x8DDF),
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0
///
MaxGeometryOutputVerticesExt = ((int)0x8DE0),
///
/// Original was GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1
///
MaxGeometryTotalOutputComponentsExt = ((int)0x8DE1),
///
/// Original was GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D
///
FirstVertexConventionExt = ((int)0x8E4D),
///
/// Original was GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E
///
LastVertexConventionExt = ((int)0x8E4E),
///
/// Original was GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A
///
MaxGeometryShaderInvocationsExt = ((int)0x8E5A),
///
/// Original was GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD
///
MaxGeometryImageUniformsExt = ((int)0x90CD),
///
/// Original was GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7
///
MaxGeometryShaderStorageBlocksExt = ((int)0x90D7),
///
/// Original was GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123
///
MaxGeometryInputComponentsExt = ((int)0x9123),
///
/// Original was GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124
///
MaxGeometryOutputComponentsExt = ((int)0x9124),
///
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF
///
MaxGeometryAtomicCounterBuffersExt = ((int)0x92CF),
///
/// Original was GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5
///
MaxGeometryAtomicCountersExt = ((int)0x92D5),
///
/// Original was GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309
///
ReferencedByGeometryShaderExt = ((int)0x9309),
///
/// Original was GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312
///
FramebufferDefaultLayersExt = ((int)0x9312),
///
/// Original was GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317
///
MaxFramebufferLayersExt = ((int)0x9317),
}
///
/// Not used directly.
///
public enum ExtGpuShader5 : int
{
}
///
/// Not used directly.
///
public enum ExtInstancedArrays : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE
///
VertexAttribArrayDivisorExt = ((int)0x88FE),
}
///
/// Not used directly.
///
public enum ExtMapBufferRange : int
{
///
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
///
MapReadBitExt = ((int)0x0001),
///
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
///
MapWriteBitExt = ((int)0x0002),
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
///
MapInvalidateRangeBitExt = ((int)0x0004),
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
///
MapInvalidateBufferBitExt = ((int)0x0008),
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
///
MapFlushExplicitBitExt = ((int)0x0010),
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
///
MapUnsynchronizedBitExt = ((int)0x0020),
}
///
/// Not used directly.
///
public enum ExtMultiDrawArrays : int
{
}
///
/// Not used directly.
///
public enum ExtMultisampledRenderToTexture : int
{
///
/// Original was GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB
///
RenderbufferSamplesExt = ((int)0x8CAB),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56
///
FramebufferIncompleteMultisampleExt = ((int)0x8D56),
///
/// Original was GL_MAX_SAMPLES_EXT = 0x8D57
///
MaxSamplesExt = ((int)0x8D57),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C
///
FramebufferAttachmentTextureSamplesExt = ((int)0x8D6C),
}
///
/// Not used directly.
///
public enum ExtMultiviewDrawBuffers : int
{
///
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
///
DrawBufferExt = ((int)0x0C01),
///
/// Original was GL_READ_BUFFER_EXT = 0x0C02
///
ReadBufferExt = ((int)0x0C02),
///
/// Original was GL_COLOR_ATTACHMENT_EXT = 0x90F0
///
ColorAttachmentExt = ((int)0x90F0),
///
/// Original was GL_MULTIVIEW_EXT = 0x90F1
///
MultiviewExt = ((int)0x90F1),
///
/// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2
///
MaxMultiviewBuffersExt = ((int)0x90F2),
}
///
/// Not used directly.
///
public enum ExtOcclusionQueryBoolean : int
{
///
/// Original was GL_CURRENT_QUERY_EXT = 0x8865
///
CurrentQueryExt = ((int)0x8865),
///
/// Original was GL_QUERY_RESULT_EXT = 0x8866
///
QueryResultExt = ((int)0x8866),
///
/// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867
///
QueryResultAvailableExt = ((int)0x8867),
///
/// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F
///
AnySamplesPassedExt = ((int)0x8C2F),
///
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A
///
AnySamplesPassedConservativeExt = ((int)0x8D6A),
}
///
/// Not used directly.
///
public enum ExtPrimitiveBoundingBox : int
{
///
/// Original was GL_PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE
///
PrimitiveBoundingBoxExt = ((int)0x92BE),
}
///
/// Not used directly.
///
public enum ExtPvrtcSrgb : int
{
///
/// Original was GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54
///
CompressedSrgbPvrtc2Bppv1Ext = ((int)0x8A54),
///
/// Original was GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55
///
CompressedSrgbPvrtc4Bppv1Ext = ((int)0x8A55),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56
///
CompressedSrgbAlphaPvrtc2Bppv1Ext = ((int)0x8A56),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57
///
CompressedSrgbAlphaPvrtc4Bppv1Ext = ((int)0x8A57),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93F0
///
CompressedSrgbAlphaPvrtc2Bppv2Img = ((int)0x93F0),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93F1
///
CompressedSrgbAlphaPvrtc4Bppv2Img = ((int)0x93F1),
}
///
/// Not used directly.
///
public enum ExtReadFormatBgra : int
{
///
/// Original was GL_BGRA_EXT = 0x80E1
///
BgraExt = ((int)0x80E1),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365
///
UnsignedShort4444RevExt = ((int)0x8365),
///
/// Original was GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366
///
UnsignedShort1555RevExt = ((int)0x8366),
}
///
/// Not used directly.
///
public enum ExtRobustness : int
{
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0),
///
/// Original was GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252
///
LoseContextOnResetExt = ((int)0x8252),
///
/// Original was GL_GUILTY_CONTEXT_RESET_EXT = 0x8253
///
GuiltyContextResetExt = ((int)0x8253),
///
/// Original was GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254
///
InnocentContextResetExt = ((int)0x8254),
///
/// Original was GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255
///
UnknownContextResetExt = ((int)0x8255),
///
/// Original was GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256
///
ResetNotificationStrategyExt = ((int)0x8256),
///
/// Original was GL_NO_RESET_NOTIFICATION_EXT = 0x8261
///
NoResetNotificationExt = ((int)0x8261),
///
/// Original was GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3
///
ContextRobustAccessExt = ((int)0x90F3),
}
///
/// Not used directly.
///
public enum ExtSeparateShaderObjects : int
{
///
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
///
VertexShaderBitExt = ((int)0x00000001),
///
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
///
FragmentShaderBitExt = ((int)0x00000002),
///
/// Original was GL_PROGRAM_SEPARABLE_EXT = 0x8258
///
ProgramSeparableExt = ((int)0x8258),
///
/// Original was GL_ACTIVE_PROGRAM_EXT = 0x8259
///
ActiveProgramExt = ((int)0x8259),
///
/// Original was GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A
///
ProgramPipelineBindingExt = ((int)0x825A),
///
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
///
AllShaderBitsExt = unchecked((int)0xFFFFFFFF),
}
///
/// Not used directly.
///
public enum ExtShaderFramebufferFetch : int
{
///
/// Original was GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52
///
FragmentShaderDiscardsSamplesExt = ((int)0x8A52),
}
///
/// Not used directly.
///
public enum ExtShaderImplicitConversions : int
{
}
///
/// Not used directly.
///
public enum ExtShaderIntegerMix : int
{
}
///
/// Not used directly.
///
public enum ExtShaderIoBlocks : int
{
}
///
/// Not used directly.
///
public enum ExtShaderPixelLocalStorage : int
{
///
/// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8F63
///
MaxShaderPixelLocalStorageFastSizeExt = ((int)0x8F63),
///
/// Original was GL_SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8F64
///
ShaderPixelLocalStorageExt = ((int)0x8F64),
///
/// Original was GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8F67
///
MaxShaderPixelLocalStorageSizeExt = ((int)0x8F67),
}
///
/// Not used directly.
///
public enum ExtShaderTextureLod : int
{
}
///
/// Not used directly.
///
public enum ExtShadowSamplers : int
{
///
/// Original was GL_TEXTURE_COMPARE_MODE_EXT = 0x884C
///
TextureCompareModeExt = ((int)0x884C),
///
/// Original was GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D
///
TextureCompareFuncExt = ((int)0x884D),
///
/// Original was GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E
///
CompareRefToTextureExt = ((int)0x884E),
///
/// Original was GL_SAMPLER_2D_SHADOW_EXT = 0x8B62
///
Sampler2DShadowExt = ((int)0x8B62),
}
///
/// Not used directly.
///
public enum ExtSrgb : int
{
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210
///
FramebufferAttachmentColorEncodingExt = ((int)0x8210),
///
/// Original was GL_SRGB_EXT = 0x8C40
///
SrgbExt = ((int)0x8C40),
///
/// Original was GL_SRGB_ALPHA_EXT = 0x8C42
///
SrgbAlphaExt = ((int)0x8C42),
///
/// Original was GL_SRGB8_ALPHA8_EXT = 0x8C43
///
Srgb8Alpha8Ext = ((int)0x8C43),
}
///
/// Not used directly.
///
public enum ExtSrgbWriteControl : int
{
///
/// Original was GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9
///
FramebufferSrgbExt = ((int)0x8DB9),
}
///
/// Not used directly.
///
public enum ExtTessellationPointSize : int
{
}
///
/// Not used directly.
///
public enum ExtTessellationShader : int
{
///
/// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008
///
TessControlShaderBitExt = ((int)0x00000008),
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010
///
TessEvaluationShaderBitExt = ((int)0x00000010),
///
/// Original was GL_TRIANGLES = 0x0004
///
Triangles = ((int)0x0004),
///
/// Original was GL_QUADS_EXT = 0x0007
///
QuadsExt = ((int)0x0007),
///
/// Original was GL_PATCHES_EXT = 0x000E
///
PatchesExt = ((int)0x000E),
///
/// Original was GL_EQUAL = 0x0202
///
Equal = ((int)0x0202),
///
/// Original was GL_CW = 0x0900
///
Cw = ((int)0x0900),
///
/// Original was GL_CCW = 0x0901
///
Ccw = ((int)0x0901),
///
/// Original was GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221
///
PrimitiveRestartForPatchesSupported = ((int)0x8221),
///
/// Original was GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C
///
MaxTessControlInputComponentsExt = ((int)0x886C),
///
/// Original was GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D
///
MaxTessEvaluationInputComponentsExt = ((int)0x886D),
///
/// Original was GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E
///
MaxCombinedTessControlUniformComponentsExt = ((int)0x8E1E),
///
/// Original was GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F
///
MaxCombinedTessEvaluationUniformComponentsExt = ((int)0x8E1F),
///
/// Original was GL_PATCH_VERTICES_EXT = 0x8E72
///
PatchVerticesExt = ((int)0x8E72),
///
/// Original was GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75
///
TessControlOutputVerticesExt = ((int)0x8E75),
///
/// Original was GL_TESS_GEN_MODE_EXT = 0x8E76
///
TessGenModeExt = ((int)0x8E76),
///
/// Original was GL_TESS_GEN_SPACING_EXT = 0x8E77
///
TessGenSpacingExt = ((int)0x8E77),
///
/// Original was GL_TESS_GEN_VERTEX_ORDER_EXT = 0x8E78
///
TessGenVertexOrderExt = ((int)0x8E78),
///
/// Original was GL_TESS_GEN_POINT_MODE_EXT = 0x8E79
///
TessGenPointModeExt = ((int)0x8E79),
///
/// Original was GL_ISOLINES_EXT = 0x8E7A
///
IsolinesExt = ((int)0x8E7A),
///
/// Original was GL_FRACTIONAL_ODD_EXT = 0x8E7B
///
FractionalOddExt = ((int)0x8E7B),
///
/// Original was GL_FRACTIONAL_EVEN_EXT = 0x8E7C
///
FractionalEvenExt = ((int)0x8E7C),
///
/// Original was GL_MAX_PATCH_VERTICES_EXT = 0x8E7D
///
MaxPatchVerticesExt = ((int)0x8E7D),
///
/// Original was GL_MAX_TESS_GEN_LEVEL_EXT = 0x8E7E
///
MaxTessGenLevelExt = ((int)0x8E7E),
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F
///
MaxTessControlUniformComponentsExt = ((int)0x8E7F),
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80
///
MaxTessEvaluationUniformComponentsExt = ((int)0x8E80),
///
/// Original was GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81
///
MaxTessControlTextureImageUnitsExt = ((int)0x8E81),
///
/// Original was GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82
///
MaxTessEvaluationTextureImageUnitsExt = ((int)0x8E82),
///
/// Original was GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83
///
MaxTessControlOutputComponentsExt = ((int)0x8E83),
///
/// Original was GL_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84
///
MaxTessPatchComponentsExt = ((int)0x8E84),
///
/// Original was GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85
///
MaxTessControlTotalOutputComponentsExt = ((int)0x8E85),
///
/// Original was GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86
///
MaxTessEvaluationOutputComponentsExt = ((int)0x8E86),
///
/// Original was GL_TESS_EVALUATION_SHADER_EXT = 0x8E87
///
TessEvaluationShaderExt = ((int)0x8E87),
///
/// Original was GL_TESS_CONTROL_SHADER_EXT = 0x8E88
///
TessControlShaderExt = ((int)0x8E88),
///
/// Original was GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89
///
MaxTessControlUniformBlocksExt = ((int)0x8E89),
///
/// Original was GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A
///
MaxTessEvaluationUniformBlocksExt = ((int)0x8E8A),
///
/// Original was GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB
///
MaxTessControlImageUniformsExt = ((int)0x90CB),
///
/// Original was GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC
///
MaxTessEvaluationImageUniformsExt = ((int)0x90CC),
///
/// Original was GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8
///
MaxTessControlShaderStorageBlocksExt = ((int)0x90D8),
///
/// Original was GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9
///
MaxTessEvaluationShaderStorageBlocksExt = ((int)0x90D9),
///
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD
///
MaxTessControlAtomicCounterBuffersExt = ((int)0x92CD),
///
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE
///
MaxTessEvaluationAtomicCounterBuffersExt = ((int)0x92CE),
///
/// Original was GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3
///
MaxTessControlAtomicCountersExt = ((int)0x92D3),
///
/// Original was GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4
///
MaxTessEvaluationAtomicCountersExt = ((int)0x92D4),
///
/// Original was GL_IS_PER_PATCH_EXT = 0x92E7
///
IsPerPatchExt = ((int)0x92E7),
///
/// Original was GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307
///
ReferencedByTessControlShaderExt = ((int)0x9307),
///
/// Original was GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308
///
ReferencedByTessEvaluationShaderExt = ((int)0x9308),
}
///
/// Not used directly.
///
public enum ExtTextureBorderClamp : int
{
///
/// Original was GL_TEXTURE_BORDER_COLOR_EXT = 0x1004
///
TextureBorderColorExt = ((int)0x1004),
///
/// Original was GL_CLAMP_TO_BORDER_EXT = 0x812D
///
ClampToBorderExt = ((int)0x812D),
}
///
/// Not used directly.
///
public enum ExtTextureBuffer : int
{
///
/// Original was GL_TEXTURE_BUFFER_BINDING_EXT = 0x8C2A
///
TextureBufferBindingExt = ((int)0x8C2A),
///
/// Original was GL_TEXTURE_BUFFER_EXT = 0x8C2A
///
TextureBufferExt = ((int)0x8C2A),
///
/// Original was GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B
///
MaxTextureBufferSizeExt = ((int)0x8C2B),
///
/// Original was GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C
///
TextureBindingBufferExt = ((int)0x8C2C),
///
/// Original was GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D
///
TextureBufferDataStoreBindingExt = ((int)0x8C2D),
///
/// Original was GL_SAMPLER_BUFFER_EXT = 0x8DC2
///
SamplerBufferExt = ((int)0x8DC2),
///
/// Original was GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0
///
IntSamplerBufferExt = ((int)0x8DD0),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8
///
UnsignedIntSamplerBufferExt = ((int)0x8DD8),
///
/// Original was GL_IMAGE_BUFFER_EXT = 0x9051
///
ImageBufferExt = ((int)0x9051),
///
/// Original was GL_INT_IMAGE_BUFFER_EXT = 0x905C
///
IntImageBufferExt = ((int)0x905C),
///
/// Original was GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067
///
UnsignedIntImageBufferExt = ((int)0x9067),
///
/// Original was GL_TEXTURE_BUFFER_OFFSET_EXT = 0x919D
///
TextureBufferOffsetExt = ((int)0x919D),
///
/// Original was GL_TEXTURE_BUFFER_SIZE_EXT = 0x919E
///
TextureBufferSizeExt = ((int)0x919E),
///
/// Original was GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F
///
TextureBufferOffsetAlignmentExt = ((int)0x919F),
}
///
/// Not used directly.
///
public enum ExtTextureCompressionDxt1 : int
{
///
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
///
CompressedRgbS3tcDxt1Ext = ((int)0x83F0),
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
///
CompressedRgbaS3tcDxt1Ext = ((int)0x83F1),
}
///
/// Not used directly.
///
public enum ExtTextureCompressionS3tc : int
{
///
/// Original was GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0
///
CompressedRgbS3tcDxt1Ext = ((int)0x83F0),
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1
///
CompressedRgbaS3tcDxt1Ext = ((int)0x83F1),
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2
///
CompressedRgbaS3tcDxt3Ext = ((int)0x83F2),
///
/// Original was GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3
///
CompressedRgbaS3tcDxt5Ext = ((int)0x83F3),
}
///
/// Not used directly.
///
public enum ExtTextureCubeMapArray : int
{
///
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009
///
TextureCubeMapArrayExt = ((int)0x9009),
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A
///
TextureBindingCubeMapArrayExt = ((int)0x900A),
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C
///
SamplerCubeMapArrayExt = ((int)0x900C),
///
/// Original was GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D
///
SamplerCubeMapArrayShadowExt = ((int)0x900D),
///
/// Original was GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E
///
IntSamplerCubeMapArrayExt = ((int)0x900E),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F
///
UnsignedIntSamplerCubeMapArrayExt = ((int)0x900F),
///
/// Original was GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054
///
ImageCubeMapArrayExt = ((int)0x9054),
///
/// Original was GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F
///
IntImageCubeMapArrayExt = ((int)0x905F),
///
/// Original was GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A
///
UnsignedIntImageCubeMapArrayExt = ((int)0x906A),
}
///
/// Not used directly.
///
public enum ExtTextureFilterAnisotropic : int
{
///
/// Original was GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE
///
TextureMaxAnisotropyExt = ((int)0x84FE),
///
/// Original was GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF
///
MaxTextureMaxAnisotropyExt = ((int)0x84FF),
}
///
/// Not used directly.
///
public enum ExtTextureFormatBgra8888 : int
{
///
/// Original was GL_BGRA_EXT = 0x80E1
///
BgraExt = ((int)0x80E1),
}
///
/// Not used directly.
///
public enum ExtTextureRg : int
{
///
/// Original was GL_RED_EXT = 0x1903
///
RedExt = ((int)0x1903),
///
/// Original was GL_RG_EXT = 0x8227
///
RgExt = ((int)0x8227),
///
/// Original was GL_R8_EXT = 0x8229
///
R8Ext = ((int)0x8229),
///
/// Original was GL_RG8_EXT = 0x822B
///
Rg8Ext = ((int)0x822B),
}
///
/// Not used directly.
///
public enum ExtTextureSrgbDecode : int
{
///
/// Original was GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48
///
TextureSrgbDecodeExt = ((int)0x8A48),
///
/// Original was GL_DECODE_EXT = 0x8A49
///
DecodeExt = ((int)0x8A49),
///
/// Original was GL_SKIP_DECODE_EXT = 0x8A4A
///
SkipDecodeExt = ((int)0x8A4A),
}
///
/// Not used directly.
///
public enum ExtTextureStorage : int
{
///
/// Original was GL_ALPHA8_EXT = 0x803C
///
Alpha8Ext = ((int)0x803C),
///
/// Original was GL_LUMINANCE8_EXT = 0x8040
///
Luminance8Ext = ((int)0x8040),
///
/// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045
///
Luminance8Alpha8Ext = ((int)0x8045),
///
/// Original was GL_RGB10_EXT = 0x8052
///
Rgb10Ext = ((int)0x8052),
///
/// Original was GL_RGB10_A2_EXT = 0x8059
///
Rgb10A2Ext = ((int)0x8059),
///
/// Original was GL_R8_EXT = 0x8229
///
R8Ext = ((int)0x8229),
///
/// Original was GL_RG8_EXT = 0x822B
///
Rg8Ext = ((int)0x822B),
///
/// Original was GL_R16F_EXT = 0x822D
///
R16fExt = ((int)0x822D),
///
/// Original was GL_R32F_EXT = 0x822E
///
R32fExt = ((int)0x822E),
///
/// Original was GL_RG16F_EXT = 0x822F
///
Rg16fExt = ((int)0x822F),
///
/// Original was GL_RG32F_EXT = 0x8230
///
Rg32fExt = ((int)0x8230),
///
/// Original was GL_RGBA32F_EXT = 0x8814
///
Rgba32fExt = ((int)0x8814),
///
/// Original was GL_RGB32F_EXT = 0x8815
///
Rgb32fExt = ((int)0x8815),
///
/// Original was GL_ALPHA32F_EXT = 0x8816
///
Alpha32fExt = ((int)0x8816),
///
/// Original was GL_LUMINANCE32F_EXT = 0x8818
///
Luminance32fExt = ((int)0x8818),
///
/// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819
///
LuminanceAlpha32fExt = ((int)0x8819),
///
/// Original was GL_RGBA16F_EXT = 0x881A
///
Rgba16fExt = ((int)0x881A),
///
/// Original was GL_RGB16F_EXT = 0x881B
///
Rgb16fExt = ((int)0x881B),
///
/// Original was GL_ALPHA16F_EXT = 0x881C
///
Alpha16fExt = ((int)0x881C),
///
/// Original was GL_LUMINANCE16F_EXT = 0x881E
///
Luminance16fExt = ((int)0x881E),
///
/// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F
///
LuminanceAlpha16fExt = ((int)0x881F),
///
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F
///
TextureImmutableFormatExt = ((int)0x912F),
///
/// Original was GL_BGRA8_EXT = 0x93A1
///
Bgra8Ext = ((int)0x93A1),
}
///
/// Not used directly.
///
public enum ExtTextureType2101010Rev : int
{
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368
///
UnsignedInt2101010RevExt = ((int)0x8368),
}
///
/// Not used directly.
///
public enum ExtTextureView : int
{
///
/// Original was GL_TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB
///
TextureViewMinLevelExt = ((int)0x82DB),
///
/// Original was GL_TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC
///
TextureViewNumLevelsExt = ((int)0x82DC),
///
/// Original was GL_TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD
///
TextureViewMinLayerExt = ((int)0x82DD),
///
/// Original was GL_TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE
///
TextureViewNumLayersExt = ((int)0x82DE),
///
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
///
TextureImmutableLevels = ((int)0x82DF),
}
///
/// Not used directly.
///
public enum ExtUnpackSubimage : int
{
///
/// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
///
UnpackRowLengthExt = ((int)0x0CF2),
///
/// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
///
UnpackSkipRowsExt = ((int)0x0CF3),
///
/// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
///
UnpackSkipPixelsExt = ((int)0x0CF4),
}
///
/// Not used directly.
///
public enum FeedBackToken : int
{
///
/// Original was GL_PASS_THROUGH_TOKEN = 0x0700
///
PassThroughToken = ((int)0x0700),
///
/// Original was GL_POINT_TOKEN = 0x0701
///
PointToken = ((int)0x0701),
///
/// Original was GL_LINE_TOKEN = 0x0702
///
LineToken = ((int)0x0702),
///
/// Original was GL_POLYGON_TOKEN = 0x0703
///
PolygonToken = ((int)0x0703),
///
/// Original was GL_BITMAP_TOKEN = 0x0704
///
BitmapToken = ((int)0x0704),
///
/// Original was GL_DRAW_PIXEL_TOKEN = 0x0705
///
DrawPixelToken = ((int)0x0705),
///
/// Original was GL_COPY_PIXEL_TOKEN = 0x0706
///
CopyPixelToken = ((int)0x0706),
///
/// Original was GL_LINE_RESET_TOKEN = 0x0707
///
LineResetToken = ((int)0x0707),
}
///
/// Not used directly.
///
public enum FeedbackType : int
{
///
/// Original was GL_2D = 0x0600
///
Gl2D = ((int)0x0600),
///
/// Original was GL_3D = 0x0601
///
Gl3D = ((int)0x0601),
///
/// Original was GL_3D_COLOR = 0x0602
///
Gl3DColor = ((int)0x0602),
///
/// Original was GL_3D_COLOR_TEXTURE = 0x0603
///
Gl3DColorTexture = ((int)0x0603),
///
/// Original was GL_4D_COLOR_TEXTURE = 0x0604
///
Gl4DColorTexture = ((int)0x0604),
}
///
/// Not used directly.
///
[Flags]
public enum FfdMaskSgix : int
{
}
///
/// Not used directly.
///
public enum FfdTargetSgix : int
{
///
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
///
GeometryDeformationSgix = ((int)0x8194),
///
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
///
TextureDeformationSgix = ((int)0x8195),
}
///
/// Not used directly.
///
public enum FjShaderBinaryGccso : int
{
///
/// Original was GL_GCCSO_SHADER_BINARY_FJ = 0x9260
///
GccsoShaderBinaryFj = ((int)0x9260),
}
///
/// Not used directly.
///
public enum FogCoordinatePointerType : int
{
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
}
///
/// Not used directly.
///
public enum FogMode : int
{
///
/// Original was GL_EXP = 0x0800
///
Exp = ((int)0x0800),
///
/// Original was GL_EXP2 = 0x0801
///
Exp2 = ((int)0x0801),
///
/// Original was GL_LINEAR = 0x2601
///
Linear = ((int)0x2601),
///
/// Original was GL_FOG_FUNC_SGIS = 0x812A
///
FogFuncSgis = ((int)0x812A),
}
///
/// Not used directly.
///
public enum FogParameter : int
{
///
/// Original was GL_FOG_INDEX = 0x0B61
///
FogIndex = ((int)0x0B61),
///
/// Original was GL_FOG_DENSITY = 0x0B62
///
FogDensity = ((int)0x0B62),
///
/// Original was GL_FOG_START = 0x0B63
///
FogStart = ((int)0x0B63),
///
/// Original was GL_FOG_END = 0x0B64
///
FogEnd = ((int)0x0B64),
///
/// Original was GL_FOG_MODE = 0x0B65
///
FogMode = ((int)0x0B65),
///
/// Original was GL_FOG_COLOR = 0x0B66
///
FogColor = ((int)0x0B66),
///
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
///
FogOffsetValueSgix = ((int)0x8199),
}
///
/// Not used directly.
///
public enum FogPointerTypeExt : int
{
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
}
///
/// Not used directly.
///
public enum FogPointerTypeIbm : int
{
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
}
///
/// Not used directly.
///
public enum FragmentLightModelParameterSgix : int
{
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
///
FragmentLightModelLocalViewerSgix = ((int)0x8408),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
///
FragmentLightModelTwoSideSgix = ((int)0x8409),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
///
FragmentLightModelAmbientSgix = ((int)0x840A),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
///
FragmentLightModelNormalInterpolationSgix = ((int)0x840B),
}
///
/// Used in GL.FramebufferRenderbuffer, GL.FramebufferTexture2D and 3 other functions
///
public enum FramebufferAttachment : int
{
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800),
///
/// Original was GL_DEPTH = 0x1801
///
Depth = ((int)0x1801),
///
/// Original was GL_STENCIL = 0x1802
///
Stencil = ((int)0x1802),
///
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
///
DepthStencilAttachment = ((int)0x821A),
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0),
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1),
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2),
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3),
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4),
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5),
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6),
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7),
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8),
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9),
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA),
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB),
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC),
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED),
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE),
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF),
///
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
///
DepthAttachment = ((int)0x8D00),
///
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
///
StencilAttachment = ((int)0x8D20),
}
///
/// Not used directly.
///
public enum FramebufferDefaultParameter : int
{
///
/// Original was GL_GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310
///
GlFramebufferDefaultWidth = ((int)0x9310),
///
/// Original was GL_GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311
///
GlFramebufferDefaultHeight = ((int)0x9311),
///
/// Original was GL_GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313
///
GlFramebufferDefaultSamples = ((int)0x9313),
///
/// Original was GL_GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314
///
GlFramebufferDefaultFixedSampleLocations = ((int)0x9314),
}
///
/// Not used directly.
///
public enum FramebufferErrorCode : int
{
///
/// Original was GL_FRAMEBUFFER_COMPLETE = 0x8CD5
///
FramebufferComplete = ((int)0x8CD5),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6
///
FramebufferIncompleteAttachment = ((int)0x8CD6),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7
///
FramebufferIncompleteMissingAttachment = ((int)0x8CD7),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9
///
FramebufferIncompleteDimensions = ((int)0x8CD9),
///
/// Original was GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD
///
FramebufferUnsupported = ((int)0x8CDD),
}
///
/// Not used directly.
///
public enum FramebufferParameterName : int
{
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210
///
FramebufferAttachmentColorEncoding = ((int)0x8210),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211
///
FramebufferAttachmentComponentType = ((int)0x8211),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212
///
FramebufferAttachmentRedSize = ((int)0x8212),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213
///
FramebufferAttachmentGreenSize = ((int)0x8213),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214
///
FramebufferAttachmentBlueSize = ((int)0x8214),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215
///
FramebufferAttachmentAlphaSize = ((int)0x8215),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216
///
FramebufferAttachmentDepthSize = ((int)0x8216),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217
///
FramebufferAttachmentStencilSize = ((int)0x8217),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0
///
FramebufferAttachmentObjectType = ((int)0x8CD0),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1
///
FramebufferAttachmentObjectName = ((int)0x8CD1),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2
///
FramebufferAttachmentTextureLevel = ((int)0x8CD2),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3
///
FramebufferAttachmentTextureCubeMapFace = ((int)0x8CD3),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4
///
FramebufferAttachmentTextureLayer = ((int)0x8CD4),
}
///
/// Not used directly.
///
public enum FramebufferSlot : int
{
///
/// Original was GL_DEPTH_STENCIL_ATTACHMENT = 0x821A
///
DepthStencilAttachment = ((int)0x821A),
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0),
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1),
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2),
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3),
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4),
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5),
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6),
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7),
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8),
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9),
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA),
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB),
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC),
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED),
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE),
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF),
///
/// Original was GL_DEPTH_ATTACHMENT = 0x8D00
///
DepthAttachment = ((int)0x8D00),
///
/// Original was GL_STENCIL_ATTACHMENT = 0x8D20
///
StencilAttachment = ((int)0x8D20),
}
///
/// Used in GL.BindFramebuffer, GL.CheckFramebufferStatus and 5 other functions
///
public enum FramebufferTarget : int
{
///
/// Original was GL_READ_FRAMEBUFFER = 0x8CA8
///
ReadFramebuffer = ((int)0x8CA8),
///
/// Original was GL_DRAW_FRAMEBUFFER = 0x8CA9
///
DrawFramebuffer = ((int)0x8CA9),
///
/// Original was GL_Framebuffer = 0X8d40
///
Framebuffer = ((int)0X8d40),
}
///
/// Used in GL.FrontFace
///
public enum FrontFaceDirection : int
{
///
/// Original was GL_Cw = 0X0900
///
Cw = ((int)0X0900),
///
/// Original was GL_Ccw = 0X0901
///
Ccw = ((int)0X0901),
}
///
/// Not used directly.
///
public enum GetColorTableParameterPNameSgi : int
{
///
/// Original was GL_COLOR_TABLE_SCALE_SGI = 0x80D6
///
ColorTableScaleSgi = ((int)0x80D6),
///
/// Original was GL_COLOR_TABLE_BIAS_SGI = 0x80D7
///
ColorTableBiasSgi = ((int)0x80D7),
///
/// Original was GL_COLOR_TABLE_FORMAT_SGI = 0x80D8
///
ColorTableFormatSgi = ((int)0x80D8),
///
/// Original was GL_COLOR_TABLE_WIDTH_SGI = 0x80D9
///
ColorTableWidthSgi = ((int)0x80D9),
///
/// Original was GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA
///
ColorTableRedSizeSgi = ((int)0x80DA),
///
/// Original was GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB
///
ColorTableGreenSizeSgi = ((int)0x80DB),
///
/// Original was GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC
///
ColorTableBlueSizeSgi = ((int)0x80DC),
///
/// Original was GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD
///
ColorTableAlphaSizeSgi = ((int)0x80DD),
///
/// Original was GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE
///
ColorTableLuminanceSizeSgi = ((int)0x80DE),
///
/// Original was GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF
///
ColorTableIntensitySizeSgi = ((int)0x80DF),
}
///
/// Not used directly.
///
public enum GetConvolutionParameter : int
{
///
/// Original was GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013
///
ConvolutionBorderModeExt = ((int)0x8013),
///
/// Original was GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014
///
ConvolutionFilterScaleExt = ((int)0x8014),
///
/// Original was GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015
///
ConvolutionFilterBiasExt = ((int)0x8015),
///
/// Original was GL_CONVOLUTION_FORMAT_EXT = 0x8017
///
ConvolutionFormatExt = ((int)0x8017),
///
/// Original was GL_CONVOLUTION_WIDTH_EXT = 0x8018
///
ConvolutionWidthExt = ((int)0x8018),
///
/// Original was GL_CONVOLUTION_HEIGHT_EXT = 0x8019
///
ConvolutionHeightExt = ((int)0x8019),
///
/// Original was GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A
///
MaxConvolutionWidthExt = ((int)0x801A),
///
/// Original was GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B
///
MaxConvolutionHeightExt = ((int)0x801B),
}
///
/// Not used directly.
///
public enum GetHistogramParameterPNameExt : int
{
///
/// Original was GL_HISTOGRAM_WIDTH_EXT = 0x8026
///
HistogramWidthExt = ((int)0x8026),
///
/// Original was GL_HISTOGRAM_FORMAT_EXT = 0x8027
///
HistogramFormatExt = ((int)0x8027),
///
/// Original was GL_HISTOGRAM_RED_SIZE_EXT = 0x8028
///
HistogramRedSizeExt = ((int)0x8028),
///
/// Original was GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029
///
HistogramGreenSizeExt = ((int)0x8029),
///
/// Original was GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A
///
HistogramBlueSizeExt = ((int)0x802A),
///
/// Original was GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B
///
HistogramAlphaSizeExt = ((int)0x802B),
///
/// Original was GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C
///
HistogramLuminanceSizeExt = ((int)0x802C),
///
/// Original was GL_HISTOGRAM_SINK_EXT = 0x802D
///
HistogramSinkExt = ((int)0x802D),
}
///
/// Not used directly.
///
public enum GetIndexedPName : int
{
///
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
///
DrawBufferExt = ((int)0x0C01),
///
/// Original was GL_READ_BUFFER_EXT = 0x0C02
///
ReadBufferExt = ((int)0x0C02),
///
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
///
UniformBufferBinding = ((int)0x8A28),
///
/// Original was GL_UNIFORM_BUFFER_START = 0x8A29
///
UniformBufferStart = ((int)0x8A29),
///
/// Original was GL_UNIFORM_BUFFER_SIZE = 0x8A2A
///
UniformBufferSize = ((int)0x8A2A),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84
///
TransformFeedbackBufferStart = ((int)0x8C84),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85
///
TransformFeedbackBufferSize = ((int)0x8C85),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
///
TransformFeedbackBufferBinding = ((int)0x8C8F),
///
/// Original was GL_GL_SAMPLE_MASK_VALUE = 0x8E52
///
GlSampleMaskValue = ((int)0x8E52),
///
/// Original was GL_SHADER_STORAGE_BUFFER_START = 0x90D4
///
ShaderStorageBufferStart = ((int)0x90D4),
///
/// Original was GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5
///
ShaderStorageBufferSize = ((int)0x90D5),
///
/// Original was GL_GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2
///
GlAtomicCounterBufferStart = ((int)0x92C2),
///
/// Original was GL_GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3
///
GlAtomicCounterBufferSize = ((int)0x92C3),
}
///
/// Not used directly.
///
public enum GetMapQuery : int
{
///
/// Original was GL_COEFF = 0x0A00
///
Coeff = ((int)0x0A00),
///
/// Original was GL_ORDER = 0x0A01
///
Order = ((int)0x0A01),
///
/// Original was GL_DOMAIN = 0x0A02
///
Domain = ((int)0x0A02),
}
///
/// Not used directly.
///
public enum GetMinmaxParameterPNameExt : int
{
///
/// Original was GL_MINMAX_FORMAT = 0x802F
///
MinmaxFormat = ((int)0x802F),
///
/// Original was GL_MINMAX_FORMAT_EXT = 0x802F
///
MinmaxFormatExt = ((int)0x802F),
///
/// Original was GL_MINMAX_SINK = 0x8030
///
MinmaxSink = ((int)0x8030),
///
/// Original was GL_MINMAX_SINK_EXT = 0x8030
///
MinmaxSinkExt = ((int)0x8030),
}
///
/// Not used directly.
///
public enum GetMultisamplePName : int
{
///
/// Original was GL_GL_SAMPLE_POSITION = 0x8E50
///
GlSamplePosition = ((int)0x8E50),
}
///
/// Not used directly.
///
public enum GetPixelMap : int
{
///
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
///
PixelMapIToI = ((int)0x0C70),
///
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
///
PixelMapSToS = ((int)0x0C71),
///
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
///
PixelMapIToR = ((int)0x0C72),
///
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
///
PixelMapIToG = ((int)0x0C73),
///
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
///
PixelMapIToB = ((int)0x0C74),
///
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
///
PixelMapIToA = ((int)0x0C75),
///
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
///
PixelMapRToR = ((int)0x0C76),
///
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
///
PixelMapGToG = ((int)0x0C77),
///
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
///
PixelMapBToB = ((int)0x0C78),
///
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
///
PixelMapAToA = ((int)0x0C79),
}
///
/// Used in GL.GetBoolean, GL.GetFloat and 1 other function
///
public enum GetPName : int
{
///
/// Original was GL_CURRENT_COLOR = 0x0B00
///
CurrentColor = ((int)0x0B00),
///
/// Original was GL_CURRENT_INDEX = 0x0B01
///
CurrentIndex = ((int)0x0B01),
///
/// Original was GL_CURRENT_NORMAL = 0x0B02
///
CurrentNormal = ((int)0x0B02),
///
/// Original was GL_CURRENT_TEXTURE_COORDS = 0x0B03
///
CurrentTextureCoords = ((int)0x0B03),
///
/// Original was GL_CURRENT_RASTER_COLOR = 0x0B04
///
CurrentRasterColor = ((int)0x0B04),
///
/// Original was GL_CURRENT_RASTER_INDEX = 0x0B05
///
CurrentRasterIndex = ((int)0x0B05),
///
/// Original was GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
///
CurrentRasterTextureCoords = ((int)0x0B06),
///
/// Original was GL_CURRENT_RASTER_POSITION = 0x0B07
///
CurrentRasterPosition = ((int)0x0B07),
///
/// Original was GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
///
CurrentRasterPositionValid = ((int)0x0B08),
///
/// Original was GL_CURRENT_RASTER_DISTANCE = 0x0B09
///
CurrentRasterDistance = ((int)0x0B09),
///
/// Original was GL_POINT_SMOOTH = 0x0B10
///
PointSmooth = ((int)0x0B10),
///
/// Original was GL_POINT_SIZE = 0x0B11
///
PointSize = ((int)0x0B11),
///
/// Original was GL_POINT_SIZE_RANGE = 0x0B12
///
PointSizeRange = ((int)0x0B12),
///
/// Original was GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
///
SmoothPointSizeRange = ((int)0x0B12),
///
/// Original was GL_POINT_SIZE_GRANULARITY = 0x0B13
///
PointSizeGranularity = ((int)0x0B13),
///
/// Original was GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
///
SmoothPointSizeGranularity = ((int)0x0B13),
///
/// Original was GL_LINE_SMOOTH = 0x0B20
///
LineSmooth = ((int)0x0B20),
///
/// Original was GL_LINE_WIDTH = 0x0B21
///
LineWidth = ((int)0x0B21),
///
/// Original was GL_LINE_WIDTH_RANGE = 0x0B22
///
LineWidthRange = ((int)0x0B22),
///
/// Original was GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
///
SmoothLineWidthRange = ((int)0x0B22),
///
/// Original was GL_LINE_WIDTH_GRANULARITY = 0x0B23
///
LineWidthGranularity = ((int)0x0B23),
///
/// Original was GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
///
SmoothLineWidthGranularity = ((int)0x0B23),
///
/// Original was GL_LINE_STIPPLE = 0x0B24
///
LineStipple = ((int)0x0B24),
///
/// Original was GL_LINE_STIPPLE_PATTERN = 0x0B25
///
LineStipplePattern = ((int)0x0B25),
///
/// Original was GL_LINE_STIPPLE_REPEAT = 0x0B26
///
LineStippleRepeat = ((int)0x0B26),
///
/// Original was GL_LIST_MODE = 0x0B30
///
ListMode = ((int)0x0B30),
///
/// Original was GL_MAX_LIST_NESTING = 0x0B31
///
MaxListNesting = ((int)0x0B31),
///
/// Original was GL_LIST_BASE = 0x0B32
///
ListBase = ((int)0x0B32),
///
/// Original was GL_LIST_INDEX = 0x0B33
///
ListIndex = ((int)0x0B33),
///
/// Original was GL_POLYGON_MODE = 0x0B40
///
PolygonMode = ((int)0x0B40),
///
/// Original was GL_POLYGON_SMOOTH = 0x0B41
///
PolygonSmooth = ((int)0x0B41),
///
/// Original was GL_POLYGON_STIPPLE = 0x0B42
///
PolygonStipple = ((int)0x0B42),
///
/// Original was GL_EDGE_FLAG = 0x0B43
///
EdgeFlag = ((int)0x0B43),
///
/// Original was GL_CULL_FACE = 0x0B44
///
CullFace = ((int)0x0B44),
///
/// Original was GL_CULL_FACE_MODE = 0x0B45
///
CullFaceMode = ((int)0x0B45),
///
/// Original was GL_FRONT_FACE = 0x0B46
///
FrontFace = ((int)0x0B46),
///
/// Original was GL_LIGHTING = 0x0B50
///
Lighting = ((int)0x0B50),
///
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
///
LightModelLocalViewer = ((int)0x0B51),
///
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
///
LightModelTwoSide = ((int)0x0B52),
///
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
///
LightModelAmbient = ((int)0x0B53),
///
/// Original was GL_SHADE_MODEL = 0x0B54
///
ShadeModel = ((int)0x0B54),
///
/// Original was GL_COLOR_MATERIAL_FACE = 0x0B55
///
ColorMaterialFace = ((int)0x0B55),
///
/// Original was GL_COLOR_MATERIAL_PARAMETER = 0x0B56
///
ColorMaterialParameter = ((int)0x0B56),
///
/// Original was GL_COLOR_MATERIAL = 0x0B57
///
ColorMaterial = ((int)0x0B57),
///
/// Original was GL_FOG = 0x0B60
///
Fog = ((int)0x0B60),
///
/// Original was GL_FOG_INDEX = 0x0B61
///
FogIndex = ((int)0x0B61),
///
/// Original was GL_FOG_DENSITY = 0x0B62
///
FogDensity = ((int)0x0B62),
///
/// Original was GL_FOG_START = 0x0B63
///
FogStart = ((int)0x0B63),
///
/// Original was GL_FOG_END = 0x0B64
///
FogEnd = ((int)0x0B64),
///
/// Original was GL_FOG_MODE = 0x0B65
///
FogMode = ((int)0x0B65),
///
/// Original was GL_FOG_COLOR = 0x0B66
///
FogColor = ((int)0x0B66),
///
/// Original was GL_DEPTH_RANGE = 0x0B70
///
DepthRange = ((int)0x0B70),
///
/// Original was GL_DEPTH_TEST = 0x0B71
///
DepthTest = ((int)0x0B71),
///
/// Original was GL_DEPTH_WRITEMASK = 0x0B72
///
DepthWritemask = ((int)0x0B72),
///
/// Original was GL_DEPTH_CLEAR_VALUE = 0x0B73
///
DepthClearValue = ((int)0x0B73),
///
/// Original was GL_DEPTH_FUNC = 0x0B74
///
DepthFunc = ((int)0x0B74),
///
/// Original was GL_ACCUM_CLEAR_VALUE = 0x0B80
///
AccumClearValue = ((int)0x0B80),
///
/// Original was GL_STENCIL_TEST = 0x0B90
///
StencilTest = ((int)0x0B90),
///
/// Original was GL_STENCIL_CLEAR_VALUE = 0x0B91
///
StencilClearValue = ((int)0x0B91),
///
/// Original was GL_STENCIL_FUNC = 0x0B92
///
StencilFunc = ((int)0x0B92),
///
/// Original was GL_STENCIL_VALUE_MASK = 0x0B93
///
StencilValueMask = ((int)0x0B93),
///
/// Original was GL_STENCIL_FAIL = 0x0B94
///
StencilFail = ((int)0x0B94),
///
/// Original was GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
///
StencilPassDepthFail = ((int)0x0B95),
///
/// Original was GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
///
StencilPassDepthPass = ((int)0x0B96),
///
/// Original was GL_STENCIL_REF = 0x0B97
///
StencilRef = ((int)0x0B97),
///
/// Original was GL_STENCIL_WRITEMASK = 0x0B98
///
StencilWritemask = ((int)0x0B98),
///
/// Original was GL_MATRIX_MODE = 0x0BA0
///
MatrixMode = ((int)0x0BA0),
///
/// Original was GL_NORMALIZE = 0x0BA1
///
Normalize = ((int)0x0BA1),
///
/// Original was GL_Viewport = 0X0ba2
///
Viewport = ((int)0X0ba2),
///
/// Original was GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3
///
Modelview0StackDepthExt = ((int)0x0BA3),
///
/// Original was GL_MODELVIEW_STACK_DEPTH = 0x0BA3
///
ModelviewStackDepth = ((int)0x0BA3),
///
/// Original was GL_PROJECTION_STACK_DEPTH = 0x0BA4
///
ProjectionStackDepth = ((int)0x0BA4),
///
/// Original was GL_TEXTURE_STACK_DEPTH = 0x0BA5
///
TextureStackDepth = ((int)0x0BA5),
///
/// Original was GL_MODELVIEW0_MATRIX_EXT = 0x0BA6
///
Modelview0MatrixExt = ((int)0x0BA6),
///
/// Original was GL_MODELVIEW_MATRIX = 0x0BA6
///
ModelviewMatrix = ((int)0x0BA6),
///
/// Original was GL_PROJECTION_MATRIX = 0x0BA7
///
ProjectionMatrix = ((int)0x0BA7),
///
/// Original was GL_TEXTURE_MATRIX = 0x0BA8
///
TextureMatrix = ((int)0x0BA8),
///
/// Original was GL_ATTRIB_STACK_DEPTH = 0x0BB0
///
AttribStackDepth = ((int)0x0BB0),
///
/// Original was GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
///
ClientAttribStackDepth = ((int)0x0BB1),
///
/// Original was GL_ALPHA_TEST = 0x0BC0
///
AlphaTest = ((int)0x0BC0),
///
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
///
AlphaTestQcom = ((int)0x0BC0),
///
/// Original was GL_ALPHA_TEST_FUNC = 0x0BC1
///
AlphaTestFunc = ((int)0x0BC1),
///
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
///
AlphaTestFuncQcom = ((int)0x0BC1),
///
/// Original was GL_ALPHA_TEST_REF = 0x0BC2
///
AlphaTestRef = ((int)0x0BC2),
///
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
///
AlphaTestRefQcom = ((int)0x0BC2),
///
/// Original was GL_Dither = 0X0bd0
///
Dither = ((int)0X0bd0),
///
/// Original was GL_BLEND_DST = 0x0BE0
///
BlendDst = ((int)0x0BE0),
///
/// Original was GL_BLEND_SRC = 0x0BE1
///
BlendSrc = ((int)0x0BE1),
///
/// Original was GL_Blend = 0X0be2
///
Blend = ((int)0X0be2),
///
/// Original was GL_LOGIC_OP_MODE = 0x0BF0
///
LogicOpMode = ((int)0x0BF0),
///
/// Original was GL_INDEX_LOGIC_OP = 0x0BF1
///
IndexLogicOp = ((int)0x0BF1),
///
/// Original was GL_LOGIC_OP = 0x0BF1
///
LogicOp = ((int)0x0BF1),
///
/// Original was GL_COLOR_LOGIC_OP = 0x0BF2
///
ColorLogicOp = ((int)0x0BF2),
///
/// Original was GL_AUX_BUFFERS = 0x0C00
///
AuxBuffers = ((int)0x0C00),
///
/// Original was GL_DRAW_BUFFER = 0x0C01
///
DrawBuffer = ((int)0x0C01),
///
/// Original was GL_DRAW_BUFFER_EXT = 0x0C01
///
DrawBufferExt = ((int)0x0C01),
///
/// Original was GL_READ_BUFFER = 0x0C02
///
ReadBuffer = ((int)0x0C02),
///
/// Original was GL_READ_BUFFER_EXT = 0x0C02
///
ReadBufferExt = ((int)0x0C02),
///
/// Original was GL_READ_BUFFER_NV = 0x0C02
///
ReadBufferNv = ((int)0x0C02),
///
/// Original was GL_SCISSOR_BOX = 0x0C10
///
ScissorBox = ((int)0x0C10),
///
/// Original was GL_SCISSOR_TEST = 0x0C11
///
ScissorTest = ((int)0x0C11),
///
/// Original was GL_INDEX_CLEAR_VALUE = 0x0C20
///
IndexClearValue = ((int)0x0C20),
///
/// Original was GL_INDEX_WRITEMASK = 0x0C21
///
IndexWritemask = ((int)0x0C21),
///
/// Original was GL_COLOR_CLEAR_VALUE = 0x0C22
///
ColorClearValue = ((int)0x0C22),
///
/// Original was GL_COLOR_WRITEMASK = 0x0C23
///
ColorWritemask = ((int)0x0C23),
///
/// Original was GL_INDEX_MODE = 0x0C30
///
IndexMode = ((int)0x0C30),
///
/// Original was GL_RGBA_MODE = 0x0C31
///
RgbaMode = ((int)0x0C31),
///
/// Original was GL_DOUBLEBUFFER = 0x0C32
///
Doublebuffer = ((int)0x0C32),
///
/// Original was GL_STEREO = 0x0C33
///
Stereo = ((int)0x0C33),
///
/// Original was GL_RENDER_MODE = 0x0C40
///
RenderMode = ((int)0x0C40),
///
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
///
PerspectiveCorrectionHint = ((int)0x0C50),
///
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
///
PointSmoothHint = ((int)0x0C51),
///
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
///
LineSmoothHint = ((int)0x0C52),
///
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
///
PolygonSmoothHint = ((int)0x0C53),
///
/// Original was GL_FOG_HINT = 0x0C54
///
FogHint = ((int)0x0C54),
///
/// Original was GL_TEXTURE_GEN_S = 0x0C60
///
TextureGenS = ((int)0x0C60),
///
/// Original was GL_TEXTURE_GEN_T = 0x0C61
///
TextureGenT = ((int)0x0C61),
///
/// Original was GL_TEXTURE_GEN_R = 0x0C62
///
TextureGenR = ((int)0x0C62),
///
/// Original was GL_TEXTURE_GEN_Q = 0x0C63
///
TextureGenQ = ((int)0x0C63),
///
/// Original was GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
///
PixelMapIToISize = ((int)0x0CB0),
///
/// Original was GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
///
PixelMapSToSSize = ((int)0x0CB1),
///
/// Original was GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
///
PixelMapIToRSize = ((int)0x0CB2),
///
/// Original was GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
///
PixelMapIToGSize = ((int)0x0CB3),
///
/// Original was GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
///
PixelMapIToBSize = ((int)0x0CB4),
///
/// Original was GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
///
PixelMapIToASize = ((int)0x0CB5),
///
/// Original was GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
///
PixelMapRToRSize = ((int)0x0CB6),
///
/// Original was GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
///
PixelMapGToGSize = ((int)0x0CB7),
///
/// Original was GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
///
PixelMapBToBSize = ((int)0x0CB8),
///
/// Original was GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
///
PixelMapAToASize = ((int)0x0CB9),
///
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
///
UnpackSwapBytes = ((int)0x0CF0),
///
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
///
UnpackLsbFirst = ((int)0x0CF1),
///
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
///
UnpackRowLength = ((int)0x0CF2),
///
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
///
UnpackSkipRows = ((int)0x0CF3),
///
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
///
UnpackSkipPixels = ((int)0x0CF4),
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
UnpackAlignment = ((int)0x0CF5),
///
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
///
PackSwapBytes = ((int)0x0D00),
///
/// Original was GL_PACK_LSB_FIRST = 0x0D01
///
PackLsbFirst = ((int)0x0D01),
///
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
///
PackRowLength = ((int)0x0D02),
///
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
///
PackSkipRows = ((int)0x0D03),
///
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
///
PackSkipPixels = ((int)0x0D04),
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
PackAlignment = ((int)0x0D05),
///
/// Original was GL_MAP_COLOR = 0x0D10
///
MapColor = ((int)0x0D10),
///
/// Original was GL_MAP_STENCIL = 0x0D11
///
MapStencil = ((int)0x0D11),
///
/// Original was GL_INDEX_SHIFT = 0x0D12
///
IndexShift = ((int)0x0D12),
///
/// Original was GL_INDEX_OFFSET = 0x0D13
///
IndexOffset = ((int)0x0D13),
///
/// Original was GL_RED_SCALE = 0x0D14
///
RedScale = ((int)0x0D14),
///
/// Original was GL_RED_BIAS = 0x0D15
///
RedBias = ((int)0x0D15),
///
/// Original was GL_ZOOM_X = 0x0D16
///
ZoomX = ((int)0x0D16),
///
/// Original was GL_ZOOM_Y = 0x0D17
///
ZoomY = ((int)0x0D17),
///
/// Original was GL_GREEN_SCALE = 0x0D18
///
GreenScale = ((int)0x0D18),
///
/// Original was GL_GREEN_BIAS = 0x0D19
///
GreenBias = ((int)0x0D19),
///
/// Original was GL_BLUE_SCALE = 0x0D1A
///
BlueScale = ((int)0x0D1A),
///
/// Original was GL_BLUE_BIAS = 0x0D1B
///
BlueBias = ((int)0x0D1B),
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
AlphaScale = ((int)0x0D1C),
///
/// Original was GL_ALPHA_BIAS = 0x0D1D
///
AlphaBias = ((int)0x0D1D),
///
/// Original was GL_DEPTH_SCALE = 0x0D1E
///
DepthScale = ((int)0x0D1E),
///
/// Original was GL_DEPTH_BIAS = 0x0D1F
///
DepthBias = ((int)0x0D1F),
///
/// Original was GL_MAX_EVAL_ORDER = 0x0D30
///
MaxEvalOrder = ((int)0x0D30),
///
/// Original was GL_MAX_LIGHTS = 0x0D31
///
MaxLights = ((int)0x0D31),
///
/// Original was GL_MAX_CLIP_DISTANCES = 0x0D32
///
MaxClipDistances = ((int)0x0D32),
///
/// Original was GL_MAX_CLIP_PLANES = 0x0D32
///
MaxClipPlanes = ((int)0x0D32),
///
/// Original was GL_MAX_TEXTURE_SIZE = 0x0D33
///
MaxTextureSize = ((int)0x0D33),
///
/// Original was GL_MAX_PIXEL_MAP_TABLE = 0x0D34
///
MaxPixelMapTable = ((int)0x0D34),
///
/// Original was GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
///
MaxAttribStackDepth = ((int)0x0D35),
///
/// Original was GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
///
MaxModelviewStackDepth = ((int)0x0D36),
///
/// Original was GL_MAX_NAME_STACK_DEPTH = 0x0D37
///
MaxNameStackDepth = ((int)0x0D37),
///
/// Original was GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
///
MaxProjectionStackDepth = ((int)0x0D38),
///
/// Original was GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
///
MaxTextureStackDepth = ((int)0x0D39),
///
/// Original was GL_MAX_VIEWPORT_DIMS = 0x0D3A
///
MaxViewportDims = ((int)0x0D3A),
///
/// Original was GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
///
MaxClientAttribStackDepth = ((int)0x0D3B),
///
/// Original was GL_SUBPIXEL_BITS = 0x0D50
///
SubpixelBits = ((int)0x0D50),
///
/// Original was GL_INDEX_BITS = 0x0D51
///
IndexBits = ((int)0x0D51),
///
/// Original was GL_RED_BITS = 0x0D52
///
RedBits = ((int)0x0D52),
///
/// Original was GL_GREEN_BITS = 0x0D53
///
GreenBits = ((int)0x0D53),
///
/// Original was GL_BLUE_BITS = 0x0D54
///
BlueBits = ((int)0x0D54),
///
/// Original was GL_ALPHA_BITS = 0x0D55
///
AlphaBits = ((int)0x0D55),
///
/// Original was GL_DEPTH_BITS = 0x0D56
///
DepthBits = ((int)0x0D56),
///
/// Original was GL_STENCIL_BITS = 0x0D57
///
StencilBits = ((int)0x0D57),
///
/// Original was GL_ACCUM_RED_BITS = 0x0D58
///
AccumRedBits = ((int)0x0D58),
///
/// Original was GL_ACCUM_GREEN_BITS = 0x0D59
///
AccumGreenBits = ((int)0x0D59),
///
/// Original was GL_ACCUM_BLUE_BITS = 0x0D5A
///
AccumBlueBits = ((int)0x0D5A),
///
/// Original was GL_ACCUM_ALPHA_BITS = 0x0D5B
///
AccumAlphaBits = ((int)0x0D5B),
///
/// Original was GL_NAME_STACK_DEPTH = 0x0D70
///
NameStackDepth = ((int)0x0D70),
///
/// Original was GL_AUTO_NORMAL = 0x0D80
///
AutoNormal = ((int)0x0D80),
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
Map1Color4 = ((int)0x0D90),
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
Map1Index = ((int)0x0D91),
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
Map1Normal = ((int)0x0D92),
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
Map1TextureCoord1 = ((int)0x0D93),
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
Map1TextureCoord2 = ((int)0x0D94),
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
Map1TextureCoord3 = ((int)0x0D95),
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
Map1TextureCoord4 = ((int)0x0D96),
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
Map1Vertex3 = ((int)0x0D97),
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
Map1Vertex4 = ((int)0x0D98),
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
Map2Color4 = ((int)0x0DB0),
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
Map2Index = ((int)0x0DB1),
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
Map2Normal = ((int)0x0DB2),
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
Map2TextureCoord1 = ((int)0x0DB3),
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
Map2TextureCoord2 = ((int)0x0DB4),
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
Map2TextureCoord3 = ((int)0x0DB5),
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
Map2TextureCoord4 = ((int)0x0DB6),
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
Map2Vertex3 = ((int)0x0DB7),
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
Map2Vertex4 = ((int)0x0DB8),
///
/// Original was GL_MAP1_GRID_DOMAIN = 0x0DD0
///
Map1GridDomain = ((int)0x0DD0),
///
/// Original was GL_MAP1_GRID_SEGMENTS = 0x0DD1
///
Map1GridSegments = ((int)0x0DD1),
///
/// Original was GL_MAP2_GRID_DOMAIN = 0x0DD2
///
Map2GridDomain = ((int)0x0DD2),
///
/// Original was GL_MAP2_GRID_SEGMENTS = 0x0DD3
///
Map2GridSegments = ((int)0x0DD3),
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0),
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1),
///
/// Original was GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
///
FeedbackBufferSize = ((int)0x0DF1),
///
/// Original was GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
///
FeedbackBufferType = ((int)0x0DF2),
///
/// Original was GL_SELECTION_BUFFER_SIZE = 0x0DF4
///
SelectionBufferSize = ((int)0x0DF4),
///
/// Original was GL_POLYGON_OFFSET_UNITS = 0x2A00
///
PolygonOffsetUnits = ((int)0x2A00),
///
/// Original was GL_POLYGON_OFFSET_POINT = 0x2A01
///
PolygonOffsetPoint = ((int)0x2A01),
///
/// Original was GL_POLYGON_OFFSET_LINE = 0x2A02
///
PolygonOffsetLine = ((int)0x2A02),
///
/// Original was GL_CLIP_PLANE0 = 0x3000
///
ClipPlane0 = ((int)0x3000),
///
/// Original was GL_CLIP_PLANE1 = 0x3001
///
ClipPlane1 = ((int)0x3001),
///
/// Original was GL_CLIP_PLANE2 = 0x3002
///
ClipPlane2 = ((int)0x3002),
///
/// Original was GL_CLIP_PLANE3 = 0x3003
///
ClipPlane3 = ((int)0x3003),
///
/// Original was GL_CLIP_PLANE4 = 0x3004
///
ClipPlane4 = ((int)0x3004),
///
/// Original was GL_CLIP_PLANE5 = 0x3005
///
ClipPlane5 = ((int)0x3005),
///
/// Original was GL_LIGHT0 = 0x4000
///
Light0 = ((int)0x4000),
///
/// Original was GL_LIGHT1 = 0x4001
///
Light1 = ((int)0x4001),
///
/// Original was GL_LIGHT2 = 0x4002
///
Light2 = ((int)0x4002),
///
/// Original was GL_LIGHT3 = 0x4003
///
Light3 = ((int)0x4003),
///
/// Original was GL_LIGHT4 = 0x4004
///
Light4 = ((int)0x4004),
///
/// Original was GL_LIGHT5 = 0x4005
///
Light5 = ((int)0x4005),
///
/// Original was GL_LIGHT6 = 0x4006
///
Light6 = ((int)0x4006),
///
/// Original was GL_LIGHT7 = 0x4007
///
Light7 = ((int)0x4007),
///
/// Original was GL_BLEND_COLOR = 0x8005
///
BlendColor = ((int)0x8005),
///
/// Original was GL_BLEND_COLOR_EXT = 0x8005
///
BlendColorExt = ((int)0x8005),
///
/// Original was GL_BLEND_EQUATION_EXT = 0x8009
///
BlendEquationExt = ((int)0x8009),
///
/// Original was GL_BLEND_EQUATION_RGB = 0x8009
///
BlendEquationRgb = ((int)0x8009),
///
/// Original was GL_BlendEquation = 0X8009
///
BlendEquation = ((int)0X8009),
///
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
///
PackCmykHintExt = ((int)0x800E),
///
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
///
UnpackCmykHintExt = ((int)0x800F),
///
/// Original was GL_CONVOLUTION_1D_EXT = 0x8010
///
Convolution1DExt = ((int)0x8010),
///
/// Original was GL_CONVOLUTION_2D_EXT = 0x8011
///
Convolution2DExt = ((int)0x8011),
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
Separable2DExt = ((int)0x8012),
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
///
PostConvolutionRedScaleExt = ((int)0x801C),
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
///
PostConvolutionGreenScaleExt = ((int)0x801D),
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
///
PostConvolutionBlueScaleExt = ((int)0x801E),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
///
PostConvolutionAlphaScaleExt = ((int)0x801F),
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
///
PostConvolutionRedBiasExt = ((int)0x8020),
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
///
PostConvolutionGreenBiasExt = ((int)0x8021),
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
///
PostConvolutionBlueBiasExt = ((int)0x8022),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
///
PostConvolutionAlphaBiasExt = ((int)0x8023),
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
HistogramExt = ((int)0x8024),
///
/// Original was GL_MINMAX_EXT = 0x802E
///
MinmaxExt = ((int)0x802E),
///
/// Original was GL_POLYGON_OFFSET_FILL = 0x8037
///
PolygonOffsetFill = ((int)0x8037),
///
/// Original was GL_POLYGON_OFFSET_FACTOR = 0x8038
///
PolygonOffsetFactor = ((int)0x8038),
///
/// Original was GL_POLYGON_OFFSET_BIAS_EXT = 0x8039
///
PolygonOffsetBiasExt = ((int)0x8039),
///
/// Original was GL_RESCALE_NORMAL_EXT = 0x803A
///
RescaleNormalExt = ((int)0x803A),
///
/// Original was GL_TEXTURE_BINDING_1D = 0x8068
///
TextureBinding1D = ((int)0x8068),
///
/// Original was GL_TEXTURE_BINDING_2D = 0x8069
///
TextureBinding2D = ((int)0x8069),
///
/// Original was GL_TEXTURE_3D_BINDING_EXT = 0x806A
///
Texture3DBindingExt = ((int)0x806A),
///
/// Original was GL_TEXTURE_BINDING_3D = 0x806A
///
TextureBinding3D = ((int)0x806A),
///
/// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A
///
TextureBinding3DOes = ((int)0x806A),
///
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
///
PackSkipImagesExt = ((int)0x806B),
///
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
///
PackImageHeightExt = ((int)0x806C),
///
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
///
UnpackSkipImages = ((int)0x806D),
///
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
///
UnpackSkipImagesExt = ((int)0x806D),
///
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
///
UnpackImageHeight = ((int)0x806E),
///
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
///
UnpackImageHeightExt = ((int)0x806E),
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
Texture3DExt = ((int)0x806F),
///
/// Original was GL_MAX_3D_TEXTURE_SIZE = 0x8073
///
Max3DTextureSize = ((int)0x8073),
///
/// Original was GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073
///
Max3DTextureSizeExt = ((int)0x8073),
///
/// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073
///
Max3DTextureSizeOes = ((int)0x8073),
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074),
///
/// Original was GL_NORMAL_ARRAY = 0x8075
///
NormalArray = ((int)0x8075),
///
/// Original was GL_COLOR_ARRAY = 0x8076
///
ColorArray = ((int)0x8076),
///
/// Original was GL_INDEX_ARRAY = 0x8077
///
IndexArray = ((int)0x8077),
///
/// Original was GL_TEXTURE_COORD_ARRAY = 0x8078
///
TextureCoordArray = ((int)0x8078),
///
/// Original was GL_EDGE_FLAG_ARRAY = 0x8079
///
EdgeFlagArray = ((int)0x8079),
///
/// Original was GL_VERTEX_ARRAY_SIZE = 0x807A
///
VertexArraySize = ((int)0x807A),
///
/// Original was GL_VERTEX_ARRAY_TYPE = 0x807B
///
VertexArrayType = ((int)0x807B),
///
/// Original was GL_VERTEX_ARRAY_STRIDE = 0x807C
///
VertexArrayStride = ((int)0x807C),
///
/// Original was GL_VERTEX_ARRAY_COUNT_EXT = 0x807D
///
VertexArrayCountExt = ((int)0x807D),
///
/// Original was GL_NORMAL_ARRAY_TYPE = 0x807E
///
NormalArrayType = ((int)0x807E),
///
/// Original was GL_NORMAL_ARRAY_STRIDE = 0x807F
///
NormalArrayStride = ((int)0x807F),
///
/// Original was GL_NORMAL_ARRAY_COUNT_EXT = 0x8080
///
NormalArrayCountExt = ((int)0x8080),
///
/// Original was GL_COLOR_ARRAY_SIZE = 0x8081
///
ColorArraySize = ((int)0x8081),
///
/// Original was GL_COLOR_ARRAY_TYPE = 0x8082
///
ColorArrayType = ((int)0x8082),
///
/// Original was GL_COLOR_ARRAY_STRIDE = 0x8083
///
ColorArrayStride = ((int)0x8083),
///
/// Original was GL_COLOR_ARRAY_COUNT_EXT = 0x8084
///
ColorArrayCountExt = ((int)0x8084),
///
/// Original was GL_INDEX_ARRAY_TYPE = 0x8085
///
IndexArrayType = ((int)0x8085),
///
/// Original was GL_INDEX_ARRAY_STRIDE = 0x8086
///
IndexArrayStride = ((int)0x8086),
///
/// Original was GL_INDEX_ARRAY_COUNT_EXT = 0x8087
///
IndexArrayCountExt = ((int)0x8087),
///
/// Original was GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
///
TextureCoordArraySize = ((int)0x8088),
///
/// Original was GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
///
TextureCoordArrayType = ((int)0x8089),
///
/// Original was GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
///
TextureCoordArrayStride = ((int)0x808A),
///
/// Original was GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B
///
TextureCoordArrayCountExt = ((int)0x808B),
///
/// Original was GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
///
EdgeFlagArrayStride = ((int)0x808C),
///
/// Original was GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D
///
EdgeFlagArrayCountExt = ((int)0x808D),
///
/// Original was GL_INTERLACE_SGIX = 0x8094
///
InterlaceSgix = ((int)0x8094),
///
/// Original was GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096
///
DetailTexture2DBindingSgis = ((int)0x8096),
///
/// Original was GL_MULTISAMPLE_SGIS = 0x809D
///
MultisampleSgis = ((int)0x809D),
///
/// Original was GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
///
SampleAlphaToCoverage = ((int)0x809E),
///
/// Original was GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E
///
SampleAlphaToMaskSgis = ((int)0x809E),
///
/// Original was GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F
///
SampleAlphaToOneSgis = ((int)0x809F),
///
/// Original was GL_SAMPLE_COVERAGE = 0x80A0
///
SampleCoverage = ((int)0x80A0),
///
/// Original was GL_SAMPLE_MASK_SGIS = 0x80A0
///
SampleMaskSgis = ((int)0x80A0),
///
/// Original was GL_SAMPLE_BUFFERS = 0x80A8
///
SampleBuffers = ((int)0x80A8),
///
/// Original was GL_SAMPLE_BUFFERS_SGIS = 0x80A8
///
SampleBuffersSgis = ((int)0x80A8),
///
/// Original was GL_SAMPLES_SGIS = 0x80A9
///
SamplesSgis = ((int)0x80A9),
///
/// Original was GL_Samples = 0X80a9
///
Samples = ((int)0X80a9),
///
/// Original was GL_SAMPLE_COVERAGE_VALUE = 0x80AA
///
SampleCoverageValue = ((int)0x80AA),
///
/// Original was GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA
///
SampleMaskValueSgis = ((int)0x80AA),
///
/// Original was GL_SAMPLE_COVERAGE_INVERT = 0x80AB
///
SampleCoverageInvert = ((int)0x80AB),
///
/// Original was GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB
///
SampleMaskInvertSgis = ((int)0x80AB),
///
/// Original was GL_SAMPLE_PATTERN_SGIS = 0x80AC
///
SamplePatternSgis = ((int)0x80AC),
///
/// Original was GL_COLOR_MATRIX_SGI = 0x80B1
///
ColorMatrixSgi = ((int)0x80B1),
///
/// Original was GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2
///
ColorMatrixStackDepthSgi = ((int)0x80B2),
///
/// Original was GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3
///
MaxColorMatrixStackDepthSgi = ((int)0x80B3),
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
///
PostColorMatrixRedScaleSgi = ((int)0x80B4),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
///
PostColorMatrixGreenScaleSgi = ((int)0x80B5),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
///
PostColorMatrixBlueScaleSgi = ((int)0x80B6),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
///
PostColorMatrixAlphaScaleSgi = ((int)0x80B7),
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
///
PostColorMatrixRedBiasSgi = ((int)0x80B8),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
///
PostColorMatrixGreenBiasSgi = ((int)0x80B9),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
///
PostColorMatrixBlueBiasSgi = ((int)0x80BA),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
///
PostColorMatrixAlphaBiasSgi = ((int)0x80BB),
///
/// Original was GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC
///
TextureColorTableSgi = ((int)0x80BC),
///
/// Original was GL_BLEND_DST_RGB = 0x80C8
///
BlendDstRgb = ((int)0x80C8),
///
/// Original was GL_BLEND_SRC_RGB = 0x80C9
///
BlendSrcRgb = ((int)0x80C9),
///
/// Original was GL_BLEND_DST_ALPHA = 0x80CA
///
BlendDstAlpha = ((int)0x80CA),
///
/// Original was GL_BLEND_SRC_ALPHA = 0x80CB
///
BlendSrcAlpha = ((int)0x80CB),
///
/// Original was GL_COLOR_TABLE_SGI = 0x80D0
///
ColorTableSgi = ((int)0x80D0),
///
/// Original was GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1
///
PostConvolutionColorTableSgi = ((int)0x80D1),
///
/// Original was GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2
///
PostColorMatrixColorTableSgi = ((int)0x80D2),
///
/// Original was GL_MAX_ELEMENTS_VERTICES = 0x80E8
///
MaxElementsVertices = ((int)0x80E8),
///
/// Original was GL_MAX_ELEMENTS_INDICES = 0x80E9
///
MaxElementsIndices = ((int)0x80E9),
///
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
///
PointSizeMinSgis = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
///
PointSizeMaxSgis = ((int)0x8127),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
///
PointFadeThresholdSizeSgis = ((int)0x8128),
///
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
///
DistanceAttenuationSgis = ((int)0x8129),
///
/// Original was GL_FOG_FUNC_POINTS_SGIS = 0x812B
///
FogFuncPointsSgis = ((int)0x812B),
///
/// Original was GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C
///
MaxFogFuncPointsSgis = ((int)0x812C),
///
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
///
PackSkipVolumesSgis = ((int)0x8130),
///
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
///
PackImageDepthSgis = ((int)0x8131),
///
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
///
UnpackSkipVolumesSgis = ((int)0x8132),
///
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
///
UnpackImageDepthSgis = ((int)0x8133),
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
Texture4DSgis = ((int)0x8134),
///
/// Original was GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138
///
Max4DTextureSizeSgis = ((int)0x8138),
///
/// Original was GL_PIXEL_TEX_GEN_SGIX = 0x8139
///
PixelTexGenSgix = ((int)0x8139),
///
/// Original was GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E
///
PixelTileBestAlignmentSgix = ((int)0x813E),
///
/// Original was GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F
///
PixelTileCacheIncrementSgix = ((int)0x813F),
///
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
///
PixelTileWidthSgix = ((int)0x8140),
///
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
///
PixelTileHeightSgix = ((int)0x8141),
///
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
///
PixelTileGridWidthSgix = ((int)0x8142),
///
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
///
PixelTileGridHeightSgix = ((int)0x8143),
///
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
///
PixelTileGridDepthSgix = ((int)0x8144),
///
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
///
PixelTileCacheSizeSgix = ((int)0x8145),
///
/// Original was GL_SPRITE_SGIX = 0x8148
///
SpriteSgix = ((int)0x8148),
///
/// Original was GL_SPRITE_MODE_SGIX = 0x8149
///
SpriteModeSgix = ((int)0x8149),
///
/// Original was GL_SPRITE_AXIS_SGIX = 0x814A
///
SpriteAxisSgix = ((int)0x814A),
///
/// Original was GL_SPRITE_TRANSLATION_SGIX = 0x814B
///
SpriteTranslationSgix = ((int)0x814B),
///
/// Original was GL_TEXTURE_4D_BINDING_SGIS = 0x814F
///
Texture4DBindingSgis = ((int)0x814F),
///
/// Original was GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177
///
MaxClipmapDepthSgix = ((int)0x8177),
///
/// Original was GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178
///
MaxClipmapVirtualDepthSgix = ((int)0x8178),
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B
///
PostTextureFilterBiasRangeSgix = ((int)0x817B),
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C
///
PostTextureFilterScaleRangeSgix = ((int)0x817C),
///
/// Original was GL_REFERENCE_PLANE_SGIX = 0x817D
///
ReferencePlaneSgix = ((int)0x817D),
///
/// Original was GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E
///
ReferencePlaneEquationSgix = ((int)0x817E),
///
/// Original was GL_IR_INSTRUMENT1_SGIX = 0x817F
///
IrInstrument1Sgix = ((int)0x817F),
///
/// Original was GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181
///
InstrumentMeasurementsSgix = ((int)0x8181),
///
/// Original was GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183
///
CalligraphicFragmentSgix = ((int)0x8183),
///
/// Original was GL_FRAMEZOOM_SGIX = 0x818B
///
FramezoomSgix = ((int)0x818B),
///
/// Original was GL_FRAMEZOOM_FACTOR_SGIX = 0x818C
///
FramezoomFactorSgix = ((int)0x818C),
///
/// Original was GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D
///
MaxFramezoomFactorSgix = ((int)0x818D),
///
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
///
GenerateMipmapHint = ((int)0x8192),
///
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
///
GenerateMipmapHintSgis = ((int)0x8192),
///
/// Original was GL_DEFORMATIONS_MASK_SGIX = 0x8196
///
DeformationsMaskSgix = ((int)0x8196),
///
/// Original was GL_FOG_OFFSET_SGIX = 0x8198
///
FogOffsetSgix = ((int)0x8198),
///
/// Original was GL_FOG_OFFSET_VALUE_SGIX = 0x8199
///
FogOffsetValueSgix = ((int)0x8199),
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
///
LightModelColorControl = ((int)0x81F8),
///
/// Original was GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB
///
SharedTexturePaletteExt = ((int)0x81FB),
///
/// Original was GL_MAJOR_VERSION = 0x821B
///
MajorVersion = ((int)0x821B),
///
/// Original was GL_MINOR_VERSION = 0x821C
///
MinorVersion = ((int)0x821C),
///
/// Original was GL_NUM_EXTENSIONS = 0x821D
///
NumExtensions = ((int)0x821D),
///
/// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256
///
ResetNotificationStrategy = ((int)0x8256),
///
/// Original was GL_PROGRAM_PIPELINE_BINDING = 0x825A
///
ProgramPipelineBinding = ((int)0x825A),
///
/// Original was GL_GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262
///
GlMaxComputeSharedMemorySize = ((int)0x8262),
///
/// Original was GL_GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263
///
GlMaxComputeUniformComponents = ((int)0x8263),
///
/// Original was GL_GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264
///
GlMaxComputeAtomicCounterBuffers = ((int)0x8264),
///
/// Original was GL_GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265
///
GlMaxComputeAtomicCounters = ((int)0x8265),
///
/// Original was GL_GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266
///
GlMaxCombinedComputeUniformComponents = ((int)0x8266),
///
/// Original was GL_GL_MAX_UNIFORM_LOCATIONS = 0x826E
///
GlMaxUniformLocations = ((int)0x826E),
///
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB
///
ContextReleaseBehaviorKhr = ((int)0x82FB),
///
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
///
ConvolutionHintSgix = ((int)0x8316),
///
/// Original was GL_ASYNC_MARKER_SGIX = 0x8329
///
AsyncMarkerSgix = ((int)0x8329),
///
/// Original was GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B
///
PixelTexGenModeSgix = ((int)0x832B),
///
/// Original was GL_ASYNC_HISTOGRAM_SGIX = 0x832C
///
AsyncHistogramSgix = ((int)0x832C),
///
/// Original was GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D
///
MaxAsyncHistogramSgix = ((int)0x832D),
///
/// Original was GL_PIXEL_TEXTURE_SGIS = 0x8353
///
PixelTextureSgis = ((int)0x8353),
///
/// Original was GL_ASYNC_TEX_IMAGE_SGIX = 0x835C
///
AsyncTexImageSgix = ((int)0x835C),
///
/// Original was GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D
///
AsyncDrawPixelsSgix = ((int)0x835D),
///
/// Original was GL_ASYNC_READ_PIXELS_SGIX = 0x835E
///
AsyncReadPixelsSgix = ((int)0x835E),
///
/// Original was GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F
///
MaxAsyncTexImageSgix = ((int)0x835F),
///
/// Original was GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360
///
MaxAsyncDrawPixelsSgix = ((int)0x8360),
///
/// Original was GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361
///
MaxAsyncReadPixelsSgix = ((int)0x8361),
///
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
///
VertexPreclipSgix = ((int)0x83EE),
///
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
///
VertexPreclipHintSgix = ((int)0x83EF),
///
/// Original was GL_FRAGMENT_LIGHTING_SGIX = 0x8400
///
FragmentLightingSgix = ((int)0x8400),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401
///
FragmentColorMaterialSgix = ((int)0x8401),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402
///
FragmentColorMaterialFaceSgix = ((int)0x8402),
///
/// Original was GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403
///
FragmentColorMaterialParameterSgix = ((int)0x8403),
///
/// Original was GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404
///
MaxFragmentLightsSgix = ((int)0x8404),
///
/// Original was GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405
///
MaxActiveLightsSgix = ((int)0x8405),
///
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
///
LightEnvModeSgix = ((int)0x8407),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408
///
FragmentLightModelLocalViewerSgix = ((int)0x8408),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409
///
FragmentLightModelTwoSideSgix = ((int)0x8409),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A
///
FragmentLightModelAmbientSgix = ((int)0x840A),
///
/// Original was GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B
///
FragmentLightModelNormalInterpolationSgix = ((int)0x840B),
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
FragmentLight0Sgix = ((int)0x840C),
///
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
///
PackResampleSgix = ((int)0x842C),
///
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
///
UnpackResampleSgix = ((int)0x842D),
///
/// Original was GL_ALIASED_POINT_SIZE_RANGE = 0x846D
///
AliasedPointSizeRange = ((int)0x846D),
///
/// Original was GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
///
AliasedLineWidthRange = ((int)0x846E),
///
/// Original was GL_ACTIVE_TEXTURE = 0x84E0
///
ActiveTexture = ((int)0x84E0),
///
/// Original was GL_MAX_RENDERBUFFER_SIZE = 0x84E8
///
MaxRenderbufferSize = ((int)0x84E8),
///
/// Original was GL_MAX_TEXTURE_LOD_BIAS = 0x84FD
///
MaxTextureLodBias = ((int)0x84FD),
///
/// Original was GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
///
TextureBindingCubeMap = ((int)0x8514),
///
/// Original was GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
///
MaxCubeMapTextureSize = ((int)0x851C),
///
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
///
PackSubsampleRateSgix = ((int)0x85A0),
///
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
///
UnpackSubsampleRateSgix = ((int)0x85A1),
///
/// Original was GL_VERTEX_ARRAY_BINDING = 0x85B5
///
VertexArrayBinding = ((int)0x85B5),
///
/// Original was GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
///
NumCompressedTextureFormats = ((int)0x86A2),
///
/// Original was GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
///
CompressedTextureFormats = ((int)0x86A3),
///
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE
///
NumProgramBinaryFormats = ((int)0x87FE),
///
/// Original was GL_PROGRAM_BINARY_FORMATS = 0x87FF
///
ProgramBinaryFormats = ((int)0x87FF),
///
/// Original was GL_STENCIL_BACK_FUNC = 0x8800
///
StencilBackFunc = ((int)0x8800),
///
/// Original was GL_STENCIL_BACK_FAIL = 0x8801
///
StencilBackFail = ((int)0x8801),
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802
///
StencilBackPassDepthFail = ((int)0x8802),
///
/// Original was GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803
///
StencilBackPassDepthPass = ((int)0x8803),
///
/// Original was GL_MAX_DRAW_BUFFERS = 0x8824
///
MaxDrawBuffers = ((int)0x8824),
///
/// Original was GL_DRAW_BUFFER0 = 0x8825
///
DrawBuffer0 = ((int)0x8825),
///
/// Original was GL_DRAW_BUFFER1 = 0x8826
///
DrawBuffer1 = ((int)0x8826),
///
/// Original was GL_DRAW_BUFFER2 = 0x8827
///
DrawBuffer2 = ((int)0x8827),
///
/// Original was GL_DRAW_BUFFER3 = 0x8828
///
DrawBuffer3 = ((int)0x8828),
///
/// Original was GL_DRAW_BUFFER4 = 0x8829
///
DrawBuffer4 = ((int)0x8829),
///
/// Original was GL_DRAW_BUFFER5 = 0x882A
///
DrawBuffer5 = ((int)0x882A),
///
/// Original was GL_DRAW_BUFFER6 = 0x882B
///
DrawBuffer6 = ((int)0x882B),
///
/// Original was GL_DRAW_BUFFER7 = 0x882C
///
DrawBuffer7 = ((int)0x882C),
///
/// Original was GL_DRAW_BUFFER8 = 0x882D
///
DrawBuffer8 = ((int)0x882D),
///
/// Original was GL_DRAW_BUFFER9 = 0x882E
///
DrawBuffer9 = ((int)0x882E),
///
/// Original was GL_DRAW_BUFFER10 = 0x882F
///
DrawBuffer10 = ((int)0x882F),
///
/// Original was GL_DRAW_BUFFER11 = 0x8830
///
DrawBuffer11 = ((int)0x8830),
///
/// Original was GL_DRAW_BUFFER12 = 0x8831
///
DrawBuffer12 = ((int)0x8831),
///
/// Original was GL_DRAW_BUFFER13 = 0x8832
///
DrawBuffer13 = ((int)0x8832),
///
/// Original was GL_DRAW_BUFFER14 = 0x8833
///
DrawBuffer14 = ((int)0x8833),
///
/// Original was GL_DRAW_BUFFER15 = 0x8834
///
DrawBuffer15 = ((int)0x8834),
///
/// Original was GL_BLEND_EQUATION_ALPHA = 0x883D
///
BlendEquationAlpha = ((int)0x883D),
///
/// Original was GL_MAX_VERTEX_ATTRIBS = 0x8869
///
MaxVertexAttribs = ((int)0x8869),
///
/// Original was GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872
///
MaxTextureImageUnits = ((int)0x8872),
///
/// Original was GL_ARRAY_BUFFER_BINDING = 0x8894
///
ArrayBufferBinding = ((int)0x8894),
///
/// Original was GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895
///
ElementArrayBufferBinding = ((int)0x8895),
///
/// Original was GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED
///
PixelPackBufferBinding = ((int)0x88ED),
///
/// Original was GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF
///
PixelUnpackBufferBinding = ((int)0x88EF),
///
/// Original was GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF
///
MaxArrayTextureLayers = ((int)0x88FF),
///
/// Original was GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904
///
MinProgramTexelOffset = ((int)0x8904),
///
/// Original was GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905
///
MaxProgramTexelOffset = ((int)0x8905),
///
/// Original was GL_UNIFORM_BUFFER_BINDING = 0x8A28
///
UniformBufferBinding = ((int)0x8A28),
///
/// Original was GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B
///
MaxVertexUniformBlocks = ((int)0x8A2B),
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D
///
MaxFragmentUniformBlocks = ((int)0x8A2D),
///
/// Original was GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E
///
MaxCombinedUniformBlocks = ((int)0x8A2E),
///
/// Original was GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F
///
MaxUniformBufferBindings = ((int)0x8A2F),
///
/// Original was GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30
///
MaxUniformBlockSize = ((int)0x8A30),
///
/// Original was GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31
///
MaxCombinedVertexUniformComponents = ((int)0x8A31),
///
/// Original was GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33
///
MaxCombinedFragmentUniformComponents = ((int)0x8A33),
///
/// Original was GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34
///
UniformBufferOffsetAlignment = ((int)0x8A34),
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49
///
MaxFragmentUniformComponents = ((int)0x8B49),
///
/// Original was GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A
///
MaxVertexUniformComponents = ((int)0x8B4A),
///
/// Original was GL_MAX_VARYING_COMPONENTS = 0x8B4B
///
MaxVaryingComponents = ((int)0x8B4B),
///
/// Original was GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C
///
MaxVertexTextureImageUnits = ((int)0x8B4C),
///
/// Original was GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D
///
MaxCombinedTextureImageUnits = ((int)0x8B4D),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
///
FragmentShaderDerivativeHint = ((int)0x8B8B),
///
/// Original was GL_CURRENT_PROGRAM = 0x8B8D
///
CurrentProgram = ((int)0x8B8D),
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A
///
ImplementationColorReadType = ((int)0x8B9A),
///
/// Original was GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B
///
ImplementationColorReadFormat = ((int)0x8B9B),
///
/// Original was GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D
///
TextureBinding2DArray = ((int)0x8C1D),
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80
///
MaxTransformFeedbackSeparateComponents = ((int)0x8C80),
///
/// Original was GL_RASTERIZER_DISCARD = 0x8C89
///
RasterizerDiscard = ((int)0x8C89),
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A
///
MaxTransformFeedbackInterleavedComponents = ((int)0x8C8A),
///
/// Original was GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B
///
MaxTransformFeedbackSeparateAttribs = ((int)0x8C8B),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F
///
TransformFeedbackBufferBinding = ((int)0x8C8F),
///
/// Original was GL_STENCIL_BACK_REF = 0x8CA3
///
StencilBackRef = ((int)0x8CA3),
///
/// Original was GL_STENCIL_BACK_VALUE_MASK = 0x8CA4
///
StencilBackValueMask = ((int)0x8CA4),
///
/// Original was GL_STENCIL_BACK_WRITEMASK = 0x8CA5
///
StencilBackWritemask = ((int)0x8CA5),
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6
///
DrawFramebufferBinding = ((int)0x8CA6),
///
/// Original was GL_FramebufferBinding = 0X8ca6
///
FramebufferBinding = ((int)0X8ca6),
///
/// Original was GL_RENDERBUFFER_BINDING = 0x8CA7
///
RenderbufferBinding = ((int)0x8CA7),
///
/// Original was GL_READ_FRAMEBUFFER_BINDING = 0x8CAA
///
ReadFramebufferBinding = ((int)0x8CAA),
///
/// Original was GL_MAX_COLOR_ATTACHMENTS = 0x8CDF
///
MaxColorAttachments = ((int)0x8CDF),
///
/// Original was GL_MAX_SAMPLES = 0x8D57
///
MaxSamples = ((int)0x8D57),
///
/// Original was GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69
///
PrimitiveRestartFixedIndex = ((int)0x8D69),
///
/// Original was GL_MAX_ELEMENT_INDEX = 0x8D6B
///
MaxElementIndex = ((int)0x8D6B),
///
/// Original was GL_SHADER_BINARY_FORMATS = 0x8DF8
///
ShaderBinaryFormats = ((int)0x8DF8),
///
/// Original was GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9
///
NumShaderBinaryFormats = ((int)0x8DF9),
///
/// Original was GL_SHADER_COMPILER = 0x8DFA
///
ShaderCompiler = ((int)0x8DFA),
///
/// Original was GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB
///
MaxVertexUniformVectors = ((int)0x8DFB),
///
/// Original was GL_MAX_VARYING_VECTORS = 0x8DFC
///
MaxVaryingVectors = ((int)0x8DFC),
///
/// Original was GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD
///
MaxFragmentUniformVectors = ((int)0x8DFD),
///
/// Original was GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23
///
TransformFeedbackPaused = ((int)0x8E23),
///
/// Original was GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24
///
TransformFeedbackActive = ((int)0x8E24),
///
/// Original was GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25
///
TransformFeedbackBinding = ((int)0x8E25),
///
/// Original was GL_TIMESTAMP_EXT = 0x8E28
///
TimestampExt = ((int)0x8E28),
///
/// Original was GL_GL_MAX_SAMPLE_MASK_WORDS = 0x8E59
///
GlMaxSampleMaskWords = ((int)0x8E59),
///
/// Original was GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E
///
MinProgramTextureGatherOffset = ((int)0x8E5E),
///
/// Original was GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F
///
MaxProgramTextureGatherOffset = ((int)0x8E5F),
///
/// Original was GL_COPY_READ_BUFFER_BINDING = 0x8F36
///
CopyReadBufferBinding = ((int)0x8F36),
///
/// Original was GL_COPY_WRITE_BUFFER_BINDING = 0x8F37
///
CopyWriteBufferBinding = ((int)0x8F37),
///
/// Original was GL_GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39
///
GlMaxCombinedShaderOutputResources = ((int)0x8F39),
///
/// Original was GL_GL_IMAGE_BINDING_NAME = 0x8F3A
///
GlImageBindingName = ((int)0x8F3A),
///
/// Original was GL_GL_IMAGE_BINDING_LEVEL = 0x8F3B
///
GlImageBindingLevel = ((int)0x8F3B),
///
/// Original was GL_GL_IMAGE_BINDING_LAYERED = 0x8F3C
///
GlImageBindingLayered = ((int)0x8F3C),
///
/// Original was GL_GL_IMAGE_BINDING_LAYER = 0x8F3D
///
GlImageBindingLayer = ((int)0x8F3D),
///
/// Original was GL_GL_IMAGE_BINDING_ACCESS = 0x8F3E
///
GlImageBindingAccess = ((int)0x8F3E),
///
/// Original was GL_GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43
///
GlDrawIndirectBufferBinding = ((int)0x8F43),
///
/// Original was GL_GPU_DISJOINT_EXT = 0x8FBB
///
GpuDisjointExt = ((int)0x8FBB),
///
/// Original was GL_GL_IMAGE_BINDING_FORMAT = 0x906E
///
GlImageBindingFormat = ((int)0x906E),
///
/// Original was GL_GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA
///
GlMaxVertexImageUniforms = ((int)0x90CA),
///
/// Original was GL_GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE
///
GlMaxFragmentImageUniforms = ((int)0x90CE),
///
/// Original was GL_GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF
///
GlMaxCombinedImageUniforms = ((int)0x90CF),
///
/// Original was GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3
///
ShaderStorageBufferBinding = ((int)0x90D3),
///
/// Original was GL_GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6
///
GlMaxVertexShaderStorageBlocks = ((int)0x90D6),
///
/// Original was GL_GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA
///
GlMaxFragmentShaderStorageBlocks = ((int)0x90DA),
///
/// Original was GL_GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB
///
GlMaxComputeShaderStorageBlocks = ((int)0x90DB),
///
/// Original was GL_GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC
///
GlMaxCombinedShaderStorageBlocks = ((int)0x90DC),
///
/// Original was GL_GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD
///
GlMaxShaderStorageBufferBindings = ((int)0x90DD),
///
/// Original was GL_GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE
///
GlMaxShaderStorageBlockSize = ((int)0x90DE),
///
/// Original was GL_GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF
///
GlShaderStorageBufferOffsetAlignment = ((int)0x90DF),
///
/// Original was GL_GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB
///
GlMaxComputeWorkGroupInvocations = ((int)0x90EB),
///
/// Original was GL_GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF
///
GlDispatchIndirectBufferBinding = ((int)0x90EF),
///
/// Original was GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2
///
MaxMultiviewBuffersExt = ((int)0x90F2),
///
/// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3
///
ContextRobustAccess = ((int)0x90F3),
///
/// Original was GL_GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104
///
GlTextureBinding2DMultisample = ((int)0x9104),
///
/// Original was GL_GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E
///
GlMaxColorTextureSamples = ((int)0x910E),
///
/// Original was GL_GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F
///
GlMaxDepthTextureSamples = ((int)0x910F),
///
/// Original was GL_GL_MAX_INTEGER_SAMPLES = 0x9110
///
GlMaxIntegerSamples = ((int)0x9110),
///
/// Original was GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111
///
MaxServerWaitTimeout = ((int)0x9111),
///
/// Original was GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122
///
MaxVertexOutputComponents = ((int)0x9122),
///
/// Original was GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125
///
MaxFragmentInputComponents = ((int)0x9125),
///
/// Original was GL_GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB
///
GlMaxComputeUniformBlocks = ((int)0x91BB),
///
/// Original was GL_GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC
///
GlMaxComputeTextureImageUnits = ((int)0x91BC),
///
/// Original was GL_GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD
///
GlMaxComputeImageUniforms = ((int)0x91BD),
///
/// Original was GL_GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE
///
GlMaxComputeWorkGroupCount = ((int)0x91BE),
///
/// Original was GL_GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF
///
GlMaxComputeWorkGroupSize = ((int)0x91BF),
///
/// Original was GL_GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1
///
GlAtomicCounterBufferBinding = ((int)0x92C1),
///
/// Original was GL_GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC
///
GlMaxVertexAtomicCounterBuffers = ((int)0x92CC),
///
/// Original was GL_GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0
///
GlMaxFragmentAtomicCounterBuffers = ((int)0x92D0),
///
/// Original was GL_GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1
///
GlMaxCombinedAtomicCounterBuffers = ((int)0x92D1),
///
/// Original was GL_GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2
///
GlMaxVertexAtomicCounters = ((int)0x92D2),
///
/// Original was GL_GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6
///
GlMaxFragmentAtomicCounters = ((int)0x92D6),
///
/// Original was GL_GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7
///
GlMaxCombinedAtomicCounters = ((int)0x92D7),
///
/// Original was GL_GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8
///
GlMaxAtomicCounterBufferSize = ((int)0x92D8),
///
/// Original was GL_GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC
///
GlMaxAtomicCounterBufferBindings = ((int)0x92DC),
///
/// Original was GL_GL_MAX_FRAMEBUFFER_WIDTH = 0x9315
///
GlMaxFramebufferWidth = ((int)0x9315),
///
/// Original was GL_GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316
///
GlMaxFramebufferHeight = ((int)0x9316),
///
/// Original was GL_GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318
///
GlMaxFramebufferSamples = ((int)0x9318),
}
///
/// Used in GL.GetPointer
///
public enum GetPointervPName : int
{
///
/// Original was GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
///
FeedbackBufferPointer = ((int)0x0DF0),
///
/// Original was GL_SELECTION_BUFFER_POINTER = 0x0DF3
///
SelectionBufferPointer = ((int)0x0DF3),
///
/// Original was GL_VERTEX_ARRAY_POINTER = 0x808E
///
VertexArrayPointer = ((int)0x808E),
///
/// Original was GL_VERTEX_ARRAY_POINTER_EXT = 0x808E
///
VertexArrayPointerExt = ((int)0x808E),
///
/// Original was GL_NORMAL_ARRAY_POINTER = 0x808F
///
NormalArrayPointer = ((int)0x808F),
///
/// Original was GL_NORMAL_ARRAY_POINTER_EXT = 0x808F
///
NormalArrayPointerExt = ((int)0x808F),
///
/// Original was GL_COLOR_ARRAY_POINTER = 0x8090
///
ColorArrayPointer = ((int)0x8090),
///
/// Original was GL_COLOR_ARRAY_POINTER_EXT = 0x8090
///
ColorArrayPointerExt = ((int)0x8090),
///
/// Original was GL_INDEX_ARRAY_POINTER = 0x8091
///
IndexArrayPointer = ((int)0x8091),
///
/// Original was GL_INDEX_ARRAY_POINTER_EXT = 0x8091
///
IndexArrayPointerExt = ((int)0x8091),
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
///
TextureCoordArrayPointer = ((int)0x8092),
///
/// Original was GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092
///
TextureCoordArrayPointerExt = ((int)0x8092),
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
///
EdgeFlagArrayPointer = ((int)0x8093),
///
/// Original was GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093
///
EdgeFlagArrayPointerExt = ((int)0x8093),
///
/// Original was GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180
///
InstrumentBufferPointerSgix = ((int)0x8180),
}
///
/// Not used directly.
///
public enum GetProgramParameterName : int
{
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257),
///
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
///
ProgramSeparable = ((int)0x8258),
///
/// Original was GL_GL_COMPUTE_WORK_GROUP_SIZE = 0x8267
///
GlComputeWorkGroupSize = ((int)0x8267),
///
/// Original was GL_DELETE_STATUS = 0x8B80
///
DeleteStatus = ((int)0x8B80),
///
/// Original was GL_LINK_STATUS = 0x8B82
///
LinkStatus = ((int)0x8B82),
///
/// Original was GL_VALIDATE_STATUS = 0x8B83
///
ValidateStatus = ((int)0x8B83),
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84),
///
/// Original was GL_ATTACHED_SHADERS = 0x8B85
///
AttachedShaders = ((int)0x8B85),
///
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
///
ActiveUniforms = ((int)0x8B86),
///
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
///
ActiveUniformMaxLength = ((int)0x8B87),
///
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
///
ActiveAttributes = ((int)0x8B89),
///
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
///
ActiveAttributeMaxLength = ((int)0x8B8A),
///
/// Original was GL_GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9
///
GlActiveAtomicCounterBuffers = ((int)0x92D9),
}
///
/// Not used directly.
///
public enum GetQueryObjectParam : int
{
///
/// Original was GL_QUERY_RESULT = 0x8866
///
QueryResult = ((int)0x8866),
///
/// Original was GL_QUERY_RESULT_EXT = 0x8866
///
QueryResultExt = ((int)0x8866),
///
/// Original was GL_QUERY_RESULT_AVAILABLE = 0x8867
///
QueryResultAvailable = ((int)0x8867),
///
/// Original was GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867
///
QueryResultAvailableExt = ((int)0x8867),
}
///
/// Not used directly.
///
public enum GetQueryParam : int
{
///
/// Original was GL_QUERY_COUNTER_BITS_EXT = 0x8864
///
QueryCounterBitsExt = ((int)0x8864),
///
/// Original was GL_CURRENT_QUERY = 0x8865
///
CurrentQuery = ((int)0x8865),
///
/// Original was GL_CURRENT_QUERY_EXT = 0x8865
///
CurrentQueryExt = ((int)0x8865),
}
///
/// Used in GL.GetTexLevelParameter, GL.GetTexParameter and 1 other function
///
public enum GetTextureParameter : int
{
///
/// Original was GL_TEXTURE_WIDTH = 0x1000
///
TextureWidth = ((int)0x1000),
///
/// Original was GL_TEXTURE_HEIGHT = 0x1001
///
TextureHeight = ((int)0x1001),
///
/// Original was GL_TEXTURE_COMPONENTS = 0x1003
///
TextureComponents = ((int)0x1003),
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT = 0x1003
///
TextureInternalFormat = ((int)0x1003),
///
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
///
TextureBorderColor = ((int)0x1004),
///
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
///
TextureBorderColorNv = ((int)0x1004),
///
/// Original was GL_TEXTURE_BORDER = 0x1005
///
TextureBorder = ((int)0x1005),
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
TextureMagFilter = ((int)0x2800),
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
TextureMinFilter = ((int)0x2801),
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
TextureWrapS = ((int)0x2802),
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
TextureWrapT = ((int)0x2803),
///
/// Original was GL_TEXTURE_RED_SIZE = 0x805C
///
TextureRedSize = ((int)0x805C),
///
/// Original was GL_TEXTURE_GREEN_SIZE = 0x805D
///
TextureGreenSize = ((int)0x805D),
///
/// Original was GL_TEXTURE_BLUE_SIZE = 0x805E
///
TextureBlueSize = ((int)0x805E),
///
/// Original was GL_TEXTURE_ALPHA_SIZE = 0x805F
///
TextureAlphaSize = ((int)0x805F),
///
/// Original was GL_TEXTURE_LUMINANCE_SIZE = 0x8060
///
TextureLuminanceSize = ((int)0x8060),
///
/// Original was GL_TEXTURE_INTENSITY_SIZE = 0x8061
///
TextureIntensitySize = ((int)0x8061),
///
/// Original was GL_TEXTURE_PRIORITY = 0x8066
///
TexturePriority = ((int)0x8066),
///
/// Original was GL_TEXTURE_RESIDENT = 0x8067
///
TextureResident = ((int)0x8067),
///
/// Original was GL_TEXTURE_DEPTH_EXT = 0x8071
///
TextureDepthExt = ((int)0x8071),
///
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
///
TextureWrapRExt = ((int)0x8072),
///
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
///
DetailTextureLevelSgis = ((int)0x809A),
///
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
///
DetailTextureModeSgis = ((int)0x809B),
///
/// Original was GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C
///
DetailTextureFuncPointsSgis = ((int)0x809C),
///
/// Original was GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0
///
SharpenTextureFuncPointsSgis = ((int)0x80B0),
///
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
///
ShadowAmbientSgix = ((int)0x80BF),
///
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
///
DualTextureSelectSgis = ((int)0x8124),
///
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
///
QuadTextureSelectSgis = ((int)0x8125),
///
/// Original was GL_TEXTURE_4DSIZE_SGIS = 0x8136
///
Texture4DsizeSgis = ((int)0x8136),
///
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
///
TextureWrapQSgis = ((int)0x8137),
///
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
///
TextureMinLodSgis = ((int)0x813A),
///
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
///
TextureMaxLodSgis = ((int)0x813B),
///
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
///
TextureBaseLevelSgis = ((int)0x813C),
///
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
///
TextureMaxLevelSgis = ((int)0x813D),
///
/// Original was GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147
///
TextureFilter4SizeSgis = ((int)0x8147),
///
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
///
TextureClipmapCenterSgix = ((int)0x8171),
///
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
///
TextureClipmapFrameSgix = ((int)0x8172),
///
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
///
TextureClipmapOffsetSgix = ((int)0x8173),
///
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
///
TextureClipmapVirtualDepthSgix = ((int)0x8174),
///
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
///
TextureClipmapLodOffsetSgix = ((int)0x8175),
///
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
///
TextureClipmapDepthSgix = ((int)0x8176),
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
///
PostTextureFilterBiasSgix = ((int)0x8179),
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
///
PostTextureFilterScaleSgix = ((int)0x817A),
///
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
///
TextureLodBiasSSgix = ((int)0x818E),
///
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
///
TextureLodBiasTSgix = ((int)0x818F),
///
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
///
TextureLodBiasRSgix = ((int)0x8190),
///
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
///
GenerateMipmapSgis = ((int)0x8191),
///
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
///
TextureCompareSgix = ((int)0x819A),
///
/// Original was GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B
///
TextureCompareOperatorSgix = ((int)0x819B),
///
/// Original was GL_TEXTURE_LEQUAL_R_SGIX = 0x819C
///
TextureLequalRSgix = ((int)0x819C),
///
/// Original was GL_TEXTURE_GEQUAL_R_SGIX = 0x819D
///
TextureGequalRSgix = ((int)0x819D),
///
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
///
TextureMaxClampSSgix = ((int)0x8369),
///
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
///
TextureMaxClampTSgix = ((int)0x836A),
///
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
///
TextureMaxClampRSgix = ((int)0x836B),
}
///
/// Not used directly.
///
public enum GetTextureParameterName : int
{
///
/// Original was GL_GL_TEXTURE_WIDTH = 0x1000
///
GlTextureWidth = ((int)0x1000),
///
/// Original was GL_GL_TEXTURE_HEIGHT = 0x1001
///
GlTextureHeight = ((int)0x1001),
///
/// Original was GL_GL_TEXTURE_INTERNAL_FORMAT = 0x1003
///
GlTextureInternalFormat = ((int)0x1003),
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
TextureMagFilter = ((int)0x2800),
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
TextureMinFilter = ((int)0x2801),
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
TextureWrapS = ((int)0x2802),
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
TextureWrapT = ((int)0x2803),
///
/// Original was GL_GL_TEXTURE_RED_SIZE = 0x805C
///
GlTextureRedSize = ((int)0x805C),
///
/// Original was GL_GL_TEXTURE_GREEN_SIZE = 0x805D
///
GlTextureGreenSize = ((int)0x805D),
///
/// Original was GL_GL_TEXTURE_BLUE_SIZE = 0x805E
///
GlTextureBlueSize = ((int)0x805E),
///
/// Original was GL_GL_TEXTURE_ALPHA_SIZE = 0x805F
///
GlTextureAlphaSize = ((int)0x805F),
///
/// Original was GL_GL_TEXTURE_DEPTH = 0x8071
///
GlTextureDepth = ((int)0x8071),
///
/// Original was GL_TEXTURE_WRAP_R = 0x8072
///
TextureWrapR = ((int)0x8072),
///
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
///
TextureWrapROes = ((int)0x8072),
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
TextureMinLod = ((int)0x813A),
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
TextureMaxLod = ((int)0x813B),
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
TextureBaseLevel = ((int)0x813C),
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
TextureMaxLevel = ((int)0x813D),
///
/// Original was GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF
///
TextureImmutableLevels = ((int)0x82DF),
///
/// Original was GL_GL_TEXTURE_COMPRESSED = 0x86A1
///
GlTextureCompressed = ((int)0x86A1),
///
/// Original was GL_GL_TEXTURE_DEPTH_SIZE = 0x884A
///
GlTextureDepthSize = ((int)0x884A),
///
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
///
TextureCompareMode = ((int)0x884C),
///
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
///
TextureCompareFunc = ((int)0x884D),
///
/// Original was GL_GL_TEXTURE_STENCIL_SIZE = 0x88F1
///
GlTextureStencilSize = ((int)0x88F1),
///
/// Original was GL_GL_TEXTURE_RED_TYPE = 0x8C10
///
GlTextureRedType = ((int)0x8C10),
///
/// Original was GL_GL_TEXTURE_GREEN_TYPE = 0x8C11
///
GlTextureGreenType = ((int)0x8C11),
///
/// Original was GL_GL_TEXTURE_BLUE_TYPE = 0x8C12
///
GlTextureBlueType = ((int)0x8C12),
///
/// Original was GL_GL_TEXTURE_ALPHA_TYPE = 0x8C13
///
GlTextureAlphaType = ((int)0x8C13),
///
/// Original was GL_GL_TEXTURE_DEPTH_TYPE = 0x8C16
///
GlTextureDepthType = ((int)0x8C16),
///
/// Original was GL_GL_TEXTURE_SHARED_SIZE = 0x8C3F
///
GlTextureSharedSize = ((int)0x8C3F),
///
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
///
TextureSwizzleR = ((int)0x8E42),
///
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
///
TextureSwizzleG = ((int)0x8E43),
///
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
///
TextureSwizzleB = ((int)0x8E44),
///
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
///
TextureSwizzleA = ((int)0x8E45),
///
/// Original was GL_GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7
///
GlImageFormatCompatibilityType = ((int)0x90C7),
///
/// Original was GL_GL_TEXTURE_SAMPLES = 0x9106
///
GlTextureSamples = ((int)0x9106),
///
/// Original was GL_GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107
///
GlTextureFixedSampleLocations = ((int)0x9107),
///
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F
///
TextureImmutableFormat = ((int)0x912F),
///
/// Original was GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F
///
TextureImmutableFormatExt = ((int)0x912F),
}
///
/// Used in GL.Hint
///
public enum HintMode : int
{
///
/// Original was GL_DONT_CARE = 0x1100
///
DontCare = ((int)0x1100),
///
/// Original was GL_Fastest = 0X1101
///
Fastest = ((int)0X1101),
///
/// Original was GL_Nicest = 0X1102
///
Nicest = ((int)0X1102),
}
///
/// Used in GL.Hint
///
public enum HintTarget : int
{
///
/// Original was GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
///
PerspectiveCorrectionHint = ((int)0x0C50),
///
/// Original was GL_POINT_SMOOTH_HINT = 0x0C51
///
PointSmoothHint = ((int)0x0C51),
///
/// Original was GL_LINE_SMOOTH_HINT = 0x0C52
///
LineSmoothHint = ((int)0x0C52),
///
/// Original was GL_POLYGON_SMOOTH_HINT = 0x0C53
///
PolygonSmoothHint = ((int)0x0C53),
///
/// Original was GL_FOG_HINT = 0x0C54
///
FogHint = ((int)0x0C54),
///
/// Original was GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
///
PreferDoublebufferHintPgi = ((int)0x1A1F8),
///
/// Original was GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
///
ConserveMemoryHintPgi = ((int)0x1A1FD),
///
/// Original was GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
///
ReclaimMemoryHintPgi = ((int)0x1A1FE),
///
/// Original was GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
///
NativeGraphicsBeginHintPgi = ((int)0x1A203),
///
/// Original was GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
///
NativeGraphicsEndHintPgi = ((int)0x1A204),
///
/// Original was GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
///
AlwaysFastHintPgi = ((int)0x1A20C),
///
/// Original was GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
///
AlwaysSoftHintPgi = ((int)0x1A20D),
///
/// Original was GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
///
AllowDrawObjHintPgi = ((int)0x1A20E),
///
/// Original was GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
///
AllowDrawWinHintPgi = ((int)0x1A20F),
///
/// Original was GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
///
AllowDrawFrgHintPgi = ((int)0x1A210),
///
/// Original was GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
///
AllowDrawMemHintPgi = ((int)0x1A211),
///
/// Original was GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
///
StrictDepthfuncHintPgi = ((int)0x1A216),
///
/// Original was GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
///
StrictLightingHintPgi = ((int)0x1A217),
///
/// Original was GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
///
StrictScissorHintPgi = ((int)0x1A218),
///
/// Original was GL_FULL_STIPPLE_HINT_PGI = 0x1A219
///
FullStippleHintPgi = ((int)0x1A219),
///
/// Original was GL_CLIP_NEAR_HINT_PGI = 0x1A220
///
ClipNearHintPgi = ((int)0x1A220),
///
/// Original was GL_CLIP_FAR_HINT_PGI = 0x1A221
///
ClipFarHintPgi = ((int)0x1A221),
///
/// Original was GL_WIDE_LINE_HINT_PGI = 0x1A222
///
WideLineHintPgi = ((int)0x1A222),
///
/// Original was GL_BACK_NORMALS_HINT_PGI = 0x1A223
///
BackNormalsHintPgi = ((int)0x1A223),
///
/// Original was GL_VERTEX_DATA_HINT_PGI = 0x1A22A
///
VertexDataHintPgi = ((int)0x1A22A),
///
/// Original was GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B
///
VertexConsistentHintPgi = ((int)0x1A22B),
///
/// Original was GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C
///
MaterialSideHintPgi = ((int)0x1A22C),
///
/// Original was GL_MAX_VERTEX_HINT_PGI = 0x1A22D
///
MaxVertexHintPgi = ((int)0x1A22D),
///
/// Original was GL_PACK_CMYK_HINT_EXT = 0x800E
///
PackCmykHintExt = ((int)0x800E),
///
/// Original was GL_UNPACK_CMYK_HINT_EXT = 0x800F
///
UnpackCmykHintExt = ((int)0x800F),
///
/// Original was GL_PHONG_HINT_WIN = 0x80EB
///
PhongHintWin = ((int)0x80EB),
///
/// Original was GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
///
ClipVolumeClippingHintExt = ((int)0x80F0),
///
/// Original was GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E
///
TextureMultiBufferHintSgix = ((int)0x812E),
///
/// Original was GL_GENERATE_MIPMAP_HINT = 0x8192
///
GenerateMipmapHint = ((int)0x8192),
///
/// Original was GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192
///
GenerateMipmapHintSgis = ((int)0x8192),
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257),
///
/// Original was GL_CONVOLUTION_HINT_SGIX = 0x8316
///
ConvolutionHintSgix = ((int)0x8316),
///
/// Original was GL_SCALEBIAS_HINT_SGIX = 0x8322
///
ScalebiasHintSgix = ((int)0x8322),
///
/// Original was GL_LINE_QUALITY_HINT_SGIX = 0x835B
///
LineQualityHintSgix = ((int)0x835B),
///
/// Original was GL_VERTEX_PRECLIP_SGIX = 0x83EE
///
VertexPreclipSgix = ((int)0x83EE),
///
/// Original was GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF
///
VertexPreclipHintSgix = ((int)0x83EF),
///
/// Original was GL_TEXTURE_COMPRESSION_HINT = 0x84EF
///
TextureCompressionHint = ((int)0x84EF),
///
/// Original was GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF
///
TextureCompressionHintArb = ((int)0x84EF),
///
/// Original was GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F
///
VertexArrayStorageHintApple = ((int)0x851F),
///
/// Original was GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534
///
MultisampleFilterHintNv = ((int)0x8534),
///
/// Original was GL_TRANSFORM_HINT_APPLE = 0x85B1
///
TransformHintApple = ((int)0x85B1),
///
/// Original was GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC
///
TextureStorageHintApple = ((int)0x85BC),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B
///
FragmentShaderDerivativeHint = ((int)0x8B8B),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
///
FragmentShaderDerivativeHintArb = ((int)0x8B8B),
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
///
FragmentShaderDerivativeHintOes = ((int)0x8B8B),
///
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
///
BinningControlHintQcom = ((int)0x8FB0),
}
///
/// Not used directly.
///
public enum HistogramTargetExt : int
{
///
/// Original was GL_HISTOGRAM = 0x8024
///
Histogram = ((int)0x8024),
///
/// Original was GL_HISTOGRAM_EXT = 0x8024
///
HistogramExt = ((int)0x8024),
///
/// Original was GL_PROXY_HISTOGRAM = 0x8025
///
ProxyHistogram = ((int)0x8025),
///
/// Original was GL_PROXY_HISTOGRAM_EXT = 0x8025
///
ProxyHistogramExt = ((int)0x8025),
}
///
/// Not used directly.
///
public enum ImageTarget : int
{
///
/// Original was GL_RENDERBUFFER = 0X8d41
///
Renderbuffer = ((int)0X8d41),
}
///
/// Not used directly.
///
public enum ImgMultisampledRenderToTexture : int
{
///
/// Original was GL_RENDERBUFFER_SAMPLES_IMG = 0x9133
///
RenderbufferSamplesImg = ((int)0x9133),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134
///
FramebufferIncompleteMultisampleImg = ((int)0x9134),
///
/// Original was GL_MAX_SAMPLES_IMG = 0x9135
///
MaxSamplesImg = ((int)0x9135),
///
/// Original was GL_TEXTURE_SAMPLES_IMG = 0x9136
///
TextureSamplesImg = ((int)0x9136),
}
///
/// Not used directly.
///
public enum ImgProgramBinary : int
{
///
/// Original was GL_SGX_PROGRAM_BINARY_IMG = 0x9130
///
SgxProgramBinaryImg = ((int)0x9130),
}
///
/// Not used directly.
///
public enum ImgReadFormat : int
{
///
/// Original was GL_BGRA_IMG = 0x80E1
///
BgraImg = ((int)0x80E1),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365
///
UnsignedShort4444RevImg = ((int)0x8365),
}
///
/// Not used directly.
///
public enum ImgShaderBinary : int
{
///
/// Original was GL_SGX_BINARY_IMG = 0x8C0A
///
SgxBinaryImg = ((int)0x8C0A),
}
///
/// Not used directly.
///
public enum ImgTextureCompressionPvrtc : int
{
///
/// Original was GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00
///
CompressedRgbPvrtc4Bppv1Img = ((int)0x8C00),
///
/// Original was GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01
///
CompressedRgbPvrtc2Bppv1Img = ((int)0x8C01),
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02
///
CompressedRgbaPvrtc4Bppv1Img = ((int)0x8C02),
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03
///
CompressedRgbaPvrtc2Bppv1Img = ((int)0x8C03),
}
///
/// Not used directly.
///
public enum ImgTextureCompressionPvrtc2 : int
{
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137
///
CompressedRgbaPvrtc2Bppv2Img = ((int)0x9137),
///
/// Original was GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138
///
CompressedRgbaPvrtc4Bppv2Img = ((int)0x9138),
}
///
/// Not used directly.
///
public enum IndexPointerType : int
{
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
}
///
/// Not used directly.
///
public enum IntelPerformanceQuery : int
{
///
/// Original was GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000
///
PerfquerySingleContextIntel = ((int)0x00000000),
///
/// Original was GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001
///
PerfqueryGlobalContextIntel = ((int)0x00000001),
///
/// Original was GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9
///
PerfqueryDonotFlushIntel = ((int)0x83F9),
///
/// Original was GL_PERFQUERY_FLUSH_INTEL = 0x83FA
///
PerfqueryFlushIntel = ((int)0x83FA),
///
/// Original was GL_PERFQUERY_WAIT_INTEL = 0x83FB
///
PerfqueryWaitIntel = ((int)0x83FB),
///
/// Original was GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0
///
PerfqueryCounterEventIntel = ((int)0x94F0),
///
/// Original was GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1
///
PerfqueryCounterDurationNormIntel = ((int)0x94F1),
///
/// Original was GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2
///
PerfqueryCounterDurationRawIntel = ((int)0x94F2),
///
/// Original was GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3
///
PerfqueryCounterThroughputIntel = ((int)0x94F3),
///
/// Original was GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4
///
PerfqueryCounterRawIntel = ((int)0x94F4),
///
/// Original was GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5
///
PerfqueryCounterTimestampIntel = ((int)0x94F5),
///
/// Original was GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8
///
PerfqueryCounterDataUint32Intel = ((int)0x94F8),
///
/// Original was GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9
///
PerfqueryCounterDataUint64Intel = ((int)0x94F9),
///
/// Original was GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA
///
PerfqueryCounterDataFloatIntel = ((int)0x94FA),
///
/// Original was GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB
///
PerfqueryCounterDataDoubleIntel = ((int)0x94FB),
///
/// Original was GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC
///
PerfqueryCounterDataBool32Intel = ((int)0x94FC),
///
/// Original was GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD
///
PerfqueryQueryNameLengthMaxIntel = ((int)0x94FD),
///
/// Original was GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE
///
PerfqueryCounterNameLengthMaxIntel = ((int)0x94FE),
///
/// Original was GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF
///
PerfqueryCounterDescLengthMaxIntel = ((int)0x94FF),
///
/// Original was GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500
///
PerfqueryGpaExtendedCountersIntel = ((int)0x9500),
}
///
/// Not used directly.
///
public enum InterleavedArrayFormat : int
{
///
/// Original was GL_V2F = 0x2A20
///
V2f = ((int)0x2A20),
///
/// Original was GL_V3F = 0x2A21
///
V3f = ((int)0x2A21),
///
/// Original was GL_C4UB_V2F = 0x2A22
///
C4ubV2f = ((int)0x2A22),
///
/// Original was GL_C4UB_V3F = 0x2A23
///
C4ubV3f = ((int)0x2A23),
///
/// Original was GL_C3F_V3F = 0x2A24
///
C3fV3f = ((int)0x2A24),
///
/// Original was GL_N3F_V3F = 0x2A25
///
N3fV3f = ((int)0x2A25),
///
/// Original was GL_C4F_N3F_V3F = 0x2A26
///
C4fN3fV3f = ((int)0x2A26),
///
/// Original was GL_T2F_V3F = 0x2A27
///
T2fV3f = ((int)0x2A27),
///
/// Original was GL_T4F_V4F = 0x2A28
///
T4fV4f = ((int)0x2A28),
///
/// Original was GL_T2F_C4UB_V3F = 0x2A29
///
T2fC4ubV3f = ((int)0x2A29),
///
/// Original was GL_T2F_C3F_V3F = 0x2A2A
///
T2fC3fV3f = ((int)0x2A2A),
///
/// Original was GL_T2F_N3F_V3F = 0x2A2B
///
T2fN3fV3f = ((int)0x2A2B),
///
/// Original was GL_T2F_C4F_N3F_V3F = 0x2A2C
///
T2fC4fN3fV3f = ((int)0x2A2C),
///
/// Original was GL_T4F_C4F_N3F_V4F = 0x2A2D
///
T4fC4fN3fV4f = ((int)0x2A2D),
}
///
/// Not used directly.
///
public enum InternalFormat : int
{
///
/// Original was GL_R3_G3_B2 = 0x2A10
///
R3G3B2 = ((int)0x2A10),
///
/// Original was GL_ALPHA4 = 0x803B
///
Alpha4 = ((int)0x803B),
///
/// Original was GL_ALPHA8 = 0x803C
///
Alpha8 = ((int)0x803C),
///
/// Original was GL_ALPHA12 = 0x803D
///
Alpha12 = ((int)0x803D),
///
/// Original was GL_ALPHA16 = 0x803E
///
Alpha16 = ((int)0x803E),
///
/// Original was GL_LUMINANCE4 = 0x803F
///
Luminance4 = ((int)0x803F),
///
/// Original was GL_LUMINANCE8 = 0x8040
///
Luminance8 = ((int)0x8040),
///
/// Original was GL_LUMINANCE12 = 0x8041
///
Luminance12 = ((int)0x8041),
///
/// Original was GL_LUMINANCE16 = 0x8042
///
Luminance16 = ((int)0x8042),
///
/// Original was GL_LUMINANCE4_ALPHA4 = 0x8043
///
Luminance4Alpha4 = ((int)0x8043),
///
/// Original was GL_LUMINANCE6_ALPHA2 = 0x8044
///
Luminance6Alpha2 = ((int)0x8044),
///
/// Original was GL_LUMINANCE8_ALPHA8 = 0x8045
///
Luminance8Alpha8 = ((int)0x8045),
///
/// Original was GL_LUMINANCE12_ALPHA4 = 0x8046
///
Luminance12Alpha4 = ((int)0x8046),
///
/// Original was GL_LUMINANCE12_ALPHA12 = 0x8047
///
Luminance12Alpha12 = ((int)0x8047),
///
/// Original was GL_LUMINANCE16_ALPHA16 = 0x8048
///
Luminance16Alpha16 = ((int)0x8048),
///
/// Original was GL_INTENSITY = 0x8049
///
Intensity = ((int)0x8049),
///
/// Original was GL_INTENSITY4 = 0x804A
///
Intensity4 = ((int)0x804A),
///
/// Original was GL_INTENSITY8 = 0x804B
///
Intensity8 = ((int)0x804B),
///
/// Original was GL_INTENSITY12 = 0x804C
///
Intensity12 = ((int)0x804C),
///
/// Original was GL_INTENSITY16 = 0x804D
///
Intensity16 = ((int)0x804D),
///
/// Original was GL_RGB2_EXT = 0x804E
///
Rgb2Ext = ((int)0x804E),
///
/// Original was GL_RGB4 = 0x804F
///
Rgb4 = ((int)0x804F),
///
/// Original was GL_RGB5 = 0x8050
///
Rgb5 = ((int)0x8050),
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051),
///
/// Original was GL_RGB10 = 0x8052
///
Rgb10 = ((int)0x8052),
///
/// Original was GL_RGB12 = 0x8053
///
Rgb12 = ((int)0x8053),
///
/// Original was GL_RGB16 = 0x8054
///
Rgb16 = ((int)0x8054),
///
/// Original was GL_RGBA2 = 0x8055
///
Rgba2 = ((int)0x8055),
///
/// Original was GL_RGBA4 = 0x8056
///
Rgba4 = ((int)0x8056),
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057),
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058),
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059),
///
/// Original was GL_RGBA12 = 0x805A
///
Rgba12 = ((int)0x805A),
///
/// Original was GL_RGBA16 = 0x805B
///
Rgba16 = ((int)0x805B),
///
/// Original was GL_DUAL_ALPHA4_SGIS = 0x8110
///
DualAlpha4Sgis = ((int)0x8110),
///
/// Original was GL_DUAL_ALPHA8_SGIS = 0x8111
///
DualAlpha8Sgis = ((int)0x8111),
///
/// Original was GL_DUAL_ALPHA12_SGIS = 0x8112
///
DualAlpha12Sgis = ((int)0x8112),
///
/// Original was GL_DUAL_ALPHA16_SGIS = 0x8113
///
DualAlpha16Sgis = ((int)0x8113),
///
/// Original was GL_DUAL_LUMINANCE4_SGIS = 0x8114
///
DualLuminance4Sgis = ((int)0x8114),
///
/// Original was GL_DUAL_LUMINANCE8_SGIS = 0x8115
///
DualLuminance8Sgis = ((int)0x8115),
///
/// Original was GL_DUAL_LUMINANCE12_SGIS = 0x8116
///
DualLuminance12Sgis = ((int)0x8116),
///
/// Original was GL_DUAL_LUMINANCE16_SGIS = 0x8117
///
DualLuminance16Sgis = ((int)0x8117),
///
/// Original was GL_DUAL_INTENSITY4_SGIS = 0x8118
///
DualIntensity4Sgis = ((int)0x8118),
///
/// Original was GL_DUAL_INTENSITY8_SGIS = 0x8119
///
DualIntensity8Sgis = ((int)0x8119),
///
/// Original was GL_DUAL_INTENSITY12_SGIS = 0x811A
///
DualIntensity12Sgis = ((int)0x811A),
///
/// Original was GL_DUAL_INTENSITY16_SGIS = 0x811B
///
DualIntensity16Sgis = ((int)0x811B),
///
/// Original was GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C
///
DualLuminanceAlpha4Sgis = ((int)0x811C),
///
/// Original was GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D
///
DualLuminanceAlpha8Sgis = ((int)0x811D),
///
/// Original was GL_QUAD_ALPHA4_SGIS = 0x811E
///
QuadAlpha4Sgis = ((int)0x811E),
///
/// Original was GL_QUAD_ALPHA8_SGIS = 0x811F
///
QuadAlpha8Sgis = ((int)0x811F),
///
/// Original was GL_QUAD_LUMINANCE4_SGIS = 0x8120
///
QuadLuminance4Sgis = ((int)0x8120),
///
/// Original was GL_QUAD_LUMINANCE8_SGIS = 0x8121
///
QuadLuminance8Sgis = ((int)0x8121),
///
/// Original was GL_QUAD_INTENSITY4_SGIS = 0x8122
///
QuadIntensity4Sgis = ((int)0x8122),
///
/// Original was GL_QUAD_INTENSITY8_SGIS = 0x8123
///
QuadIntensity8Sgis = ((int)0x8123),
///
/// Original was GL_DEPTH_COMPONENT16_SGIX = 0x81A5
///
DepthComponent16Sgix = ((int)0x81A5),
///
/// Original was GL_DEPTH_COMPONENT24_SGIX = 0x81A6
///
DepthComponent24Sgix = ((int)0x81A6),
///
/// Original was GL_DEPTH_COMPONENT32_SGIX = 0x81A7
///
DepthComponent32Sgix = ((int)0x81A7),
}
///
/// Not used directly.
///
public enum InternalFormatParameter : int
{
///
/// Original was GL_SAMPLES = 0X80a9
///
Samples = ((int)0X80a9),
///
/// Original was GL_NUM_SAMPLE_COUNTS = 0x9380
///
NumSampleCounts = ((int)0x9380),
}
///
/// Not used directly.
///
public enum KhrBlendEquationAdvanced : int
{
///
/// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285
///
BlendAdvancedCoherentKhr = ((int)0x9285),
///
/// Original was GL_MULTIPLY_KHR = 0x9294
///
MultiplyKhr = ((int)0x9294),
///
/// Original was GL_SCREEN_KHR = 0x9295
///
ScreenKhr = ((int)0x9295),
///
/// Original was GL_OVERLAY_KHR = 0x9296
///
OverlayKhr = ((int)0x9296),
///
/// Original was GL_DARKEN_KHR = 0x9297
///
DarkenKhr = ((int)0x9297),
///
/// Original was GL_LIGHTEN_KHR = 0x9298
///
LightenKhr = ((int)0x9298),
///
/// Original was GL_COLORDODGE_KHR = 0x9299
///
ColordodgeKhr = ((int)0x9299),
///
/// Original was GL_COLORBURN_KHR = 0x929A
///
ColorburnKhr = ((int)0x929A),
///
/// Original was GL_HARDLIGHT_KHR = 0x929B
///
HardlightKhr = ((int)0x929B),
///
/// Original was GL_SOFTLIGHT_KHR = 0x929C
///
SoftlightKhr = ((int)0x929C),
///
/// Original was GL_DIFFERENCE_KHR = 0x929E
///
DifferenceKhr = ((int)0x929E),
///
/// Original was GL_EXCLUSION_KHR = 0x92A0
///
ExclusionKhr = ((int)0x92A0),
///
/// Original was GL_HSL_HUE_KHR = 0x92AD
///
HslHueKhr = ((int)0x92AD),
///
/// Original was GL_HSL_SATURATION_KHR = 0x92AE
///
HslSaturationKhr = ((int)0x92AE),
///
/// Original was GL_HSL_COLOR_KHR = 0x92AF
///
HslColorKhr = ((int)0x92AF),
///
/// Original was GL_HSL_LUMINOSITY_KHR = 0x92B0
///
HslLuminosityKhr = ((int)0x92B0),
}
///
/// Not used directly.
///
public enum KhrBlendEquationAdvancedCoherent : int
{
///
/// Original was GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285
///
BlendAdvancedCoherentKhr = ((int)0x9285),
}
///
/// Not used directly.
///
public enum KhrContextFlushControl : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0),
///
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB
///
ContextReleaseBehavior = ((int)0x82FB),
///
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB
///
ContextReleaseBehaviorKhr = ((int)0x82FB),
///
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC
///
ContextReleaseBehaviorFlush = ((int)0x82FC),
///
/// Original was GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC
///
ContextReleaseBehaviorFlushKhr = ((int)0x82FC),
}
///
/// Not used directly.
///
public enum KhrDebug : int
{
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002
///
ContextFlagDebugBit = ((int)0x00000002),
///
/// Original was GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002
///
ContextFlagDebugBitKhr = ((int)0x00000002),
///
/// Original was GL_STACK_OVERFLOW = 0x0503
///
StackOverflow = ((int)0x0503),
///
/// Original was GL_STACK_OVERFLOW_KHR = 0x0503
///
StackOverflowKhr = ((int)0x0503),
///
/// Original was GL_STACK_UNDERFLOW = 0x0504
///
StackUnderflow = ((int)0x0504),
///
/// Original was GL_STACK_UNDERFLOW_KHR = 0x0504
///
StackUnderflowKhr = ((int)0x0504),
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074),
///
/// Original was GL_VERTEX_ARRAY_KHR = 0x8074
///
VertexArrayKhr = ((int)0x8074),
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242
///
DebugOutputSynchronous = ((int)0x8242),
///
/// Original was GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242
///
DebugOutputSynchronousKhr = ((int)0x8242),
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243
///
DebugNextLoggedMessageLength = ((int)0x8243),
///
/// Original was GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243
///
DebugNextLoggedMessageLengthKhr = ((int)0x8243),
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION = 0x8244
///
DebugCallbackFunction = ((int)0x8244),
///
/// Original was GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244
///
DebugCallbackFunctionKhr = ((int)0x8244),
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM = 0x8245
///
DebugCallbackUserParam = ((int)0x8245),
///
/// Original was GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245
///
DebugCallbackUserParamKhr = ((int)0x8245),
///
/// Original was GL_DEBUG_SOURCE_API = 0x8246
///
DebugSourceApi = ((int)0x8246),
///
/// Original was GL_DEBUG_SOURCE_API_KHR = 0x8246
///
DebugSourceApiKhr = ((int)0x8246),
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247
///
DebugSourceWindowSystem = ((int)0x8247),
///
/// Original was GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247
///
DebugSourceWindowSystemKhr = ((int)0x8247),
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248
///
DebugSourceShaderCompiler = ((int)0x8248),
///
/// Original was GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248
///
DebugSourceShaderCompilerKhr = ((int)0x8248),
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249
///
DebugSourceThirdParty = ((int)0x8249),
///
/// Original was GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249
///
DebugSourceThirdPartyKhr = ((int)0x8249),
///
/// Original was GL_DEBUG_SOURCE_APPLICATION = 0x824A
///
DebugSourceApplication = ((int)0x824A),
///
/// Original was GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A
///
DebugSourceApplicationKhr = ((int)0x824A),
///
/// Original was GL_DEBUG_SOURCE_OTHER = 0x824B
///
DebugSourceOther = ((int)0x824B),
///
/// Original was GL_DEBUG_SOURCE_OTHER_KHR = 0x824B
///
DebugSourceOtherKhr = ((int)0x824B),
///
/// Original was GL_DEBUG_TYPE_ERROR = 0x824C
///
DebugTypeError = ((int)0x824C),
///
/// Original was GL_DEBUG_TYPE_ERROR_KHR = 0x824C
///
DebugTypeErrorKhr = ((int)0x824C),
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D
///
DebugTypeDeprecatedBehavior = ((int)0x824D),
///
/// Original was GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D
///
DebugTypeDeprecatedBehaviorKhr = ((int)0x824D),
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E
///
DebugTypeUndefinedBehavior = ((int)0x824E),
///
/// Original was GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E
///
DebugTypeUndefinedBehaviorKhr = ((int)0x824E),
///
/// Original was GL_DEBUG_TYPE_PORTABILITY = 0x824F
///
DebugTypePortability = ((int)0x824F),
///
/// Original was GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F
///
DebugTypePortabilityKhr = ((int)0x824F),
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE = 0x8250
///
DebugTypePerformance = ((int)0x8250),
///
/// Original was GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250
///
DebugTypePerformanceKhr = ((int)0x8250),
///
/// Original was GL_DEBUG_TYPE_OTHER = 0x8251
///
DebugTypeOther = ((int)0x8251),
///
/// Original was GL_DEBUG_TYPE_OTHER_KHR = 0x8251
///
DebugTypeOtherKhr = ((int)0x8251),
///
/// Original was GL_DEBUG_TYPE_MARKER = 0x8268
///
DebugTypeMarker = ((int)0x8268),
///
/// Original was GL_DEBUG_TYPE_MARKER_KHR = 0x8268
///
DebugTypeMarkerKhr = ((int)0x8268),
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP = 0x8269
///
DebugTypePushGroup = ((int)0x8269),
///
/// Original was GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269
///
DebugTypePushGroupKhr = ((int)0x8269),
///
/// Original was GL_DEBUG_TYPE_POP_GROUP = 0x826A
///
DebugTypePopGroup = ((int)0x826A),
///
/// Original was GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A
///
DebugTypePopGroupKhr = ((int)0x826A),
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B
///
DebugSeverityNotification = ((int)0x826B),
///
/// Original was GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B
///
DebugSeverityNotificationKhr = ((int)0x826B),
///
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C
///
MaxDebugGroupStackDepth = ((int)0x826C),
///
/// Original was GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C
///
MaxDebugGroupStackDepthKhr = ((int)0x826C),
///
/// Original was GL_DEBUG_GROUP_STACK_DEPTH = 0x826D
///
DebugGroupStackDepth = ((int)0x826D),
///
/// Original was GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D
///
DebugGroupStackDepthKhr = ((int)0x826D),
///
/// Original was GL_BUFFER = 0x82E0
///
Buffer = ((int)0x82E0),
///
/// Original was GL_BUFFER_KHR = 0x82E0
///
BufferKhr = ((int)0x82E0),
///
/// Original was GL_SHADER = 0x82E1
///
Shader = ((int)0x82E1),
///
/// Original was GL_SHADER_KHR = 0x82E1
///
ShaderKhr = ((int)0x82E1),
///
/// Original was GL_PROGRAM = 0x82E2
///
Program = ((int)0x82E2),
///
/// Original was GL_PROGRAM_KHR = 0x82E2
///
ProgramKhr = ((int)0x82E2),
///
/// Original was GL_QUERY = 0x82E3
///
Query = ((int)0x82E3),
///
/// Original was GL_QUERY_KHR = 0x82E3
///
QueryKhr = ((int)0x82E3),
///
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
///
ProgramPipeline = ((int)0x82E4),
///
/// Original was GL_SAMPLER = 0x82E6
///
Sampler = ((int)0x82E6),
///
/// Original was GL_SAMPLER_KHR = 0x82E6
///
SamplerKhr = ((int)0x82E6),
///
/// Original was GL_DISPLAY_LIST = 0x82E7
///
DisplayList = ((int)0x82E7),
///
/// Original was GL_MAX_LABEL_LENGTH = 0x82E8
///
MaxLabelLength = ((int)0x82E8),
///
/// Original was GL_MAX_LABEL_LENGTH_KHR = 0x82E8
///
MaxLabelLengthKhr = ((int)0x82E8),
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143
///
MaxDebugMessageLength = ((int)0x9143),
///
/// Original was GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143
///
MaxDebugMessageLengthKhr = ((int)0x9143),
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144
///
MaxDebugLoggedMessages = ((int)0x9144),
///
/// Original was GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144
///
MaxDebugLoggedMessagesKhr = ((int)0x9144),
///
/// Original was GL_DEBUG_LOGGED_MESSAGES = 0x9145
///
DebugLoggedMessages = ((int)0x9145),
///
/// Original was GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145
///
DebugLoggedMessagesKhr = ((int)0x9145),
///
/// Original was GL_DEBUG_SEVERITY_HIGH = 0x9146
///
DebugSeverityHigh = ((int)0x9146),
///
/// Original was GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146
///
DebugSeverityHighKhr = ((int)0x9146),
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM = 0x9147
///
DebugSeverityMedium = ((int)0x9147),
///
/// Original was GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147
///
DebugSeverityMediumKhr = ((int)0x9147),
///
/// Original was GL_DEBUG_SEVERITY_LOW = 0x9148
///
DebugSeverityLow = ((int)0x9148),
///
/// Original was GL_DEBUG_SEVERITY_LOW_KHR = 0x9148
///
DebugSeverityLowKhr = ((int)0x9148),
///
/// Original was GL_DEBUG_OUTPUT = 0x92E0
///
DebugOutput = ((int)0x92E0),
///
/// Original was GL_DEBUG_OUTPUT_KHR = 0x92E0
///
DebugOutputKhr = ((int)0x92E0),
}
///
/// Not used directly.
///
public enum KhrRobustBufferAccessBehavior : int
{
}
///
/// Not used directly.
///
public enum KhrRobustness : int
{
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0),
///
/// Original was GL_CONTEXT_LOST = 0x0507
///
ContextLost = ((int)0x0507),
///
/// Original was GL_CONTEXT_LOST_KHR = 0x0507
///
ContextLostKhr = ((int)0x0507),
///
/// Original was GL_LOSE_CONTEXT_ON_RESET = 0x8252
///
LoseContextOnReset = ((int)0x8252),
///
/// Original was GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252
///
LoseContextOnResetKhr = ((int)0x8252),
///
/// Original was GL_GUILTY_CONTEXT_RESET = 0x8253
///
GuiltyContextReset = ((int)0x8253),
///
/// Original was GL_GUILTY_CONTEXT_RESET_KHR = 0x8253
///
GuiltyContextResetKhr = ((int)0x8253),
///
/// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254
///
InnocentContextReset = ((int)0x8254),
///
/// Original was GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254
///
InnocentContextResetKhr = ((int)0x8254),
///
/// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255
///
UnknownContextReset = ((int)0x8255),
///
/// Original was GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255
///
UnknownContextResetKhr = ((int)0x8255),
///
/// Original was GL_RESET_NOTIFICATION_STRATEGY = 0x8256
///
ResetNotificationStrategy = ((int)0x8256),
///
/// Original was GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256
///
ResetNotificationStrategyKhr = ((int)0x8256),
///
/// Original was GL_NO_RESET_NOTIFICATION = 0x8261
///
NoResetNotification = ((int)0x8261),
///
/// Original was GL_NO_RESET_NOTIFICATION_KHR = 0x8261
///
NoResetNotificationKhr = ((int)0x8261),
///
/// Original was GL_CONTEXT_ROBUST_ACCESS = 0x90F3
///
ContextRobustAccess = ((int)0x90F3),
///
/// Original was GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3
///
ContextRobustAccessKhr = ((int)0x90F3),
}
///
/// Not used directly.
///
public enum KhrTextureCompressionAstcHdr : int
{
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
///
CompressedRgbaAstc4X4Khr = ((int)0x93B0),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
///
CompressedRgbaAstc5X4Khr = ((int)0x93B1),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
///
CompressedRgbaAstc5X5Khr = ((int)0x93B2),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
///
CompressedRgbaAstc6X5Khr = ((int)0x93B3),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
///
CompressedRgbaAstc6X6Khr = ((int)0x93B4),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
///
CompressedRgbaAstc8X5Khr = ((int)0x93B5),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
///
CompressedRgbaAstc8X6Khr = ((int)0x93B6),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
///
CompressedRgbaAstc8X8Khr = ((int)0x93B7),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
///
CompressedRgbaAstc10X5Khr = ((int)0x93B8),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
///
CompressedRgbaAstc10X6Khr = ((int)0x93B9),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
///
CompressedRgbaAstc10X8Khr = ((int)0x93BA),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
///
CompressedRgbaAstc10X10Khr = ((int)0x93BB),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
///
CompressedRgbaAstc12X10Khr = ((int)0x93BC),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
///
CompressedRgbaAstc12X12Khr = ((int)0x93BD),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
///
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
///
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
///
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
///
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
///
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
///
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
///
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
///
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
///
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
///
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
///
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
///
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
///
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
///
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD),
}
///
/// Not used directly.
///
public enum KhrTextureCompressionAstcLdr : int
{
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
///
CompressedRgbaAstc4X4Khr = ((int)0x93B0),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
///
CompressedRgbaAstc5X4Khr = ((int)0x93B1),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
///
CompressedRgbaAstc5X5Khr = ((int)0x93B2),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
///
CompressedRgbaAstc6X5Khr = ((int)0x93B3),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
///
CompressedRgbaAstc6X6Khr = ((int)0x93B4),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
///
CompressedRgbaAstc8X5Khr = ((int)0x93B5),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
///
CompressedRgbaAstc8X6Khr = ((int)0x93B6),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
///
CompressedRgbaAstc8X8Khr = ((int)0x93B7),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
///
CompressedRgbaAstc10X5Khr = ((int)0x93B8),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
///
CompressedRgbaAstc10X6Khr = ((int)0x93B9),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
///
CompressedRgbaAstc10X8Khr = ((int)0x93BA),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
///
CompressedRgbaAstc10X10Khr = ((int)0x93BB),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
///
CompressedRgbaAstc12X10Khr = ((int)0x93BC),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
///
CompressedRgbaAstc12X12Khr = ((int)0x93BD),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
///
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
///
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
///
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
///
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
///
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
///
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
///
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
///
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
///
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
///
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
///
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
///
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
///
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
///
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD),
}
///
/// Not used directly.
///
public enum LightEnvModeSgix : int
{
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104),
///
/// Original was GL_REPLACE = 0x1E01
///
Replace = ((int)0x1E01),
///
/// Original was GL_MODULATE = 0x2100
///
Modulate = ((int)0x2100),
}
///
/// Not used directly.
///
public enum LightEnvParameterSgix : int
{
///
/// Original was GL_LIGHT_ENV_MODE_SGIX = 0x8407
///
LightEnvModeSgix = ((int)0x8407),
}
///
/// Not used directly.
///
public enum LightModelColorControl : int
{
///
/// Original was GL_SINGLE_COLOR = 0x81F9
///
SingleColor = ((int)0x81F9),
///
/// Original was GL_SINGLE_COLOR_EXT = 0x81F9
///
SingleColorExt = ((int)0x81F9),
///
/// Original was GL_SEPARATE_SPECULAR_COLOR = 0x81FA
///
SeparateSpecularColor = ((int)0x81FA),
///
/// Original was GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA
///
SeparateSpecularColorExt = ((int)0x81FA),
}
///
/// Not used directly.
///
public enum LightModelParameter : int
{
///
/// Original was GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
///
LightModelLocalViewer = ((int)0x0B51),
///
/// Original was GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
///
LightModelTwoSide = ((int)0x0B52),
///
/// Original was GL_LIGHT_MODEL_AMBIENT = 0x0B53
///
LightModelAmbient = ((int)0x0B53),
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
///
LightModelColorControl = ((int)0x81F8),
///
/// Original was GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8
///
LightModelColorControlExt = ((int)0x81F8),
}
///
/// Not used directly.
///
public enum LightName : int
{
///
/// Original was GL_LIGHT0 = 0x4000
///
Light0 = ((int)0x4000),
///
/// Original was GL_LIGHT1 = 0x4001
///
Light1 = ((int)0x4001),
///
/// Original was GL_LIGHT2 = 0x4002
///
Light2 = ((int)0x4002),
///
/// Original was GL_LIGHT3 = 0x4003
///
Light3 = ((int)0x4003),
///
/// Original was GL_LIGHT4 = 0x4004
///
Light4 = ((int)0x4004),
///
/// Original was GL_LIGHT5 = 0x4005
///
Light5 = ((int)0x4005),
///
/// Original was GL_LIGHT6 = 0x4006
///
Light6 = ((int)0x4006),
///
/// Original was GL_LIGHT7 = 0x4007
///
Light7 = ((int)0x4007),
///
/// Original was GL_FRAGMENT_LIGHT0_SGIX = 0x840C
///
FragmentLight0Sgix = ((int)0x840C),
///
/// Original was GL_FRAGMENT_LIGHT1_SGIX = 0x840D
///
FragmentLight1Sgix = ((int)0x840D),
///
/// Original was GL_FRAGMENT_LIGHT2_SGIX = 0x840E
///
FragmentLight2Sgix = ((int)0x840E),
///
/// Original was GL_FRAGMENT_LIGHT3_SGIX = 0x840F
///
FragmentLight3Sgix = ((int)0x840F),
///
/// Original was GL_FRAGMENT_LIGHT4_SGIX = 0x8410
///
FragmentLight4Sgix = ((int)0x8410),
///
/// Original was GL_FRAGMENT_LIGHT5_SGIX = 0x8411
///
FragmentLight5Sgix = ((int)0x8411),
///
/// Original was GL_FRAGMENT_LIGHT6_SGIX = 0x8412
///
FragmentLight6Sgix = ((int)0x8412),
///
/// Original was GL_FRAGMENT_LIGHT7_SGIX = 0x8413
///
FragmentLight7Sgix = ((int)0x8413),
}
///
/// Not used directly.
///
public enum LightParameter : int
{
///
/// Original was GL_AMBIENT = 0x1200
///
Ambient = ((int)0x1200),
///
/// Original was GL_DIFFUSE = 0x1201
///
Diffuse = ((int)0x1201),
///
/// Original was GL_SPECULAR = 0x1202
///
Specular = ((int)0x1202),
///
/// Original was GL_POSITION = 0x1203
///
Position = ((int)0x1203),
///
/// Original was GL_SPOT_DIRECTION = 0x1204
///
SpotDirection = ((int)0x1204),
///
/// Original was GL_SPOT_EXPONENT = 0x1205
///
SpotExponent = ((int)0x1205),
///
/// Original was GL_SPOT_CUTOFF = 0x1206
///
SpotCutoff = ((int)0x1206),
///
/// Original was GL_CONSTANT_ATTENUATION = 0x1207
///
ConstantAttenuation = ((int)0x1207),
///
/// Original was GL_LINEAR_ATTENUATION = 0x1208
///
LinearAttenuation = ((int)0x1208),
///
/// Original was GL_QUADRATIC_ATTENUATION = 0x1209
///
QuadraticAttenuation = ((int)0x1209),
}
///
/// Not used directly.
///
public enum ListMode : int
{
///
/// Original was GL_COMPILE = 0x1300
///
Compile = ((int)0x1300),
///
/// Original was GL_COMPILE_AND_EXECUTE = 0x1301
///
CompileAndExecute = ((int)0x1301),
}
///
/// Not used directly.
///
public enum ListNameType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401),
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_2_BYTES = 0x1407
///
Gl2Bytes = ((int)0x1407),
///
/// Original was GL_3_BYTES = 0x1408
///
Gl3Bytes = ((int)0x1408),
///
/// Original was GL_4_BYTES = 0x1409
///
Gl4Bytes = ((int)0x1409),
}
///
/// Not used directly.
///
public enum ListParameterName : int
{
///
/// Original was GL_LIST_PRIORITY_SGIX = 0x8182
///
ListPrioritySgix = ((int)0x8182),
}
///
/// Not used directly.
///
public enum LogicOp : int
{
///
/// Original was GL_CLEAR = 0x1500
///
Clear = ((int)0x1500),
///
/// Original was GL_AND = 0x1501
///
And = ((int)0x1501),
///
/// Original was GL_AND_REVERSE = 0x1502
///
AndReverse = ((int)0x1502),
///
/// Original was GL_COPY = 0x1503
///
Copy = ((int)0x1503),
///
/// Original was GL_AND_INVERTED = 0x1504
///
AndInverted = ((int)0x1504),
///
/// Original was GL_NOOP = 0x1505
///
Noop = ((int)0x1505),
///
/// Original was GL_XOR = 0x1506
///
Xor = ((int)0x1506),
///
/// Original was GL_OR = 0x1507
///
Or = ((int)0x1507),
///
/// Original was GL_NOR = 0x1508
///
Nor = ((int)0x1508),
///
/// Original was GL_EQUIV = 0x1509
///
Equiv = ((int)0x1509),
///
/// Original was GL_INVERT = 0x150A
///
Invert = ((int)0x150A),
///
/// Original was GL_OR_REVERSE = 0x150B
///
OrReverse = ((int)0x150B),
///
/// Original was GL_COPY_INVERTED = 0x150C
///
CopyInverted = ((int)0x150C),
///
/// Original was GL_OR_INVERTED = 0x150D
///
OrInverted = ((int)0x150D),
///
/// Original was GL_NAND = 0x150E
///
Nand = ((int)0x150E),
///
/// Original was GL_SET = 0x150F
///
Set = ((int)0x150F),
}
///
/// Not used directly.
///
[Flags]
public enum MapBufferUsageMask : int
{
///
/// Original was GL_MAP_READ_BIT = 0x0001
///
MapReadBit = ((int)0x0001),
///
/// Original was GL_MAP_READ_BIT_EXT = 0x0001
///
MapReadBitExt = ((int)0x0001),
///
/// Original was GL_MAP_WRITE_BIT = 0x0002
///
MapWriteBit = ((int)0x0002),
///
/// Original was GL_MAP_WRITE_BIT_EXT = 0x0002
///
MapWriteBitExt = ((int)0x0002),
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT = 0x0004
///
MapInvalidateRangeBit = ((int)0x0004),
///
/// Original was GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004
///
MapInvalidateRangeBitExt = ((int)0x0004),
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008
///
MapInvalidateBufferBit = ((int)0x0008),
///
/// Original was GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008
///
MapInvalidateBufferBitExt = ((int)0x0008),
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010
///
MapFlushExplicitBit = ((int)0x0010),
///
/// Original was GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010
///
MapFlushExplicitBitExt = ((int)0x0010),
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT = 0x0020
///
MapUnsynchronizedBit = ((int)0x0020),
///
/// Original was GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020
///
MapUnsynchronizedBitExt = ((int)0x0020),
///
/// Original was GL_MAP_PERSISTENT_BIT = 0x0040
///
MapPersistentBit = ((int)0x0040),
///
/// Original was GL_MAP_COHERENT_BIT = 0x0080
///
MapCoherentBit = ((int)0x0080),
///
/// Original was GL_DYNAMIC_STORAGE_BIT = 0x0100
///
DynamicStorageBit = ((int)0x0100),
///
/// Original was GL_CLIENT_STORAGE_BIT = 0x0200
///
ClientStorageBit = ((int)0x0200),
}
///
/// Not used directly.
///
public enum MapTarget : int
{
///
/// Original was GL_MAP1_COLOR_4 = 0x0D90
///
Map1Color4 = ((int)0x0D90),
///
/// Original was GL_MAP1_INDEX = 0x0D91
///
Map1Index = ((int)0x0D91),
///
/// Original was GL_MAP1_NORMAL = 0x0D92
///
Map1Normal = ((int)0x0D92),
///
/// Original was GL_MAP1_TEXTURE_COORD_1 = 0x0D93
///
Map1TextureCoord1 = ((int)0x0D93),
///
/// Original was GL_MAP1_TEXTURE_COORD_2 = 0x0D94
///
Map1TextureCoord2 = ((int)0x0D94),
///
/// Original was GL_MAP1_TEXTURE_COORD_3 = 0x0D95
///
Map1TextureCoord3 = ((int)0x0D95),
///
/// Original was GL_MAP1_TEXTURE_COORD_4 = 0x0D96
///
Map1TextureCoord4 = ((int)0x0D96),
///
/// Original was GL_MAP1_VERTEX_3 = 0x0D97
///
Map1Vertex3 = ((int)0x0D97),
///
/// Original was GL_MAP1_VERTEX_4 = 0x0D98
///
Map1Vertex4 = ((int)0x0D98),
///
/// Original was GL_MAP2_COLOR_4 = 0x0DB0
///
Map2Color4 = ((int)0x0DB0),
///
/// Original was GL_MAP2_INDEX = 0x0DB1
///
Map2Index = ((int)0x0DB1),
///
/// Original was GL_MAP2_NORMAL = 0x0DB2
///
Map2Normal = ((int)0x0DB2),
///
/// Original was GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
///
Map2TextureCoord1 = ((int)0x0DB3),
///
/// Original was GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
///
Map2TextureCoord2 = ((int)0x0DB4),
///
/// Original was GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
///
Map2TextureCoord3 = ((int)0x0DB5),
///
/// Original was GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
///
Map2TextureCoord4 = ((int)0x0DB6),
///
/// Original was GL_MAP2_VERTEX_3 = 0x0DB7
///
Map2Vertex3 = ((int)0x0DB7),
///
/// Original was GL_MAP2_VERTEX_4 = 0x0DB8
///
Map2Vertex4 = ((int)0x0DB8),
///
/// Original was GL_GEOMETRY_DEFORMATION_SGIX = 0x8194
///
GeometryDeformationSgix = ((int)0x8194),
///
/// Original was GL_TEXTURE_DEFORMATION_SGIX = 0x8195
///
TextureDeformationSgix = ((int)0x8195),
}
///
/// Not used directly.
///
public enum MapTextureFormatIntel : int
{
///
/// Original was GL_LAYOUT_DEFAULT_INTEL = 0
///
LayoutDefaultIntel = ((int)0),
///
/// Original was GL_LAYOUT_LINEAR_INTEL = 1
///
LayoutLinearIntel = ((int)1),
///
/// Original was GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2
///
LayoutLinearCpuCachedIntel = ((int)2),
}
///
/// Not used directly.
///
public enum MaterialFace : int
{
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404),
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405),
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408),
}
///
/// Not used directly.
///
public enum MaterialParameter : int
{
///
/// Original was GL_AMBIENT = 0x1200
///
Ambient = ((int)0x1200),
///
/// Original was GL_DIFFUSE = 0x1201
///
Diffuse = ((int)0x1201),
///
/// Original was GL_SPECULAR = 0x1202
///
Specular = ((int)0x1202),
///
/// Original was GL_EMISSION = 0x1600
///
Emission = ((int)0x1600),
///
/// Original was GL_SHININESS = 0x1601
///
Shininess = ((int)0x1601),
///
/// Original was GL_AMBIENT_AND_DIFFUSE = 0x1602
///
AmbientAndDiffuse = ((int)0x1602),
///
/// Original was GL_COLOR_INDEXES = 0x1603
///
ColorIndexes = ((int)0x1603),
}
///
/// Not used directly.
///
public enum MatrixMode : int
{
///
/// Original was GL_MODELVIEW = 0x1700
///
Modelview = ((int)0x1700),
///
/// Original was GL_MODELVIEW0_EXT = 0x1700
///
Modelview0Ext = ((int)0x1700),
///
/// Original was GL_PROJECTION = 0x1701
///
Projection = ((int)0x1701),
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702),
}
///
/// Not used directly.
///
public enum MemoryBarrierFlags : int
{
///
/// Original was GL_GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
///
GlVertexAttribArrayBarrierBit = ((int)0x00000001),
///
/// Original was GL_GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
///
GlElementArrayBarrierBit = ((int)0x00000002),
///
/// Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004
///
GlUniformBarrierBit = ((int)0x00000004),
///
/// Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
GlTextureFetchBarrierBit = ((int)0x00000008),
///
/// Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
GlShaderImageAccessBarrierBit = ((int)0x00000020),
///
/// Original was GL_GL_COMMAND_BARRIER_BIT = 0x00000040
///
GlCommandBarrierBit = ((int)0x00000040),
///
/// Original was GL_GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
///
GlPixelBufferBarrierBit = ((int)0x00000080),
///
/// Original was GL_GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
///
GlTextureUpdateBarrierBit = ((int)0x00000100),
///
/// Original was GL_GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
///
GlBufferUpdateBarrierBit = ((int)0x00000200),
///
/// Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
GlFramebufferBarrierBit = ((int)0x00000400),
///
/// Original was GL_GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
///
GlTransformFeedbackBarrierBit = ((int)0x00000800),
///
/// Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
GlAtomicCounterBarrierBit = ((int)0x00001000),
///
/// Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
GlAllBarrierBits = unchecked((int)0xFFFFFFFF),
}
///
/// Not used directly.
///
[Flags]
public enum MemoryBarrierMask : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001
///
VertexAttribArrayBarrierBit = ((int)0x00000001),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001
///
VertexAttribArrayBarrierBitExt = ((int)0x00000001),
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002
///
ElementArrayBarrierBit = ((int)0x00000002),
///
/// Original was GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
///
ElementArrayBarrierBitExt = ((int)0x00000002),
///
/// Original was GL_UNIFORM_BARRIER_BIT = 0x00000004
///
UniformBarrierBit = ((int)0x00000004),
///
/// Original was GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
///
UniformBarrierBitExt = ((int)0x00000004),
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
TextureFetchBarrierBit = ((int)0x00000008),
///
/// Original was GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
///
TextureFetchBarrierBitExt = ((int)0x00000008),
///
/// Original was GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010
///
ShaderGlobalAccessBarrierBitNv = ((int)0x00000010),
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
ShaderImageAccessBarrierBit = ((int)0x00000020),
///
/// Original was GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
///
ShaderImageAccessBarrierBitExt = ((int)0x00000020),
///
/// Original was GL_COMMAND_BARRIER_BIT = 0x00000040
///
CommandBarrierBit = ((int)0x00000040),
///
/// Original was GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
///
CommandBarrierBitExt = ((int)0x00000040),
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080
///
PixelBufferBarrierBit = ((int)0x00000080),
///
/// Original was GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
///
PixelBufferBarrierBitExt = ((int)0x00000080),
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100
///
TextureUpdateBarrierBit = ((int)0x00000100),
///
/// Original was GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
///
TextureUpdateBarrierBitExt = ((int)0x00000100),
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200
///
BufferUpdateBarrierBit = ((int)0x00000200),
///
/// Original was GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
///
BufferUpdateBarrierBitExt = ((int)0x00000200),
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
FramebufferBarrierBit = ((int)0x00000400),
///
/// Original was GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
///
FramebufferBarrierBitExt = ((int)0x00000400),
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800
///
TransformFeedbackBarrierBit = ((int)0x00000800),
///
/// Original was GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
///
TransformFeedbackBarrierBitExt = ((int)0x00000800),
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
AtomicCounterBarrierBit = ((int)0x00001000),
///
/// Original was GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
///
AtomicCounterBarrierBitExt = ((int)0x00001000),
///
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
///
ShaderStorageBarrierBit = ((int)0x00002000),
///
/// Original was GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000
///
ClientMappedBufferBarrierBit = ((int)0x00004000),
///
/// Original was GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000
///
QueryBufferBarrierBit = ((int)0x00008000),
///
/// Original was GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
AllBarrierBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
///
AllBarrierBitsExt = unchecked((int)0xFFFFFFFF),
}
///
/// Not used directly.
///
public enum MemoryBarrierRegionFlags : int
{
///
/// Original was GL_GL_UNIFORM_BARRIER_BIT = 0x00000004
///
GlUniformBarrierBit = ((int)0x00000004),
///
/// Original was GL_GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008
///
GlTextureFetchBarrierBit = ((int)0x00000008),
///
/// Original was GL_GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020
///
GlShaderImageAccessBarrierBit = ((int)0x00000020),
///
/// Original was GL_GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400
///
GlFramebufferBarrierBit = ((int)0x00000400),
///
/// Original was GL_GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000
///
GlAtomicCounterBarrierBit = ((int)0x00001000),
///
/// Original was GL_GL_ALL_BARRIER_BITS = 0xFFFFFFFF
///
GlAllBarrierBits = unchecked((int)0xFFFFFFFF),
}
///
/// Not used directly.
///
[Flags]
public enum MemoryBarrierRegionMask : int
{
///
/// Original was GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000
///
ShaderStorageBarrierBit = ((int)0x00002000),
}
///
/// Not used directly.
///
public enum MeshMode1 : int
{
///
/// Original was GL_POINT = 0x1B00
///
Point = ((int)0x1B00),
///
/// Original was GL_LINE = 0x1B01
///
Line = ((int)0x1B01),
}
///
/// Not used directly.
///
public enum MeshMode2 : int
{
///
/// Original was GL_POINT = 0x1B00
///
Point = ((int)0x1B00),
///
/// Original was GL_LINE = 0x1B01
///
Line = ((int)0x1B01),
///
/// Original was GL_FILL = 0x1B02
///
Fill = ((int)0x1B02),
}
///
/// Not used directly.
///
public enum MinmaxTargetExt : int
{
///
/// Original was GL_MINMAX = 0x802E
///
Minmax = ((int)0x802E),
///
/// Original was GL_MINMAX_EXT = 0x802E
///
MinmaxExt = ((int)0x802E),
}
///
/// Not used directly.
///
public enum NormalPointerType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400),
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
}
///
/// Not used directly.
///
public enum NvBlendEquationAdvanced : int
{
///
/// Original was GL_ZERO = 0
///
Zero = ((int)0),
///
/// Original was GL_XOR_NV = 0x1506
///
XorNv = ((int)0x1506),
///
/// Original was GL_INVERT = 0x150A
///
Invert = ((int)0x150A),
///
/// Original was GL_RED_NV = 0x1903
///
RedNv = ((int)0x1903),
///
/// Original was GL_GREEN_NV = 0x1904
///
GreenNv = ((int)0x1904),
///
/// Original was GL_BLUE_NV = 0x1905
///
BlueNv = ((int)0x1905),
///
/// Original was GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280
///
BlendPremultipliedSrcNv = ((int)0x9280),
///
/// Original was GL_BLEND_OVERLAP_NV = 0x9281
///
BlendOverlapNv = ((int)0x9281),
///
/// Original was GL_UNCORRELATED_NV = 0x9282
///
UncorrelatedNv = ((int)0x9282),
///
/// Original was GL_DISJOINT_NV = 0x9283
///
DisjointNv = ((int)0x9283),
///
/// Original was GL_CONJOINT_NV = 0x9284
///
ConjointNv = ((int)0x9284),
///
/// Original was GL_SRC_NV = 0x9286
///
SrcNv = ((int)0x9286),
///
/// Original was GL_DST_NV = 0x9287
///
DstNv = ((int)0x9287),
///
/// Original was GL_SRC_OVER_NV = 0x9288
///
SrcOverNv = ((int)0x9288),
///
/// Original was GL_DST_OVER_NV = 0x9289
///
DstOverNv = ((int)0x9289),
///
/// Original was GL_SRC_IN_NV = 0x928A
///
SrcInNv = ((int)0x928A),
///
/// Original was GL_DST_IN_NV = 0x928B
///
DstInNv = ((int)0x928B),
///
/// Original was GL_SRC_OUT_NV = 0x928C
///
SrcOutNv = ((int)0x928C),
///
/// Original was GL_DST_OUT_NV = 0x928D
///
DstOutNv = ((int)0x928D),
///
/// Original was GL_SRC_ATOP_NV = 0x928E
///
SrcAtopNv = ((int)0x928E),
///
/// Original was GL_DST_ATOP_NV = 0x928F
///
DstAtopNv = ((int)0x928F),
///
/// Original was GL_PLUS_NV = 0x9291
///
PlusNv = ((int)0x9291),
///
/// Original was GL_PLUS_DARKER_NV = 0x9292
///
PlusDarkerNv = ((int)0x9292),
///
/// Original was GL_MULTIPLY_NV = 0x9294
///
MultiplyNv = ((int)0x9294),
///
/// Original was GL_SCREEN_NV = 0x9295
///
ScreenNv = ((int)0x9295),
///
/// Original was GL_OVERLAY_NV = 0x9296
///
OverlayNv = ((int)0x9296),
///
/// Original was GL_DARKEN_NV = 0x9297
///
DarkenNv = ((int)0x9297),
///
/// Original was GL_LIGHTEN_NV = 0x9298
///
LightenNv = ((int)0x9298),
///
/// Original was GL_COLORDODGE_NV = 0x9299
///
ColordodgeNv = ((int)0x9299),
///
/// Original was GL_COLORBURN_NV = 0x929A
///
ColorburnNv = ((int)0x929A),
///
/// Original was GL_HARDLIGHT_NV = 0x929B
///
HardlightNv = ((int)0x929B),
///
/// Original was GL_SOFTLIGHT_NV = 0x929C
///
SoftlightNv = ((int)0x929C),
///
/// Original was GL_DIFFERENCE_NV = 0x929E
///
DifferenceNv = ((int)0x929E),
///
/// Original was GL_MINUS_NV = 0x929F
///
MinusNv = ((int)0x929F),
///
/// Original was GL_EXCLUSION_NV = 0x92A0
///
ExclusionNv = ((int)0x92A0),
///
/// Original was GL_CONTRAST_NV = 0x92A1
///
ContrastNv = ((int)0x92A1),
///
/// Original was GL_INVERT_RGB_NV = 0x92A3
///
InvertRgbNv = ((int)0x92A3),
///
/// Original was GL_LINEARDODGE_NV = 0x92A4
///
LineardodgeNv = ((int)0x92A4),
///
/// Original was GL_LINEARBURN_NV = 0x92A5
///
LinearburnNv = ((int)0x92A5),
///
/// Original was GL_VIVIDLIGHT_NV = 0x92A6
///
VividlightNv = ((int)0x92A6),
///
/// Original was GL_LINEARLIGHT_NV = 0x92A7
///
LinearlightNv = ((int)0x92A7),
///
/// Original was GL_PINLIGHT_NV = 0x92A8
///
PinlightNv = ((int)0x92A8),
///
/// Original was GL_HARDMIX_NV = 0x92A9
///
HardmixNv = ((int)0x92A9),
///
/// Original was GL_HSL_HUE_NV = 0x92AD
///
HslHueNv = ((int)0x92AD),
///
/// Original was GL_HSL_SATURATION_NV = 0x92AE
///
HslSaturationNv = ((int)0x92AE),
///
/// Original was GL_HSL_COLOR_NV = 0x92AF
///
HslColorNv = ((int)0x92AF),
///
/// Original was GL_HSL_LUMINOSITY_NV = 0x92B0
///
HslLuminosityNv = ((int)0x92B0),
///
/// Original was GL_PLUS_CLAMPED_NV = 0x92B1
///
PlusClampedNv = ((int)0x92B1),
///
/// Original was GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2
///
PlusClampedAlphaNv = ((int)0x92B2),
///
/// Original was GL_MINUS_CLAMPED_NV = 0x92B3
///
MinusClampedNv = ((int)0x92B3),
///
/// Original was GL_INVERT_OVG_NV = 0x92B4
///
InvertOvgNv = ((int)0x92B4),
}
///
/// Not used directly.
///
public enum NvBlendEquationAdvancedCoherent : int
{
///
/// Original was GL_BLEND_ADVANCED_COHERENT_NV = 0x9285
///
BlendAdvancedCoherentNv = ((int)0x9285),
}
///
/// Not used directly.
///
public enum NvCopyBuffer : int
{
///
/// Original was GL_COPY_READ_BUFFER_NV = 0x8F36
///
CopyReadBufferNv = ((int)0x8F36),
///
/// Original was GL_COPY_WRITE_BUFFER_NV = 0x8F37
///
CopyWriteBufferNv = ((int)0x8F37),
}
///
/// Not used directly.
///
public enum NvCoverageSample : int
{
///
/// Original was GL_COVERAGE_BUFFER_BIT_NV = 0x00008000
///
CoverageBufferBitNv = ((int)0x00008000),
///
/// Original was GL_COVERAGE_COMPONENT_NV = 0x8ED0
///
CoverageComponentNv = ((int)0x8ED0),
///
/// Original was GL_COVERAGE_COMPONENT4_NV = 0x8ED1
///
CoverageComponent4Nv = ((int)0x8ED1),
///
/// Original was GL_COVERAGE_ATTACHMENT_NV = 0x8ED2
///
CoverageAttachmentNv = ((int)0x8ED2),
///
/// Original was GL_COVERAGE_BUFFERS_NV = 0x8ED3
///
CoverageBuffersNv = ((int)0x8ED3),
///
/// Original was GL_COVERAGE_SAMPLES_NV = 0x8ED4
///
CoverageSamplesNv = ((int)0x8ED4),
///
/// Original was GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5
///
CoverageAllFragmentsNv = ((int)0x8ED5),
///
/// Original was GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6
///
CoverageEdgeFragmentsNv = ((int)0x8ED6),
///
/// Original was GL_COVERAGE_AUTOMATIC_NV = 0x8ED7
///
CoverageAutomaticNv = ((int)0x8ED7),
}
///
/// Not used directly.
///
public enum NvDepthNonlinear : int
{
///
/// Original was GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C
///
DepthComponent16NonlinearNv = ((int)0x8E2C),
}
///
/// Not used directly.
///
public enum NvDrawBuffers : int
{
///
/// Original was GL_MAX_DRAW_BUFFERS_NV = 0x8824
///
MaxDrawBuffersNv = ((int)0x8824),
///
/// Original was GL_DRAW_BUFFER0_NV = 0x8825
///
DrawBuffer0Nv = ((int)0x8825),
///
/// Original was GL_DRAW_BUFFER1_NV = 0x8826
///
DrawBuffer1Nv = ((int)0x8826),
///
/// Original was GL_DRAW_BUFFER2_NV = 0x8827
///
DrawBuffer2Nv = ((int)0x8827),
///
/// Original was GL_DRAW_BUFFER3_NV = 0x8828
///
DrawBuffer3Nv = ((int)0x8828),
///
/// Original was GL_DRAW_BUFFER4_NV = 0x8829
///
DrawBuffer4Nv = ((int)0x8829),
///
/// Original was GL_DRAW_BUFFER5_NV = 0x882A
///
DrawBuffer5Nv = ((int)0x882A),
///
/// Original was GL_DRAW_BUFFER6_NV = 0x882B
///
DrawBuffer6Nv = ((int)0x882B),
///
/// Original was GL_DRAW_BUFFER7_NV = 0x882C
///
DrawBuffer7Nv = ((int)0x882C),
///
/// Original was GL_DRAW_BUFFER8_NV = 0x882D
///
DrawBuffer8Nv = ((int)0x882D),
///
/// Original was GL_DRAW_BUFFER9_NV = 0x882E
///
DrawBuffer9Nv = ((int)0x882E),
///
/// Original was GL_DRAW_BUFFER10_NV = 0x882F
///
DrawBuffer10Nv = ((int)0x882F),
///
/// Original was GL_DRAW_BUFFER11_NV = 0x8830
///
DrawBuffer11Nv = ((int)0x8830),
///
/// Original was GL_DRAW_BUFFER12_NV = 0x8831
///
DrawBuffer12Nv = ((int)0x8831),
///
/// Original was GL_DRAW_BUFFER13_NV = 0x8832
///
DrawBuffer13Nv = ((int)0x8832),
///
/// Original was GL_DRAW_BUFFER14_NV = 0x8833
///
DrawBuffer14Nv = ((int)0x8833),
///
/// Original was GL_DRAW_BUFFER15_NV = 0x8834
///
DrawBuffer15Nv = ((int)0x8834),
///
/// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0
///
ColorAttachment0Nv = ((int)0x8CE0),
///
/// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1
///
ColorAttachment1Nv = ((int)0x8CE1),
///
/// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2
///
ColorAttachment2Nv = ((int)0x8CE2),
///
/// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3
///
ColorAttachment3Nv = ((int)0x8CE3),
///
/// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4
///
ColorAttachment4Nv = ((int)0x8CE4),
///
/// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5
///
ColorAttachment5Nv = ((int)0x8CE5),
///
/// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6
///
ColorAttachment6Nv = ((int)0x8CE6),
///
/// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7
///
ColorAttachment7Nv = ((int)0x8CE7),
///
/// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8
///
ColorAttachment8Nv = ((int)0x8CE8),
///
/// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9
///
ColorAttachment9Nv = ((int)0x8CE9),
///
/// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA
///
ColorAttachment10Nv = ((int)0x8CEA),
///
/// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB
///
ColorAttachment11Nv = ((int)0x8CEB),
///
/// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC
///
ColorAttachment12Nv = ((int)0x8CEC),
///
/// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED
///
ColorAttachment13Nv = ((int)0x8CED),
///
/// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE
///
ColorAttachment14Nv = ((int)0x8CEE),
///
/// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF
///
ColorAttachment15Nv = ((int)0x8CEF),
}
///
/// Not used directly.
///
public enum NvDrawInstanced : int
{
}
///
/// Not used directly.
///
public enum NvExplicitAttribLocation : int
{
}
///
/// Not used directly.
///
public enum NvFboColorAttachments : int
{
///
/// Original was GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF
///
MaxColorAttachmentsNv = ((int)0x8CDF),
///
/// Original was GL_COLOR_ATTACHMENT0_NV = 0x8CE0
///
ColorAttachment0Nv = ((int)0x8CE0),
///
/// Original was GL_COLOR_ATTACHMENT1_NV = 0x8CE1
///
ColorAttachment1Nv = ((int)0x8CE1),
///
/// Original was GL_COLOR_ATTACHMENT2_NV = 0x8CE2
///
ColorAttachment2Nv = ((int)0x8CE2),
///
/// Original was GL_COLOR_ATTACHMENT3_NV = 0x8CE3
///
ColorAttachment3Nv = ((int)0x8CE3),
///
/// Original was GL_COLOR_ATTACHMENT4_NV = 0x8CE4
///
ColorAttachment4Nv = ((int)0x8CE4),
///
/// Original was GL_COLOR_ATTACHMENT5_NV = 0x8CE5
///
ColorAttachment5Nv = ((int)0x8CE5),
///
/// Original was GL_COLOR_ATTACHMENT6_NV = 0x8CE6
///
ColorAttachment6Nv = ((int)0x8CE6),
///
/// Original was GL_COLOR_ATTACHMENT7_NV = 0x8CE7
///
ColorAttachment7Nv = ((int)0x8CE7),
///
/// Original was GL_COLOR_ATTACHMENT8_NV = 0x8CE8
///
ColorAttachment8Nv = ((int)0x8CE8),
///
/// Original was GL_COLOR_ATTACHMENT9_NV = 0x8CE9
///
ColorAttachment9Nv = ((int)0x8CE9),
///
/// Original was GL_COLOR_ATTACHMENT10_NV = 0x8CEA
///
ColorAttachment10Nv = ((int)0x8CEA),
///
/// Original was GL_COLOR_ATTACHMENT11_NV = 0x8CEB
///
ColorAttachment11Nv = ((int)0x8CEB),
///
/// Original was GL_COLOR_ATTACHMENT12_NV = 0x8CEC
///
ColorAttachment12Nv = ((int)0x8CEC),
///
/// Original was GL_COLOR_ATTACHMENT13_NV = 0x8CED
///
ColorAttachment13Nv = ((int)0x8CED),
///
/// Original was GL_COLOR_ATTACHMENT14_NV = 0x8CEE
///
ColorAttachment14Nv = ((int)0x8CEE),
///
/// Original was GL_COLOR_ATTACHMENT15_NV = 0x8CEF
///
ColorAttachment15Nv = ((int)0x8CEF),
}
///
/// Not used directly.
///
public enum NvFence : int
{
///
/// Original was GL_ALL_COMPLETED_NV = 0x84F2
///
AllCompletedNv = ((int)0x84F2),
///
/// Original was GL_FENCE_STATUS_NV = 0x84F3
///
FenceStatusNv = ((int)0x84F3),
///
/// Original was GL_FENCE_CONDITION_NV = 0x84F4
///
FenceConditionNv = ((int)0x84F4),
}
///
/// Not used directly.
///
public enum NvFramebufferBlit : int
{
///
/// Original was GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6
///
DrawFramebufferBindingNv = ((int)0x8CA6),
///
/// Original was GL_READ_FRAMEBUFFER_NV = 0x8CA8
///
ReadFramebufferNv = ((int)0x8CA8),
///
/// Original was GL_DRAW_FRAMEBUFFER_NV = 0x8CA9
///
DrawFramebufferNv = ((int)0x8CA9),
///
/// Original was GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA
///
ReadFramebufferBindingNv = ((int)0x8CAA),
}
///
/// Not used directly.
///
public enum NvFramebufferMultisample : int
{
///
/// Original was GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB
///
RenderbufferSamplesNv = ((int)0x8CAB),
///
/// Original was GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56
///
FramebufferIncompleteMultisampleNv = ((int)0x8D56),
///
/// Original was GL_MAX_SAMPLES_NV = 0x8D57
///
MaxSamplesNv = ((int)0x8D57),
}
///
/// Not used directly.
///
public enum NvGenerateMipmapSrgb : int
{
}
///
/// Not used directly.
///
public enum NvInstancedArrays : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE
///
VertexAttribArrayDivisorNv = ((int)0x88FE),
}
///
/// Not used directly.
///
public enum NvNonSquareMatrices : int
{
///
/// Original was GL_FLOAT_MAT2x3_NV = 0x8B65
///
FloatMat2x3Nv = ((int)0x8B65),
///
/// Original was GL_FLOAT_MAT2x4_NV = 0x8B66
///
FloatMat2x4Nv = ((int)0x8B66),
///
/// Original was GL_FLOAT_MAT3x2_NV = 0x8B67
///
FloatMat3x2Nv = ((int)0x8B67),
///
/// Original was GL_FLOAT_MAT3x4_NV = 0x8B68
///
FloatMat3x4Nv = ((int)0x8B68),
///
/// Original was GL_FLOAT_MAT4x2_NV = 0x8B69
///
FloatMat4x2Nv = ((int)0x8B69),
///
/// Original was GL_FLOAT_MAT4x3_NV = 0x8B6A
///
FloatMat4x3Nv = ((int)0x8B6A),
}
///
/// Not used directly.
///
public enum NvReadBuffer : int
{
///
/// Original was GL_READ_BUFFER_NV = 0x0C02
///
ReadBufferNv = ((int)0x0C02),
}
///
/// Not used directly.
///
public enum NvReadBufferFront : int
{
}
///
/// Not used directly.
///
public enum NvReadDepth : int
{
}
///
/// Not used directly.
///
public enum NvReadDepthStencil : int
{
}
///
/// Not used directly.
///
public enum NvReadStencil : int
{
}
///
/// Not used directly.
///
public enum NvShadowSamplersArray : int
{
///
/// Original was GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4
///
Sampler2DArrayShadowNv = ((int)0x8DC4),
}
///
/// Not used directly.
///
public enum NvShadowSamplersCube : int
{
///
/// Original was GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5
///
SamplerCubeShadowNv = ((int)0x8DC5),
}
///
/// Not used directly.
///
public enum NvSrgbFormats : int
{
///
/// Original was GL_ETC1_SRGB8_NV = 0x88EE
///
Etc1Srgb8Nv = ((int)0x88EE),
///
/// Original was GL_SRGB8_NV = 0x8C41
///
Srgb8Nv = ((int)0x8C41),
///
/// Original was GL_SLUMINANCE_ALPHA_NV = 0x8C44
///
SluminanceAlphaNv = ((int)0x8C44),
///
/// Original was GL_SLUMINANCE8_ALPHA8_NV = 0x8C45
///
Sluminance8Alpha8Nv = ((int)0x8C45),
///
/// Original was GL_SLUMINANCE_NV = 0x8C46
///
SluminanceNv = ((int)0x8C46),
///
/// Original was GL_SLUMINANCE8_NV = 0x8C47
///
Sluminance8Nv = ((int)0x8C47),
///
/// Original was GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C
///
CompressedSrgbS3tcDxt1Nv = ((int)0x8C4C),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D
///
CompressedSrgbAlphaS3tcDxt1Nv = ((int)0x8C4D),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E
///
CompressedSrgbAlphaS3tcDxt3Nv = ((int)0x8C4E),
///
/// Original was GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F
///
CompressedSrgbAlphaS3tcDxt5Nv = ((int)0x8C4F),
}
///
/// Not used directly.
///
public enum NvTextureBorderClamp : int
{
///
/// Original was GL_TEXTURE_BORDER_COLOR_NV = 0x1004
///
TextureBorderColorNv = ((int)0x1004),
///
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
///
ClampToBorderNv = ((int)0x812D),
}
///
/// Not used directly.
///
public enum NvTextureCompressionS3tcUpdate : int
{
}
///
/// Not used directly.
///
public enum NvTextureNpot2DMipmap : int
{
}
///
/// Not used directly.
///
public enum ObjectLabelIdentifier : int
{
///
/// Original was GL_TEXTURE = 0x1702
///
Texture = ((int)0x1702),
///
/// Original was GL_VERTEX_ARRAY = 0x8074
///
VertexArray = ((int)0x8074),
///
/// Original was GL_BUFFER = 0x82E0
///
Buffer = ((int)0x82E0),
///
/// Original was GL_SHADER = 0x82E1
///
Shader = ((int)0x82E1),
///
/// Original was GL_PROGRAM = 0x82E2
///
Program = ((int)0x82E2),
///
/// Original was GL_QUERY = 0x82E3
///
Query = ((int)0x82E3),
///
/// Original was GL_PROGRAM_PIPELINE = 0x82E4
///
ProgramPipeline = ((int)0x82E4),
///
/// Original was GL_SAMPLER = 0x82E6
///
Sampler = ((int)0x82E6),
///
/// Original was GL_FRAMEBUFFER = 0X8d40
///
Framebuffer = ((int)0X8d40),
///
/// Original was GL_RENDERBUFFER = 0X8d41
///
Renderbuffer = ((int)0X8d41),
///
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
///
TransformFeedback = ((int)0x8E22),
}
///
/// Not used directly.
///
[Flags]
public enum OcclusionQueryEventMaskAmd : int
{
///
/// Original was GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001
///
QueryDepthPassEventBitAmd = ((int)0x00000001),
///
/// Original was GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002
///
QueryDepthFailEventBitAmd = ((int)0x00000002),
///
/// Original was GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004
///
QueryStencilFailEventBitAmd = ((int)0x00000004),
///
/// Original was GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008
///
QueryDepthBoundsFailEventBitAmd = ((int)0x00000008),
///
/// Original was GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF
///
QueryAllEventBitsAmd = unchecked((int)0xFFFFFFFF),
}
///
/// Not used directly.
///
public enum OesCompressedEtc1Rgb8SubTexture : int
{
}
///
/// Not used directly.
///
public enum OesCompressedEtc1Rgb8Texture : int
{
///
/// Original was GL_ETC1_RGB8_OES = 0x8D64
///
Etc1Rgb8Oes = ((int)0x8D64),
}
///
/// Not used directly.
///
public enum OesCompressedPalettedTexture : int
{
///
/// Original was GL_PALETTE4_RGB8_OES = 0x8B90
///
Palette4Rgb8Oes = ((int)0x8B90),
///
/// Original was GL_PALETTE4_RGBA8_OES = 0x8B91
///
Palette4Rgba8Oes = ((int)0x8B91),
///
/// Original was GL_PALETTE4_R5_G6_B5_OES = 0x8B92
///
Palette4R5G6B5Oes = ((int)0x8B92),
///
/// Original was GL_PALETTE4_RGBA4_OES = 0x8B93
///
Palette4Rgba4Oes = ((int)0x8B93),
///
/// Original was GL_PALETTE4_RGB5_A1_OES = 0x8B94
///
Palette4Rgb5A1Oes = ((int)0x8B94),
///
/// Original was GL_PALETTE8_RGB8_OES = 0x8B95
///
Palette8Rgb8Oes = ((int)0x8B95),
///
/// Original was GL_PALETTE8_RGBA8_OES = 0x8B96
///
Palette8Rgba8Oes = ((int)0x8B96),
///
/// Original was GL_PALETTE8_R5_G6_B5_OES = 0x8B97
///
Palette8R5G6B5Oes = ((int)0x8B97),
///
/// Original was GL_PALETTE8_RGBA4_OES = 0x8B98
///
Palette8Rgba4Oes = ((int)0x8B98),
///
/// Original was GL_PALETTE8_RGB5_A1_OES = 0x8B99
///
Palette8Rgb5A1Oes = ((int)0x8B99),
}
///
/// Not used directly.
///
public enum OesDepth24 : int
{
///
/// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6
///
DepthComponent24Oes = ((int)0x81A6),
}
///
/// Not used directly.
///
public enum OesDepth32 : int
{
///
/// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
///
DepthComponent32Oes = ((int)0x81A7),
}
///
/// Not used directly.
///
public enum OesDepthTexture : int
{
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
DepthComponent = ((int)0x1902),
}
///
/// Not used directly.
///
public enum OesEglImage : int
{
}
///
/// Not used directly.
///
public enum OesEglImageExternal : int
{
///
/// Original was GL_TEXTURE_EXTERNAL_OES = 0x8D65
///
TextureExternalOes = ((int)0x8D65),
///
/// Original was GL_SAMPLER_EXTERNAL_OES = 0x8D66
///
SamplerExternalOes = ((int)0x8D66),
///
/// Original was GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67
///
TextureBindingExternalOes = ((int)0x8D67),
///
/// Original was GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68
///
RequiredTextureImageUnitsOes = ((int)0x8D68),
}
///
/// Not used directly.
///
public enum OesElementIndexUint : int
{
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
}
///
/// Not used directly.
///
public enum OesFboRenderMipmap : int
{
}
///
/// Not used directly.
///
public enum OesFragmentPrecisionHigh : int
{
}
///
/// Not used directly.
///
public enum OesGetProgramBinary : int
{
///
/// Original was GL_PROGRAM_BINARY_LENGTH_OES = 0x8741
///
ProgramBinaryLengthOes = ((int)0x8741),
///
/// Original was GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE
///
NumProgramBinaryFormatsOes = ((int)0x87FE),
///
/// Original was GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF
///
ProgramBinaryFormatsOes = ((int)0x87FF),
}
///
/// Not used directly.
///
public enum OesMapbuffer : int
{
///
/// Original was GL_WRITE_ONLY_OES = 0x88B9
///
WriteOnlyOes = ((int)0x88B9),
///
/// Original was GL_BUFFER_ACCESS_OES = 0x88BB
///
BufferAccessOes = ((int)0x88BB),
///
/// Original was GL_BUFFER_MAPPED_OES = 0x88BC
///
BufferMappedOes = ((int)0x88BC),
///
/// Original was GL_BUFFER_MAP_POINTER_OES = 0x88BD
///
BufferMapPointerOes = ((int)0x88BD),
}
///
/// Not used directly.
///
public enum OesPackedDepthStencil : int
{
///
/// Original was GL_DEPTH_STENCIL_OES = 0x84F9
///
DepthStencilOes = ((int)0x84F9),
///
/// Original was GL_UNSIGNED_INT_24_8_OES = 0x84FA
///
UnsignedInt248Oes = ((int)0x84FA),
///
/// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
///
Depth24Stencil8Oes = ((int)0x88F0),
}
///
/// Not used directly.
///
public enum OesRequiredInternalformat : int
{
///
/// Original was GL_ALPHA8_OES = 0x803C
///
Alpha8Oes = ((int)0x803C),
///
/// Original was GL_LUMINANCE8_OES = 0x8040
///
Luminance8Oes = ((int)0x8040),
///
/// Original was GL_LUMINANCE4_ALPHA4_OES = 0x8043
///
Luminance4Alpha4Oes = ((int)0x8043),
///
/// Original was GL_LUMINANCE8_ALPHA8_OES = 0x8045
///
Luminance8Alpha8Oes = ((int)0x8045),
///
/// Original was GL_RGB8_OES = 0x8051
///
Rgb8Oes = ((int)0x8051),
///
/// Original was GL_RGB10_EXT = 0x8052
///
Rgb10Ext = ((int)0x8052),
///
/// Original was GL_RGBA4_OES = 0x8056
///
Rgba4Oes = ((int)0x8056),
///
/// Original was GL_RGB5_A1_OES = 0x8057
///
Rgb5A1Oes = ((int)0x8057),
///
/// Original was GL_RGBA8_OES = 0x8058
///
Rgba8Oes = ((int)0x8058),
///
/// Original was GL_RGB10_A2_EXT = 0x8059
///
Rgb10A2Ext = ((int)0x8059),
///
/// Original was GL_DEPTH_COMPONENT16_OES = 0x81A5
///
DepthComponent16Oes = ((int)0x81A5),
///
/// Original was GL_DEPTH_COMPONENT24_OES = 0x81A6
///
DepthComponent24Oes = ((int)0x81A6),
///
/// Original was GL_DEPTH_COMPONENT32_OES = 0x81A7
///
DepthComponent32Oes = ((int)0x81A7),
///
/// Original was GL_DEPTH24_STENCIL8_OES = 0x88F0
///
Depth24Stencil8Oes = ((int)0x88F0),
///
/// Original was GL_RGB565_OES = 0x8D62
///
Rgb565Oes = ((int)0x8D62),
}
///
/// Not used directly.
///
public enum OesRgb8Rgba8 : int
{
///
/// Original was GL_RGB8_OES = 0x8051
///
Rgb8Oes = ((int)0x8051),
///
/// Original was GL_RGBA8_OES = 0x8058
///
Rgba8Oes = ((int)0x8058),
}
///
/// Not used directly.
///
public enum OesSampleShading : int
{
///
/// Original was GL_SAMPLE_SHADING_OES = 0x8C36
///
SampleShadingOes = ((int)0x8C36),
///
/// Original was GL_MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37
///
MinSampleShadingValueOes = ((int)0x8C37),
}
///
/// Not used directly.
///
public enum OesSampleVariables : int
{
}
///
/// Not used directly.
///
public enum OesShaderImageAtomic : int
{
}
///
/// Not used directly.
///
public enum OesShaderMultisampleInterpolation : int
{
///
/// Original was GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B
///
MinFragmentInterpolationOffsetOes = ((int)0x8E5B),
///
/// Original was GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C
///
MaxFragmentInterpolationOffsetOes = ((int)0x8E5C),
///
/// Original was GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D
///
FragmentInterpolationOffsetBitsOes = ((int)0x8E5D),
}
///
/// Not used directly.
///
public enum OesStandardDerivatives : int
{
///
/// Original was GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B
///
FragmentShaderDerivativeHintOes = ((int)0x8B8B),
}
///
/// Not used directly.
///
public enum OesStencil1 : int
{
///
/// Original was GL_STENCIL_INDEX1_OES = 0x8D46
///
StencilIndex1Oes = ((int)0x8D46),
}
///
/// Not used directly.
///
public enum OesStencil4 : int
{
///
/// Original was GL_STENCIL_INDEX4_OES = 0x8D47
///
StencilIndex4Oes = ((int)0x8D47),
}
///
/// Not used directly.
///
public enum OesSurfacelessContext : int
{
///
/// Original was GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219
///
FramebufferUndefinedOes = ((int)0x8219),
}
///
/// Not used directly.
///
public enum OesTexture3D : int
{
///
/// Original was GL_TEXTURE_BINDING_3D_OES = 0x806A
///
TextureBinding3DOes = ((int)0x806A),
///
/// Original was GL_TEXTURE_3D_OES = 0x806F
///
Texture3DOes = ((int)0x806F),
///
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
///
TextureWrapROes = ((int)0x8072),
///
/// Original was GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073
///
Max3DTextureSizeOes = ((int)0x8073),
///
/// Original was GL_SAMPLER_3D_OES = 0x8B5F
///
Sampler3DOes = ((int)0x8B5F),
///
/// Original was GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4
///
FramebufferAttachmentTexture3DZoffsetOes = ((int)0x8CD4),
}
///
/// Not used directly.
///
public enum OesTextureCompressionAstc : int
{
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0
///
CompressedRgbaAstc4X4Khr = ((int)0x93B0),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1
///
CompressedRgbaAstc5X4Khr = ((int)0x93B1),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2
///
CompressedRgbaAstc5X5Khr = ((int)0x93B2),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3
///
CompressedRgbaAstc6X5Khr = ((int)0x93B3),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4
///
CompressedRgbaAstc6X6Khr = ((int)0x93B4),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5
///
CompressedRgbaAstc8X5Khr = ((int)0x93B5),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6
///
CompressedRgbaAstc8X6Khr = ((int)0x93B6),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7
///
CompressedRgbaAstc8X8Khr = ((int)0x93B7),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8
///
CompressedRgbaAstc10X5Khr = ((int)0x93B8),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9
///
CompressedRgbaAstc10X6Khr = ((int)0x93B9),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA
///
CompressedRgbaAstc10X8Khr = ((int)0x93BA),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB
///
CompressedRgbaAstc10X10Khr = ((int)0x93BB),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC
///
CompressedRgbaAstc12X10Khr = ((int)0x93BC),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD
///
CompressedRgbaAstc12X12Khr = ((int)0x93BD),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0
///
CompressedRgbaAstc3X3x3Oes = ((int)0x93C0),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1
///
CompressedRgbaAstc4X3x3Oes = ((int)0x93C1),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2
///
CompressedRgbaAstc4X4x3Oes = ((int)0x93C2),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3
///
CompressedRgbaAstc4X4x4Oes = ((int)0x93C3),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4
///
CompressedRgbaAstc5X4x4Oes = ((int)0x93C4),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5
///
CompressedRgbaAstc5X5x4Oes = ((int)0x93C5),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6
///
CompressedRgbaAstc5X5x5Oes = ((int)0x93C6),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7
///
CompressedRgbaAstc6X5x5Oes = ((int)0x93C7),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8
///
CompressedRgbaAstc6X6x5Oes = ((int)0x93C8),
///
/// Original was GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9
///
CompressedRgbaAstc6X6x6Oes = ((int)0x93C9),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0
///
CompressedSrgb8Alpha8Astc4X4Khr = ((int)0x93D0),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1
///
CompressedSrgb8Alpha8Astc5X4Khr = ((int)0x93D1),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2
///
CompressedSrgb8Alpha8Astc5X5Khr = ((int)0x93D2),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3
///
CompressedSrgb8Alpha8Astc6X5Khr = ((int)0x93D3),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4
///
CompressedSrgb8Alpha8Astc6X6Khr = ((int)0x93D4),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5
///
CompressedSrgb8Alpha8Astc8X5Khr = ((int)0x93D5),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6
///
CompressedSrgb8Alpha8Astc8X6Khr = ((int)0x93D6),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7
///
CompressedSrgb8Alpha8Astc8X8Khr = ((int)0x93D7),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8
///
CompressedSrgb8Alpha8Astc10X5Khr = ((int)0x93D8),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9
///
CompressedSrgb8Alpha8Astc10X6Khr = ((int)0x93D9),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA
///
CompressedSrgb8Alpha8Astc10X8Khr = ((int)0x93DA),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB
///
CompressedSrgb8Alpha8Astc10X10Khr = ((int)0x93DB),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC
///
CompressedSrgb8Alpha8Astc12X10Khr = ((int)0x93DC),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD
///
CompressedSrgb8Alpha8Astc12X12Khr = ((int)0x93DD),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0
///
CompressedSrgb8Alpha8Astc3X3x3Oes = ((int)0x93E0),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1
///
CompressedSrgb8Alpha8Astc4X3x3Oes = ((int)0x93E1),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2
///
CompressedSrgb8Alpha8Astc4X4x3Oes = ((int)0x93E2),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3
///
CompressedSrgb8Alpha8Astc4X4x4Oes = ((int)0x93E3),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4
///
CompressedSrgb8Alpha8Astc5X4x4Oes = ((int)0x93E4),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5
///
CompressedSrgb8Alpha8Astc5X5x4Oes = ((int)0x93E5),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6
///
CompressedSrgb8Alpha8Astc5X5x5Oes = ((int)0x93E6),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7
///
CompressedSrgb8Alpha8Astc6X5x5Oes = ((int)0x93E7),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8
///
CompressedSrgb8Alpha8Astc6X6x5Oes = ((int)0x93E8),
///
/// Original was GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9
///
CompressedSrgb8Alpha8Astc6X6x6Oes = ((int)0x93E9),
}
///
/// Not used directly.
///
public enum OesTextureFloat : int
{
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
}
///
/// Not used directly.
///
public enum OesTextureFloatLinear : int
{
}
///
/// Not used directly.
///
public enum OesTextureHalfFloat : int
{
///
/// Original was GL_HALF_FLOAT_OES = 0x8D61
///
HalfFloatOes = ((int)0x8D61),
}
///
/// Not used directly.
///
public enum OesTextureHalfFloatLinear : int
{
}
///
/// Not used directly.
///
public enum OesTextureNpot : int
{
}
///
/// Not used directly.
///
public enum OesTextureStencil8 : int
{
///
/// Original was GL_STENCIL_INDEX_OES = 0x1901
///
StencilIndexOes = ((int)0x1901),
///
/// Original was GL_STENCIL_INDEX8_OES = 0x8D48
///
StencilIndex8Oes = ((int)0x8D48),
}
///
/// Not used directly.
///
public enum OesTextureStorageMultisample2dArray : int
{
///
/// Original was GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102
///
Texture2DMultisampleArrayOes = ((int)0x9102),
///
/// Original was GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105
///
TextureBinding2DMultisampleArrayOes = ((int)0x9105),
///
/// Original was GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B
///
Sampler2DMultisampleArrayOes = ((int)0x910B),
///
/// Original was GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C
///
IntSampler2DMultisampleArrayOes = ((int)0x910C),
///
/// Original was GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D
///
UnsignedIntSampler2DMultisampleArrayOes = ((int)0x910D),
}
///
/// Not used directly.
///
public enum OesVertexArrayObject : int
{
///
/// Original was GL_VERTEX_ARRAY_BINDING_OES = 0x85B5
///
VertexArrayBindingOes = ((int)0x85B5),
}
///
/// Not used directly.
///
public enum OesVertexHalfFloat : int
{
///
/// Original was GL_HALF_FLOAT_OES = 0x8D61
///
HalfFloatOes = ((int)0x8D61),
}
///
/// Not used directly.
///
public enum OesVertexType1010102 : int
{
///
/// Original was GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6
///
UnsignedInt1010102Oes = ((int)0x8DF6),
///
/// Original was GL_INT_10_10_10_2_OES = 0x8DF7
///
Int1010102Oes = ((int)0x8DF7),
}
///
/// Not used directly.
///
public enum PixelCopyType : int
{
///
/// Original was GL_COLOR = 0x1800
///
Color = ((int)0x1800),
///
/// Original was GL_COLOR_EXT = 0x1800
///
ColorExt = ((int)0x1800),
///
/// Original was GL_DEPTH = 0x1801
///
Depth = ((int)0x1801),
///
/// Original was GL_DEPTH_EXT = 0x1801
///
DepthExt = ((int)0x1801),
///
/// Original was GL_STENCIL = 0x1802
///
Stencil = ((int)0x1802),
///
/// Original was GL_STENCIL_EXT = 0x1802
///
StencilExt = ((int)0x1802),
}
///
/// Used in GL.CompressedTexSubImage2D, GL.CompressedTexSubImage3D and 6 other functions
///
public enum PixelFormat : int
{
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_COLOR_INDEX = 0x1900
///
ColorIndex = ((int)0x1900),
///
/// Original was GL_STENCIL_INDEX = 0x1901
///
StencilIndex = ((int)0x1901),
///
/// Original was GL_DEPTH_COMPONENT = 0x1902
///
DepthComponent = ((int)0x1902),
///
/// Original was GL_RED = 0x1903
///
Red = ((int)0x1903),
///
/// Original was GL_RED_EXT = 0x1903
///
RedExt = ((int)0x1903),
///
/// Original was GL_GREEN = 0x1904
///
Green = ((int)0x1904),
///
/// Original was GL_BLUE = 0x1905
///
Blue = ((int)0x1905),
///
/// Original was GL_Alpha = 0X1906
///
Alpha = ((int)0X1906),
///
/// Original was GL_Rgb = 0X1907
///
Rgb = ((int)0X1907),
///
/// Original was GL_Rgba = 0X1908
///
Rgba = ((int)0X1908),
///
/// Original was GL_Luminance = 0X1909
///
Luminance = ((int)0X1909),
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A),
///
/// Original was GL_R = 0x2002
///
R = ((int)0x2002),
///
/// Original was GL_ABGR_EXT = 0x8000
///
AbgrExt = ((int)0x8000),
///
/// Original was GL_CMYK_EXT = 0x800C
///
CmykExt = ((int)0x800C),
///
/// Original was GL_CMYKA_EXT = 0x800D
///
CmykaExt = ((int)0x800D),
///
/// Original was GL_YCRCB_422_SGIX = 0x81BB
///
Ycrcb422Sgix = ((int)0x81BB),
///
/// Original was GL_YCRCB_444_SGIX = 0x81BC
///
Ycrcb444Sgix = ((int)0x81BC),
///
/// Original was GL_RG = 0x8227
///
Rg = ((int)0x8227),
///
/// Original was GL_RG_INTEGER = 0x8228
///
RgInteger = ((int)0x8228),
///
/// Original was GL_DEPTH_STENCIL = 0x84F9
///
DepthStencil = ((int)0x84F9),
///
/// Original was GL_RED_INTEGER = 0x8D94
///
RedInteger = ((int)0x8D94),
///
/// Original was GL_RGB_INTEGER = 0x8D98
///
RgbInteger = ((int)0x8D98),
///
/// Original was GL_RGBA_INTEGER = 0x8D99
///
RgbaInteger = ((int)0x8D99),
}
///
/// Used in GL.CompressedTexImage2D, GL.CompressedTexImage3D and 1 other function
///
public enum PixelInternalFormat : int
{
///
/// Original was GL_Alpha = 0X1906
///
Alpha = ((int)0X1906),
///
/// Original was GL_Rgb = 0X1907
///
Rgb = ((int)0X1907),
///
/// Original was GL_Rgba = 0X1908
///
Rgba = ((int)0X1908),
///
/// Original was GL_Luminance = 0X1909
///
Luminance = ((int)0X1909),
///
/// Original was GL_LuminanceAlpha = 0X190a
///
LuminanceAlpha = ((int)0X190a),
}
///
/// Not used directly.
///
public enum PixelMap : int
{
///
/// Original was GL_PIXEL_MAP_I_TO_I = 0x0C70
///
PixelMapIToI = ((int)0x0C70),
///
/// Original was GL_PIXEL_MAP_S_TO_S = 0x0C71
///
PixelMapSToS = ((int)0x0C71),
///
/// Original was GL_PIXEL_MAP_I_TO_R = 0x0C72
///
PixelMapIToR = ((int)0x0C72),
///
/// Original was GL_PIXEL_MAP_I_TO_G = 0x0C73
///
PixelMapIToG = ((int)0x0C73),
///
/// Original was GL_PIXEL_MAP_I_TO_B = 0x0C74
///
PixelMapIToB = ((int)0x0C74),
///
/// Original was GL_PIXEL_MAP_I_TO_A = 0x0C75
///
PixelMapIToA = ((int)0x0C75),
///
/// Original was GL_PIXEL_MAP_R_TO_R = 0x0C76
///
PixelMapRToR = ((int)0x0C76),
///
/// Original was GL_PIXEL_MAP_G_TO_G = 0x0C77
///
PixelMapGToG = ((int)0x0C77),
///
/// Original was GL_PIXEL_MAP_B_TO_B = 0x0C78
///
PixelMapBToB = ((int)0x0C78),
///
/// Original was GL_PIXEL_MAP_A_TO_A = 0x0C79
///
PixelMapAToA = ((int)0x0C79),
}
///
/// Used in GL.PixelStore
///
public enum PixelStoreParameter : int
{
///
/// Original was GL_UNPACK_SWAP_BYTES = 0x0CF0
///
UnpackSwapBytes = ((int)0x0CF0),
///
/// Original was GL_UNPACK_LSB_FIRST = 0x0CF1
///
UnpackLsbFirst = ((int)0x0CF1),
///
/// Original was GL_UNPACK_ROW_LENGTH = 0x0CF2
///
UnpackRowLength = ((int)0x0CF2),
///
/// Original was GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2
///
UnpackRowLengthExt = ((int)0x0CF2),
///
/// Original was GL_UNPACK_SKIP_ROWS = 0x0CF3
///
UnpackSkipRows = ((int)0x0CF3),
///
/// Original was GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3
///
UnpackSkipRowsExt = ((int)0x0CF3),
///
/// Original was GL_UNPACK_SKIP_PIXELS = 0x0CF4
///
UnpackSkipPixels = ((int)0x0CF4),
///
/// Original was GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4
///
UnpackSkipPixelsExt = ((int)0x0CF4),
///
/// Original was GL_UNPACK_ALIGNMENT = 0x0CF5
///
UnpackAlignment = ((int)0x0CF5),
///
/// Original was GL_PACK_SWAP_BYTES = 0x0D00
///
PackSwapBytes = ((int)0x0D00),
///
/// Original was GL_PACK_LSB_FIRST = 0x0D01
///
PackLsbFirst = ((int)0x0D01),
///
/// Original was GL_PACK_ROW_LENGTH = 0x0D02
///
PackRowLength = ((int)0x0D02),
///
/// Original was GL_PACK_SKIP_ROWS = 0x0D03
///
PackSkipRows = ((int)0x0D03),
///
/// Original was GL_PACK_SKIP_PIXELS = 0x0D04
///
PackSkipPixels = ((int)0x0D04),
///
/// Original was GL_PACK_ALIGNMENT = 0x0D05
///
PackAlignment = ((int)0x0D05),
///
/// Original was GL_PACK_SKIP_IMAGES = 0x806B
///
PackSkipImages = ((int)0x806B),
///
/// Original was GL_PACK_SKIP_IMAGES_EXT = 0x806B
///
PackSkipImagesExt = ((int)0x806B),
///
/// Original was GL_PACK_IMAGE_HEIGHT = 0x806C
///
PackImageHeight = ((int)0x806C),
///
/// Original was GL_PACK_IMAGE_HEIGHT_EXT = 0x806C
///
PackImageHeightExt = ((int)0x806C),
///
/// Original was GL_UNPACK_SKIP_IMAGES = 0x806D
///
UnpackSkipImages = ((int)0x806D),
///
/// Original was GL_UNPACK_SKIP_IMAGES_EXT = 0x806D
///
UnpackSkipImagesExt = ((int)0x806D),
///
/// Original was GL_UNPACK_IMAGE_HEIGHT = 0x806E
///
UnpackImageHeight = ((int)0x806E),
///
/// Original was GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E
///
UnpackImageHeightExt = ((int)0x806E),
///
/// Original was GL_PACK_SKIP_VOLUMES_SGIS = 0x8130
///
PackSkipVolumesSgis = ((int)0x8130),
///
/// Original was GL_PACK_IMAGE_DEPTH_SGIS = 0x8131
///
PackImageDepthSgis = ((int)0x8131),
///
/// Original was GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132
///
UnpackSkipVolumesSgis = ((int)0x8132),
///
/// Original was GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133
///
UnpackImageDepthSgis = ((int)0x8133),
///
/// Original was GL_PIXEL_TILE_WIDTH_SGIX = 0x8140
///
PixelTileWidthSgix = ((int)0x8140),
///
/// Original was GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141
///
PixelTileHeightSgix = ((int)0x8141),
///
/// Original was GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142
///
PixelTileGridWidthSgix = ((int)0x8142),
///
/// Original was GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143
///
PixelTileGridHeightSgix = ((int)0x8143),
///
/// Original was GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144
///
PixelTileGridDepthSgix = ((int)0x8144),
///
/// Original was GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145
///
PixelTileCacheSizeSgix = ((int)0x8145),
///
/// Original was GL_PACK_RESAMPLE_SGIX = 0x842C
///
PackResampleSgix = ((int)0x842C),
///
/// Original was GL_UNPACK_RESAMPLE_SGIX = 0x842D
///
UnpackResampleSgix = ((int)0x842D),
///
/// Original was GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0
///
PackSubsampleRateSgix = ((int)0x85A0),
///
/// Original was GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1
///
UnpackSubsampleRateSgix = ((int)0x85A1),
///
/// Original was GL_PACK_RESAMPLE_OML = 0x8984
///
PackResampleOml = ((int)0x8984),
///
/// Original was GL_UNPACK_RESAMPLE_OML = 0x8985
///
UnpackResampleOml = ((int)0x8985),
}
///
/// Not used directly.
///
public enum PixelStoreResampleMode : int
{
///
/// Original was GL_RESAMPLE_REPLICATE_SGIX = 0x842E
///
ResampleReplicateSgix = ((int)0x842E),
///
/// Original was GL_RESAMPLE_ZERO_FILL_SGIX = 0x842F
///
ResampleZeroFillSgix = ((int)0x842F),
///
/// Original was GL_RESAMPLE_DECIMATE_SGIX = 0x8430
///
ResampleDecimateSgix = ((int)0x8430),
}
///
/// Not used directly.
///
public enum PixelStoreSubsampleRate : int
{
///
/// Original was GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2
///
PixelSubsample4444Sgix = ((int)0x85A2),
///
/// Original was GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3
///
PixelSubsample2424Sgix = ((int)0x85A3),
///
/// Original was GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4
///
PixelSubsample4242Sgix = ((int)0x85A4),
}
///
/// Not used directly.
///
public enum PixelTexGenMode : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0),
///
/// Original was GL_RGB = 0x1907
///
Rgb = ((int)0x1907),
///
/// Original was GL_RGBA = 0x1908
///
Rgba = ((int)0x1908),
///
/// Original was GL_LUMINANCE = 0x1909
///
Luminance = ((int)0x1909),
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187
///
PixelTexGenAlphaReplaceSgix = ((int)0x8187),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188
///
PixelTexGenAlphaNoReplaceSgix = ((int)0x8188),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189
///
PixelTexGenAlphaLsSgix = ((int)0x8189),
///
/// Original was GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A
///
PixelTexGenAlphaMsSgix = ((int)0x818A),
}
///
/// Not used directly.
///
public enum PixelTexGenParameterNameSgis : int
{
///
/// Original was GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354
///
PixelFragmentRgbSourceSgis = ((int)0x8354),
///
/// Original was GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355
///
PixelFragmentAlphaSourceSgis = ((int)0x8355),
}
///
/// Not used directly.
///
public enum PixelTransferParameter : int
{
///
/// Original was GL_MAP_COLOR = 0x0D10
///
MapColor = ((int)0x0D10),
///
/// Original was GL_MAP_STENCIL = 0x0D11
///
MapStencil = ((int)0x0D11),
///
/// Original was GL_INDEX_SHIFT = 0x0D12
///
IndexShift = ((int)0x0D12),
///
/// Original was GL_INDEX_OFFSET = 0x0D13
///
IndexOffset = ((int)0x0D13),
///
/// Original was GL_RED_SCALE = 0x0D14
///
RedScale = ((int)0x0D14),
///
/// Original was GL_RED_BIAS = 0x0D15
///
RedBias = ((int)0x0D15),
///
/// Original was GL_GREEN_SCALE = 0x0D18
///
GreenScale = ((int)0x0D18),
///
/// Original was GL_GREEN_BIAS = 0x0D19
///
GreenBias = ((int)0x0D19),
///
/// Original was GL_BLUE_SCALE = 0x0D1A
///
BlueScale = ((int)0x0D1A),
///
/// Original was GL_BLUE_BIAS = 0x0D1B
///
BlueBias = ((int)0x0D1B),
///
/// Original was GL_ALPHA_SCALE = 0x0D1C
///
AlphaScale = ((int)0x0D1C),
///
/// Original was GL_ALPHA_BIAS = 0x0D1D
///
AlphaBias = ((int)0x0D1D),
///
/// Original was GL_DEPTH_SCALE = 0x0D1E
///
DepthScale = ((int)0x0D1E),
///
/// Original was GL_DEPTH_BIAS = 0x0D1F
///
DepthBias = ((int)0x0D1F),
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE = 0x801C
///
PostConvolutionRedScale = ((int)0x801C),
///
/// Original was GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C
///
PostConvolutionRedScaleExt = ((int)0x801C),
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
///
PostConvolutionGreenScale = ((int)0x801D),
///
/// Original was GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D
///
PostConvolutionGreenScaleExt = ((int)0x801D),
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
///
PostConvolutionBlueScale = ((int)0x801E),
///
/// Original was GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E
///
PostConvolutionBlueScaleExt = ((int)0x801E),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
///
PostConvolutionAlphaScale = ((int)0x801F),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F
///
PostConvolutionAlphaScaleExt = ((int)0x801F),
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS = 0x8020
///
PostConvolutionRedBias = ((int)0x8020),
///
/// Original was GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020
///
PostConvolutionRedBiasExt = ((int)0x8020),
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
///
PostConvolutionGreenBias = ((int)0x8021),
///
/// Original was GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021
///
PostConvolutionGreenBiasExt = ((int)0x8021),
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
///
PostConvolutionBlueBias = ((int)0x8022),
///
/// Original was GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022
///
PostConvolutionBlueBiasExt = ((int)0x8022),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
///
PostConvolutionAlphaBias = ((int)0x8023),
///
/// Original was GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023
///
PostConvolutionAlphaBiasExt = ((int)0x8023),
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
///
PostColorMatrixRedScale = ((int)0x80B4),
///
/// Original was GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4
///
PostColorMatrixRedScaleSgi = ((int)0x80B4),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
///
PostColorMatrixGreenScale = ((int)0x80B5),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5
///
PostColorMatrixGreenScaleSgi = ((int)0x80B5),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
///
PostColorMatrixBlueScale = ((int)0x80B6),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6
///
PostColorMatrixBlueScaleSgi = ((int)0x80B6),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
///
PostColorMatrixAlphaScale = ((int)0x80B7),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7
///
PostColorMatrixAlphaScaleSgi = ((int)0x80B7),
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
///
PostColorMatrixRedBias = ((int)0x80B8),
///
/// Original was GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8
///
PostColorMatrixRedBiasSgi = ((int)0x80B8),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
///
PostColorMatrixGreenBias = ((int)0x80B9),
///
/// Original was GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9
///
PostColorMatrixGreenBiasSgi = ((int)0x80B9),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
///
PostColorMatrixBlueBias = ((int)0x80BA),
///
/// Original was GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA
///
PostColorMatrixBlueBiasSgi = ((int)0x80BA),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
///
PostColorMatrixAlphaBias = ((int)0x80BB),
///
/// Original was GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB
///
PostColorMatrixAlphaBiasSgi = ((int)0x80BB),
}
///
/// Used in GL.ReadPixels, GL.TexImage2D and 4 other functions
///
public enum PixelType : int
{
///
/// Original was GL_BYTE = 0x1400
///
Byte = ((int)0x1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401),
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B),
///
/// Original was GL_BITMAP = 0x1A00
///
Bitmap = ((int)0x1A00),
///
/// Original was GL_UNSIGNED_BYTE_3_3_2 = 0x8032
///
UnsignedByte332 = ((int)0x8032),
///
/// Original was GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032
///
UnsignedByte332Ext = ((int)0x8032),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
///
UnsignedShort4444 = ((int)0x8033),
///
/// Original was GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033
///
UnsignedShort4444Ext = ((int)0x8033),
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
///
UnsignedShort5551 = ((int)0x8034),
///
/// Original was GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034
///
UnsignedShort5551Ext = ((int)0x8034),
///
/// Original was GL_UNSIGNED_INT_8_8_8_8 = 0x8035
///
UnsignedInt8888 = ((int)0x8035),
///
/// Original was GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035
///
UnsignedInt8888Ext = ((int)0x8035),
///
/// Original was GL_UNSIGNED_INT_10_10_10_2 = 0x8036
///
UnsignedInt1010102 = ((int)0x8036),
///
/// Original was GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036
///
UnsignedInt1010102Ext = ((int)0x8036),
///
/// Original was GL_UNSIGNED_SHORT_5_6_5 = 0x8363
///
UnsignedShort565 = ((int)0x8363),
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368),
///
/// Original was GL_UNSIGNED_INT_24_8 = 0x84FA
///
UnsignedInt248 = ((int)0x84FA),
///
/// Original was GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B
///
UnsignedInt10F11F11FRev = ((int)0x8C3B),
///
/// Original was GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E
///
UnsignedInt5999Rev = ((int)0x8C3E),
///
/// Original was GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD
///
Float32UnsignedInt248Rev = ((int)0x8DAD),
}
///
/// Not used directly.
///
public enum PointParameterNameSgis : int
{
///
/// Original was GL_POINT_SIZE_MIN = 0x8126
///
PointSizeMin = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MIN_ARB = 0x8126
///
PointSizeMinArb = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MIN_EXT = 0x8126
///
PointSizeMinExt = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MIN_SGIS = 0x8126
///
PointSizeMinSgis = ((int)0x8126),
///
/// Original was GL_POINT_SIZE_MAX = 0x8127
///
PointSizeMax = ((int)0x8127),
///
/// Original was GL_POINT_SIZE_MAX_ARB = 0x8127
///
PointSizeMaxArb = ((int)0x8127),
///
/// Original was GL_POINT_SIZE_MAX_EXT = 0x8127
///
PointSizeMaxExt = ((int)0x8127),
///
/// Original was GL_POINT_SIZE_MAX_SGIS = 0x8127
///
PointSizeMaxSgis = ((int)0x8127),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE = 0x8128
///
PointFadeThresholdSize = ((int)0x8128),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128
///
PointFadeThresholdSizeArb = ((int)0x8128),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128
///
PointFadeThresholdSizeExt = ((int)0x8128),
///
/// Original was GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128
///
PointFadeThresholdSizeSgis = ((int)0x8128),
///
/// Original was GL_DISTANCE_ATTENUATION_EXT = 0x8129
///
DistanceAttenuationExt = ((int)0x8129),
///
/// Original was GL_DISTANCE_ATTENUATION_SGIS = 0x8129
///
DistanceAttenuationSgis = ((int)0x8129),
///
/// Original was GL_POINT_DISTANCE_ATTENUATION = 0x8129
///
PointDistanceAttenuation = ((int)0x8129),
///
/// Original was GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129
///
PointDistanceAttenuationArb = ((int)0x8129),
}
///
/// Not used directly.
///
public enum PolygonMode : int
{
///
/// Original was GL_POINT = 0x1B00
///
Point = ((int)0x1B00),
///
/// Original was GL_LINE = 0x1B01
///
Line = ((int)0x1B01),
///
/// Original was GL_FILL = 0x1B02
///
Fill = ((int)0x1B02),
}
///
/// Used in GL.Angle.DrawArraysInstanced, GL.Angle.DrawElementsInstanced and 13 other functions
///
public enum PrimitiveType : int
{
///
/// Original was GL_POINTS = 0x0000
///
Points = ((int)0x0000),
///
/// Original was GL_LINES = 0x0001
///
Lines = ((int)0x0001),
///
/// Original was GL_LINE_LOOP = 0x0002
///
LineLoop = ((int)0x0002),
///
/// Original was GL_LINE_STRIP = 0x0003
///
LineStrip = ((int)0x0003),
///
/// Original was GL_TRIANGLES = 0x0004
///
Triangles = ((int)0x0004),
///
/// Original was GL_TRIANGLE_STRIP = 0x0005
///
TriangleStrip = ((int)0x0005),
///
/// Original was GL_TRIANGLE_FAN = 0x0006
///
TriangleFan = ((int)0x0006),
///
/// Original was GL_QUADS = 0x0007
///
Quads = ((int)0x0007),
///
/// Original was GL_QUADS_EXT = 0x0007
///
QuadsExt = ((int)0x0007),
///
/// Original was GL_QUAD_STRIP = 0x0008
///
QuadStrip = ((int)0x0008),
///
/// Original was GL_POLYGON = 0x0009
///
Polygon = ((int)0x0009),
///
/// Original was GL_LINES_ADJACENCY = 0x000A
///
LinesAdjacency = ((int)0x000A),
///
/// Original was GL_LINES_ADJACENCY_ARB = 0x000A
///
LinesAdjacencyArb = ((int)0x000A),
///
/// Original was GL_LINES_ADJACENCY_EXT = 0x000A
///
LinesAdjacencyExt = ((int)0x000A),
///
/// Original was GL_LINE_STRIP_ADJACENCY = 0x000B
///
LineStripAdjacency = ((int)0x000B),
///
/// Original was GL_LINE_STRIP_ADJACENCY_ARB = 0x000B
///
LineStripAdjacencyArb = ((int)0x000B),
///
/// Original was GL_LINE_STRIP_ADJACENCY_EXT = 0x000B
///
LineStripAdjacencyExt = ((int)0x000B),
///
/// Original was GL_TRIANGLES_ADJACENCY = 0x000C
///
TrianglesAdjacency = ((int)0x000C),
///
/// Original was GL_TRIANGLES_ADJACENCY_ARB = 0x000C
///
TrianglesAdjacencyArb = ((int)0x000C),
///
/// Original was GL_TRIANGLES_ADJACENCY_EXT = 0x000C
///
TrianglesAdjacencyExt = ((int)0x000C),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY = 0x000D
///
TriangleStripAdjacency = ((int)0x000D),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D
///
TriangleStripAdjacencyArb = ((int)0x000D),
///
/// Original was GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D
///
TriangleStripAdjacencyExt = ((int)0x000D),
///
/// Original was GL_PATCHES = 0x000E
///
Patches = ((int)0x000E),
///
/// Original was GL_PATCHES_EXT = 0x000E
///
PatchesExt = ((int)0x000E),
}
///
/// Not used directly.
///
public enum ProgramInterface : int
{
///
/// Original was GL_ATOMIC_COUNTER_BUFFER = 0x92C0
///
AtomicCounterBuffer = ((int)0x92C0),
///
/// Original was GL_UNIFORM = 0x92E1
///
Uniform = ((int)0x92E1),
///
/// Original was GL_UNIFORM_BLOCK = 0x92E2
///
UniformBlock = ((int)0x92E2),
///
/// Original was GL_PROGRAM_INPUT = 0x92E3
///
ProgramInput = ((int)0x92E3),
///
/// Original was GL_PROGRAM_OUTPUT = 0x92E4
///
ProgramOutput = ((int)0x92E4),
///
/// Original was GL_BUFFER_VARIABLE = 0x92E5
///
BufferVariable = ((int)0x92E5),
///
/// Original was GL_SHADER_STORAGE_BLOCK = 0x92E6
///
ShaderStorageBlock = ((int)0x92E6),
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4
///
TransformFeedbackVarying = ((int)0x92F4),
}
///
/// Not used directly.
///
public enum ProgramInterfaceParameter : int
{
///
/// Original was GL_ACTIVE_RESOURCES = 0x92F5
///
ActiveResources = ((int)0x92F5),
///
/// Original was GL_MAX_NAME_LENGTH = 0x92F6
///
MaxNameLength = ((int)0x92F6),
///
/// Original was GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7
///
MaxNumActiveVariables = ((int)0x92F7),
}
///
/// Not used directly.
///
public enum ProgramParameter : int
{
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257),
///
/// Original was GL_DELETE_STATUS = 0x8B80
///
DeleteStatus = ((int)0x8B80),
///
/// Original was GL_LINK_STATUS = 0x8B82
///
LinkStatus = ((int)0x8B82),
///
/// Original was GL_VALIDATE_STATUS = 0x8B83
///
ValidateStatus = ((int)0x8B83),
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84),
///
/// Original was GL_ATTACHED_SHADERS = 0x8B85
///
AttachedShaders = ((int)0x8B85),
///
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
///
ActiveUniforms = ((int)0x8B86),
///
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
///
ActiveUniformMaxLength = ((int)0x8B87),
///
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
///
ActiveAttributes = ((int)0x8B89),
///
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
///
ActiveAttributeMaxLength = ((int)0x8B8A),
}
///
/// Not used directly.
///
public enum ProgramParameterName : int
{
///
/// Original was GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257
///
ProgramBinaryRetrievableHint = ((int)0x8257),
///
/// Original was GL_PROGRAM_SEPARABLE = 0x8258
///
ProgramSeparable = ((int)0x8258),
///
/// Original was GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35
///
ActiveUniformBlockMaxNameLength = ((int)0x8A35),
///
/// Original was GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36
///
ActiveUniformBlocks = ((int)0x8A36),
///
/// Original was GL_DELETE_STATUS = 0x8B80
///
DeleteStatus = ((int)0x8B80),
///
/// Original was GL_LINK_STATUS = 0x8B82
///
LinkStatus = ((int)0x8B82),
///
/// Original was GL_VALIDATE_STATUS = 0x8B83
///
ValidateStatus = ((int)0x8B83),
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84),
///
/// Original was GL_ATTACHED_SHADERS = 0x8B85
///
AttachedShaders = ((int)0x8B85),
///
/// Original was GL_ACTIVE_UNIFORMS = 0x8B86
///
ActiveUniforms = ((int)0x8B86),
///
/// Original was GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87
///
ActiveUniformMaxLength = ((int)0x8B87),
///
/// Original was GL_ACTIVE_ATTRIBUTES = 0x8B89
///
ActiveAttributes = ((int)0x8B89),
///
/// Original was GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A
///
ActiveAttributeMaxLength = ((int)0x8B8A),
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76
///
TransformFeedbackVaryingMaxLength = ((int)0x8C76),
///
/// Original was GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F
///
TransformFeedbackBufferMode = ((int)0x8C7F),
///
/// Original was GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83
///
TransformFeedbackVaryings = ((int)0x8C83),
}
///
/// Not used directly.
///
public enum ProgramPipelineParameter : int
{
///
/// Original was GL_ACTIVE_PROGRAM = 0x8259
///
ActiveProgram = ((int)0x8259),
///
/// Original was GL_FRAGMENT_SHADER = 0x8B30
///
FragmentShader = ((int)0x8B30),
///
/// Original was GL_VERTEX_SHADER = 0x8B31
///
VertexShader = ((int)0x8B31),
///
/// Original was GL_VALIDATE_STATUS = 0x8B83
///
ValidateStatus = ((int)0x8B83),
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84),
///
/// Original was GL_COMPUTE_SHADER = 0x91B9
///
ComputeShader = ((int)0x91B9),
}
///
/// Not used directly.
///
public enum ProgramProperty : int
{
///
/// Original was GL_NAME_LENGTH = 0x92F9
///
NameLength = ((int)0x92F9),
///
/// Original was GL_TYPE = 0x92FA
///
Type = ((int)0x92FA),
///
/// Original was GL_ARRAY_SIZE = 0x92FB
///
ArraySize = ((int)0x92FB),
///
/// Original was GL_OFFSET = 0x92FC
///
Offset = ((int)0x92FC),
///
/// Original was GL_BLOCK_INDEX = 0x92FD
///
BlockIndex = ((int)0x92FD),
///
/// Original was GL_ARRAY_STRIDE = 0x92FE
///
ArrayStride = ((int)0x92FE),
///
/// Original was GL_MATRIX_STRIDE = 0x92FF
///
MatrixStride = ((int)0x92FF),
///
/// Original was GL_IS_ROW_MAJOR = 0x9300
///
IsRowMajor = ((int)0x9300),
///
/// Original was GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301
///
AtomicCounterBufferIndex = ((int)0x9301),
///
/// Original was GL_BUFFER_BINDING = 0x9302
///
BufferBinding = ((int)0x9302),
///
/// Original was GL_BUFFER_DATA_SIZE = 0x9303
///
BufferDataSize = ((int)0x9303),
///
/// Original was GL_NUM_ACTIVE_VARIABLES = 0x9304
///
NumActiveVariables = ((int)0x9304),
///
/// Original was GL_ACTIVE_VARIABLES = 0x9305
///
ActiveVariables = ((int)0x9305),
///
/// Original was GL_REFERENCED_BY_VERTEX_SHADER = 0x9306
///
ReferencedByVertexShader = ((int)0x9306),
///
/// Original was GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A
///
ReferencedByFragmentShader = ((int)0x930A),
///
/// Original was GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B
///
ReferencedByComputeShader = ((int)0x930B),
///
/// Original was GL_TOP_LEVEL_ARRAY_SIZE = 0x930C
///
TopLevelArraySize = ((int)0x930C),
///
/// Original was GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D
///
TopLevelArrayStride = ((int)0x930D),
///
/// Original was GL_LOCATION = 0x930E
///
Location = ((int)0x930E),
}
///
/// Not used directly.
///
[Flags]
public enum ProgramStageMask : int
{
///
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
///
VertexShaderBit = ((int)0x00000001),
///
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
///
FragmentShaderBit = ((int)0x00000002),
///
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
///
ComputeShaderBit = ((int)0x00000020),
///
/// Original was GL_GL_COMPUTE_SHADER_BIT = 0x00000020
///
GlComputeShaderBit = ((int)0x00000020),
///
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
///
AllShaderBits = unchecked((int)0xFFFFFFFF),
}
///
/// Not used directly.
///
public enum QcomAlphaTest : int
{
///
/// Original was GL_ALPHA_TEST_QCOM = 0x0BC0
///
AlphaTestQcom = ((int)0x0BC0),
///
/// Original was GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1
///
AlphaTestFuncQcom = ((int)0x0BC1),
///
/// Original was GL_ALPHA_TEST_REF_QCOM = 0x0BC2
///
AlphaTestRefQcom = ((int)0x0BC2),
}
///
/// Not used directly.
///
public enum QcomBinningControl : int
{
///
/// Original was GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
///
BinningControlHintQcom = ((int)0x8FB0),
///
/// Original was GL_CPU_OPTIMIZED_QCOM = 0x8FB1
///
CpuOptimizedQcom = ((int)0x8FB1),
///
/// Original was GL_GPU_OPTIMIZED_QCOM = 0x8FB2
///
GpuOptimizedQcom = ((int)0x8FB2),
///
/// Original was GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3
///
RenderDirectToFramebufferQcom = ((int)0x8FB3),
}
///
/// Not used directly.
///
public enum QcomDriverControl : int
{
}
///
/// Not used directly.
///
public enum QcomExtendedGet : int
{
///
/// Original was GL_TEXTURE_WIDTH_QCOM = 0x8BD2
///
TextureWidthQcom = ((int)0x8BD2),
///
/// Original was GL_TEXTURE_HEIGHT_QCOM = 0x8BD3
///
TextureHeightQcom = ((int)0x8BD3),
///
/// Original was GL_TEXTURE_DEPTH_QCOM = 0x8BD4
///
TextureDepthQcom = ((int)0x8BD4),
///
/// Original was GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5
///
TextureInternalFormatQcom = ((int)0x8BD5),
///
/// Original was GL_TEXTURE_FORMAT_QCOM = 0x8BD6
///
TextureFormatQcom = ((int)0x8BD6),
///
/// Original was GL_TEXTURE_TYPE_QCOM = 0x8BD7
///
TextureTypeQcom = ((int)0x8BD7),
///
/// Original was GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8
///
TextureImageValidQcom = ((int)0x8BD8),
///
/// Original was GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9
///
TextureNumLevelsQcom = ((int)0x8BD9),
///
/// Original was GL_TEXTURE_TARGET_QCOM = 0x8BDA
///
TextureTargetQcom = ((int)0x8BDA),
///
/// Original was GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB
///
TextureObjectValidQcom = ((int)0x8BDB),
///
/// Original was GL_STATE_RESTORE = 0x8BDC
///
StateRestore = ((int)0x8BDC),
}
///
/// Not used directly.
///
public enum QcomExtendedGet2 : int
{
}
///
/// Not used directly.
///
public enum QcomPerfmonGlobalMode : int
{
///
/// Original was GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0
///
PerfmonGlobalModeQcom = ((int)0x8FA0),
}
///
/// Not used directly.
///
public enum QcomTiledRendering : int
{
///
/// Original was GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001
///
ColorBufferBit0Qcom = ((int)0x00000001),
///
/// Original was GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002
///
ColorBufferBit1Qcom = ((int)0x00000002),
///
/// Original was GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004
///
ColorBufferBit2Qcom = ((int)0x00000004),
///
/// Original was GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008
///
ColorBufferBit3Qcom = ((int)0x00000008),
///
/// Original was GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010
///
ColorBufferBit4Qcom = ((int)0x00000010),
///
/// Original was GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020
///
ColorBufferBit5Qcom = ((int)0x00000020),
///
/// Original was GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040
///
ColorBufferBit6Qcom = ((int)0x00000040),
///
/// Original was GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080
///
ColorBufferBit7Qcom = ((int)0x00000080),
///
/// Original was GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100
///
DepthBufferBit0Qcom = ((int)0x00000100),
///
/// Original was GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200
///
DepthBufferBit1Qcom = ((int)0x00000200),
///
/// Original was GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400
///
DepthBufferBit2Qcom = ((int)0x00000400),
///
/// Original was GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800
///
DepthBufferBit3Qcom = ((int)0x00000800),
///
/// Original was GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000
///
DepthBufferBit4Qcom = ((int)0x00001000),
///
/// Original was GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000
///
DepthBufferBit5Qcom = ((int)0x00002000),
///
/// Original was GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000
///
DepthBufferBit6Qcom = ((int)0x00004000),
///
/// Original was GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000
///
DepthBufferBit7Qcom = ((int)0x00008000),
///
/// Original was GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000
///
StencilBufferBit0Qcom = ((int)0x00010000),
///
/// Original was GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000
///
StencilBufferBit1Qcom = ((int)0x00020000),
///
/// Original was GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000
///
StencilBufferBit2Qcom = ((int)0x00040000),
///
/// Original was GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000
///
StencilBufferBit3Qcom = ((int)0x00080000),
///
/// Original was GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000
///
StencilBufferBit4Qcom = ((int)0x00100000),
///
/// Original was GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000
///
StencilBufferBit5Qcom = ((int)0x00200000),
///
/// Original was GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000
///
StencilBufferBit6Qcom = ((int)0x00400000),
///
/// Original was GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000
///
StencilBufferBit7Qcom = ((int)0x00800000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000
///
MultisampleBufferBit0Qcom = ((int)0x01000000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000
///
MultisampleBufferBit1Qcom = ((int)0x02000000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000
///
MultisampleBufferBit2Qcom = ((int)0x04000000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000
///
MultisampleBufferBit3Qcom = ((int)0x08000000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000
///
MultisampleBufferBit4Qcom = ((int)0x10000000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000
///
MultisampleBufferBit5Qcom = ((int)0x20000000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000
///
MultisampleBufferBit6Qcom = ((int)0x40000000),
///
/// Original was GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000
///
MultisampleBufferBit7Qcom = unchecked((int)0x80000000),
}
///
/// Not used directly.
///
public enum QcomWriteonlyRendering : int
{
///
/// Original was GL_WRITEONLY_RENDERING_QCOM = 0x8823
///
WriteonlyRenderingQcom = ((int)0x8823),
}
///
/// Not used directly.
///
public enum QueryCounterTarget : int
{
///
/// Original was GL_TIMESTAMP_EXT = 0x8E28
///
TimestampExt = ((int)0x8E28),
}
///
/// Not used directly.
///
public enum QueryTarget : int
{
///
/// Original was GL_TIME_ELAPSED_EXT = 0x88BF
///
TimeElapsedExt = ((int)0x88BF),
///
/// Original was GL_ANY_SAMPLES_PASSED = 0x8C2F
///
AnySamplesPassed = ((int)0x8C2F),
///
/// Original was GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F
///
AnySamplesPassedExt = ((int)0x8C2F),
///
/// Original was GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88
///
TransformFeedbackPrimitivesWritten = ((int)0x8C88),
///
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A
///
AnySamplesPassedConservative = ((int)0x8D6A),
///
/// Original was GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A
///
AnySamplesPassedConservativeExt = ((int)0x8D6A),
}
///
/// Used in GL.ReadBuffer
///
public enum ReadBufferMode : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0),
///
/// Original was GL_FRONT_LEFT = 0x0400
///
FrontLeft = ((int)0x0400),
///
/// Original was GL_FRONT_RIGHT = 0x0401
///
FrontRight = ((int)0x0401),
///
/// Original was GL_BACK_LEFT = 0x0402
///
BackLeft = ((int)0x0402),
///
/// Original was GL_BACK_RIGHT = 0x0403
///
BackRight = ((int)0x0403),
///
/// Original was GL_FRONT = 0x0404
///
Front = ((int)0x0404),
///
/// Original was GL_BACK = 0x0405
///
Back = ((int)0x0405),
///
/// Original was GL_LEFT = 0x0406
///
Left = ((int)0x0406),
///
/// Original was GL_RIGHT = 0x0407
///
Right = ((int)0x0407),
///
/// Original was GL_AUX0 = 0x0409
///
Aux0 = ((int)0x0409),
///
/// Original was GL_AUX1 = 0x040A
///
Aux1 = ((int)0x040A),
///
/// Original was GL_AUX2 = 0x040B
///
Aux2 = ((int)0x040B),
///
/// Original was GL_AUX3 = 0x040C
///
Aux3 = ((int)0x040C),
///
/// Original was GL_COLOR_ATTACHMENT0 = 0x8CE0
///
ColorAttachment0 = ((int)0x8CE0),
///
/// Original was GL_COLOR_ATTACHMENT1 = 0x8CE1
///
ColorAttachment1 = ((int)0x8CE1),
///
/// Original was GL_COLOR_ATTACHMENT2 = 0x8CE2
///
ColorAttachment2 = ((int)0x8CE2),
///
/// Original was GL_COLOR_ATTACHMENT3 = 0x8CE3
///
ColorAttachment3 = ((int)0x8CE3),
///
/// Original was GL_COLOR_ATTACHMENT4 = 0x8CE4
///
ColorAttachment4 = ((int)0x8CE4),
///
/// Original was GL_COLOR_ATTACHMENT5 = 0x8CE5
///
ColorAttachment5 = ((int)0x8CE5),
///
/// Original was GL_COLOR_ATTACHMENT6 = 0x8CE6
///
ColorAttachment6 = ((int)0x8CE6),
///
/// Original was GL_COLOR_ATTACHMENT7 = 0x8CE7
///
ColorAttachment7 = ((int)0x8CE7),
///
/// Original was GL_COLOR_ATTACHMENT8 = 0x8CE8
///
ColorAttachment8 = ((int)0x8CE8),
///
/// Original was GL_COLOR_ATTACHMENT9 = 0x8CE9
///
ColorAttachment9 = ((int)0x8CE9),
///
/// Original was GL_COLOR_ATTACHMENT10 = 0x8CEA
///
ColorAttachment10 = ((int)0x8CEA),
///
/// Original was GL_COLOR_ATTACHMENT11 = 0x8CEB
///
ColorAttachment11 = ((int)0x8CEB),
///
/// Original was GL_COLOR_ATTACHMENT12 = 0x8CEC
///
ColorAttachment12 = ((int)0x8CEC),
///
/// Original was GL_COLOR_ATTACHMENT13 = 0x8CED
///
ColorAttachment13 = ((int)0x8CED),
///
/// Original was GL_COLOR_ATTACHMENT14 = 0x8CEE
///
ColorAttachment14 = ((int)0x8CEE),
///
/// Original was GL_COLOR_ATTACHMENT15 = 0x8CEF
///
ColorAttachment15 = ((int)0x8CEF),
}
///
/// Not used directly.
///
public enum RenderbufferInternalFormat : int
{
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051),
///
/// Original was GL_Rgba4 = 0X8056
///
Rgba4 = ((int)0X8056),
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057),
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058),
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059),
///
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
///
DepthComponent16 = ((int)0x81A5),
///
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
///
DepthComponent24 = ((int)0x81A6),
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229),
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B),
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D),
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E),
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F),
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230),
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231),
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232),
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233),
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234),
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235),
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236),
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237),
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238),
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239),
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A),
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B),
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C),
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814),
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815),
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A),
///
/// Original was GL_RGB16F = 0x881B
///
Rgb16f = ((int)0x881B),
///
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
///
Depth24Stencil8 = ((int)0x88F0),
///
/// Original was GL_R11F_G11F_B10F = 0x8C3A
///
R11fG11fB10f = ((int)0x8C3A),
///
/// Original was GL_RGB9_E5 = 0x8C3D
///
Rgb9E5 = ((int)0x8C3D),
///
/// Original was GL_SRGB8 = 0x8C41
///
Srgb8 = ((int)0x8C41),
///
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
///
Srgb8Alpha8 = ((int)0x8C43),
///
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
///
DepthComponent32f = ((int)0x8CAC),
///
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
///
Depth32fStencil8 = ((int)0x8CAD),
///
/// Original was GL_StencilIndex8 = 0X8d48
///
StencilIndex8 = ((int)0X8d48),
///
/// Original was GL_Rgb565 = 0X8d62
///
Rgb565 = ((int)0X8d62),
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70),
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71),
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76),
///
/// Original was GL_RGB16UI = 0x8D77
///
Rgb16ui = ((int)0x8D77),
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C),
///
/// Original was GL_RGB8UI = 0x8D7D
///
Rgb8ui = ((int)0x8D7D),
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82),
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83),
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88),
///
/// Original was GL_RGB16I = 0x8D89
///
Rgb16i = ((int)0x8D89),
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E),
///
/// Original was GL_RGB8I = 0x8D8F
///
Rgb8i = ((int)0x8D8F),
///
/// Original was GL_R8_SNORM = 0x8F94
///
R8Snorm = ((int)0x8F94),
///
/// Original was GL_RG8_SNORM = 0x8F95
///
Rg8Snorm = ((int)0x8F95),
///
/// Original was GL_RGB8_SNORM = 0x8F96
///
Rgb8Snorm = ((int)0x8F96),
///
/// Original was GL_RGBA8_SNORM = 0x8F97
///
Rgba8Snorm = ((int)0x8F97),
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F),
}
///
/// Not used directly.
///
public enum RenderbufferParameterName : int
{
///
/// Original was GL_RENDERBUFFER_SAMPLES = 0x8CAB
///
RenderbufferSamples = ((int)0x8CAB),
///
/// Original was GL_RENDERBUFFER_WIDTH = 0x8D42
///
RenderbufferWidth = ((int)0x8D42),
///
/// Original was GL_RENDERBUFFER_HEIGHT = 0x8D43
///
RenderbufferHeight = ((int)0x8D43),
///
/// Original was GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44
///
RenderbufferInternalFormat = ((int)0x8D44),
///
/// Original was GL_RENDERBUFFER_RED_SIZE = 0x8D50
///
RenderbufferRedSize = ((int)0x8D50),
///
/// Original was GL_RENDERBUFFER_GREEN_SIZE = 0x8D51
///
RenderbufferGreenSize = ((int)0x8D51),
///
/// Original was GL_RENDERBUFFER_BLUE_SIZE = 0x8D52
///
RenderbufferBlueSize = ((int)0x8D52),
///
/// Original was GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53
///
RenderbufferAlphaSize = ((int)0x8D53),
///
/// Original was GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54
///
RenderbufferDepthSize = ((int)0x8D54),
///
/// Original was GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55
///
RenderbufferStencilSize = ((int)0x8D55),
}
///
/// Used in GL.BindRenderbuffer, GL.FramebufferRenderbuffer and 2 other functions
///
public enum RenderbufferTarget : int
{
///
/// Original was GL_Renderbuffer = 0X8d41
///
Renderbuffer = ((int)0X8d41),
}
///
/// Not used directly.
///
public enum RenderingMode : int
{
///
/// Original was GL_RENDER = 0x1C00
///
Render = ((int)0x1C00),
///
/// Original was GL_FEEDBACK = 0x1C01
///
Feedback = ((int)0x1C01),
///
/// Original was GL_SELECT = 0x1C02
///
Select = ((int)0x1C02),
}
///
/// Not used directly.
///
public enum ResetStatus : int
{
///
/// Original was GL_NO_ERROR = 0
///
NoError = ((int)0),
///
/// Original was GL_GUILTY_CONTEXT_RESET = 0x8253
///
GuiltyContextReset = ((int)0x8253),
///
/// Original was GL_INNOCENT_CONTEXT_RESET = 0x8254
///
InnocentContextReset = ((int)0x8254),
///
/// Original was GL_UNKNOWN_CONTEXT_RESET = 0x8255
///
UnknownContextReset = ((int)0x8255),
}
///
/// Not used directly.
///
public enum SamplePatternSgis : int
{
///
/// Original was GL_1PASS_EXT = 0x80A1
///
Gl1PassExt = ((int)0x80A1),
///
/// Original was GL_1PASS_SGIS = 0x80A1
///
Gl1PassSgis = ((int)0x80A1),
///
/// Original was GL_2PASS_0_EXT = 0x80A2
///
Gl2Pass0Ext = ((int)0x80A2),
///
/// Original was GL_2PASS_0_SGIS = 0x80A2
///
Gl2Pass0Sgis = ((int)0x80A2),
///
/// Original was GL_2PASS_1_EXT = 0x80A3
///
Gl2Pass1Ext = ((int)0x80A3),
///
/// Original was GL_2PASS_1_SGIS = 0x80A3
///
Gl2Pass1Sgis = ((int)0x80A3),
///
/// Original was GL_4PASS_0_EXT = 0x80A4
///
Gl4Pass0Ext = ((int)0x80A4),
///
/// Original was GL_4PASS_0_SGIS = 0x80A4
///
Gl4Pass0Sgis = ((int)0x80A4),
///
/// Original was GL_4PASS_1_EXT = 0x80A5
///
Gl4Pass1Ext = ((int)0x80A5),
///
/// Original was GL_4PASS_1_SGIS = 0x80A5
///
Gl4Pass1Sgis = ((int)0x80A5),
///
/// Original was GL_4PASS_2_EXT = 0x80A6
///
Gl4Pass2Ext = ((int)0x80A6),
///
/// Original was GL_4PASS_2_SGIS = 0x80A6
///
Gl4Pass2Sgis = ((int)0x80A6),
///
/// Original was GL_4PASS_3_EXT = 0x80A7
///
Gl4Pass3Ext = ((int)0x80A7),
///
/// Original was GL_4PASS_3_SGIS = 0x80A7
///
Gl4Pass3Sgis = ((int)0x80A7),
}
///
/// Not used directly.
///
public enum SamplerParameterName : int
{
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
TextureMagFilter = ((int)0x2800),
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
TextureMinFilter = ((int)0x2801),
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
TextureWrapS = ((int)0x2802),
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
TextureWrapT = ((int)0x2803),
///
/// Original was GL_TEXTURE_WRAP_R = 0x8072
///
TextureWrapR = ((int)0x8072),
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
TextureMinLod = ((int)0x813A),
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
TextureMaxLod = ((int)0x813B),
///
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
///
TextureCompareMode = ((int)0x884C),
///
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
///
TextureCompareFunc = ((int)0x884D),
}
///
/// Not used directly.
///
public enum SeparableTargetExt : int
{
///
/// Original was GL_SEPARABLE_2D = 0x8012
///
Separable2D = ((int)0x8012),
///
/// Original was GL_SEPARABLE_2D_EXT = 0x8012
///
Separable2DExt = ((int)0x8012),
}
///
/// Not used directly.
///
public enum ShaderBinaryFormat : int
{
}
///
/// Not used directly.
///
public enum ShaderParameter : int
{
///
/// Original was GL_SHADER_TYPE = 0x8B4F
///
ShaderType = ((int)0x8B4F),
///
/// Original was GL_DELETE_STATUS = 0x8B80
///
DeleteStatus = ((int)0x8B80),
///
/// Original was GL_COMPILE_STATUS = 0x8B81
///
CompileStatus = ((int)0x8B81),
///
/// Original was GL_INFO_LOG_LENGTH = 0x8B84
///
InfoLogLength = ((int)0x8B84),
///
/// Original was GL_SHADER_SOURCE_LENGTH = 0x8B88
///
ShaderSourceLength = ((int)0x8B88),
}
///
/// Not used directly.
///
public enum ShaderPrecision : int
{
///
/// Original was GL_LOW_FLOAT = 0x8DF0
///
LowFloat = ((int)0x8DF0),
///
/// Original was GL_MEDIUM_FLOAT = 0x8DF1
///
MediumFloat = ((int)0x8DF1),
///
/// Original was GL_HIGH_FLOAT = 0x8DF2
///
HighFloat = ((int)0x8DF2),
///
/// Original was GL_LOW_INT = 0x8DF3
///
LowInt = ((int)0x8DF3),
///
/// Original was GL_MEDIUM_INT = 0x8DF4
///
MediumInt = ((int)0x8DF4),
///
/// Original was GL_HIGH_INT = 0x8DF5
///
HighInt = ((int)0x8DF5),
}
///
/// Not used directly.
///
public enum ShaderType : int
{
///
/// Original was GL_FRAGMENT_SHADER = 0x8B30
///
FragmentShader = ((int)0x8B30),
///
/// Original was GL_VERTEX_SHADER = 0x8B31
///
VertexShader = ((int)0x8B31),
///
/// Original was GL_GL_COMPUTE_SHADER = 0x91B9
///
GlComputeShader = ((int)0x91B9),
}
///
/// Not used directly.
///
public enum ShadingModel : int
{
///
/// Original was GL_FLAT = 0x1D00
///
Flat = ((int)0x1D00),
///
/// Original was GL_SMOOTH = 0x1D01
///
Smooth = ((int)0x1D01),
}
///
/// Not used directly.
///
public enum SizedColorFormat : int
{
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051),
///
/// Original was GL_RGBA4 = 0X8056
///
Rgba4 = ((int)0X8056),
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057),
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058),
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059),
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229),
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B),
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D),
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E),
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F),
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230),
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231),
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232),
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233),
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234),
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235),
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236),
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237),
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238),
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239),
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A),
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B),
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C),
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814),
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815),
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A),
///
/// Original was GL_RGB16F = 0x881B
///
Rgb16f = ((int)0x881B),
///
/// Original was GL_R11F_G11F_B10F = 0x8C3A
///
R11fG11fB10f = ((int)0x8C3A),
///
/// Original was GL_RGB9_E5 = 0x8C3D
///
Rgb9E5 = ((int)0x8C3D),
///
/// Original was GL_SRGB8 = 0x8C41
///
Srgb8 = ((int)0x8C41),
///
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
///
Srgb8Alpha8 = ((int)0x8C43),
///
/// Original was GL_RGB565 = 0X8d62
///
Rgb565 = ((int)0X8d62),
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70),
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71),
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76),
///
/// Original was GL_RGB16UI = 0x8D77
///
Rgb16ui = ((int)0x8D77),
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C),
///
/// Original was GL_RGB8UI = 0x8D7D
///
Rgb8ui = ((int)0x8D7D),
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82),
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83),
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88),
///
/// Original was GL_RGB16I = 0x8D89
///
Rgb16i = ((int)0x8D89),
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E),
///
/// Original was GL_RGB8I = 0x8D8F
///
Rgb8i = ((int)0x8D8F),
///
/// Original was GL_R8_SNORM = 0x8F94
///
R8Snorm = ((int)0x8F94),
///
/// Original was GL_RG8_SNORM = 0x8F95
///
Rg8Snorm = ((int)0x8F95),
///
/// Original was GL_RGB8_SNORM = 0x8F96
///
Rgb8Snorm = ((int)0x8F96),
///
/// Original was GL_RGBA8_SNORM = 0x8F97
///
Rgba8Snorm = ((int)0x8F97),
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F),
}
///
/// Not used directly.
///
public enum SizedDepthStencilFormat : int
{
///
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
///
DepthComponent16 = ((int)0x81A5),
///
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
///
DepthComponent24 = ((int)0x81A6),
///
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
///
Depth24Stencil8 = ((int)0x88F0),
///
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
///
DepthComponent32f = ((int)0x8CAC),
///
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
///
Depth32fStencil8 = ((int)0x8CAD),
}
///
/// Not used directly.
///
public enum SizedInternalFormat : int
{
///
/// Original was GL_ALPHA8_EXT = 0x803C
///
Alpha8Ext = ((int)0x803C),
///
/// Original was GL_LUMINANCE8_EXT = 0x8040
///
Luminance8Ext = ((int)0x8040),
///
/// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045
///
Luminance8Alpha8Ext = ((int)0x8045),
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051),
///
/// Original was GL_RGB10_EXT = 0x8052
///
Rgb10Ext = ((int)0x8052),
///
/// Original was GL_RGBA4 = 0X8056
///
Rgba4 = ((int)0X8056),
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057),
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058),
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059),
///
/// Original was GL_RGB10_A2_EXT = 0x8059
///
Rgb10A2Ext = ((int)0x8059),
///
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
///
DepthComponent16 = ((int)0x81A5),
///
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
///
DepthComponent24 = ((int)0x81A6),
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229),
///
/// Original was GL_R8_EXT = 0x8229
///
R8Ext = ((int)0x8229),
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B),
///
/// Original was GL_RG8_EXT = 0x822B
///
Rg8Ext = ((int)0x822B),
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D),
///
/// Original was GL_R16F_EXT = 0x822D
///
R16fExt = ((int)0x822D),
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E),
///
/// Original was GL_R32F_EXT = 0x822E
///
R32fExt = ((int)0x822E),
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F),
///
/// Original was GL_RG16F_EXT = 0x822F
///
Rg16fExt = ((int)0x822F),
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230),
///
/// Original was GL_RG32F_EXT = 0x8230
///
Rg32fExt = ((int)0x8230),
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231),
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232),
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233),
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234),
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235),
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236),
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237),
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238),
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239),
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A),
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B),
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C),
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814),
///
/// Original was GL_RGBA32F_EXT = 0x8814
///
Rgba32fExt = ((int)0x8814),
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815),
///
/// Original was GL_RGB32F_EXT = 0x8815
///
Rgb32fExt = ((int)0x8815),
///
/// Original was GL_ALPHA32F_EXT = 0x8816
///
Alpha32fExt = ((int)0x8816),
///
/// Original was GL_LUMINANCE32F_EXT = 0x8818
///
Luminance32fExt = ((int)0x8818),
///
/// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819
///
LuminanceAlpha32fExt = ((int)0x8819),
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A),
///
/// Original was GL_RGBA16F_EXT = 0x881A
///
Rgba16fExt = ((int)0x881A),
///
/// Original was GL_RGB16F = 0x881B
///
Rgb16f = ((int)0x881B),
///
/// Original was GL_RGB16F_EXT = 0x881B
///
Rgb16fExt = ((int)0x881B),
///
/// Original was GL_ALPHA16F_EXT = 0x881C
///
Alpha16fExt = ((int)0x881C),
///
/// Original was GL_LUMINANCE16F_EXT = 0x881E
///
Luminance16fExt = ((int)0x881E),
///
/// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F
///
LuminanceAlpha16fExt = ((int)0x881F),
///
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
///
Depth24Stencil8 = ((int)0x88F0),
///
/// Original was GL_RGB_RAW_422_APPLE = 0x8A51
///
RgbRaw422Apple = ((int)0x8A51),
///
/// Original was GL_R11F_G11F_B10F = 0x8C3A
///
R11fG11fB10f = ((int)0x8C3A),
///
/// Original was GL_RGB9_E5 = 0x8C3D
///
Rgb9E5 = ((int)0x8C3D),
///
/// Original was GL_SRGB8 = 0x8C41
///
Srgb8 = ((int)0x8C41),
///
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
///
Srgb8Alpha8 = ((int)0x8C43),
///
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
///
DepthComponent32f = ((int)0x8CAC),
///
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
///
Depth32fStencil8 = ((int)0x8CAD),
///
/// Original was GL_RGB565 = 0X8d62
///
Rgb565 = ((int)0X8d62),
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70),
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71),
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76),
///
/// Original was GL_RGB16UI = 0x8D77
///
Rgb16ui = ((int)0x8D77),
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C),
///
/// Original was GL_RGB8UI = 0x8D7D
///
Rgb8ui = ((int)0x8D7D),
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82),
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83),
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88),
///
/// Original was GL_RGB16I = 0x8D89
///
Rgb16i = ((int)0x8D89),
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E),
///
/// Original was GL_RGB8I = 0x8D8F
///
Rgb8i = ((int)0x8D8F),
///
/// Original was GL_R8_SNORM = 0x8F94
///
R8Snorm = ((int)0x8F94),
///
/// Original was GL_RG8_SNORM = 0x8F95
///
Rg8Snorm = ((int)0x8F95),
///
/// Original was GL_RGB8_SNORM = 0x8F96
///
Rgb8Snorm = ((int)0x8F96),
///
/// Original was GL_RGBA8_SNORM = 0x8F97
///
Rgba8Snorm = ((int)0x8F97),
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F),
///
/// Original was GL_BGRA8_EXT = 0x93A1
///
Bgra8Ext = ((int)0x93A1),
}
///
/// Not used directly.
///
public enum StencilFace : int
{
///
/// Original was GL_FRONT = 0X0404
///
Front = ((int)0X0404),
///
/// Original was GL_BACK = 0X0405
///
Back = ((int)0X0405),
///
/// Original was GL_FRONT_AND_BACK = 0x0408
///
FrontAndBack = ((int)0x0408),
}
///
/// Used in GL.StencilFunc, GL.StencilFuncSeparate
///
public enum StencilFunction : int
{
///
/// Original was GL_Never = 0X0200
///
Never = ((int)0X0200),
///
/// Original was GL_Less = 0X0201
///
Less = ((int)0X0201),
///
/// Original was GL_Equal = 0X0202
///
Equal = ((int)0X0202),
///
/// Original was GL_Lequal = 0X0203
///
Lequal = ((int)0X0203),
///
/// Original was GL_Greater = 0X0204
///
Greater = ((int)0X0204),
///
/// Original was GL_Notequal = 0X0205
///
Notequal = ((int)0X0205),
///
/// Original was GL_Gequal = 0X0206
///
Gequal = ((int)0X0206),
///
/// Original was GL_Always = 0X0207
///
Always = ((int)0X0207),
}
///
/// Used in GL.StencilOp, GL.StencilOpSeparate
///
public enum StencilOp : int
{
///
/// Original was GL_Zero = 0X0000
///
Zero = ((int)0X0000),
///
/// Original was GL_Invert = 0X150a
///
Invert = ((int)0X150a),
///
/// Original was GL_Keep = 0X1e00
///
Keep = ((int)0X1e00),
///
/// Original was GL_Replace = 0X1e01
///
Replace = ((int)0X1e01),
///
/// Original was GL_Incr = 0X1e02
///
Incr = ((int)0X1e02),
///
/// Original was GL_Decr = 0X1e03
///
Decr = ((int)0X1e03),
///
/// Original was GL_INCR_WRAP = 0x8507
///
IncrWrap = ((int)0x8507),
///
/// Original was GL_DECR_WRAP = 0x8508
///
DecrWrap = ((int)0x8508),
}
///
/// Used in GL.GetString
///
public enum StringName : int
{
///
/// Original was GL_Vendor = 0X1f00
///
Vendor = ((int)0X1f00),
///
/// Original was GL_Renderer = 0X1f01
///
Renderer = ((int)0X1f01),
///
/// Original was GL_Version = 0X1f02
///
Version = ((int)0X1f02),
///
/// Original was GL_Extensions = 0X1f03
///
Extensions = ((int)0X1f03),
///
/// Original was GL_SHADING_LANGUAGE_VERSION = 0x8B8C
///
ShadingLanguageVersion = ((int)0x8B8C),
}
///
/// Not used directly.
///
public enum StringNameIndexed : int
{
///
/// Original was GL_EXTENSIONS = 0X1f03
///
Extensions = ((int)0X1f03),
}
///
/// Not used directly.
///
public enum SyncCondition : int
{
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117
///
SyncGpuCommandsComplete = ((int)0x9117),
///
/// Original was GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117
///
SyncGpuCommandsCompleteApple = ((int)0x9117),
}
///
/// Not used directly.
///
public enum SyncParameterName : int
{
///
/// Original was GL_OBJECT_TYPE = 0x9112
///
ObjectType = ((int)0x9112),
///
/// Original was GL_OBJECT_TYPE_APPLE = 0x9112
///
ObjectTypeApple = ((int)0x9112),
///
/// Original was GL_SYNC_CONDITION = 0x9113
///
SyncCondition = ((int)0x9113),
///
/// Original was GL_SYNC_CONDITION_APPLE = 0x9113
///
SyncConditionApple = ((int)0x9113),
///
/// Original was GL_SYNC_STATUS = 0x9114
///
SyncStatus = ((int)0x9114),
///
/// Original was GL_SYNC_STATUS_APPLE = 0x9114
///
SyncStatusApple = ((int)0x9114),
///
/// Original was GL_SYNC_FLAGS = 0x9115
///
SyncFlags = ((int)0x9115),
///
/// Original was GL_SYNC_FLAGS_APPLE = 0x9115
///
SyncFlagsApple = ((int)0x9115),
}
///
/// Not used directly.
///
public enum TexCoordPointerType : int
{
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
}
///
/// Not used directly.
///
public enum TextureAccess : int
{
///
/// Original was GL_READ_ONLY = 0x88B8
///
ReadOnly = ((int)0x88B8),
///
/// Original was GL_WRITE_ONLY = 0x88B9
///
WriteOnly = ((int)0x88B9),
///
/// Original was GL_READ_WRITE = 0x88BA
///
ReadWrite = ((int)0x88BA),
}
///
/// Used in GL.TexImage2D, GL.TexImage3D
///
public enum TextureComponentCount : int
{
///
/// Original was GL_ALPHA = 0X1906
///
Alpha = ((int)0X1906),
///
/// Original was GL_RGB = 0X1907
///
Rgb = ((int)0X1907),
///
/// Original was GL_RGBA = 0X1908
///
Rgba = ((int)0X1908),
///
/// Original was GL_LUMINANCE = 0X1909
///
Luminance = ((int)0X1909),
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A),
///
/// Original was GL_ALPHA8_EXT = 0x803C
///
Alpha8Ext = ((int)0x803C),
///
/// Original was GL_LUMINANCE8_EXT = 0x8040
///
Luminance8Ext = ((int)0x8040),
///
/// Original was GL_LUMINANCE8_ALPHA8_EXT = 0x8045
///
Luminance8Alpha8Ext = ((int)0x8045),
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051),
///
/// Original was GL_RGB10_EXT = 0x8052
///
Rgb10Ext = ((int)0x8052),
///
/// Original was GL_RGBA4 = 0X8056
///
Rgba4 = ((int)0X8056),
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057),
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058),
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059),
///
/// Original was GL_RGB10_A2_EXT = 0x8059
///
Rgb10A2Ext = ((int)0x8059),
///
/// Original was GL_DEPTH_COMPONENT16 = 0x81A5
///
DepthComponent16 = ((int)0x81A5),
///
/// Original was GL_DEPTH_COMPONENT24 = 0x81A6
///
DepthComponent24 = ((int)0x81A6),
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229),
///
/// Original was GL_R8_EXT = 0x8229
///
R8Ext = ((int)0x8229),
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B),
///
/// Original was GL_RG8_EXT = 0x822B
///
Rg8Ext = ((int)0x822B),
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D),
///
/// Original was GL_R16F_EXT = 0x822D
///
R16fExt = ((int)0x822D),
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E),
///
/// Original was GL_R32F_EXT = 0x822E
///
R32fExt = ((int)0x822E),
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F),
///
/// Original was GL_RG16F_EXT = 0x822F
///
Rg16fExt = ((int)0x822F),
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230),
///
/// Original was GL_RG32F_EXT = 0x8230
///
Rg32fExt = ((int)0x8230),
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231),
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232),
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233),
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234),
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235),
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236),
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237),
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238),
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239),
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A),
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B),
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C),
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814),
///
/// Original was GL_RGBA32F_EXT = 0x8814
///
Rgba32fExt = ((int)0x8814),
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815),
///
/// Original was GL_RGB32F_EXT = 0x8815
///
Rgb32fExt = ((int)0x8815),
///
/// Original was GL_ALPHA32F_EXT = 0x8816
///
Alpha32fExt = ((int)0x8816),
///
/// Original was GL_LUMINANCE32F_EXT = 0x8818
///
Luminance32fExt = ((int)0x8818),
///
/// Original was GL_LUMINANCE_ALPHA32F_EXT = 0x8819
///
LuminanceAlpha32fExt = ((int)0x8819),
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A),
///
/// Original was GL_RGBA16F_EXT = 0x881A
///
Rgba16fExt = ((int)0x881A),
///
/// Original was GL_RGB16F = 0x881B
///
Rgb16f = ((int)0x881B),
///
/// Original was GL_RGB16F_EXT = 0x881B
///
Rgb16fExt = ((int)0x881B),
///
/// Original was GL_ALPHA16F_EXT = 0x881C
///
Alpha16fExt = ((int)0x881C),
///
/// Original was GL_LUMINANCE16F_EXT = 0x881E
///
Luminance16fExt = ((int)0x881E),
///
/// Original was GL_LUMINANCE_ALPHA16F_EXT = 0x881F
///
LuminanceAlpha16fExt = ((int)0x881F),
///
/// Original was GL_DEPTH24_STENCIL8 = 0x88F0
///
Depth24Stencil8 = ((int)0x88F0),
///
/// Original was GL_RGB_RAW_422_APPLE = 0x8A51
///
RgbRaw422Apple = ((int)0x8A51),
///
/// Original was GL_R11F_G11F_B10F = 0x8C3A
///
R11fG11fB10f = ((int)0x8C3A),
///
/// Original was GL_RGB9_E5 = 0x8C3D
///
Rgb9E5 = ((int)0x8C3D),
///
/// Original was GL_SRGB8 = 0x8C41
///
Srgb8 = ((int)0x8C41),
///
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
///
Srgb8Alpha8 = ((int)0x8C43),
///
/// Original was GL_DEPTH_COMPONENT32F = 0x8CAC
///
DepthComponent32f = ((int)0x8CAC),
///
/// Original was GL_DEPTH32F_STENCIL8 = 0x8CAD
///
Depth32fStencil8 = ((int)0x8CAD),
///
/// Original was GL_RGB565 = 0X8d62
///
Rgb565 = ((int)0X8d62),
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70),
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71),
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76),
///
/// Original was GL_RGB16UI = 0x8D77
///
Rgb16ui = ((int)0x8D77),
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C),
///
/// Original was GL_RGB8UI = 0x8D7D
///
Rgb8ui = ((int)0x8D7D),
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82),
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83),
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88),
///
/// Original was GL_RGB16I = 0x8D89
///
Rgb16i = ((int)0x8D89),
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E),
///
/// Original was GL_RGB8I = 0x8D8F
///
Rgb8i = ((int)0x8D8F),
///
/// Original was GL_R8_SNORM = 0x8F94
///
R8Snorm = ((int)0x8F94),
///
/// Original was GL_RG8_SNORM = 0x8F95
///
Rg8Snorm = ((int)0x8F95),
///
/// Original was GL_RGB8_SNORM = 0x8F96
///
Rgb8Snorm = ((int)0x8F96),
///
/// Original was GL_RGBA8_SNORM = 0x8F97
///
Rgba8Snorm = ((int)0x8F97),
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F),
///
/// Original was GL_BGRA8_EXT = 0x93A1
///
Bgra8Ext = ((int)0x93A1),
}
///
/// Not used directly.
///
public enum TextureCoordName : int
{
///
/// Original was GL_S = 0x2000
///
S = ((int)0x2000),
///
/// Original was GL_T = 0x2001
///
T = ((int)0x2001),
///
/// Original was GL_R = 0x2002
///
R = ((int)0x2002),
///
/// Original was GL_Q = 0x2003
///
Q = ((int)0x2003),
}
///
/// Not used directly.
///
public enum TextureCopyComponentCount : int
{
///
/// Original was GL_ALPHA = 0X1906
///
Alpha = ((int)0X1906),
///
/// Original was GL_RGB = 0X1907
///
Rgb = ((int)0X1907),
///
/// Original was GL_RGBA = 0X1908
///
Rgba = ((int)0X1908),
///
/// Original was GL_LUMINANCE = 0X1909
///
Luminance = ((int)0X1909),
///
/// Original was GL_LUMINANCE_ALPHA = 0x190A
///
LuminanceAlpha = ((int)0x190A),
///
/// Original was GL_RGB8 = 0x8051
///
Rgb8 = ((int)0x8051),
///
/// Original was GL_RGBA4 = 0X8056
///
Rgba4 = ((int)0X8056),
///
/// Original was GL_RGB5_A1 = 0x8057
///
Rgb5A1 = ((int)0x8057),
///
/// Original was GL_RGBA8 = 0x8058
///
Rgba8 = ((int)0x8058),
///
/// Original was GL_RGB10_A2 = 0x8059
///
Rgb10A2 = ((int)0x8059),
///
/// Original was GL_R8 = 0x8229
///
R8 = ((int)0x8229),
///
/// Original was GL_RG8 = 0x822B
///
Rg8 = ((int)0x822B),
///
/// Original was GL_R16F = 0x822D
///
R16f = ((int)0x822D),
///
/// Original was GL_R32F = 0x822E
///
R32f = ((int)0x822E),
///
/// Original was GL_RG16F = 0x822F
///
Rg16f = ((int)0x822F),
///
/// Original was GL_RG32F = 0x8230
///
Rg32f = ((int)0x8230),
///
/// Original was GL_R8I = 0x8231
///
R8i = ((int)0x8231),
///
/// Original was GL_R8UI = 0x8232
///
R8ui = ((int)0x8232),
///
/// Original was GL_R16I = 0x8233
///
R16i = ((int)0x8233),
///
/// Original was GL_R16UI = 0x8234
///
R16ui = ((int)0x8234),
///
/// Original was GL_R32I = 0x8235
///
R32i = ((int)0x8235),
///
/// Original was GL_R32UI = 0x8236
///
R32ui = ((int)0x8236),
///
/// Original was GL_RG8I = 0x8237
///
Rg8i = ((int)0x8237),
///
/// Original was GL_RG8UI = 0x8238
///
Rg8ui = ((int)0x8238),
///
/// Original was GL_RG16I = 0x8239
///
Rg16i = ((int)0x8239),
///
/// Original was GL_RG16UI = 0x823A
///
Rg16ui = ((int)0x823A),
///
/// Original was GL_RG32I = 0x823B
///
Rg32i = ((int)0x823B),
///
/// Original was GL_RG32UI = 0x823C
///
Rg32ui = ((int)0x823C),
///
/// Original was GL_RGBA32F = 0x8814
///
Rgba32f = ((int)0x8814),
///
/// Original was GL_RGB32F = 0x8815
///
Rgb32f = ((int)0x8815),
///
/// Original was GL_RGBA16F = 0x881A
///
Rgba16f = ((int)0x881A),
///
/// Original was GL_RGB16F = 0x881B
///
Rgb16f = ((int)0x881B),
///
/// Original was GL_R11F_G11F_B10F = 0x8C3A
///
R11fG11fB10f = ((int)0x8C3A),
///
/// Original was GL_RGB9_E5 = 0x8C3D
///
Rgb9E5 = ((int)0x8C3D),
///
/// Original was GL_SRGB8 = 0x8C41
///
Srgb8 = ((int)0x8C41),
///
/// Original was GL_SRGB8_ALPHA8 = 0x8C43
///
Srgb8Alpha8 = ((int)0x8C43),
///
/// Original was GL_RGB565 = 0X8d62
///
Rgb565 = ((int)0X8d62),
///
/// Original was GL_RGBA32UI = 0x8D70
///
Rgba32ui = ((int)0x8D70),
///
/// Original was GL_RGB32UI = 0x8D71
///
Rgb32ui = ((int)0x8D71),
///
/// Original was GL_RGBA16UI = 0x8D76
///
Rgba16ui = ((int)0x8D76),
///
/// Original was GL_RGB16UI = 0x8D77
///
Rgb16ui = ((int)0x8D77),
///
/// Original was GL_RGBA8UI = 0x8D7C
///
Rgba8ui = ((int)0x8D7C),
///
/// Original was GL_RGB8UI = 0x8D7D
///
Rgb8ui = ((int)0x8D7D),
///
/// Original was GL_RGBA32I = 0x8D82
///
Rgba32i = ((int)0x8D82),
///
/// Original was GL_RGB32I = 0x8D83
///
Rgb32i = ((int)0x8D83),
///
/// Original was GL_RGBA16I = 0x8D88
///
Rgba16i = ((int)0x8D88),
///
/// Original was GL_RGB16I = 0x8D89
///
Rgb16i = ((int)0x8D89),
///
/// Original was GL_RGBA8I = 0x8D8E
///
Rgba8i = ((int)0x8D8E),
///
/// Original was GL_RGB8I = 0x8D8F
///
Rgb8i = ((int)0x8D8F),
///
/// Original was GL_R8_SNORM = 0x8F94
///
R8Snorm = ((int)0x8F94),
///
/// Original was GL_RG8_SNORM = 0x8F95
///
Rg8Snorm = ((int)0x8F95),
///
/// Original was GL_RGB8_SNORM = 0x8F96
///
Rgb8Snorm = ((int)0x8F96),
///
/// Original was GL_RGBA8_SNORM = 0x8F97
///
Rgba8Snorm = ((int)0x8F97),
///
/// Original was GL_RGB10_A2UI = 0x906F
///
Rgb10A2ui = ((int)0x906F),
}
///
/// Not used directly.
///
public enum TextureEnvMode : int
{
///
/// Original was GL_ADD = 0x0104
///
Add = ((int)0x0104),
///
/// Original was GL_BLEND = 0x0BE2
///
Blend = ((int)0x0BE2),
///
/// Original was GL_MODULATE = 0x2100
///
Modulate = ((int)0x2100),
///
/// Original was GL_DECAL = 0x2101
///
Decal = ((int)0x2101),
///
/// Original was GL_REPLACE_EXT = 0x8062
///
ReplaceExt = ((int)0x8062),
///
/// Original was GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE
///
TextureEnvBiasSgix = ((int)0x80BE),
}
///
/// Not used directly.
///
public enum TextureEnvParameter : int
{
///
/// Original was GL_TEXTURE_ENV_MODE = 0x2200
///
TextureEnvMode = ((int)0x2200),
///
/// Original was GL_TEXTURE_ENV_COLOR = 0x2201
///
TextureEnvColor = ((int)0x2201),
}
///
/// Not used directly.
///
public enum TextureEnvTarget : int
{
///
/// Original was GL_TEXTURE_ENV = 0x2300
///
TextureEnv = ((int)0x2300),
}
///
/// Not used directly.
///
public enum TextureFilterFuncSgis : int
{
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
Filter4Sgis = ((int)0x8146),
}
///
/// Not used directly.
///
public enum TextureGenMode : int
{
///
/// Original was GL_EYE_LINEAR = 0x2400
///
EyeLinear = ((int)0x2400),
///
/// Original was GL_OBJECT_LINEAR = 0x2401
///
ObjectLinear = ((int)0x2401),
///
/// Original was GL_SPHERE_MAP = 0x2402
///
SphereMap = ((int)0x2402),
///
/// Original was GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0
///
EyeDistanceToPointSgis = ((int)0x81F0),
///
/// Original was GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1
///
ObjectDistanceToPointSgis = ((int)0x81F1),
///
/// Original was GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2
///
EyeDistanceToLineSgis = ((int)0x81F2),
///
/// Original was GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3
///
ObjectDistanceToLineSgis = ((int)0x81F3),
}
///
/// Not used directly.
///
public enum TextureGenParameter : int
{
///
/// Original was GL_TEXTURE_GEN_MODE = 0x2500
///
TextureGenMode = ((int)0x2500),
///
/// Original was GL_OBJECT_PLANE = 0x2501
///
ObjectPlane = ((int)0x2501),
///
/// Original was GL_EYE_PLANE = 0x2502
///
EyePlane = ((int)0x2502),
///
/// Original was GL_EYE_POINT_SGIS = 0x81F4
///
EyePointSgis = ((int)0x81F4),
///
/// Original was GL_OBJECT_POINT_SGIS = 0x81F5
///
ObjectPointSgis = ((int)0x81F5),
///
/// Original was GL_EYE_LINE_SGIS = 0x81F6
///
EyeLineSgis = ((int)0x81F6),
///
/// Original was GL_OBJECT_LINE_SGIS = 0x81F7
///
ObjectLineSgis = ((int)0x81F7),
}
///
/// Not used directly.
///
public enum TextureMagFilter : int
{
///
/// Original was GL_Nearest = 0X2600
///
Nearest = ((int)0X2600),
///
/// Original was GL_Linear = 0X2601
///
Linear = ((int)0X2601),
///
/// Original was GL_LINEAR_DETAIL_SGIS = 0x8097
///
LinearDetailSgis = ((int)0x8097),
///
/// Original was GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098
///
LinearDetailAlphaSgis = ((int)0x8098),
///
/// Original was GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099
///
LinearDetailColorSgis = ((int)0x8099),
///
/// Original was GL_LINEAR_SHARPEN_SGIS = 0x80AD
///
LinearSharpenSgis = ((int)0x80AD),
///
/// Original was GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE
///
LinearSharpenAlphaSgis = ((int)0x80AE),
///
/// Original was GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF
///
LinearSharpenColorSgis = ((int)0x80AF),
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
Filter4Sgis = ((int)0x8146),
///
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
///
PixelTexGenQCeilingSgix = ((int)0x8184),
///
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
///
PixelTexGenQRoundSgix = ((int)0x8185),
///
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
///
PixelTexGenQFloorSgix = ((int)0x8186),
}
///
/// Not used directly.
///
public enum TextureMinFilter : int
{
///
/// Original was GL_Nearest = 0X2600
///
Nearest = ((int)0X2600),
///
/// Original was GL_Linear = 0X2601
///
Linear = ((int)0X2601),
///
/// Original was GL_NEAREST_MIPMAP_NEAREST = 0x2700
///
NearestMipmapNearest = ((int)0x2700),
///
/// Original was GL_LINEAR_MIPMAP_NEAREST = 0x2701
///
LinearMipmapNearest = ((int)0x2701),
///
/// Original was GL_NEAREST_MIPMAP_LINEAR = 0x2702
///
NearestMipmapLinear = ((int)0x2702),
///
/// Original was GL_LINEAR_MIPMAP_LINEAR = 0x2703
///
LinearMipmapLinear = ((int)0x2703),
///
/// Original was GL_FILTER4_SGIS = 0x8146
///
Filter4Sgis = ((int)0x8146),
///
/// Original was GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170
///
LinearClipmapLinearSgix = ((int)0x8170),
///
/// Original was GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184
///
PixelTexGenQCeilingSgix = ((int)0x8184),
///
/// Original was GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185
///
PixelTexGenQRoundSgix = ((int)0x8185),
///
/// Original was GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186
///
PixelTexGenQFloorSgix = ((int)0x8186),
///
/// Original was GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D
///
NearestClipmapNearestSgix = ((int)0x844D),
///
/// Original was GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E
///
NearestClipmapLinearSgix = ((int)0x844E),
///
/// Original was GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F
///
LinearClipmapNearestSgix = ((int)0x844F),
}
///
/// Used in GL.TexParameter, GL.Ext.TexParameterI
///
public enum TextureParameterName : int
{
///
/// Original was GL_TEXTURE_BORDER_COLOR = 0x1004
///
TextureBorderColor = ((int)0x1004),
///
/// Original was GL_TEXTURE_MAG_FILTER = 0x2800
///
TextureMagFilter = ((int)0x2800),
///
/// Original was GL_TEXTURE_MIN_FILTER = 0x2801
///
TextureMinFilter = ((int)0x2801),
///
/// Original was GL_TEXTURE_WRAP_S = 0x2802
///
TextureWrapS = ((int)0x2802),
///
/// Original was GL_TEXTURE_WRAP_T = 0x2803
///
TextureWrapT = ((int)0x2803),
///
/// Original was GL_TEXTURE_PRIORITY = 0x8066
///
TexturePriority = ((int)0x8066),
///
/// Original was GL_TEXTURE_PRIORITY_EXT = 0x8066
///
TexturePriorityExt = ((int)0x8066),
///
/// Original was GL_TEXTURE_WRAP_R = 0x8072
///
TextureWrapR = ((int)0x8072),
///
/// Original was GL_TEXTURE_WRAP_R_EXT = 0x8072
///
TextureWrapRExt = ((int)0x8072),
///
/// Original was GL_TEXTURE_WRAP_R_OES = 0x8072
///
TextureWrapROes = ((int)0x8072),
///
/// Original was GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A
///
DetailTextureLevelSgis = ((int)0x809A),
///
/// Original was GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B
///
DetailTextureModeSgis = ((int)0x809B),
///
/// Original was GL_SHADOW_AMBIENT_SGIX = 0x80BF
///
ShadowAmbientSgix = ((int)0x80BF),
///
/// Original was GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124
///
DualTextureSelectSgis = ((int)0x8124),
///
/// Original was GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125
///
QuadTextureSelectSgis = ((int)0x8125),
///
/// Original was GL_TEXTURE_WRAP_Q_SGIS = 0x8137
///
TextureWrapQSgis = ((int)0x8137),
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
TextureMinLod = ((int)0x813A),
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
TextureMaxLod = ((int)0x813B),
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
TextureBaseLevel = ((int)0x813C),
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
TextureMaxLevel = ((int)0x813D),
///
/// Original was GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171
///
TextureClipmapCenterSgix = ((int)0x8171),
///
/// Original was GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172
///
TextureClipmapFrameSgix = ((int)0x8172),
///
/// Original was GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173
///
TextureClipmapOffsetSgix = ((int)0x8173),
///
/// Original was GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174
///
TextureClipmapVirtualDepthSgix = ((int)0x8174),
///
/// Original was GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175
///
TextureClipmapLodOffsetSgix = ((int)0x8175),
///
/// Original was GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176
///
TextureClipmapDepthSgix = ((int)0x8176),
///
/// Original was GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179
///
PostTextureFilterBiasSgix = ((int)0x8179),
///
/// Original was GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A
///
PostTextureFilterScaleSgix = ((int)0x817A),
///
/// Original was GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E
///
TextureLodBiasSSgix = ((int)0x818E),
///
/// Original was GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F
///
TextureLodBiasTSgix = ((int)0x818F),
///
/// Original was GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190
///
TextureLodBiasRSgix = ((int)0x8190),
///
/// Original was GL_GENERATE_MIPMAP = 0x8191
///
GenerateMipmap = ((int)0x8191),
///
/// Original was GL_GENERATE_MIPMAP_SGIS = 0x8191
///
GenerateMipmapSgis = ((int)0x8191),
///
/// Original was GL_TEXTURE_COMPARE_SGIX = 0x819A
///
TextureCompareSgix = ((int)0x819A),
///
/// Original was GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369
///
TextureMaxClampSSgix = ((int)0x8369),
///
/// Original was GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A
///
TextureMaxClampTSgix = ((int)0x836A),
///
/// Original was GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B
///
TextureMaxClampRSgix = ((int)0x836B),
///
/// Original was GL_TEXTURE_COMPARE_MODE = 0x884C
///
TextureCompareMode = ((int)0x884C),
///
/// Original was GL_TEXTURE_COMPARE_FUNC = 0x884D
///
TextureCompareFunc = ((int)0x884D),
///
/// Original was GL_TEXTURE_SWIZZLE_R = 0x8E42
///
TextureSwizzleR = ((int)0x8E42),
///
/// Original was GL_TEXTURE_SWIZZLE_G = 0x8E43
///
TextureSwizzleG = ((int)0x8E43),
///
/// Original was GL_TEXTURE_SWIZZLE_B = 0x8E44
///
TextureSwizzleB = ((int)0x8E44),
///
/// Original was GL_TEXTURE_SWIZZLE_A = 0x8E45
///
TextureSwizzleA = ((int)0x8E45),
///
/// Original was GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA
///
DepthStencilTextureMode = ((int)0x90EA),
}
///
/// Used in GL.BindTexture, GL.CompressedTexImage2D and 16 other functions
///
public enum TextureTarget : int
{
///
/// Original was GL_TEXTURE_1D = 0x0DE0
///
Texture1D = ((int)0x0DE0),
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1),
///
/// Original was GL_PROXY_TEXTURE_1D = 0x8063
///
ProxyTexture1D = ((int)0x8063),
///
/// Original was GL_PROXY_TEXTURE_1D_EXT = 0x8063
///
ProxyTexture1DExt = ((int)0x8063),
///
/// Original was GL_PROXY_TEXTURE_2D = 0x8064
///
ProxyTexture2D = ((int)0x8064),
///
/// Original was GL_PROXY_TEXTURE_2D_EXT = 0x8064
///
ProxyTexture2DExt = ((int)0x8064),
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F),
///
/// Original was GL_TEXTURE_3D_EXT = 0x806F
///
Texture3DExt = ((int)0x806F),
///
/// Original was GL_TEXTURE_3D_OES = 0x806F
///
Texture3DOes = ((int)0x806F),
///
/// Original was GL_PROXY_TEXTURE_3D = 0x8070
///
ProxyTexture3D = ((int)0x8070),
///
/// Original was GL_PROXY_TEXTURE_3D_EXT = 0x8070
///
ProxyTexture3DExt = ((int)0x8070),
///
/// Original was GL_DETAIL_TEXTURE_2D_SGIS = 0x8095
///
DetailTexture2DSgis = ((int)0x8095),
///
/// Original was GL_TEXTURE_4D_SGIS = 0x8134
///
Texture4DSgis = ((int)0x8134),
///
/// Original was GL_PROXY_TEXTURE_4D_SGIS = 0x8135
///
ProxyTexture4DSgis = ((int)0x8135),
///
/// Original was GL_TEXTURE_MIN_LOD = 0x813A
///
TextureMinLod = ((int)0x813A),
///
/// Original was GL_TEXTURE_MIN_LOD_SGIS = 0x813A
///
TextureMinLodSgis = ((int)0x813A),
///
/// Original was GL_TEXTURE_MAX_LOD = 0x813B
///
TextureMaxLod = ((int)0x813B),
///
/// Original was GL_TEXTURE_MAX_LOD_SGIS = 0x813B
///
TextureMaxLodSgis = ((int)0x813B),
///
/// Original was GL_TEXTURE_BASE_LEVEL = 0x813C
///
TextureBaseLevel = ((int)0x813C),
///
/// Original was GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C
///
TextureBaseLevelSgis = ((int)0x813C),
///
/// Original was GL_TEXTURE_MAX_LEVEL = 0x813D
///
TextureMaxLevel = ((int)0x813D),
///
/// Original was GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D
///
TextureMaxLevelSgis = ((int)0x813D),
///
/// Original was GL_TEXTURE_CUBE_MAP = 0x8513
///
TextureCubeMap = ((int)0x8513),
///
/// Original was GL_TextureCubeMapPositiveX = 0X8515
///
TextureCubeMapPositiveX = ((int)0X8515),
///
/// Original was GL_TextureCubeMapNegativeX = 0X8516
///
TextureCubeMapNegativeX = ((int)0X8516),
///
/// Original was GL_TextureCubeMapPositiveY = 0X8517
///
TextureCubeMapPositiveY = ((int)0X8517),
///
/// Original was GL_TextureCubeMapNegativeY = 0X8518
///
TextureCubeMapNegativeY = ((int)0X8518),
///
/// Original was GL_TextureCubeMapPositiveZ = 0X8519
///
TextureCubeMapPositiveZ = ((int)0X8519),
///
/// Original was GL_TextureCubeMapNegativeZ = 0X851a
///
TextureCubeMapNegativeZ = ((int)0X851a),
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A),
}
///
/// Not used directly.
///
public enum TextureTarget2d : int
{
///
/// Original was GL_TEXTURE_2D = 0x0DE1
///
Texture2D = ((int)0x0DE1),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
///
TextureCubeMapPositiveX = ((int)0x8515),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
///
TextureCubeMapNegativeX = ((int)0x8516),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
///
TextureCubeMapPositiveY = ((int)0x8517),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
///
TextureCubeMapNegativeY = ((int)0x8518),
///
/// Original was GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
///
TextureCubeMapPositiveZ = ((int)0x8519),
///
/// Original was GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
///
TextureCubeMapNegativeZ = ((int)0x851A),
}
///
/// Not used directly.
///
public enum TextureTarget3d : int
{
///
/// Original was GL_TEXTURE_3D = 0x806F
///
Texture3D = ((int)0x806F),
///
/// Original was GL_TEXTURE_3D_OES = 0x806F
///
Texture3DOes = ((int)0x806F),
///
/// Original was GL_TEXTURE_2D_ARRAY = 0x8C1A
///
Texture2DArray = ((int)0x8C1A),
}
///
/// Not used directly.
///
public enum TextureTargetMultisample2d : int
{
///
/// Original was GL_GL_TEXTURE_2D_MULTISAMPLE = 0x9100
///
GlTexture2DMultisample = ((int)0x9100),
}
///
/// Used in GL.ActiveTexture
///
public enum TextureUnit : int
{
///
/// Original was GL_Texture0 = 0X84c0
///
Texture0 = ((int)0X84c0),
///
/// Original was GL_Texture1 = 0X84c1
///
Texture1 = ((int)0X84c1),
///
/// Original was GL_Texture2 = 0X84c2
///
Texture2 = ((int)0X84c2),
///
/// Original was GL_Texture3 = 0X84c3
///
Texture3 = ((int)0X84c3),
///
/// Original was GL_Texture4 = 0X84c4
///
Texture4 = ((int)0X84c4),
///
/// Original was GL_Texture5 = 0X84c5
///
Texture5 = ((int)0X84c5),
///
/// Original was GL_Texture6 = 0X84c6
///
Texture6 = ((int)0X84c6),
///
/// Original was GL_Texture7 = 0X84c7
///
Texture7 = ((int)0X84c7),
///
/// Original was GL_Texture8 = 0X84c8
///
Texture8 = ((int)0X84c8),
///
/// Original was GL_Texture9 = 0X84c9
///
Texture9 = ((int)0X84c9),
///
/// Original was GL_Texture10 = 0X84ca
///
Texture10 = ((int)0X84ca),
///
/// Original was GL_Texture11 = 0X84cb
///
Texture11 = ((int)0X84cb),
///
/// Original was GL_Texture12 = 0X84cc
///
Texture12 = ((int)0X84cc),
///
/// Original was GL_Texture13 = 0X84cd
///
Texture13 = ((int)0X84cd),
///
/// Original was GL_Texture14 = 0X84ce
///
Texture14 = ((int)0X84ce),
///
/// Original was GL_Texture15 = 0X84cf
///
Texture15 = ((int)0X84cf),
///
/// Original was GL_Texture16 = 0X84d0
///
Texture16 = ((int)0X84d0),
///
/// Original was GL_Texture17 = 0X84d1
///
Texture17 = ((int)0X84d1),
///
/// Original was GL_Texture18 = 0X84d2
///
Texture18 = ((int)0X84d2),
///
/// Original was GL_Texture19 = 0X84d3
///
Texture19 = ((int)0X84d3),
///
/// Original was GL_Texture20 = 0X84d4
///
Texture20 = ((int)0X84d4),
///
/// Original was GL_Texture21 = 0X84d5
///
Texture21 = ((int)0X84d5),
///
/// Original was GL_Texture22 = 0X84d6
///
Texture22 = ((int)0X84d6),
///
/// Original was GL_Texture23 = 0X84d7
///
Texture23 = ((int)0X84d7),
///
/// Original was GL_Texture24 = 0X84d8
///
Texture24 = ((int)0X84d8),
///
/// Original was GL_Texture25 = 0X84d9
///
Texture25 = ((int)0X84d9),
///
/// Original was GL_Texture26 = 0X84da
///
Texture26 = ((int)0X84da),
///
/// Original was GL_Texture27 = 0X84db
///
Texture27 = ((int)0X84db),
///
/// Original was GL_Texture28 = 0X84dc
///
Texture28 = ((int)0X84dc),
///
/// Original was GL_Texture29 = 0X84dd
///
Texture29 = ((int)0X84dd),
///
/// Original was GL_Texture30 = 0X84de
///
Texture30 = ((int)0X84de),
///
/// Original was GL_Texture31 = 0X84df
///
Texture31 = ((int)0X84df),
}
///
/// Not used directly.
///
public enum TextureWrapMode : int
{
///
/// Original was GL_CLAMP = 0x2900
///
Clamp = ((int)0x2900),
///
/// Original was GL_REPEAT = 0x2901
///
Repeat = ((int)0x2901),
///
/// Original was GL_CLAMP_TO_BORDER = 0x812D
///
ClampToBorder = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_ARB = 0x812D
///
ClampToBorderArb = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_NV = 0x812D
///
ClampToBorderNv = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_BORDER_SGIS = 0x812D
///
ClampToBorderSgis = ((int)0x812D),
///
/// Original was GL_CLAMP_TO_EDGE = 0x812F
///
ClampToEdge = ((int)0x812F),
///
/// Original was GL_CLAMP_TO_EDGE_SGIS = 0x812F
///
ClampToEdgeSgis = ((int)0x812F),
}
///
/// Not used directly.
///
public enum TransformFeedbackMode : int
{
///
/// Original was GL_INTERLEAVED_ATTRIBS = 0x8C8C
///
InterleavedAttribs = ((int)0x8C8C),
///
/// Original was GL_SEPARATE_ATTRIBS = 0x8C8D
///
SeparateAttribs = ((int)0x8C8D),
}
///
/// Not used directly.
///
public enum TransformFeedbackPrimitiveType : int
{
///
/// Original was GL_POINTS = 0X0000
///
Points = ((int)0X0000),
///
/// Original was GL_LINES = 0X0001
///
Lines = ((int)0X0001),
///
/// Original was GL_TRIANGLES = 0X0004
///
Triangles = ((int)0X0004),
}
///
/// Not used directly.
///
public enum TransformFeedbackTarget : int
{
///
/// Original was GL_TRANSFORM_FEEDBACK = 0x8E22
///
TransformFeedback = ((int)0x8E22),
}
///
/// Not used directly.
///
public enum TransformFeedbackType : int
{
///
/// Original was GL_INT = 0X1404
///
Int = ((int)0X1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_FLOAT = 0X1406
///
Float = ((int)0X1406),
///
/// Original was GL_FLOAT_VEC2 = 0x8B50
///
FloatVec2 = ((int)0x8B50),
///
/// Original was GL_FLOAT_VEC3 = 0x8B51
///
FloatVec3 = ((int)0x8B51),
///
/// Original was GL_FLOAT_VEC4 = 0x8B52
///
FloatVec4 = ((int)0x8B52),
///
/// Original was GL_INT_VEC2 = 0x8B53
///
IntVec2 = ((int)0x8B53),
///
/// Original was GL_INT_VEC3 = 0x8B54
///
IntVec3 = ((int)0x8B54),
///
/// Original was GL_INT_VEC4 = 0x8B55
///
IntVec4 = ((int)0x8B55),
///
/// Original was GL_FLOAT_MAT2 = 0x8B5A
///
FloatMat2 = ((int)0x8B5A),
///
/// Original was GL_FLOAT_MAT3 = 0x8B5B
///
FloatMat3 = ((int)0x8B5B),
///
/// Original was GL_FLOAT_MAT4 = 0x8B5C
///
FloatMat4 = ((int)0x8B5C),
///
/// Original was GL_FLOAT_MAT2x3 = 0x8B65
///
FloatMat2x3 = ((int)0x8B65),
///
/// Original was GL_FLOAT_MAT2x4 = 0x8B66
///
FloatMat2x4 = ((int)0x8B66),
///
/// Original was GL_FLOAT_MAT3x2 = 0x8B67
///
FloatMat3x2 = ((int)0x8B67),
///
/// Original was GL_FLOAT_MAT3x4 = 0x8B68
///
FloatMat3x4 = ((int)0x8B68),
///
/// Original was GL_FLOAT_MAT4x2 = 0x8B69
///
FloatMat4x2 = ((int)0x8B69),
///
/// Original was GL_FLOAT_MAT4x3 = 0x8B6A
///
FloatMat4x3 = ((int)0x8B6A),
///
/// Original was GL_UNSIGNED_INT_VEC2 = 0x8DC6
///
UnsignedIntVec2 = ((int)0x8DC6),
///
/// Original was GL_UNSIGNED_INT_VEC3 = 0x8DC7
///
UnsignedIntVec3 = ((int)0x8DC7),
///
/// Original was GL_UNSIGNED_INT_VEC4 = 0x8DC8
///
UnsignedIntVec4 = ((int)0x8DC8),
}
///
/// Not used directly.
///
[Flags]
public enum UseProgramStageMask : int
{
///
/// Original was GL_VERTEX_SHADER_BIT = 0x00000001
///
VertexShaderBit = ((int)0x00000001),
///
/// Original was GL_VERTEX_SHADER_BIT_EXT = 0x00000001
///
VertexShaderBitExt = ((int)0x00000001),
///
/// Original was GL_FRAGMENT_SHADER_BIT = 0x00000002
///
FragmentShaderBit = ((int)0x00000002),
///
/// Original was GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002
///
FragmentShaderBitExt = ((int)0x00000002),
///
/// Original was GL_GEOMETRY_SHADER_BIT = 0x00000004
///
GeometryShaderBit = ((int)0x00000004),
///
/// Original was GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004
///
GeometryShaderBitExt = ((int)0x00000004),
///
/// Original was GL_TESS_CONTROL_SHADER_BIT = 0x00000008
///
TessControlShaderBit = ((int)0x00000008),
///
/// Original was GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008
///
TessControlShaderBitExt = ((int)0x00000008),
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT = 0x00000010
///
TessEvaluationShaderBit = ((int)0x00000010),
///
/// Original was GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010
///
TessEvaluationShaderBitExt = ((int)0x00000010),
///
/// Original was GL_COMPUTE_SHADER_BIT = 0x00000020
///
ComputeShaderBit = ((int)0x00000020),
///
/// Original was GL_ALL_SHADER_BITS = 0xFFFFFFFF
///
AllShaderBits = unchecked((int)0xFFFFFFFF),
///
/// Original was GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF
///
AllShaderBitsExt = unchecked((int)0xFFFFFFFF),
}
///
/// Not used directly.
///
public enum VertexAttribIntegerType : int
{
///
/// Original was GL_BYTE = 0X1400
///
Byte = ((int)0X1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401),
///
/// Original was GL_SHORT = 0X1402
///
Short = ((int)0X1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_INT = 0X1404
///
Int = ((int)0X1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
}
///
/// Not used directly.
///
public enum VertexAttribParameter : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622
///
VertexAttribArrayEnabled = ((int)0x8622),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623
///
VertexAttribArraySize = ((int)0x8623),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624
///
VertexAttribArrayStride = ((int)0x8624),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625
///
VertexAttribArrayType = ((int)0x8625),
///
/// Original was GL_CURRENT_VERTEX_ATTRIB = 0x8626
///
CurrentVertexAttrib = ((int)0x8626),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A
///
VertexAttribArrayNormalized = ((int)0x886A),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F
///
VertexAttribArrayBufferBinding = ((int)0x889F),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD
///
VertexAttribArrayInteger = ((int)0x88FD),
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
///
VertexAttribArrayDivisor = ((int)0x88FE),
}
///
/// Not used directly.
///
public enum VertexAttribPointerParameter : int
{
///
/// Original was GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645
///
VertexAttribArrayPointer = ((int)0x8645),
}
///
/// Used in GL.VertexAttribPointer
///
public enum VertexAttribPointerType : int
{
///
/// Original was GL_Byte = 0X1400
///
Byte = ((int)0X1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401),
///
/// Original was GL_Short = 0X1402
///
Short = ((int)0X1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_INT = 0X1404
///
Int = ((int)0X1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_Float = 0X1406
///
Float = ((int)0X1406),
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B),
///
/// Original was GL_Fixed = 0X140c
///
Fixed = ((int)0X140c),
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368),
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F),
}
///
/// Not used directly.
///
public enum VertexAttribType : int
{
///
/// Original was GL_BYTE = 0X1400
///
Byte = ((int)0X1400),
///
/// Original was GL_UNSIGNED_BYTE = 0x1401
///
UnsignedByte = ((int)0x1401),
///
/// Original was GL_SHORT = 0X1402
///
Short = ((int)0X1402),
///
/// Original was GL_UNSIGNED_SHORT = 0x1403
///
UnsignedShort = ((int)0x1403),
///
/// Original was GL_INT = 0X1404
///
Int = ((int)0X1404),
///
/// Original was GL_UNSIGNED_INT = 0x1405
///
UnsignedInt = ((int)0x1405),
///
/// Original was GL_FLOAT = 0X1406
///
Float = ((int)0X1406),
///
/// Original was GL_HALF_FLOAT = 0x140B
///
HalfFloat = ((int)0x140B),
///
/// Original was GL_FIXED = 0X140c
///
Fixed = ((int)0X140c),
///
/// Original was GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
///
UnsignedInt2101010Rev = ((int)0x8368),
///
/// Original was GL_INT_2_10_10_10_REV = 0x8D9F
///
Int2101010Rev = ((int)0x8D9F),
}
///
/// Not used directly.
///
public enum VertexPointerType : int
{
///
/// Original was GL_SHORT = 0x1402
///
Short = ((int)0x1402),
///
/// Original was GL_INT = 0x1404
///
Int = ((int)0x1404),
///
/// Original was GL_FLOAT = 0x1406
///
Float = ((int)0x1406),
///
/// Original was GL_DOUBLE = 0x140A
///
Double = ((int)0x140A),
}
///
/// Not used directly.
///
public enum VivShaderBinary : int
{
///
/// Original was GL_SHADER_BINARY_VIV = 0x8FC4
///
ShaderBinaryViv = ((int)0x8FC4),
}
///
/// Not used directly.
///
public enum WaitSyncFlags : int
{
///
/// Original was GL_NONE = 0
///
None = ((int)0),
}
///
/// Not used directly.
///
public enum WaitSyncStatus : int
{
///
/// Original was GL_ALREADY_SIGNALED = 0x911A
///
AlreadySignaled = ((int)0x911A),
///
/// Original was GL_ALREADY_SIGNALED_APPLE = 0x911A
///
AlreadySignaledApple = ((int)0x911A),
///
/// Original was GL_TIMEOUT_EXPIRED = 0x911B
///
TimeoutExpired = ((int)0x911B),
///
/// Original was GL_TIMEOUT_EXPIRED_APPLE = 0x911B
///
TimeoutExpiredApple = ((int)0x911B),
///
/// Original was GL_CONDITION_SATISFIED = 0x911C
///
ConditionSatisfied = ((int)0x911C),
///
/// Original was GL_CONDITION_SATISFIED_APPLE = 0x911C
///
ConditionSatisfiedApple = ((int)0x911C),
///
/// Original was GL_WAIT_FAILED = 0x911D
///
WaitFailed = ((int)0x911D),
///
/// Original was GL_WAIT_FAILED_APPLE = 0x911D
///
WaitFailedApple = ((int)0x911D),
}
}