using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
namespace OpenTK.Audio
{
#if false
/// Defines methods to load and hold sound buffer.
public class Sound : IDisposable
{
bool disposed;
SoundReader reader;
SoundData data;
public Sound(Stream s)
{
if (s == null) throw new ArgumentNullException("s", "Must be a valid System.IO.Stream.");
reader = SoundReader.Create(s);
}
public Sound(string filename)
{
if (String.IsNullOrEmpty(filename)) throw new ArgumentNullException("s", "Must be a valid System.IO.Stream.");
reader = SoundReader.Create(filename);
}
#region --- Public Members ---
public SoundData ReadSamples(int count)
{
if (count <= 0) throw new ArgumentOutOfRangeException("count", "Must be larger than zero.");
throw new NotImplementedException();
}
public SoundData ReadToEnd()
{
return reader.ReadToEnd();
}
public SoundData SoundData { get { return data; } }
public void WriteToBuffer(int buffer, int length)
{
if (buffer == 0) throw new ArgumentOutOfRangeException("buffer", "May not be zero.");
}
#endregion
#region --- IDisposable Members ---
/// Disposes of the sound buffer.
public void Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool manual)
{
if (!disposed)
{
if (manual)
reader.Dispose();
disposed = true;
}
}
~Sound()
{
this.Dispose(false);
}
#endregion
}
#endif
}