// #region License // // GamePadDPad.cs // // Author: // Stefanos A. // // Copyright (c) 2006-2013 Stefanos Apostolopoulos // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // #endregion using System; namespace OpenTK.Input { public struct GamePadDPad { [Flags] enum DPadButtons : byte { Up = Buttons.DPadUp, Down = Buttons.DPadDown, Left = Buttons.DPadLeft, Right = Buttons.DPadRight } DPadButtons buttons; internal GamePadDPad(Buttons state) { // DPad butons are stored in the lower 4bits // of the Buttons enumeration. buttons = (DPadButtons)((int)state & 0x0f); } public bool IsUp { get { return (buttons & DPadButtons.Up) != 0; } internal set { SetButton(DPadButtons.Up, value); } } public bool IsDown { get { return (buttons & DPadButtons.Down) != 0; } internal set { SetButton(DPadButtons.Down, value); } } public bool IsLeft { get { return (buttons & DPadButtons.Left) != 0; } internal set { SetButton(DPadButtons.Left, value); } } public bool IsRight { get { return (buttons & DPadButtons.Right) != 0; } internal set { SetButton(DPadButtons.Right, value); } } void SetButton(DPadButtons button, bool value) { if (value) { buttons |= button; } else { buttons &= ~button; } } } }