#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2009 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Text; using OpenTK; using OpenTK.Graphics; using OpenTK.Input; using System.Drawing; namespace Examples { [Example("Fullscreen Antialiasing", ExampleCategory.OpenTK, "GameWindow", Documentation = "GameWindowFsaa")] public class FullscreenAntialias : GameWindow { public FullscreenAntialias() : base(800, 600, new GraphicsMode(32, 0, 0, 4)) { Keyboard.KeyDown += delegate(KeyboardDevice sender, Key key) { if (sender[Key.Escape]) this.Exit(); if ((sender[Key.AltLeft] || sender[Key.AltRight]) && (sender[Key.Enter] || sender[Key.KeypadEnter])) if (this.WindowState == WindowState.Fullscreen) this.WindowState = WindowState.Normal; else this.WindowState = WindowState.Fullscreen; }; } #region Keyboard_KeyDown /// /// Occurs when a key is pressed. /// /// The KeyboardDevice which generated this event. /// The key that was pressed. void Keyboard_KeyDown(KeyboardDevice sender, Key key) { if (sender[Key.Escape]) this.Exit(); if ((sender[Key.AltLeft] || sender[Key.AltRight]) && (sender[Key.Enter] || sender[Key.KeypadEnter])) if (this.WindowState == WindowState.Fullscreen) this.WindowState = WindowState.Normal; else this.WindowState = WindowState.Fullscreen; } #endregion #region OnLoad /// /// Setup OpenGL and load resources here. /// /// Not used. public override void OnLoad(EventArgs e) { GL.ClearColor(Color.MidnightBlue); } #endregion #region OnResize /// /// Respond to resize events here. /// /// Contains information on the new GameWindow size. /// There is no need to call the base implementation. protected override void OnResize(OpenTK.Platform.ResizeEventArgs e) { GL.Viewport(0, 0, Width, Height); GL.MatrixMode(MatrixMode.Projection); GL.LoadIdentity(); GL.Ortho(-1.0, 1.0, -1.0, 1.0, 0.0, 4.0); base.OnResize(e); } #endregion #region OnUpdateFrame /// /// Add your game logic here. /// /// Contains timing information. /// There is no need to call the base implementation. public override void OnUpdateFrame(UpdateFrameEventArgs e) { // Nothing to do! } #endregion #region OnRenderFrame /// /// Add your game rendering code here. /// /// Contains timing information. /// There is no need to call the base implementation. public override void OnRenderFrame(RenderFrameEventArgs e) { GL.Clear(ClearBufferMask.ColorBufferBit); GL.Begin(BeginMode.Triangles); GL.Color3(Color.MidnightBlue); GL.Vertex2(-1.0f, 1.0f); GL.Color3(Color.SpringGreen); GL.Vertex2(0.0f, -1.0f); GL.Color3(Color.Ivory); GL.Vertex2(1.0f, 1.0f); GL.End(); this.SwapBuffers(); } #endregion #region public static void Main() /// /// Entry point of this example. /// [STAThread] public static void Main() { using (FullscreenAntialias example = new FullscreenAntialias()) { // Get the title and category of this example using reflection. Utilities.SetWindowTitle(example); example.Run(30.0, 0.0); } } #endregion } }