#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
using OpenTK.Platform;
namespace OpenTK
{
///
/// Defines a UserControl with OpenGL rendering capabilities.
///
public partial class GLControl : UserControl
{
IGLContext context;
IPlatformIdle idle;
#region --- Constructor ---
public GLControl()
{
InitializeComponent();
this.SetStyle(ControlStyles.UserPaint, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
}
#endregion
#region --- Context Setup ---
protected override void OnHandleCreated(EventArgs e)
{
base.OnHandleCreated(e);
// For maximum compatibility we do not set a specific depth for the DisplayMode.
// The driver is free to find the best match.
WindowInfo info = new WindowInfo(this);
if (!this.DesignMode)
{
context = new GLContext(new DisplayMode(), info);
context.CreateContext();
idle = new PlatformIdle(info);
}
else
{
context = new DummyGLContext();
idle = new DummyPlatformIdle();
}
}
protected override void OnHandleDestroyed(EventArgs e)
{
base.OnHandleDestroyed(e);
context.Dispose();
}
#endregion
#region --- Public Properties ---
#region public bool IsIdle
///
/// Gets a value indicating whether the current thread contains pending system messages.
///
public bool IsIdle
{
get { return idle.IsIdle; }
}
#endregion
#region public IGLContext Context
///
/// Gets an interface to the underlying GLContext used by this GLControl.
///
public IGLContext Context
{
get { return context; }
}
#endregion
#region public float AspectRatio
///
/// Gets the aspect ratio of this GLControl.
///
public float AspectRatio
{
get
{
return this.ClientSize.Width / (float)this.ClientSize.Height;
}
}
#endregion
#region public bool VSync
///
/// Gets or sets a value indicating whether vsync is active for this GLControl.
///
public bool VSync
{
get
{
if (Context != null)
return Context.VSync;
return false;
}
set
{
if (Context != null)
Context.VSync = value;
}
}
#endregion
#endregion
#region --- Public Methods ---
#region public void SwapBuffers()
///
/// Swaps the front and back buffers, presenting the rendered scene to the screen.
///
public void SwapBuffers()
{
Context.SwapBuffers();
}
#endregion
#region public void MakeCurrent()
///
/// Makes the underlying this GLControl current in the calling thread.
/// All OpenGL commands issued are hereafter interpreted by this GLControl.
///
public void MakeCurrent()
{
Context.MakeCurrent();
}
#endregion
#endregion
}
#region internal interface IPlatformIdle
internal interface IPlatformIdle
{
bool IsIdle { get; }
}
internal class WinPlatformIdle : IPlatformIdle
{
OpenTK.Platform.Windows.MSG msg = new OpenTK.Platform.Windows.MSG();
object get_lock = new object();
IntPtr handle;
public WinPlatformIdle(IWindowInfo info)
{
handle = info.Handle;
}
#region IPlatformIdle Members
public bool IsIdle
{
get
{
lock (get_lock)
{
return !OpenTK.Platform.Windows.Functions.PeekMessage(ref msg, IntPtr.Zero, 0, 0, 0);
}
}
}
#endregion
}
internal class X11PlatformIdle : IPlatformIdle
{
object get_lock = new object();
IntPtr display;
public X11PlatformIdle(IWindowInfo info)
{
display = (info as OpenTK.Platform.X11.WindowInfo).Display;
}
#region IPlatformIdle Members
public bool IsIdle
{
get
{
lock (get_lock)
{
return OpenTK.Platform.X11.Functions.XPending(display) == 0;
}
}
}
#endregion
}
internal class PlatformIdle : IPlatformIdle
{
IPlatformIdle implementation;
public PlatformIdle(IWindowInfo info)
{
switch (System.Environment.OSVersion.Platform)
{
case PlatformID.Unix:
case (PlatformID)128:
implementation = new X11PlatformIdle(info);
break;
case PlatformID.Win32NT:
case PlatformID.Win32S:
case PlatformID.Win32Windows:
case PlatformID.WinCE:
implementation = new WinPlatformIdle(info);
break;
default:
throw new PlatformNotSupportedException();
}
}
#region IPlatformIdle Members
public bool IsIdle
{
get { return implementation.IsIdle; }
}
#endregion
}
internal class DummyPlatformIdle : IPlatformIdle
{
#region IPlatformIdle Members
public bool IsIdle
{
get { return false; }
}
#endregion
}
#endregion
}