#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2009 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; namespace OpenTK.Graphics { // Used in debug-mode only, for automatic OpenGL error-checking. // // Works like this: an instance is created before each OpenGL function is called. // The constructor resets the OpenGL error state. Once the native function returns, // the error state is checked again, raising the relevant exceptions. // // A using-region is used to ensure Dispose() is called. // // Make sure that no error checking is added to the GetError function, // as that would cause infinite recursion! [Obsolete] struct ErrorHelper : IDisposable { #region Fields static readonly object SyncRoot = new object(); static readonly Dictionary> ContextErrors = new Dictionary>(); readonly GraphicsContext Context; #endregion #region Constructors public ErrorHelper(IGraphicsContext context) { if (context == null) throw new GraphicsContextMissingException(); Context = (GraphicsContext)context; lock (SyncRoot) { if (!ContextErrors.ContainsKey(Context)) ContextErrors.Add(Context, new List()); } ResetErrors(); } #endregion #region Public Members // Retrieve all OpenGL errors to clear the error list. // See http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/geterror.html [Conditional("DEBUG")] internal void ResetErrors() { if (Context.ErrorChecking) { while (GL.GetError() != ErrorCode.NoError) { } } } // Retrieve all OpenGL errors and throw an exception if anything other than NoError is returned. [Conditional("DEBUG")] internal void CheckErrors() { if (Context.ErrorChecking) { List error_list = ContextErrors[Context]; error_list.Clear(); ErrorCode error; do { error = GL.GetError(); error_list.Add(error); } while (error != ErrorCode.NoError); if (error_list.Count != 1) { StringBuilder sb = new StringBuilder(); foreach (ErrorCode e in error_list) { if (e != ErrorCode.NoError) { sb.Append(e.ToString()); sb.Append(", "); } else break; } sb.Remove(sb.Length - 2, 2); // Remove the last comma throw new GraphicsErrorException(sb.ToString()); } } } #endregion #region IDisposable Members public void Dispose() { CheckErrors(); } #endregion } }