glAttachShader
3G
glAttachShader
Attaches a shader object to a program object
C Specification
void glAttachShader
GLuint program
GLuint shader
Parameters
program
Specifies the program object to which a shader
object will be attached.
shader
Specifies the shader object that is to be attached.
Description
In order to create an executable, there must be a way to
specify the list of things that will be linked together. Program
objects provide this mechanism. Shaders that are to be linked
together in a program object must first be attached to that
program object. glAttachShader attaches the
shader object specified by shader to the
program object specified by program. This
indicates that shader will be included in
link operations that will be performed on
program.
All operations that can be performed on a shader object
are valid whether or not the shader object is attached to a
program object. It is permissible to attach a shader object to a
program object before source code has been loaded into the
shader object or before the shader object has been compiled. It
is permissible to attach multiple shader objects of the same
type because each may contain a portion of the complete shader.
It is also permissible to attach a shader object to more than
one program object. If a shader object is deleted while it is
attached to a program object, it will be flagged for deletion,
and deletion will not occur until
glDetachShader
is called to detach it from all program objects to which it is
attached.
Notes
glAttachShader
is available only if the GL version is 2.0 or greater.
Errors
GL_INVALID_VALUE is generated if either
program or shader
is not a value generated by OpenGL.
GL_INVALID_OPERATION is generated if
program is not a program object.
GL_INVALID_OPERATION is generated if
shader is not a shader object.
GL_INVALID_OPERATION is generated if
shader is already attached to
program.
GL_INVALID_OPERATION is generated if
glAttachShader is executed between the
execution of
glBegin
and the corresponding execution of
glEnd.
Associated Gets
glGetAttachedShaders
with the handle of a valid program object
glIsProgram
glIsShader
See Also
glCompileShader,
glDetachShader,
glLinkProgram,
glShaderSource
Copyright
Copyright 2003-2005 3Dlabs Inc. Ltd.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.