glValidateProgram
3G
glValidateProgram
Validates a program object
C Specification
void glValidateProgram
GLuint program
Parameters
program
Specifies the handle of the program object to
be validated.
Description
glValidateProgram checks to see
whether the executables contained in
program can execute given the current
OpenGL state. The information generated by the validation
process will be stored in program's
information log. The validation information may consist of an
empty string, or it may be a string containing information about
how the current program object interacts with the rest of
current OpenGL state. This provides a way for OpenGL
implementers to convey more information about why the current
program is inefficient, suboptimal, failing to execute, and so
on.
The status of the validation operation will be stored as
part of the program object's state. This value will be set to
GL_TRUE if the validation succeeded, and
GL_FALSE otherwise. It can be queried by
calling
glGetProgram
with arguments program and
GL_VALIDATE_STATUS. If validation is
successful, program is guaranteed to
execute given the current state. Otherwise,
program is guaranteed to not execute.
This function is typically useful only during application
development. The informational string stored in the information
log is completely implementation dependent; therefore, an
application should not expect different OpenGL implementations
to produce identical information strings.
Notes
glValidateProgram is available only
if the GL version is 2.0 or greater.
This function mimics the validation operation that OpenGL
implementations must perform when rendering commands are issued
while programmable shaders are part of current state. The error
GL_INVALID_OPERATION will be generated by
glBegin,
glRasterPos,
or any command that performs an implicit call to
glBegin
if:
any two active samplers in the current program
object are of different types, but refer to the same
texture image unit,
any active sampler in the current program object
refers to a texture image unit where fixed-function
fragment processing accesses a texture target that does
not match the sampler type, or
the sum of the number of active samplers in the
program and the number of texture image units enabled
for fixed-function fragment processing exceeds the
combined limit on the total number of texture image
units allowed.
It may be difficult or cause a performance degradation for
applications to catch these errors when rendering commands are
issued. Therefore, applications are advised to make calls to
glValidateProgram to detect these issues
during application development.
Errors
GL_INVALID_VALUE is generated if
program is not a value generated by
OpenGL.
GL_INVALID_OPERATION is generated if
program is not a program object.
GL_INVALID_OPERATION is generated if
glValidateProgram is executed between the
execution of
glBegin
and the corresponding execution of
glEnd.
Associated Gets
glGetProgram
with arguments program and
GL_VALIDATE_STATUS
glGetProgramInfoLog
with argument program
glIsProgram
See Also
glLinkProgram,
glUseProgram
Copyright
Copyright 2003-2005 3Dlabs Inc. Ltd.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.