#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System; using System.Collections.Generic; using System.Text; using System.Drawing; namespace OpenTK.Input { /// /// Represents a mouse device and provides methods to query its status. /// public sealed class MouseDevice : IInputDevice { private string description; private int numButtons, numWheels; private IntPtr id; private bool[] button = new bool[(int)MouseButton.LastButton]; private int wheel, last_wheel; private Point pos = new Point(); internal int last_x, last_y; #region --- IInputDevice Members --- /// /// Gets a string describing this MouseDevice. /// public string Description { get { return description; } internal set { description = value; } } /// /// Gets an value indicating the InputDeviceType of this InputDevice. /// public InputDeviceType DeviceType { get { return InputDeviceType.Mouse; } } #endregion #region --- Public Members --- /// /// Gets an integer representing the number of buttons on this MouseDevice. /// public int NumberOfButtons { get { return numButtons; } internal set { numButtons = value; } } /// /// Gets an integer representing the number of wheels on this MouseDevice. /// public int NumberOfWheels { get { return numWheels; } internal set { numWheels = value; } } /// /// Gets an IntPtr representing a device dependent ID. /// public IntPtr DeviceID { get { return id; } internal set { id = value; } } /// /// Gets an integer representing the absolute wheel position. /// public int Wheel { get { return wheel; } internal set { last_wheel = wheel; wheel = value; } } /// /// Gets an integer representing the relative wheel movement. /// public int WheelDelta { get { return wheel - last_wheel; } //internal set { wheel_delta = value; } } /// /// Gets an integer representing the absolute x position of the pointer, in screen pixel coordinates. /// public int X { get { return pos.X; } internal set { last_x = pos.X; pos.X = value; } } /// /// Gets an integer representing the absolute y position of the pointer, in screen pixel coordinates. /// public int Y { get { return pos.Y; } internal set { last_y = pos.Y; pos.Y = value; } } /// /// Gets an integer representing the relative x movement of the pointer, in pixel coordinates. /// public int XDelta { get { //return delta_x; return pos.X - last_x; } //internal set { delta_x = value; } } /// /// Gets an integer representing the relative y movement of the pointer, in pixel coordinates. /// public int YDelta { get { //return delta_y; return pos.Y - last_y; } //internal set { delta_y = value; } } #region public Point Position /// /// Gets a System.Drawing.Point representing the absolute position of the pointer, in screen pixel coordinates. /// public Point Position { get { return pos; } } #endregion //public event MouseMoveEvent Move; /// /// Occurs when a button is pressed. /// public event MouseButtonDownEvent ButtonDown; /// /// Occurs when a button is released. /// public event MouseButtonUpEvent ButtonUp; #region public bool this[MouseButton b] /// /// Gets a value indicating the status of the specified MouseButton. /// /// The MouseButton to check. /// True if the MouseButton is pressed, false otherwise. public bool this[MouseButton b] { get { return button[(int)b]; } internal set { if (ButtonDown != null && value && !button[(int)b]) { ButtonDown(this, b); } else if (ButtonUp != null && !value && button[(int)b]) { ButtonUp(this, b); } button[(int)b] = value; //System.Diagnostics.Debug.Print("Mouse button {0} {1}", b, value ? "down" : "up"); } } #endregion public override int GetHashCode() { //return base.GetHashCode(); return (int)(numButtons ^ numWheels ^ id.GetHashCode() ^ description.GetHashCode()); } public override string ToString() { return String.Format("ID: {0} ({1}). Buttons: {2}, Wheels: {3}", DeviceID, Description, NumberOfButtons, NumberOfWheels); } #endregion } public delegate void MouseMoveEvent(MouseDevice sender); public delegate void MouseButtonDownEvent(MouseDevice sender, MouseButton button); public delegate void MouseButtonUpEvent(MouseDevice sender, MouseButton button); #region public enum MouseButton /// /// Enumerates all possible mouse buttons. /// public enum MouseButton { Left = 0, Middle, Right, Button1, Button2, Button3, Button4, Button5, Button6, Button7, Button8, Button9, LastButton } #endregion }