using System; using System.Collections.Generic; using System.Text; namespace Bind.Wgl { class Generator : Bind.GL2.Generator { public Generator(string path) : base(path) { glTypemap = "wgl.tm"; csTypemap = "..\\gl2\\csharp.tm"; enumSpec = "wglenum.spec"; enumSpecExt = "wglenumext.spec"; glSpec = "wgl.spec"; glSpecExt = "wglext.spec"; } public override void Process() { base.Process(); } } }