#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2009 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion namespace OpenTK.Graphics.ES20 { using System; using System.Text; using System.Runtime.InteropServices; #pragma warning disable 0649 #pragma warning disable 3019 #pragma warning disable 1591 partial class GL { internal static partial class Delegates { [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void ActiveTexture(OpenTK.Graphics.ES20.TextureUnit texture); internal static ActiveTexture glActiveTexture; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void AttachShader(UInt32 program, UInt32 shader); internal static AttachShader glAttachShader; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void BeginPerfMonitorAMD(UInt32 monitor); internal static BeginPerfMonitorAMD glBeginPerfMonitorAMD; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void BindAttribLocation(UInt32 program, UInt32 index, String name); internal static BindAttribLocation glBindAttribLocation; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void BindBuffer(OpenTK.Graphics.ES20.BufferTarget target, UInt32 buffer); internal static BindBuffer glBindBuffer; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void BindFramebuffer(OpenTK.Graphics.ES20.FramebufferTarget target, UInt32 framebuffer); internal static BindFramebuffer glBindFramebuffer; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void BindRenderbuffer(OpenTK.Graphics.ES20.RenderbufferTarget target, UInt32 renderbuffer); internal static BindRenderbuffer glBindRenderbuffer; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void BindTexture(OpenTK.Graphics.ES20.TextureTarget target, UInt32 texture); internal static BindTexture glBindTexture; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void BlendColor(Single red, Single green, Single blue, Single alpha); internal static BlendColor glBlendColor; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void BlendEquation(OpenTK.Graphics.ES20.BlendEquationMode mode); internal static BlendEquation glBlendEquation; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void BlendEquationSeparate(OpenTK.Graphics.ES20.BlendEquationMode modeRGB, OpenTK.Graphics.ES20.BlendEquationMode modeAlpha); internal static BlendEquationSeparate glBlendEquationSeparate; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void BlendFunc(OpenTK.Graphics.ES20.BlendingFactorSrc sfactor, OpenTK.Graphics.ES20.BlendingFactorDest dfactor); internal static BlendFunc glBlendFunc; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void BlendFuncSeparate(OpenTK.Graphics.ES20.BlendingFactorSrc srcRGB, OpenTK.Graphics.ES20.BlendingFactorDest dstRGB, OpenTK.Graphics.ES20.BlendingFactorSrc srcAlpha, OpenTK.Graphics.ES20.BlendingFactorDest dstAlpha); internal static BlendFuncSeparate glBlendFuncSeparate; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void BufferData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr size, IntPtr data, OpenTK.Graphics.ES20.BufferUsage usage); internal static BufferData glBufferData; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void BufferSubData(OpenTK.Graphics.ES20.BufferTarget target, IntPtr offset, IntPtr size, IntPtr data); internal static BufferSubData glBufferSubData; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate OpenTK.Graphics.ES20.FramebufferErrorCode CheckFramebufferStatus(OpenTK.Graphics.ES20.FramebufferTarget target); internal static CheckFramebufferStatus glCheckFramebufferStatus; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void Clear(OpenTK.Graphics.ES20.ClearBufferMask mask); internal static Clear glClear; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void ClearColor(Single red, Single green, Single blue, Single alpha); internal static ClearColor glClearColor; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void ClearDepthf(Single depth); internal static ClearDepthf glClearDepthf; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void ClearStencil(Int32 s); internal static ClearStencil glClearStencil; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void ColorMask(bool red, bool green, bool blue, bool alpha); internal static ColorMask glColorMask; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void CompileShader(UInt32 shader); internal static CompileShader glCompileShader; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void CompressedTexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, Int32 imageSize, IntPtr data); internal static CompressedTexImage2D glCompressedTexImage2D; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void CompressedTexImage3DOES(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, Int32 imageSize, IntPtr data); internal static CompressedTexImage3DOES glCompressedTexImage3DOES; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void CompressedTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, Int32 imageSize, IntPtr data); internal static CompressedTexSubImage2D glCompressedTexSubImage2D; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void CompressedTexSubImage3DOES(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, Int32 imageSize, IntPtr data); internal static CompressedTexSubImage3DOES glCompressedTexSubImage3DOES; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void CopyTexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 x, Int32 y, Int32 width, Int32 height, Int32 border); internal static CopyTexImage2D glCopyTexImage2D; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void CopyTexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 x, Int32 y, Int32 width, Int32 height); internal static CopyTexSubImage2D glCopyTexSubImage2D; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void CopyTexSubImage3DOES(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 x, Int32 y, Int32 width, Int32 height); internal static CopyTexSubImage3DOES glCopyTexSubImage3DOES; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate Int32 CreateProgram(); internal static CreateProgram glCreateProgram; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate Int32 CreateShader(OpenTK.Graphics.ES20.ShaderType type); internal static CreateShader glCreateShader; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void CullFace(OpenTK.Graphics.ES20.CullFaceMode mode); internal static CullFace glCullFace; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void DeleteBuffers(Int32 n, UInt32* buffers); internal unsafe static DeleteBuffers glDeleteBuffers; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void DeleteFencesNV(Int32 n, UInt32* fences); internal unsafe static DeleteFencesNV glDeleteFencesNV; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void DeleteFramebuffers(Int32 n, UInt32* framebuffers); internal unsafe static DeleteFramebuffers glDeleteFramebuffers; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void DeletePerfMonitorsAMD(Int32 n, UInt32* monitors); internal unsafe static DeletePerfMonitorsAMD glDeletePerfMonitorsAMD; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void DeleteProgram(UInt32 program); internal static DeleteProgram glDeleteProgram; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void DeleteRenderbuffers(Int32 n, UInt32* renderbuffers); internal unsafe static DeleteRenderbuffers glDeleteRenderbuffers; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void DeleteShader(UInt32 shader); internal static DeleteShader glDeleteShader; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void DeleteTextures(Int32 n, UInt32* textures); internal unsafe static DeleteTextures glDeleteTextures; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void DepthFunc(OpenTK.Graphics.ES20.DepthFunction func); internal static DepthFunc glDepthFunc; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void DepthMask(bool flag); internal static DepthMask glDepthMask; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void DepthRangef(Single zNear, Single zFar); internal static DepthRangef glDepthRangef; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void DetachShader(UInt32 program, UInt32 shader); internal static DetachShader glDetachShader; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void Disable(OpenTK.Graphics.ES20.EnableCap cap); internal static Disable glDisable; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void DisableDriverControlQCOM(UInt32 driverControl); internal static DisableDriverControlQCOM glDisableDriverControlQCOM; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void DisableVertexAttribArray(UInt32 index); internal static DisableVertexAttribArray glDisableVertexAttribArray; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void DrawArrays(OpenTK.Graphics.ES20.BeginMode mode, Int32 first, Int32 count); internal static DrawArrays glDrawArrays; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void DrawElements(OpenTK.Graphics.ES20.BeginMode mode, Int32 count, OpenTK.Graphics.ES20.DrawElementsType type, IntPtr indices); internal static DrawElements glDrawElements; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void EGLImageTargetRenderbufferStorageOES(OpenTK.Graphics.ES20.All target, IntPtr image); internal static EGLImageTargetRenderbufferStorageOES glEGLImageTargetRenderbufferStorageOES; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void EGLImageTargetTexture2DOES(OpenTK.Graphics.ES20.All target, IntPtr image); internal static EGLImageTargetTexture2DOES glEGLImageTargetTexture2DOES; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void Enable(OpenTK.Graphics.ES20.EnableCap cap); internal static Enable glEnable; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void EnableDriverControlQCOM(UInt32 driverControl); internal static EnableDriverControlQCOM glEnableDriverControlQCOM; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void EnableVertexAttribArray(UInt32 index); internal static EnableVertexAttribArray glEnableVertexAttribArray; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void EndPerfMonitorAMD(UInt32 monitor); internal static EndPerfMonitorAMD glEndPerfMonitorAMD; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void Finish(); internal static Finish glFinish; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void FinishFenceNV(UInt32 fence); internal static FinishFenceNV glFinishFenceNV; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void Flush(); internal static Flush glFlush; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void FramebufferRenderbuffer(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.RenderbufferTarget renderbuffertarget, UInt32 renderbuffer); internal static FramebufferRenderbuffer glFramebufferRenderbuffer; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void FramebufferTexture2D(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.TextureTarget textarget, UInt32 texture, Int32 level); internal static FramebufferTexture2D glFramebufferTexture2D; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void FramebufferTexture3DOES(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All attachment, OpenTK.Graphics.ES20.All textarget, UInt32 texture, Int32 level, Int32 zoffset); internal static FramebufferTexture3DOES glFramebufferTexture3DOES; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void FrontFace(OpenTK.Graphics.ES20.FrontFaceDirection mode); internal static FrontFace glFrontFace; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GenBuffers(Int32 n, [OutAttribute] UInt32* buffers); internal unsafe static GenBuffers glGenBuffers; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void GenerateMipmap(OpenTK.Graphics.ES20.TextureTarget target); internal static GenerateMipmap glGenerateMipmap; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GenFencesNV(Int32 n, [OutAttribute] UInt32* fences); internal unsafe static GenFencesNV glGenFencesNV; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GenFramebuffers(Int32 n, [OutAttribute] UInt32* framebuffers); internal unsafe static GenFramebuffers glGenFramebuffers; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GenPerfMonitorsAMD(Int32 n, [OutAttribute] UInt32* monitors); internal unsafe static GenPerfMonitorsAMD glGenPerfMonitorsAMD; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GenRenderbuffers(Int32 n, [OutAttribute] UInt32* renderbuffers); internal unsafe static GenRenderbuffers glGenRenderbuffers; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GenTextures(Int32 n, [OutAttribute] UInt32* textures); internal unsafe static GenTextures glGenTextures; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetActiveAttrib(UInt32 program, UInt32 index, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.ES20.ActiveAttribType* type, [OutAttribute] StringBuilder name); internal unsafe static GetActiveAttrib glGetActiveAttrib; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetActiveUniform(UInt32 program, UInt32 index, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] Int32* size, [OutAttribute] OpenTK.Graphics.ES20.ActiveUniformType* type, [OutAttribute] StringBuilder name); internal unsafe static GetActiveUniform glGetActiveUniform; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetAttachedShaders(UInt32 program, Int32 maxcount, [OutAttribute] Int32* count, [OutAttribute] UInt32* shaders); internal unsafe static GetAttachedShaders glGetAttachedShaders; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate int GetAttribLocation(UInt32 program, String name); internal static GetAttribLocation glGetAttribLocation; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetBooleanv(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] bool* @params); internal unsafe static GetBooleanv glGetBooleanv; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetBufferParameteriv(OpenTK.Graphics.ES20.BufferTarget target, OpenTK.Graphics.ES20.BufferParameterName pname, [OutAttribute] Int32* @params); internal unsafe static GetBufferParameteriv glGetBufferParameteriv; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void GetBufferPointervOES(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All pname, [OutAttribute] IntPtr @params); internal static GetBufferPointervOES glGetBufferPointervOES; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetDriverControlsQCOM([OutAttribute] Int32* num, Int32 size, [OutAttribute] UInt32* driverControls); internal unsafe static GetDriverControlsQCOM glGetDriverControlsQCOM; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetDriverControlStringQCOM(UInt32 driverControl, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder driverControlString); internal unsafe static GetDriverControlStringQCOM glGetDriverControlStringQCOM; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate OpenTK.Graphics.ES20.ErrorCode GetError(); internal static GetError glGetError; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetFenceivNV(UInt32 fence, [OutAttribute] Int32* @params); internal unsafe static GetFenceivNV glGetFenceivNV; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetFloatv(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] Single* @params); internal unsafe static GetFloatv glGetFloatv; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetFramebufferAttachmentParameteriv(OpenTK.Graphics.ES20.FramebufferTarget target, OpenTK.Graphics.ES20.FramebufferSlot attachment, OpenTK.Graphics.ES20.FramebufferParameterName pname, [OutAttribute] Int32* @params); internal unsafe static GetFramebufferAttachmentParameteriv glGetFramebufferAttachmentParameteriv; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetIntegerv(OpenTK.Graphics.ES20.GetPName pname, [OutAttribute] Int32* @params); internal unsafe static GetIntegerv glGetIntegerv; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetPerfMonitorCounterDataAMD(UInt32 monitor, OpenTK.Graphics.ES20.All pname, Int32 dataSize, [OutAttribute] UInt32* data, [OutAttribute] Int32* bytesWritten); internal unsafe static GetPerfMonitorCounterDataAMD glGetPerfMonitorCounterDataAMD; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void GetPerfMonitorCounterInfoAMD(UInt32 group, UInt32 counter, OpenTK.Graphics.ES20.All pname, [OutAttribute] IntPtr data); internal static GetPerfMonitorCounterInfoAMD glGetPerfMonitorCounterInfoAMD; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetPerfMonitorCountersAMD(UInt32 group, [OutAttribute] Int32* numCounters, [OutAttribute] Int32* maxActiveCounters, Int32 counterSize, [OutAttribute] UInt32* counters); internal unsafe static GetPerfMonitorCountersAMD glGetPerfMonitorCountersAMD; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetPerfMonitorCounterStringAMD(UInt32 group, UInt32 counter, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder counterString); internal unsafe static GetPerfMonitorCounterStringAMD glGetPerfMonitorCounterStringAMD; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetPerfMonitorGroupsAMD([OutAttribute] Int32* numGroups, Int32 groupsSize, [OutAttribute] UInt32* groups); internal unsafe static GetPerfMonitorGroupsAMD glGetPerfMonitorGroupsAMD; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetPerfMonitorGroupStringAMD(UInt32 group, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder groupString); internal unsafe static GetPerfMonitorGroupStringAMD glGetPerfMonitorGroupStringAMD; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetProgramBinaryOES(UInt32 program, Int32 bufSize, [OutAttribute] Int32* length, [OutAttribute] OpenTK.Graphics.ES20.All* binaryFormat, [OutAttribute] IntPtr binary); internal unsafe static GetProgramBinaryOES glGetProgramBinaryOES; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetProgramInfoLog(UInt32 program, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infolog); internal unsafe static GetProgramInfoLog glGetProgramInfoLog; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetProgramiv(UInt32 program, OpenTK.Graphics.ES20.ProgramParameter pname, [OutAttribute] Int32* @params); internal unsafe static GetProgramiv glGetProgramiv; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetRenderbufferParameteriv(OpenTK.Graphics.ES20.RenderbufferTarget target, OpenTK.Graphics.ES20.RenderbufferParameterName pname, [OutAttribute] Int32* @params); internal unsafe static GetRenderbufferParameteriv glGetRenderbufferParameteriv; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetShaderInfoLog(UInt32 shader, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder infolog); internal unsafe static GetShaderInfoLog glGetShaderInfoLog; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetShaderiv(UInt32 shader, OpenTK.Graphics.ES20.ShaderParameter pname, [OutAttribute] Int32* @params); internal unsafe static GetShaderiv glGetShaderiv; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetShaderPrecisionFormat(OpenTK.Graphics.ES20.ShaderType shadertype, OpenTK.Graphics.ES20.ShaderPrecision precisiontype, [OutAttribute] Int32* range, [OutAttribute] Int32* precision); internal unsafe static GetShaderPrecisionFormat glGetShaderPrecisionFormat; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetShaderSource(UInt32 shader, Int32 bufsize, [OutAttribute] Int32* length, [OutAttribute] StringBuilder source); internal unsafe static GetShaderSource glGetShaderSource; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate System.IntPtr GetString(OpenTK.Graphics.ES20.StringName name); internal unsafe static GetString glGetString; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetTexParameterfv(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameter pname, [OutAttribute] Single* @params); internal unsafe static GetTexParameterfv glGetTexParameterfv; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetTexParameteriv(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.GetTextureParameter pname, [OutAttribute] Int32* @params); internal unsafe static GetTexParameteriv glGetTexParameteriv; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetUniformfv(UInt32 program, Int32 location, [OutAttribute] Single* @params); internal unsafe static GetUniformfv glGetUniformfv; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetUniformiv(UInt32 program, Int32 location, [OutAttribute] Int32* @params); internal unsafe static GetUniformiv glGetUniformiv; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate int GetUniformLocation(UInt32 program, String name); internal static GetUniformLocation glGetUniformLocation; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetVertexAttribfv(UInt32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Single* @params); internal unsafe static GetVertexAttribfv glGetVertexAttribfv; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void GetVertexAttribiv(UInt32 index, OpenTK.Graphics.ES20.VertexAttribParameter pname, [OutAttribute] Int32* @params); internal unsafe static GetVertexAttribiv glGetVertexAttribiv; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void GetVertexAttribPointerv(UInt32 index, OpenTK.Graphics.ES20.VertexAttribPointerParameter pname, [OutAttribute] IntPtr pointer); internal static GetVertexAttribPointerv glGetVertexAttribPointerv; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void Hint(OpenTK.Graphics.ES20.HintTarget target, OpenTK.Graphics.ES20.HintMode mode); internal static Hint glHint; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate bool IsBuffer(UInt32 buffer); internal static IsBuffer glIsBuffer; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate bool IsEnabled(OpenTK.Graphics.ES20.EnableCap cap); internal static IsEnabled glIsEnabled; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate bool IsFenceNV(UInt32 fence); internal static IsFenceNV glIsFenceNV; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate bool IsFramebuffer(UInt32 framebuffer); internal static IsFramebuffer glIsFramebuffer; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate bool IsProgram(UInt32 program); internal static IsProgram glIsProgram; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate bool IsRenderbuffer(UInt32 renderbuffer); internal static IsRenderbuffer glIsRenderbuffer; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate bool IsShader(UInt32 shader); internal static IsShader glIsShader; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate bool IsTexture(UInt32 texture); internal static IsTexture glIsTexture; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void LineWidth(Single width); internal static LineWidth glLineWidth; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void LinkProgram(UInt32 program); internal static LinkProgram glLinkProgram; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate System.IntPtr MapBufferOES(OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All access); internal unsafe static MapBufferOES glMapBufferOES; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void PixelStorei(OpenTK.Graphics.ES20.PixelStoreParameter pname, Int32 param); internal static PixelStorei glPixelStorei; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void PolygonOffset(Single factor, Single units); internal static PolygonOffset glPolygonOffset; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void ProgramBinaryOES(UInt32 program, OpenTK.Graphics.ES20.All binaryFormat, IntPtr binary, Int32 length); internal static ProgramBinaryOES glProgramBinaryOES; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void ReadPixels(Int32 x, Int32 y, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, IntPtr pixels); internal static ReadPixels glReadPixels; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void ReleaseShaderCompiler(); internal static ReleaseShaderCompiler glReleaseShaderCompiler; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void RenderbufferStorage(OpenTK.Graphics.ES20.RenderbufferTarget target, OpenTK.Graphics.ES20.RenderbufferInternalFormat internalformat, Int32 width, Int32 height); internal static RenderbufferStorage glRenderbufferStorage; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void SampleCoverage(Single value, bool invert); internal static SampleCoverage glSampleCoverage; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void Scissor(Int32 x, Int32 y, Int32 width, Int32 height); internal static Scissor glScissor; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void SelectPerfMonitorCountersAMD(UInt32 monitor, bool enable, UInt32 group, Int32 numCounters, UInt32* countersList); internal unsafe static SelectPerfMonitorCountersAMD glSelectPerfMonitorCountersAMD; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void SetFenceNV(UInt32 fence, OpenTK.Graphics.ES20.All condition); internal static SetFenceNV glSetFenceNV; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void ShaderBinary(Int32 n, UInt32* shaders, OpenTK.Graphics.ES20.ShaderBinaryFormat binaryformat, IntPtr binary, Int32 length); internal unsafe static ShaderBinary glShaderBinary; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void ShaderSource(UInt32 shader, Int32 count, String[] @string, Int32* length); internal unsafe static ShaderSource glShaderSource; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void StencilFunc(OpenTK.Graphics.ES20.StencilFunction func, Int32 @ref, UInt32 mask); internal static StencilFunc glStencilFunc; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void StencilFuncSeparate(OpenTK.Graphics.ES20.CullFaceMode face, OpenTK.Graphics.ES20.StencilFunction func, Int32 @ref, UInt32 mask); internal static StencilFuncSeparate glStencilFuncSeparate; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void StencilMask(UInt32 mask); internal static StencilMask glStencilMask; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void StencilMaskSeparate(OpenTK.Graphics.ES20.CullFaceMode face, UInt32 mask); internal static StencilMaskSeparate glStencilMaskSeparate; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void StencilOp(OpenTK.Graphics.ES20.StencilOp fail, OpenTK.Graphics.ES20.StencilOp zfail, OpenTK.Graphics.ES20.StencilOp zpass); internal static StencilOp glStencilOp; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void StencilOpSeparate(OpenTK.Graphics.ES20.CullFaceMode face, OpenTK.Graphics.ES20.StencilOp fail, OpenTK.Graphics.ES20.StencilOp zfail, OpenTK.Graphics.ES20.StencilOp zpass); internal static StencilOpSeparate glStencilOpSeparate; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate bool TestFenceNV(UInt32 fence); internal static TestFenceNV glTestFenceNV; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void TexImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, OpenTK.Graphics.ES20.PixelInternalFormat internalformat, Int32 width, Int32 height, Int32 border, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, IntPtr pixels); internal static TexImage2D glTexImage2D; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void TexImage3DOES(OpenTK.Graphics.ES20.All target, Int32 level, OpenTK.Graphics.ES20.All internalformat, Int32 width, Int32 height, Int32 depth, Int32 border, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, IntPtr pixels); internal static TexImage3DOES glTexImage3DOES; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void TexParameterf(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Single param); internal static TexParameterf glTexParameterf; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void TexParameterfv(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Single* @params); internal unsafe static TexParameterfv glTexParameterfv; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void TexParameteri(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Int32 param); internal static TexParameteri glTexParameteri; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void TexParameteriv(OpenTK.Graphics.ES20.TextureTarget target, OpenTK.Graphics.ES20.TextureParameterName pname, Int32* @params); internal unsafe static TexParameteriv glTexParameteriv; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void TexSubImage2D(OpenTK.Graphics.ES20.TextureTarget target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 width, Int32 height, OpenTK.Graphics.ES20.PixelFormat format, OpenTK.Graphics.ES20.PixelType type, IntPtr pixels); internal static TexSubImage2D glTexSubImage2D; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void TexSubImage3DOES(OpenTK.Graphics.ES20.All target, Int32 level, Int32 xoffset, Int32 yoffset, Int32 zoffset, Int32 width, Int32 height, Int32 depth, OpenTK.Graphics.ES20.All format, OpenTK.Graphics.ES20.All type, IntPtr pixels); internal static TexSubImage3DOES glTexSubImage3DOES; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void Uniform1f(Int32 location, Single x); internal static Uniform1f glUniform1f; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void Uniform1fv(Int32 location, Int32 count, Single* v); internal unsafe static Uniform1fv glUniform1fv; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void Uniform1i(Int32 location, Int32 x); internal static Uniform1i glUniform1i; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void Uniform1iv(Int32 location, Int32 count, Int32* v); internal unsafe static Uniform1iv glUniform1iv; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void Uniform2f(Int32 location, Single x, Single y); internal static Uniform2f glUniform2f; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void Uniform2fv(Int32 location, Int32 count, Single* v); internal unsafe static Uniform2fv glUniform2fv; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void Uniform2i(Int32 location, Int32 x, Int32 y); internal static Uniform2i glUniform2i; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void Uniform2iv(Int32 location, Int32 count, Int32* v); internal unsafe static Uniform2iv glUniform2iv; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void Uniform3f(Int32 location, Single x, Single y, Single z); internal static Uniform3f glUniform3f; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void Uniform3fv(Int32 location, Int32 count, Single* v); internal unsafe static Uniform3fv glUniform3fv; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void Uniform3i(Int32 location, Int32 x, Int32 y, Int32 z); internal static Uniform3i glUniform3i; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void Uniform3iv(Int32 location, Int32 count, Int32* v); internal unsafe static Uniform3iv glUniform3iv; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void Uniform4f(Int32 location, Single x, Single y, Single z, Single w); internal static Uniform4f glUniform4f; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void Uniform4fv(Int32 location, Int32 count, Single* v); internal unsafe static Uniform4fv glUniform4fv; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void Uniform4i(Int32 location, Int32 x, Int32 y, Int32 z, Int32 w); internal static Uniform4i glUniform4i; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void Uniform4iv(Int32 location, Int32 count, Int32* v); internal unsafe static Uniform4iv glUniform4iv; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void UniformMatrix2fv(Int32 location, Int32 count, bool transpose, Single* value); internal unsafe static UniformMatrix2fv glUniformMatrix2fv; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void UniformMatrix3fv(Int32 location, Int32 count, bool transpose, Single* value); internal unsafe static UniformMatrix3fv glUniformMatrix3fv; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void UniformMatrix4fv(Int32 location, Int32 count, bool transpose, Single* value); internal unsafe static UniformMatrix4fv glUniformMatrix4fv; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate bool UnmapBufferOES(OpenTK.Graphics.ES20.All target); internal static UnmapBufferOES glUnmapBufferOES; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void UseProgram(UInt32 program); internal static UseProgram glUseProgram; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void ValidateProgram(UInt32 program); internal static ValidateProgram glValidateProgram; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void VertexAttrib1f(UInt32 indx, Single x); internal static VertexAttrib1f glVertexAttrib1f; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void VertexAttrib1fv(UInt32 indx, Single* values); internal unsafe static VertexAttrib1fv glVertexAttrib1fv; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void VertexAttrib2f(UInt32 indx, Single x, Single y); internal static VertexAttrib2f glVertexAttrib2f; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void VertexAttrib2fv(UInt32 indx, Single* values); internal unsafe static VertexAttrib2fv glVertexAttrib2fv; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void VertexAttrib3f(UInt32 indx, Single x, Single y, Single z); internal static VertexAttrib3f glVertexAttrib3f; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void VertexAttrib3fv(UInt32 indx, Single* values); internal unsafe static VertexAttrib3fv glVertexAttrib3fv; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void VertexAttrib4f(UInt32 indx, Single x, Single y, Single z, Single w); internal static VertexAttrib4f glVertexAttrib4f; [System.Security.SuppressUnmanagedCodeSecurity()] internal unsafe delegate void VertexAttrib4fv(UInt32 indx, Single* values); internal unsafe static VertexAttrib4fv glVertexAttrib4fv; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void VertexAttribPointer(UInt32 indx, Int32 size, OpenTK.Graphics.ES20.VertexAttribPointerType type, bool normalized, Int32 stride, IntPtr ptr); internal static VertexAttribPointer glVertexAttribPointer; [System.Security.SuppressUnmanagedCodeSecurity()] internal delegate void Viewport(Int32 x, Int32 y, Int32 width, Int32 height); internal static Viewport glViewport; } } }