using System;
using System.Collections.Generic;
using System.Text;

namespace OpenTK.Graphics.ES10
{
    /// <summary>
    /// Provides access to OpenGL ES 1.0 methods.
    /// </summary>
    public sealed partial class GL : GraphicsBindingsBase
    {
        const string Library = "libGLES.dll";
        static readonly object sync_root = new object();

        #region --- Protected Members ---

        /// <summary>
        /// Returns a synchronization token unique for the GL class.
        /// </summary>
        protected override object SyncRoot
        {
            get { return sync_root; }
        }

        #endregion

        internal override void LoadEntryPoints()
        {
            // nothing to do
        }

        internal override bool LoadEntryPoint(string function)
        {
            return true; // nothing to do
        }
    }
}