#region --- License --- /* Copyright (c) 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; using System.Diagnostics; using OpenTK.Graphics.OpenGL; using OpenTK.Graphics; namespace OpenTK.Platform.X11 { /// /// Provides methods to create and control an opengl context on the X11 platform. /// This class supports OpenTK, and is not intended for use by OpenTK programs. /// internal sealed class X11GLContext : IGraphicsContext, IGraphicsContextInternal { ContextHandle context; X11WindowInfo currentWindow; bool vsync_supported; int vsync_interval; bool glx_loaded; bool disposed; #region --- Constructors --- static X11GLContext() { // Set the GetCurrentContext implementation. if (GraphicsContext.GetCurrentContext == null) GraphicsContext.GetCurrentContext = X11GLContext.GetCurrentContext; } public X11GLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shared, bool direct, int major, int minor, GraphicsContextFlags flags) { if (mode == null) throw new ArgumentNullException("mode"); if (window == null) throw new ArgumentNullException("window"); currentWindow = (X11WindowInfo)window; currentWindow.VisualInfo = SelectVisual(mode, currentWindow); ContextHandle shareHandle = shared != null ? (shared as IGraphicsContextInternal).Context : (ContextHandle)IntPtr.Zero; Debug.Write("Creating X11GLContext context: "); Debug.Write(direct ? "direct, " : "indirect, "); Debug.WriteLine(shareHandle.Handle == IntPtr.Zero ? "not shared... " : String.Format("shared with ({0})... ", shareHandle)); if (!glx_loaded) { Debug.WriteLine("Loading GLX extensions."); // Create a temporary context to obtain the necessary function pointers. XVisualInfo visual = currentWindow.VisualInfo; IntPtr ctx = Glx.CreateContext(currentWindow.Display, ref visual, IntPtr.Zero, true); if (ctx == IntPtr.Zero) ctx = Glx.CreateContext(currentWindow.Display, ref visual, IntPtr.Zero, false); if (ctx != IntPtr.Zero) { Glx.LoadAll(); Glx.MakeCurrent(currentWindow.Display, IntPtr.Zero, IntPtr.Zero); Glx.DestroyContext(currentWindow.Display, ctx); glx_loaded = true; } } // Try using the new context creation method. If it fails, fall back to the old one. // For each of these methods, we try two times to create a context: // one with the "direct" flag intact, the other with the flag inversed. if (Glx.Delegates.glXCreateContextAttribsARB != null) { Debug.WriteLine("Using GLX_ARB_create_context..."); unsafe { // We need the FB config for the current GraphicsMode. int count; IntPtr* fbconfigs = Glx.ChooseFBConfig(currentWindow.Display, currentWindow.Screen, new int[] { (int)GLXAttribute.VISUAL_ID, (int)mode.Index, 0 }, out count); if (count > 0) { List attributes = new List(); attributes.Add((int)ArbCreateContext.MajorVersion); attributes.Add(major); attributes.Add((int)ArbCreateContext.MinorVersion); attributes.Add(minor); if (flags != 0) { attributes.Add((int)ArbCreateContext.Flags); attributes.Add((int)flags); } context = new ContextHandle(Glx.Arb.CreateContextAttribs(currentWindow.Display, *fbconfigs, shareHandle.Handle, direct, attributes.ToArray())); if (context == ContextHandle.Zero) context = new ContextHandle(Glx.Arb.CreateContextAttribs(currentWindow.Display, *fbconfigs, shareHandle.Handle, !direct, attributes.ToArray())); Functions.XFree((IntPtr)fbconfigs); } } } if (context == ContextHandle.Zero) { Debug.WriteLine("Using legacy context creation."); XVisualInfo info = currentWindow.VisualInfo; // Cannot pass a Property by reference. context = new ContextHandle(Glx.CreateContext(currentWindow.Display, ref info, shareHandle.Handle, direct)); if (context == ContextHandle.Zero) context = new ContextHandle(Glx.CreateContext(currentWindow.Display, ref info, IntPtr.Zero, !direct)); } if (context != ContextHandle.Zero) Debug.Print("Success! (id: {0})", context); else throw new GraphicsContextException("Failed to create OpenGL context. Glx.CreateContext call returned 0."); } #endregion #region --- Private Methods --- #region XVisualInfo SelectVisual(GraphicsMode mode, X11WindowInfo currentWindow) XVisualInfo SelectVisual(GraphicsMode mode, X11WindowInfo currentWindow) { XVisualInfo info = new XVisualInfo(); info.visualid = (IntPtr)mode.Index; info.screen = currentWindow.Screen; int items; lock (API.Lock) { IntPtr vs = Functions.XGetVisualInfo(currentWindow.Display, XVisualInfoMask.ID | XVisualInfoMask.Screen, ref info, out items); if (items == 0) throw new GraphicsModeException(String.Format("Invalid GraphicsMode specified ({0}).", mode)); info = (XVisualInfo)Marshal.PtrToStructure(vs, typeof(XVisualInfo)); Functions.XFree(vs); } return info; } #endregion bool SupportsExtension(X11WindowInfo window, string e) { string extensions = Glx.QueryExtensionsString(window.Display, window.Screen); return !String.IsNullOrEmpty(extensions) && extensions.Contains(e); } #endregion #region --- IGraphicsContext Members --- #region public void SwapBuffers() public void SwapBuffers() { //if (window == null) throw new ArgumentNullException("window", "Must point to a valid window."); //X11WindowInfo w = (X11WindowInfo)window; if (currentWindow.Display == IntPtr.Zero || currentWindow.WindowHandle == IntPtr.Zero) throw new InvalidOperationException( String.Format("Window is invalid. Display ({0}), Handle ({1}).", currentWindow.Display, currentWindow.WindowHandle)); Glx.SwapBuffers(currentWindow.Display, currentWindow.WindowHandle); } #endregion #region public void MakeCurrent(IWindowInfo window) public void MakeCurrent(IWindowInfo window) { X11WindowInfo w = (X11WindowInfo)window; bool result; Debug.Write(String.Format("Making context {0} current on thread {1} (Display: {2}, Screen: {3}, Window: {4})... ", context, System.Threading.Thread.CurrentThread.ManagedThreadId, w.Display, w.Screen, w.WindowHandle)); if (w.Display == IntPtr.Zero || w.WindowHandle == IntPtr.Zero || context == ContextHandle.Zero) throw new InvalidOperationException("Invalid display, window or context."); result = Glx.MakeCurrent(w.Display, w.WindowHandle, context); if (!result) throw new GraphicsContextException("Failed to make context current."); else Debug.WriteLine("done!"); } #endregion #region public bool IsCurrent public bool IsCurrent { get { return Glx.GetCurrentContext() == this.context.Handle; } //set //{ // if (value) // Glx.MakeCurrent(window.Display, window.Handle, context); // else // Glx.MakeCurrent(window.Handle, IntPtr.Zero, IntPtr.Zero); //} } #endregion #region public bool VSync public bool VSync { get { return vsync_supported && vsync_interval > 0; } set { if (vsync_supported) { int error_code = Glx.Sgi.SwapInterval(value ? 1 : 0); if (error_code != 0) throw new GraphicsException(String.Format("Could not set vsync, error code: {0}", error_code)); vsync_interval = value ? 1 : 0; } } } #endregion public event DestroyEvent Destroy; #region public IntPtr GetAddress(string function) public IntPtr GetAddress(string function) { return Glx.GetProcAddress(function); } #endregion #region public void Update public void Update(IWindowInfo window) { } #endregion public void RegisterForDisposal(IDisposable resource) { throw new NotSupportedException("Use OpenTK.GraphicsContext instead."); } public void DisposeResources() { throw new NotSupportedException("Use OpenTK.GraphicsContext instead."); } #endregion #region --- IGLContextInternal Members --- #region Implementation IGraphicsContext IGraphicsContextInternal.Implementation { get { return this; } } #endregion #region void LoadAll() void IGraphicsContextInternal.LoadAll() { GL.LoadAll(); Glu.LoadAll(); Glx.LoadAll(); vsync_supported = this.SupportsExtension(currentWindow, "SGI_swap_control") && this.GetAddress("glXSwapControlSGI") != IntPtr.Zero; } #endregion #region public DisplayMode Mode GraphicsMode IGraphicsContextInternal.GraphicsMode { get { return null; } } #endregion #region ContextHandle IGLContextInternal.Context ContextHandle IGraphicsContextInternal.Context { get { return context; } /*private set { context = value; }*/ } #endregion #region IWindowInfo IGLContextInternal.Info //IWindowInfo IGraphicsContextInternal.Info { get { return window; } } #endregion #endregion #region --- Methods --- void OnDestroy() { if (Destroy != null) Destroy(this, EventArgs.Empty); } #region static ContextHandle GetCurrentContext() static ContextHandle GetCurrentContext() { return (ContextHandle)Glx.GetCurrentContext(); } #endregion #endregion #region --- IDisposable Members --- public void Dispose() { this.Dispose(true); GC.SuppressFinalize(this); } private void Dispose(bool manuallyCalled) { if (!disposed) { // Clean unmanaged resources: try { Functions.XLockDisplay(currentWindow.Display); Glx.MakeCurrent(currentWindow.Display, IntPtr.Zero, IntPtr.Zero); Glx.DestroyContext(currentWindow.Display, context); //Functions.XFree(visual); } finally { Functions.XUnlockDisplay(currentWindow.Display); } if (manuallyCalled) { } } disposed = true; } ~X11GLContext() { this.Dispose(false); } #endregion } }