using System; using System.Collections.Generic; using OpenTK; namespace Examples.Shapes { public sealed class Capsule: DrawableShape { public enum eSubdivisions { None = 0, One = 1, Two = 2, Three = 3, Four = 4, } public Capsule( double radius, double height, eSubdivisions subdivs, bool useDL ) : base( useDL ) { uint HoseSubDivs = 0; SlicedSphere.eSubdivisions spheresubdivs = SlicedSphere.eSubdivisions.Zero; switch ( subdivs ) { case eSubdivisions.None: spheresubdivs = SlicedSphere.eSubdivisions.Zero; HoseSubDivs = 0; break; case eSubdivisions.One: spheresubdivs = SlicedSphere.eSubdivisions.One; HoseSubDivs = 1; break; case eSubdivisions.Two: spheresubdivs = SlicedSphere.eSubdivisions.Two; HoseSubDivs = 3; break; case eSubdivisions.Three: spheresubdivs = SlicedSphere.eSubdivisions.Three; HoseSubDivs = 7; break; case eSubdivisions.Four: spheresubdivs = SlicedSphere.eSubdivisions.Four; HoseSubDivs = 15; break; } PrimitiveMode = OpenTK.Graphics.OpenGL.BeginMode.Triangles; OpenTK.Graphics.OpenGL.BeginMode TemporaryMode; VertexT2dN3dV3d[] TemporaryVBO; uint[] TemporaryIBO; List AllChunks = new List(); Vector3d offset1 = new Vector3d( 0.0, 0.0, height ), offset2 = new Vector3d( 0.0, 0.0, -height ); for ( int i = 0; i < 4; i++ ) { SlicedHose.eSide tempSide = SlicedHose.eSide.FrontTop; switch ( i ) { case 0: tempSide = SlicedHose.eSide.FrontBottom; break; case 1: tempSide = SlicedHose.eSide.BackBottom; break; case 2: tempSide = SlicedHose.eSide.BackTop; break; case 3: tempSide = SlicedHose.eSide.FrontTop; break; } SlicedHose tempHose = new SlicedHose( tempSide, HoseSubDivs, radius, offset1, offset2, false ); tempHose.GetArraysforVBO( out TemporaryMode, out TemporaryVBO, out TemporaryIBO ); tempHose.Dispose(); AllChunks.Add( new Chunk( ref TemporaryVBO, ref TemporaryIBO ) ); } SlicedSphere front = new SlicedSphere( radius, offset1, spheresubdivs, new SlicedSphere.eDir[] { SlicedSphere.eDir.BackBottomRight, SlicedSphere.eDir.FrontTopRight, SlicedSphere.eDir.BackTopRight, SlicedSphere.eDir.FrontBottomRight, }, false ); front.GetArraysforVBO( out TemporaryMode, out TemporaryVBO, out TemporaryIBO ); AllChunks.Add( new Chunk( ref TemporaryVBO, ref TemporaryIBO ) ); front.Dispose(); SlicedSphere back = new SlicedSphere( radius, offset2, spheresubdivs, new SlicedSphere.eDir[] { SlicedSphere.eDir.FrontBottomLeft, SlicedSphere.eDir.FrontTopLeft, SlicedSphere.eDir.BackTopLeft, SlicedSphere.eDir.BackBottomLeft }, false ); back.GetArraysforVBO( out TemporaryMode, out TemporaryVBO, out TemporaryIBO ); AllChunks.Add( new Chunk( ref TemporaryVBO, ref TemporaryIBO ) ); back.Dispose(); Chunk.GetArray( ref AllChunks, out VertexArray, out IndexArray ); AllChunks.Clear(); } } }