#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2009 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using OpenTK.Graphics; using System.Diagnostics; using OpenTK.Platform.Windows; namespace OpenTK.Platform.Egl { class EglContext : IGraphicsContext, IGraphicsContextInternal { #region Fields EglWindowInfo WindowInfo; EGLContext context; GraphicsMode mode; bool vsync = true; // Default vsync value is defined as 1 (true) in EGL. bool disposed = false; #endregion #region Constructors public EglContext(GraphicsMode mode, EglWindowInfo window, IGraphicsContext sharedContext, int major, int minor, GraphicsContextFlags flags) { if (mode == null) throw new ArgumentNullException("mode"); if (window == null) throw new ArgumentNullException("window"); EglContext shared = (EglContext)sharedContext; int dummy_major, dummy_minor; if (!Egl.Initialize(window.Display, out dummy_major, out dummy_minor)) throw new GraphicsContextException(String.Format("Failed to initialize EGL, error {0}.", Egl.GetError())); WindowInfo = window; mode = new EglGraphicsMode().SelectGraphicsMode(mode.ColorFormat, mode.Depth, mode.Stencil, mode.Samples, mode.AccumulatorFormat, mode.Buffers, mode.Stereo); if (!mode.Index.HasValue) throw new GraphicsModeException("Invalid or unsupported GraphicsMode."); EGLConfig config = new EGLConfig(mode.Index.Value); if (window.Surface.Handle == EGLSurface.None.Handle) window.CreateWindowSurface(config); int[] attrib_list = new int[] { Egl.CONTEXT_CLIENT_VERSION, major, Egl.NONE }; context = Egl.CreateContext(window.Display, config, shared != null ? shared.context : EGLContext.None, attrib_list); MakeCurrent(window); } #endregion #region IGraphicsContext Members public void SwapBuffers() { Egl.SwapBuffers(WindowInfo.Display, WindowInfo.Surface); } public void MakeCurrent(IWindowInfo window) { // Ignore 'window', unless it actually is an EGL window. In other words, // trying to make the EglContext current on a non-EGL window will do, // nothing (the EglContext will remain current on the previous EGL window // or the window it was constructed on (which may not be EGL)). if (window is EglWindowInfo) WindowInfo = (EglWindowInfo)window; Egl.MakeCurrent(WindowInfo.Display, WindowInfo.Surface, WindowInfo.Surface, context); } public bool IsCurrent { get { return Egl.GetCurrentContext().Handle == context.Handle; } } public event DestroyEvent Destroy; public bool VSync { get { // Egl.GetSwapInterval does not exist, so store and return the current interval. // The default interval is defined as 1 (true). return vsync; } set { if (Egl.SwapInterval(WindowInfo.Display, value ? 1 : 0)) vsync = value; else Debug.Print("[Warning] Egl.SwapInterval({0}, {1}) failed.", WindowInfo.Display, value); } } public void Update(IWindowInfo window) { // Do nothing. } public GraphicsMode GraphicsMode { get { return mode; } } // Todo: implement this! public bool ErrorChecking { get { return false; } set { } } #endregion #region IDisposable Members public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } // Todo: cross-reference the specs. What should happen if the context is destroyed from a different // thread? void Dispose(bool manual) { if (!disposed) { if (manual) { Egl.MakeCurrent(WindowInfo.Display, WindowInfo.Surface, WindowInfo.Surface, EGLContext.None); Egl.DestroyContext(WindowInfo.Display, context); } else { Debug.Print("[Warning] {0}:{1} was not disposed.", this.GetType().Name, context.Handle); } disposed = true; } } ~EglContext() { Dispose(false); } #endregion #region IGraphicsContextInternal Members public IGraphicsContext Implementation { get { return this; } } public void LoadAll() { // Todo: enable those //OpenTK.Graphics.ES10.ES.LoadAll(); OpenTK.Graphics.ES11.GL.LoadAll(); //OpenTK.Graphics.ES20.ES.LoadAll(); } public ContextHandle Context { get { return new ContextHandle(context.Handle.Value); } } public void RegisterForDisposal(IDisposable resource) { throw new NotImplementedException(); } public void DisposeResources() { throw new NotImplementedException(); } public IntPtr GetAddress(string function) { return Egl.GetProcAddress(function); } #endregion } }