#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using OpenTK.Input; namespace OpenTK.Platform.SDL2 { class Sdl2Mouse : IMouseDriver2 { MouseState state; public Sdl2Mouse() { state.IsConnected = true; } #region Private Members static internal MouseButton TranslateButton(Button button) { switch (button) { case Button.Left: return MouseButton.Left; case Button.Right: return MouseButton.Right; case Button.Middle: return MouseButton.Middle; case Button.X1: return MouseButton.Button1; case Button.X2: return MouseButton.Button2; default: Debug.Print("SDL2 unknown button {0}", button); return MouseButton.Left; } } void SetButtonState(MouseButton button, bool pressed) { if (pressed) { state.EnableBit((int)button); } else { state.DisableBit((int)button); } } #endregion #region Public Members public void ProcessWheelEvent(MouseWheelEvent wheel) { state.SetScrollRelative(wheel.X, wheel.Y); } public void ProcessMouseEvent(MouseMotionEvent motion) { state.X += motion.Xrel; state.Y += motion.Yrel; } public void ProcessMouseEvent(MouseButtonEvent button) { bool pressed = button.State == State.Pressed; SetButtonState(TranslateButton(button.Button), pressed); } #endregion #region IMouseDriver2 Members public MouseState GetState() { return state; } public MouseState GetState(int index) { if (index == 0) return state; else return new MouseState(); } public MouseState GetCursorState() { int x, y; var buttons = SDL.GetMouseState(out x, out y); var c = new MouseState(); c.SetIsConnected(true); c.X = x; c.Y = y; c.SetScrollAbsolute(state.Scroll.X, state.Scroll.Y); // we cannot query the scrollwheel directly c[MouseButton.Left] = (buttons & ButtonFlags.Left) != 0; c[MouseButton.Middle] = (buttons & ButtonFlags.Middle) != 0; c[MouseButton.Right] = (buttons & ButtonFlags.Right) != 0; c[MouseButton.Button1] = (buttons & ButtonFlags.X1) != 0; c[MouseButton.Button2] = (buttons & ButtonFlags.X2) != 0; return state; } public void SetPosition(double x, double y) { SDL.WarpMouseInWindow(IntPtr.Zero, (int)x, (int)y); } #endregion } }