#region --- License --- /* Copyright (c) 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion #region --- Using directives --- using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; using System.Windows.Forms; using System.Diagnostics; using OpenTK.Graphics.OpenGL; using OpenTK.Input; using OpenTK.Graphics; using System.Drawing; #endregion namespace OpenTK.Platform.Windows { /// /// Drives GameWindow on Windows. /// This class supports OpenTK, and is not intended for use by OpenTK programs. /// internal sealed class WinGLNative : System.Windows.Forms.NativeWindow, INativeGLWindow { #region --- Fields --- private IInputDriver driver; private bool visible = true; private bool disposed; private bool isExiting; private bool exists; private WinWindowInfo window; private WindowBorder windowBorder = WindowBorder.Resizable, previous_window_border; private WindowState windowState = WindowState.Normal; private int top, bottom, left, right; private int width = 0, height = 0; private Rectangle previous_client_area; private Point position = new Point(); private Rectangle client_rectangle = new Rectangle(); private Size window_size = new Size(); private Rectangle borders = new Rectangle(); private ResizeEventArgs resizeEventArgs = new ResizeEventArgs(); /// /// For use in PeekMessage. /// private MSG myGoodMsg = new MSG(); private int left_border, right_border, top_border, bottom_border; #endregion #region --- Contructors --- /// /// /// Constructs a new WinGLNative class. Call CreateWindow to create the /// actual render window. /// internal WinGLNative() { Debug.Print("Native window driver: {0}", this.ToString()); } #endregion #region --- Protected Members --- #region protected override void WndProc(ref Message m) /// /// Processes incoming WM_* messages. /// /// Reference to the incoming Windows Message. protected override void WndProc(ref Message m) { switch ((WindowMessage)m.Msg) { case WindowMessage.ACTIVATE: break; case WindowMessage.WINDOWPOSCHANGED: WindowPosition pos = (WindowPosition)Marshal.PtrToStructure(m.LParam, typeof(WindowPosition)); position.X = pos.x; position.Y = pos.y; window_size.Width = pos.cx; window_size.Height = pos.cy; Functions.GetClientRect(Handle, out client_rectangle); break; case WindowMessage.STYLECHANGED: WindowStyle style = (WindowStyle)(long)Functions.GetWindowLong(Handle, GetWindowLongOffsets.STYLE); if ((style & WindowStyle.Popup) != 0) windowBorder = WindowBorder.Hidden; else if ((style & WindowStyle.ThickFrame) != 0) windowBorder = WindowBorder.Resizable; else if ((style & ~(WindowStyle.ThickFrame | WindowStyle.MaximizeBox)) != 0) windowBorder = WindowBorder.Fixed; break; case WindowMessage.SIZE: Console.WriteLine(m.WParam.ToString()); long state = m.WParam.ToInt64(); switch (state) { case 0: windowState = WindowState.Normal; break; case 1: windowState = WindowState.Minimized; break; case 2: windowState = WindowBorder == WindowBorder.Hidden ? WindowState.Fullscreen : WindowState.Maximized; break; } break; //case WindowMessage.MOUSELEAVE: // Cursor.Current = Cursors.Default; // break; //case WindowMessage.MOUSE_ENTER: // Cursor.Current = Cursors.Default; // break; case WindowMessage.CREATE: // Set the window width and height: pos = (WindowPosition)Marshal.PtrToStructure(m.LParam, typeof(WindowPosition)); position.X = pos.x; position.Y = pos.y; window_size.Width = pos.cx; window_size.Height = pos.cy; // Raise the Create event this.OnCreate(EventArgs.Empty); return; case WindowMessage.CLOSE: //this.DestroyWindow(); this.OnDestroy(EventArgs.Empty); return; //break; case WindowMessage.DESTROY: //this.OnDestroy(EventArgs.Empty); exists = false; isExiting = true; break; case WindowMessage.QUIT: isExiting = true; //this.Dispose(); //Debug.WriteLine("Application quit."); return; } //DefWndProc(ref m); base.WndProc(ref m); } #endregion #endregion #region --- INativeGLWindow Members --- #region public void ProcessEvents() private int ret; MSG msg; public void ProcessEvents() { while (!IsIdle) { ret = Functions.GetMessage(ref msg, Handle, 0, 0); if (ret == -1) { throw new ApplicationException(String.Format( "An error happened while processing the message queue. Windows error: {0}", Marshal.GetLastWin32Error())); } Functions.DispatchMessage(ref msg); //WndProc(ref msg); } } #endregion #region public IInputDriver InputDriver public IInputDriver InputDriver { get { return driver; } } #endregion #region public bool Exists /// /// Returns true if a render window/context exists. /// public bool Exists { get { return exists; } } #endregion #region public bool IsExiting public bool IsExiting { get { return isExiting; } } #endregion #region public bool IsIdle public bool IsIdle { get { //return !API.PeekMessage(out msg, IntPtr.Zero, 0, 0, 0); return !Functions.PeekMessage(ref myGoodMsg, this.Handle, 0, 0, 0); //return API.GetQueueStatus(API.QueueStatusFlags.ALLEVENTS) == 0; } } #endregion #region public string Text public string Title { get { StringBuilder title = new StringBuilder(256); Functions.GetWindowText(window.WindowHandle, title, title.Capacity); return title.ToString(); } set { #if DEBUG bool ret = Functions.SetWindowText(window.WindowHandle, value); if (ret) Debug.Print("Window {0} title changed to {1}.", window.WindowHandle, value); else Debug.Print("Window {0} title failed to change to {1}.", window.WindowHandle, value); #else Functions.SetWindowText(window.WindowHandle, value); #endif } } #endregion #region public bool Visible /// /// TODO /// public bool Visible { get { return visible; } set { if (value && !Visible) { Functions.ShowWindow(Handle, ShowWindowCommand.SHOWNORMAL); visible = true; } else if (!value && Visible) { Functions.ShowWindow(Handle, ShowWindowCommand.HIDE); visible = false; } } } #endregion #region public IWindowInfo WindowInfo public IWindowInfo WindowInfo { get { return window; } //private set { window = value as WindowInfo; } } #endregion #region public void CreateWindow(int width, int height, GraphicsMode mode, out IGraphicsContext context) public void CreateWindow(int width, int height, GraphicsMode mode, out IGraphicsContext context) { Debug.Print("Creating native window."); Debug.Indent(); //Debug.Print("GraphicsMode: {0}", format.ToString()); CreateParams cp = new CreateParams(); cp.ClassStyle = (int)WindowClassStyle.OwnDC | (int)WindowClassStyle.VRedraw | (int)WindowClassStyle.HRedraw | (int)WindowClassStyle.Ime; cp.Style = (int)WindowStyle.Visible | (int)WindowStyle.ClipChildren | (int)WindowStyle.ClipSiblings | (int)WindowStyle.OverlappedWindow; Rectangle rect = new Rectangle(); rect.top = rect.left = 0; rect.bottom = height; rect.right = width; Functions.AdjustWindowRect(ref rect, WindowStyle.OverlappedWindow, false); // Not used Top = 0; Left = 0; Right = width; Bottom = height; // -------- top_border = -rect.top; left_border = -rect.left; bottom_border = rect.bottom - height; right_border = rect.right - width; //cp.Width = rect.right - rect.left; //cp.Height = rect.bottom - rect.top; //cp.Caption = "OpenTK Game Window"; // Keep in mind that some construction code runs in WM_CREATE, // which is raised CreateHandle() CreateHandle(cp); if (this.Handle != IntPtr.Zero) { Debug.WriteLine("Window creation succesful."); //context.Info = new OpenTK.Platform.WindowInfo(this); //context.CreateContext(); //Debug.WriteLine("Context creation successful."); exists = true; } else throw new ApplicationException(String.Format( "Could not create native window and/or context. Handle: {0}", this.Handle)); Functions.SetWindowPos(this.Handle, WindowPlacementOptions.TOP, Left, Top, rect.right - rect.left, rect.bottom - rect.top, SetWindowPosFlags.SHOWWINDOW); context = new GraphicsContext(mode, window); Debug.Unindent(); } #endregion #region OnCreate public event CreateEvent Create; public void OnCreate(EventArgs e) { this.window = new WinWindowInfo(Handle, null); //driver = new WinRawInput(this.window); // Disabled until the mouse issues are resolved. driver = new WMInput(this.window); Debug.Print("Window created: {0}", window); if (this.Create != null) this.Create(this, e); } #endregion #region private void DestroyWindow() /// /// Starts the teardown sequence for the current window. /// public void DestroyWindow() { Debug.Print("Destroying window: {0}", window.ToString()); //Functions.PostMessage(this.Handle, WindowMessage.DESTROY, IntPtr.Zero, IntPtr.Zero); Functions.DestroyWindow(this.Handle); } #endregion #region OnDestroy public void OnDestroy(EventArgs e) { Debug.Print("Destroy event fired from window: {0}", window.ToString()); if (this.Destroy != null) this.Destroy(this, e); /* if (this.Handle != IntPtr.Zero) { Debug.Print("Window handle {0} destroyed.", this.Handle); //this.DestroyHandle(); // Destroyed automatically by DefWndProc //this.Dispose(); exists = false; } */ //API.PostQuitMessage(0); } public event DestroyEvent Destroy; #endregion #region PointToClient public void PointToClient(ref System.Drawing.Point p) { if (!Functions.ScreenToClient(this.Handle, ref p)) throw new InvalidOperationException(String.Format( "Could not convert point {0} from client to screen coordinates. Windows error: {1}", p.ToString(), Marshal.GetLastWin32Error())); } #endregion #region PointToScreen public void PointToScreen(ref System.Drawing.Point p) { throw new NotImplementedException(); } #endregion #region public WindowState WindowState public WindowState WindowState { get { return windowState; } set { if (WindowState == value) return; IntPtr style = Functions.GetWindowLong(Handle, GetWindowLongOffsets.STYLE); ShowWindowCommand command = (ShowWindowCommand)0; SetWindowPosFlags flags = SetWindowPosFlags.NOREPOSITION; int new_width = 0, new_height = 0; switch (value) { case WindowState.Normal: command = ShowWindowCommand.RESTORE; flags |= SetWindowPosFlags.SHOWWINDOW | SetWindowPosFlags.FRAMECHANGED; if (WindowState == WindowState.Fullscreen || WindowState == WindowState.Maximized) WindowBorder = previous_window_border; new_width = previous_client_area.Width; new_height = previous_client_area.Height; break; case WindowState.Minimized: command = ShowWindowCommand.SHOWMINIMIZED; flags |= SetWindowPosFlags.NOSIZE; break; case WindowState.Maximized: case WindowState.Fullscreen: if (WindowState == WindowState.Normal || WindowState == WindowState.Minimized) { // Get the normal size of the window, so we can set it when reverting from fullscreen/maximized to normal. previous_client_area = new Rectangle(window_size.Width, window_size.Height); previous_window_border = WindowBorder; } command = ShowWindowCommand.SHOWMAXIMIZED; flags |= SetWindowPosFlags.SHOWWINDOW | SetWindowPosFlags.DRAWFRAME | SetWindowPosFlags.NOSIZE; if (value == WindowState.Fullscreen) this.WindowBorder = WindowBorder.Hidden; else this.WindowBorder = previous_window_border; break; } Functions.ShowWindow(Handle, command); Functions.SetWindowPos(Handle, WindowPlacementOptions.TOP, 0, 0, new_width, new_height, flags); //windowState = value; } } #endregion #region public WindowBorder WindowBorder public WindowBorder WindowBorder { get { return windowBorder; } set { if (windowBorder == value) return; WindowStyle style = WindowStyle.ClipChildren | WindowStyle.ClipSiblings; switch (value) { case WindowBorder.Resizable: style |= WindowStyle.OverlappedWindow; break; case WindowBorder.Fixed: style |= WindowStyle.OverlappedWindow & ~(WindowStyle.ThickFrame | WindowStyle.MaximizeBox | WindowStyle.SizeBox); break; case WindowBorder.Hidden: style |= WindowStyle.Popup; break; } Functions.SetWindowLong(Handle, GetWindowLongOffsets.STYLE, (IntPtr)(int)style); Functions.SetWindowPos(Handle, WindowPlacementOptions.TOP, 0, 0, 0, 0, SetWindowPosFlags.NOMOVE | SetWindowPosFlags.NOSIZE | SetWindowPosFlags.FRAMECHANGED | SetWindowPosFlags.SHOWWINDOW); //windowBorder = value; } } #endregion #endregion #region --- IResizable Members --- #region public int Width /// Gets a System.Int32 containing the Width of this GameWindow. public int Width { get { return client_rectangle.Width; } set { if (value <= 0) throw new ArgumentOutOfRangeException("Window width must be higher than zero."); //if (WindowState == WindowState.Fullscreen || WindowState == WindowState.Maximized) // throw new InvalidOperationException("Cannot resize a fullscreen or maximized window."); Functions.SetWindowPos(Handle, WindowPlacementOptions.TOP, 0, 0, value, Height, SetWindowPosFlags.NOMOVE); } } #endregion #region public int Height /// Gets a System.Int32 containing the Heights of this GameWindow. public int Height { get { return client_rectangle.Height; } set { if (value <= 0) throw new ArgumentOutOfRangeException("Window height must be higher than zero."); Functions.SetWindowPos(Handle, WindowPlacementOptions.TOP, 0, 0, Width, value, SetWindowPosFlags.NOMOVE); } } #endregion #region public void OnResize public event ResizeEvent Resize = null; public void OnResize(ResizeEventArgs e) { throw new NotImplementedException("Use GameWindow.OnResize instead."); //this.width = e.Width; //this.height = e.Height; //if (this.Resize != null) // this.Resize(this, e); } #endregion #region Top, Bottom, Left and Right public int Top { get { return top; } private set { top = value; } } public int Bottom { get { return bottom; } private set { bottom = value; } } public int Left { get { return left; } private set { left = value; } } public int Right { get { return right; } private set { right = value; } } #endregion #endregion #region --- IDisposable Members --- public void Dispose() { this.Dispose(true); //GC.SuppressFinalize(this); } private void Dispose(bool calledManually) { if (!disposed) { // Clean unmanaged resources here: if (calledManually) { // Safe to clean managed resources //base.DestroyHandle(); } disposed = true; } } /* ~WinGLNative() { Dispose(false); } */ #endregion } #region class WindowHandle : Microsoft.Win32.SafeHandles.SafeHandleZeroOrMinusOneIsInvalid /* class WindowHandle : Microsoft.Win32.SafeHandles.SafeHandleZeroOrMinusOneIsInvalid { protected override bool ReleaseHandle() { throw new Exception("The method or operation is not implemented."); } public override bool IsInvalid { get { return base.IsInvalid; } } } */ #endregion }