#region License // // JoystickHatState.cs // // Author: // Stefanos A. // // Copyright (c) 2006-2014 Stefanos Apostolopoulos // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #endregion using System; namespace OpenTK.Input { /// /// Describes the state of a joystick hat. /// public struct JoystickHatState { HatPosition position; internal JoystickHatState(HatPosition pos) { position = pos; } /// /// Gets a value indicating /// the position of this hat. /// /// The position. public HatPosition Position { get { return position; } } /// /// Gets a indicating /// whether this hat lies in the top hemicircle. /// /// true if this hat lies in the top hemicircle; otherwise, false. public bool IsUp { get { return Position == HatPosition.Up || Position == HatPosition.UpLeft || Position == HatPosition.UpRight; } } /// /// Gets a indicating /// whether this hat lies in the bottom hemicircle. /// /// true if this hat lies in the bottom hemicircle; otherwise, false. public bool IsDown { get { return Position == HatPosition.Down || Position == HatPosition.DownLeft || Position == HatPosition.DownRight; } } /// /// Gets a indicating /// whether this hat lies in the left hemicircle. /// /// true if this hat lies in the left hemicircle; otherwise, false. public bool IsLeft { get { return Position == HatPosition.Left || Position == HatPosition.UpLeft || Position == HatPosition.DownLeft; } } /// /// Gets a indicating /// whether this hat lies in the right hemicircle. /// /// true if this hat lies in the right hemicircle; otherwise, false. public bool IsRight { get { return Position == HatPosition.Right || Position == HatPosition.UpRight || Position == HatPosition.DownRight; } } } }