# License Applicability. Except to the extent portions of this file are # made subject to an alternative license as permitted in the SGI Free # Software License B, Version 1.1 (the "License"), the contents of this # file are subject only to the provisions of the License. You may not use # this file except in compliance with the License. You may obtain a copy # of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 # Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: # # http://oss.sgi.com/projects/FreeB # # Note that, as provided in the License, the Software is distributed on an # "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS # DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND # CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A # PARTICULAR PURPOSE, AND NON-INFRINGEMENT. # # Original Code. The Original Code is: OpenGL Sample Implementation, # Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, # Inc. The Original Code is Copyright (c) 1991-2005 Silicon Graphics, Inc. # Copyright in any portions created by third parties is as indicated # elsewhere herein. All Rights Reserved. # # Additional Notice Provisions: This software was created using the # OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has # not been independently verified as being compliant with the OpenGL(R) # version 1.2.1 Specification. # # $Date: 2005/01/20 08:44:12 $ $Revision: 1.8 $ # $Header: /oss/CVS/cvs/projects/ogl-sample/main/doc/registry/specs/wglenumext.spec,v 1.8 2005/01/20 08:44:12 ljp Exp $ # List of WGL enumerants for wglext.h header # # This is NOT the master WGL enumerant registry. Microsoft used # to maintain that, but given their limited interest in OpenGL, # SGI now maintains the registry in wglenum.spec. # # Unlike wglenum.spec, wglenumext.spec is # (1) In order by extension number # (2) Includes only WGL extensions. # (3) Has no 'Extensions' section, since enums are always # conditionally protected against multiple definition # by glextenum.pl. # (4) Is processed by glextenum.pl, which has evolved # from enum.pl - should merge back into one script. # wglext.h version number - this should be automatically updated, # when changing either enum or template spec files. passthru: passthru: /* Header file version number */ passthru: /* wglext.h last updated 2005/01/07 */ passthru: /* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */ passthru: #define WGL_WGLEXT_VERSION 6 ############################################################################### # # ARB WGL extensions, in ARB extension order # ############################################################################### ############################################################################### # ARB Extension #4 WGL_ARB_buffer_region enum: WGL_FRONT_COLOR_BUFFER_BIT_ARB = 0x00000001 WGL_BACK_COLOR_BUFFER_BIT_ARB = 0x00000002 WGL_DEPTH_BUFFER_BIT_ARB = 0x00000004 WGL_STENCIL_BUFFER_BIT_ARB = 0x00000008 ############################################################################### # ARB Extension #5 WGL_ARB_multisample enum: WGL_SAMPLE_BUFFERS_ARB = 0x2041 WGL_SAMPLES_ARB = 0x2042 ############################################################################### # No new tokens # ARB Extension #8 WGL_ARB_extensions_string enum: ############################################################################### # ARB Extension #9 WGL_ARB_pixel_format enum: WGL_NUMBER_PIXEL_FORMATS_ARB = 0x2000 WGL_DRAW_TO_WINDOW_ARB = 0x2001 WGL_DRAW_TO_BITMAP_ARB = 0x2002 WGL_ACCELERATION_ARB = 0x2003 WGL_NEED_PALETTE_ARB = 0x2004 WGL_NEED_SYSTEM_PALETTE_ARB = 0x2005 WGL_SWAP_LAYER_BUFFERS_ARB = 0x2006 WGL_SWAP_METHOD_ARB = 0x2007 WGL_NUMBER_OVERLAYS_ARB = 0x2008 WGL_NUMBER_UNDERLAYS_ARB = 0x2009 WGL_TRANSPARENT_ARB = 0x200A WGL_TRANSPARENT_RED_VALUE_ARB = 0x2037 WGL_TRANSPARENT_GREEN_VALUE_ARB = 0x2038 WGL_TRANSPARENT_BLUE_VALUE_ARB = 0x2039 WGL_TRANSPARENT_ALPHA_VALUE_ARB = 0x203A WGL_TRANSPARENT_INDEX_VALUE_ARB = 0x203B WGL_SHARE_DEPTH_ARB = 0x200C WGL_SHARE_STENCIL_ARB = 0x200D WGL_SHARE_ACCUM_ARB = 0x200E WGL_SUPPORT_GDI_ARB = 0x200F WGL_SUPPORT_OPENGL_ARB = 0x2010 WGL_DOUBLE_BUFFER_ARB = 0x2011 WGL_STEREO_ARB = 0x2012 WGL_PIXEL_TYPE_ARB = 0x2013 WGL_COLOR_BITS_ARB = 0x2014 WGL_RED_BITS_ARB = 0x2015 WGL_RED_SHIFT_ARB = 0x2016 WGL_GREEN_BITS_ARB = 0x2017 WGL_GREEN_SHIFT_ARB = 0x2018 WGL_BLUE_BITS_ARB = 0x2019 WGL_BLUE_SHIFT_ARB = 0x201A WGL_ALPHA_BITS_ARB = 0x201B WGL_ALPHA_SHIFT_ARB = 0x201C WGL_ACCUM_BITS_ARB = 0x201D WGL_ACCUM_RED_BITS_ARB = 0x201E WGL_ACCUM_GREEN_BITS_ARB = 0x201F WGL_ACCUM_BLUE_BITS_ARB = 0x2020 WGL_ACCUM_ALPHA_BITS_ARB = 0x2021 WGL_DEPTH_BITS_ARB = 0x2022 WGL_STENCIL_BITS_ARB = 0x2023 WGL_AUX_BUFFERS_ARB = 0x2024 WGL_NO_ACCELERATION_ARB = 0x2025 WGL_GENERIC_ACCELERATION_ARB = 0x2026 WGL_FULL_ACCELERATION_ARB = 0x2027 WGL_SWAP_EXCHANGE_ARB = 0x2028 WGL_SWAP_COPY_ARB = 0x2029 WGL_SWAP_UNDEFINED_ARB = 0x202A WGL_TYPE_RGBA_ARB = 0x202B WGL_TYPE_COLORINDEX_ARB = 0x202C ############################################################################### # ARB Extension #10 WGL_ARB_make_current_read enum: ERROR_INVALID_PIXEL_TYPE_ARB = 0x2043 ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = 0x2054 ############################################################################### # ARB Extension #11 WGL_ARB_pbuffer enum: WGL_DRAW_TO_PBUFFER_ARB = 0x202D WGL_MAX_PBUFFER_PIXELS_ARB = 0x202E WGL_MAX_PBUFFER_WIDTH_ARB = 0x202F WGL_MAX_PBUFFER_HEIGHT_ARB = 0x2030 WGL_PBUFFER_LARGEST_ARB = 0x2033 WGL_PBUFFER_WIDTH_ARB = 0x2034 WGL_PBUFFER_HEIGHT_ARB = 0x2035 WGL_PBUFFER_LOST_ARB = 0x2036 WGL_TRANSPARENT_RED_VALUE_ARB = 0x2037 WGL_TRANSPARENT_GREEN_VALUE_ARB = 0x2038 WGL_TRANSPARENT_BLUE_VALUE_ARB = 0x2039 WGL_TRANSPARENT_ALPHA_VALUE_ARB = 0x203A WGL_TRANSPARENT_INDEX_VALUE_ARB = 0x203B ############################################################################### # ARB Extension #20 WGL_ARB_render_texture enum: WGL_BIND_TO_TEXTURE_RGB_ARB = 0x2070 WGL_BIND_TO_TEXTURE_RGBA_ARB = 0x2071 WGL_TEXTURE_FORMAT_ARB = 0x2072 WGL_TEXTURE_TARGET_ARB = 0x2073 WGL_MIPMAP_TEXTURE_ARB = 0x2074 WGL_TEXTURE_RGB_ARB = 0x2075 WGL_TEXTURE_RGBA_ARB = 0x2076 WGL_NO_TEXTURE_ARB = 0x2077 WGL_TEXTURE_CUBE_MAP_ARB = 0x2078 WGL_TEXTURE_1D_ARB = 0x2079 WGL_TEXTURE_2D_ARB = 0x207A WGL_MIPMAP_LEVEL_ARB = 0x207B WGL_CUBE_MAP_FACE_ARB = 0x207C WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x207D WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x207E WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x207F WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x2080 WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x2081 WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x2082 WGL_FRONT_LEFT_ARB = 0x2083 WGL_FRONT_RIGHT_ARB = 0x2084 WGL_BACK_LEFT_ARB = 0x2085 WGL_BACK_RIGHT_ARB = 0x2086 WGL_AUX0_ARB = 0x2087 WGL_AUX1_ARB = 0x2088 WGL_AUX2_ARB = 0x2089 WGL_AUX3_ARB = 0x208A WGL_AUX4_ARB = 0x208B WGL_AUX5_ARB = 0x208C WGL_AUX6_ARB = 0x208D WGL_AUX7_ARB = 0x208E WGL_AUX8_ARB = 0x208F WGL_AUX9_ARB = 0x2090 ############################################################################### # ARB Extension #39 WGL_ARB_pixel_format_float enum: WGL_TYPE_RGBA_FLOAT_ARB = 0x21A0 ############################################################################### # # non-ARB extensions follow, in registry order # ############################################################################### ############################################################################### # Extension #169 WGL_EXT_make_current_read enum: ERROR_INVALID_PIXEL_TYPE_EXT = 0x2043 ############################################################################### # Extension #170 WGL_EXT_pixel_format enum: WGL_NUMBER_PIXEL_FORMATS_EXT = 0x2000 WGL_DRAW_TO_WINDOW_EXT = 0x2001 WGL_DRAW_TO_BITMAP_EXT = 0x2002 WGL_ACCELERATION_EXT = 0x2003 WGL_NEED_PALETTE_EXT = 0x2004 WGL_NEED_SYSTEM_PALETTE_EXT = 0x2005 WGL_SWAP_LAYER_BUFFERS_EXT = 0x2006 WGL_SWAP_METHOD_EXT = 0x2007 WGL_NUMBER_OVERLAYS_EXT = 0x2008 WGL_NUMBER_UNDERLAYS_EXT = 0x2009 WGL_TRANSPARENT_EXT = 0x200A WGL_TRANSPARENT_VALUE_EXT = 0x200B WGL_SHARE_DEPTH_EXT = 0x200C WGL_SHARE_STENCIL_EXT = 0x200D WGL_SHARE_ACCUM_EXT = 0x200E WGL_SUPPORT_GDI_EXT = 0x200F WGL_SUPPORT_OPENGL_EXT = 0x2010 WGL_DOUBLE_BUFFER_EXT = 0x2011 WGL_STEREO_EXT = 0x2012 WGL_PIXEL_TYPE_EXT = 0x2013 WGL_COLOR_BITS_EXT = 0x2014 WGL_RED_BITS_EXT = 0x2015 WGL_RED_SHIFT_EXT = 0x2016 WGL_GREEN_BITS_EXT = 0x2017 WGL_GREEN_SHIFT_EXT = 0x2018 WGL_BLUE_BITS_EXT = 0x2019 WGL_BLUE_SHIFT_EXT = 0x201A WGL_ALPHA_BITS_EXT = 0x201B WGL_ALPHA_SHIFT_EXT = 0x201C WGL_ACCUM_BITS_EXT = 0x201D WGL_ACCUM_RED_BITS_EXT = 0x201E WGL_ACCUM_GREEN_BITS_EXT = 0x201F WGL_ACCUM_BLUE_BITS_EXT = 0x2020 WGL_ACCUM_ALPHA_BITS_EXT = 0x2021 WGL_DEPTH_BITS_EXT = 0x2022 WGL_STENCIL_BITS_EXT = 0x2023 WGL_AUX_BUFFERS_EXT = 0x2024 WGL_NO_ACCELERATION_EXT = 0x2025 WGL_GENERIC_ACCELERATION_EXT = 0x2026 WGL_FULL_ACCELERATION_EXT = 0x2027 WGL_SWAP_EXCHANGE_EXT = 0x2028 WGL_SWAP_COPY_EXT = 0x2029 WGL_SWAP_UNDEFINED_EXT = 0x202A WGL_TYPE_RGBA_EXT = 0x202B WGL_TYPE_COLORINDEX_EXT = 0x202C ############################################################################### # Extension #171 WGL_EXT_pbuffer enum: WGL_DRAW_TO_PBUFFER_EXT = 0x202D WGL_MAX_PBUFFER_PIXELS_EXT = 0x202E WGL_MAX_PBUFFER_WIDTH_EXT = 0x202F WGL_MAX_PBUFFER_HEIGHT_EXT = 0x2030 WGL_OPTIMAL_PBUFFER_WIDTH_EXT = 0x2031 WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = 0x2032 WGL_PBUFFER_LARGEST_EXT = 0x2033 WGL_PBUFFER_WIDTH_EXT = 0x2034 WGL_PBUFFER_HEIGHT_EXT = 0x2035 ############################################################################### # Extension #177 WGL_EXT_depth_float enum: WGL_DEPTH_FLOAT_EXT = 0x2040 ############################################################################### # Extension #207 WGL_3DFX_multisample enum: WGL_SAMPLE_BUFFERS_3DFX = 0x2060 WGL_SAMPLES_3DFX = 0x2061 ############################################################################### # Extension #209 WGL_EXT_multisample enum: WGL_SAMPLE_BUFFERS_EXT = 0x2041 WGL_SAMPLES_EXT = 0x2042 ############################################################################### # Extension #250 WGL_I3D_digital_video_control enum: WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = 0x2050 WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = 0x2051 WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = 0x2052 WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = 0x2053 ############################################################################### # Extension #251 WGL_I3D_gamma enum: WGL_GAMMA_TABLE_SIZE_I3D = 0x204E WGL_GAMMA_EXCLUDE_DESKTOP_I3D = 0x204F ############################################################################### # Extension #252 WGL_I3D_genlock enum: WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = 0x2044 WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D = 0x2045 WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D = 0x2046 WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D = 0x2047 WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = 0x2048 WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = 0x2049 WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = 0x204A WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = 0x204B WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = 0x204C ############################################################################### # Extension #253 WGL_I3D_image_buffer enum: WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = 0x00000001 WGL_IMAGE_BUFFER_LOCK_I3D = 0x00000002 ############################################################################### # No new tokens # Extension #254 WGL_I3D_swap_frame_lock enum: ############################################################################### # Extension #263 WGL_NV_render_depth_texture enum: WGL_BIND_TO_TEXTURE_DEPTH_NV = 0x20A3 WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = 0x20A4 WGL_DEPTH_TEXTURE_FORMAT_NV = 0x20A5 WGL_TEXTURE_DEPTH_COMPONENT_NV = 0x20A6 WGL_DEPTH_COMPONENT_NV = 0x20A7 ############################################################################### # Extension #264 WGL_NV_render_texture_rectangle enum: WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = 0x20A0 WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = 0x20A1 WGL_TEXTURE_RECTANGLE_NV = 0x20A2 ############################################################################### # Extension #278 WGL_ATI_pixel_format_float enum: WGL_TYPE_RGBA_FLOAT_ATI = 0x21A0 ############################################################################### # Extension #281 WGL_NV_float_buffer enum: WGL_FLOAT_COMPONENTS_NV = 0x20B0 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = 0x20B1 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = 0x20B2 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = 0x20B3 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = 0x20B4 WGL_TEXTURE_FLOAT_R_NV = 0x20B5 WGL_TEXTURE_FLOAT_RG_NV = 0x20B6 WGL_TEXTURE_FLOAT_RGB_NV = 0x20B7 WGL_TEXTURE_FLOAT_RGBA_NV = 0x20B8