#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Diagnostics; using OpenTK.Input; namespace OpenTK.Platform.SDL2 { class Sdl2JoystickDriver : IJoystickDriver, IJoystickDriver2, IGamePadDriver, IDisposable { const float RangeMultiplier = 1.0f / 32768.0f; readonly MappedGamePadDriver gamepad_driver = new MappedGamePadDriver(); bool disposed; class Sdl2JoystickDetails { public IntPtr Handle { get; set; } public Guid Guid { get; set; } public int HatCount { get; set; } public int BallCount { get; set; } public bool IsConnected { get; set; } } // For IJoystickDriver2 implementation int last_joystick_instance = 0; readonly List joysticks = new List(4); readonly Dictionary sdl_instanceid_to_joysticks = new Dictionary(); // For IJoystickDriver implementation IList joysticks_readonly; #if USE_SDL2_GAMECONTROLLER class Sdl2GamePad { public IntPtr Handle { get; private set; } public GamePadState State; public GamePadCapabilities Capabilities; public Sdl2GamePad(IntPtr handle) { Handle = handle; } } int last_controllers_instance = 0; readonly List controllers = new List(4); readonly Dictionary sdl_instanceid_to_controllers = new Dictionary(); #endif public Sdl2JoystickDriver() { joysticks_readonly = joysticks.AsReadOnly(); } #region Private Members JoystickDevice OpenJoystick(int id) { JoystickDevice joystick = null; int num_axes = 0; int num_buttons = 0; int num_hats = 0; int num_balls = 0; IntPtr handle = SDL.JoystickOpen(id); if (handle != IntPtr.Zero) { num_axes = SDL.JoystickNumAxes(handle); num_buttons = SDL.JoystickNumButtons(handle); num_hats = SDL.JoystickNumHats(handle); num_balls = SDL.JoystickNumBalls(handle); joystick = new JoystickDevice(id, num_axes, num_buttons); joystick.Description = SDL.JoystickName(handle); joystick.Details.Handle = handle; joystick.Details.Guid = SDL.JoystickGetGUID(handle).ToGuid(); joystick.Details.HatCount = num_hats; joystick.Details.BallCount = num_balls; Debug.Print("[SDL2] Joystick device {0} opened successfully. ", id); Debug.Print("\t\t'{0}' has {1} axes, {2} buttons, {3} hats, {4} balls", joystick.Description, joystick.Axis.Count, joystick.Button.Count, joystick.Details.HatCount, joystick.Details.BallCount); } else { Debug.Print("[SDL2] Failed to open joystick device {0}", id); } return joystick; } bool IsJoystickValid(int id) { return id >= 0 && id < joysticks.Count; } bool IsJoystickInstanceValid(int instance_id) { return sdl_instanceid_to_joysticks.ContainsKey(instance_id); } #if USE_SDL2_GAMECONTROLLER bool IsControllerValid(int id) { return id >= 0 && id < controllers.Count; } bool IsControllerInstanceValid(int instance_id) { return sdl_instanceid_to_controllers.ContainsKey(instance_id); } GamePadAxes GetBoundAxes(IntPtr gamecontroller) { GamePadAxes axes = 0; axes |= IsAxisBind(gamecontroller, GameControllerAxis.LeftX) ? GamePadAxes.LeftX : 0; axes |= IsAxisBind(gamecontroller, GameControllerAxis.LeftY) ? GamePadAxes.LeftY : 0; axes |= IsAxisBind(gamecontroller, GameControllerAxis.RightX) ? GamePadAxes.RightX : 0; axes |= IsAxisBind(gamecontroller, GameControllerAxis.RightY) ? GamePadAxes.RightY : 0; axes |= IsAxisBind(gamecontroller, GameControllerAxis.TriggerLeft) ? GamePadAxes.LeftTrigger : 0; axes |= IsAxisBind(gamecontroller, GameControllerAxis.TriggerRight) ? GamePadAxes.RightTrigger : 0; return axes; } Buttons GetBoundButtons(IntPtr gamecontroller) { Buttons buttons = 0; buttons |= IsButtonBind(gamecontroller, GameControllerButton.A) ? Buttons.A : 0; buttons |= IsButtonBind(gamecontroller, GameControllerButton.B) ? Buttons.B : 0; buttons |= IsButtonBind(gamecontroller, GameControllerButton.X) ? Buttons.X : 0; buttons |= IsButtonBind(gamecontroller, GameControllerButton.Y) ? Buttons.Y : 0; buttons |= IsButtonBind(gamecontroller, GameControllerButton.START) ? Buttons.Start : 0; buttons |= IsButtonBind(gamecontroller, GameControllerButton.BACK) ? Buttons.Back : 0; buttons |= IsButtonBind(gamecontroller, GameControllerButton.LEFTSHOULDER) ? Buttons.LeftShoulder : 0; buttons |= IsButtonBind(gamecontroller, GameControllerButton.RIGHTSHOULDER) ? Buttons.RightShoulder : 0; buttons |= IsButtonBind(gamecontroller, GameControllerButton.LEFTSTICK) ? Buttons.LeftStick : 0; buttons |= IsButtonBind(gamecontroller, GameControllerButton.RIGHTSTICK) ? Buttons.RightStick : 0; buttons |= IsButtonBind(gamecontroller, GameControllerButton.GUIDE) ? Buttons.BigButton : 0; buttons |= IsButtonBind(gamecontroller, GameControllerButton.DPAD_DOWN) ? Buttons.DPadDown : 0; buttons |= IsButtonBind(gamecontroller, GameControllerButton.DPAD_UP) ? Buttons.DPadUp : 0; buttons |= IsButtonBind(gamecontroller, GameControllerButton.DPAD_LEFT) ? Buttons.DPadLeft : 0; buttons |= IsButtonBind(gamecontroller, GameControllerButton.DPAD_RIGHT) ? Buttons.DPadRight : 0; return buttons; } bool IsAxisBind(IntPtr gamecontroller, GameControllerAxis axis) { GameControllerButtonBind bind = SDL.GameControllerGetBindForAxis(gamecontroller, axis); return bind.BindType == GameControllerBindType.Axis; } bool IsButtonBind(IntPtr gamecontroller, GameControllerButton button) { GameControllerButtonBind bind = SDL.GameControllerGetBindForButton(gamecontroller, button); return bind.BindType == GameControllerBindType.Button; } GamePadAxes TranslateAxis(GameControllerAxis axis) { switch (axis) { case GameControllerAxis.LeftX: return GamePadAxes.LeftX; case GameControllerAxis.LeftY: return GamePadAxes.LeftY; case GameControllerAxis.RightX: return GamePadAxes.RightX; case GameControllerAxis.RightY: return GamePadAxes.RightY; case GameControllerAxis.TriggerLeft: return GamePadAxes.LeftTrigger; case GameControllerAxis.TriggerRight: return GamePadAxes.RightTrigger; default: throw new ArgumentOutOfRangeException( String.Format("[SDL] Unknown axis {0}", axis)); } } Buttons TranslateButton(GameControllerButton button) { switch (button) { case GameControllerButton.A: return Buttons.A; case GameControllerButton.B: return Buttons.B; case GameControllerButton.X: return Buttons.X; case GameControllerButton.Y: return Buttons.Y; case GameControllerButton.LEFTSHOULDER: return Buttons.LeftShoulder; case GameControllerButton.RIGHTSHOULDER: return Buttons.RightShoulder; case GameControllerButton.LEFTSTICK: return Buttons.LeftStick; case GameControllerButton.RIGHTSTICK: return Buttons.RightStick; case GameControllerButton.DPAD_UP: return Buttons.DPadUp; case GameControllerButton.DPAD_DOWN: return Buttons.DPadDown; case GameControllerButton.DPAD_LEFT: return Buttons.DPadLeft; case GameControllerButton.DPAD_RIGHT: return Buttons.DPadRight; case GameControllerButton.BACK: return Buttons.Back; case GameControllerButton.START: return Buttons.Start; case GameControllerButton.GUIDE: return Buttons.BigButton; default: Debug.Print("[SDL2] Unknown button {0}", button); return 0; } } #endif #endregion #region Public Members public void ProcessJoystickEvent(JoyDeviceEvent ev) { int id = ev.Which; if (id < 0) { Debug.Print("[SDL2] Invalid joystick id {0} in {1}", id, ev.Type); return; } switch (ev.Type) { case EventType.JOYDEVICEADDED: { IntPtr handle = SDL.JoystickOpen(id); if (handle != IntPtr.Zero) { int device_id = id; int instance_id = last_joystick_instance++; JoystickDevice joystick = OpenJoystick(id); if (joystick != null) { joystick.Details.IsConnected = true; if (device_id < joysticks.Count) { joysticks[device_id] = joystick; } else { joysticks.Add(joystick); } sdl_instanceid_to_joysticks.Add(instance_id, device_id); } } } break; case EventType.JOYDEVICEREMOVED: if (IsJoystickInstanceValid(id)) { int instance_id = id; int device_id = sdl_instanceid_to_joysticks[instance_id]; JoystickDevice joystick = (JoystickDevice)joysticks[device_id]; joystick.Details.IsConnected = false; sdl_instanceid_to_joysticks.Remove(instance_id); } else { Debug.Print("[SDL2] Invalid joystick id {0} in {1}", id, ev.Type); } break; } } public void ProcessJoystickEvent(JoyAxisEvent ev) { int id = ev.Which; if (IsJoystickInstanceValid(id)) { int index = sdl_instanceid_to_joysticks[id]; JoystickDevice joystick = (JoystickDevice)joysticks[index]; float value = ev.Value * RangeMultiplier; joystick.SetAxis((JoystickAxis)ev.Axis, value); } else { Debug.Print("[SDL2] Invalid joystick id {0} in {1}", id, ev.Type); } } public void ProcessJoystickEvent(JoyBallEvent ev) { int id = ev.Which; if (IsJoystickInstanceValid(id)) { int index = sdl_instanceid_to_joysticks[id]; JoystickDevice joystick = (JoystickDevice)joysticks[index]; // Todo: does it make sense to support balls? } else { Debug.Print("[SDL2] Invalid joystick id {0} in {1}", id, ev.Type); } } public void ProcessJoystickEvent(JoyButtonEvent ev) { int id = ev.Which; if (IsJoystickInstanceValid(id)) { int index = sdl_instanceid_to_joysticks[id]; JoystickDevice joystick = (JoystickDevice)joysticks[index]; joystick.SetButton((JoystickButton)ev.Button, ev.State == State.Pressed); } else { Debug.Print("[SDL2] Invalid joystick id {0} in {1}", id, ev.Type); } } public void ProcessJoystickEvent(JoyHatEvent ev) { int id = ev.Which; if (IsJoystickInstanceValid(id)) { int index = sdl_instanceid_to_joysticks[id]; JoystickDevice joystick = (JoystickDevice)joysticks[index]; // Todo: map hat to an extra axis } else { Debug.Print("[SDL2] Invalid joystick id {0} in {1}", id, ev.Type); } } #if USE_SDL2_GAMECONTROLLER public void ProcessControllerEvent(ControllerDeviceEvent ev) { int id = ev.Which; if (id < 0) { Debug.Print("[SDL2] Invalid controller id {0} in {1}", id, ev.Type); return; } switch (ev.Type) { case EventType.CONTROLLERDEVICEADDED: IntPtr handle = SDL.GameControllerOpen(id); if (handle != IntPtr.Zero) { // The id variable here corresponds to a device_id between 0 and Sdl.NumJoysticks(). // It is only used in the ADDED event. All other events use an instance_id which increases // monotonically in each ADDED event. // The idea is that device_id refers to the n-th connected joystick, whereas instance_id // refers to the actual hardware device behind the n-th joystick. // Yes, it's confusing. int device_id = id; int instance_id = last_controllers_instance++; Sdl2GamePad pad = new Sdl2GamePad(handle); IntPtr joystick = SDL.GameControllerGetJoystick(handle); if (joystick != IntPtr.Zero) { pad.Capabilities = new GamePadCapabilities( GamePadType.GamePad, GetBoundAxes(joystick), GetBoundButtons(joystick), true); pad.State.SetConnected(true); // Connect this device and add the relevant device index if (controllers.Count <= id) { controllers.Add(pad); } else { controllers[device_id] = pad; } sdl_instanceid_to_controllers.Add(instance_id, device_id); } else { Debug.Print("[SDL2] Failed to retrieve joystick from game controller. Error: {0}", SDL.GetError()); } } break; case EventType.CONTROLLERDEVICEREMOVED: if (IsControllerInstanceValid(id)) { int instance_id = id; int device_id = sdl_instanceid_to_controllers[instance_id]; controllers[device_id].State.SetConnected(false); sdl_instanceid_to_controllers.Remove(device_id); } else { Debug.Print("[SDL2] Invalid game controller instance {0} in {1}", id, ev.Type); } break; case EventType.CONTROLLERDEVICEREMAPPED: if (IsControllerInstanceValid(id)) { // Todo: what should we do in this case? } else { Debug.Print("[SDL2] Invalid game controller instance {0} in {1}", id, ev.Type); } break; } } public void ProcessControllerEvent(ControllerAxisEvent ev) { int instance_id = ev.Which; if (IsControllerInstanceValid(instance_id)) { int id = sdl_instanceid_to_controllers[instance_id]; controllers[id].State.SetAxis(TranslateAxis(ev.Axis), ev.Value); } else { Debug.Print("[SDL2] Invalid game controller instance {0} in {1}", instance_id, ev.Type); } } public void ProcessControllerEvent(ControllerButtonEvent ev) { int instance_id = ev.Which; if (IsControllerInstanceValid(instance_id)) { int id = sdl_instanceid_to_controllers[instance_id]; controllers[id].State.SetButton(TranslateButton(ev.Button), ev.State == State.Pressed); } else { Debug.Print("[SDL2] Invalid game controller instance {0} in {1}", instance_id, ev.Type); } } #endif #endregion #region IJoystickDriver Members public IList Joysticks { get { return joysticks_readonly; } } public void Poll() { // Do nothing } #endregion #region IGamePadDriver Members #if USE_SDL2_GAMECONTOLLER public GamePadCapabilities GetCapabilities(int index) { if (IsControllerValid(index)) { return controllers[index].Capabilities; } return new GamePadCapabilities(); } public GamePadState GetState(int index) { if (IsControllerValid(index)) { return controllers[index].State; } return new GamePadState(); } public string GetName(int index) { return String.Empty; } #else public GamePadCapabilities GetCapabilities(int index) { return gamepad_driver.GetCapabilities(index); } public GamePadState GetState(int index) { return gamepad_driver.GetState(index); } public string GetName(int index) { return gamepad_driver.GetName(index); } #endif #endregion #region IJoystickDriver2 Members JoystickState IJoystickDriver2.GetState(int index) { JoystickState state = new JoystickState(); if (IsJoystickValid(index)) { JoystickDevice joystick = (JoystickDevice)joysticks[index]; for (int i = 0; i < joystick.Axis.Count; i++) { state.SetAxis(JoystickAxis.Axis0 + i, (short)(joystick.Axis[i] * short.MaxValue + 0.5f)); } for (int i = 0; i < joystick.Button.Count; i++) { state.SetButton(JoystickButton.Button0 + i, joystick.Button[i]); } state.SetIsConnected(joystick.Details.IsConnected); } return state; } JoystickCapabilities IJoystickDriver2.GetCapabilities(int index) { if (IsJoystickValid(index)) { JoystickDevice joystick = (JoystickDevice)joysticks[index]; return new JoystickCapabilities( joystick.Axis.Count, joystick.Button.Count, joystick.Details.IsConnected); } return new JoystickCapabilities(); } Guid IJoystickDriver2.GetGuid(int index) { Guid guid = new Guid(); if (IsJoystickValid(index)) { JoystickDevice joystick = (JoystickDevice)joysticks[index]; return joystick.Details.Guid; } return guid; } #endregion #region IDisposable Members void Dispose(bool manual) { if (!disposed) { if (manual) { Debug.Print("Disposing {0}", GetType()); foreach (var j in joysticks) { var joystick = (JoystickDevice)j; IntPtr handle = joystick.Details.Handle; SDL.JoystickClose(handle); } joysticks.Clear(); } else { Debug.Print("{0} leaked, did you forget to call Dispose()?", GetType()); } disposed = true; } } public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } ~Sdl2JoystickDriver() { Dispose(false); } #endregion } }