namespace Examples.WinForms { partial class GameLoopForm { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.glControl = new OpenTK.GLControl(); this.SuspendLayout(); // // glControl // this.glControl.BackColor = System.Drawing.Color.Black; this.glControl.Dock = System.Windows.Forms.DockStyle.Fill; this.glControl.Location = new System.Drawing.Point(0, 0); this.glControl.Name = "glControl"; this.glControl.Size = new System.Drawing.Size(784, 564); this.glControl.TabIndex = 0; this.glControl.VSync = false; // // W02_Immediate_Mode_Cube // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(784, 564); this.Controls.Add(this.glControl); this.Name = "W02_Immediate_Mode_Cube"; this.Text = "Cube"; this.ResumeLayout(false); } #endregion private OpenTK.GLControl glControl; } }