#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion #region --- Using Directives --- using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Threading; using OpenTK; using OpenTK.Graphics; #endregion --- Using Directives --- namespace Examples.Tutorial { [Example("Display Lists", ExampleCategory.OpenGL, "1.1", Documentation="DisplayLists")] public class T07_Display_Lists_Flower : GameWindow { #region --- Fields --- const int num_lists = 13; int[] lists = new int[num_lists]; #endregion #region --- Constructor --- public T07_Display_Lists_Flower() : base(800, 600) { } #endregion #region OnLoad public override void OnLoad(EventArgs e) { GL.ClearColor(Color.MidnightBlue); GL.Enable(EnableCap.DepthTest); GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); // Build some display lists. int first_list = GL.GenLists(num_lists); float c = 0; for (int i = 0; i < num_lists; i++) { lists[i] = first_list + i; GL.NewList(first_list + i, ListMode.Compile); GL.Color3(0.3 + 0.7 * c * c, 0.3 + 1.4 * c * c, 0.7 - 0.7 * c * c); c += 1 / (float)num_lists; GL.PushMatrix(); GL.Rotate(c * 360.0f, 0.0, 0.0, 1.0); GL.Translate(5.0, 0.0, 0.0); GL.Begin(BeginMode.Quads); GL.Vertex3(-1.0f, -1.0f, 1.0f); GL.Vertex3(1.0f, -1.0f, 1.0f); GL.Vertex3(1.0f, 1.0f, 1.0f); GL.Vertex3(-1.0f, 1.0f, 1.0f); GL.End(); GL.PopMatrix(); GL.EndList(); } } #endregion #region OnUnload public override void OnUnload(EventArgs e) { GL.DeleteLists(lists[0], num_lists); } #endregion #region OnResize protected override void OnResize(OpenTK.Platform.ResizeEventArgs e) { GL.Viewport(0, 0, Width, Height); double ratio = 0.0; ratio = this.Width / (double)this.Height; GL.MatrixMode(MatrixMode.Projection); GL.LoadIdentity(); Glu.Perspective(45.0, ratio, 1.0, 64.0); } #endregion #region OnUpdateFrame public override void OnUpdateFrame(UpdateFrameEventArgs e) { if (Keyboard[OpenTK.Input.Key.Escape]) { this.Exit(); } } #endregion #region OnRenderFrame public override void OnRenderFrame(RenderFrameEventArgs e) { GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); Glu.LookAt( 0.0, 0.0, 16.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); GL.CallLists(num_lists, ListNameType.Int, lists); SwapBuffers(); } #endregion #region public static void Main() /// /// Entry point of this example. /// [STAThread] public static void Main() { using (T07_Display_Lists_Flower example = new T07_Display_Lists_Flower()) { // Get the title and category of this example using reflection. ExampleAttribute info = ((ExampleAttribute)example.GetType().GetCustomAttributes(false)[0]); example.Title = String.Format("OpenTK | {0} {1}: {2}", info.Category, info.Difficulty, info.Title); example.Run(30.0, 0.0); } } #endregion } }