#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2008 the Open Toolkit library, except where noted. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Text; using System.Drawing; namespace OpenTK.Graphics.Text { [Obsolete] struct CachedGlyphInfo { public readonly Texture2D Texture; public readonly RectangleF RectangleNormalized; public Rectangle Rectangle { get { return new Rectangle( (int)(RectangleNormalized.X * Texture.Width), (int)(RectangleNormalized.Y * Texture.Height), (int)(RectangleNormalized.Width * Texture.Width), (int)(RectangleNormalized.Height * Texture.Height)); } } // Rect denotes the absolute position of the glyph in the texture [0, Texture.Width], [0, Texture.Height]. public CachedGlyphInfo(Texture2D texture, Rectangle rect) { Texture = texture; RectangleNormalized = new RectangleF( rect.X / (float)texture.Width, rect.Y / (float)texture.Height, rect.Width / (float)texture.Width, rect.Height / (float)texture.Height); } } }