<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN" "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd"> <refentry id="glFramebufferTexture"> <refentryinfo> <copyright> <year>2010-2013</year> <holder>Khronos Group</holder> </copyright> </refentryinfo> <refmeta> <refentrytitle>glFramebufferTexture</refentrytitle> <manvolnum>3G</manvolnum> </refmeta> <refnamediv> <refname>glFramebufferTexture</refname> <refpurpose>attach a level of a texture object as a logical buffer to the currently bound framebuffer object</refpurpose> </refnamediv> <refsynopsisdiv><title>C Specification</title> <funcsynopsis> <funcprototype> <funcdef>void <function>glFramebufferTexture</function></funcdef> <paramdef>GLenum <parameter>target</parameter></paramdef> <paramdef>GLenum <parameter>attachment</parameter></paramdef> <paramdef>GLuint <parameter>texture</parameter></paramdef> <paramdef>GLint <parameter>level</parameter></paramdef> </funcprototype> <funcprototype> <funcdef>void <function>glFramebufferTexture1D</function></funcdef> <paramdef>GLenum <parameter>target</parameter></paramdef> <paramdef>GLenum <parameter>attachment</parameter></paramdef> <paramdef>GLenum <parameter>textarget</parameter></paramdef> <paramdef>GLuint <parameter>texture</parameter></paramdef> <paramdef>GLint <parameter>level</parameter></paramdef> </funcprototype> <funcprototype> <funcdef>void <function>glFramebufferTexture2D</function></funcdef> <paramdef>GLenum <parameter>target</parameter></paramdef> <paramdef>GLenum <parameter>attachment</parameter></paramdef> <paramdef>GLenum <parameter>textarget</parameter></paramdef> <paramdef>GLuint <parameter>texture</parameter></paramdef> <paramdef>GLint <parameter>level</parameter></paramdef> </funcprototype> <funcprototype> <funcdef>void <function>glFramebufferTexture3D</function></funcdef> <paramdef>GLenum <parameter>target</parameter></paramdef> <paramdef>GLenum <parameter>attachment</parameter></paramdef> <paramdef>GLenum <parameter>textarget</parameter></paramdef> <paramdef>GLuint <parameter>texture</parameter></paramdef> <paramdef>GLint <parameter>level</parameter></paramdef> <paramdef>GLint <parameter>layer</parameter></paramdef> </funcprototype> </funcsynopsis> </refsynopsisdiv> <refsect1 id="parameters"><title>Parameters</title> <variablelist> <varlistentry> <term><parameter>target</parameter></term> <listitem> <para> Specifies the framebuffer target. <parameter>target</parameter> must be <constant>GL_DRAW_FRAMEBUFFER</constant>, <constant>GL_READ_FRAMEBUFFER</constant>, or <constant>GL_FRAMEBUFFER</constant>. <constant>GL_FRAMEBUFFER</constant> is equivalent to <constant>GL_DRAW_FRAMEBUFFER</constant>. </para> </listitem> </varlistentry> <varlistentry> <term><parameter>attachment</parameter></term> <listitem> <para> Specifies the attachment point of the framebuffer. <parameter>attachment</parameter> must be <constant>GL_COLOR_ATTACHMENT</constant><emphasis>i</emphasis>, <constant>GL_DEPTH_ATTACHMENT</constant>, <constant>GL_STENCIL_ATTACHMENT</constant> or <constant>GL_DEPTH_STENCIL_ATTACHMENT</constant>. </para> </listitem> </varlistentry> <varlistentry> <term><parameter>textarget</parameter></term> <listitem> <para> For <function>glFramebufferTexture1D</function>, <function>glFramebufferTexture2D</function> and <function>glFramebufferTexture3D</function>, specifies what type of texture is expected in the <parameter>texture</parameter> parameter, or for cube map textures, which face is to be attached. </para> </listitem> </varlistentry> <varlistentry> <term><parameter>texture</parameter></term> <listitem> <para> Specifies the texture object to attach to the framebuffer attachment point named by <parameter>attachment</parameter>. </para> </listitem> </varlistentry> <varlistentry> <term><parameter>level</parameter></term> <listitem> <para> Specifies the mipmap level of <parameter>texture</parameter> to attach. </para> </listitem> </varlistentry> </variablelist> </refsect1> <refsect1 id="description"><title>Description</title> <para> <function>glFramebufferTexture</function>, <function>glFramebufferTexture1D</function>, <function>glFramebufferTexture2D</function>, and <function>glFramebufferTexture</function> attach a selected mipmap level or image of a texture object as one of the logical buffers of the framebuffer object currently bound to <parameter>target</parameter>. <parameter>target</parameter> must be <constant>GL_DRAW_FRAMEBUFFER</constant>, <constant>GL_READ_FRAMEBUFFER</constant>, or <constant>GL_FRAMEBUFFER</constant>. <constant>GL_FRAMEBUFFER</constant> is equivalent to <constant>GL_DRAW_FRAMEBUFFER</constant>. </para> <para> <parameter>attachment</parameter> specifies the logical attachment of the framebuffer and must be <constant>GL_COLOR_ATTACHMENT</constant><emphasis>i</emphasis>, <constant>GL_DEPTH_ATTACHMENT</constant>, <constant>GL_STENCIL_ATTACHMENT</constant> or <constant>GL_DEPTH_STENCIL_ATTACHMENT</constant>. <emphasis>i</emphasis> in <constant>GL_COLOR_ATTACHMENT</constant><emphasis>i</emphasis> may range from zero to the value of <constant>GL_MAX_COLOR_ATTACHMENTS</constant> - 1. Attaching a level of a texture to <constant>GL_DEPTH_STENCIL_ATTACHMENT</constant> is equivalent to attaching that level to both the <constant>GL_DEPTH_ATTACHMENT</constant> <emphasis>and</emphasis> the <constant>GL_STENCIL_ATTACHMENT</constant> attachment points simultaneously. </para> <para> <parameter>textarget</parameter> specifies what type of texture is named by <parameter>texture</parameter>, and for cube map textures, specifies the face that is to be attached. If <parameter>texture</parameter> is not zero, it must be the name of an existing texture with type <parameter>textarget</parameter>, unless it is a cube map texture, in which case <parameter>textarget</parameter> must be <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant> <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>, <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>, <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>, <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>, or <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>. </para> <para> If <parameter>texture</parameter> is non-zero, the specified <parameter>level</parameter> of the texture object named <parameter>texture</parameter> is attached to the framebfufer attachment point named by <parameter>attachment</parameter>. For <function>glFramebufferTexture1D</function>, <function>glFramebufferTexture2D</function>, and <function>glFramebufferTexture3D</function>, <parameter>texture</parameter> must be zero or the name of an existing texture with a target of <parameter>textarget</parameter>, or <parameter>texture</parameter> must be the name of an existing cube-map texture and <parameter>textarget</parameter> must be one of <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>, <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>, <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>, <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>, <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>, or <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>. </para> <para> If <parameter>textarget</parameter> is <constant>GL_TEXTURE_RECTANGLE</constant>, <constant>GL_TEXTURE_2D_MULTISAMPLE</constant>, or <constant>GL_TEXTURE_2D_MULTISAMPLE_ARRAY</constant>, then <parameter>level</parameter> must be zero. If <parameter>textarget</parameter> is <constant>GL_TEXTURE_3D</constant>, then level must be greater than or equal to zero and less than or equal to log<subscript>2</subscript> of the value of <constant>GL_MAX_3D_TEXTURE_SIZE</constant>. If <parameter>textarget</parameter> is one of <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>, <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>, <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>, <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>, <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>, or <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>, then <parameter>level</parameter> must be greater than or equal to zero and less than or equal to log<subscript>2</subscript> of the value of <constant>GL_MAX_CUBE_MAP_TEXTURE_SIZE</constant>. For all other values of <parameter>textarget</parameter>, <parameter>level</parameter> must be greater than or equal to zero and no larger than log<subscript>2</subscript> of the value of <constant>GL_MAX_TEXTURE_SIZE</constant>. </para> <para> <parameter>layer</parameter> specifies the layer of a 2-dimensional image within a 3-dimensional texture. </para> <para> For <function>glFramebufferTexture1D</function>, if <parameter>texture</parameter> is not zero, then <parameter>textarget</parameter> must be <constant>GL_TEXTURE_1D</constant>. For <function>glFramebufferTexture2D</function>, if <parameter>texture</parameter> is not zero, <parameter>textarget</parameter> must be one of <constant>GL_TEXTURE_2D</constant>, <constant>GL_TEXTURE_RECTANGLE</constant>, <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_X</constant>, <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Y</constant>, <constant>GL_TEXTURE_CUBE_MAP_POSITIVE_Z</constant>, <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_X</constant>, <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</constant>, <constant>GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</constant>, or <constant>GL_TEXTURE_2D_MULTISAMPLE</constant>. For <function>glFramebufferTexture3D</function>, if <parameter>texture</parameter> is not zero, then <parameter>textarget</parameter> must be <constant>GL_TEXTURE_3D</constant>. </para> </refsect1> <refsect1 id="notes"><title>Notes</title> <para> <function>glFramebufferTexture</function> is available only if the GL version is 3.2 or greater. </para> </refsect1> <refsect1 id="errors"><title>Errors</title> <para> <constant>GL_INVALID_ENUM</constant> is generated if <parameter>target</parameter> is not one of the accepted tokens. </para> <para> <constant>GL_INVALID_ENUM</constant> is generated if <parameter>renderbuffertarget</parameter> is not <constant>GL_RENDERBUFFER</constant>. </para> <para> <constant>GL_INVALID_OPERATION</constant> is generated if zero is bound to <parameter>target</parameter>. </para> <para> <constant>GL_INVALID_OPERATION</constant> is generated if <parameter>textarget</parameter> and <parameter>texture</parameter> are not compatible. </para> </refsect1> <refsect1 id="seealso"><title>See Also</title> <para> <citerefentry><refentrytitle>glGenFramebuffers</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glBindFramebuffer</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glGenRenderbuffers</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glFramebufferTexture</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glFramebufferTexture1D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glFramebufferTexture2D</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glFramebufferTexture3D</refentrytitle></citerefentry> </para> </refsect1> <refsect1 id="Copyright"><title>Copyright</title> <para> Copyright <trademark class="copyright"></trademark> 2010-2013 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. <ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>. </para> </refsect1> </refentry>